vintagegaming

  • This game console is part of my growing collection of vintage gaming system, so don’t forget to visit the tag vintagegaming to not miss any items. I don’t sell anything but you can contact me for donating/selling me missing items. This page will be continually edited if I add new items to my collection.

    201px-Nintendo_64_Logo.svg 

    IMG_3066

    Bought2010.09.19 
    Price paid: 2€ with cables, power, 2 pads, 1 shock memory pack, memory extension and  11 games

     

     

     

     

     

    The Nintendo 64 (ニンテンドウ64 Nintendō Rokujūyon?, NINTENDO64), often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil. [Wikipedia]

    Features

    • Manufacturer: Nintendo
    • Type: Video game console
    • Generation: Fifth generation
    • Retail availability
      • Japan: June 23, 1996
      • USA: September 29, 1996
      • PAL: March 1, 1997
    • Discontinued
      • Japan : December 20, 2001
      • Europe: January 16, 2002
      • USA August 20, 2002
    • Units sold: Worldwide: 32.9 million
    • Media: ROM cartridge
    • CPU: 93.75 MHz NEC VR4300
    • Storage capacity: Cartridge battery, Controller Pak
    • Graphics: 62.5 MHz SGI RCP
    • Controller input: Nintendo 64 controllers
    • Best-selling game: Super Mario 64, 11 million
    • Predecessor: Super Nintendo Entertainment System
    • Successor: Nintendo GameCube

    Games

    Over 387 official games releases, 84 were exclusive to Japan, 42 to North America, and 4 to Europe.

    nintendoi.n64.games

    I own:

    Total 16 games

    Links

  • nintendo_nes_four_score_00

    Many NES games can be played by more than two people. But also some Nintendo NES games were specially designed to make use of the NES Four Score. This allows four to play simultaneously.

    • Bomberman 2
    • Championship Bowling
    • Fast Break
    • Gauntlet II
    • Golf Power
    • Harlem Globetrotters
    • Indy Heat
    • Kings of the Beach
    • M.U.L.E.
    • Monster Truck Rally
    • Nightmare on Elm Street
    • Play Action Football
    • Pro Am 2
    • Roundball Spot
    • Super Jeopardy
    • Super Off Road
    • Superspike Volleyball
    • Swords and Serpents
    • Top Player Tennis
    • World Cup
  • nintendo_nes_00

    All the following games are using an internal CR2032 battery to keep game saves. I highly recommend you to invest into a Nintendo special screwdriver to be able to replace and remove the battery if needed

    Al Unser Jr Turbo Racing
    Bard's Tale
    Base Wars
    Baseball Simulator 1.000
    Baseball Stars
    Baseball Stars 2
    Crystalis
    Deja Vu
    Destiny of an Emporer
    Dragon Warrior
    Dragon Warrior II
    Dragon Warrior III
    Dragon Warrior IV
    Dungeon Magic
    Final Fantasy
    Formula One Built to Win
    Gemfire
    Genghis Kahn
    Ghost Lion
    Gold Medal Challenge '92
    Golf Power
    Heroes of the Lance
    Hillsfar
    Kirby's Adventure
    L'Empereur
    Magician
    Maniac Mansion
    Might &Magic
    NES Open Golf
    Nobunaga's Ambition
    Nobunaga's Ambition 2
    Overlord
    Pirates!
    Pool of Radiance
    Romance of the 3 Kingdoms
    Romance of the 3 Kingdoms 2
    Shadowgate
    Shingen the Ruler
    Star Tropics
    Star Tropics II: Zoda's Revenge
    Tecmo NBA Basketball
    Tecmo Super Bowl
    Ultima: Exodus
    Ultima: Quest of the Avatar
    Ultima: Warriors of Destiny
    Uncharted Waters
    Uninvited
    Wario's Woods
    Wizardry: Proving Grounds of the Mad Overlord
    Wizardry 2: Knight of Diamonds
    Zelda
    Zelda 2: The Adventure of Link
  • Really funny and interesting way to present the layout of most if not all game controller ever made to date.

    periodicTableOfGameController

    Via http://www.notquitewrong.com/rosscottinc

  • zelda-classic1&160;zelda-classic2

    Zelda Classic is a tribute to the greatest video game of all time: Nintendo's The Legend of Zelda. It has been developed into an exact replica of the NES version that we all know and love. Beyond that, Zelda Classic allows the development of new quests that can use either the traditional graphics or enhanced graphics, as well as new enemies, items, and challenges. Though it was started as a basic Legend of Zelda clone by programmer Phantom Menace in April of 1999, Zelda Classic has grown into something much bigger in the past few years. A full LOZ replica was achieved by June of 2000, with Zelda Classic version 1.84, but the story didn't end there. Although Phantom Menace moved on to other projects, Fans of Zelda Classic wanted more. Fast forward to after about a year of searching for a new programmer, when Dark Nation comes to Armageddon Games, and breathes new life into what seemed like a dying beast. Within weeks, a new version of Zelda Classic is released, and it's popularity soars.

    DOWNLOAD HERE (v 2.50)

  • ############################ # Ragnagurd FAQ ver 1.1 # ############################ Author : Bun During all bloody battles, a transformation of power takes place. Will you summon the super natural forces of nature? The supernatural elements in Ragnagurd takes this fighter above and beyond where no other fighting game has been before... ------------------------------------------------------------------------------- t a b l e o f c o n t e n t s ------------------------------------------------------------------------------- 1. How to Play 2. Movelists 3. Boss code and Movelist 4. Author's Notes =============================================================================== 1. How to Play =============================================================================== ______________________________________________________________________________ | | | A Light Punch | | B Light Kick | | C Heavy Punch | | D Heavy Kick | | | | ABC Energy Charge | | BCD Energy Charge | | | | close -O C or -O D Throw forward | | close O- C or O- D Throw back | | O O | | | / -O A or B Cushion Throws | | | | -O -O Dash | | O- O- Backstep | | | | direction + AB Jump Attacks(in air) | | -O + BC Blow Away Attack | |______________________________________________________________________________| =============================================================================== 2. Movelists =============================================================================== Every character has 2 Super Power Moves and 1 Potential Power Move. In this FAQ, a * before the move means it is a Super Power Move and a ** means that it is a Potential Power Move. To do a Super Power Move, you need an Energy Item, which can be collected by fully charging the Energy Bar. Note that each character has 2 Natures. There is a total of 4 Natures in this game; Fire, Lightning, Water and Wind. Except the Potential Power Moves, all the moves including the Super Power Moves have a specific Nature. When doing Super Power Moves, you need to have the correct Energy Item. You can get the Energy Item by either Charging with ABC or BCD. In case you don't know the Chinese character next to the Energy Bar, below are the symbols for the 4 Natures : F = Fire C = Lightning W = Water B = Wind To do Potential Power Moves, you need to have 3 Energy Items and low life(red shining Life Bar). ||:- Susano ___________________________________________________________________ | | | -O | \ + A or C Koku Ryuu Sai | | O O (Fire) | |------------------------------------------------------------------------------| | | \ -O + A or C Ryuu Ga Hou | | O O (Lightning) | |------------------------------------------------------------------------------| | | \ -O | \ -O + A or C Ryuu Hare Ba | | O O O O (Lightning) | |------------------------------------------------------------------------------| | O- | / + B or D Ryuu Ga Raku Kyaku | | O O (Lightning) | |==============================================================================| |* | \ -O | + AB Rai Geki Rin | | O O O (Lightning) | |------------------------------------------------------------------------------| |* ABC -O \ | / O- + A.B.C.D.A.B.C Nana Garera Orochi Nagi | | O O O (Fire) | |==============================================================================| |** | \ -O | / O- + CD Sou Mei Fuu Rai Ken | | O O O O | |______________________________________________________________________________| ||:- Benten ___________________________________________________________________ | | | -O | \ + A or C Ryuu Sei Zan | | O O (Wind) | |------------------------------------------------------------------------------| | | / O- + B or D Sou Rai Raku | | O O (near opponent in air) (Lightning)| |------------------------------------------------------------------------------| | | \ -O + B or D Sou Rai Geki | | O O (near opponent in air) (Lightning)| |==============================================================================| |* | / O- | \ -O + AB Seki Ryuu Sou Ken | | O O O O (Lightning) | |------------------------------------------------------------------------------| |* | \ -O O- -O + BC Sen Kuu Hou Ou Yoku | | O O (Wind) | |==============================================================================| |** -O O- -O \ | / O- + AB Shin Kuu Ren Zan | | O O O | |______________________________________________________________________________| ||:- Chi Chi - Ne Ne __________________________________________________________ | | | ABCD at the same time Chi Chi . Ne Ne [enter] Re Ka E | | [exchange character] | |------------------------------------------------------------------------------| | | / O- | \ -O + C Kururin Ko [Na Ge] {throw) | | O O O O (when close) | |------------------------------------------------------------------------------| | -O | \ + A or C Rai Jin Ken | | O O (Chi Chi's move) (Lightning) | |------------------------------------------------------------------------------| | | / O- + B or D Fuu Jin Kyaku | | O O (Ne Ne's move) (Wind) | |------------------------------------------------------------------------------| | -O O- -O + A or C Mane Mane Attack | | (Wind, Lightning) | |------------------------------------------------------------------------------| | O-(hold) -O A or C Ton De Ke Punch | | (Wind, Lightning) | |==============================================================================| |* | \ -O | \ -O + D Boko Boko Drop | | O O O O (Wind) | |------------------------------------------------------------------------------| |* -O | \ -O | \ + AB Biri Biri Cannon | | O O O O (Lightning) | |==============================================================================| |** O- -O / \ + ABCD Ten Sei Fuu Rai Jin | | O O | |______________________________________________________________________________| ||:- Gokuu ____________________________________________________________________ | | | | / O- -O + A or C En Satsu Kon | | O O (Fire) | |------------------------------------------------------------------------------| | -O | \ + B or D Sou Shin Ni Ki Kyaku | | O O (Wind) | |------------------------------------------------------------------------------| | | \ -O + A or C San Ren Kon | | O O (Fire) | |==============================================================================| |* O- / | O- / | + AB Ren Sen Kon | | O O O O (Wind) | |------------------------------------------------------------------------------| |* | \ -O | \ -O + BC En Jin no Kei | | O O O O (Fire) | |==============================================================================| |** -O O- -O O- -O + ABC En Bou Jutsu | |______________________________________________________________________________| ||:- Binten ___________________________________________________________________ | | | -O \ | / O- + A Juu Baku Kin | | O O O (Water) | |------------------------------------------------------------------------------| | | \ -O + A or B or C Sai Nen Dan | | O O (in air) (Wind) | |------------------------------------------------------------------------------| | | / O- + D You Sen Nen Ja | | O O (Water) | |==============================================================================| |* during Juu Baku Kin, Juu Baku Ten Hyou | | | \ -O | \ -O + CD (Water) | | O O O O | |------------------------------------------------------------------------------| |* |(hold) O- -O + BC Pun Jin Otoshi | | O (Wind) | |==============================================================================| |** O- -O O- | \ -O + ABCD Hachi Mon Nen Ki Jin | | O O | |______________________________________________________________________________| ||:- Syuten-Dozi ______________________________________________________________ | | | | \ -O + B or D Oni Hone Kuda Ki | | O O (Fire) | |------------------------------------------------------------------------------| | -O(hold) O + A or C Kon Gou Haji Ki | | | (Fire) | |------------------------------------------------------------------------------| | | / O- -O + A or C Daku Ryuu Nada | | O O (when close to opponent) (Water) | |------------------------------------------------------------------------------| | -O | \ + A or C Oni Kobushi | | O O (Fire) | |==============================================================================| |* O- / | O- / | + AB Gou En Shu | | O O O O (Fire) | |------------------------------------------------------------------------------| |* when close to opponent, Ji Goku Naga Shi | | O- -O + C, | | + C, | | + BC (Water) | | O O O O | |==============================================================================| |** -O | \ -O | \ + AB, Rei Shuu Ki Jin Yado Ri | | O O O O | | and then tap C rapidly | |______________________________________________________________________________| ||:- Seena ____________________________________________________________________ | | | O-(hold) -O A or C Two Launcher | | (Water) | |------------------------------------------------------------------------------| | O-(hold) -O B or D Tail Whip | | (Wind) | |------------------------------------------------------------------------------| | |(hold) O + B or D Dolphin Roll | | O | (Wind) | |------------------------------------------------------------------------------| | | \ -O | \ -O + B Aqua Bell | | O O O O (Water) | |==============================================================================| |* O- / | \ -O + AB Bubble Spike | | O O O (Wind) | |------------------------------------------------------------------------------| |* | | | + ABC Crystal Splash | | O O O (Water) | |==============================================================================| |** |(hold) O- -O + BC Two Mind Storm | | O | |______________________________________________________________________________| ||:- Igret_____________________________________________________________________ | | | O-(hold) | \ -O + A or C Soul Slash | | O O (Lightning) | |------------------------------------------------------------------------------| | O-(hold) -O B or D Ripper Haaken | | (Fire) | |------------------------------------------------------------------------------| | |(hold) O + B or D Bramble Ring | | O | (Fire) | |==============================================================================| |* O-(hold) -O \ | / O- + AB Trap Edge | | O O O (Lightning) | |------------------------------------------------------------------------------| |* O-(hold) -O | \ -O + BC Vigor Remove | | O O (Fire) | |------------------------------------------------------------------------------| |** during jump, Hell Inhabitant | | rotate the level one cycle + AB | |______________________________________________________________________________| =============================================================================== 3. Boss Codes and Movelist =============================================================================== [Boss Codes] There are 3 bosses in Ragnagurd. They are Behemoth, Eelis and Lucifer. You can use the boss codes in either MVS, Roms and CD version. - Behemoth In Character Select, go to Syuten-Dozi, enter [B, C, B, C, B, B, C], then press A or D to select. - Eelis In Character Select, go to Benten, enter [C, C, B, B, C, B, C], then press A or D to select. - Lucifer In Character Select, go to Susano, enter [B, C, C, C, B, B, B, C], then press A or D to select. [Boss Movelist] ||:- Behemoth _________________________________________________________________ | | \ -O + A or C Wild Snap | | O O (Fire) | |------------------------------------------------------------------------------| | | / O- + A Deadly Press | | O O (Fire) | |------------------------------------------------------------------------------| | -O | \ + C Nitro Break | | O O (Lightning) | |==============================================================================| |* | \ -O | \ -O + BC Murder Fang | | O O O O (Lightning) | |------------------------------------------------------------------------------| |* -O O- / | \ -O + AB Howling Beast | | O O O (Fire) | |==============================================================================| |** | / O- | \ -O + CD Grand Explosion | | O O O O | |______________________________________________________________________________| ||:- Eelis ____________________________________________________________________ | | \ -O O + A or C Nightmare Wing | | O O / (Wind) | |------------------------------------------------------------------------------| | -O O- -O + B or D Phantom Kuroishi | | (Wind) | |------------------------------------------------------------------------------| | in air, O- | / + B or D Dancing Needle | | O O (Lightning) | |------------------------------------------------------------------------------| | | O + A Bat Illusion | | O | (Wind) | |==============================================================================| |* | / O- | \ -O | / O- + AB Lunatic Jail | | O O O O O O (Lightning) | |------------------------------------------------------------------------------| |* -O | \ -O | \ + CD Killing Chariot | | O O O O (Wind) | |==============================================================================| |** -O \ | / O- | \ -O + BC Midnight Fire | | O O O O O | |______________________________________________________________________________| ||:- Lucifer __________________________________________________________________ | O-(hold) -O + A or C Pentagram Dune | | (Lightning) | |------------------------------------------------------------------------------| | O-(hold) -O + B or D Pentagram Ruin | | (Lightning) | |------------------------------------------------------------------------------| | |(hold) O + AB Mind Wave | | O | (Fire) | |==============================================================================| |* O-(hold) -O + ABC Dark Side Gate | | (Lightning) | |------------------------------------------------------------------------------| |* O- -O O- -O + AB Anger Body Sonic | | (Fire) | |==============================================================================| |** ABCD at the same time, Flare Burst | | hold for a while and then release | |______________________________________________________________________________| =============================================================================== 4. Author's Notes =============================================================================== Special Thanks ++++++++++++++ SNK (http://www.neogeo.co.jp/) [V.K] (http://www2.crosswinds.net/melbourne/~aeri/) RL (http://hem.passagen.se/ogg/) RAGE team (http://home5.swipnet.se/%7Ew-50884/emulator/rage.htm) Game FAQs (http://www.gamefaqs.com/) A note from the Author ++++++++++++++++++++++ This is my second FAQ(the first one is Savage Reign FAQ). Again, I hope this document is useful to those who play the game. This game is released in 1996. And I happen to find information about this game from the NGF Jun 96, Sep 96 and Oct 97. If you have any comments, please throw me an e-mail : This email address is being protected from spambots. You need JavaScript enabled to view it.. And be sure to check my page : http://home.ust.hk/~eg_sbxaa And here, I want to use this little space to thanks [V.K] again, he did all the move name translations for this game, and minor corrections. If you have time, please visit his homepage at http://www.crosswinds.net/melbourne/~aeri" What to expect in the next version ++++++++++++++++++++++++++++++++++ I will add some combos for each character, if you have some combos that you want me to include in this FAQ, you can submit to me by sending me an e-mail. I may also add profiles for the characters, currently I am looking for someone who can help me to translate the Japanese profiles. Copyright 1998 Bun. No part of this FAQ is to be altered without author's consent. Permission granted to freely distribute provided no fee is charged outside of raw reproduction costs. Contact author for any inclusion in media, print, or otherwise. Send whatever to This email address is being protected from spambots. You need JavaScript enabled to view it.
    
     The Ragnagurd is (c) SNK Corporation and (c) SNK Corporation of America.
    
    
    Oct 98
    -- End --
  •  /| / `. / | / , | / .. `. / .... | ____---- / ..... | ____---- / / ....... `____---- ...... =__________ _______________________/___........______________________| | / ____ ____ ___ _ \.....| ____ _____ _ _ _______ | | | _ \ | _ | / _ \ | | |,....| | _ \ | _ || || || _ _ | | < | | | || | ||| | | || | |,,...| | | | || | | || || ||| | | || | | | |_| || |_ | |_| || | |,,,..| | |_| || | | || || | | | ____| __/ | ( | _| | _ || | \_,,,.| | _ ( | | | || || | | | / | | |\ \| | | | | || | \,,.| | | | || | | || || | | | | | | | | || |_||| | | || |_|| |,,,| | |_| || |_| || \/ | | | | | |_| |_||____||_| |_||____| |,,./ |____/ |_____| \__/ |_| | `_________ __ __ ___ __ |,,> __ __ /\______/ \ |__ |__| | |__| | |_/ |__ | | |__| \ / | TM | | | | | | | |__ | |__| | \ | _< |____ ..... ___________ ... _____________/ |.... __/ \__ .. \ | ,. / \___ \ | ,---' \__\ |___/ |/ REAL BOUT FATAL FURY FAQ version: 3.2 rel.6 Created: 27th February 1996 Last Updated: 14th December 1996 Copyright (c) 1996, Mark O'Neill (* FLEA *) <This email address is being protected from spambots. You need JavaScript enabled to view it.> or <This email address is being protected from spambots. You need JavaScript enabled to view it.> This Document may be freely copied, distributed or used in any way provided proper credit is given to it's author. ------=| CONTENTS |=---------------------------------------------------------- 1) Introduction 2) Game Details Rules Stage Features On Screen Info Ranking Misc Home/Arcade Version Endings 3) Basic Movement/Controls Oversway Oversway Attacks Dodge Attacks Guard Cancel Notes on Blocking When Getting Up; Recovery Attacks Pursue Attacks Combination Attacks Ultra Deadly Attack Hidden Power Attack 4) Power Guage 5) Stage Descriptions 6) Combo's 7) Individual Character Details Terry Bogard Andy Bogard Kim Kap Whan Duck King Joe Higashi Mai Shiranui Sokaku Mochizuki Bob Wilson Hon Fu Blue Mary Franco Bash Ryuji Yamazaki Jin ChonShu Jin ChonRei Billy Kane Geese Howard 8) Strategy Section [T.B.D. for next version (rel. 5 onwards)] Against Human Opponents Against Computer Opponents 9) Credits/Thanks 10) Version History 11) Post sites for this FAQ ------=| INTRODUCTION |=------------------------------------------------------ Welcome all NeoGeo/Beat'em up fans! The latest in the SNK Fatal Fury series sees Geese Howard in possession of the Secret Scrolls, who wants rid of them as he sees them as useless. He now makes arrangements for the latest King Of Fighter's tournament, and seeks to rule again. This is the BEST Fatal Fury game by far. The special moves are easier, combo's are more varied and adaptable, more features are included....and it is simply great fun to play (that's what a game is all about, after all). This FAQ is based upon the PAL CD version of the game (which I own). There may be slight differences between this and the arcade version, but only in terms of in-game options and settings. ------=| GAME DETAILS |=------------------------------------------------------ RULES : As is unique to the recent Fatal Fury series, the action is fought on 3 planes of existence (background, middle and foreground), the middle plane being the normal plane to fight in. Rounds consist of 'best of 3' rules (as standard). An extra round (with less time) will be fought if no winner is found after 3 rounds. The energy bar for each character is now similar in function to Killer Instinct, where two energy bars are 'overlaid' on each other. The top bar is the Yellow bar, which when depleted gives way to a Red bar, which will flash when it reaches around 90-95 percent. It is worth noting here that while two energy bars may seem excessive, a single Power Special Move can drain the entire Yellow energy bar and a small chunk of the Reb bar! Character portraits also change when the energy bar changes from yellow to red. For a 1 player game, 'King of Fighters' rules apply, where the player must defeat 3 opponents (still best of 3 rounds each) before moving onto the next stage, until after 4 stages (12 fights) Geese Howard is to be fought. After initially selecting your own player in a one player game, you then pick the first opponent to fight against (who heads the first 3 opponents). The order of the characters after selecting the first one is as follows (starting with Terry); Terry - Duck King - Chonshu - Blue Mary - Joe - Sokaku - Andy - Bob -> <- Mai - Franco - Kim - Chonrei - Hon Fu - (back to Terry) Ryuji Yamazaki and Billy Kane will be amongst the last 3 fighters of the 4th stage before meeting Geese Howard. STAGE FEATURES : There are 5 stage areas in the game, 4 of which are Match stages which have obstacles/hazards at each end, and can be weakened/smashed as detailed below. Refer to Stage Description section for further stage details/descriptions. As well the ability to knock an opponent 'out of the screen' at the end of a match, the game now also features the 'Ring Out' feature as used in the Virtua Fighter series. When the obstacles at either side of the stage are broken, they remain broken/missing for the next round(s). If both players Ring Out, the first one to do so is the loser of the round. It is also possible to 'teeter' on the edge of the screen (as if the character is about to fall). If the obstacle has been broken your character CANNOT be pushed off whilst you are blocking an attack from your opponent. You can only Ring Out if you jump/walk off, or do not block your opponents attack. The stage obstacles have durability values of 11 (at which point they will break). When hit by attacks the durability will decrease at the rate of the following:- If attacks are guarded by the opponent: Deadly Attacks 1 Ultra Deadly Attacks 2 (S.Power) Hidden Power Attacks 2 (P.Power) If attack(s) hit the opponent: Deadly Attacks 2 Ultra Deadly Attacks 5 (S.Power) Hidden Power Attacks 5 (P.Power) When the damage is more than 10, it'll be broken. The fifth stage is Geese Tower, where Geese Howard is fought. There are no obstacles on this stage. ON SCREEN INFO : For the first time in a Fatal Fury game, combos are rewarded with a showing of the number of hits inflicted on the opponent and the type of move used. Another first for Fatal Fury is the addition of a fighter's Power Gauge (see section below for details). A Perfect round is now rewarded with a different win pose for your character. (? - I think only Mai does this). There is also now free-flowing blood in the game, which is a welcome (but an unusual) addition to the Fatal Fury series. RANKING : As in Fatal Fury 3, rounds are graded for the player depending upon their performance (in terms of combo's, speed, skill etc). Each round is graded as follows:- score| -9000 | -8000 | -7000 | -6000 | -5000 | -4000 | -3000 | 3000- | | | | | | | | time | | | | | | | | --------+-------+-------+-------+-------+-------+-------+-------+-------- - 6 | SSS | SSS | SS | SS | S | S | S | AAA - 10 | SSS | SS | SS | S | S | S | AAA | AA - 15 | SS | SS | S | S | S | AAA | AA | AA - 20 | SS | S | S | S | AAA | AA | AA | A - 25 | S | S | S | AAA | AA | AA | A | A - 30 | S | S | AAA | AA | AA | A | A | B - 35 | AAA | AA | AA | A | A | B | B | C - 40 | AA | A | A | B | B | C | C | C - 45 | A | B | B | C | C | C | C | C 46- | B | C | C | C | C | C | C | C time up | C | C | C | C | C | C | C | C These grades receive marks as follows: SSS - 41 SS - 33 S - 25 AAA - 17 AA - 12 A - 9 B - 9 C - 5 At the end of the game, these marks are summed up and you will be awarded a Fighter Grade as follows: Holy Fighter - 850 Genius Fighter 849 - 650 Master Fighter 649 - 442 Ace Fighter 441 - 351 Hope Fighter 350 - 221 Average Fighter 220 - 156 Trainee Fighter 155 - 117 Beginner Fighter 117 - MISC : 'Fake' moves (the start animation of a Special Move) are easier to perform now, requiring only a direction and button press of AB for a Special Move, or BC for a Power Special move. The fakes are shown in each character's move section with their normal moves. One of 2 colours can be selected for each character, using either A or D buttons when selecting a character. The A button is the normal colour, the D button is the alternative colour. Music and returning characters from Fatal Fury 3 remain largely unchanged (Bob Wilson's music has been re-mixed - it is better IMO). You gotta love Duck King's music! HOME/ARCADE VERSION : The arcade version has an option to allow 2 players to play for a single credit, although the game will end after the match has been won. (I have never seen the arcade version, so I don't know this for sure). ENDINGS : The endings (on my CD version) consist of cut scenes shown whilst the credits roll. There is an additional ending sequence if the game is completed with Terry or Andy. Like in Fatal Fury 3, certain characters will interact a little with others at the start of a battle (e.g: Terry meeting Geese). ------=| BASIC MOVEMENT/CONTROLS |=------------------------------------------- /=================< B A S I C C O N T R O L S >==================\ | | | (jump) | | A - Punch B - Kick | | UB U UF | | O O O C - Powerful attack | | \ | / | | (mid/ guard) B O- n -O F D - Oversway to Background/Foreground | | high / | \ (foreground if crouching) | | O O O -Hits opponent who is overswaying | | DB D DF -Roll to Background/Foreground | | (low guard) (crawl) when getting up | | (crouch) -Turn in the air | | | |--------------------------------------------------------------------| | | | Turn in air : Press and hold D whilst in the air to turn your | | character around to face the other way. Can also | | press an attack button whilst holding the D button | | | | Taunts : Press C when at distance from opponent | | (can be cancelled at any time) | | | | Holds/Throws : O- or -O + C button (or variations of) | | Some characters can also Air Throw | | | | Low Jump : Tap Jump direction | | | | High Jump : Hold Jump direction | | | | Crawl : Crawl forward (offensive crouch, Hold \ ) | | O | | Air Defense : O- in the air whilst being attacked | | (works against normal moves & projectiles) | | | | Jump Back : O- O- (also dodge projectiles) | | | | Forward Dash : -O -O (can also dash-jump for longer/higher jump) | | | \====================================================================/ OVERSWAY : Battles are usually fought in the middle plane. The mechanics of the 3 planes are given below. When your character is in either the background or foreground, they may only move forwards/backwards, dash or return to the middle plane (either by attacking or not). OVERSWAY ATTACKS : If you are in the middle plane and your opponent is in the background or foreground, you can do the following: - press D to hit them high & bring them back to the middle plane. - press | + D to hit them low & bring them back to the middle plane. O If you are in another plane and your opponent is in the middle plane, you can: - press A or B to hit them and return yourself to the middle plane. - press C to hit them into the opposite plane whilst you return to the middle plane. NOTE: Joe Higashi and Hon Fu will knock the opponent down without knocking them into the opposite plane. It is possible to use normal moves, combo's or Special moves to thrust an opponent into the background or foreground, and it is also possible to air juggle the opponent during this with some characters (if you have ever played against Franco Bash, you'll know about it!) DODGE ATTACKS : Similar to the system used in FF3. Immediately press -O + A when blocking an opponent's attack. I'm not sure if all character's can do this, I can only ever seem to do it with Geese. GUARD CANCEL : During an attack, all characters can use powerful 'Guard Cancel' techniques to break the enemy guard (like DarkStalkers II Guard Reversals). The Guard Cancel move can ONLY be done when the Power Guage is flashing. All characters have at least 1 of their special moves which can be used as a Guard Cancel. To perform a GC, whilst blocking an attack, perform the specific Special Move (shown in each characters section), which should result in a Guard Cancel Bonus and a trail of shadows being left whilst the move is performed. The move has to be performed immediately after blocking an attack. NOTES ON BLOCKING : Once you have started blocking an opponents attack (combo or special moves), you do not have to keep holding the joystick in the block position. The game has what I call 'Semi-Automatic' blocking, where your character will successfully block the remainder of the attacks if you blocked the first hit. This of course makes Guard Cancel Attacks a little easier to perform! WHEN GETTING UP; RECOVERY ATTACKS : Some characters can perform a special kind of attack whilst they are getting up off the ground (after being thrown/combo'd etc). When executing the move, before standing, your character will perform their attack on an unsuspecting hovering opponent! Details for the moves or variations for each character are given in their own section. All characters can also escape to the Background or Foreground by using the D button when getting up (roll away). Most characters will roll to the background, others that roll to the foreground are noted as so in their moves section. PURSUE ATTACKS : Some characters can perform follow-up attacks on an opponent who has been knocked down by a combo, throw or Special Move (combo's make the opponent stay down slightly longer than for a throw). Details for the moves or variations for each character are given in their moves section. COMBINATION ATTACKS : Just like in Fatal Fury 3. Pressing a series of buttons (sometimes with joystick direction) will perform cool looking chain-like combos, only the system is much better now. See each characters section for details, and the Combo Section below. ULTRA DEADLY ATTACK (S.POWER) : Known as the S.POWER move. Only possible when your character's energy bar is flashing OR the Power gauge is full or flashing. (Can also be done if both are flashing instead of the P.POWER move). These moves are based on Fatal Fury 3's ChoHissatsuWaza (supermoves). HIDDEN POWER ATTACK (P.POWER) : Known as the P.POWER move. Only possible when your character's energy bar is flashing AND the Power gauge is full or flashing. These moves are based on Fatal Fury 3's Cho-ChoHissatsuWaza (super-super moves), although they are much easier to perform now. ------=| POWER GAUGE |=------------------------------------------------------- Each character has at the bottom of the screen a bar which fills up when your character attacks the opponent (special or normal moves, blocked or not). When the bar becomes full, it flashes and displays above the gauge:- S.POWER 'GO!' or P.POWER and 'GO!' At this point, your character now has the following abilities (Power Specials); S.POWER - Ultra Deadly Attack ability, Guard Cancel powers (Power gauge OR/(AND) energy bar flashing) or P.POWER - Hidden Power Attack ability, Guard Cancel powers (Power gauge AND energy bar flashing) The bar will only go down when you have used the move successfully hitting the opponent or not). Partly charged gauges are carried over to the next round. If the move is not used, the gauge will begin to drain slowly. During this time the move will still be available until the bar is empty (only if bar is still flashing). NOTE: The Power Gauge will not be drained if an S.POWER move is used when a P.POWER move is available. ------=| STAGE DESCRIPTIONS |=------------------------------------------------ 1) SOUND BEACH Obstacles include frameworks of wood and old tires. If either side gives way, a Ring Out will occur with a player falling into the water. On the very far left is a neon sign which if broken will electrocute the unfortunate victim who touches it. On the very far right, the wooden structure will break and collapse if a character hits it. 2) WEST SUBWAY The obstacles here are the spectators of people watching the fight at both ends. If either side gives way, a Ring Out will occur with a player falling onto the train tracks or stumbling into a train which will subsequently depart! It is also possible to land on-top of the train, or in-front of it. 3) EAST-SIDE PARK The obstacle on the right is an elevator, which will give a ride to any un-willing passenger! It is also possible to be thrown/knocked into the elevator from above the elevator door (try using Yamazaki's 'Guillotine' move). On the left is a directory board which will give way to a sunken area, out of sight. 4) SOUTHTOWN BRIDGE Located in the Dockyards. On the right is some scaffolding which when broken will spark with electricity. On the left is a pile of wooden boxes which when broken will allow a player to fall into the water or to stumble into the hold of the docked ship which is about to depart. 5) GEESE TOWER The only place to fight Geese Howard in a 1 player match. The lighting will change for the second round. The music and lighting will change if there is a third round. Special Note:- this stage will continually 'wrap-around' i.e; there are no walls/obstacles to the left or right. ------=| COMBO'S |=----------------------------------------------------------- The combo system is similar to the one used in Fatal Fury 3, but it is now much more adaptable. Instead of only being able to execute set combo's, a combo can now be adapted to make a variation by the position of the joystick during any part of the combo (see example, below). Most combo's have variations, but not all. Special Moves and Power Specials can also be used in combo's with devasting effects! The combo's for each character have been greatly revised since version 2.0 of the FAQ. The linking moves/button presses to create a combo are shown as a map of all possible combinations of button presses (with joystick direction if applicable). Each sucessive move choice is shown branched off from the last previous button press (reading from left to right). Some combo's can started with a dash forward. Terry's ACCC combo can ONLY be started this way. I have deliberately not included combo's comprising of jump-in attacks or Special Moves. For a more detailed insight into the combo system and combo's combined with jump attacks and special moves, refer to the Real Bout Combo Fury FAQ, by the Barberman! (see Credits section). If a button in the combo map has * after it, that indicates that at the end of the combo (or if that button is in a sequence) the button following press can be interupted with another move, e.g: a Special attack. For example, Terry's dash combo is:- (dash) A --> C --> C --> C* --> C A cool combo would be:- (dash) A --> C --> C --> C --> -O | \ + B Power Dunk interupts the O O final button press. ------=| INDIVIDUAL CHARACTER DETAILS |=-------------------------------------- Move notes; (close) - the move must be executed when next/close to an opponent (i.e: within throwing range). [Bg] - move knocks opponent into Background plane. [Fg] - move knocks opponent into Foreground plane. (gc) - move can be used for a Guard Cancel move. {} - moves shown in {} are Fake Moves. I have called Special Moves 'Deadly Attacks' in the move lists (it's what the manual called them). I also like the sound of it - it kind of makes the moves sound more 'menacing'. All moves shown are for characters facing to the right. For the combo sections; dn refers to any joystick direction of / or | or \ O O O d refers to | only O db or df refers to / or \ respectively O O +================+ | TERRY BOGARD | /===< HOLDS/THROWS >========+================+=============================\ | | | Buster Throw: -O + C | | or O- + C | | | +===< MISC >========================+======================================+ | | | | UpperCut: / + A | Recovery Attack: none | | O | | | | Pursue Attack: none | | Spinning Kick: -O + B [Bg]| | | | | | Charging Kick: dash, -O + C| | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {|+AB}| | | Burn Knuckle: | / O- + A/C O | | | O O | | |------------------------------------------------+-------------------------| | Power Wave: | \ -O + A {-O+AB}| | | O O | | |------------------------------------------------+-------------------------| | Round Wave: | \ -O + C {-O+AB}| Hits in all 3 planes | | O O | but not full screen | |------------------------------------------------+-------------------------| | Power Dunk: -O | \ + B (gc)| | | O O | | |------------------------------------------------+-------------------------| | Crack Shoot: | / O- + B | | | O O | | |------------------------------------------------+-------------------------| | Rising Tackle: Hold | then O + A | | | O | | | |------------------------------------------------+-------------------------| | Passing Sway: | \ -O + D | Terry himself will move | | O O | to the Background | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Power Geyzer: | / O- / -O + BC O | Hits in all 3 planes | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Triple Geyzer: | / O- / -O + C O | Hits in all 3 planes | | O O O | | | | | #===< COMBO'S >==================================+=========================# | | | dn+A ----> dn+C* | | A -+--> C | | | | | B | C | | dn+B -+--> B ----> fwd+C [Bg] | | | dn+B db+C* | | | d/df+C | | +--> dn+C | | | | | | (dash) A ---> C ----> C ----> C* ----> C | | | \==========================================================================/ +===============+ | ANDY BOGARD | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Shoulder Throw: -O + C in air above opponent: | | + C | | or O- + C (Spider hold) O O | | | +===< MISC >========================+======================================+ | | | | Upper Palm: / + A | Recovery Attack: none (D - Fg) | | O | | | | Pursue Attack: | + C | | Rolling Kick: -O + B | (dart throw) O | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {-O+AB}| | | Shadow Slash: / -O + A/C | | | (ZanEi Ken) O | | | | | | Gale Back Punch: do same motion again | | | (Shippuu Uraken) [C button only] | | |------------------------------------------------+-------------------------| | Repeated Kick in: -O | \ + B | | | Darkness O O | | | (Yami AbiseGeri) | | |------------------------------------------------+-------------------------| | Dragon Blast: -O | \ + C (gc)| | | (Sho Ryu Dan) O O | | |------------------------------------------------+-------------------------| | Phantom Shiranui: in air, | \ -O + D | | | (Gen'ei Shiranui) O O [Fg] | | |------------------------------------------------+-------------------------| | Sky Breaking Blast: / | \ -O + B | | | (KuHa Dan) O O O | | |------------------------------------------------+-------------------------| | Flying Fist: | / O- + A {|+AB}| | | (Hisyo Ken) O O O | | |------------------------------------------------+-------------------------| | Violent Flying Fist: | / O- + C {|+AB}| Hits in all 3 planes | | (Geki Hisyu Ken) O O O | | |------------------------------------------------+-------------------------| | Gale Tornado Kick: | / O- + D | Andy himself will move | | (Shippu Tatsumaki Geri) O O | to the Background | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Ultra Break Blast: Hold | , \ -O + BC O | | | (Cho Reppa Dan) O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Shadow Slash Break: / | \ -O + C | | | (ZanEi Reppa) O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A C | | d/df+A ----> B ----> fwd+C [Fg] | | B dn+B db+C* | | dn+B d/df+C | | C* | | C ----> C ----> C ----> C ----> fwd+C [Fg] | | | \==========================================================================/ +================+ | KIM KAP WHAN | /===< HOLDS/THROWS >========+================+=============================\ | | | Shoulder Throw: -O + C | | or O- + C | | | +===< MISC >========================+======================================+ | | | | Axe Kick: -O + B | Recovery Attack: none (D - Fg) | | | | | Foot Stomp: AB | Pursue Attack: none | | | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Flying Swallow Slash: Hold | then O + B | | | (Hi En Zan) O | | | | | | | when at top of move: | + B | | | O | | | | | |------------------------------------------------+-------------------------| | Half Moon Slash | / O- + B/C {-O+AB}| | | (HanGetsu Zan) O O | | |------------------------------------------------+-------------------------| | Flying Kick: in air, | + B | | | (Hisyo Kyaku) O | | |------------------------------------------------+-------------------------| | Air Dust: -O | \ + A (gc)| Hits in all 3 planes | | (Ku Sajin) O O | (sometimes) | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Chinese Phoenix: in air, O- / | \ -O + BC | | | Air Dance Kick O O O | | | (Hoh-Oh TenBu Kyaku) | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Chinese Phoenix Kick: | / O- / -O + C O | | | (Hoh-Oh Kyaku) O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> B -+--> B ----> C ----> C | | dn+A -+ | | | | | | | B | | C | | dn+B -+-> dn+B -+--> fwd+C* [Fg] | | db+C* | | d/df+C | | | \==========================================================================/ +=============+ | DUCK KING | /===< HOLDS/THROWS >==========+=============+==============================\ | | | Slam Dunk: -O + C Air Throw: | + C | | or O- + C O | | | +===< MISC >========================+======================================+ | | | | Overhead hit: O- + A | Recovery attack: none | | | | | Slide Kick: \ + B | Pursue Attack: | + C | | O | (ground spin) O | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Head Spin Attack: | \ -O + A/C | | | O O | | | (can be interupted) | | |------------------------------------------------+-------------------------| | Dancing Dive: | / O- + B (gc)| | | O O | | |------------------------------------------------+-------------------------| | Neo Break Storm: -O | \ + B | | | O O | | |------------------------------------------------+-------------------------| | Flying Spin Attack: in air, | / O- + A | | | O O | | |------------------------------------------------+-------------------------| | Duck Fake Air: in air, | | | Not an attack | | O O | | | | | | can press O- or -O after above to land either | | | left or right of the move. | | |------------------------------------------------+-------------------------| | Duck Fake Ground: dash, \ + C | Not an attack | | O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | O | | | Break Spiral: O- / | \ -O / | + BC | | | O O O O (close)| | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Duck Dance: | | + ABC O | Not an attack | | O O | | | | - enhances other moves | | when flashing, you can do either of:- | by 1-1/2 times | | | | | O | - lasts about 10 seconds| | 1) Break Spiral: O- / | \ -O / | + BC | | | (enhanced) O O O O (close)| - will also build up | | | Power Gauge initially | | 2) Break Hurricane: | \ -O (x2) + BC | | | O O | | | | | | 3) Dancing Calibre: | / O- (x2) + BC | | | O O | | | | | | 4) Rolling Banisher: Hold O- , -O O- -O + BC | | | | | | 5) Diving Banisher: in air, -O \ | + BC | | | O O | | | | | #===< COMBO'S >==================================+=========================# | | | A C [Bg] | | B ----> B ----> up+C [Fg] | | dn+B dn+B bk+C | | dn+C | | | | A ----> A ----> B ----> B ----> C | | bk+C* | | | \==========================================================================/ +===============+ | JOE HIGASHI | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Knee-kick combo: -O + C Knee Bash: \ + C | | or O- + C O | | | +===< MISC >========================+======================================+ | | | | High Elbow: / + A | Recovery Attack: none | | O | | | | | | Slide Kick: \ + B | Pursue Attack: none | | O | | | | NOTE:- Oversway to middle plane C | | Uppercut: O- + A | attack will knock opponent | | | down - not into other plane | | Roundhouse: O- + B [Fg] | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {-O+AB}| | | Slash Kick: / -O + B/C | | | O | | |------------------------------------------------+-------------------------| | Golden Heel: | / O- + B | | | (Ougon no Kakato) O O | | |------------------------------------------------+-------------------------| | Tiger Kick: -O | \ + B {O-+AB}| | | O O (gc)| | |------------------------------------------------+-------------------------| | Pressure Knee: | \ -O + D | Joe himself will move | | O O | to the Foreground | |------------------------------------------------+-------------------------| | Exploding Blast: | | | (BakuRetsu Ken) Tap A repeatedly | | | | | | Exploding Hook: | \ -O + A (during above)| | | (BajuRetsu Hook) O O | | |------------------------------------------------+-------------------------| | Exploding Hurricane: O- / | \ -O + A/C {|+AB}| C hits in all 3 planes | | (BakuRetsu Hurricane) O O O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Screw Upper: -O O- / | \ + BC O | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Slide Screw: -O O- / | \ + C O | | | O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C* | | d/df+A | C | | +--> B ----> fwd+C* [Fg] | | | dn+B db+C | | B | d/df+C | | d/db+B -+ | | | | db+A ----> C ----> C | | | | bk+A ----> C ----> C ----> C ----> C* | | | \==========================================================================/ +================+ | MAI SHIRANUI | /===< HOLDS/THROWS >========+================+=============================\ | | | Leg Flip: -O + C Air Throw: | + C | | or O- + C O | | | +===< MISC >========================+======================================+ | | | | Cape Flick: O- + A [Bg] | Recovery Attack: Tap C repeatedly | | | (double kick) | | | | | Thrust Kick: -O + B | Pursue Attack: none | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {|+AB}| | | Flower Butterfly Fan: | \ -O + A O | | | (KaCho Sen) O O | | |------------------------------------------------+-------------------------| | Violent Flower Butterfly: | / O- + C | Hits in all 3 planes | | Fan O O | | | (Midare KaCho Sen) | | |------------------------------------------------+-------------------------| | Dragon Flame Dance: | / O- + A {O-+AB}| | | (Ryu En Bu) O O (gc)| | |------------------------------------------------+-------------------------| | Heat Haze Dance: | | + C | | | (Kagero no Mai) O O | | |------------------------------------------------+-------------------------| | Deadly Ninja Bees: O- / | \ -O + C | | | (Hissatsu Shinobi Bachi) O O O | | |------------------------------------------------+-------------------------| | Squirel Dance: in air, | + AB | | | (Musasabi no Mai) O | | |------------------------------------------------+-------------------------| | Phantom Shiranui: in air, | \ -O + D [Fg] | | | (Gen'ei Shiranui) O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Super Deadly Ninja Bees: -O / -O + BC | | | (Cho Hissatsu Shinobi Bachi) O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Leotard Ninja Bees: -O / -O + C | | | (Leotard Shinobi Bachi) O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C | | dn+A | dn+C* | | | | | +--> A -+ | | | | | | B | | C | | dn+b -+--> B -+--> fwd+C* [Fg] | | dn+B db+C | | d/df+C | | | | B ----> C ----> C | | | \==========================================================================/ +====================+ | SOKAKU MOCHIZUKI | /===< HOLDS/THROWS >======+====================+===========================\ | | | Reverse Slam: -O + C Air Throw: | + C | | O | | Shoulder Toss: O- + C (add -O + C for Face Bash) | | | | Demon's Gate Camp: rotate 360 + C | | (Kimon Jin) | | | +===< MISC >========================+======================================+ | | | | Staff Thrust: / + A | Recovery Attack: none | | O | | | | Pursue Attack: | + C | | | (lightning) O | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {|+AB}| | | Makibishi Masher: | \ -O + A O | | | (Makibishi) O O | | |------------------------------------------------+-------------------------| | Wild Monkey Hunt: | / O- + A | | | (Nozaru Gari) O O | | |------------------------------------------------+-------------------------| | Possession Blast: -O O- -O + C | | | (Hyoi Dan) | | |------------------------------------------------+-------------------------| | Secret Power: -O | \ + B | | | Thunderbolt O O | | | (Higi Kaminari Otoshi) | | |------------------------------------------------+-------------------------| | Illusion Dream Camp: -O | \ + A | | | (GenMu Jin) O O | | |------------------------------------------------+-------------------------| | Evil Staff Dance: Tap A repeatedly | | | (JaKon Bu) | | | | | | during this move, any of the following can | | | be done to end the move; | | | | | | Heaven Break: / + C | | | (Ten Ha) O | | | | | | Swipe Break [low]: \ + C [mid]: -O + C | | | (Fu Ha) O (Toppa) | | | | | | Lower Break: O + C | | | (Kou Ha) / | | | | | | Fell Break: D (will hit in Bg or Fg) | | | (Tou Ha) | | |------------------------------------------------+-------------------------| | Evil God Staff: O- / | \ -O + B | Not an attack. | | (Jashin Kon) O O O | Reflects projectiles | |------------------------------------------------+-------------------------| | Flames Of Doom: | O- / + B (gc)| | | (Hametsu no Honou) O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Thunder: -O \ | \ -O + BC O | | | (Ikazuchi) O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Breath Of Thunder God: -O \ | \ -O + C O | | | (Raijin no Ibuki) O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C | | | | | | | | B | B C* [Bg] | | dn+B -+-> dn+B ----> fwd+C | | d/df+C | | db+C* | | | | B ---> fwd+C ---> fwd+C* [Fg] | | | | C ----> C ----> C ----> C* ----> | | + C | | O O | | | \==========================================================================/ +==============+ | BOB WILSON | /===< HOLDS/THROWS >=========+==============+==============================\ | | | Falcon: -O + C (follow up with Hornet Attack) | | or O- + C | | | +===< MISC >========================+======================================+ | | | | Thrust Kick: / + A | Recovery Attack: Tap C repeatedly | | O | (somersault kick) | | | | | Shoulder Charge: -O + A | Pursue Attack 1: O + C | | | (leg drop) | | | | | | Double Kick: in air, | + B | Pursue Attack 2: O O + C | | O | (hornet attack) / / | | (must be a High Jump) | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Rolling Turtle: | / O- + B/C | Can move left/right | | O O | during C version | |------------------------------------------------+-------------------------| | Bison Horn: Hold | then O + B/C | | | O | | | |------------------------------------------------+-------------------------| | | | | Wild Wolf: Hold O- then -O + B | | | | | |------------------------------------------------+-------------------------| | Monkey Dance: -O | \ + B (gc)| | | O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | O | | | Dangerous Wolf: -O O- / | \ -O + BC | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Mad Spin Wolf: | / O- | / O- + C | | | O O O O | | | | | | Wolf Fang: Tap C during above | | | | | #===< COMBO'S >==================================+=========================# | | | A C | | d/df+A -+--> B ----> fwd+C* [Fg] | | B | df+C | | dn+B +--> C db+C* | | | | C ----> C -+--> C -+--> C* -+--> C | | | | | | | | *| +--> up+C | | *| +-> up+C | | +-> up+C | | | \==========================================================================/ +==========+ | HON FU | /===< HOLDS/THROWS >===========+==========+================================\ | | | Leg Flip: -O + C Face Bash: \ + C | | or O- + C O | | | +===< MISC >========================+======================================+ | | | | High NC hit: / + A | Recovery Attack: none | | O | | | | Pursue Attack: | + C | | Spinning Head Kick: -O + B | (low NC hit) O | | | | | | NOTE:- Oversway to middle plane C | | | attack will knock opponent | | | down - not into other plane | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Nine Dragon Foresight: O- / | \ -O + C | A counter move. Can also| | (KuuRon no Yomi) O O O (close) | be used as an anti-air | | | move; produces an 8 hit | | Black Dragon [when used as anti-air move] | air juggle! | | (KokuRyu) | | |------------------------------------------------+-------------------------| | Lightning Speed Earth: Hold / then -O + B | | | (Denkousekka no Chi) O | | | | | | Lighting Pachiki: press B during above | | | (Denkou Pachiki) [stop roll/multi-hit) | | |------------------------------------------------+-------------------------| | Lightning Speed Heaven: | / O- + B {-O+AB}| | | (Denkousekka no Ten) O O | | | | | |------------------------------------------------+-------------------------| | Sure Victory Counter-: | / O- + C | | | Attack O O | | | (Hissho Kyakushu Kyaku) | | |------------------------------------------------+-------------------------| | Mastery of Air Intense: -O | \ + A {O-+AB}| | | Fire O O | | | (Seikuu Rekka Kon) (gc)| | |------------------------------------------------+-------------------------| | | | | Fire Stallion: Tap A repeatedly | | | (Honou no Taneuma) | | | | | | - must keep up good button tapping rythm | | | else Hon Fu will come off worse! | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Explosive Goro: | / O- / -O + BC | | | (Bakuhatsu Goro) O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Storm In Gadentsa: | / O- / -O + C | | | (Gadenza no Arashi) O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C | | | | | +--> A -+ | | dn+A | | | | B | B | C | | dn+B -+-> dn+B -+--> fwd+C* [Fg] | | d/df+B db+C* | | d/df+C | | | | db+A ----> C ----> C | | | \==========================================================================/ +=============+ | BLUE MARY | /===< HOLDS/THROWS >==========+=============+==============================\ | | | Leg Flip: O- + C (add -O + C for Leg Lock) | | | | Mary's other throws are started with the Quick Sway (below) | | | +===< MISC >========================+======================================+ | | | | Crouching Punch: \ + A | Recovery Attack: | O + C | | O | (fire kick) O | | | | | | Spin Kick, Leg Kick: O- + B | Pursue Attack 1: O + C | | | (leg drop) | | | | | | | Pursue Attack 2: | + C | | | (foot stomp) O | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Spin Fall: | \ -O + A | | | O O | | |------------------------------------------------+-------------------------| | M. Spider: | \ -O + C | | | O O | | |------------------------------------------------+-------------------------| | Straight Slice: Hold O- then -O + B (gc)| | | | | | - Stun Slice: after above, O- -O + B | | |------------------------------------------------+-------------------------| | | | | M. Crab Crunch: Hold O- then -O + C | | | | | |------------------------------------------------+-------------------------| | Vertical Arrow: -O | \ + B | | | O O | | | - M. Snatcher: do same move again | | |------------------------------------------------+-------------------------| | M. Head Buster: | / O- + B | Not an attack. | | O O | Counter attack (ground) | | - can follow up with Vertical Arrow then | | | M. Snatcher. | | |------------------------------------------------+-------------------------| | Stun Gun Smasher: | / O- + C | Not an attack. | | O O | Counter attack (air) | |------------------------------------------------+-------------------------| | Quick-sway: | / O- + A | Not an attack. | | O O | | | | Dodge projectiles and | | Back Drop: during Quick Sway add O- + A | set up for throw. | | Face Rock: during Back Drop add O- + B | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | M. Typhoon: -O O- / | \ -O + BC | Unblockable. | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | M. Driving Smasher: -O O- / | \ -O + C | | | O O O (close)| | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C* | | | C | | +--> B ----> bk+C* [Fg] | | B | dn+B -+ df+C | | dn+B -+ | d+C | | | db+C* | | | | | +--> fwd+C --> -O | \ + B | | O O | | | | dn+A ----> A ----> A ----> A ----> A | | | \==========================================================================/ +===============+ | FRANCO BASH | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Elbow Bash: -O + C | | or O- + C | | | +===< MISC >========================+======================================+ | | | | Roundhouse Kick: -O + B [Fg] | Recovery Attack: Tap C repeatedly | | | (power uppercut) | | Step Axe: dash, C | (D - Fg) | | | | | When hitting opponents to Fg, | Pursue Attack: none | | press D to air-juggle them. | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | (gc)| Use C version for Guard | | Double Kong: | / O- + A/C | Cancel move | | O O | | |------------------------------------------------+-------------------------| | Power Bicycle: | \ -O + B [Fg] | Also hits in Bg plane | | O O | | | | | | (can press D after move to air-juggle opponent)| | |------------------------------------------------+-------------------------| | Meteo Shot: | \ -O + A {|+AB}| | | O O O | | |------------------------------------------------+-------------------------| | Meteo Tackle: / -O + C | | | O | | | | | | Meteo Back Blow: during M.T, do motion again | | |------------------------------------------------+-------------------------| | Waving Blow: O- / | \ -O + D | Hits in all 3 planes | | O O O | | | | | | Double W.B: during W.B, do motion again | | |------------------------------------------------+-------------------------| | | Not an attack | | Waving Step: Hold O- then -O + B | | | | - goes through any | | Quick Step: add O- -O + B or | projectile/opponent | | add -O O- + B | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Final Omega Shot: | / O- / -O + BC | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Harmagedon Buster: -O \ | / O- + C | This is only a set-up | | O O O (close)| move, which knocks the | | | opponent into the air | | this sets up opponent for; | who can be air-juggled | | | with any mix of 1),2),3)| | 1) Hook: 2) High Kick: 3) Straight | [up to 3 times]; | | | / O- + A | / O- + B | \ -O + A| | | O O O O O O | | +-- --+ then 4),5) or 6) | | 4) Back Finish: 5) Tackle: | [once only]; | | | \ -O + B | \ -O + C | | | O O O O | then 7) is the Final | | | Omega Buster move | | 6) -O | \ + A - Upperhigh Kick | (Omega Shot). | | O O or B - Reverse High Kick | | | or C - Bicycle | | +-- --+ | | 7) Omega Shot (Final): | | | | / O- + C | | | O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C ----> C ----> C ----> fwd+C* [Bg] | | | up+C | | | B C C | | dn+B -+-> dn+B ----> fwd+C | | | db+C* | | | fwd+C d/df+C | | B -+--> C* up+C [Bg] | | | \==========================================================================/ +==================+ | RYUJI YAMAZAKI | /===< HOLDS/THROWS >========+==================+===========================\ | | | Reverse Toss: -O + C Head Butt: \ + C | | or O- + C O | | | +===< MISC >========================+======================================+ | | | | Double Punch: -O + A | Recovery Attack: Tap C repeatedly | | | (dust throw) | | Uppercut: / + A | (D - Fg) | | O | | | | Pursue Attack: | + C | | | (palm smash) O | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Snake Tamer [forward]: | / O- + C | Hold C to delay attack | | (Hebi Tsukai [Zenpou]) O O | | | | While holding C, press | | | A to abort attack | |------------------------------------------------+-------------------------| | O | | | Snake Tamer [Anti-air]: | / O- + C then / | Hold C to delay attack | | (Hebi Tsukai [Taikuu]) O O | | | | While holding C, press | | | A to abort attack | |------------------------------------------------+-------------------------| | Double Return: | \ -O + C | Not an attack. | | (Bei Gaeshi) O O | Returns SOME projectiles| |------------------------------------------------+-------------------------| | Judging Dagger: -O / -O + A/C (gc)| Use C version for Guard | | (Sabaki no Aikuchi) O | Cancel move | |------------------------------------------------+-------------------------| | Sadism/Masochism: O- / | \ -O + B | Taunts, counter attacks | | (SadoMaso) O O O | if opponent attacks | | | during taunt | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Guillotine: -O \ | / -O + BC | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Yondan Drill: rotate 360 + C (close) | If C is tapped 16 times | | | within 1 second... | | then tap C repeatedly for stronger Drill; | | | | | | 4 Stage Drill [2] - tap 8 times for a second | | | 4 Stage Drill [3] - tap 10 times for a second | | | 4 Stage Drill [4] - tap 16 times for a second | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C ----> C ----> fwd+C | | | bk+C | | | B C C* | | dn+B -+-> d+B ----> fwd+C | | | fwd+B db+C* | | | | | | | | B -+-> fwd+C [Fg] | | C [Bg] | | | \==========================================================================/ +===============+ | JIN CHONSHU | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Energy Burst: -O + C | | or O- + C | | | +===< MISC >========================+======================================+ | | | | Spinning Backhand: -O + A | Recovery Attack: none | | | | | Ground Roll: \ + C | Pursue Attack: none | | O | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Emperor God's Foot: -O -O + A | includes throw | | (Teio JinSoku Ken) | | |------------------------------------------------+-------------------------| | Emperor Heaven Eye: | \ -O + A/C {|+AB}| | | (Teio Tengan Ken) O O O | | | | | |------------------------------------------------+-------------------------| | Emperor Heaven Ear: -O | \ + A/C (gc)| Use C version for Guard | | (Teio Tenji Ken) O O | Cancel move | |------------------------------------------------+-------------------------| | | | | Emperor God's Eye: -O \ | / O- + A/B/C | Teleport positions; | | (Teio ShiGan Ken) O O O | | | | A - infront | | Emperor God's Eye Steel Drop: Press A/B/C | B - above | | (Tei ShiGan KouRaku) during above for | C - behind | | Roll Attack from | | | the air | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Emperor Leak Out Slash: | / O- -O + BC O | | | (Teio Rojin Ken) O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Emperor Destiny Slash: | / O- -O + C | | | (Teio SyukuKyo Ken) O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> A -+ | | dn+A -+ | | | | | | | | | C | | B -+-> dn+B -+--> fwd+C* [Bg] | | dn+B dn+C | | | | A ----> B ----> B ----> C | | dn+C | | fwd+A ---> d+C | | | \==========================================================================/ +===============+ | JIN CHONREI | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Energy Burst: -O + C | | or O- + C | | | +===< MISC >========================+======================================+ | | | | Axe Kick: -O + B | Recovery Attack: none | | | | | | Pursue Attack: none | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Emperor God's Foot: -O -O + A | Does not throw, unlike | | (Teio JinSoku Ken) | ChonShu. | | or -O -O -O + A for longer | | | version | | |------------------------------------------------+-------------------------| | Emperor Heaven Eye: | \ -O + A/C {|+AB}| | | (Teio Tengan Ken) O O O | | |------------------------------------------------+-------------------------| | Emperor Heaven Ear: -O | \ + A/C (gc)| Use A version for Guard | | (Teio Tenji Ken) O O | Cancel move | |------------------------------------------------+-------------------------| | Emperor Leak Out Slash: | / O- -O + C | | | (Teio Rojin Ken) O O | | |------------------------------------------------+-------------------------| | Emperor Heart Slash: | / O- + B | Not an attack. | | (Teio Tashin Ken) O O | Reflects projectiles | |------------------------------------------------+-------------------------| | Dragon Turn Over: | \ -O + B | Not an attack. | | (Ryu TenShin) O O | (ground roll) | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Emperor Destiny Slash: -O O- / | \ + BC O | Hits in all 3 planes | | (Teio SyukMyo Ken) O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Emperor Dragon Voice: -O O- / | \ + C O | | | Slash O O O | | | (Teio RyuSei Ken) | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> A -+ | | dn+A -+ | | | | | | | | | C | | B -+-> dn+B -+--> fwd+C* [Bg] | | dn+B dn+C | | | \==========================================================================/ +==============+ | BILLY KANE | /===< HOLDS/THROWS >==========+==============+=============================\ | | | Pole Throw: -O + C Pole Spin: -O + B | | or O- + C | | | +===< MISC >========================+======================================+ | | | | Pole Stab: -O + A | Recovery Attack: none (D - Fg) | | | | | | Pursue Attack: | + C | | | (pole whack) O | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | SanSetsuKon Mid Hit: Hold O- then -O + A | | | (SanSetsuKon ChuDan Uchi) | | | | | | Flame SanSetsuKon Mid Poke: O- -O + C | | | (Kaen SanSetsuKon ChuDan after above move | | | Tsuki) | | |------------------------------------------------+-------------------------| | Sparrow Drop: | / O- + A | | | (Suzume Otoshi) O O | | |------------------------------------------------+-------------------------| | Whirlwind Pole: Tap A repeatedly | Stops most projectiles | | (Senpu Kon) | | |------------------------------------------------+-------------------------| | Assault Flying Pole: / | \ -O + B {O-+AB}| | | (KyoSyu Hisho Kon) O O O | | | | | | can press O- or -O during above to land | | | either left or right of the opponent | | |------------------------------------------------+-------------------------| | Fire Dragon Pursue: | / O- + B (gc)| Not an attack. | | (KaRyu TsuiGeki Kon) O O | Counter attack (ground) | |------------------------------------------------+-------------------------| | Water Dragon Pursue: | / O- + C | Not an attack. | | (SuiRyu TsuiGeki Kon) O O | Counter attack (air) | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Ultra Flame Whirlwind: | \ -O \ | / O- + BC | | | Pole O O O O O | | | (Cho Kaen Senpu Kon) | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | (gc)| | | Blaze Death Pole: -O \ | + C | | | (Guren Sakkon) O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> B ----> |\ -O + C | | dn+A -+ O O | | | | | B | A C | | dn+B -+-> dn+A ----> fwd+C* [Bg] | | d+B dn+C | | | \==========================================================================/ +================+ | GEESE HOWARD | /===< HOLDS/THROWS >=========+================+============================\ | | | Shoulder Toss: -O + C Face Grab: \ + C | | O | | | | Reverse Slam: O- + C (add -O + C for Face Bash) | | | | Reverse Throw: / + C (add O + C for Body Rock) | | O / | | (leaves opponent vulnerable briefly) | | | +===< MISC >========================+======================================+ | | | | Upper Palm: / + A | Recovery Attack: none (D - Fg) | | O | | | | | | Spin Kick: O- + B [Bg] | Pursue Attack 1: | + C | | | (re-throw) O | | | | | | Pursue Attack 2: -O \ | / O- + C| | | (explosion) O O O | | | - don't know the correct details | | | of this move to do consistantly. | +===< DEADLY ATTACKS >==============+===========+=========( notes )========+ | {-O+AB}| Use C version for Guard | | Evil Shadow Slash: Hold O- , -O + B/C | Cancel move | | (JaEi Ken) (gc)| | |-----------------------------------------------+--------------------------| | Heavy Wind Slash: | / O- + A {|+AB}| | | (Reppu Ken) O O O | | |-----------------------------------------------+--------------------------| | Double Heavy Wind Slash: | / O- + C {|+AB}| | | (Double Reppu Ken) O O O | | |-----------------------------------------------+--------------------------| | Gale Slash: in air, | / O- + A | Can move left or right | | (Shippu Ken) O O | after fireball thrown | |-----------------------------------------------+--------------------------| | Double Gale Slash: in air, | / O- + C | | | (Double Shippu Ken) O O | | |-----------------------------------------------+--------------------------| | Upper Knockdown Throw: O- / | \ -O + B | Counter attack (high/air)| | (Joudan Atemi Nage) O O O | | |-----------------------------------------------+--------------------------| | Mid Knockdown Hit: O- / | \ -O + C (gc)| Counter attack (mid) | | (Chudan Atemi Uchi) O O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)========+==========================+ | {|+BC}| | | O | Hits in all 3 planes | | Raging Storm: | | | / -O \ | / O- \ + BC| | | O O O O O | | | | | +===< P.POWER >====(Hidden Power Attack)========+==========================+ | | | | 1). Thunder Break: -O \ | + C | 1) Hits in all 3 planes | | O O | | | | | | 2). Deadly Rave: -O \ | / O- -O + A ; | 2) Perform when near to | | O O O | opponent to connect | | | with first hit | | after the above motion, press the following | | | button presses (each one preceeding the | | | next and correctly timed); | | | | | | A, B, C, C, C, B, C, | / O- + C | | | O O | | #===< COMBO'S >=================================+==========================# | | | A | | A -+-> dn+A -+ | | d/df+A | | | | | | C | | B -+--> B -+--> fwd+C* [Bg] | | dn+B db+C* | | d/df+C | | | | A ----> C ----> C ----> C* ----> fwd+C | | | \==========================================================================/ ------=| STRATEGY SECTION |=-------------------------------------------------- AGAINST HUMAN OPPONENTS : AGAINST COMPUTER OPPONENTS : [started in rel.5 To be completed...] Ryuji Yamazaki - If your character has a slide (Joe or Duck King), simply keep foot-sliding him, he will nearly always dodge to another plane where you can hit hime with a D attack (high or low). Repeat until beaten! If you have no slide, beware! His anti-air Snake Tamer is one to watch out for, and remember he will start return your projectiles after a while. Jin ChonShu - He likes to 'Dragon Punch' your jump attacks most times, so if you can fake an air attack or land short of him, you can easily nail him when he lands. He also likes to attack you constantly with his 'Emperor God's Foot' move, usually every time you get up from the last one he floored you with! Blue Mary - She will nearly always counter your moves with her 'M. Head Buster' or 'Stun Gun Smasher' moves; keep hitting her with low attacks to avoid this. ------=| CREDITS/THANKS |=---------------------------------------------------- Author of this FAQ (ME!)............................Mark O'Neill (* FLEA *) Special Thanx (& Honorary Mention)..................Gary (SMILER) Clinton [fellow play tester] "Just call me Kim Kap Whan!" SNK Corp............................................The best game in the Fatal Fury series yet. Roach <This email address is being protected from spambots. You need JavaScript enabled to view it.>......................Additions, corrections throughout. Combo's, fake moves. Alan Abraham <This email address is being protected from spambots. You need JavaScript enabled to view it.>.............Duck King info. Gregorio Diaz <This email address is being protected from spambots. You need JavaScript enabled to view it.>.....................Geese move info. Blue Mary 'wet look' info! H. "Sousui" Kotani <This email address is being protected from spambots. You need JavaScript enabled to view it.>.......Stage and Ranking details. Additional move info for all characters. LOTS of combo details. Corrections, corrected and Japanese move names. James Ponikvar <This email address is being protected from spambots. You need JavaScript enabled to view it.>..................General info. New Strategy Section (yet To Be Done). Barberman <This email address is being protected from spambots. You need JavaScript enabled to view it.>.................Info, ideas. Ref: RBFF Combo Fury FAQ. Mentions :- Chad <This email address is being protected from spambots. You need JavaScript enabled to view it.>...........................Blue Mary info (not used) Mohd.Adisa <This email address is being protected from spambots. You need JavaScript enabled to view it.>....................Endings info (not used) a special mention to my penpal JoJo... /===========================\ | HALLOWED HALL OF FAME |_ #===========================# \ | | | | 1. FLEA | | | 2. H. "Sousui" Kotani | | | 3. James Ponikvar | | | | | \===========================/ | \___________________________/ Any additional information, suggestions, corrections, (friendly) critism, move names, combo's, codes etc. would be gratefully appreciated, and you will get your name in the credits of this FAQ. I would especially like the move names to be more correct (I have made many of them up myself). You may also be allowed entry to my 'Hallowed Hall of Fame' for something you provide which is really special! I can be e-mailed at:- CompuServe: 100125,2055 (attn: Mark O'Neill) InterNet: This email address is being protected from spambots. You need JavaScript enabled to view it. This email address is being protected from spambots. You need JavaScript enabled to view it.
    
    
    
    
    
    ------=| VERSION HISTORY |=---------------------------------------------------
    
      1.0  -  Initial version.  Most things covered.
     rel.1
    27/2/96
    
      1.1  -  Many updates throughout, fake move corrections.
     rel.2    Major additions to Franco Bash and Duck King.
    27/4/96   Banner corrections.
              This version is much more 'correct'.
    
      2.0  -  Added (all known) Guard Cancels.
     rel.3    Updates/corrections throughout.
     4/6/96   Added Geese's 'secret' P.POWER move.
              Combo sections revised, Title banner further refinement.
              Probably last version.
    
      3.0  -  Detailed Ranking info added and details of obstacles durability.
     rel.4    Additional move info for most characters.
     7/8/96    [Addition of Strategy Section  -  T.B.D. ].
              Detail of Combo breakdowns for each character.
              Many thanks to H. "Sousui" Kotani" and James Ponikvar - 
               acheived Hall of Fame status!  2.0 last version - HA!
    
      3.1  -  Corrected names and added Japanese names for moves for all
     rel.5    characters.  Thanks again to H. "Sousui" Kotani (I'm not worthy!)
     8/10/96  Minor character details/move corrections throughout.
              Started on the strategy section.
              Revised Geese's moves section.
    
     v3.2 -   Add interupts to combo sections, and other minor revisions.
     rel.6    Guard Cancel does NOT drain Power Guage as once thought!
     13/12/96
    
    
    
    
    
    ------=| POST SITES FOR THIS FAQ |=-------------------------------------------
    
      InterNet:
    
        web;  - www.gamefaqs.com
    
        ftp;  - brawl.mindlink.net
    
    
      CompuServe:
    
        - Video Games Forum         (Go VIDGAM)   [NeoGeo Library section]
    
        - Video Game Central Forum  (Go VIDPUB)   [Coin-ops Library section]
    
    
      You can also contact me directly and I will be happy to send you a copy.
    
    
      If anybody out there wants to, please add this to your FTP site/Web site.
      (If you do, let me know so I can update the Post Sites section in the FAQ).
    
    
    Remember - a game is for life, not just for Christmas!
    
    !!! ENJOY !!!
    
    * FLEA *
    
    -- End --
  • REAL BOUT FATAL FURY 2
    
    by Omega MAD
    
    Version 1.33
    
    
    Version 1.0  - Special moves added to characters, Chain tables finished.
    Version 1.21 - Minor corrections.
    Version 1.33 - More corrections. Fakes added. More move names fixed.
    
    ------------------------------------------------------------------------
    
    FAQ KEY
    
    Fw = Forwards
    Bk = Back
    Dwn = Down
    Up = Up
    
    A,B,C,D = corresponding button
    AB = A and B buttons together
    A,B = A followed by B button
    
    QCF = Quarter circle forwards
    QCB = Quarter Circle Backwards
    HCF = Half Circle Forwards
    HCB = Half Circle Backwards
    DP = Dragon Punch motion (Fw, Dwn, DwnFw)
    RDP = Reverse Dragon Punch Motion (Bk, Dwn, DwnBk)
    SPD = Spinning Pile Driver
    
    Fw + A = Forwards on stick and A button together
    
    Break Shot = Guard cancel is possible with this move while H.Power is
    available.
    
    Plane Hit = When used this special move will hit an opponent in the
    back plane.
    
    Plane Shifter = Move that when used will move your character from 1
    plane to another.
    
    ------------------------------------------------------------------------
    
    GAME SYSTEM / BASIC CONTROLS
    
    Up - Jump
    Tap Up, UpBk, or UpFw - Hop
    Dwn - Crouch
    DwnFw - Crawl
    Bk - Move backwards (Guard)
    Fw - Move Forward
    Bk,, Bk (Quickly) - Flyback Retreat
    Fw, Fw (Quickly) - Dash
    
    From front plane.
    A- Punch
    B- Kick
    C- Fierce Attack
    D- Line Shift, Face Back while in air, Plane counters (more later)
    
    From back plane. (explained more later)
    A- Hoping punch (overhead)
    B- Slide kick (sweep)
    C- Heavy attack
    D- Change back to front plane. (no attack)
    
    Throw-
    Fwd or Bk + C Near Opponent (some characters have other grabs too)
    
    Attack Avoider = AB
    
    Line Roll = Up + D
    Do this after falling on the ground from an attack. You will roll to the
    back plane.
    NOTE: This will not work if knocked down by a Throw/Breakshot/
    P.Power/H.Power.
    
    Quick Recover = DwnBk or Dwn or DwnFw + D
    Do this after falling on the ground from an attack.
    NOTE: This will not work if knocked down by a Throw/Breakshot/
    P.Power/H.Power.
    
    H-Power (Yellow Bar)
    Enablement of Breakshot(Guard Cancel.) or Line roll.
    The Power meter will decrease by a certain amount if you use either of
    the two.
    
    S-Power (Power gauge full and life yellow, or flashing life bar)
    Enablement of  Standard Desperation move. Power meter will be emptied
    upon its use if life bar is yellow, if life is flashing P.Power may be
    used repeatedly at no power bar cost.
    
    P-Power (Flashing life bar and Full Power gauge)
    Enablement of Potential Power. Power meter will be emptied when used.
    
    ------------------------------------------------------------------------
    
    Line Shift Rules / Abilities
    
    1) Normal Attacks
    While in the back plane the normal attack buttons have different effects
    than when both fighters are on the same plane.
    To hit an opponent in the back plane by pressing the D button for a
    standing, comboable attack, or dwn + D for a sweep level attack,
    comboable if your opponent is sliding to the forground.
    
    The normal attacks when used from the back plane give these results :
    
    A BUTTON : You can hop in to the front plane with a punch. the effect of
    this is the attack counts as an overhead type attack and will hit a duck
    guarding opponent. This attack also hops over Dwn + D plane hit attempts.
    
    B BUTTON : You can slide into the front plane with a sweep level slide,
    this attack will hit an opponent who is stand blocking, It will also
    avoid a standing D plane hit attempt.
    
    C BUTTON : This is a heavy attack, if it doesn't knock your opponent over
    you will be able to combo from it.
    
    D BUTTON : This will slide you back to the front plant without any attack
    being made.
    
    2) Special Attacks
    Most special moves can be activated while your opponent is in the back
    plane, but only a select few of these moves will hit the opponent while
    he is still back there. While in the back plane you will be unable to
    reform most special moves, some characters have plane shifter attack,
    after doing one of these you will end up on the front plane.
    Because most specials, P.Powers and S.Powers miss an opponent who has
    moved to the back plane, the line shift can be used as a dodge.
    
    ------------------------------------------------------------------------
    
    CHARACTERS MOVES LISTS
    
    
    Andy Bogard
    
    Special Combo :                          DwnFwd + A, C, C
    Flip Kick :                              Fwd + B, UpFwd + C
    Zanei Ken :                              DwnBk, Fwd + A or C
    Shippu Uraken(after C Zanei Ken):        DwnBk, Fwd + C
    Zanei Ken fake :                         Fwd + AC
    Ku-ha-dan (Breakshot) :                  DwnBk, QCF + B
    Sho-ryu-dan (Breakshot) :                DP + C
    Hi Sho Ken (Breakshot) :                 QCB + A
    Hi sho ken fake :                        Dwn + AC
    Geki Hi Sho Ken (Breakshot) :            QCB + C
    Genei Shiranui :                         Jump QCB + D
    Cho-reppa dan (S.Power) :                QCB, DwnBk, Fwd + BC
    Cho-reppa dan fake :                     Dwn + BC
    Dan da Dan (P.Power, Breakshot) :        QCB, DwnBk, Fwd + C then tap C
    
    -------------------------------------------------
    
    Billy Kane
    
    Special Combo :                          Dwn + C (1st hit), C, QCF + C
    Pole lift and Throttle :                 Near DwnFw + C
    San setsu kon :                          Bk, (Hold) Fw + A
    Flame san setsu kon :                    Bk, Fw + C from San setsu kon
    Whirlwind Wail :                         Tap A
    Dragon Flame (Breakshot) :               QCB + B
    Sparrow Hunt (Breakshot) :               QCB + A
    Power Hi Sho Bonk (Breakshot) :          DwnBk, QCF + B
    Power hi sho bonk fake :                 Bk + AC
    Super Fire Wheel (S.Power) :             Fwd, Bk, DwnBk, Dwn, DwnFw + BC
    Scarlet Uppercut (S.Power) :             Fwd, DwnFw, Dwn + C
    Salamander Stream (P.Power) :            Fwd, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Blue Mary
    
    Special Combo :                C (2 hits), C, C
    Tomi nage :                    Near Fwd or Bk + C
    Achilles Hold :                Fw, DwnFw, Dwn + C during Tomi nage
    Step Roller, combo :           Bk + B, DwnFw + C
    Heel Follow :                  Fwd + B
    Leg Press (pursuit) :          Dwn + B
    Mary's Spider :                Jump QCF + C
    Mary Crab Clutch :             Bk, (Hold) Fw + B
    Mary's Snatcher (Breakshot) :  DP + B
    Mary's Snatcher Fake :         Bk + AC
    Mary Dodge :                   QCB + A
    Good Night Backbreaker :       C during mary dodge with enemy near
    Young Dive :                   Dwn (Hold) Up + C
    Reverse kick :                 From Flying Leg drop Bk + B
    Dangerous spider :             From Flying Leg drop QCF + C
    Spin Fall (Breakshot) :        QCF + C During Mary's Escalation
    Double Spider (1) :            QCF + C During Spin Fall
    Vertical Arrow (Breakshot) :   DP + A During Mary's Escalation
    Mary Snatchbreaker (2) :       DP + B during Vertical Arrow
    Straight Slicer (Breakshot) :  Bk (Hold) Fw + A During Mary's Escalation
    Double Crunch (3):             Bk, Fw + B During Straight Slicer
    Mary Dynamite swing (pursuit): Dwn + C during (1) or (2)
                                   or (3)
    Mary Double swing (pursuit):   Dwn + C During Mary's Escalation
    Mary's Typhoon (S.Power) :     Fwd, Bk, DwnBk, Dwn, DwnFw + BC
    Mary's Escalation (P.Power) :  Fwd, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Bob Wilson
    
    Special Combo :                 C , C, Up + C
    Special Combo :                 C , C, Fwd + C
    Special Combo :                 DwnFwd + A, Dwn + B, Dwn + C
    Elephant Tusk :                 DwnFwd + A
    Eagle Step :                    Jump then Dwn + B
    Dashing Headbutt :              Fwd + C During Dash
    Flip Leg drop (Pursuit) :       Up + C while opponent is down.
    Flying Fish :                   Tap C while down.
    Aerial Throw :                  DwnBk or Dwn or DwnFw + C
                                    near opponent both in the air.
    Falcon :                        near Fwd or Bk + C
    Hornet Attack :                 DwnFw x2 + C from Falcon
    Frog Hunting :                  Bk, Fw, Fw + BC from Hornet attack
    Rolling Turtle (Breakshot) :    QCB + B
    Sidewinder (Breakshot) :        QCB + C
    Monkey Dance (Breakshot) :      DP + B
    Bison Horns (Breakshot) :       Dwn, (Hold) Up + C
    Wild Wolf (Breakshot) :         Bk, (Hold) Fw + B
    Frog Hunting :                  Bk, Fw, Fw + BC
    Dangerous Wolf (S.Power) :      Fwd, Bk, DwnBk, Dwn, DwnFw + BC
    Dangerous Wolf Fake :           Dwn + BC
    Dancing Bison (P.Power) :       Fwd, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Cheng Sinzan
    
    Special Combo :                    from back plane,C, C, C, C, Bk Bk + B
    Headbutt hold :                    Near DwnFw + C
    Line push attack :                 Bk + A, D
    Overhead Punch :                   Fwd + A
    Kiten Hinzan (ground, Breakshot) : QCF + A
    Kiten Hinzan (air, Breakshot) :    DP + A
    Avalanche Crunch (Breakshot) :     Bk, (Hold) Fw + B or C
    Avalanch Crunch Fake :             fwd + AC
    Belly Drum Blast :                 Dwn, (Hold) Up + A Tap A to float
    Flexible Geezer :                  QCB + B Hold B to power up
    Fatty Bazooka :                    QCB + C
    Bursting Heavens Bopper (S.Power, Breakshot): DwnBk, (Hold) Dwn, Fwd + BC
    Collapse of Creation Burst (P.Power) : Jump HCF + C
    
    -------------------------------------------------
    
    Duck King
    
    Special Combo :             Dwn + C (1st hit), C (3 hits), QCF, UpFwd + B
    Ground spin (pursuit) :             Dwn + C while opponent is down
    Air Slam :                          DwnBk or Dwn or DwnFw + C
                                        near opponent, both in air
    Slide Kick :                        DwnFwd + B
    Overhead axe handle :               Fwd + A
    Head Spin Attack (Breakshot) :      QCF + A or C
    Kick away finish :                  C during C button Head Spin Attack
    Dancing Dive (Breakshot) :          QCB + B, (QCF + B)
    Flying Spin Attack :                Jump then QCB + A can follow (1)
    Break Storm :                       DP + B then tap B
    Cross Head Spin (Plane Shifter):    Up, Dwn + D (from back plane)
    Duck Fake Air (1) :                 Jump then Dwn x 2
    Duck Fake Ground :                  Dash then DwnFw + C
    Break Storm BR (S.Power) :          HCF + BC During Break Storm
    Break Spiral (S.Power) :            SPD + BC Near Opponent
    Break Spiral BR (S.Power) :         HCF + BC near opponent, both in air
    Duck Dance (P.Power) :              Fwd, Bk, DwnBk, Dwn, DwnFw + C tap C
    Duck Dance Fake :                   Dwn + BC
    
    After Duck Dance
    (DM1) - Air Cannonball - In air QCB + BC
    (DM2) - Cannonball - QCF + BC
    (DM3) - Dance Kick - QCB + BC
    (DM3) - Heaven's Knee - DP + BC
    (DM4) - Duck Rave - HCB + C
    
    ------------------------------------------------------------------
    
    Franco Bash
    
    Wake up Upper :                Tap C while knocked down
    Barom Punch :                  BC
    Line push kick :               Fw + B
    Zapper (Breakshot) :           QCF + A
    Double Kong (Breakshot) :      QCB + A
    Waving Blow :                  QCF + D
    Golden Bomber (Breakshot) :    DwnBk, (Hold) Fw + C
    Guts Dunk (Breakshot) :        QCF, UpFw + B
    Guts dunk fake :               Fwd + AC
    Megaton Scruncher (S.Power) :  HCB + BC
    Final Omega Blast (S.Power, Breakshot) : Fwd, Bk, DwnBk, Dwn, DwnFw + BC
    Armageddon Buster (P.Power) :            Fwd, Bk, DwnBk, Dwn, DwnFw + C
    Armageddon buster fake :                 Dwn + BC
    
    -------------------------------------------------
    
    Geese Howard
    
    Special Combo :                    DwnFw + A, C, dwn + C
    Rolling Kick, plane sweep :        Bk + B, D or Dwn + D
    Low Buzzsaw, punch, shinkuu nage : Fwd + A, C, SPD + A
    Lift and slam (Pursuit) :          Dwn + C, close to prone opponent.
    Clamp of the Tiger :               Near DwnFw + C
    Mauling tiger crunch (1) :         Near Fwd or Bk + C
    Fatal Blow Bopper :                Fwd, DwnFwd, Dwn + C during (1)
    Shinkuu Nage :                     SPD + A near opponent
    Reppu Ken (Breakshot) :            QCB + A
    Reppu ken fake :                   Dwn + AC
    Double Reppu Ken (Breakshot) :     QCB + C
    Dragon Throw (special) :           HCF + B
    Dragon Throw (Normal) :            HCF + C
    Dragon Throw (sweeps) :            HCF + A
    Raging Storm (S.Power) :           Fwd, Bk, DwnBk, Dwn, DwnFw + BC
    Raging storm fake :                Dwn + BC
    Rashoumon (P.Power) :              SPD + C near opponent
    Deadly Rave (P.Power, Breakshot) : HCB,Fwd + A,A,A,B,B,B,C,C,C, QCB+C
    
    -------------------------------------------------
    
    Hon-Fu
    
    Special Combo :                              DwnFw + A, C, C
    Roundhouse Kick :                            Fwd + B
    Nunchaku bop (Pursuit) :                     Dwn + C
    Uppercut :                                   DwnFw + A
    Buddhist Bopper :                            Near DwnFw + C
    Kaoloon's prediction :                       HCF + C
    Sky of Fire Noogie (Breakshot) :             DP + A or C
    Sky of Fire Noogie fake :                    Bk + AC
    Heavenly lightning in the sky  (Breakshot) : QCB + B
    Fire Stallion :                              QCB + A Tap A
    Confident Counterattack :                    QCB + C
    Heavenly Lightning on Earth (Breakshot) :    DwnBk, (Hold) Fw + B Tap B
    Exploding Goro (S.Power) :                   QCB, DwnBk, Fw + BC
    Yoka Tonhanma (P.Power, Breakshot) :         QCB, DwnBk, Fw + C
    
    -------------------------------------------------
    
    Jin Chon Rei
    
    Step Kick :                               Fw + B
    Emperor God Bop :                         Fw, Fw + A
    Extended Emperor God Bop :                Fw, Fw, Fw + A
    Powered Eyes of Emperor Crunch (Breakshot) : DP + C
    Emperor's Eye (Breakshot) :               QCF + A or C
    Dragon Transformation :                   QCF + B Hold C for range
    Imperial Disembodied Thrash :             QCB + B
    Emperor Blast (Breakshot) :               QCB, Fw + C
    Empire Destiny Blow (S.Power) :           Fwd, Bk, DwnBk, Dwn, DwnFw + BC or 
                                               Tap C
    Empire Destiny Blow Fake :                Dwn + BC
    Emperor Roar Destroyer (P.Power) :        Fwd, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Jin Chon Shu
    
    Special Combo :                      C (1st hit), C, C, Fw, Bk + C
    Overhead Attack :                    Fwd + A
    Emperor God Bop :                    Fw, Fw + A
    Eyes of the Emperor (Breakshot)(1) : HCB + A or B or C
    Empire Heaven Smash (Breakshot) :    DP + A or C
    Sight of heaven whop (Breakshot) :   QCF + A or C
    Dragon's Light :                     QCF + B, then (1)
    Imperial Exterminator :              Jump QCB + B
    Emporer drain (S.Power, Breakshot) : Fwd, Bk, DwnBk, Dwn, DwnFw + BC
    Emporer drain fake :                 Dwn + BC
    Emporer drain Air (S.Power) :        QCB, Fwd + BC
    Leviathan's strain (P.Power) :       Fwd, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Joe Higashi
    
    Special Combo :                    B, C, QCF + C
    Multiple Knees :                   Near DwnFw + C
    Pursuit taunt :                    Dwn + C
    Slide Kick :                       DwnFw + B
    roundhouse Kick :                  Bk + B
    TNT Punch (Breakshot) :            Tap A Rapidly
    TNT Finisher (from TNT Punch) :    QCF + A or C
    Slash Kick :                       DwnBk, Fw + B or C
    Slash Kick Fake :                  Fwd + AC
    Tiger Kick (Breakshot) :           DP + B
    Golden Heel (Breakshot) :          QCB + B
    Hurricane Upper (Breakshot) :      HCF + A
    Hurricane Upper fake :             Dwn + AC
    Exploding Hurricane (Breakshot) :  HCF + C
    Screw Uppercut (S.Power) :         Fw, Bk, DwnBk, Dwn, DwnFw + BC
    Thunder Fire (P.Power) :           Fw, Bk, DwnBk, Dwn, DwnFwd + C or D
    
    -------------------------------------------------
    
    Kim Kaphwan
    
    Special Combo :                         A, A, B, C
    Nericage :                              Fw + B
    Crescent Moon Slash (Breakshot) :       QCB + B or C
    Ku Sa Zan :                             Dwn, (Hold) Up + A, Dwn + A
    Hien Zan (Breakshot) :                  Dwn, (Hold) Up + B
    Hi Sho Kyaku :                          Jump Dwn + B
    Judgment Kick :                         DwnFw + B from Hi Sho Kyaku
    Hakikyaku (Breakshot) :                 Dwn, Dwn + B
    Heavenly Phoenix Kick Dance (S.Power) : Jump HCF + BC
    Phoenix Flattner (P.Power) :            QCB, DwnBk, Fw + C
    Phoenix Flattner fake :                 Dwn + BC
    
    -------------------------------------------------
    
    Laurence Blood
    
    Special Combo :                 BC, C, Fwd, DwnFwd, Dwn + C
    Special Combo :                 C (1st hit), C, C
    Aerial Throw :                  DwnBk or Dwn or DwnFw + C
                                    near opponent, both in air
    Line push kick :                Fw + B, D or Dwn + D
    Bloody Saber :                  Bk (HOLD) Fwd + C
    Bloody Spin (Breakshot) :       HCB + A or C
    Ole Dodge :                     BC
    Bloody Mixer :                  Tap A
    Bloody Cutter (Breakshot) :     Dwn (HOLD) Up + C
    Bloody Slash (S.Power) :        Fw, Bk, DwnBk, Dwn, DwnFw + BC
    Bloody Shadow (P.Power) :       Fw, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Li Xiangfei
    
    Ri mon Chou Chu :                      Fwd + A
    ??? :                                  Bk + B, C
    Nanpa (Breakshot) :                    QCF + A or C
    Zen Chu-oh :                           QCF + B
    Kanku :                                QCF + B from Zen Chu-oh
    Shin Saiha :                           QCB + B from Zen Chu-oh
    Ten Poh Zan (Breakshot) :              DP + B
    Ten Poh Zan fake :                     Bk + AC
    Counter (high) (Breakshot) :           while being attacked A then Up
    Counter (med) (Breakshot) :            while being attacked A then Fwd
    Counter (low) (Breakshot) :            while being attacked A then Dwn
    Taitetsujin (S.Power, Breakshot) :     Fw, Bk, DwnBk, Dwn, DwnFw + BC
    Taitetsujin fake :                     Dwn + BC
    Chou Pairon (S.Power) :    C, Fwd, DwnBk, Fwd + AB,  Fwd, DwnBk, Fwd + AB
    Majinga (P.Power) :                    SPD + C Near opponent
    
    -------------------------------------------------
    
    Mai Shiranui
    
    Wake up Attack :                 Tap C when knocked down
    Aerial Throw :                   DwnBk or Dwn or DwnFw + C
                                     near opponent, both in air
    Triangle jump :                  Jump opposite way when jumping
                                     against a wall
    Line push tail :                 Bk + A, D or Dwn D
    Ka Cho Sen (Breakshot) :         QCF + A
    Ka Cho Sen fake :                Dwn + AC
    Night Bird (Breakshot) :         QCB + C
    Ryu Em Bu (Breakshot) :          QCB + A
    Musasabi Mai :                   Jump then Dwn + AB
    Shinobi Bachi (Breakshot) :      HCF + C
    Triangle Jump :                  UpFw, At edge of screen
    Cho Shinobi Bachi (S.Power) :    Fw, Bk, DwnBk, Dwn, DwnFw + BC
    Flower Hurricane (P.Power) :     Fw, Bk, DwnBk, Dwn, DwnFw + C Hold C
    Flower Hurricane fake :          Dwn + BC
    
    -------------------------------------------------
    
    Rick Strowd
    
    ??? :                                    Fwd + A
    ??? :                                    DwnFwd + A
    ??? :                                    Dash then Fwd + C
    Shooting Star (Breakshot) :              QCF + A or C
    EX. Shooting Star (S or P.power) :       QCF + C
    MAX. Shooting Star (S or P.Power + ?) :  QCF + C
    Shooting star fake :                     Fwd + AC
    Devine Blast (Breakshot) :               QCB + C (then D?)
    Full Moon Fever :                        QCB + B Hold to keep swaying.
    ??? (Unblockable, Breakshot) :           QCB + A
    Hellion (Breakshot) :                    DP + A
    Gaia Press (S.Power) :                   Fw, Bk, DwnBk, Dwn, DwnFw + BC
    Howling Bull (P.Power) :                 Fw, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Ryuji Yamazaki
    
    Special Combo :                           DwnFwd + A, C, C
    Short Uppercut :                          BC in Air
    Uppercut :                                DwnFw + A
    Sand shower suprise :                     Tap C when knocked down
    Tripple stomp (pursuit) :                 Dwn, Dwn + C
    Overhead Punch, backhand combo :          Fw + A, C
    Snake Tamer (Up, Mid, Low) (Breakshot):   QCB + A or B or C
    Multi-directional Snake Tamer :           Hold button on Snake Tamer
                                              for 4 full seconds
    Judgment Dagger (Breakshot) :             DP + A
    Judgment Dagger Fake :                    Fwd + AC
    SadoMaso :                                HCF + B
    Double Return :                           QCF + C, hold C to reflect,
                                                       Release C to absorb.
    Explosion Headbutt :                      Near Fw, Bk, Dwn, Up + C
    Guillotine (S.Power) :                    Fw, Bk, DwnBk, Dwn, DwnFw + BC
    Drill (P.Power) :                         SPD + C Near Opponent
                                              Tap C to gain levels
    (Level 1: Short Combo) :        1-4 taps of the C button
    (Level 2: Kicks & Stomps) :     5-8 taps of the C button
    (Level 3: 10 HeadButts) :       9-12 taps of the C button
    (Level 4: 21 Snake Arms) :      13+ taps of the C button
    (Level 5: 8 Double returns ) :  13 Taps of the C button then ABC.
    
    -------------------------------------------------
    
    Sokaku Mochizuki
    
    Special Combo :                   C (1st hit), Fwd + B, DP + A
    Lightning strike (Pursuit) :      Dwn + C
    Aerial Throw :                    DwnBk or Dwn or DwnFw + C
                                      near opponent both in air
    No Way Out Crush (1) :            Near Fwd or Bk + C
    Hell's Gate :                     Fwd, DwnFwd, Dwn + C during (1)
    Pole Uppercut :                   DwnFw + A
    Wild Monkey Slash (Breakshot) :   QCB + A
    Makibishi Masher (Breakshot) :    QCF + A
    Makibishi Masher fake :           Dwn + AC
    Possession Blast (Breakshot) :    Fw, Bk, Fw + C
    Ki Mon Jin :                      SPD + C Near opponent.
    Dance of Demons :                 Tap A rapidly
    Replica Stick Finisher :          During Dance of Demons
                            Fw + C or DwnFw + C or DwnBk + C or UpFw + C or D
    The Wailer (Breakshot) :          HCB + B
    Vortex Inferno (Plane Shifter) :  Up, Dwn + D (from back plane)
    Thunder God (S.Power, Plane Hit): Fw, DwnFw, QCF + BC
    Thunder God fake :                Dwn + BC
    Sokaku Splat (P.Power, Unguardable at far) : Fw, DwnFw, QCF + C
    
    -------------------------------------------------
    
    Terry Bogard
    
    Special Combo :                      DwnFwd + A, C, C
    Uppercut :                           DwnFw + A
    Roundhouse kick, Plane sweep:        Fw + B, D or Dwn + D
    Overhead Punt :                      Fwd + C during Dash
    Power Dunk :                         DwnFw + A, UpFw + B
    Power Charge :                       AB, Fw + C
    Burning Knuckles (Breakshot) :       QCB + A or C
    Burning Knuckles Fake :              Fwd + AC
    Power Wave (Breakshot) :             QCF + A
    Round Wave (Breakshot, Plane Hit) :  QCF + C
    Crack Shoot (Breakshot) :            QCB + B
    Fire Kick (Breakshot) :              QCF + B
    Bashing Sway (Plane Shifter) :       QCF + D
    Rising Tackle :                      Dwn, (Hold) Up + A
    Power Guyser (S.Power, Breakshot) :  QCB, DwnBk, Fw + BC
    Power Guyser fake :                  Dwn + BC
    Overheat Guyser (P.Power) :          QCB, DwnBk, Fw + C
    
    -------------------------------------------------
    
    Tung Fu Rue
    
    Uppercut :                           DwnFw + A
    Shou-Ha (Breakshot) :                QCF + A
    Shin Shippu (Breakshot) :            QCB+ A or C
    Geki-Ha :                            QCF + C Hold to power up
    Thousand Kicks (Breakshot) :         DP + B
    Meditation :                         CD, CD or CD, CD, CD
    Super shin shippu :                  From Meditation C
    Super Thousand Kicks :               From Meditation B
    Senpu Gouken (S.Power, Plane Hit) :  Fw, Bk, DwnBk, Dwn, DwnFw + BC
    Senpu Gouken fake :                  Dwn + BC
    Super Geki-Ha (P.Power) :            Fw, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Wolfgang Krauser
    
    Special Combo :                        C(1st hit), C, QCF + C
    Big Splash :                           Dwn + C in Air
    Elbow Drop (pursuit) :                 Dwn + C
    Overhead Punch :                       Fw + A
    Biltz Ball (High / Low) (Breakshot) :  QCB + A or C
    Biltz Ball fake :                      Dwn + AC
    Leg Tomahawk (Breakshot) :             QCF + B
    Phoenix Thrust (specials) :            HCF + C
    Scum Gale  :                           Near HCF + A, then Fwd, Fwd + C
    Kaiser Claw :                          DP + C
    To the Moon Blow :                     Near HCB + B
    Kaiser Wave (S.Power, Breakshot) :     DwnBk,(Hold) UpFw, + BC
    Hold BC To Charge the Kaiser Wave
    (Level 1: Normal   Wave)
    (Level 2: Stronger Wave)
    (Level 3: Plane-hit Wave)
    Kaiser Wave fake :                     Dwn + BC
    Gigatec Cyclone (P.Power) :            Near SPD + C
    Deadly Rave (P.Power) :            HCB,Fw + A,A,B,C,B,C,A,B,C,RDP + AC
                                              or
                                       HCB,Fw + A,A,B,C,B,C,A,B,C,C
    
    ------------------------------------------------------------------------
    
    CHARACTER CHAIN ATTACKS
    
    Also known as chain combos, each character in RBFF2 can make multiple
    hit chains of normal moves by pressing certain buttons in a certain
    order. Since these chains are made of normal moves, some of the chains
    hits can comboed into special moves as well.
    
    Key
    
    O = Can be Combo'd from.
    X = Cannot be combo'd from.
    
    ------------------------------------------------------------------------
    
    Andy Bogard
    
    [ Near A O ]------[ C  O ]
    
    [ A     O ]-----[ B     O ]---|---[ C       X ]
    [ Dwn A O ]     [ Dwn B O ]\  |---[ Fw C    O ]
    [ B     O ]                 \-|---[ DwnFw C O ]
    [ Dwn B O ]                  \|---[ Dwn C   X ]
    
    [ DwnFw A  O ]-----|--[ B     X ]-------[ C  X ]
                       |--[ C     O ]-------[ C  O ]
                       |--[ Dwn C O ]
    
    [ Fw B  O ]------[ UpFwd C  O ]
    
    ------------------------------------------------------------------------
    
    Billy Kane
    
    [ Near A  O ]--|--[ C      O ]
                    \-[ Fwd C  O ]
    
    [ Far A   O ]-----[ C  X ]
    
    [ Dwn A   O ]-----[ Dwn C  O ]
    
    [ Dwn C   X ]-----[ C  X ]-----[ QCF + C  X ]
    
    ------------------------------------------------------------------------
    
    Blue Mary
    
    [ A      O ]--|--[ C      O ]
                  |--[ B      O ]---|---[ C     X ]
                 /                  |---[ Fw C  X ]
    [ B      O ]/--|-[ Dwn B  O ]---|---[ DwnFw C  O ]
    [ Dwn B  O ]  /                 |---[ Dwn C X ]
                 /
    [ Dwn A  O ]/----[ C      X ]-------[ DwnFwd, DwnFwd C  X ]
    
    [ C      O ]-----[ C      X ]-------[ C     X ]
    
    [ Bk B   X ]-----[ DwnFwd C  O ]
    
    [ AB     O ]-----[ C      O ]
    
    ------------------------------------------------------------------------
    
    Bob Wilson
    
    [ A      O ]--|--[ C  O ]
    [ B      O ]   \-[ B  O ]----|---[ C          X ]
                  /              |---[ DwnFw C    O ]
                 /
    [ Dwn A  O ]/----[ Dwn B  O ]----[ Dwn C      X ]
    [ Dwn B  O ]
    
    [ Near C  O ]----[ C      X ]--|--[ Fw C  X ]
    [ Far C   X ]                  |--[ Up C  X ]
    
    [ DwnFw A  O ]---[ Dwn B  X ]-----[ Dwn C  O ]
    
    ------------------------------------------------------------------------
    
    Cheng Sinzan
    
    *1 = From Back plane
    
    [ A  O ]--|--[ C        O ]
               \-[ DwnFwd C O ]
    
    [ C  O ]-----[ C  O ]
    
    [ Dwn A  O ]-----[ Dwn C  O ]
    [ Dwn B  O ]
    
    [ Bk A  O ]-----[ D  O ]
    
    [ Fwd A  X ]--|--[ DwnFwd, DwnFwd ]
                   \-[ DwnBk, DwnBk ]
    
    [ *1 then A,B or C ]-|--[ Dwn C  O ]
                          \-[ C  X ]-[ C  X ]-[ C  X ]-[ C  X ]-[ Bk, Bk B ]
    
    ------------------------------------------------------------------------
    
    Franco Bash
    
    [ Fw B  X ]--[ C       O ]--|--[ A      O ]---[ A         O ]
                 [ A       O ]--|  [ Dwn B  O ]   [ B         O ]
                 [ Near B  O ]--|  [ C      O ]   [ DwnFwd C  O ]
                 [ Dwn A   O ]--|  [ C      X ]
                 [ Dwn B   O ]--|  [ Dwn C  X ]
    
    ------------------------------------------------------------------------
    
    Duck King
    
    [ Dwn A  O ]-----[ C  O ]
    
    [ A      O ]-----[ B  O ]-----|---[ C        X ]
    [ Dwn A  O ]                  |---[ Fw C     X ]
    [ B      O ]-----[ Dwn B  O ]-|-|---[ DwnFw C  O ]
    [ Dwn B  O ]                   \|---[ Dwn C    X ]
    
    [ Dwn C  X ]---[ Dwn C  O ]---[ QCF, UpFwd B  X ]
    
    ------------------------------------------------------------------------
    
    Geese Howard
    
    [ Fwd A  X ]---[ C  X ]---[ SPD + A  X ]
    
    [ A      O ]---[ B       O ]-----|--[ C        X ]
                                   /-|--[ Dwn C    O ]
    [ Dwn B  O ]---[ Dwn B   O ]--/--|--[ DwnFw C  O ]
    
    [ Near B  O ]--[ C  O ]
    
    [ Dwn A  O ]--|---[ C      O ]
                   \--[ Dwn C  O ]
    
    [ DwnFwd + A  O ]--|---[ Dwn C  O ]
                        \--[ C      X ]--[ Dwn C  X ]
    
    [ Bk B X ]-|---[ D      O ]
                \--[ Dwn D  O ]
    
    ------------------------------------------------------------------------
    
    Hon-fu
    
    [ Near A  O ]-----[ C  O ]------[ C  O ]
    
    [ Dwn B  O ]-----[ Dwn C  O ]
            
    [ Near A  O ]-----[ B  O ]--|---[ C  X ]
    [ Near B  O ]               |---[ Fwd C  X ]
                               /|---[ DwnFwd C  O ]
    [ Dwn A  O ]--[ Dwn B  O ]/-|---[ Dwn C  X ]
    [ Dwn B  O ]
    
    [ Far A  O ]-----[ C  X ]
    
    [ Far B  O ]-----[ B  X ]----[ C  X ]
    
    [ Fwd B  X ]-----[ DwnFw C  X ]
    
    [ DwnFw A  O ]--|--[ C      X ]---[ C  O ]
                    |--[ Dwn C  X ]
    
    ------------------------------------------------------------------
    
    Jin Chon Rei
    
    [ B  O ]-----[ C  O ]--|--[ C        O ]
                           |--[ Up C     X ]
                           |--[ DwnFw C  O ]
    
    [ A       O ]--|--[ B   O ]---|--[ C   X ]
    [ Dwn A O ]  |--[ Dwn B O ] |--[ Dwn C  X ]
                                |--[ Fwd C  O ]
    
    [ Near C O ]--|--[ Fwd B  X ]
                  |--[ Dwn B  O ]
    
    ------------------------------------------------------------------
    
    Jin Chon Shu
    
    [ Dwn A  X ]-----[ Dwn C  X ]
    [ Dwn B  X ]
    
    [ A     X ]--|--[ A  O ]--|-|--[ C         X ]
                /            /  |--[ DwnFwd C  O ]
    [ Dwn A X ]/--|-[ B  O ]/   |--[ Fwd C     X ]
    [ Dwn B X ]  /  [ Dwn B O ] |--[ Dwn C     X ]
                /
    [ B     X ]/
    
    [ C  O ]-----[ C  X ]---[ C  X ]---[ Fwd, Bk C  X ]
    
    ------------------------------------------------------------------
    
    Joe Higashi
    
    [ Near A O ]--|---[ A     O ]--|--|--[ A        X ]
    [ Dwn A  O ]  |---[ B     O ]--|  |--[ B        O ]
                    |---[ Dwn B O ]--|  |--[ C        X ]
                    |-|-[ C     O ]     |--[ DwnFwd C O ]
                   /                  |--[ Up C     X ]
                  /
    [ Far A  O ]-/----[ B     X ]--------[ C        X ]
    
    [ Near B O ]------[ C     O ]
    
    [ Far B  O ]------[ C     O ]--------[ QCF C    X ]
    
    ------------------------------------------------------------------
    
    Kim Kap Hwan
    
    [ something ]----[ Fw B  X ]
    
    [ Near C  O ]----[ A  O ]-----[ B  X ]----[ C  X ]
    
    [ A  O ]----[ B  O ]------[ Fwd C  X ]
    
    [ A  O ]--|-[ A  O ]-|---[ B  O ]----[ C X ]
              |           \
              |-[ B  O ]---|-[ C  O ]
    
    ------------------------------------------------------------------
    
    Laurence Blood
    
    [ C  O ]-----[ C  O ]-----[ C  X ]
    
    [ BC     ]--|--[ C      X ]-----[ Fwd, DwnFwd, Dwn C  X ]
                |--[ B      O ]
                    |--[ Dwn C  X ]
    
    [ Fwd B  O ]--|--[ D      O ]
                  |--[ Dwn D  O ]
    
    ------------------------------------------------------------------
    
    Li Xiangfei
    
    [A      O]-|-|-|-[A     O]-|-|-[A     O]-|-|-[A     X]-|-[Fwd A X]
    [Dwn A  O]-| | |-[Dwn A O]-| |-[Dwn A O]-| |-[Dwn A X]-|
    [Fwd A  O]-| |               |-[C     O]   |-[B     O]
                 |                             |-[C     X]
                 |
                 |
                 |---[C     O]-|-[A   X]---------|-[ C  X ]
                 |             |-[C   O]         |-[ D    ]
                  \                              |-[ AB   ]
    [ B     O ]----|-|-[ B      O ]-|-|-[ C        X ]
    [ Dwn B O ]----| |-[ Dwn B  O ]-| |-[ Dwn C    X ]
                                      |-[ DwnFwd C X ]
                                      |-[ D          ]
    
    [ C     O ]--|--[ Fwd, Fwd A ]
                 |--[ Fwd, DwnBk, Fwd AB ]--[ Fwd, DwnBk, Fwd AB ] (*1)
    
    [ Bk C  X ]-----[ C ] (*2)
    
    ------------------------------------------------------------------
    
    Mai Shiranui
    
    [ A      O ]-|-|-[ B      O ]--|--[ C         X ]
    [ B      O ]-| |-[ C      O ]  |--[ DwnFwd C  O ]-[ C  X ]-|-[ C  O ]
    [ Dwn A  O ]-| |-[ Dwn B  O ]                              |-[ B  X ]
                   |-[ Dwn C  O ]
    
    [ Bk A   O ]-|---[ D      O ]
                 |---[ Dwn D  O ]
    
    [ Dwn B  O ]-|---[ Dwn C  O ]
                 |---[ C      O ]
    
    ------------------------------------------------------------------
    
    Rick Strowd
    
    [ A      O ]--|--[ C  O ]
                  |--[ B  O ]-----[ C  X ]
    
    [ Dwn A  O ]--|--[ Dwn B  O ]-----[ Dwn C  X ]
                  |--[ C      O ]
    
    [ Near B  O ]--|--[ C  O ]   /-[ C         O ]
                   |--[ B  O ]--|--[ DwnFwd C  O ]
                   |
                   |--[ Dwn B  O ]---[ Dwn C  X ]
    
    [ Far B   O ]--|--[ C      O ]
                   |--[ Fwd C  X ]-----[ Dwn, Dwn C  X ]
    
    [ Dwn B   O ]--|--[ Dwn C  O ]-----[ Fwd C  X ]
                   |--[ B      O ]
    
    [ DwnFwd A  O ]--|--[ DwnFwd, DwnFwd B X ]
                     |--[ B  O ]--[ Fwd C  X ]--[ Dwn, Dwn C  X ]
                     |--[ Bk C  X ]
    
    [ C  O ]-----[ C  O ]
    
    [ Dash Fwd C  X ]--[ C  O ]
    
    ------------------------------------------------------------------
    
    Ryuji Yamazaki
    
    [ DwnFwd A  O ]---[ C  O ]---[ C  X ]
    
    [ Fw A  X ]----[ C  O ]
    
    [ A  O ]--|---[ C  O ]
              |---[ DwnFw C O ]
              |---[ Fw C    X ]
              |---[ Dwn C   O ]
    
    [ B  O ]--|---[ C        O ]
              |---[ DwnFw C  O ]
              |---[ Dwn C    O ]
    
    ------------------------------------------------------------------
    
    Sokaku Mochizuki
    
    [ Near C   O ]-----[ Fwd B  X ]------[ DP A         X ]
    
    [ Near B   O ]--|--[ C      X ]------[ Dwn, Dwn C   X ]
    [ Dwn B    O ]--|
    
    [ Dwn B    O ]-----[ Fwd C  X ]
    
    [ Far B    O ]-----[ C      O ]
    
    [ A        O ]-----[ C      O ]
    
    [ Dwn A    O ]-----[ Dwn C  O ]
    
    [ HCB B    X ]-----[ C      X ]-----[ SPD C     X ]
    
    ------------------------------------------------------------------
    
    Terry Bogard
    
    [ Near A O ]-----[ C      O ]
    
    [ Dwn A  O ]-----[ Dwn C  O ]
    
    [ Fw B   O ]--|--[ D      O ]
                   \-[ Dwn D  O ]
    
    [ A      O ]-----[ B      O ]---|---[ C      X ]
    [ Dwn A  O ]     [ Dwn B  O ]\  |---[ Fw C     O ]
    [ B      O ]                  \-|---[ DwnFw C  O ]
    [ Dwn B  O ]                    |---[ Dwn C    X ]
    
    [ Near B O ]-----[ C      O ]
    
    [ DwnFwd + A ]------|---[ Dwn + C    O ]
                        |---[ UpFwd + B  X ]
                        |---[ C          O ]--[ C      O ]
    
    ------------------------------------------------------------------
    
    Tung Fu Rue
    
    [ CD    ]-----[ CD      ]--|--[ CD      ]--|
                               |-----------|--[ B   X ]
                                                    [ C     X ]
    
    [ AB       O ]--[ C     X ]
    
    [ DwnFw A  O ]--[ C     O ]
    
    ------------------------------------------------------------------
    
    Wolfgang Krauser
    
    [ Near A  O ]-----[ C            O ]
    
    [ Dwn A   O ]-----[ C            O ]
    
    [ Far A   O ]-----[ C            X ]
    
    [ B       O ]-----[ C            X ]
    
    [ Dwn B   X ]-----[ Dwn C        O ]
    
    [ C       O ]--|--[ C            O ]-----[ QCF C        X ]
                   |--[ DwnFwd C     O ]
    
    [ HCF A   X ]-----[ Fwd, Fwd C O ]
    
    ------------------------------------------------------------------
    
    EXTRA STUFF
    
    FIGHT ALFRED
    
    Alfred is the hidden character this time. To fight against him the conditions
    seem to be the same as those needed to fight Geese Howard in RBS.
    The player must :
    
    1- Finish off the first 10 fights with no Losses.
    2- Score over 750000 by the time the 10th fight is won.
    3- land 5 SDM's or 7 DM's.
    
    If the conditions above are fulfilled, the player will get presented
    with a screen with the words "BONUS FIGHT" and then watch a scene where
    Alfred crashes his plane instead of where you would normally get your ending.
    You will then fight Alfred in a desert type stage with a crashed plane in the
    background.
    
    
    MEGA GEESE COMBO
    translated By Edwin Riggs
    
     Jump+C-B-C(2-hit)-Dn+BC-Dn+A-Dn+C-DEADLY RAVE (Rush-7)
        -B-C(1-hit)-Dn+BC-A-B-Dn+A-Pursuit
    
    
    Special Thanks
    --------------
    
    Henry A. Moriarty (Howlin' Mad -H-)
    Joe Higashi
    Bob Ritchings (BOD)
    David Groover
    Andrew S. Park (Ex. Andy)
    Edwin Riggs
  • Date: Wed, 21 May 1997 07:59:56 -0400 Subject: Real Bout Special FAQ rel.2 /| / `. / . | / ., | /... `. \\ ______ |\ /..... | ___--- \ \_|@@@@@@\| \ /\ /...... | ___--- .. / | @@@@@@@@@ \/\_| \/....@@... `___--- ...... -__ __/\ _/@@@@@@ @@@ .....@@@@@.. ......... \|@@ | _-___ @@@ @@@ ........@@.@@.@@@@@........ @@@ / _/ @@ @@@ ............@@.@@@@@@@@@@..... @@ /____ -__ @@ @@..............@@.@@..@@..@@@... @@@@@@@ /______ __/ @@@@@ @@@....@@@ @.@@.@@..@@.@@@.. @@ @@ @@@@@@ ___- __- @@@@@@ @@@@@.@@@@@@@.@@@@...@@@@@.. @@@ @@@@ @@ @@@@ -- -_ @@@@@@ @@ @@ @@..@@..@@@. ,.@@..@@ @@@@@@@@ @@ @@@ _\ _/ @@@ @@ @@ @@ @@.@@@..@@@.@.@@@.@@@ @@ @@ @@ @@ @@@@ @@ \ - | @@@ @@@@@@@@ @@@@@@..@.@@@..@@@@@@ @@ @@@ @@@@@@@@@@@@@@ __\ | @@@ @@ @@@@@ @@@ @@@......@@@@@@. @@@@ @@@ @@ @@@ \ - | @@@ ___ __...__. __.... __ _/- \ | @@@ _/-_|\ |__ |__|.|_ .|.. ||.|__| | \\/\/ -_\ | @@ / /_/\ ___| |....|__.|__ ||.|..| |__ _/\/\_\ | @ / \____.... ____________ . ______/ -\\ | / /... / \_ \ (R) | / /.. / \ |/ /./ // REAL BOUT FATAL FURY S P E C I A L FAQ version: 1.5 rel. 2 Created: 26th April 1997 Last Updated: 13th May 1997 Copyright (c) 1997, Mark O'Neill (* FLEA *) <This email address is being protected from spambots. You need JavaScript enabled to view it.>
    
    
                This Document may be freely copied, distributed or used
               in any way provided proper credit is given to it's author.
    
    
    
    ------=| CONTENTS |=----------------------------------------------------------
    
     1) Introduction
         Story
         General
    
     2) Game Details
         Rules
         Stage Features
         Ranking
         Misc
         Home/Arcade Version Differences
            Codes
         Shadow Versions of Characters
         Endings
    
     3) Basic Movement/Controls
         Fighting Plane
         Fighting Plane Attacks
         Guard Cancel (Break Shot)
         Notes on Blocking
         Recovery Attacks
         Pursue Attacks
         Combination Attacks
         Ultra Deadly Attacks
         Hidden Power Attacks
    
     4) Power Guage Details
    
     5) Stage Descriptions
    
     6) Combo System Details
    
     7) Individual Character Details
          Terry Bogard
          Andy Bogard
          Kim Kap Whan
          Duck King
          Joe Higashi
          Mai Shiranui
          Sokaku Mochizuki
          Bob Wilson
          Hon Fu
          Blue Mary
          Franco Bash
          Ryuji Yamazaki
          Jin ChonShu
          Jin ChonRei
          Billy Kane
          Cheng Sinzan
          Tung Fu Rue
          Laurence Blood
          Wolfgang Krauser
    
          Extra/Shadow characters:- Geese Howard
                                    EX: Andy
                                    EX: Mary
                                    EX: Billy
                                    EX: Tung
    
     8) Credits/Thanks
    
     9) Version History
    
    10) Post sites for this FAQ
    
    
    
    ------=| INTRODUCTION |=------------------------------------------------------
    
    
    -=| STORY |=-
    
    (...Translation from Japanese...)
    
    The countless battles of destiny have been done.  They have engaged in a battle
    with themselves to develop their strength.  The battle often developed into a
    magnificant one by an irony of fate.  It developed into one which wasn't
    expected...
    
    Now, fighters who have battled, been hurt and trained themselves to the peak
    think:- "What on earth are they longing for?  What is strength?"
    
    Each fighter who has already been a legend, want to put an end to this battle.
    Every battle, however, isn't a perfect one.  They can't be satisfied.
    
    The battle is.....
                        like flying to the sky.....
    
    And now, the fighters set free their elegant and excellent arts.  On the stage
    called Real Bout Fatal Fury Special...
    
    
    -=| GENERAL |=-
    
    Welcome again all NeoGeo/Beat'em up fans!  The SIXTH in the excellent SNK Fatal
    Fury series is the best yet.  Some things have gone from the game, including
    character moves that were over-powering, the ring-out system has gone, and the 3
    battle planes have been reduced to 2.  Additions  include 4 new characters and
    the ability to play as 'shadow/evil' versions of certain characters, although
    Geese is no longer selectable.
    
    This FAQ is based upon the PAL CD version of the game (which I own).  There may
    be slight differences between this and the arcade version, explained in the Home
    Version section.  The FAQ structure is also closely based on my previous FAQ for
    Real Bout Fatal Fury.
    
    
    
    ------=| GAME DETAILS |=------------------------------------------------------
    
    
    -=| RULES |=-
    
    As is unique to the Fatal Fury series, the action is now fought on 2 planes of
    existence (foreground and background, like the previous Fatal Fury 2/Special
    games).  The foreground plane is the normal/starting plane to fight in.
    
    Rounds consist of 'best of 3' rules (as standard).  An extra round (with less
    time) will be fought if no winner is found after 3 rounds.
    
    The energy bar for each character is as before where two energy bars are 'overlaid'
    on each other.  The top bar is the Yellow bar, which when depleted gives way to a
    Red bar, which will flash when it reaches around 90-95 percent.
    
    It is worth noting here that while two energy bars may seem excessive, a single
    Power Special Move can drain the entire Yellow energy bar and a small chunk of
    the Reb bar!
    
    After initially selecting your own player in a one player game, you then pick the
    first opponent to fight against.  Laurence Blood and Wolfgang Krauser are now the
    sub boss and boss characters.  An un-selectable Geese Howard can be fought if you
    rank good enough after defeating Krauser.  You only have one chance to defeat him.
    Billy now appears as a 'mid-boss', the fourth opponent you will meet.
    
    
    -=| STAGE FEATURES |=-
    
    There are 10 different stage areas in the game, which all have breakable objects
    at either end (except Geese's stage).  Instead of a Ring Out now, when an end is
    broken and the opponent is knocked down from the attack, they are dizzied for a
    short while.  Objects can be seen to weaken just before they are about to break.
    
    Many stages and characters music/voices return from the Fatal Fury 2/Special
    games in some revamped form.  Refer to Stage Description section for further
    stage details.
    
    The ability to knock an opponent 'out of the screen' at the end of a match has
    also gone (sob!).
    
    The stage obstacles have durability values of 11 (at which point they will
    break).  When hit by attacks the durability will decrease at the rate of the
    following:-
    
     If attacks are guarded by the opponent:
    
           Deadly Attacks        1
           Ultra Deadly Attacks  2  (S.Power)
           Hidden Power Attacks  2  (P.Power)
    
     If attack(s) hit the opponent:
    
           Deadly Attacks        2
           Ultra Deadly Attacks  5  (S.Power)
           Hidden Power Attacks  5  (P.Power)
    
    When the damage is more than 10, it'll be broken, and the opponent will be
    dizzied for a short while.  They can hammer the buttons/move joystick left-right
    repeatedly to speed up the recovery process before they get decked!
    
    
    -=| RANKING |=-
    
    As in the previous Real Bout, rounds are graded for the player depending upon
    their performance (in terms of combo's, speed, skill etc).  Each round is graded
    as follows:-
    
        SCORE
    TIME     | - 9000 | - 8000 | - 7000 | - 6000 | - 5000 | - 4000 | - 3000 | 3000 -
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 15s |   SSS  |   SSS  |   SS   |   SS   |    S   |    S   |    S   |  AAA
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 20s |   SSS  |   SS   |   SS   |   S    |    S   |    S   |   AAA  |   AA
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 25s |   SS   |   SS   |   S    |   S    |    S   |   AAA  |   AA   |  AAA
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 30s |   SS   |    S   |   S    |   S    |   AAA  |   AA   |   AA   |   A
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 35s |    S   |    S   |   S    |   AAA  |   AA   |   AA   |    A   |   B
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 40s |    S   |   AAA  |   AAA  |   AA   |   AA   |    A   |    B   |   C
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 45s |   AAA  |   AA   |   AA   |   A    |    A   |    B   |    C   |   C
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 50s |   AA   |    A   |   A    |   B    |    B   |    C   |    C   |   C
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 55s |    A   |    B   |   B    |   C    |    C   |    C   |    C   |   C
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       56s - |    B   |    C   |   C    |   C    |    C   |    C   |    C   |   C
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       Extra |        |        |        |        |        |        |        |
         or  |    C   |    C   |   C    |   C    |    C   |    C   |    C   |   C
      Time up|        |        |        |        |        |        |        |
    
    These grades receive marks as follows:
    
       Fighting Level | SSS | SS |  S | AAA | AA |  A |  B |  C
       ---------------+-----+----+----+-----+----+----+----+----
       Fighting Point |  53 | 45 | 33 | 25  | 17 | 12 |  9 |  5
    
    At the end of the game, these marks are summed up and you will be awarded a
    Fighter Grade as follows:
    
        HOLY | GENIUS  | MASTER  |   ACE   |  HOPE   | AVERAGE | TRAINEE | BEGINNER
      FIGHTER| FIGHTER | FIGHTER | FIGHTER | FIGHTER | FIGHTER | FIGHTER | FIGHTER
      -------+---------+---------+---------+---------+---------+---------+---------
       -850  | 849-650 | 649-442 | 441-351 | 350-221 | 220-156 | 155-117 |   117-
    
    
    -=| MISC |=-
    
    'Fake' moves (the start animation of a Special Move) are still here (some of
    them), and are shown in each character's move section with their normal moves.
    
    One of 2 colours can be selected for each character, using either A or D buttons
    when selecting a character.  The A button is the normal colour, the D button is
    the alternative colour.
    
    Certain characters will interact a little with others at the start of a battle
    (e.g: Terry meeting Geese).
    
    
    -=| HOME/ARCADE VERSION DIFFERENCES |=-
    
    To initially have the ability to select Geese and the Shadow/EX characters on
    the home version, the following code is needed to be entered (once only after
    loading the game).
    
    Code:- Upon beating Geese on the home version, a code is given;
    
            O O O
        -O /  |  \ O- / | \ -O \  then  A, B, C   to be performed on Ranking Screen
                     O  O  O    O                 (the High Score table)
                                 (hold)
    
    The code must be done fairly quickly, and the last direction should be held
    whilst the buttons are tapped in sequence (A, then B, then C).
    
    If done correctly, you will hear Geese say: "Come on...".
    
    
    -=| SHADOW VERSIONS OF CHARACTERS |=-
    
    To select the shadow/EX version of a character, on the character select screen
    move to the character to choose to play as (see list on contents page).  Then do
    the following:-
    
         Hold the start button (all the while - don't let go of it)
    
         Tap buttons in sequence; B, B, C, C
    
         Now hold down the B button for a second or so
    
         Whilst still holding B (and Start), press and hold C button
    
         Whilst holding these three buttons, press A or D to select your character
         in Shadow form.  Can now let go of all the buttons.  (A or D is used to
         select the costume colour).
    
    
    -=| ENDINGS |=-
    
    Ending (finishing/completing) the game consists of the following events that
    occur;
    
       - congratulations screen (followed by the 'nightmare' situation if you get
         to fight Geese)
    
       - post fight character portrait and interactions with another character
         who is connected to their fight/story in some way
    
       - credits, together with comedy fights between different characters.  The
         actual sequences differ depending how many times the game is finished, that
         means there is a different set of skits every time the game is beaten.
         There are about 4 or 5 different sets, which repeat after they have all
         been shown once.
    
       - home version; above code given if Geese is beaten
    
       - the SNK Sound Art of 'Blue Mary's Blues' - worth seeing for sure!
    
       - your name entry / final ranking details
    
    
    
    ------=| BASIC MOVEMENT/CONTROLS |=-------------------------------------------
    
        /=================<  B A S I C   C O N T R O L S  >==================\
        |                                                                    |
        |            (low/high jump)                                         |
        |                              A - Punch     B - Kick                |
        |              UB   U   UF                                           |
        |                O  O  O       C - Powerful attack                   |
        |                 \ | /                                              |
        | (mid/ guard) B O-   -O F     D - Move to other fighting plane      |
        |  high           / | \          - Turn in the air                   |
        |                O  O  O                                             |
        |              DB   D   DF                                           |
        |  (low guard)            (crawl)                                    |
        |                (crouch)                                            |
        |                                                                    |
        |--------------------------------------------------------------------|
        |                                                                    |
        |  Turn in air :  Tap the D button whilst in the air to turn your    |
        |                 character around to face the other way.  Can also  |
        |                 press an attack button after the D button released |
        |                                                                    |
        |       Taunts :  Press C when at distance from opponent             |
        |                 (can be cancelled at any time)                     |
        |                                                                    |
        | Holds/Throws :  O- or -O + C button  (or variations of)            |
        |                 Some characters can also Air Throw                 |
        |                                                                    |
        |Roll recovery :  O- / | + D  (when Power Gauge at H.POWER or above) |
        |                   O  O                                             |
        |                                                                    |
        |     Low Jump :  Tap Jump direction                                 |
        |                                                                    |
        |    High Jump :  Hold Jump direction                                |
        |                                                                    |
        |        Crawl :  Crawl forward (offensive crouch,  Hold \  )        |
        |                                                         O          |
        |  Air Defense :  O-  in the air whilst being attacked               |
        |                     (works against normal moves & projectiles)     |
        |                                                                    |
        |    Jump Back :  O- O-  (also dodge projectiles)                    |
        |                                                                    |
        | Forward Dash :  -O -O  (can also dash-jump for longer/higher jump) |
        |                                                                    |
        \====================================================================/
    
    
    -=| FIGHTING PLANE |=-
    
    This is based on the Fatal Fury 2/Special fighting plane system.
    
    Battles are usually fought in the foreground plane.  Characters can move between
    planes by pressing the D button (useful for dodging special attacks/projectiles).
    Certain character moves will also knock the opponent to the other plane (it is
    possible to do this during a combo!).
    
    When a character is in the opposite background or foreground plane, both
    characters can still move forwards/backwards, dash, block or perform special
    moves.
    
    
    -=| FIGHTING PLANE ATTACKS |=-
    
    If you are in another plane to your opponent you can do the any of following:
    
          - press C to hit them high & bring them back to your plane.
    
          - press | + C to hit them low & bring them back to your plane.
                  O
    
          - press A to move yourself to the opponent's plane and punch them.
    
          - press B to move yourself to the opponent's plane and kick them.
    
    It is possible to use normal moves, combo's or Special moves to thrust an
    opponent into the background or foreground, and it is also possible to air
    juggle the opponent during this with some characters (if you have ever played
    against Franco Bash, you'll know about it!)
    
    
    -=| GUARD CANCEL (BREAK SHOT) |=-
    
    Now known as the Break Shot move, during an attack, characters can use powerful
    'Guard Cancel' techniques to break the enemy guard whilst they are being attacked.
    
    The Guard Cancel/Break Shot move can ONLY be done when the Power Guage is POWed up
    to the H.POWER level or higher.  All characters have at least 1 of their special
    moves which can be used as a Guard Cancel move.
    
    To perform a Break Shot (BS), whilst blocking an attack, perform the specific
    Special Move (shown in each characters section), which should result in a Break
    Shot bonus and a trail of shadows being left whilst the move is performed.  The
    move has to be performed immediately after blocking an attack.  The Power Guage
    will go down a little when the move is performed.
    
    
    -=| NOTES ON BLOCKING |=-
    
    Once you have started blocking an opponents attack (combo or special moves), you
    do not have to keep holding the joystick in the block position.  The game has what
    I call 'Semi-Automatic' blocking, where your character will successfully block the
    remainder of the attacks (at the same level - mid or low) if you blocked the first
    hit.  This of course makes Guard Cancel attacks a little easier to perform!
    
    
    -=| RECOVERY ATTACKS |=-
    
    Some characters can perform a special kind of attack whilst they are getting up
    off the ground (after being combo'd or knocked down from a special move).  When
    executing the move, before standing, your character will perform their attack
    on an unsuspecting hovering opponent!
    
    Details for the moves for each character are given in their own section.
    All characters can also escape to the other fighting plane by performing the Roll
    Recovery move (b,db,d + D ) when they are about to hit the ground from an opponents
    combo or special move.  This requires the Power Gauge to be in the H.Power level or
    above, like the Break Shot system.
    
    
    -=| PURSUE ATTACKS |=-
    
    Some characters can perform follow-up attacks on an opponent who has been
    knocked down by a combo, throw or Special Move (combo's make the opponent stay
    down slightly longer than for a throw).
    
    Details for the moves for each character are given in their moves section.
    
    
    -=| COMBINATION ATTACKS |=-
    
    Just like in the previous Real Bout, pressing a series of buttons (sometimes with
    joystick direction) will perform cool looking chain-like combos.  The system has
    been upgraded to allow certain combos to be performed which can combo an opponent
    between fighting planes (knock them to and from the other plane during a combo).
    Air juggles are also easier to perform now.
    
    See each characters section for details, and the Combo Section below.
    
    
    -=| ULTRA DEADLY ATTACK (S.POWER) |=-
    
    Known as the S.POWER move.  Only possible when your character's energy bar is
    flashing OR the Power gauge is full or above H.POWER.  (Can also be done if both
    are flashing instead of the P.POWER move).
    
    
    -=| HIDDEN POWER ATTACK (P.POWER) |=-
    
    Known as the P.POWER move.  Only possible when your character's energy bar is
    flashing AND the Power gauge is at S.POWER
    
    
    
    ------=| POWER GAUGE |=-------------------------------------------------------
    
    Each  character has at the bottom of the screen a bar which fills up when your
    character attacks the opponent (special moves), or your character blocks an
    opponents moves.
    
    >From empty, when it reaches half full it will display H.POWER, allowing Break
    Shot and Roll Recovery moves to be performed.
    
    When the bar becomes full, it flashes and displays above the gauge:-
    
                 S.POWER   (or P.POWER if the energy bar is flashing red)
    
    
    S.POWER or P.POWER power guages will completely drain away when you have used a
    special S.POWER or P.POWER move (successfully hitting the opponent or not).
    
    H.POWER gauges will go down by about a half when a Break Shot or Roll Recovery
    move is performed.  Partly charged power gauges are carried over to the next
    round.
    
    If the S.POWER (P.POWER) move is not used, the gauge will begin to drain slowly.
    During this time the move will still be available until the bar is empty (only
    if bar is still flashing).
    
    NOTE: The Power Gauge will not be drained if an S.POWER move is used when a
          P.POWER move is available.
    
    
    
    ------=| STAGE DESCRIPTIONS |=------------------------------------------------
    
    1)   JAPAN
        Pink cherry blossom trees continually drop their leaves on this stage which
        is set at evening under a bridge bed over a river at low tide.
    
        To the right is a stone wall which will give way to a secret room full of
        lost treasure!  To the left is a large tree which will simply break apart.
    
    
    2)   KOREA
        Set in the wintery daylight of a Korean Martial Arts dojo, snow is slowly
        drifting down.  Pupils can be seen in the background cheering and practising
        their skills.  Second round changes to sun-set, and the snow is gone.
    
        To the left and right are large wooden practise logs which will break apart.
    
    
    3)   BRAZIL
        Reminiscent of Joe's Fatal Fury 2 stage, set in the jungle.  There is a large
        waterfall in the background, and a leapard watches the fight from a tree.
    
        To the right is a stone statue which will break apart splashing water
        everywhere.  An old wooden hut lies on the left
    
    4)   CHINA
        Set by the edge of a picturesque lake, mountains can be seen in the distant
        haze.
    
        To the right is a smouldering, fire-y cave.  To the left is a panda bear
        happily chewing bamboo, until he's interupted that is!
    
    5)   HONG KONG
        Somehow reminds me of Lee's stage from AOF2 with the busy street and red
        tram all watching the fight.
    
        To the right sits a stall, selling meat and pigs heads!  A large wooden
        post-board stands on the left infront of a vegetable stall.  Anyone tell
        me what the writing says?
    
    6)   USA
        A nice day out at the beach!  Seaguls fly around endlessly.
    
        To the right, a palm tree will drop it's nut onto the opponents head.  To
        the left a boat on the beach is being painted...
    
    7)   SOUTHTOWN
        Billy Kane's stage - literally!  He has his band's music equipment set-up
        ready for a show.
    
        To the left and right are large video screens, which will give a 'shocking'
        good show when broken!
    
    8)   GERMANY
        Laurence Blood's stage, set on the balcony of a castle, in err - Germany.
        I guess it really should be in Spain as he's a Matador!
    
        To the right is a large sign of a bull, but to the left is the holding area
        of a bull itself!  Beware - it might just charge at you...
    
    9)   KRAUSER's STAGE
        This is Germany's stage, but a little more sinister, set at night.  Lightning
        is flickering in the distant background.
    
        To the right now is a large fire-wielding statue, to the left are the main
        doors to the castle.
    
    10)  GEESE's STAGE
        I believe this is his old stage from Fatal Fury 2/Special, it is very dark
        and menacing with lots of statues/figure around the place.
    
    
    
    ------=| COMBO'S |=-----------------------------------------------------------
    
    Special Moves and Power Specials can be used within combo's or to end them with
    devasting effects!
    
    The linking moves/button presses to create a combo are shown as a map of all
    possible combinations of button presses (with joystick direction if applicable).
    Each sucessive move choice is shown branched off from the last previous button
    press (reading from left to right).
    
    I have deliberately not included combo's comprising of jump-in attacks or
    Special Moves.
    
    If a button in the combo map has * after it, that indicates that at the end of
    the combo (or if that button is in a sequence) the button following press can be
    interupted with another move, e.g: a Special attack.  For example, one of Andy's
    combos is:-
    
             df+A --> C --> C --> C* --> fwd+C
    
    A cool combo would be:-
    
             df+A --> C --> C --> C -->  -O | \ + C  Dragon Blast interupts the
                                            O  O     final button press.
    
    
    
    ------=| INDIVIDUAL CHARACTER DETAILS |=--------------------------------------
    
    Key/move notes;
    
     (close) - the move must be executed when next/close to an opponent
               (i.e: within throwing range).
    
         [p] - this move knocks the opponent into the other fighting plane.
    
     [a/air] - a normal move which can be used as an air defense (anti-air)
    
    [o/head] - move must be blocked standing (hits crouching opponents)
    
       [L/R] - can move left or right after this move (in the air)
    
        (bs) - this move can be used for a Guard Cancel / Break Shot move, which
               needs the Power Guage to be charged to at least H.POWER level.
    
      {..AB} - direction + AB  moves shown in {} are Fake Moves.
    
      {|+BC}   down + BC is the fake for the S.POWER/P.POWER move
       O
    
    All moves shown are for characters facing to the right.
    
    For the combo sections; dn refers to any joystick direction of  / or | or \
                                                                   O     O     O
                            d refers to | only
                                        O
    
                            db or df refers to  / or \  respectively
                                               O      O
    
    
    
                                +================+
                                |  TERRY BOGARD  |
    /===< HOLDS/THROWS >========+================+=============================\
    |                                                                          |
    | Buster Throw:      O- or -O + C                                          |
    |                                                                          |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | UpperCut:          \  + A         |  Recovery : none     Pursue : none   |
    |  [a/air]            O             |                                      |
    |                                   | Terry has gained a new move, the     |
    | Spinning Kick:     -O + B  [p]    | shoulder Power Charge.               |
    |                                   |                                      |
    | Charging Kick:     dash, -O + C   |                                      |
    |                                   |                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                         {-O+AB}|                         |
    | Burn Knuckle:         |  / O- + A/C            |                         |
    |                       O O                      |                         |
    |------------------------------------------------+-------------------------|
    | Power Wave:           | \ -O + A               |                         |
    |                       O  O                     |                         |
    |------------------------------------------------+-------------------------|
    | Round Wave:           | \ -O + C               | Hits in both planes     |
    |                       O  O                     |                         |
    |------------------------------------------------+-------------------------|
    | Power Dunk:           -O | \  + B          (bs)|                         |
    |                          O  O                  |                         |
    |------------------------------------------------+-------------------------|
    |                                                |                         |
    | Power Charge:         O- -O -O + A             |                         |
    |                                                |                         |
    |------------------------------------------------+-------------------------|
    | Crack Shoot:          |  / O- + B              |                         |
    |                       O O                      |                         |
    |------------------------------------------------+-------------------------|
    | Rising Tackle:        Hold | then O + A        |                         |
    |                            O      |            |                         |
    |------------------------------------------------+-------------------------|
    | Passing Sway:         | \ -O + D               | Terry himself will move |
    |                       O  O                     | to the other plane      |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Power Geyzer:         |  / O-  / -O + BC  O    |                         |
    |                       O O     O                |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                                |                         |
    | Triple Geyzer:        |  / O-  / -O + C        |                         |
    |                       O O     O                |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |      A  -+-->  B  -+-->  C                                               |
    |     d+A  |         |                                                     |
    |          |         ---> fwd+C [p] ----> bk+C* [p]                        |
    |      B   |                                                               |
    |     d+B -+-->  B  ---->  d+C                                             |
    |               dn+B      df+C                                             |
    |                                                                          |
    |    df+A ---->  C  ---->  C  ---->  C* ---> fwd+C                         |
    |                                                                          |
    \==========================================================================/
    
    
    
                                 +===============+
                                 |  ANDY BOGARD  |
    /===< HOLDS/THROWS >=========+===============+=============================\
    |                                                                          |
    | Shoulder Throw:       O- or -O + C                                       |
    |                                                                          |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | Upper Palm:           \  + A      |  Recovery : none     Pursue : none   |
    |  [a/air]               O          |                                      |
    |                                   | Where's all his moves gone?  He has  |
    | Rolling Kick:         -O + B      | lost SIX of his RBFF moves, but he   |
    |                                   | gains a new one - the Grab Explosion |
    |                                   |                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                         {-O+AB}|                         |
    | Shadow Slash:          / -O + A/C              |                         |
    |  (ZanEi Ken)          O                        |                         |
    |                                                |                         |
    |  Gale Back Punch:     do same motion again     |                         |
    |   (Shippuu Uraken)    [C button only]          |                         |
    |------------------------------------------------+-------------------------|
    | Dragon Blast:         -O | \  + C              |                         |
    |  (Sho Ryu Dan)           O  O                  |                         |
    |------------------------------------------------+-------------------------|
    | Grab Explosion:       -O \  |  / O- + C        |                         |
    |                           O O O                |                         |
    |------------------------------------------------+-------------------------|
    | Sky Breaking Blast:    / | \ -O + B        (bs)|                         |
    |  (KuHa Dan)           O  O  O                  |                         |
    |------------------------------------------------+-------------------------|
    | Flying Fist:          |  / O- + A        {|+AB}|                         |
    |  (Hisyo Ken)          O O                 O    |                         |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Ultra Break Blast:    Hold | , \ -O + BC  O    |                         |
    |  (Cho Reppa Dan)           O    O              |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                                |                         |
    | Shadow Slash Break:    / | \ -O + C            |                         |
    |  (ZanEi Reppa)        O  O  O                  |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |      A  -+-->  B  -+-->  C                                               |
    |     d+A  |         |                                                     |
    |          |         ---> fwd+C [p] ----> bk+C* [p]                        |
    |      B   |                                                               |
    |     d+B -+-->  B  ---->  d+C                                             |
    |               dn+B      df+C                                             |
    |                                                                          |
    |    df+A ---->  C  ---->  C  ---->  C* ---> fwd+C                         |
    |                                                                          |
    \==========================================================================/
    
    
    
                                +================+
                                |  KIM KAP WHAN  |
    /===< HOLDS/THROWS >========+================+=============================\
    |                                                                          |
    | Shoulder Throw:       O- or -O + C                                       |
    |                                                                          |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | Axe Kick:             -O + B      |  Recovery : none     Pursue : none   |
    |  [o/head]                         |                                      |
    |                                   | Kim's foot stomp motion has changed  |
    |                                   | and he gets to follow-up his Flying  |
    |                                   | Kick with a sliding kick now.        |
    |                                   |                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                                |                         |
    | Flying Swallow Slash:   Hold | then O + B      |                         |
    |  (Hi En Zan)                 O      |          |                         |
    |                                                |                         |
    |       at top of move:   | + B                  |                         |
    |                         O                      |                         |
    |------------------------------------------------+-------------------------|
    | Half Moon Slash       |  / O- + B/C     {-O+AB}|                         |
    |  (HanGetsu Zan)       O O                      |                         |
    |------------------------------------------------+-------------------------|
    | Energy Kick:          |  / O- + A              | stops most projectiles  |
    |                       O O                      |                         |
    |------------------------------------------------+-------------------------|
    | Flying Kick:          in air, | + B            |                         |
    |  (Hisyo Kyaku)                O                |                         |
    |                                                |                         |
    |  Slide Kick:          \  + B after above       |                         |
    |                        O                       |                         |
    |------------------------------------------------+-------------------------|
    | Air Dust:             -O | \  + A          (bs)|                         |
    |  (Ku Sajin)              O  O                  |                         |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                                |                         |
    | Chinese Phoenix:      in air, O- / | \ -O + BC |                         |
    | Air Dance Kick                  O  O  O        |                         |
    |  (Hoh-Oh TenBu Kyaku)                          |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Chinese Phoenix Kick: |  / O- / -O + C    O    |                         |
    |  (Hoh-Oh Kyaku)       O O    O                 |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |      A  -+-->  B  -+-->  C                                               |
    |     d+A  |         |                                                     |
    |          |         ---> fwd+C [p] ----> bk+C* [p]                        |
    |      B   |                                                               |
    |     d+B -+-->  B  ---->  d+C                                             |
    |               dn+B      df+C                                             |
    |                                                                          |
    |      C  ---->  C*  ---> fwd+C ---> -O | \  + A                           |
    |                                       O  O                               |
    \==========================================================================/
    
    
    
                                  +=============+
                                  |  DUCK KING  |
    /===< HOLDS/THROWS >==========+=============+==============================\
    |                                                                          |
    | Slam Dunk:         O- or -O + C             Air Throw:   | + C           |
    |                                                          O               |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | Double hit:        O- + A         |  Recovery : none     Pursue : | + C  |
    |  [o/head]                         |                               O      |
    |                                   |                                      |
    | Slide Kick:        \  + B         | Our 'Ducky' hasn't changed much, but |
    |                     O             | he gains a new Cross Head Spin move. |
    |                                   |                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                                |                         |
    | Head Spin Attack:     | \ -O + A/C             | Can be interupted       |
    |                       O  O                     |                         |
    |------------------------------------------------+-------------------------|
    | Dancing Dive:         |  / O- + B          (bs)|                         |
    |                       O O                      |                         |
    |------------------------------------------------+-------------------------|
    | Cross Head Spin:      |  / O- + D              | Duck himself will move  |
    |                       O O                      | to the other plane      |
    |------------------------------------------------+-------------------------|
    | Neo Break Storm:      -O | \  + B              |                         |
    |                          O  O                  |                         |
    |------------------------------------------------+-------------------------|
    | Flying Spin Attack:   in air, |  / O- + A      |                         |
    |                               O O              |                         |
    |------------------------------------------------+-------------------------|
    | Duck Fake Air:        in air, | |              | Not an attack           |
    |                               O O  [L/R]       |                         |
    |------------------------------------------------+-------------------------|
    | Duck Fake Ground:     dash, \ + C              | Not an attack           |
    |                              O                 |                         |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                    O           |                         |
    | Break Spiral:         O- / | \ -O / | + BC     |                         |
    |                         O  O  O     O   (close)|                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Duck Dance:           | | + ABC           O    | Not an attack           |
    |                       O O                      |                         |
    |                                                | - enhances other moves  |
    |  when flashing, you can do either of:-         |   by 1-1/2 times        |
    |                                                |                         |
    |                                    O           | - lasts about 10 seconds|
    |  1) Break Spiral:     O- / | \ -O / | + BC     |                         |
    |     (enhanced)          O  O  O     O   (close)| - will also build up    |
    |                                                |   Power Gauge initially |
    |  2) Break Hurricane:  | \ -O  (x2) + BC  (?)   |                         |
    |                       O  O                     | - performing a move will|
    |                                                |   drain the Power Gauge |
    |  3) Dancing Calibre:  |  / O- (x2) + BC (?)    |                         |
    |                       O O                      |                         |
    |                                                |                         |
    |  4) Rolling Banisher: Hold O- , -O O- -O + BC  |                         |
    |                                                |                         |
    |  5) Diving Banisher:  in air, -O \  | + BC     |                         |
    |                                   O O          |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |     A   ---->  B  -+-->  C                                               |
    |    d+A             |    fwd+C [p]                                        |
    |                    |                                                     |
    |     B   ----> d+B -+-->  d+C                                             |
    |    d+B                  df+C                                             |
    |                                            O                             |
    |     d+C ----> d+C ---->  d+C ----> | \ -O / + B                          |
    |                                    O  O                                  |
    |                                                                          |
    \==========================================================================/
    
    
    
                                 +===============+
                                 |  JOE HIGASHI  |
    /===< HOLDS/THROWS >=========+===============+=============================\
    |                                                                          |
    | Knee-kick combo:   O- or -O + C                Knee Bash:   \  + C       |
    |                                                              O           |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | High Elbow:        \  + A         |  Recovery : none     Pursue : | + C  |
    |  [a/air]            O             |                       (taunt) O      |
    |                                   |                                      |
    | Slide Kick:        \  + B         | Joe's Pressure Knee has changed to a |
    |                     O             | tiger-knee combo type move, and his  |
    |                                   | motion for the Hurricanes has been   |
    | Uppercut: O- + A  R/House: O- + B | reversed.                            |
    |                                [p]|                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                                |                         |
    | Slash Kick:            / -O + B/C              |                         |
    |                       O                        |                         |
    |------------------------------------------------+-------------------------|
    | Golden Heel:          |  / O- + B              |                         |
    |  (Ougon no Kakato)    O O                      |                         |
    |------------------------------------------------+-------------------------|
    | Tiger Kick:           -O | \  + B       {O-+AB}|                         |
    |                          O  O              (bs)|                         |
    |------------------------------------------------+-------------------------|
    | Pressure Knee:        -O | \  + C              |                         |
    |                          O  O                  |                         |
    |------------------------------------------------+-------------------------|
    | Exploding Blast:                               |                         |
    |  (BakuRetsu Ken)      Tap A repeatedly         |                         |
    |                                                |                         |
    |  Exploding Hook:      | \ -O + A (after above) |                         |
    |   (BajuRetsu Hook)    O  O                     |                         |
    |------------------------------------------------+-------------------------|
    | Exploding Hurricane:  -O \  |  / O- + A/C      |                         |
    |  (BakuRetsu Hurricane)    O O O          {|+AB}|                         |
    |                                           O    |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Screw Upper:          -O O- / | \  + BC   O    |                         |
    |                            O  O  O             |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Slide Screw:          -O O- / | \  + C    O    |                         |
    |                            O  O  O             |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |      A  -+-->  B  -+-->  C                                               |
    |     d+A  |         |                                                     |
    |          |         ---> fwd+C [p] ----> bk+C* [p]                        |
    |      B   |                                                               |
    |     d+B -+-->  B  ---->  d+C                                             |
    |               dn+B      df+C                                             |
    |                                                                          |
    |     B   ---->  C  ---->  C  ----> | \ -O + C             A  ---->  C     |
    |                                   O  O                                   |
    |                                                                          |
    |   bk+A  ---->  C  ---->  C  ---->  C*  ---> fwd+C                        |
    |                                                                          |
    \==========================================================================/
    
    
    
                                +================+
                                |  MAI SHIRANUI  |
    /===< HOLDS/THROWS >========+================+=============================\
    |                                                                          |
    | Leg Flip:        O- or -O + C                  Air Throw:   | + C        |
    |                                                             O            |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | Cape Flick:      O- + A  [p]      |  Recovery :  Tap C   Pursue : none   |
    |                                   | (double kick)                        |
    |                                   |                                      |
    |                                   | Mai can also jump off the wall.  A   |
    |                                   | couple of her moves have been altered|
    |                                   | but she's still our favourite ninja! |
    |                                   | She also lost the Phantom Shiranui.  |
    |                                   |                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                          {|+AB}|                         |
    | Flower Butterfly Fan:      | \ -O + A     O    |                         |
    |  (KaCho Sen)               O  O                |                         |
    |------------------------------------------------+-------------------------|
    | Violent Flower Butterfly:  |  / O- + C (x5)    | Now a combo type move,  |
    | Fan                        O O                 | ending in a multiple    |
    |  (Midare KaCho Sen)                            | fan-dart throw          |
    |------------------------------------------------+-------------------------|
    | Dragon Flame Dance:        |  / O- + A     (bs)|                         |
    |  (Ryu En Bu)               O O                 |                         |
    |------------------------------------------------+-------------------------|
    | Heat Haze Dance:           Hold | , O + C      |                         |
    |  (Kagero no Mai)                O   |          |                         |
    |------------------------------------------------+-------------------------|
    | Deadly Ninja Bees:         O- / | \ -O + C     |                         |
    |  (Hissatsu Shinobi Bachi)    O  O  O           |                         |
    |------------------------------------------------+-------------------------|
    | Squirel Dance:        in air, | + AB           |                         |
    |  (Musasabi no Mai)            O                |                         |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                                |                         |
    | Super Deadly Ninja Bees:      -O  / -O + BC    |                         |
    |  (Cho Hissatsu Shinobi Bachi)    O             |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                                |                         |
    | Leotard Ninja Bees:           -O  / -O + C     |                         |
    |  (Leotard Shinobi Bachi)         O             |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |      A  -+-->  A  -+-->  C                                               |
    |     d+A  |         |    d+C                                              |
    |          |         |                                                     |
    |      B  -+-->  B  -+--> fwd+C ---> bk+C*                                 |
    |     d+B       d+B                                                        |
    |                                                                          |
    |     C   ---> fwd+C --->  C  ---> d+C           d+A  --->  d+C            |
    |                                                                          |
    \==========================================================================/
    
    
    
                              +====================+
                              |  SOKAKU MOCHIZUKI  |
    /===< HOLDS/THROWS >======+====================+===========================\
    |                                                                          |
    | Reverse Slam:    -O + C                     Air Throw:   | + C           |
    |                                                          O               |
    | Shoulder Toss:   O- + C  (add O- / | + C for Face Bash)                  |
    |                                 O  O                                     |
    | Demon's Gate Camp:  rotate 360 + C                                       |
    |  (Kimon Jin)                                                             |
    |                                                                          |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | Staff Thrust:     \  + A          |  Recovery : none     Pursue : | + C  |
    |  [a/air]           O              |                               O      |
    |                                   | The turning-nastier-by-the-day Sokaku|
    |                                   | hasn't changed too much - he lost his|
    |                                   | teleport move and his thunder bolt, &|
    |                                   | reflection moves work differently.   |
    |                                   |                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                          {|+AB}|                         |
    | Makibishi Masher:         | \ -O + A      O    |                         |
    |  (Makibishi)              O  O                 |                         |
    |------------------------------------------------+-------------------------|
    | Wild Monkey Hunt:         |  / O- + A      (bs)|                         |
    |  (Nozaru Gari)            O O                  |                         |
    |------------------------------------------------+-------------------------|
    | Possession Blast:         -O O- -O + C         |                         |
    |  (Hyoi Dan)                                    |                         |
    |------------------------------------------------+-------------------------|
    | Secret Power Thunderbolt:  -O | \ + B          |                         |
    |  (Higi Kaminari Otoshi)       O  O             |                         |
    |------------------------------------------------+-------------------------|
    | Evil Staff Dance:     Tap A repeatedly, then;  |                         |
    |  (JaKon Bu)                                    |                         |
    |                                                |                         |
    |  Heaven Break:        / + C   [mid]:   -O + C  |                         |
    |   (Ten Ha)           O         (toppa)         |                         |
    |                                                |                         |
    |  Swipe Break [low]:  \  + C   Lower:     O + C |                         |
    |   (Fu Ha)             O        (Kou Ha) /      |                         |
    |                                                |                         |
    |  Fell Break:         D  [p]                    |                         |
    |   (Tou Ha)                                     |                         |
    |------------------------------------------------+-------------------------|
    | Evil God Staff:       -O \  |  / O- + B        | Also stops most other   |
    |  (Jashin Kon)             O O O                | projectiles             |
    |------------------------------------------------+-------------------------|
    | Flames Of Doom:       |  / O- + D              | Sokaku himself will move|
    |  (Hametsu no Honou)   O O                      | to the other plane      |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Thunder:               -O \  | \ -O + BC  O    | Hits in both planes     |
    |  (Ikazuchi)                O O  O              |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Thunder God Blast:     -O \  | \ -O + C   O    | Unblockable ?           |
    |  (Raijin no Ibuki)         O O  O              | Hits low ?              |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |     A   ---->  B  -+-->  C                                               |
    |    d+A             |    fwd+C [p]                                        |
    |                    |                                                     |
    |     B   ----> d+B -+-->  d+C                                             |
    |    d+B                  df+C                                             |
    |                                                                          |
    |     C   ---->  C  ---->  d+C  --->  d+C ---> d+C                         |
    |                                                                          |
    \==========================================================================/
    
    
    
                                 +==============+
                                 |  BOB WILSON  |
    /===< HOLDS/THROWS >=========+==============+==============================\
    |                                                                          |
    | Falcon:        O- or -O + C    (follow up with Hornet Attack)            |
    |                                                                          |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | Thrust Kick:   \  + A             |  Recovery Attack:  Tap C repeatedly  |
    |  [a/air]        O                 | (somersault kick)                    |
    |                                   |                                      |
    | Double Kick:   in air, | + B      | Pursue 1: O + C  Pursue 2: \ \ + C |
    |                        O          | (leg drop) |       (hornet    O O    |
    |                                   |                      attack)         |
    |           (must be a High jump)   |                                      |
    |                                   | Bobby-boy gets a new Sidewinder move,|
    |                                   | about time too!                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                                |                         |
    | Rolling Turtle:    |  / O- + B                 | Can move left or right  |
    |                    O O                         | during move             |
    |------------------------------------------------+-------------------------|
    | Sidewinder:        |  / O- + C                 |                         |
    |                    O O                         |                         |
    |------------------------------------------------+-------------------------|
    |                                                |                         |
    | Shoulder Charge:   -O -O + A                   |                         |
    |                                                |                         |
    |------------------------------------------------+-------------------------|
    | Bison Horn:        Hold | then O + C           |                         |
    |                         O      |               |                         |
    |------------------------------------------------+-------------------------|
    |                                                |                         |
    | Wild Wolf:         Hold O- then -O + B         |                         |
    |                                                |                         |
    |------------------------------------------------+-------------------------|
    | Monkey Dance:      -O | \  + B             (bs)|                         |
    |                       O  O                     |                         |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Dangerous Wolf:    -O O- / | \ -O + BC    O    |                         |
    |                         O  O  O                |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                                |                         |
    | Mad Spin Wolf:     |  / O- |  / O- + C         |                         |
    |                    O O     O O                 |                         |
    |                                                |                         |
    |  Wolf Fang:         Tap C before move finishes |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |     A   ---->  B  -+-->  C                                               |
    |    d+A             |                           df+A  ---> d+B ---> d+C   |
    |                    |                                                     |
    |     B   ----> d+B -+-->  d+C                                             |
    |    d+B                  df+C                                             |
    |                                                                          |
    |     C   ---->  C  -+-->  C  -+-->  C* -+--> fwd+C                        |
    |                    |         |         |                                 |
    |                    |        *|         +--> up+C                         |
    |                   *|         +-> up+C                                    |
    |                    +-> up+C                                              |
    |                                                                          |
    \==========================================================================/
    
    
    
                                   +==========+
                                   |  HON FU  |
    /===< HOLDS/THROWS >===========+==========+================================\
    |                                                                          |
    | Leg Flip:             O- or -O + C          Face Bash:   \  + C          |
    |                                                           O              |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | High NC hit:          \  + A      |  Recovery : none     Pursue : | + C  |
    |  [a/air]               O          |                               O      |
    |                                   |                                      |
    | Spinning Head Kick:   -O + B      | Ol' nun-chucks is back, virtually    |
    |                                   | unchanged.                           |
    |                                   |                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                                |                         |
    | Nine Dragon Foresight:  O- / | \ -O + C        | A counter move. Can also|
    |  (KuuRon no Yomi)         O  O  O      (close) | be used as an anti-air  |
    |                                                | move; produces an 8 hit |
    | Black Dragon:  (when used as anti-air move)    | air juggle!             |
    |  (KokuRyu)                                     |                         |
    |------------------------------------------------+-------------------------|
    | Lightning Speed Earth:  Hold  / then -O + B    |                         |
    |  (Denkousekka no Chi)        O                 |                         |
    |                                                |                         |
    |  Lighting Pachiki:      press B during above   |                         |
    |    (Denkou Pachiki)                            |                         |
    |------------------------------------------------+-------------------------|
    | Lightning Speed Heaven:   |  / O- + B          |                         |
    |  (Denkousekka no Ten)     O O                  |                         |
    |------------------------------------------------+-------------------------|
    | Victory Counter Attack:   |  / O- + C          |                         |
    |  (Hissho Kyakushu Kyaku)  O O                  |                         |
    |------------------------------------------------+-------------------------|
    | Mastery of Air Intense:   -O | \  + A/C    (bs)| Use A button for Break  |
    | Fire                         O  O              | Shot move               |
    |  (Seikuu Rekka Kon)                     {O-+AB}|                         |
    |------------------------------------------------+-------------------------|
    | Fire Stallion:        |  / O- + A, then Tap A  |                         |
    |  (Honou no Taneuma)   O O                      |                         |
    |                                                |                         |
    |  - must keep up good button tapping rythm      |                         |
    |    else Hon Fu will come off worse!            |                         |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                                |                         |
    | Explosive Goro:       |  / O-  / -O + BC       |                         |
    |  (Bakuhatsu Goro)     O O     O                |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                                |                         |
    | Storm In Gadentsa:    |  / O-  / -O + C        |                         |
    |  (Gadenza no Arashi)  O O     O                |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |      A  -+-->  B* -+-->  C                                               |
    |     d+A  |         |                                                     |
    |          |         ---> fwd+C [p] ----> bk+C* [p]                        |
    |      B   |                                                               |
    |     d+B -+-->  B* ---->  d+C                                             |
    |               dn+B      df+C                                             |
    |                                                                          |
    |    df+A ---->  C  ---->  C                                               |
    |                                                                          |
    \==========================================================================/
    
    
    
                                  +=============+
                                  |  BLUE MARY  |
    /===< HOLDS/THROWS >==========+=============+=
  •   ____   _  _ _  _   _ ____    _ _
     / ___/ / |/ , \| | | |  _ \  / | |
    | |__  /  |     | | | | |_| |/  | |   Samurai Shodown FAQ
     \__ \/ / | | | | | | |  _ </ / | |   Release 12  Part 2/2 (The moves)
     ___|/ _  | |_| | |_| | | \/ _  | |   12-01-94
    | __/_/ |_|_| |_|\___/|_| /_/\|_|_|
    |/____ _   _  ___  ____   ___  _   _ __  _
     / ___| | | |/ _ \|  _ \ / _ \| |_| |  \| |
    | |__ | |_| | | | | | | | | | | | | |   | |
     \__ \|  _  | | | | | | | | | | | | | | | |
     ___| | | | | |_| | |_| | |_| |     | |   |
    | ___/|_| |_|\___/ ____/ \___/ \_,_/|_|\__|
    |/
    
    
    NOTES:
    
    -  In Samurai Shodown, the same joystick movement and/or buttons
       pressed would have different moves in different conditions.
       Read on for more details.
    -  Right facing is represented here.
    
    
    Basic Moves:
    
    Slash:     A  Weak Slash     B  Medium Slash     AB Strong Slash
    Kick:      C  Weak Kick      D  Medium Kick      CD Strong Kick
    
    -  Double tap forward on joystick to run. Hold joystick in forward
       position to continue running.
    -  Double tap backward on joystick to hop back.
    -  All throws can only be performed when you are close to your opponent.
    -  Due to his massive weight, no one can throw Earthquake.
    
    Unique Basic Moves:
    -  Gen-An, Kyoshiro, and Wan-Fu can slowly crawl forward and backward when
       the joystick is in the down-right or down-left position respectively.
    -  Hanzo, Galford, Earthquake, and Nakoruru can all triangle jump.
    
    
    Strength Measurements:
    
    
    Legends:
    AL - Attack Level when rage meter full
    MT - Time rage meter stays full
    MF - Speed at which rage meter fills up
    SC - Sword-catching ability        SL    - Skill when swords lock
    WD - Weapon durability             WS(F) - Walking speed (forwards)
    RS - Running speed                 WS(B) - Walking speed (backwards)
    HS - Hopping back speed            JH    - Jump height
    JD - Jump distance (horizontal)    HT    - Hang time
    NA - Not Applicable
    
    Attack level increase when rage meter is full:
                AL  MT   MF   SC   SL   WD  WS(F) RS  WS(B)  HS   JH   JD   HT
    Amakusa     10   3   10    4   10   10    9   NA   10    NA    6    7    8
    Charlotte    2   8    6    1    2    6    7    5    7     6    5    3    1
    Earthquake   3  10    3    8    2    5    3    3    4     1    8    6    2
    Galford      5   6    2    6    4    5    8    7    9    10    7    9    6
    Gen-An       5   8    4    3    4    6    5    7    5     5    6    6    5
    Hanzo        2   8    2    5    8    5    8    7    9    10    7    9    6
    Haohmaru     7   4    7    6    6    7    5    6    7     7    4    8    4
    Jubei        8   3    2   10    8    7    5    6    7     7    4    7    5
    Kyoshiro     7   4    3    3    1    4    6    8    8     4    9    3   10
    Nakoruru     7   6    4    6    3    3   10   10    5     9    7   10    3
    Tam Tam      4   8    6    3    7    5    7    5    2     2    9    5    9
    Ukyo         9   6    1    8    5    3    4    9    5     8    4    2    8
    Wan Fu       4  10    7    2    8    8    4    4    3     3    3    4    7
    
    The most powerful attacks in the game:
    
    Character     Move                  Attack level
    
    Jubei         A Hasso Happa         68
    Charlotte     AB Splash Fount       55
    Wan Fu        Bakutentou (any)      48
    Earthquake    Standing AB, Far      44
    Jubei         B Hasso Happa         44
    Hanzo         CD Mozu Otoshi        43
    Wan Fu        Standing AB, Far      42
    
    As a point of reference, Haohmaru's long range standing AB is a 38.
    
    
    *** Explanation of terms ***
    
       Most special moves use the buttons to determine the strength of the
    attack, where as A is the weakest and AB is the strongest.  From now on,
    all these kinds of moves will have only Slash or Kick instead of A/B/C/D.
    So when Slash is used, it means A or B or AB will produce the same move
    but with different damage or effect.  Applicable on Kick as well.
    
    
                                   _Charlotte_
     *Swings*
     -Standing and Crouching Far-
      A and B -- Thrust
     -Standing and Crouching Close-
      A -- Bell Punch
      B -- Double Bell Punch
     -Jump-
      A and B -- Down Thrust
    
     *Kicks*
     -Stand-
      C and D -- Hopping Shoulder Rush
     -Crouch-
      C and D -- Crouch Kick
     -Jump-
      C -- Knee Thrust
      D -- Flying Low Kick
    
     ,_ Special Moves ____________________________________________________,
     I   /  |  \   Slash                Power Gradation                   I
     I  O   O   O                       Rising epee-wave wall             I
     I--------------------------------------------------------------------I
     I  Tap Slash Repeatedly            Splash Fount                      I
     I                                  Charging rapid epee thrusts       I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -O  AB or B or D                "Fall back" toss                  I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - Triangle Slash                                      I
     I--------------------------------------------------------------------I
     I  (close)  AB - Short-Range Triangle Slash                          I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Small Triangle Slash (Good air defense)             I
     I--------------------------------------------------------------------I
     I  (jump)   AB - Aerial Triangle Slash (Powerful wide-area attack)   I
     I--------------------------------------------------------------------I
     I  CD          - Hopping Shoulder Rush (Good air defense)            I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Roundhouse Sweep                                    I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Flying Low Kick                                     I
     I____________________________________________________________________I
    
     ** Note that Charlotte's Triangle Slashes are capable of hitting 2  **
     ** times at close range.                                            **
    
    
                                   _Earthquake_
    
     *Swings*
     -Stand and Crouch-
      A and B -- Swing Gama Downward
     -Jump-
      A and B -- Swing Gama Downward
    
     *Kicks*
     -Stand and Crouch-
      C and D -- Side Kick
     -Jump-
      C and D -- Side Kick
    
     ,_ Special Moves ____________________________________________________,
     I  (jump)  | +  CD Repeatedly      Fat Bound                         I
     I          O                       Bouncing butt attack              I
     I--------------------------------------------------------------------I
     I  Tap Slash Repeatedly            Fat Chainsaw                      I
     I                                  Spinning blade attack             I
     I--------------------------------------------------------------------I
     I  (jump against the edge of the screen)                             I
     I  then push joystick away from edge                                 I
     I            O- or -O              Triangle Jump                     I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -- O      B or D                Overhead Toss                     I
     I--------------------------------------------------------------------I
     I  -- O      CD                    He farts in your face (look at    I
     I                                  the relief on his face afterwards)I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  AB          - Gama launches out at a 30-degree downward angle     I
     I                (2-hit ability)                                     I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Gama launches out along the ground (2-hit ability)  I
     I                Will hit low                                        I
     I--------------------------------------------------------------------I
     I  (jump close or back)   AB - Flying Belly Attack                   I
     I--------------------------------------------------------------------I
     I  (jump other)  AB - Gama launches out at a 30-degree angle         I
     I--------------------------------------------------------------------I
     I  CD          - Side kick                                           I
     I--------------------------------------------------------------------I
     I  (crouch) CD - High side kick                                      I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Butt bomb                                           I
     I____________________________________________________________________I
    
    
                                   _Galford_
    
     *Swings*
     -Far-
      A -- Side Slash
      B -- Step and Down Slash
     -Close-
      A and B -- One-Handed Down Slash
     -Crouch-
      A and B -- One-Handed Down Slash
     -Jump-
      A -- Down Slash
      B -- Side Slash
    
     *Kicks*
     -Stand-
      C and D -- High Kick
     -Crouch-
      C and D -- Crouch Kick
     -Jump-
      C and D -- Side Kick
    
    ,_ Special Moves ____________________________________________________,
     I  |  \   -O  Slash                Plasma Blade                      I
     I  O   O                           Twin blades of lightning          I
     I--------------------------------------------------------------------I
     I  |   /  O-  Slash                Rush Dog                          I
     I  O  O                            Rush Dog can be counter-acted by  I
     I                                  simply running towards the dog    I
     I                                  (Yes, I tried it.  Run, not walk) I
     I--------------------------------------------------------------------I
     I  |   /  O-  Kick                 Mad Dog                           I
     I  O  O       C - throat bite      Can Not be counter-acted by       I
     I             D - knocks down      running toward the dog!!!         I
     I--------------------------------------------------------------------I
     I  -O  O-  /  |  \  -O  A/B/C/D    Mirror Images                     I
     I         O   O   O                Uses button to determine position I
     I                                  of acutal body, "A" being extreme I
     I                                  left, "D" being extreme right.    I
     I                                  Until you make a move, all images I
     I                                  will appear as solid as your      I
     I                                  actual body.                      I
     I--------------------------------------------------------------------I
     I   BCD All three buttons          Fake wood                         I
     I                                  When you are struck by opponent   I
     I                                  and not knocked down, just press  I
     I                                  BCD and you will disappear        I
     I--------------------------------------------------------------------I
     I  -O  \   |   /  O-   BCD         Ninja Twirl                       I
     I       O  O  O                    Disappear even when you are not   I
     I                                  hit by your opponent              I
     I--------------------------------------------------------------------I
     I  Triangle Jump, please refer to Earthquake section.                I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  When in air  |   AB or B        Throw opponent when in air        I
     I               O                                                    I
     I--------------------------------------------------------------------I
     I  When in air  |   CD or D        Throw opponent when in air with a I
     I               O                  knife in your opponent.           I
     I--------------------------------------------------------------------I
     I  -- O  AB or B                   Throw onto ground                 I
     I--------------------------------------------------------------------I
     I  -- O  CD or D                   Use leg to grab and throw onto    I
     I                                  ground and slash                  I
     I--------------------------------------------------------------------I
     I  -O  |  \    Kick                Strike Hez                        I
     I      O   O                       This is like Zangief in SF2, you  I
     I                                  grab your opponent and then go    I
     I                                  up and come spinning back down    I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - Somersault slash (3-hit capable)                    I
     I--------------------------------------------------------------------I
     I  (close)  AB - 2-handed forward-arc slash                          I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Sweeping slash (knocks opponents off their feet)    I
     I                Very damaging and hits low                          I
     I--------------------------------------------------------------------I
     I  (jump)   AB - Downward slash                                      I
     I--------------------------------------------------------------------I
     I  (far)    CD - Spinning side kick                                  I
     I--------------------------------------------------------------------I
     (  (close)  CD - High kick                                           I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Tumbling low kick                                   I
     I--------------------------------------------------------------------I
     I  (jump forward) CD - Low kick                                      I
     I--------------------------------------------------------------------I
     I  (jump other)   CD - Side kick                                     I
     I____________________________________________________________________I
    
     ** When you are far away, pressing AB will perform a somersault     **
     ** slash.  This is not some kind of special move.  But in close     **
     ** range, pressing AB will do a different move.  O-- --O AB, will   **
     ** cause Galford or Hanzo to do the somersault in close range.      **
    
    
                                 _Gen-An Shiranui_
     *Swings*
     -Standing or Crouching Far-
      A and B -- Claw Thrust
     -Standing or Crouching Close-
      A and B -- Claw Swipe
     -Jump-
      A -- Claw swipe
      B -- Forward aerial rake
    
     *Kicks*
     -Stand-
      C and D -- Side Kick
     -Crouch-
      C and D -- Short Slide
     -Jump-
      C -- Knee Thrust
      D -- Side Kick
    
     ,_ Special Moves ____________________________________________________,
     I  |  \   -O  Slash                Poison Blizzard                   I
     I  O   O                           Blow a poison cloud               I
     I--------------------------------------------------------------------I
     I  -O  |  \   Slash                Buzz Saw                          I
     I      O   O                       Roll forward with blade           I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -- O       B                    Your opponent will be pushed onto I
     I                                  the ground and you will spin on   I
     I                                  top of him with your weapon       I
     I                                  twisting in his stomach           I
     I--------------------------------------------------------------------I
     I  -- O       D                    Knee Bash                         I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - Lunging slash (Long range & powerful, but it has a  I
     I                long recovery time, so make sure you hit with it!)  I
     I--------------------------------------------------------------------I
     I  (close)  AB - Upward slash                                        I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Upward slash                                        I
     I--------------------------------------------------------------------I
     I  (jump straight)  AB - Double backflip rake (very damaging)        I
     I--------------------------------------------------------------------I
     I  (jump other)     AB - Forward aerial rake (very damaging)         I
     I--------------------------------------------------------------------I
     I  CD          - Backflip kick                                       I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Slide, then crouching high kick                     I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Somersault kick                                     I
     I____________________________________________________________________I
    
    
                                   _Hanzo Hattori_
    
    *Swings*
     -Far-
      A -- Side Slash
      B -- Step and Down Slash
     -Close-
      A and B -- One-Handed Down Slash
     -Crouch-
      A and B -- One-Handed Down Slash
     -Jump-
      A -- Down Slash
      B -- Side Slash
    
     *Kicks*
     -Stand-
      C and D -- High Kick
     -Crouch-
      C and D -- Crouch Kick
     -Jump-
      C and D -- Side Kick
    
     ,_ Special Moves ____________________________________________________,
     I  |  \   -O  Slash                Reppu Shuriken                    I
     I  O   O                           Throws a shuriken (throwing star) I
     I--------------------------------------------------------------------I
     I  O-  -O  Slash                   Bakuen Ryuu (Burning Snake)       I
     I                                  1 to 2 seconds charge time        I
     I--------------------------------------------------------------------I
     I  -O  O-  /  |  \  -O  A/B/C/D    Mirror Images                     I
     I         O   O   O                Use buttons to determine position I
     I                                  of actual body, A being extreme   I
     I                                  left, D to the extreme right.     I
     I--------------------------------------------------------------------I
     I   BCD All three buttons          Fake wood                         I
     I                                  When you are struck by opponent   I
     I                                  and not knocked down, just press  I
     I                                  BCD and you will disappear        I
     I--------------------------------------------------------------------I
     I  -O  \   |   /  O-  BCD          Ninja Twirl                       I
     I       O  O  O                    Disappear even when you are not   I
     I                                  hit by your opponent              I
     I--------------------------------------------------------------------I
     I  Triangle Jump, please refer in Earthquake section.                I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  When in air  |   AB or B        Throw opponent when in air        I
     I               O                                                    I
     I--------------------------------------------------------------------I
     I  When in air  |   CD or D        Throw opponent when in air with a I
     I               O                  knife in your opponent.           I
     I--------------------------------------------------------------------I
     I  -O  |  \    Kick                Bullhead Blast                    I
     I      O   O                       This is like Zangief in SF2. You  I
     I                                  do more damage, comparitively,    I
     I                                  than Galford's Strike Hez.        I
     I--------------------------------------------------------------------I
     I  -- O  AB or B                   Grab and throw onto ground        I
     I--------------------------------------------------------------------I
     I  -- O  CD or D                   Use leg to grab and throw onto    I
     I                                  ground and slash                  I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - Somersault slash (3-hit capable)                    I
     I--------------------------------------------------------------------I
     I  (close)  AB - Forward-arc slash                                   I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Sweeping slash (knocks opponents off their feet)    I
     I                Very damaging and hits low                          I
     I--------------------------------------------------------------------I
     I  (jump)   AB - Downward slash                                      I
     I--------------------------------------------------------------------I
     I  (far)    CD - Spinning side kick                                  I
     I--------------------------------------------------------------------I
     I  (close)  CD - High kick                                           I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Tumbling low kick                                   I
     I--------------------------------------------------------------------I
     I  (jump forward) CD - Low kick                                      I
     I--------------------------------------------------------------------I
     I  (jump other)   CD - Side kick                                     I
     I____________________________________________________________________I
    
     ** In fact, moves of Hanzo can be performed by Galford, and vice    **
     ** versa.  Except for the dog attack of Galford and burning snake   **
     ** of Hanzo.  Also read note in Galford for additional information. **
    
    
                                   _Haohmaru_
     *Swings*
     -Far-
      A -- Quick Down Slash
      B -- Thrust
     -Close-
      A -- Hilt Punch
      B -- Down Slash
     -Crouch-
      A and B -- Low Slash (hits low)
     -Jump-
      A and B -- Side Slash
    
     *Kicks*
     -Stand-
      C and D -- High Kick
     -Crouch-
      C and D -- Crouch Kick
     -Jump-
      C and D -- Side Kick
    
     ,_ Special Moves ____________________________________________________,
     I  -O   /  |  \   Slash            KogetsuZan                        I
     I      O   O   O                   Crescent moon uppercut slash      I
     I--------------------------------------------------------------------I
     I  |  \   -O      Slash            Senpuretsuzan                     I
     I  O   O                           Launch a small hurricane          I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I   -- O  B or AB                  Throw onto ground                 I
     I--------------------------------------------------------------------I
     I   -- O  D or CD                  Back flip throw                   I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - Long-range slash  (powerful)                        I
     I--------------------------------------------------------------------I
     I  (close)  AB - Uppercut slash, then mid-level slash                I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Uppercut slash  (may stun standing opponents)       I
     I--------------------------------------------------------------------I
     I  (jump)   AB - Downward-arc slash                                  I
     I--------------------------------------------------------------------I
     I  CD          - High roundhouse kick                                I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Slide                                               I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Side kick                                           I
     I____________________________________________________________________I
    
    
                                   _Jubei Yagyu_
    
     *Swings*
     -Far-
      A -- Quick Side Slash
      B -- Thrust
     -Close-
      A and B -- Punch with Hilt
     -Crouch-
      A -- Quick Low Slash (hits low)
      B -- Thrust
     -Jump-
      A and B -- Downward Slash
    
     *Kicks*
     -Stand-
      C and D -- Side Kick
     -Crouch-
      C and D -- Crouch Kick
     -Jump-
      C and D -- Side Kick
    
     ,_ Special Moves ____________________________________________________,
     I  |  \   -O  Slash                Suigetsu Toh                      I
     I  O   O                           Ground Wave                       I
     I--------------------------------------------------------------------I
     I  Tap Slash Repeatedly            Hasso Happa                       I
     I                                  100-Sword Strikes                 I
     I--------------------------------------------------------------------I
     I  -O  |  \   Slash                Nikkaku Ratoh                     I
     I      O   O                       Charge forward and then execute   I
     I                                  a rising slash                    I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -- O  B or AB                   Throw                             I
     I--------------------------------------------------------------------I
     I  -- O  D or CD                   Ground throw                      I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - High slash then mid-level thrust                    I
     I--------------------------------------------------------------------I
     I  (close)  AB - Mid-level double slash (very damaging)              I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Low slash then low thrust                           I
     I--------------------------------------------------------------------I
     I  (jump)   AB - 45-degree downward strike (good penetration)        I
     I--------------------------------------------------------------------I
     I  CD          - Spinning backwards jump kick                        I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Double roundhouse sweep                             I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Spinning side kick                                  I
     I____________________________________________________________________I
    
    
                                   _Kyoshiro Senryo_
    
     *Swings*
     -Standing Far-
      A -- Twirl Pole
      B -- Thrust
     -Standing Close-
      A -- Spin Around with Pole
      B -- Forward Slash
     -Crouching Far-
      A and B -- Thrust
     -Crouching Close-
      A and B -- Take Out and Hit with Fan
     -Jump-
      A and B -- Downward Thrust
    
     *Kicks*
     -Stand-
      C and D -- High Kick
     -Crouch-
      C and D -- Crouch Kick
     -Jump Straight-
      C and D -- High Kick
     -Jump Other-
      C and D -- Down Kick
    
     ,_ Special Moves ____________________________________________________,
     I  |  \   -O  Slash                Flame Fandango                    I
     I  O   O                           Flame Breath                      I
     I--------------------------------------------------------------------I
     I  -O  \   |   /  O-   Kick        Chobi Jishi                       I
     I       O  O  O                    Pole valut kick on sword          I
     I--------------------------------------------------------------------I
     I  -O  |  \   Slash                Vertical Rotating Slash (rising)  I
     I      O   O                       spin around as you rise           I
     I--------------------------------------------------------------------I
     I  (jump)  | + AB (at top of jump) Vertical Rotating Slash (falling) I
     I          O                       spin as you fall                  I
     I--------------------------------------------------------------------I
     I  |   /  O-      Slash            Fire fan                          I
     I  O  O                                                              I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -- O  B or AB                   Stab and throw                    I
     I--------------------------------------------------------------------I
     I  -- O  D                         Hair Toss                         I
     I--------------------------------------------------------------------I
     I  -- O  CD                        Hair Strangle                     I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  AB          - Forward slash  (ineffective at short range)         I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Low thrust                                          I
     I--------------------------------------------------------------------I
     I  (jump straight)   AB - Circular low slash                         I
     I--------------------------------------------------------------------I
     I  (jump other)      AB - Downward thrust                            I
     I--------------------------------------------------------------------I
     I  (far)    CD - Spin kick on the pole                               I
     I--------------------------------------------------------------------I
     I  (close)  CD - High kick                                           I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Roundhouse sweep                                    I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Side kick                                           I
     I____________________________________________________________________I
    
    
                                   _Nakoruru_
    
     *Swing*
     -Standing Far-
      A -- Side Slash
      B -- Down Slash
     -Standing Close-
      A and B -- Side Slash
     -Crouch-
      A and B -- Side Slash
     -Jump Diagonal-
      A and B -- Upward Slash
     -Jump Straight-
      A and B -- Side Slash
    
     *Kick*
     -Stand-
      C -- Side Kick
      D -- Hop Kick
     -Crouch-
      C and D -- Crouch Kick
     -Jump-
      C and D -- Down Kick
    
     ,_ Special Moves ____________________________________________________,
     I  O-   /  |     Slash             Annu Mutsube                      I
     I      O   O                       the low flying attack             I
     I--------------------------------------------------------------------I
     I  |  \   -O     Slash             Leyla Mutsube                     I
     I  O   O                           the up-to-the-sky attack          I
     I--------------------------------------------------------------------I
     I  -O  \   |   /  O-  Slash        Amube Yatoro                      I
     I       O  O  O                    Summon the bird to attack         I
     I--------------------------------------------------------------------I
     I  |   /  O-  C                    Hawk Carry                        I
     I  O  O                            When without weapon, this move    I
     I                                  will also summon the bird back    I
     I--------------------------------------------------------------------I
     I  (Hawk Carry)                    Yatoro Poku                       I
     I   / or | or \  Slash or Kick     Rolling Down Attack, direction    I
     I  O     O     O                   controlled by joystick.           I
     I--------------------------------------------------------------------I
     I  (Hawk Carry)                                                      I
     I  Any other directions, except    Kamui Mutsube                     I
     I  above + Slash or Kick           Diagonal Down Arrow Attack        I
     I--------------------------------------------------------------------I
     I  Triangle Jump, please refer in Earthquake section.                I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -- O  B                         Normal throw                      I
     I--------------------------------------------------------------------I
     I  -- O  AB                        Trip, sit and stab                I
     I--------------------------------------------------------------------I
     I  -- O  AB (Without Weapon)       Jump onto opponent, hold onto the I
     I                                  chest, and slap them.  Tap AB to  I
     I                                  slap faster.                      I
     I--------------------------------------------------------------------I
     I  -- O  D                         Grab and triple kicks             I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - Upward slash                                        I
     I--------------------------------------------------------------------I
     I  (close)  AB - Up-and-down forward-arc slash (2-hit capable)       I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Rolling slash (2-hit capable)                       I
     I--------------------------------------------------------------------I
     I  (jump diagonal)   AB - Spinning forward upward slash              I
     I--------------------------------------------------------------------I
     I  (jump straight)   AB - Side slash                                 I
     I--------------------------------------------------------------------I
     I  (far)    CD - High roundhouse kick                                I
     I--------------------------------------------------------------------I
     I  (close)  CD - Jump kick then backflip                             I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Crouching thrust kick                               I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Side kick                                           I
     I____________________________________________________________________I
    
     ** You can move in all directions while on the bird. If you move up **
     ** you can increase the range of your Kamui Mutsube. Also note you  **
     ** can be hit, and are most likely to take more damage.             **
     ** To get off from bird, just push the joystick down. You will also **
     ** drop from the bird if you do not do anything for a while.        **
    
    
                                   _Tam Tam_
    
     *Swings*
     -Standing and Crouching Far-
      A and B -- Side Slash
     -Standing and Crouching Close-
      A and B -- Hilt Punch
     -Jump-
      A and B -- Down Slash
    
     *Kicks*
     -Standing far-
      C and D -- High Kick
     -Standing close-
      C and D -- Crouching thrust kick
     -Crouch-
      C and D -- Crouching roundhouse
     -Jump-
      C and D -- Downward Kick
    
     ,_ Special Moves   __________________________________________________,
     I  |  \   -O  Slash                Mura Gaburu                       I
     I  O   O                           The Skull throw                   I
     I--------------------------------------------------------------------I
     I  |   /  O-  Kick                 Paguna Deos                       I
     I  O  O                            Under turning blade               I
     I--------------------------------------------------------------------I
     I  O-. -O     Slash                Paguna Paguna                     I
     I             1 sec charge time    Sideways turning blade; can       I
     I                                  slowly move back and forth.       I
     I--------------------------------------------------------------------I
     I  -O  \   |   /  O-  Slash        Ahau Gabara                       I
     I       O  O  O                    Jump up and blow a fireball down  I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -- O       B or D               Head Butt                         I
     I--------------------------------------------------------------------I
     I  -- O       AB                   Pick up and stab with sword       I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  AB          - Down, then up swing with horizontal blade           I
     I--------------------------------------------------------------------I
     I  (close)  AB - Down, then up swing with vertical blade             I
     I--------------------------------------------------------------------I
     I  (far crouch) AB - Low-to-mid-level side slash                     I
     I--------------------------------------------------------------------I
     I  (jump)   AB - Downward strike (Long-range and powerful, but       I
     I                                 ineffective at close range)        I
     I--------------------------------------------------------------------I
     I  (far)    CD - Under turning kick                                  I
     I--------------------------------------------------------------------I
     I  (close)  CD - Crouching thrust kick                               I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Double roundhouse sweep                             I
     I--------------------------------------------------------------------I
     I  (jump)   CD - 45-degree downward kick                             I
     I____________________________________________________________________I
    
    
                                   _Ukyo Tachibana_
    
     *Swings*
     -Standing Far-
      A -- Scabbard Swing
      B -- Side Slash
     -Standing Close-
      A and B -- Side Slash
     -Crouching Far-
      A and B -- Side Slash
     -Crouching Close-
      A -- Side Slash
      B -- Overhead Slash
     -Jump Forward-
      A and B -- Downward Slash
     -Jump Other-
      A and B -- Side Slash
    
     *Kicks*
     -Stand-
      C -- Mini-slide
      D -- Short Slide
     -Crouch-
      C -- Shuffle Foot
      D -- Crouching mid-level Kick
     -Air-
      C and D -- Side Kick
    
     ,_ Special Moves ____________________________________________________,
     I  |   /  O-  Slash                Sasame Yuki                       I
     I  O  O                            The thousand sword cutting apple  I
     I--------------------------------------------------------------------I
     I  jump in any direction, then:    Tsubame Gaeshi (from the air)     I
     I    /  |  \   -O  Slash           Circular slash and launch a       I
     I   O   O   O                      flaming bird                      I
     I--------------------------------------------------------------------I
     I   /  |  \   -O  (then jump in    Tsubame Gaeshi (from the ground)  I
     I  O   O   O       any direction   Executes immediately when Ukyo    I
     I                 and Slash)       leaves the ground, causing a low  I
     I                                  slash-and-firebird.  The motions  I
     I                                  must be executed very quickly.    I
     I--------------------------------------------------------------------I
     I   /  |  \   -O  O- O-   Slash    Tsubame Gaeshi (while retreating) I
     I  O   O   O                       Executed while Ukyo hops back.    I
     I                                  An AB firebird will travel below  I
     I                                  the ground, hitting an opponent   I
     I                                  crouching or standing. Extremely  I
     I                                  hard to do, though.               I
     I____________________________________________________________________I
    
    
    
     ,_ Throws ___________________________________________________________,
     I  -- O  B                         Scabbard Slap                     I
     I--------------------------------------------------------------------I
     I  -- O  AB                        Throw, and slash the flying       I
     I                                  opponent                          I
     I--------------------------------------------------------------------I
     I  -- O  CD or D                   Trip & Stab                       I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  AB          - Upward slash (Good air defense due to the height of I
     I                attack;  also able to hit twice when opponent is    I
     I                standing on the ground)                             I
     I--------------------------------------------------------------------I
     I  (crouch + far)    AB - Diving slash                               I
     I--------------------------------------------------------------------I
     I  (crouch + close)  AB - Scabbard swing, then overhead slash        I
     I--------------------------------------------------------------------I
     I  (jump forward)    AB - 45-degree downward thrust                  I
     I--------------------------------------------------------------------I
     I  (jump up or back) AB - Double sideways slash                      I
     I--------------------------------------------------------------------I
     I  CD          - Full slide                                          I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Crouching mid-level kick                            I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Double side kick                                    I
     I____________________________________________________________________I
    
    
                                   _Wan Fu_
    
     *Swings*
     -Standing Far-
      A -- Down Slash
      B -- Thrust
     -Standing Close-
      A -- Side Slash
      B -- Down Slash
     -Crouching Far-
      A -- Down Slash with Hilt
      B -- Down Slash
     -Crouching Close-
      A -- Punch
      B -- Down Slash
     -Jump-
      A -- Punch
      B -- Circular Slash
    
     *Kicks*
     -Stand-
      C -- Knee Thrust
      D -- High Kick
     -Crouch-
      C and D -- Crouch Kick
     -Jump Back-
      C and D -- Downward Kick
     -Jump Other-
      C -- Knee Thrust
      D -- Butt Slam
    
     ,_ Special Moves ____________________________________________________,
     I  |   /  O-  Slash                Exploding Wave                    I
     I  O  O                            Leaps up and throws his sword     I
     I--------------------------------------------------------------------I
     I  -O  |  \   Slash                Slicing Gust                      I
     I      O   O                       Rising uppercut slash             I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -- O       B  (without weapon)  Throw opponent against the wall   I
     I--------------------------------------------------------------------I
     I  -- O       B  (with weapon)     Grab then leap up and slash head  I
     I--------------------------------------------------------------------I
     I  -- O       AB (without weapon)  Smash opponent's head into ground I
     I--------------------------------------------------------------------I
     I  -- O       AB (with weapon)     Leap up and sit on opponent,      I
     I                                  stab several times and then kick  I
     I--------------------------------------------------------------------I
     I  -- O       D                    Smash opponent's back onto knee   I
     I--------------------------------------------------------------------I
     I  -- O       CD                   Grab then leap up and sit on your I
     I                                  opponent                          I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - Lunging overhead slash (Powerful long-range         I
     I                attack able to hit twice at long-range)             I
     I--------------------------------------------------------------------I
     I  (close)  AB - Downward thrust (Also has 2-hit capability)         I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Downward slash (Also 2-hit capable)                 I
     I--------------------------------------------------------------------I
     I  (close) / AB - Stepping forward uppercut and then pommel smash    I
     I         O       (It's the 'dance' move that looks like the Slicing I
     I                 Gust, but he doesn't leave the ground)             I
     I--------------------------------------------------------------------I
     I  (jump)   AB - Circular slash(almost no range, but very powerful   I
     I                and can hit someone right behind you)               I
     I--------------------------------------------------------------------I
     I  (far)    CD - Butt thrust                                         I
     I--------------------------------------------------------------------I
     I  (close)  CD - High kick                                           I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Roundhouse sweep                                    I
     I--------------------------------------------------------------------I
     I  (jump back)   CD - Downward kick                                  I
     I--------------------------------------------------------------------I
     I  (jump other)  CD - Butt slam                                      I
     I____________________________________________________________________I
  •  dP. ____ __ _ _ _ _ ____ __ _ 88 ~; | __| / | \/ | || | _ \ / | | ,ooooo888ooodbooo |__ |/ | | || | _ < / | | Y88888888888P""" |____/_/|_|_||_|____|_| \_/_/|_|_| "888P ____ ____ _ ____ _ _____ ____ , "8P_____d8b | __| _ \ | _ \ |_ _| __| 'b ,ooP""" Y88b, |__ | __/ | < | | | |__ | 88P ____ 8881 |____|_| |_|_|\_|_| |_| |____| 888 """""" 888 888b ~"Y8888888 Samurai Shodown II TAPFAQ Y888b ,888 Version 8.1 12/27/95 "Y8888888b"88P Compiled By Shawn Holmes and _____,,,,,,,,,,,,,,______ Edited By Scott Fujimoto. This ooo888P""""~~~~~~~~~~""""""Y88888 is your 1 source of information "Y88" ,do. ""Y888b. for the ultimate fighting game ~ ,d8888 "Y888b 88888P Y8881 "Let anyone enter here """" """ be at one with their sword" ---------------------------------------------------------------------------- You can find this TAPFAQ (and future updates) in: 1) ftp.netcom.com in the /pub/vi/vidgames/faqs directory, 2) sanar.kaiwan.com in the /user/dvillnva directory, or 3) brawl.mindlink.net in the /pub/SS2 directory. ---------------------------------------------------------------------------- These people helped me compile this TAPFAQ as quickly as possible. No particular order is chosen, as they are all equal in the eyes of God (and Haohmaru): Galen Komatsu --> This email address is being protected from spambots. You need JavaScript enabled to view it. CREATOR OF SS1 FAQ/ASCII ART/OVERALL GODLIKE PRESENCE Scott Fujimoto --> This email address is being protected from spambots. You need JavaScript enabled to view it. MAIN EDITOR/TAPFAQ MAINTENANCE/KNOWS WHAT'S HE'S DOING Ewan Ng --> This email address is being protected from spambots. You need JavaScript enabled to view it. CO-CREATOR OF ORIGINAL SS 1 FAQ John Bailon --> This email address is being protected from spambots. You need JavaScript enabled to view it. MOVELISTS/MY MAIN MAN IN SOUTHERN HILLS GOLFLAND Rich Joseph --> This email address is being protected from spambots. You need JavaScript enabled to view it. THE RIVAL FAQ WRITER (BWAH HAH HAH HAH!!)...oh yeah, info, too. GeeSe Howard --> This email address is being protected from spambots. You need JavaScript enabled to view it. NEOGEO MASTER/THE GUY THAT THROWS DOUBLE REPPUKEN Mark Maestas --> This email address is being protected from spambots. You need JavaScript enabled to view it. CO-CREATOR OF ORIGINAL SS 1 FAQ Ivan Nue --> This email address is being protected from spambots. You need JavaScript enabled to view it. INSIDE INFO MAN/ENDINGS AND SECRETS ACHIEVER James Irwin --> This email address is being protected from spambots. You need JavaScript enabled to view it. EXTENSIVE HISTORICAL RESEARCH/GENERIC SS NUT Chris Ozols --> This email address is being protected from spambots. You need JavaScript enabled to view it. ENDINGS/HEY, HE PLAYED THE GAME BEFORE I DID Joshua Holmstrom --> This email address is being protected from spambots. You need JavaScript enabled to view it. TRIVIA ADDITIONS/CORRECTIONS/COOL LAST NAME Kevin Lew --> This email address is being protected from spambots. You need JavaScript enabled to view it. CORRECTIONS/FELLOW ANIME FREAK Masahiro Abe --> This email address is being protected from spambots. You need JavaScript enabled to view it. JAPANESE TRANSLATIONS/OVERSEAS INFO/GALEN'S SUPERIOR Mitch Burton --> This email address is being protected from spambots. You need JavaScript enabled to view it. TRANSLATIONS/CORRECTIONS/THE OFFICIAL SS PLAYER Brian Gilmore --> This email address is being protected from spambots. You need JavaScript enabled to view it. TRANSLATIONS/THINKS GALFORD'S BETTER THAN HANZO (HAH!) Iain Sinclair --> This email address is being protected from spambots. You need JavaScript enabled to view it. HISTORICAL ARGUEMENTS/CORRECTIONS/OUR FRIEND, THE NINJA Dave Kirsch --> This email address is being protected from spambots. You need JavaScript enabled to view it. TAPFAQ HOST/ALL AROUND NICE GUY WHO THINKS FIGHTING GAMES RULE Mike Lloyd Economides --> This email address is being protected from spambots. You need JavaScript enabled to view it. COMBO ADDITIONS/JOINING THE FIGHT AGAINST SIEGER STEROID ABUSE Also, thanks to: Damone (This email address is being protected from spambots. You need JavaScript enabled to view it.) Kenichiro Tanaka (This email address is being protected from spambots. You need JavaScript enabled to view it.) An Nguyen Jamie Klein (This email address is being protected from spambots. You need JavaScript enabled to view it.) Master Cho (This email address is being protected from spambots. You need JavaScript enabled to view it.) Alex Tellez The Emerald Dragon (This email address is being protected from spambots. You need JavaScript enabled to view it.) Kenneth Hsu (This email address is being protected from spambots. You need JavaScript enabled to view it.) Shawn would like to extend a personal thanks to: Scott Fujimoto: For doing an excellent job at maintenance/ editing throughout versions 5.0-7.0. Dave Kirsch: Too much to list here. :] Derek Liu: New information/translations. Brian Chan: Excessive Humour/Hard Drive provider :] Jim Lee: Excessive complaining but still a nice guy. :] I hope all you guys above are going to be around in the next few months I have a feeling I'm going to be starting the SS3 TAPFAQ very soon... ---------------------------------------------------------------------------- INTRODUCTION "Long long ago, there was a man who tried to make his skills the ultimate. Because of his bloody life, it was no accident that he was involved in the troubles..." Yes! It has arrived! Samurai Shodown II is back with a vengance. This game is, by far, one of THE most anticipated sequels since people uttered the words "Street Fighter II". It is one of the largest games ever, clocking in at 202 megs, 84 more megs than the first SS. You all want to know about the game, so let's get to it! ---------------------------------------------------------------------------- OLD THINGS/NEW THINGS -->Characters that have returned: CHARLOTTE, NAKORURU, HAOHMARU, UKYO TACHIBANA, GEN-AN SHIRANUI, GALFORD, JUBEI YAGYU, KYOSHIRO SENRYO, HANZO HATTORI, EARTHQUAKE. -->Characters that are new: GENJURO KIBAGAMI, CAFFEINE NICOTINE, CHAM CHAM (with her monkey PAKU PAKU), NEINHALT SIEGER. -->TAM TAM is gone (let's have a moment of silence, please). AMAKUSA is no longer a boss in the game, though he makes a brief appearance near the end, and TAM TAM has passed his knowledge onto his sister CHAM CHAM. -->To diversify gameplay even more, all characters can now lie flat on their stomachs to let air projectiles fly over them. As well, all characters can roll forward or backwards. -->All characters have two taunts now (like Art of Fighting and Fatal Fury). -->Also, as in AoF and FF, characters now have a special complicated "death blow" maneuver. Some characters require a full POW meter, and their weapon, to peform this move, while others require only a full POW meter. When these POW moves are successful, they are powerful enough to destroy your weapon! -->When weapons are broken, they are now replaced after about a ten second delay; the judge throws your weapon back into the stage. -->Everyone has a Super Deformed transformation move--that is, their heads grow, their bodies shrink, and they become so damn cute that you would never want to hurt them...would you? -->The boss of the game is a really bitchy, possessed Shinto priestess named MIZUKI. There's also a hidden character in the game, KUROKO, whose actually the judge sitting in the background during matches. What? You don't think he wants to have fun, too? ---------------------------------------------------------------------------- TAPFAQ VERSION HISTORY (11/08/94) 0.5 = It's less than 1 because of it's unofficiality; most of the character descriptions are taken from Samurai Shodown I, or made up. New moves are taken off the arcade placard, and many are still missing, incorrect, and/or incomplete. (11/14/94) 0.74 = It's a whole 24% better! Still not quite official, but I've now had a chance to view the game (Oh my lord!!), and give more detailed descriptions of moves, characters, etc. Errors are diminishing, and endings are beginning to filter through. (11/21/94) 1.0 = Official release, TAPFAQ now available from multiple FTP sites. Much more historical background added, moves almost completely cleared up. Galen has added beautiful ASCII artwork (finally!) and the response to the TAPFAQ is becoming unrecordable (I'm gonna have to split this in half soon...). (11/28/94) 1.48 = TAPFAQ now split into two, had to add a table of contents to ease confusion. More moves are being cleared up, and almost all endings are in. Anybody got any combos they want to add? (The game is 202 megs? Holy mother of...) (12/06/94) 2.0 = Now I've had a chance to play the game (I am thanking you) so the inconsistencies are diminishing fast. Too big again, so it's been split into thirds. Joystick movements are neatened up (small seems to be better). Combos are coming in, Japanese translations are added and the cartridge is now on its way (hee hee hee hee). (12/12/94) 3.0 = I now own the game (oh yeah) so all moves represented in this TAPFAQ are 100% confirmed. Character descriptions are rewritten to coincide with the new manual. All move names confirmed. All endings finished and added. More data, more trivia, more info, and I'm working on the code for KUROKO...I'll get it, I promise! (12/14/94) 3.4 = Why so quick to update? THE CODE TO PLAY AS KUROKO! I wanted everybody out there to get this as quick as possible, so here it is. Kuroko code is the only main addition, plus minor spelling errors and such. (12/19/94) 4.0 = Just a minor update. Taunts are added, as well as a few bits and pieces here and there. The next version will be split into necessary parts. Hey...hey Galen. Hey...hey, over here! Over here for a CHAM CHAM picture? HEY!?! (2/27/95) 5.0 = Hi! I'm Scott Fujimoto, the guy who did the final revision to the SS1 FAQ. Yes, I couldn't help but edit this one too! Changes include adding all normal attacks, identifying all attacks that hit low, tick off damage, etc, notes on some Special Moves, adding complete backgrounds to all the characters, revising all the quotes and endings, and various minor corrections and updates. (3/10/95) 5.2 = A few additional notes and corrections were added after I posted the TAPFAQ to rec.games.video.arcade. This version is the one archived in the ftp directories. (6/1/95) 6.0 = Was about to release this, but then new info starting coming in... (8/25/95) 7.0 = The big addition here is the pose information, plus many other corrections and additions. This is probably the last version, so enjoy!! (9/13/95) 8.0 = Shawn Holmes returns! Last version? NEVER! I didn't call it a TAPFAQ for nothing. Now, equipped with a ton of info to translate, version 8.0 of the TAPFAQ includes new, never before found bugs, more in-depth techniques of beating Mizuki with each character, plus loads of info, from combos, to jumping distances, to a new Kuroko move. Give it a read! (12/27/95) 8.1 = Shouldn't I be working on the SS3 TAPFAQ? I am! But, got one last nifty addition for this version...check out Ukyou's huge apple in Strange But True... ---------------------------------------------------------------------------- TO DISCOURAGE CHALLENGERS If you push your own Player Start button during a CPU game, the flashing sign on the other side will change to "No Challenger is Acceptable." Apparently, people STILL can join in if they want to, but this sign politely tells them not to. ---------------------------------------------------------------------------- THE BLOOD CODE!! For those of you who own the cartridge at home for your NEO GEO, and have not had your system modified to have blood and fatalities, fear not! You can make that green stuff go away by simply going to the options menu, selecting "Japan" as the country, then exiting. After that, go back directly into options, and select "USA" as the country. Voila, English text and red blood/full fatalities! ---------------------------------------------------------------------------- HOW TO GET UNLIMITED POW In the manual of the home SS2, there is mention of an option that allows for unlimited POW, yet when many players go into the option menu, it isn't available! Because of the vagueness of the manual, not many people know how to do it. Here's clearing up the vagueness for you: 1. Press "start" on the player 1 joystick. 2. Move the arrow to "options" with the player 1 joystick. 3. Press "start" on the player 2 joystick. 4. In the "options" menu, the POW can now be changed from NORMAL to MAX. ---------------------------------------------------------------------------- THE CHARACTERS AND THEIR MOVES ---------------------------------------------------------------------------- Map: Slash = A or B or AB (rising strengths, A weakest) Kick = C or D or CD (rising strengths, C weakest) Dash = a quick FORWARD FORWARD on the joystick Retreat = a quick BACK BACK on the joystick Lie Down = to avoid projectiles, a quick DOWN DOWN on the joystick Roll -> = a quick DOWN RIGHT, DOWN RIGHT on the joystick Roll <- = a quick DOWN LEFT, DOWN LEFT on the joystick Taunt 1 = A + C (good distance from opponent) Taunt 2 = B + D (good distance from opponent) Hop away = B + C (also cancels taunt at any time) Hop up = FORWARD + BC (also cancels taunt at any time) Retreat and Run = Retreat + FORWARD Dash and Roll = Dash + DOWN RIGHT --> To catch your opponent's sword while you are disarmed, perform the motion: O- / | \ -O O O O --> The following characters can Triangle Jump: Galford, Hanzo, Earthquake, Nakoruru, Cham Cham, Gen-an, and Mizuki To triangle jump, jump to the edge of the screen, then push the joystick in the opposite direction. --> The following characters can crawl back and forth: Gen-an, Wan Fu, and Kyoshiro. --> Most characters can interrupt their normal Bs with Special Moves. Some can interrupt their ABs as well, even if they totally miss their opponent. These characters are noted separately. --> Running Attacks: different characters do different B or AB attacks if the buttons are pushed while running. The attacks come out regardless of the distance of the opponent. Far B/Far AB -- Charlotte, Ukyo, Hanzo Far B/Close AB -- Genjuro, Kuroko Close B/Far AB -- Nakoruru Close B/Close AB -- Haohmaru, Wan Fu, Kyoshiro Crouch B/Close AB -- Jubei, Cham Cham, Gen-an Close B/Crouch AB -- Sieger, Earthquake Crouch B/Far AB -- Nicotine ---------------------------------------------------------------------------- The introduction has been gracefully translated from the original Japanese by Kenichiro Tanaka. Quotes: B -- Quote at beginning of game. BM -- Quote before match. AM -- Quote after match. BV -- Quote before mirror match. AV -- Quote after mirror match. I -- Interlude quotes. (J = w/Judge, M = w/Mizuki, A = w/Mizuki and Amakusa) F -- Quotes before final match. Background: Any historical or fictional basis for the character. For more details, check out the SS Character Background FAQ. Weapon: What he or she fights with. Full of: What drops out when he or she gets split. Occupation: What type of fighter he or she is classified as. Nationality: What country he or she comes from. Jumping Rages: Each character has a different range for jumping forward, backward, and straight up. The values are expressed in X and Y values, so naturally, the "jumping up" value of X is always 0. The range of X is -10 to 10, and Y is 0 to 10. Voice: Name of the Voice Actor for the Character Notes: Assorted items of interest. Normal Attacks: The attacks are usually presented in left and right columns If the entry does not appear in the right column, then the attack is the same as the one in the same position in the left column. All jumping attacks, and only jumping attacks, hit high. Most crouch kicks hit low. Everything else usually hits neither high nor low. Exceptions are noted as follows: "*" means an attack hits LOW when normally it would not (slashes and standing kicks). "**" means an attack does NOT hit low when normally it would (crouch kicks). Whenever a swing is blocked, the attacking character usually reels back for a second, then recovers. However, certain swings do NOT reel back; the character continues to swing while his or her opponent blocks, and recovers normally. "#" indicates a swing that follows through when blocked. Note that all kicks do not block reflect. Special Moves: Key: "!" means a weapon is required to perfom the Special Move. "L" means the Special Move hits low. "H" means the Special Move hits high. "*" means the Special Move ticks off 1 or 2 points of damage. "**" means the Special Move ticks off 3 or 4 points of damage. "***" means the Special Move ticks off LOTS of damage. Damage: Weapon ---> caused by direct strike from weapon Fire ---> caused by direct hit from flames Lightning ---> caused by contact with "electric" attacks (no label) ---> damage resulting from tosses, grabs, open handed attacks Throws: Ground throws are performed by being right next to the opponent, and pushing towards them while pushing a button. Air throws are performed by being right next to an air opponent, then pushing DOWN while pushing a button. Hanzo and Galford have special throws which are performed by completing the move while next to an opponent. Throws CANNOT be blocked! Hidden Moves: Certain characters have hidden moves not listed in the manual. Why all the characters didn't get these moves is debatable, but oh well... Super Deformation Moves: Changes your character into a doll-like version. You cannot move or attack normally, and you cannot be thrown. You CAN be hit. You return to normal if 1) you perform a Special Move, 2) you are hit, 3) you do a double-tap move, 4) after about 10 seconds have passed. Taunts: Taunt by pushing both buttons and holding them down until the taunt comes out. You can't just push the buttons quickly. Also, you can't do the taunt while right next to your opponent. You get out of a taunt when you do a Special Move, double-tap move, or you get hit. Power Specials: Can be done only when you are powered up, according to the POW Gauge. If your Power Special hits, your opponent's weapon is broken, UNLESS you get hit at the same time. If that happens, both players take damage, but you don't follow through with your attack and you don't break your opponent's weapon! Poses: You can select what pose your character does after he/she wins! After defeating your opponent, if you hold your joystick in a specific position (i.e. up, down, left, or right) until his/her name is called, he/she will do a specific pose. ---------------------------------------------------------------------------- "Time has passed since the last trouble. New battles are going to start now, again." ---------------------------------------------------------------------------- The Sake-Drinking Swordsman of Samurai Shodown HAOHMARU "Haohmaru, do not get involved with demons." The warnings of Nicotine, his master, could not stop Haohmaru. That day, Haohmaru drank with his master for the first time in a while and set out on a journey--to find the demon that was after his soul. "Shurado,* huh? This should be interesting." *"Shurado" is the way of war, after the Hindu/Buddhist god of war, Shura/Ashura. Samurai Nuts will remember that if you completed Samurai Shodown 1 perfectly with Haohmaru, his secret ending mentioned something about him following the path to "Shurado" B: "What's this wind? I feel something bad." BM: "Wow! I am (a) champion, I will kill all enemies with my sword!" AM: "How weak you are! I might kill you as well as tofu with my sword!" BV: "What, my imitation? You have guts!" AV: "I slay my imitation with my sword together with Mt. Fuji!" IA: "I don't like this ominous feeling!" "I can't believe he saved us..." F: "I reached the evil world!" "I'll show you the soul of (a) samurai!" Background: Based on the classic model of the samurai, Miyamoto Musashi. Weapon: Katana Full of: Sake bottles Occupation: Kensai Nationality: Japan Jumping ranges: Forward : X=9, Y=7 Backward : X=-5, Y=5 Up : Y=3 Voice: Masaki Usui Notes: His girlfriend's name is Oshizu. Nicotine was his mentor. Oshizu can be seen by the nearest torii. If Haohmaru wins, she clasps her hands. If he loses, she turns away. THE GAIRYU ISLE -- EVENING ---------------------------------------------------------------------------- Standing Far Standing Close A -- Down Slash A -- Hilt Butt B -- Thrust B -- Down Slash AB -- Far Down Swing AB -- Up, then Down Swing C/D -- Medium Kick CD -- High Kick Crouching A/B -- Low Slash * AB -- Upward Swing C/D -- Crouch Kick CD -- Slide Jumping A/B -- Side Slash AB -- Down Swing C/D -- Down Kick CD -- Down Kick ---------------------------------------------------------------------------- Cyclone Slash | Throws whirlwind that catches enemy, and (Ougi Senpuuretsuzan) | lifts him/her into the air, dropping | \ -O + Slash | for damage. Note: use kick instead of O O *! | slash to fake this move. ---------------------------------------------------------------------------- Crescent Moon Slash | Performs a vertical leap with sword (Ougi Kogetsuzan) | extended to cut enemy for weapon damage. -O / | \ + Slash | O O O *! | ---------------------------------------------------------------------------- Ougi Resshin Zan | Leaps upward, and twirls, bringing | sword down in a flash of energy -O | \ + Kick | hit for weapon damage. O O *! | ---------------------------------------------------------------------------- Sake Attack | Swings out bottle of rice wine to hit (Sake Kogeki) | for damage, and also deflect any | / O- + A | projectile attack back at opponent. O O | ---------------------------------------------------------------------------- Throws: AB or B Slam opponent onto ground CD or D Backflip toss ---------------------------------------------------------------------------- Hidden Move: Kogetsuzan Rush | Leaps into the air doing seven (Tempa Fuuzin Zan) | consecutive Kogetsuzans hitting for \ O- / | \ -O O- | / + BC | weapon damage. O O O O O O ***! | ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O O- + B O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Puts arm inside gi, sword over shoulder, "Doshita, doshita!" 2. BD: Drinks sake, wipes mouth, says "Umeh!" ("that feels good!") 3. AC(weaponless): Puts hand on belt, waves to opponent, "Doshita, doshita!" ("What's wrong?") 4. BD(weaponless): Same as 3. --------------------------------------------------------------------------- Power Special: Flame of the Conqueror | Strikes with full AB attack weapon (Tempa Seikouzan) | range, creating a blow of -O \ | / O- -O + A | concussive energy that hits for O O O *! | breaking damage. ---------------------------------------------------------------------------- Poses: - Sheath: He spins and sheaths sword - Bow: He slashes air with sword, bows, says "Yosh!" ("Okay!") - Shoulder: He puts sword on shoulder and says "Osa! Osa!" ("Come on!") - Thinker: He puts sword away, puts hand on chin, says "Hmmph!" - Yosh: Tugs shirt, bows and says "Yosh!" - Hmmph: Tugs shirt and puts hand on chin, says "Hmmph!" First and Second Win: First and Second Unarmed Win: Up: Sheath, Bow Yosh, Yosh Down: Thinker, Sheath Hmmph, Yosh Left: Sheath, Bow Yosh, Yosh Right: Shoulder, Thinker Yosh, Yosh ---------------------------------------------------------------------------- Combos: - Jumping D, Standing AB (2 hits) - Jumping AB, Standing AB (2 hits) - Close crouching AB, Resshin Zan (F, D, DF) with A (2 hits) - Close crouching AB, Kogetsuzan with AB (3 hits) - Close crouching AB, Tempa Fuzin San (7 hits) ---------------------------------------------------------------------------- Ending: Haohmaru wakes up in a beautiful forest. He is wounded badly. Suddenly, Genjuro leaps in. "You had a hard fight, Haohmaru. Now, I'll kill you!" Haohmaru replies "You bas..." but then Oshizu jumps between them. "Stop it!" she says, "He is wounded. You should challenge him when he feels better." "You are quite right," Genjuro says, "All right, I will overlook this for now." He then leaps away. "Oshuzi..." Haohmaru says. Oshizu turns toward him and says, "Forgive me, Haohmaru, but I wanted you to live." The scene then changes to a closeup of Haohmaru and Oshizu embracing each other passionately. Presumably, Haohmaru is talking. "Don't say (anything) more... I dedicated myself to the sword world (way of the sword)... Forgive me, Oshizu..." Cut to the empty forest. Gen-an walks in, and says, grinning. "Your words move to tears." ---------------------------------------------------------------------------- The Haohmaru Horoscope: If you play as Haohmaru, you: - Prefer the standard fireball trap fighting style - Like to gloat a lot - Don't care what other people think. ---------------------------------------------------------------------------- The Angel Faced Falcon Handler NAKORURU As usual, Nakoruru stood with her eyes closed among the birches and tried to talk with nature. But that day, she couldn't hear the voice of nature. Something was wrong. Nakoruru could feel the spirit of nature being sucked away into the demon world. "I must hurry. Let's go Mamahaha!" B: "Something evil is coming now!" BM: "Whoever defiles nature shall feel my wrath!" AM: "I must hurry up. The world is being destroyed by evil power!" BV: "Wao! You are like me! But I am stronger than you!" AV: "Power, speed, and beauty. I have defeated you in every way." IJ: "Now King's power is increasing. Hurry up!" "What happen now?" (classic SS2 dialogue here) F: "Terrible, evil power, but I can't lose!" "Spirits of nature, give me your power!" Background: Nakoruru is one of the Ainu. Weapon: Kodachi Full of: Cherry blossom petals Occupation: Protector of nature Nationality: Japan Jumping ranges: Forward : X=7, Y=10 Backward : X=-9, Y=7 Up : Y=5 Voice: Harumi Ikoma Notes: Her hawk's name is Mamaha. Her weapon is named Hahama, after her father. She has a younger sister named Rimururu. She has feelings of affection toward Galford. If Nakoruru wins a round, her sister claps and the bear yawns. If she loses, both of them look at each other and nod. The alternate color for Nakoruru has a different face for her close up! NORTHERN COUNTRY -- SUMMER (Ezo, or Hokkaido today) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Side Slash B -- Down Slash AB -- Up Slash AB -- Down, then Up Slash C/D -- Side Kick CD -- Side Kick CD -- Double Kick Crouching A/B -- Side Slash AB -- Rolling Slash # C/D -- Crouch Kick CD -- Thrust Kick ** Jumping Diagonal Jumping Straight A/B -- Angled Side Slash A/B -- Side Slash AB -- Up Slash AB -- Side Slash C/D -- Down Kick CD -- Down Kick CD -- Somersault ---------------------------------------------------------------------------- Annu Mutsube | Slides along ground with sword extended, | attacking low for weapon damage. O- / | + Slash | O O *!L | ---------------------------------------------------------------------------- Lela Mutsube | Slides along ground, then rises, with | sword extended, attacking medium to air | \ -O + Slash | for weapon damage. O O *! | ---------------------------------------------------------------------------- Amube Yatoro | Sends Falcon out in a burning attack | for fire damage. -O \ | / O- + Slash | O O O * | ---------------------------------------------------------------------------- Mamaha Flight | Falcon grabs character; control then | switches to bird for around 10 seconds | / O- + C | after which, character falls back to O O | ground. ---------------------------------------------------------------------------- Yatoro Poku (While flying) | Spins downward from Falcon, in | direction corresponding to joystick, | attacking with weapon for damage. | or \ or / and Slash/Kick | O O O *H | ---------------------------------------------------------------------------- Kamui Mutsube (While flying) | Flies down from Falcon in buring attack, | sword extended, hitting for fire damage. Slash or Kick | * | ---------------------------------------------------------------------------- Mamaha Call (When disarmed) | Whistles to Falcon, calling bird to leave | / O- + C or | weapon, re-joining the fight again. O O | allows for Mamaha Flight or Amu | -O \ | / O- + Slash | O O O | ---------------------------------------------------------------------------- Kamui Ryuse | Twirls around, whipping cloak out to | create shield that reflects projectiles | / O- + Slash | back at opponents, as well as inflicting O O * | minor damage. ---------------------------------------------------------------------------- Throws: B Two-handed toss AB Sit on top of opponent and stab D or CD Climb and triple kick AB (without weapon) Climb and slap opponent repeatedly Air Throw B or AB Toss opponent onto ground ---------------------------------------------------------------------------- Hidden Move: Apefuchi Kamui Rymuse | Performs three quick Kamui Ryuse and | finishes by sending out a "shadow \ | / O- -O | \ + BC | Falcon, allowing for four consecutive O O O O O ** | (if close to opponent). ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O \ | / O- + D O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Tightens bow in hair, "Yos!" 2. BD: Stretches provocatively. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Irusuka Yatoro Lise | Glowing, sends bird down, and if -O O- / | \ -O + A | successful, five more birds hit O O O * | opponent for breaking damage. ---------------------------------------------------------------------------- Poses: - Yos: She bows her head and says, "Yos" ("Ok") - Cape Wrap: She wraps her cape around herself and says, "Un yokatta" ("That went well") - Bird Praise: Mamaha lands on her hand, and she asks "Kega wa nai, Mamaha?" ("Are you okay, Mamaha?") The bird chirps. - Payback: She turns her back and says "Daishizen no shioki desu" ("Punishment in the name of Mother Nature") - Wink: Mamaha lands on her hand and she winks - Wink and Poppy: Same as wink but a dog that looks like Poppy comes in, with a bird on his head First and Second Win with Sword and Bird: Up: Cape Wrap, Cape Wrap Down: Bird Praise, Bird Praise Left: Yos, Payback Right: Cape Wrap, Cape Wrap Unarmed without Bird: All: Yos Unarmed with Bird: Down: Wink and Poppy All Other: Wink ---------------------------------------------------------------------------- Combos: - Jumping D, Crouching close AB (3 hits) - Jumping B, Lela Mutsube (2 hits) - Standing close AB, Lela Mutsube (2 hits; 75% dizzy) - Crouching close C, Standing close CD, A Annu Mutsube (4 hits) - Jumping CD, Standing AB, Annu Mutusbe (3 hits) - Jumping CD, Standing AB, Kamui Mutsube (3 hits) ---------------------------------------------------------------------------- Note: Nakoruru can triangle jump. You can move in any direction while on the hawk. You are also vulnerable to attack. Almost all of Nakoruru's ground B, AB, D, and CD attacks can be interrupted with a Special Move. ---------------------------------------------------------------------------- Ending: Nakoruru is lying in the forest unconscious. Galford runs in and wakes her up. He then blushes, and says "I was worried about you." Nakoruru stands up and says, "Galford, I..." Suddenly, the forest turns red, and Nakoruru jumps up on Mamaha, preparing to fly away. Galford tries to stop her, but she says "Something evil is still destroying nature, I have to go," and she flies away. Scene changes to up on the cliff overlooking the evil forest. Nakoruru says, "God of great nature, save them and the forest!!...please..." At which point, she is enveloped in a beautiful white light. She is absorbed, and turned into a ball of energy which dissipates over the forest, cleansing it. Her weapon falls to the ground where she had been standing. Scene changes to her background. Her mother, father, sister, and Mamaha all look sad as they view her lonely sword. But as her sister speaks to the sword, it glows, saying "This is Nakoruru's voice..." The scene fades to a beautiful airbrushed painting of an angelic Nakoruru speaking from beyond. She says, "Please don't cry...My soul will always be here as a guardian of nature. From now (on), you have to fight to protect them." The scene fades back to the family, and Nakoruru's sister stands up and says, "I understand...Nakoruru." ---------------------------------------------------------------------------- The Nakoruru Horoscope: If you play as Nakoruru, you: - are a fast sonofabitch - prefer standing up for the little people - treat animals with respect, and beat the hell out of people who don't ---------------------------------------------------------------------------- The Ninja Master of the Shadows HANZO HATTORI After defeating Amakusa, Hanzo was able to retrieve his son's body. But his soul still wandered the land of the demons, as before. One day, Hanzo learned that he could liberate all these wandering souls if he defeated the ruler of the demon world. "Son, I will ressurect your soul." B: "Now I shall avenge you, my dear son." BM: "I can see your look of destiny on your face." AM: "Whether to heaven or to hell, anything is decided by destiny." BV: "The same as me! What magic made you?" AV: "Both you and I live as Ninja. You should always be ready for death." IJ: "I will save my son's soul at any cost!" "How mysterious and dubious the guy is!" F: "It's time to (have a) shodown, my son." "Go back into the darkness!" Background: Based on Hattori Hanzo Masashige. Weapon: Ninjato Full of: Shurikens Occupation: Ninja Nationality: Japan Jumping ranges: Forward : X=10, Y=9 Backward : X=-8, Y=9 Up : Y=7 Voice: Toshimitsu Arai Notes: His sons names are Kanzo and Shinzo, and his wife is Kaede. In SS1, Shinzo's body was possessed by Amakusa. At the end, Amakuza was sealed away, and Hanzo believed that his son was lost as a consequence. However, when Amakusa has a change of heart in SS2, he is either destroyed or banished from Shinzo's body by Mizuki. Hanzo is leader of the Iga ninjas, which fits with the historical record. BATTLEFIELD -- THE SUNSET (Dewa, Yamagata) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Side Slash A -- One-Handed Down Slash B -- One-Handed Down Slash B -- One-Handed Down Slash AB -- Somersault Slash # AB -- Two-Handed Down Slash C/D -- High Kick CD -- High Spin Kick Crouching Far Crouching Close A -- One- Handed Down Slash B -- One-Handed Down Slash AB -- Sweeping Low Slash * C/D -- Crouch Kick CD -- Thrust Kick CD -- Tumbling Kick ** Jumping Forward Jumping Other A -- One-Handed Down Slash B -- Side Slash AB -- Two-Handed Down Slash C/D -- Side Kick CD -- Down Kick CD -- Side Kick ---------------------------------------------------------------------------- New Reppushuriken (jumping) | Leaps into air, hurling shuriken down (Reppushuriken Kai) | towards opponent to hit for weapon O- / | \ + Slash | damage. O O O * | ---------------------------------------------------------------------------- Ninja Teleportation | Disappears and is replaced by a piece (Utsusemi Chizan) | of wood, while true form appears below When struck with weapon, | opponent, striking with weapon extended press B,C, and D together L | for damage. ---------------------------------------------------------------------------- Ninja Teleportation Jig | Same as above, minus the wood replacement, (Utsusemi Tenbu) | and character need not be attacked. As -O \ | / O- + BCD | well, HANZO drops from the sky instead, O O O H | attacking for weapon damage. ---------------------------------------------------------------------------- Shrike Dash (special throw) | Grabs opponent, and twirls into the (Mozu Otoshi) | air, dropping back down onto opponent's -O | \ + Kick | head, now hitting for fire damage. O O | ---------------------------------------------------------------------------- Ninja Multiplier | Splits into two "shadows", to confuse (Kage Bunshin) | opponent, reappearing at FAR LEFT for A -O O- / | \ -O + A or B | and FAR RIGHT for B. O O O | ---------------------------------------------------------------------------- Ninja Dragon Fire | Smashes fist into ground, creating a (Bakuenryu) | hopping snake of fire that blasts opponent -O \ | / + Slash | for fire damage. O O O * | ---------------------------------------------------------------------------- Throw: B or AB Ground slam D or CD Slam and stab Air Throw: B or AB Grab and slam opponent onto ground ---------------------------------------------------------------------------- Stealth | Turns invisible after chuckling, reappearing (Kage Mai) | only to perform moves. Full reappearance -O O- -O O- -O O- | + BCD | occurrs when opponent touches, or after O | 10-12 seconds. ---------------------------------------------------------------------------- Super Deformed Transformation -O O- -O O- -O O- | + A O ---------------------------------------------------------------------------- Taunts: 1. AC: Cracks knuckles, "Hmmph! Koi!" 2. BD: Waves opponent to "come here" and chuckles. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Squeeze of Heaven | Stabs weapon into ground, releasing a (Temma Rimetsu) | massive burst of flames to strike for -O \ | / O- -O + D | breaking damage. O O O *! | ---------------------------------------------------------------------------- Poses: - Laugh: He sheaths his sword and chuckles - Poof: Sheaths blade, chuckles, and dissappears (note leaf left behind) - Arms: Crosses arms and says something - Mask: Pulls off mask, loosens hair, and chuckles First and Second Win: Unarmed Win: Up: Poof, Arms Arms Down: Mask, Poof Laugh Left: Poof, Arms Arms Right: Arms, Mask Arms ---------------------------------------------------------------------------- Combos: - Crouching close CD, Standing B (3 hits) - Standing close B, Crouching close AB (2 hits) - Standing close AB, Stand AB (2 hits) - Jumping D, Standing AB (2 hits) - Jumping AB, crouching AB (2 hits) - Jumping AB, Standing B, Standing B (3 hits) - From across the screen, perform an A Bakuenryu. Then, perform a Teleportation Jig (2 hits) - Squeeze of heaven, Standing B (2 hits) ---------------------------------------------------------------------------- Notes: Hanzo can triangle jump. Multiple Images--if your opponent slashes at the wrong image, a bomb will appear. After a short delay, it will cause a small flame explosion, hitting a nearby opponent who is not blocking. Kicks and most Special Moves do not set the bomb off, although "slashing" Special Moves will. ---------------------------------------------------------------------------- Ending: Kanzo phases in with Shinzo's body. "Sign of evil disappeared." Kaede phases in. "Kanzo, I got back the soul of Shinzo. Call your father." Kanzo phases out. Kaede places Shinzo's soul (an energy ball) into his body. "His soul power is getting weaker. Hurry up, Shinzo!" She then transfers her own soul energy to Shinzo's body to save him. There is a flash of light, and then... Shinzo wakes up to find Kaede has collapsed. "Mom!" Just then Kanzo and Hanzo phase in. Kaede asks, "How is Shinzo, dear." "Don't worry, he's ok," replies Hanzo. Kaede can barely respond "...that's...good..." then dies. "Mom!" cries Kanzo. The scene shifts to the three on the rocky ledge. Hanzo says in as stoic a voice as he can muster, "The life of a ninja is much harder than you think... Get over the sadness and be honorable ninjas. Train yourself!" Kanzo and Shinzo then phase out, and Hanzo disappears last in a puff of smoke. ---------------------------------------------------------------------------- The Hanzo Horoscope: If you play as Hanzo, you: - Enjoy kicking the royal bejeezers out of bad SS2 players - Are sneaky, underhanded, quick, and generally ALWAYS successful - Think it's "funny" that you happen to have one of the most powerful moves in the game ---------------------------------------------------------------------------- The San Francisco Surfer Ninja GALFORD There had been a noticeable increase in crime recently. Getting suspicious, Galford investigated a group of related incidents and found that dark shadows from the demon world were causing those with weak hearts to commit crime. "Let's go Poppy! We have to kill these demons!" B: "Let's go and defend the justice, Poppy!" BM: "Hey! Do you like to challenge my American ninjutsu?" AM: "Well, I was nearly defeated. Eh, Poppy? 'Woof, woof.'" BV: "Oh, you also use ninjutsu? OK, let's fight!" AV: "Even if you are like me, you are only my copy. You can't fight against me." IJ: "The evil air is felt clearer and clearer!" "What a kind of man is he?" F: "Here we go Poppy. Time for (a) shodown!" "Taste my sword of justice!" Notes: No correlating material can be found for Galford, as ninjas didn't even begin to appear in North America, secretly until the early nineteenth century. Also, California was not a state at the time of SS1, and the San Francisco portrayed here belongs more properly in the mid-to-late 19th century. Weapon: Ninjato Full of: Doggy bones Occupation: Ninja Nationality: U.S.A. Jumping ranges: Forward : X=10, Y=9 Backward : X=-8, Y=9 Up : Y=7 Voice: Kazuhiro Inage Notes: His dog's name is Poppy (a husky), and she has three pups named Poppa, Puppa, and Pippa. He has some affection towards Nakoruru. One of the designer's names can be seen written in the floorboards. Whether apples or fish are in the barrels seems to be determined randomly. Galford has trained under the Koga ninja clan. SAN FRANCISCO -- NOON ---------------------------------------------------------------------------- Standing Far Standing Close A -- Side Slash A -- One-Handed Down Slash B -- One-Handed Down Slash B -- One-Handed Down Slash AB -- Somersault Slash # AB -- Two-Handed Down Slash C/D -- High Kick CD -- High Spin Kick Crouching Far Crouching Close A -- One- Handed Down Slash B -- One-Handed Down Slash AB -- Sweeping Low Slash * C/D -- Crouch Kick CD -- Thrust Kick CD -- Tumbling Kick ** Jumping Forward Jumping Other A -- One-Handed Down Slash B -- Side Slash AB -- Two-Handed Down Slash C/D -- Side Kick CD -- Down Kick CD -- Side Kick ---------------------------------------------------------------------------- Strike Heads (special throw) | Grabs opponent, and twirls into the | air, dropping back down onto -O | \ + Kick | opponent's head for lightning damage. O O | ---------------------------------------------------------------------------- Plasma Blade | Throws a concussive wave of electrical | "blades" at opponent to hit for | \ -O + Slash | lightning damage. O O * | ---------------------------------------------------------------------------- The "Poppy" Attacks | / O- +... O O Rush Dog : Use Slash * | Dog rams opponent with head for damage. Machine Gun Dog : Use C * | Dog strangles opponent at neck. Dog Drop : Use D *H | Dog disappears, drops from sky. ---------------------------------------------------------------------------- Shadow Copy | Splits into two "shadows", to confuse | opponent, reappearing at FAR LEFT for A -O O- / | \ + A or B | and FAR RIGHT for B. O O O | ---------------------------------------------------------------------------- Head Replicator Attack | Disappears and is replaced by a piece (Log Trick) | of wood, while true form drops When struck with weapon, | above opponent, striking with weapon press B,C, and D together H | extended for damage. ---------------------------------------------------------------------------- Rear Replicator Attack | Disappears and drops from above with (Ninja Drop) | weapon extended to strike for weapon -O \ | / O- + BCD | damage. O O O H | ---------------------------------------------------------------------------- Throws: B or AB Ground slam D or CD Slam and stab Air Throw: B or AB Grab and slam opponent on ground ---------------------------------------------------------------------------- Hidden Move: Ninja Cloak | Turns invisible, reappearing | only to perform moves. Full reappearance -O O- -O O- -O O- | + BCD | occurrs when opponent touches you O | or after a period of time. ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O O- + C O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Waves finger in "tsk tsk tsk" motion. Poppy yawns. 2. BD: Shakes head and shrugs in disbelief. Poppy yawns. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Mega Strike Dog | Poppy: 1) Rams opponent -O \ | / O- -O + D | 2) Rolls into opponent O O O | 3) Kicks opponent | 4) Mauls opponent | 5) Performs Strike Hez on opponent, | breaking weapon. "Good Poppy!" ---------------------------------------------------------------------------- Poses: - Bone: Galford throws up a bone and says, "Hey Poppy!" Poppy jumps up and grabs it. - Bone and Pups: Same as Bone, except Poppy and her three pups come down. One of the pups has a bone. Galford shrugs his shoulders. - Igato: Galford salutes and yells "Igato!" - Igato and Pups: Three pups come out. Galford yells "Igato!" and all three pups yip and prance around cutely. - Yeah: Galford spins his sword and yells "Yeah!" - Yeah and Pups: Two pups come out, and a third appears on Galford's shoulder. He salutes and says "Yeah!" and all three pups yip. First and Second Armed Win: Up: Yeah, Yeah Down: Igato, Igato Left: Yeah, Yeah Right: Bone, Bone and Pups First and Second Unarmed Win: Igato, Yeah and Pups Igato and Pups, Igato Igato, Yeah and Pups Igato, Yeah and Pups ---------------------------------------------------------------------------- Combos: - Standing close AB, Jumping D (2 hits) - Machine Gun Dog, Standing AB (2 hits) *time the AB just as Poppy finishes munching* - Jumping AB, Standing AB, Rush Dog, (3 hits) - Standing AB, Plasma Blade, Standing B (3 hits) - From across the screen, A Plasma Blade, chase it, after the blade strikes, Standing AB, Standing B (3 hits) - From middle screen, A Plasma Blade, leap towards, Jumping AB, Crouching AB (3 hits) - Close crouching AB, Dog Drop, Standing close AB, Standing AB (4 hits) - Stand one character length away. Perform Mega strike Dog while being hit, and quickly hit BCD. As you reappear, and Poppy is still beating up your opponent, just as Poppy is ready to shoot off the screen, strike with AB. (multiple hits) - Perform Mega Strike Dog. Attack twice with AB while Poppy is attacking. (multiple hits) *note* The last two combos appear to only work on some versions of SS2. They may not work with yours. ---------------------------------------------------------------------------- Notes: Galford can triangle jump. Multiple Images--if your opponent slashes at the wrong image, a bomb will appear. After a short delay, it will cause an electrical explosion hitting a nearby opponent who is not blocking. Kicks and most Special Moves do not set the bomb off, although "slashing" Special Moves will. Galford normally can't attack while Poppy is doing a prolonged attack, namely the Maul Dog or Mega Strike Dog. However, for six characters, Galford CAN attack to do extra damage while Poppy is mangling his opponent! He can do this against: Genjuro, Gen-an, Kyoshiro, Wan Fu, Earthquake, and Kuroko. Galford can either run forward and AB his opponent, or do a ninja drop RIGHT after the dog hits. Note that while he can perform these moves against ANY opponent, the attack won't hit them unless they are one of the six listed above. ---------------------------------------------------------------------------- Ending: Galford and Poppy are in the forest. "We made it, Pop!" says Galford, but then Poppy starts barking at something. "Who is she?" says Galford, and they run off They find Nakoruru lying on the ground with Mamaha perchd on her, panting. Poppy howls, and Galford shouts, "Nakoruru!" Mamaha flies up, waking Nakoruru. The two face each other rather bashfully. "Galford..." "I was worried about you..." Galford replies. "Galford, I..." but before Nakoruru can finish her sentence, a red light permeates the forest. The two go into guarded stances, as Galford exclaims, "!" Then, Nakoruru jumps on Mamaha. "Something evil is still destroying nature. I have to go," she says as they lift up. "My God!" Galford exclaims, and he and Poppy run off. The scene shifts to Galford and Poppy on the rocky ledge, looking at Nakoruru who is on a faraway ledge. "Nakoruru!" shouts Galford, but suddenly Nakoruru is "beamed up" in a pillar of light. As Galford watches her become transformed into a shining sphere, he shouts "No! No! NOO!" But it is too late, she has disappeared. The scene shifts to a close-up of Nakoruru, with Galford grieving in the corner. "I'm sorry," the voice of Nakoruru says, "I've known how you felt towards me... But I had no choice but to do this to save them... So please don't mourn..." Galford is sitting on the ledge in grief. But he finally says, "OK, I understand." Putting the best face on things, he gets up and says to Poppy, "There are still too many bad guys in the world... Let's go, Poppy!" Galford, Poppy, and the three pups jump away. ---------------------------------------------------------------------------- The Galford Horoscope: If you like to play as Galford, you: - Probably enjoy surfing more than most - Can't figure out why your dog won't "fetch the katana, boy!" - Think it's "neat" you can turn invisible, even though your dog still knows where you are ---------------------------------------------------------------------------- The Mighty Pillar of Heaven WAN FU One day, someone claiming to be a seer appeared before Wan-fu. This person told the story of "The Egg of the Destroyer," which could grant dominion over the world, in exchange for one's soul. With this item, the unification of China would be possible. Wan-fu set off on a journey. "Anyone gets in my way, I'll bash their heads open!" B: "Look at our great Chinese power!" BM: "You dare oppose me? What a foolish guy!" AM: "How stupid, foolish, and silly you are! Get away, chicken!" BV: "It's been a long time, brother! Let's fight and win some honor!" AV: "Weak, weak, too weak! You have brought shame on our kinsmen. Go to hell!" IJ: "Hey, you, I'll beat and eat you!" "That spirit, he is no ordinarily man!" (OK...whatever...) F: "You disturb me, I (will) never forgive you." "Feel a great power of China!" Background: Based on a combination of the 18th-century swordsman Wan Wu and the legendary King Wu. Weapon: Stone Pillar Full of: Black pearls Occupation: Warrior-King Nationality: China Jumping ranges: Forward : X=3, Y=3 Backward : X=-5, Y=3 Up : Y=4 Voice: Toshikazu Nishimura Notes: The Chinese Empire was fully unified by the Qing Dynasty at the time of SS, so Wan Fu couldn't be king of Xian or anywhere else. CHINA -- XIAN ---------------------------------------------------------------------------- Standing Far Standing Far A -- Punch A -- Elbow B -- End Thrust B -- Side Swing AB -- Long Pillar Slam # AB -- Short Pillar Slam # C -- Medium-Low Kick D -- Medium Kick CD -- Butt Thrust Crouching Far Crouching Close A -- Punch A -- Elbow B -- Low End Thrust * B -- Side Swing AB -- Low End Swing * AB -- Side Swing then Short Slam # C -- Crouch Kick D -- Medium Kick ** CD -- Roundhouse CD -- High Kick ** Jumping Other Jumping Back A -- Pillar Shield B -- Down Swing AB -- Down Swing AB -- Side Swing C -- Down Kick D -- Butt Drop CD -- Somersault ---------------------------------------------------------------------------- New Confucious Thunder Bomb | Jumps into the air, hurling weapon towards (Shin Kikou Bakutenhoh) | the ground, creating a huge explosion upon | / O- + Slash | impact, hitting for fire damage. Note: The O O **! | AB will NOT cross-over, unlike SS1. ---------------------------------------------------------------------------- Confucious Slash | Leaps into the air, pillar raised, (Kikou Senpuu Geki) | striking for fire damage. -O | \ + Slash | O O *! | ---------------------------------------------------------------------------- Exploding Confucious | Begins banging head against pillar, which (Benpatsu) | decreases energy but boosts POW, to help | / O- + CD | perform POWER SPECIAL more quickly. O O *! | Note: If your opponent touches the pillar, | he will take lots of damage ---------------------------------------------------------------------------- Confucious Swipe | Spins multiple times with column extended, (Kikou Dai Bokusatsu) | striking for multiple hits of fire damage. | \ -O + Slash | A -- One swing O O **! | B -- Two swings | AB -- Three swings ---------------------------------------------------------------------------- Throws: B or AB Sit on opponent and bash with pillar D Drop opponent on knee CD Leap on opponent B (without weapon) Throw opponent against wall AB (without weapon) Slam opponent into ground --------------------------------------------------------------------------- Super Deformed Transformation: O- -O \ | / O- -O + D O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Pretends to perform AB attack, then yells "HA!" 2. BD: Twirls pillar and spits to the side. 3. AC(weaponless): Spins arm and yells "HA HA!" 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- Power Special: Wrath of God Blowout | Creates a gigantic Thunder Bomb which (Shin Kikou Dai Bakuten) | creates an upward explosion, hitting -O O- / | \ -O + B | for fire and breaking damage. Note: This O O O **! | move DOES cross-over. ---------------------------------------------------------------------------- Poses: - Fold: He laughs with his arms folded - Fists: He laughs with clenched fists - Pillar: He bangs his head on pillar, than laughs with clenched fists - Yeah: He says 'Yeah' with clenched fists - Carving: Carves his pillar to his likeness, then says 'Wan Hauber' First and Second Armed Win: Unarmed Win: Up: Pillar, Pillar Fists Down: Yeah, Carving Fold Left: Pillar, Pillar Fists Right: Fold, Fold Fold ---------------------------------------------------------------------------- Combos: - Standing close AB, Confucious Slash (3 hits) - Jumping AB, Confucious Swipe (2 hits) - Jumping AB, Confucious Slash (3 hits) - Jumping CD, Crouching CD (2 hits) - Jumping (up) CD, Crouching AB (2 hits) - In corner, Wrath of God, Crouching CD (unknown hits) ---------------------------------------------------------------------------- Notes: Wan Fu can crawl. Wan Fu's close, double-hitting ABs can be interrupted. Wan Fu's Confucious Swipe can twirl him past projectiles without getting hit if timed correctly. Time it so that he goes into his second swing by the time a projectile passes through him and he will swing around it. ----------------------------------------------------------------------------- Ending: Wan Fu stands in the forest, arms crossed, and laughs. He says, "Rubbish! It's not much of what I expected." He then just keeps on standing...and standing... When he realizes you won't go away, he scowls and suddenly his close-up picture fills the screen. "I know you are expecting the ending, but there is no ending to my story. THIS IS MY MESSAGE TO ALL OF YOU CONTENTED WITH COMMON ENDINGS!" He then throws the pillar at you, and the fire fills the screen. The end. ---------------------------------------------------------------------------- The Wan-Fu Horoscope: If you like to play as Wan-Fu, you: - Have a tough exterior, but really just want to carve sculptures - Are a pyromaniac at heart - Have a weenie voice, but pummel people who laugh ---------------------------------------------------------------------------- The Silent Swordsman of the Night UKYO TACHIBANA The demon flower that Ukyo found was not the perfect flower he sought. "I do not know if this is true, but the perfect flower blooms in the center of the demon world." After hearing those words from an old scholar in the country of Musashi, Ukyo set off for the demon world again, despite his illness. "...I must...hurry..." B: "....." BM: "......" AM: "...I...win..." BV: "...resemble me.....handsome, just (as) I've thought..." AV: "...To cut a same face......feel bad..." IJ: "....." "....." F: "...Finally.....I've found it out..." "....." Background: Based on Sasaki Kojiro Genryu, Haohmaru's urbane rival. Weapon: Iaito Full of: Apples Occupation: Iaidoka Nationality: Japan Jumping Ranges: Forward : X=3, Y=6 Backward : X=-4, Y=3 Up : Y=5 Voice: Eiji Yano Notes: His girlfriend is Kei Odagiri. He is dying from tuberculosis. Kei can be seen by the nearest torii. If Ukyo wins, she comes out to support him. If he loses, she covers her face. THE GAIRYU ISLE -- NIGHT ---------------------------------------------------------------------------- Standing A -- Scabbard Swing B -- Side Slash AB -- Up Slash C -- Mini Slide * D -- Medium Slide * CD -- Full Slide * Crouching Far Crouching Close A -- Side Slash B -- Side Slash B -- Overhead Slash AB -- Diving Slash # * AB -- Scabbard Swipe then Overhead Slash C -- Foot Shuffle D -- High Kick ** CD -- High Kick ** Jumping Diagonal Jumping Straight A -- Side Slash B -- Side Slash (far) @ AB -- Angled Down Slash AB -- Side Slash C/D -- Side Kick CD -- Double Side Kick @ Ukyo does an Angled Down Slash when jumping diagonally near an opponent. ---------------------------------------------------------------------------- Snowfall Slash | Throws apple out and draws sword, (Hiken Sasame Yuki) | repeatedly striking both it, and the | / O- + Slash | enemy, for weapon damage. Note: Use kick O O **! | instead of slash to fake this move. ---------------------------------------------------------------------------- Swallow Swipe attacks (Tsumabe Gaeshi) For all: A -- Swallow rises B -- Swallow travels horizontally for a while, then rises AB -- Swallow travels horizontally Swallow Swipe (in air) | Rotates in air with sword extended, / | \ -O + Slash | sending out a fire swallow. Will hit O O O *!H | for fire and/or weapon damage. Swallow Swipe (from ground) | Swallow Swipe executed as / | \ -O + Jump in any direction + Slash | soon as Ukyo leaves the O O O *!H | ground. Swallow Swipe (dashing back) | Dashes backward, then throws a Swallow | Swipe that stays close to the ground O- O- / | \ -O + Slash | when Ukyo FINISHES the dash. O O O *!H | Note: This is different from SS1. ---------------------------------------------------------------------------- Afterimage Attack | Teleports over to opponent, swinging (Zanzou Fumikomi Giri) | weapon for damage. | \ -O + Kick | C -- Side slash O O | D -- Down slash *! | CD -- Upward slash ---------------------------------------------------------------------------- Throws: B Scabbard slap AB Toss and slash D or CD Trip and stab Unarmed Toss but don't slash ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O \ -O + B O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Polishes, twirls, and sheathes sword. 2. BD: Drops to one knee, coughs. 3. AC(weaponless): Writes poetry on fuda, says "Mmmm". 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- POWER SPECIAL: Swallow Super Slash | Tosses an apple, performing multiple (Tsubame Roku Ren) | Swallow Swipes which repeatedly hit -O O- / | \ -O + AB | opponent for multiple hits of O O O *! | breaking damage. ---------------------------------------------------------------------------- Poses: - Slice: He does a sasame yuki - Kei: He falls to the ground coughing, and Kei comes out to help - Posse: The group of adoring fans chases him down as he runs away - Sleeve: He moves sleeve, says 'Mmmm...' and looks back - Dissed: Same as Kei, but she doesn't come out Armed Win: Unarmed Win: Up: Slice Dissed Down: Posse Sleeve Left: Slice Dissed Right: Kei Dissed ---------------------------------------------------------------------------- Combos: - Close Crouching C, Standing A, Teleport Slash with A (3 hits) - Jumping AB, Swallow Swipe AB (2 hits) - Jumping AB, Standing Close AB, Teleport Slash with AB (4 hits) ---------------------------------------------------------------------------- Notes: Only the trailing image in Ukyo's AfterImage Attack can be hit. That is the "real" Ukyo; the rest of them (including the lead slashing one) are only images and cannot be hit. If you try to hit them, Ukyo will hit you first. Note that the real Ukyo only catches up to the lead image as it is slashing. Ukyo's standing AB can be interrupted with an AI Attack, but it must be done immediately if he misses his AB. If he hits, there is more time to register the AI Attack afterwards. Hold down C, then do Ukyo's Power Special, and he will toss out a BIG apple before leaping into the air. No effect on the move itself, though. It just looks cool. :-) ---------------------------------------------------------------------------- Ending: Ukyo awakes in a forest. "...Oh God! Kei?" Kei is standing on the rocky beach of Gairyu Isle. "Ukyo?" She notices flowers floating down. "What's this? Flowers of snow..." Ukyo is standing in darkness, carving an ice sculpture of Kei using his Snowfall Slash move. Flowers of ice fly off the screen. Fade back to same scene. A much older Kei is talking with a little girl. "And that is why, on this one day every year, snow flowers fall." The little girl says, "Is that true, grandma?" She says, "Yes...see?" Snow flowers begin to float down once more. The excited girl says, "Grandmother, I see them! Snow flowers!" As the scene fades to darkness, Kei whispers, "Thank you, Ukyo." ---------------------------------------------------------------------------- The Ukyo Horoscope: If you like to play as Ukyo, you: - Are one strong bastard, but don't like to brag about it - Are a real ladies man, but turn them off with all that "coughing up blood" stuff - Don't have a lot to say, but speak volumes, or some such junk ---------------------------------------------------------------------------- The Kooky Kabuki Master KYOSHIRO SENRYO "The soul of your 'techniques' are mine!" With that, one of his own servants attacked Kyoshiro. He was possessed by a demon. Kyoshiro nimbly evaded the attack and destroyed the demon. "You want my soul? Come and get it if you can!" B: "My Kabuki spirits'll beat the evil king!" BM: "Go through the real beauty of 'Kabuki' by your death!" AM: "Fight like (you) dance, and win. That's the soul of Kabuki!" BV: "You can't behave like me, even if you imitate my costume!" AV: "What a deplorable 'Kabuki'! Commit 'Harakiri'!" IA: "Hey you, do you have something to say?" "He's awakened!" F: "It's time for the final act!" "I'm dying to dance a Kabuki with (a) demon!" (poor choice of words) Background: Based on Nemuri Kyoshiro, a movie character. Weapon: Naginata Full of: Fans Occupation: Kabuki actor Nationality: Japan Jumping Ranges: Forward : X=5, Y=9 Backward : X=-7, Y=10 Up : Y=9 Voice: Atsushi Maetzuka Notes: If Kyoshiro hits with his Power Special, clapping erupts from the audience. EDO -- THE KABUKI STAGE ---------------------------------------------------------------------------- Standing Far Standing Close A -- Twirl Pole A -- Spin with Pole B -- Thrust B -- Forward Slash AB -- Downward Swing AB -- Up, then Down Swing C/D -- Stand Kick on Pole CD -- Rotate Kick on Pole Crouching Far Crouching Close A/B -- Thrust A/B -- Fan Smack AB -- Thrust AB -- Thrust C/D -- Crouch Kick C/D -- Side Kick CD -- Roundhouse CD -- Side Kick Jumping Diagonal Jumping Straight A/B -- Downward Thrust A/B -- Downward Thrust AB -- Doward Thrust AB -- Circular Slash C/D -- Down Kick C/D -- Side Kick CD -- Down Kick ---------------------------------------------------------------------------- Flying Lion's Tail | Drives weapon into ground to use as (Chobi Jishi) | leverage, and twirls, emitting blasts of | / O- + Kick | fire to hit for fire damage. O O *! | ---------------------------------------------------------------------------- Swirling Dance of the Demon | Twirls into the air, holding weapon along (Kaiten Kyokubu) | shoulders to attack for weapon damage. -O | \ + Kick | O O *! | ---------------------------------------------------------------------------- Dance of Fire | Exhales a huge, spiraling flame into the (Kaenkyokubu) | air to strike for fire damage. | \ -O + Slash | O O * to *** | ---------------------------------------------------------------------------- Blood Mist Slice (jumping) | Performs the Kabuki Crunch Dance in the (Chi kemuri kuruwa) | middle of a jump. while jumping, | + AB | O *! | ---------------------------------------------------------------------------- Kabuki Swirl | Throws a flaming kabuki fan at opponent to (Fuuretsusen) | hit for fire damage. | / O- + Slash | O O * | ---------------------------------------------------------------------------- Throws: B or AB Spear toss D Hair toss CD Hair strangle B (unarmed) Hair toss AB (unarmed) Hair strangle ---------------------------------------------------------------------------- Super Deformed Transformation: -O O- / | \ -O O- + D O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Squats, pulls out fan. 2. BD: Pulls out pipe, takes a puff. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Aragotoshi Kyoshiro "Chiniku-no mai" (Flesh Flail Dance of Kyoshiro) | Spins across floor, creating large flames -O O- / | \ -O + C | that burrow into opponent, hitting for O O O **! | fire and breaking damage. ---------------------------------------------------------------------------- Poses: - Fan Flourish: Kyoshiro goes into his jacket and pulls out a fan. The color, ranging from white to red, depends on Kyoshiro's rage gauge. - Pole Spin: Kyoshiro spins his pole around his head, plants his foot, and pivots around. He says, "Tenbatsunari." ('This is heaven's punishment (for your crimes).') - Exit Stage Right: Kyoshiro does the Pole Spin and bounces off the stage. He says, "Uchitottari," ('I have killed him/her.') Armed Win: Unarmed Win: Up: Pole Spin Pole Spin Down: Exit Stage Right Fan Flourish Left: Pole Spin Pole Spin Right: Fan Flourish Pole Spin ---------------------------------------------------------------------------- Combos: - Crouching close C, Kabuki swirl (2 hits) - WEAPONLESS: Crouching close A, Kabuki swirl (2 hits) - Crouching close A, Kaiten Kyokubu (2 hits) - Crouching close AB, Chobi Jishi (2 hits) - Jumping D, Crouching CD (2 hits) - Jumping AB, Standing AB (2 hits, 75% dizzy) ---------------------------------------------------------------------------- Notes: Kyoshiro can crawl. ---------------------------------------------------------------------------- Ending: Kyoshiro is standing on the cliff, overlooking the forest. He says, "I've had enough of dancing solo. I'll dance in pairs next." He then sees something and leaps off the cliff into the forest. Scene changes to forest. Mizuki is lying unconscious on the ground. Kyoshiro takes a puff of his pipe, and tosses "dust" onto Mizuki, which awakens her. She stands and says, "I can move on my own will. I'm free now." Kyoshiro says, "You tried to control him but he did control you." Mizuki says, "I thought I was the strongest, but my pride gave him the chance to control me." Kyoshiro points to the sky, and Mizuki looks. In a flash, the scene changes to Kyoshiro's background. He says, "Well, I'll tell you the best job to train your mind. It's the job to dance a Kabuki with me, and popularize it among the people." A heart flutters up from Mizuki, and she smiles and nods. Then, while she plays a flute, Kyoshiro goes on a wild Kabuki dance for everyone. The screen fades to just her and Kyoshiro. --------------------------------------------------------------------------- The Kyoshiro Horoscope: If you like to play as Kyoshiro, you: - Are always the life of the party - Enjoy lots of attention, but insist on getting paid for it - Really dig chicks with red hair (or blue, if you like the D button) ---------------------------------------------------------------------------- Taloned King of Evil and Family Man GEN-AN SHIRANUI Genan's soul was in the demon world where screaming, insanity, and hatred swirled in a giant vortex. The ruler of this demon world came to Genan and told him he could be given his life back, in return for servitude. Genan's body rematerialized when he pledged his loyalty. However..."He he he...I'm the only true king of the demon world." B: "Who? Who awakens me?" BM: "Heeheehee. I drag your soul in(to) the evil world." AM: "Heeheehee. You are dead, DEAD! Serves you right!" BV: "Who is the king of evil? Let's have it out!" AV: "I'll take your clothes and talons. Oh, a perfect fit!" IM: "I have killed all, keeping my word." "Ok." "The evil king is me!" F: "The evil king? I'll get you at any cost!" "So I said I'm the king of evil!" Background: Gen-An is probably a bakemono (Japanese goblin) Weapon: Metal Claw Full of: Skulls Occupation: Sorcerer Nationality: Underworld Jumping Ranges: Forward : X=5, Y=8 Backward : X=-5, Y=7 Up : Y=6 Voice: Eiji Yano Notes: His wife's name is Azumi. Dunno what his kids' names are. For some reason, Gen-An is beginning to imitate Haohmaru a lot. There is an alien (from the movie ALIENS) boiling in the giant pot! If Gen-An loses, the goblin on the left falls down, while the goblin on the right has a grim look on his face. Despite his surname, Gen-An bears no relationship to Mai. (Thank goodness!) DEVIL'S ISLAND -- DINNER (hee hee hee) ---------------------------------------------------------------------------- Standing Far Standing Close A/B -- Claw Thrust A/B -- Claw Swipe AB -- Lunging Forward Slash # AB -- Upward Swipe C/D -- Side Kick CD -- Backflip Kick Crouching Far Crouching Close A/B -- Claw Thrust A/B -- Claw Swipe AB -- Upward Swipe C -- Short Slide D -- Medium Slide CD -- Full Slide, then High Kick Jumping A -- Claw Swipe B -- Upward Forward Slash AB -- Downward Circular Slash C -- Knee Thrust D -- Side Kick CD -- Somersault ---------------------------------------------------------------------------- Poison Cloud Puff | Exhales a thick, purple cloud of poison (Doku Fubuki) | that hits for damage, plus if opponent is | \ -O + Slash | on ground, opponent is temporarily O O * | stunned, and falls down. ---------------------------------------------------------------------------- Slaughter House Tumble | Rolls into a ball, with weapon extended, (Nikuten Tsuki) | rolling along ground, and up opposite -O | \ + Slash | edge of screen, all hitting for weapon O O ** | damage. ---------------------------------------------------------------------------- Blood Grip | Throws glove out on chain, latching onto (Tsume Tsunami) | opponent, to drag closer, yielding a -O \ | / O- + Slash | dizzy. O O O *! | ---------------------------------------------------------------------------- Super Shredder | Burrows into ground, spinning, and (Gen-an Dappi) | launches out of skin in a twirling frenzy When attacked, press BCD * | landing on opponent for weapon damage. ---------------------------------------------------------------------------- Amazing Shredder | Same as above, except the player need not (Gen-an Utsusemi Dappi) | be attacked. \ | / + BCD | O O O * | ---------------------------------------------------------------------------- Throws: B/AB/D/CD Grabs opponent and bashes groin with knees ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O \ | / O- + C O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Laughs nastily. 2. BD: Lowers weapon, blinks. 3. AC(weaponless): Picks hair out from head and looks at it. 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- Power Special: Magic Diving Claw | Rushes forward emitting blue sparks, and (Madou Diving Claw) | leaps, driving claws in stomach, and twirling -O \ | / O- -O + AB | fury, hitting for breaking damage. O O O *! | ---------------------------------------------------------------------------- Poses: - Catch: He tosses his claw in the air and catches it on his hand (like Haohmaru) - Scratch: Same as Catch, but he misses and scratches his posterior - Bow: Plants his claw and bows (like Haohmaru) - Kids: Gen-an's kids climb out of his hump - Digu: Spins around three times and says 'Digu' - Yosh: Blinks, bows, and says 'Yosh' ('Ok') FUNNY! First and Second Armed Win: First and Second Unarmed Win: Up: Catch, Scratch Digu, Digu Down: Kids, Catch Digu, Yosh Left: Catch, Scratch Digu, Digu Right: Scratch, Bow Digu, Digu ---------------------------------------------------------------------------- Combos: - INFINITE COMBO: Blood Grip, Run Forward, Standing Close AB (repeat until dead) - Jumping (up) close AB, Standing AB, Slaughter house tumble (3 hits) - Jumping (up) close AB, Standing AB, Blood grip (4 hits) - Jumping (up) close AB, Standing AB, Magic Diving Claw (4 hits plus weapon destroyed) ---------------------------------------------------------------------------- Notes: Gen-An is the only character in the game who can BOTH triangle jump and crawl. Isn't he talented? ------------------------------------------------------------------------------ Ending: Gen-an does the pose where he throws up his claw and it lands on his hand. He turns his head and says, "Don't make me laugh. I'm the evil king. Well, who will be my next game?" He then leaps off. Then the scene goes back to his stage. He is standing there about to fight TODO from AoF. Gen-an hisses, "Kill! Hate! Live up to your anger!" to which Todo replies, "Hmph! You inexperienced...you are not my...Hey!" as Azami suddenly rushes between them. "Azami!" "Stop doing such things please, my darling!" pleads Azami. Gen-an turns his back: "Ha! The evil king has no place for women!" But then his kids leap out of his clothes. (one of them lands on Todo's back!) The son says, "Let's go home, Dad. Mom is with baby...I want to have dinner with everyone." Gen-an lowers his head. "...All right." "Yey!" says his son. As the scene fades to black, Todo remarks, "Nice story!" ONE YEAR LATED (sic)... Azami is holding a normal-looking baby. Gen-an says, "Oh, good boy...hey!" as his kids run past him with his claw. He crawls and rolls around chasing them, and the screen freezes as Japanese text appears. ---------------------------------------------------------------------------- The Gen-an Horoscope: If you like to play as Gen-an, you: - are one ugly mother - enjoy scaring the hell out of people - have a thing for Freddy Krueger movies ---------------------------------------------------------------------------- The Texan Ninja Bandit EARTHQUAKE As usual, Earthquake was thieving when he heard a voice from a demon. He promised gold if Earthquake killed certain people. Greedy Earthquake decided to become a servant of this demon... "*Guffaw,* in the end, I'll kill you as well." B: "Hee hee, I'll get the king's treasure." BM: "Hee hee hee hee hee. Aren't you skinny?" AM: "Oops! I've turned him into mincemeat!" BV: "Hee hee hee! You'd (be) better on a diet!" AV: "So I said you should've been on a diet! Hee hee!" IM: "Give me that treasure!" "Don't tease me!" "I'll disregard you!" F: "Treasure appears at last!" "Don't disturb me! Get out of my way!" Background: Texas was not an American state at the time of SS; the territory still belonged to the Spanish Empire. Also, neither trains nor the Pacific Railway existed at that time, either. Weapon: Nage Gama Full of: Turkeys Occupation: Ninja Bandit Nationality: U.S.A. Jumping Ranges: Forward : X=5, Y=9 Backward : X=-10, Y=8 Up : Y=10 Voice: Masaki Usui Notes: Earthquake's canyon from SS1 can be seen from the distance. Earthquake trained under the Koga ninjas, until he dropped out of ninja school. TEXAS -- PACIFIC RAILWAY ---------------------------------------------------------------------------- Standing Far Standing Close A -- Swing Blade End B -- Swing Chain End # B -- Swing Blade End AB -- Diagonal Blade Thrust # AB -- Short Diagonal Blade Thrust C/D -- Side Kick CD -- Falling Down Side Kick Crouching Far Crouching CLose A -- Swing Blade End B -- Sweep Chain End # * B -- Swing Blade End AB -- Low Blade Thrust # * C/D -- Side Kick ** CD -- High Kick ** Jumping A/B -- Swing Blade End AB -- Belly Crush (when close or jumping back) @ C/D -- Side Kick CD -- Butt Drop @ Earthquake swings his blade when he's jumping straight or forward, unless he's close to his opponent. ---------------------------------------------------------------------------- Fat Bound (While Jumping) | Leaps into the air, crashing down with | + Kick | buttocks flattening opponent for damage. O ** | ---------------------------------------------------------------------------- Fat Chainsaw | Rolls into a ball, with weapon extended, | slicing multiple times, and finishes with Press Slash Repeatedly | a weapon attack, all hitting for weapon **! | damage. ---------------------------------------------------------------------------- Fat Press | Blows flame into opponent to hit for fire | damage. | / O- + Slash | O O * to *** | ---------------------------------------------------------------------------- Fat Replicator Attack | Vanishes, and drops from the sky, | attacking with a belly flop to hit for -O \ | / O- + BCD | damage. O O O H | ---------------------------------------------------------------------------- Fat Copy | Separates into two images, confusing the | opponent. A yields FAR LEFT, and B yields -O O- / | \ -O + A or B | FAR RIGHT. O O O | ---------------------------------------------------------------------------- Throws: B or D Slam opponent onto ground AB or CD Press opponent against butt and gives a nice, big, purple fart!!! ---------------------------------------------------------------------------- Super Deformed Transformation -O O- -O O- -O O- | + B O ---------------------------------------------------------------------------- Taunts: 1. AC: Kneels, makes a fist and howls, then burps. 2. BD: Same as 1. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- POWER SPECIAL: Earth Crunch | Waves a blue hand five times, attempting (Earth Gaddemu) | to grab opponent. Success yields an -O O- / | \ -O + CD | upward toss, to which his twirls his O O O *! | weapon at, hitting for breaking damage. ---------------------------------------------------------------------------- Poses: - Thumb: He gives thumbs down - Coin: He osses coins and drops them in his pants - Eat: He eats and burps loudly Armed Win: Unarmed Win: Up: Thumb Thumb Down: Eat Coin Left: Thumb Thumb Right: Coin Thumb ---------------------------------------------------------------------------- Combos: - Standing B, Fat Press (2 hits) - Jumping CD, Standing CD (3 hits) - Jumping AB, Standing AB (2 or 3 hits) - Jumping D, Crouching Close AB (4 hits) - Standing AB, Standing AB (3 hits) - Standing B, Standing AB (2 hits, 75% dizzy) - Standing B, Earth Crunch (6 hits, weapon destroyed) ---------------------------------------------------------------------------- Notes: Earthquake can triangle jump. Earthquake cannot be thrown normally. Instead, the opponent does a kick combo against him. Multiple Images--if your opponent slashes at the wrong image, a bomb will appear. After a short delay, it will explode into a purple gas cloud, hitting a nearby opponent who is not blocking. Kicks and most Special Moves do not set the bomb off, although "slashing" Special Moves will. ---------------------------------------------------------------------------- Ending: Earthquake is standing in the forest, swinging his chain around. "Alright boys, c'mon out!" Earthquake's gang jumps one by one onto the screen, and bow to him. "Where's Chinpei?" Earthquake asks. "He strayed from us on the way over. We don't know where he went." "Hrmph, I missed the treasure too." Chinpei emerges from a small hole in the ground. "Look boss! I found a passage to the evil world!" "You did? Make room for me!" Earthquake does his butt bounce, which cracks the ground wide open. He bounces in. "Boss! Wait for us, boss!" Earthquake's gang all jump in the hole, one by one. From below, Earthquake says, "Hee hee hee, look at all the marvelous treasure!" The judge, Kuroko, walks on screen again and begins to speak, "Now, they can never return to this world again. At least it will be more peaceful here." ---------------------------------------------------------------------------- The Earthquake Horoscope: If you like to play as Earthquake, you: - Like to eat. A LOT. - Are underhanded, deceitful, and full of pride (not that there's anything WRONG with that...) - Want to be like the real players, but get by with cheapness ---------------------------------------------------------------------------- The Shogun's Secret Servant JUBEI YAGYU Even after the defeat of Amakusa, there was no end to the appearance of demons. The Shogun, Tokugawa, realizing the gravity of the situation, ordered Jubei to destroy these demons. But the demon's were hunting Jubei as well. "No one can withstand the might of the Yagyu Shinkegeryu-kai!" B: "How ominous! I must investigate." BM: "Can you bear to my fatal attack?" AM: "All creatures will die and all things will be broken. That's the law of the samurai." (the best quote, IMHO) BV: "I have not known that I have a brother." AV: "If you are related to my family, behave like a samurai!" IA: "Are you the cause of this disaster?" "I must thank him for his help someday." F: "It's worse than the event of last time!" "I'll (ill?) mannered fellow, here I go (come?)!" Background: Based on Yagyu Mitsuyoshi Jubei, a samurai servant of the Tokugawas Weapons: Daisho--a paired Katana and Wakisashi Full of: Dango Occupation: Samurai Nationality: Japan Jumping Ranges: Forward : X=7, Y=6 Backward : X=-7, Y=6 Up : Y=4 Voice: Kiyoshi Kobayashi (also does the narration) Notes: Jubei is actually the only real samurai in the game, in the sense that he is a Japanese warrior who works for a master. The name of one of the game designers can be seen written in the snow on the roof of the house. The snacks that Jubei eats, dango, are pounded rice balls. BAMBOOS -- EARLY WINTER (Tosa, Kochi) ---------------------------------------------------------------------------- Standing Far Standing Close A -- High Side Slash A -- Hilt Punch B -- Thrust B -- Hilt Punch AB -- High Side Slash, then Thrust AB -- Fierce Close Slash C/D -- Side Kick CD -- Knee Kick CD -- Spinning High Kick Crouching A -- Low Slash * B -- Thrust AB -- Low Slash, then Thrust * @ C/D -- Crouch Kick CD -- Double Crouch Kick Jumping A/B -- Downward Slash AB -- Downward Strike C/D -- Side Kick CD -- Spinning Side Kick @ Crouching AB hits low for first slash only. The first slash also reflects some missiles! See Notes. ---------------------------------------------------------------------------- Tsunami Sabre | Runs toward opponent, ramming with (Nikkakuratoh Kai) | shoulder for up to five hits damage, then -O | \ + Slash | leaps, striking with swords for weapon O O | damage. Note: If Jubei does not reach his **! | opponent, he will not do the slash. ---------------------------------------------------------------------------- Geyser Thrust | Throws a concussion of energy that travels (Kattotsu Suigetsutoh) | along the ground, striking for damage. | \ -O + Slash | O O *! | ---------------------------------------------------------------------------- Sabre Thrash | Begins waving weapons in scissor-like (Hassou Happa) | motion, striking for multiple hits, Punch Slash Repeatedly | usually up to four times for weapon **! | damage. ---------------------------------------------------------------------------- Yagyu Shingatoh | When timed properly, catches opponent out | of weapon attack, holds with one sword, | / O- -O + A | and strikes with the other. Note: This move O O ! | does not reflect projectiles. ---------------------------------------------------------------------------- Throws: B or AB Ground slam D or CD Overhead toss ---------------------------------------------------------------------------- Super Deformed Transformation -O \ | / O- -O O- + D O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Sheathes swords, pulls dango from gi, eats it, says "Kowappamega!" ("Foolish child!") 2. BD: Lowers weapons, sighs. 3. AC(weaponless): Pulls dango from gi, eats it. 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- Power Special: Zetsu Suigetsutoh | Throws a ground wave of concussive energy | that strikes and explodes upwards for -O \ | / O- -O + C | breaking damage. O O O *! | ---------------------------------------------------------------------------- Poses: - Sheath: He sheaths swords and laugh - Tarin: He points sword at opponent, says something, and laughs - Pose: He strikes a pose and laughs First and Second Win Unarmed: Up: Sheath, Tarin Pose Down: Pose, Sheath Pose Left: Sheath, Tarin Pose Right: Tarin, Pose Pose ---------------------------------------------------------------------------- Combos: - Jumping D, crouching CD (2 hits) - Jumping AB, crounching B, Hassohappa (4 hits) - Standing close AB, Suigetsutoh with AB (2 hits) - Standing close AB, Nikakkuratoh with B (4 hits) - Standing AB, Zetsu Suigetsutoh (2 hits and weapon destroyed) ---------------------------------------------------------------------------- Notes: Jubei can catch his opponent's weapon with the Shingatoh if the opponent swings at the same time or right after he does the move. Midway through the move, Jubei's sword sparkles. After this, Jubei is vulnerable to attack, even though he holds the same pose. It also ONLY counters standing or air swings, not swings, kicks, or Special Moves. For some reason, the first swing to Jubei's low AB can reflect low missiles! This includes Jubei's Ground Wave, Nicotine's Fire Card, and Ukyo's Swallow if sent out low. This only works with the first slash in the AB, and won't work with his low A slash either. Jubei's standing or crouching AB can be interrupted with a Special Move. His first slash will only come out, and he'll go directly into the Special Move after that. ---------------------------------------------------------------------------- Ending: After defeating Mizuki, we see Jubei in the forest. The guy who tosses food and bombs during the game runs on to the screen holding the two Pherenx stones and asks, "Is this what you are looking for?" Jubei says, "So this is what has been causing all of the trouble, toss them to me!" He then performs his Zetsu Suigetsutoh, shattering the two stones, and the force of the blow knocks the delivery man on his butt. The scene then shifts back to his home where he is standing outside, arms crossed. The delivery man runs back carrying a package. He greets Jubei and Jubei asks him to come in for some rest and refreshments, but the delivery man insists that he has to continue working. Jubei says, "O.K. You are such a workaholic!" The delivery man runs off, and Jubei says "What a beautiful day!" He laughs heartily and contently. ---------------------------------------------------------------------------- The Jubei Horoscope: If you like to play as Jubei, you: - Enjoy laughing at the less fortunate that have fallen (BWAH HAH HAH HAH!) - Like the solitude that comes from killing people - Don't take no shit from nobody ---------------------------------------------------------------------------- The Other Rose of Versailles CHARLOTTE Charlotte commissioned a mural depicting her victory over Amakusa. The artist's brush flew, as if he was possessed, and painted the form of a demon Charlotte had never seen before. "I must destroy Ambrosia, afterall..." B: "Has the evil king returned back?" BM: "To protect the honour of my family, I'll never lose!" AM: "In France, there is no impolite person like you. It's reasonable I win!" BV: "You imitate my distinguished family. I (will) never forgive you." AV: "Protecting the honor of my family means all to me!!" IJ: "Where'd you, evil king?" "Japanese?!?" F: "Where are you, evil king?" "Ha!" Background: Based on Oscar Francois de Jarjayes from the Rose of Versailles manga. Note the rose on the tapestry where you fight. Weapon: Epee Full of: Roses Occupation: Knight and Artisan Nationality: France Jumping Ranges: Forward : X=2, Y=3 Backward : X=-3, Y=5 Up : Y=4 Voice: Harumi Ikoma Notes: Charlotte comes from a distinguished family. Her pigeon's name is Pierre. She has a slight crush on Haohmaru. All of the characters in the game can be seen in the mural. Mizuki appears as a giant skeletal figure on the right. PARIS -- THE VERSAILLES PALACE ---------------------------------------------------------------------------- Standing Far Standing Close A/B -- Thrust A/B -- Bell Punch AB -- Far High Triangle Slash AB -- Close Triangle Slash C -- Short High Knee Hop D -- Medium Knee Hop CD -- Far Low Knee Hop Crouching Far Crouching Close A/B -- Short Thrust A/B -- Bell Punch AB -- Far Ground Triangle Slash AB -- Close Ground Trangle Slash C/D -- Crouch Kick CD -- Roundhouse Jumping A -- Quick Down Thrust B -- Extended Down Thrust AB -- Air Triangle Slash C -- Knee Thrust D -- Down Kick CD -- Down Kick ---------------------------------------------------------------------------- Splash Fount | Dashes towards opponent, striking repeatedly Press Slash Repeatedly | with sword, hitting up to three times for **! | weapon damage. ---------------------------------------------------------------------------- Power Gradation | Leaps vertically, striking ground with | weapon, creating a long beam of energy, / | \ + Slash | hitting for multiple strikes of weapon O O O *! | damage. ---------------------------------------------------------------------------- Tri-Slash | Draws a triangular shaped projectile | that flies horizontally to hit for fire -O | \ + Slash | damage. O O *! | ---------------------------------------------------------------------------- Throws: B/AB/D/CD Falls and throws opponent over shoulder ---------------------------------------------------------------------------- Super Deformed Transformation -O \ | / O- -O \ | / O- + D O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Bends epee. 2. BD: Tosses a rose and says "Allons!" 3. AC(weaponless): Same as 2. 4. BD(weaponless): Same as 2. Note: "Allons" is French for "Let's go!" ---------------------------------------------------------------------------- Power Special: Splash Gradation | Slashes a seven pointed star that strikes | for breaking damage. -O \ | / O- -O + B | O O O **! | ---------------------------------------------------------------------------- Poses: - Rose: A rose falls from the sky. Charlotte catches it, and laughs quietly - Uh-huh: Charlotte plays with her hair and says, "Uh-huh" - Kiss: Charlotte kisses her epee, and says "Au Reviour" ('Good-bye') - Smile: Same as Uh-huh, but she continues smiling First and Second Armed Win: First and Second Unarmed Win: Up: Kiss, Uh-huh Smile, Smile Down: Rose, Kiss Rose, Smile Left: Uh-huh, Rose Smile, Rose Right: Kiss, Uh-huh Smile, Smile ---------------------------------------------------------------------------- Combos: - Jumping AB, Standing D (2 hits) - Jumping AB, Crouching AB (2 hits) - Jumping D, Crouching AB (2 hits) - Jumping D, crouching B (2 hits) - Jumping B, standing A (2 hits) - Crouching CD, and *AS* they get up, Standing close AB, Splash Gradation (3 hits plus weapon destroyed) - Standing close AB, Splash Gradation (2 hits plus weapon destroyed) - Jumping D, Splash Gradation (2 hits plus weapon destroyed) ---------------------------------------------------------------------------- Notes: The "lines" that Charlotte draws with her AB slash remain lethal a split-second after she slashes. Thus an opponent can be hit if he moves into a slash immediately after she "draws" it. Also, note that all of Charlotte's AB slashes can hit an opponent nearby behind her. Charlotte's standing and crouching ABs can be interrupted by a Special Move, as long as the move has registered before she is done drawing her triangle. ------------------------------------------------------------------------------- Ending: After defeating Mizuki, Charlotte is standing in the forest. "Once again, my motherland is safe!" she says. At this moment, Pierre flys to her. She says "Pierre! What is it? Hey, he is..." Pierre flies off the left of the screen, and Charlotte follows him. Charlotte runs to the place where Haohmaru is lying on the ground, and looks concerned. Suddenly, Oshizu enters from the opposite screen and cries, "Haohmaru!" Charlotte reaches out her hand and whispers, "Haoh..." then runs off, embarrassed. Haohmaru wakes up and shakes his head, with Oshizu by his side. The scene shifts to where Charlotte is standing at the top of the cliff, looking down at the forest. She says, "Love...makes me uneasy. I must train myself more!" She then grabs her long hair, and cuts it, throwing it in the air as Pierre flies off into the distance. ---------------------------------------------------------------------------- The Charlotte Horoscope: If you like to play as Charlotte, you: - Enjoy reaching out and touching people from afar. - Stayed awake during Geometry class. - Have a thing for French women in armor. ---------------------------------------------------------------------------- Haohmaru's True Rival GENJURO KIBAGAMI "There is no question you are strong. But one day, you will cause great suffering with your sword." With those words, Nicotine expelled Genjuro, who became his pupil at the same time as Haohmaru. His heart full of hate, Genjuro hunts Haohmaru and Nicotine. "The strong kill the weak...it's only natural." B: "Huh, now is the time for all beginning!" BM: "Kill you!!" AM: "I will never be beaten by anyone who lives in confort (sic) like you." BV: "We don't need to have the same two men in the world." AV: "You can imitate my looks, but can never imitate all of myself." IM: "You the evil king?" "I got you!" "Ha! You no my enemy!" F: "You evil king. You should disappear." "I said you before, didn't I? Pass away!" (Genjuro needs serious grammar lessons) Background: Genjuro is "based" on the Hanafuda card game. Weapon: Katana Full of: Hanafuda cards Occupation: Ronin Nationality: Japan Jumping Ranges: Forward : X=9, Y=6 Backward : X=-5, Y=5 Up : Y=3 Voice: Kong Kuwata Notes: Discipline of Nicotine who turned bad. Genjuro hates Haohmaru (his fellow trainee) and Nicotine. Genjuro's scene comes straight out of a Hanafuda card set, although the Neo-Geo logo is written on the moon. Genjuro slices through animal Hanafuda cards when doing Blade of the Beast. He tosses cherry blossom cards for Cherry Blossom Mincer. He also uses the five Light cards when doing his Power Special. SUSUKIGAHARA FIELD -- NOVEMBER (possibly Sukigahara) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Down Slash A -- Down Elbow B -- Side Slash B -- Side Elbow AB -- Far Down Swing AB -- Upward Swing C/D -- Side Kick C/D -- Knee CD -- Forward High Kick CD -- High Kick Crouching Far Crouching Close A -- Down Slash A -- Down Elbow * B -- Side Slash B -- Side Elbow * AB -- Far Down Swing AB -- Upward Swing * C/D -- Crouch Kick CD -- High Kick ** @ Jumping Diagonal Jumping Straight A/B -- Angled Side Slash AB -- Angled Side Slash AB -- Down Slash C/D -- Down Kick CD -- Side Kick @ This kick will knock opponent to the ground if it hits. ---------------------------------------------------------------------------- Blast of the Beast | Slides forward with sword extended, (Sanrensatsu [Kiba, Tsuno, Rin]) | slicing through opponent for weapon | \ -O + Slash (x3) | damage. Note: Repeat up to three O O *! | times: 1) Side slash, 2) Upward | slash, 3) Down slash ---------------------------------------------------------------------------- Flash of the Phoenix | Leaps into the air in a spiral motion, (Toha Kouyokujin) | striking upwardly with weapon to hit for -O | \ + Slash | damage. O O *! | ---------------------------------------------------------------------------- Cherry Blossom Mincer | Hurls a hanafuda card to strike for (Oukazan) | damage. | / O- + Slash | O O *! | ---------------------------------------------------------------------------- Throws: B/AB/D/CD Slam opponent to ground (with one arm!) ---------------------------------------------------------------------------- Super Deformed Transformation -O \ | / O- -O O- + B O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Taunts opponent with "come here" gesture, says "Sore daki da!" 2. BD: Frog leaps past, and he yields, waving hand to brow. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Five Sense Barrage | Tosses card, lifting opponent to top of (Gokouzan) | screen, then leaps and slashes five -O \ | / O- -O + A | times with weapon to hit for breaking O O O *! | damage. ---------------------------------------------------------------------------- Poses: - Umbrella: Genjuro opens up an umbrella, says "Ahouga!" ("Fool!"), looks at his frog - Wine: Genjuro drinks wine from a dish, says a phrase, drops dish - Smoke: Genjuro takes a puff and puts on his jacket Armed Win: Unarmed Win: Up: Wine Umbrella Down: Smoke Umbrella Left: Wine Wine Right: Umbrella Wine ---------------------------------------------------------------------------- Combos: - Crouching close C, Standing B (2 hits) - Crouching close C, Crouching close C, A Kiba, A Tsuno (4 hits) - Jumping AB, Standing D, A Kiba (3 hits) - Standing close B, B Kiba, B Tsuno, B Rin (4 hits) - Jumping D, Standing AB (2 hits) - Jumping AB, Standing AB (2 hits, 75% dizzy) - Crouching close AB, Standing AB (2 hits, 75% dizzy) - A Oukazan, Standing AB (2 hits) - Jumping AB, Gokouzan (6 hits plus weapon destroyed) - Crouching close AB, Gokouzan (6 hits plus weapon destroyed) ---------------------------------------------------------------------------- Notes: For an AB or close B Sanrensatsu, Genjuro will slide BEHIND his opponent on his first slash. Thus to block it, an opponent needs to block forward. Despite the fact that Genjuro sometimes changes directions between slashes, the player should do the three slash moves in the SAME direction, immediately after each other. Also, a hit opponent can sometimes block the later slashes. Also, you do not have to use the same strengths for all three slashes! For instance, you can do an AB, B, A. This is recommended if you find yourself sliding too far. ---------------------------------------------------------------------------- Ending: Genjuro stands on the rocky outlook. He spots Haohmau below and says, "Ha, too weak. Oh, he is..." He then jumps down. In the forest, Haohmaru lies on the ground, wounded. Genjuro leaps in and says, "You had a hard fight Haohmaru. Now I'll kill you!" Haohmaru replies, "You bas..." but then Oshizu jumps between them and exclaims, "Stop it! He is wounded... You should challenge him when he's better." Genjuro responds, "You are quite right! All right, I will overlook it this time..." and jumps away. Genjuro stands in another part of the forest when the frog jumps in. He looks at it and says "It's you. I'll kill you!" The frog backs off, afraid. But Genjuro looks away instead, and says, "Have (it) your own way..." He walks off, and the frog continues to hop as the scene fades. ---------------------------------------------------------------------------- The Genjuro Horoscope: If you like to play as Genjuro, you: - Like to be heard wherever you go - Smoke, but only because it fits "the attitude" - Are very vengeful, but hey, "revenge is sweet" ---------------------------------------------------------------------------- The Green-Haired Fishing Maiden CHAM CHAM Cham Cham was so absorbed in her fishing that she didn't notice when someone stole her family's heirloom, the Tanjil Stone. If her father finds out, she'll get in trouble. Her grandfather told poor Cham Cham the direction of the Tanjil Stone. "I'm going, Grandpa! Bye bye!" B: "I'm scared a little, but I will try." BM: "Let's kick some butt!" AM: "Wow! It was scarey!" BV: "You are a girl, too. However, I will beat you." AV: "Oh my god! How dangerous a boomerang is!" IJ: "Is it okay in this direction?" "You're so strong!" F: "Wow! I'm scared!" "Shit! You really make me mad!" (yes, she really says this) Background: Lives in Green Hell, a fictional South American place. Weapon: Boomerang Full of: Bananas Occupation: Fishing Maiden Nationality: Brazil Jumping Ranges: Forward : X=5, Y=6 Backward : X=-7, Y=7 Up : Y=7 Voice: Reiko Chiba (Kenji Ikeda does Paku Paku) Notes: Cham Cham is Tam Tam's sister. Her monkey's name is Paku Paku. Apparently the Tanjil and Pherenx Stones are important in maintaining the vitality of her homeland. Tam Tam's background from SS1 can be seen in the distance.. The first three "statues" are the monkeys "See, hear, and speak no evil." The fourth is covering his groin, and is actually the logo for a condom company. (I am not making this up.) GREENHELL ISLAND -- MARSH ---------------------------------------------------------------------------- Standing Far Standing Close A -- Paw Swipe A -- Double Elbow B -- Side Slash AB -- Short Boomerang Toss # AB -- Upward Slash C/D -- Side Kick CD -- Spinning High Kick Crouching Far Crouching Close A -- Paw Swipe A -- Double Elbow B -- Side Slash * AB -- Short Boomerang Toss * AB -- Upward Slash C/D -- Crouch Kick CD -- Slide Jumping Forward Jumping Other A -- Paw Swipe B -- Side Slash AB -- Upward Slash C -- Knee Drop C -- Side Kick D -- Butt Drop D -- Spin Kick @ CD -- Somersault CD -- Spin Kick @ When jumping back, Cham Cham will do a Side Kick instead. ---------------------------------------------------------------------------- Boomerang Gut Buster | Throws boomerang in a horizontal motion (Boomerang Nage) | to hit for weapon damage. | \ -O + Slash | Note: will go through other projectiles O O *! | ---------------------------------------------------------------------------- Boomerang Beheader | Throws boomerang in a upward horizontal (Boomerang Nage) | arc to hit for weapon damage. | / O- + Slash | O O *! | ---------------------------------------------------------------------------- Flying Lure Snag | Leaps at opponent, latching on and clawing (Tobi Hikkaki) | at face to strike for multiple hits of | \ -O + Kick | damage. O O * | ---------------------------------------------------------------------------- The "Paku Paku" attacks -O \ | / O- +... O O O Moora PakuPaku : Use C *L | Twirls on fingers into opponent. Ahow PakuPaku : Use D * | Throws skull at opponent. Paku Gaburu : Use CD ** | Leaps, spitting rising dragon fireball ---------------------------------------------------------------------------- Throws: B/AB/D/CD Back scratcher ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O \ | / O- + C O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Kneels, scratches ear. Paku Paku beats chest, scratches armpit. 2. BD: Stretches like a cat. Paku Paku beats chest, scratches armpit. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Metamolie Animal Attack | Doubles in size and rushes forward -O O- / | \ -O + A | to slam into opponent for breaking damage. O O O * | ---------------------------------------------------------------------------- Poses: Wakatta: Monkey yells and Cham Cham says "Wakatta!" ("I understand!") Dual yell: Both yell Cham: Cham Cham yells Monkey: Monkey yells on top of Cham Cham's head First and Second Armed Win: First and Second Unarmed Win: Up: Dual Yell, Monkey Dual Yell, Monkey Down: Monkey, Wakatta Wakatta, Cham Left: Dual Yell, Monkey Dual Yell, Monkey Right: Wakatta, Dual Yell Dual Yell, Monkey ---------------------------------------------------------------------------- Combos: - Jumping D, Crouching D (2 hits) - Jumping AB, Crouching CD (2 hits) - Standing close AB, Ahow Paku Paku (2 hits) - Standing close AB, Metamolie animal attack (2 hits plus weapon destroyed) ---------------------------------------------------------------------------- Notes: Cham Cham can triangle jump. Cham Cham's Face Scratcher can sometimes land slightly BEHIND a blocking opponent, in which case she will hit. The opponent needs to block in the opposite direction in this case. However, calculating the exact distance when this happens is tricky. ---------------------------------------------------------------------------- Ending: Cham Cham is thrown to the ground with Paku Paku in the forest. A shaft of light appears, and leaves the Tanjil and Pherenx stones behind. Paku Paku grabs the stones and dances with glee. As he dances, a shaft of light transforms him into Tam Tam (check out Cham Cham's reaction). Tam Tam says, "It was your fight, so I asked God to change me into a monkey to protect you." They are then "beamed" out of there, and back into Green Hell. The stones float away, and Tam Tam says "Almighty God has granted you one wish." Cham Cham thinks, then says, "I would like something to eat... something delicious!" Fruit starts falling from the sky, and Cham Cham dances with joy. ---------------------------------------------------------------------------- The Cham Cham Horoscope: If you like to play as Cham Cham, you: - Are quick, and damn proficient with a piece of wood - Enjoy being called the cutest thing alive - Worship Lum and Urd as though they were Gods (well, one is, sort of...) ---------------------------------------------------------------------------- Achtung! The Reich Stuff NEINHALT SIEGER Sieger, the commander of the most powerful group of knights in Europe, The Holy Order of the Knights of the Red Lion, was ordered by Emperor Heinrich to destroy, singlehandedly, the demon that had been attacking neighboring countries. Sieger set out on a jorney, for the good of his homeland. "I pledge allegiance to our magnificent Emperor." B: "I defend my country with my fist!" BM: "Give you my knock for justice!" AM: "Don't be hateful each other. Love is the best strength." BV: "We are Knights, each other. Let's fight fair and square!" AV: "Great match. I'll never forget that fight." IA: "Don't exploit people's weakness." "The evil king...it's a very strong enemy!" F: "My loyalty (will) never lose!" "Never make a fool of me, demon. Kill you!" Background: Prosia is probably a mispelling of Prussia. The Knights of the Red Lion Knight is a fictitious order. Note that Emperor Frederick ruled Prussia, not "King Heinrich". Also, Prussia was a modern state, not the feudal kingdom that the game suggests. Weapon: Mechanical Gauntlet Full of: Shell casings Occupation: Knight Nationality: Prussia Jumping Ranges: Forward : X=4, Y=3 Backward : X=-4, Y=5 Up : Y=4 Voice: Kong Kuwata Notes: When Sieger wins a fight, the King stands up and laughs. When he loses, the King stands up and mouths the word "No!" When Sieger does the vulcan explosion, a picture of a semi-nude woman appears briefly in the flames. THE PROSIA KINGDOM -- NIGHTS (Prussia) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Fist Jab A -- Hammer Fist B -- Gauntlet Punch B -- Half Gauntlet Uppercut AB -- Strong Gauntlet Punch AB -- Full Gauntlet Uppercut C -- Short Low Kick * C -- Side Kick D -- Side Kick D -- Knee Thrust CD -- Forward Moving Kick CD -- Interrupted Forward Kick Crouching Far Crouching Close A -- Fist Jab A -- Hammer Fist B -- Gauntlet Uppercut B -- Hammer Gauntlet AB -- Gauntlet Punch AB -- Gauntlet Punch C/D -- Crouch Kick CD -- Roundhouse Jumping Diagonal Jumping Straight A -- Downward Jab A -- Side Fist Punch B -- Hammer Gauntlet AB -- Downward Gauntlet Smash AB -- Sideways Gauntlet Smash C -- Side Kick D -- Downward Kick D -- High Kick CD -- Bellyflop ---------------------------------------------------------------------------- Wolf Fangen | Grabs opponent, punches repeatedly, and (Wolf Fang) | fires opponent against the opposite side -O O- / | \ + AB | of the screen to hit for damage. O O O !L | ---------------------------------------------------------------------------- Vulcan Weinen | Attacks with an exploding flaming punch to (Vulcan Crying) | hit for fire damage. Note: Punch A | \ -O + A repeatedly | further for "Vulcan Drucken" and further O O ***! | still for Vulcan Explosion. ---------------------------------------------------------------------------- Blitz Jaeger | Launches onto opponent with a flaming (Lightning Jaeger) | bellyflop to hit for fire damage. -O \ | / O- + Kick | O O O *! | ---------------------------------------------------------------------------- Backbreaker Combo (Note: This following move is a combination of three moves, all which have to be performed in succession) Part 1: Tigerkopf | Slides forward on one knee, hitting for (Tiger Head) | minor damage, and tripping opponent. This | \ -O + C | prepares for... O O | Part 2: Falkennagel |...a punch which launches opponent high (Falcon Nail) | into the air, off screen, hitting for | \ -O + B | minor damage. At this point, the O O | opponent is set up for... Part 3: Elefantgleid |...leaping into the air and catching the (Elephant Dance) | opponent, bringing him/her straight down -O \ | / O- + A | onto shoulder, cracking many bones, and O O O | hitting for major damage. ---------------------------------------------------------------------------- Firestorm | Flicks a finger which reflects all | projectiles back at their opponents. \ + BC | Note: This move also does some O ! | damage to opponent if close. ---------------------------------------------------------------------------- Throws: B or AB Grab and slam onto ground C or CD Trip and sit Air Throw B or AB Punch opponent to ground ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O O- + A O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Beats chest twice, chuckles. 2. BD: Gives opponent "come here" gesture with cannon arm. 3. AC(weaponless): Gives opponent "come here" gesture with normal arm. 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- Power Special: Operation Tiger | Performs a massive Blitz Sieger move | which annihilates opponent and causes -O \ | / O- -O + CD | severe breaking damage. O O O *! | ---------------------------------------------------------------------------- Poses: - Oh Yeah: Sieger clenches fist and says "OHHH YEAH!" - Bow: Sieger bows and says something like 'Hmph, Neinhalt.' - Laugh: Sieger clenches fist and chuckles Armed Win: Unarmed Win: Up: Bow Oh Yeah Down: Laugh Oh Yeah Left: Oh yeah Oh Yeah Right: Bow Oh Yeah ---------------------------------------------------------------------------- Combos: - Jumping AB, Crouching CD (2 hits) - Jumping A, Wolf Fangen (multiple hits) - Standing close AB, Wolf Fangen (multiple hits) - Crouching close D, Vulcan Weinan (3 hits) - Crouching B, Backbreaker (4 hits) - Jumping D, Standing D, Backbreaker (5 hits) - Jumping C, Standing AB, Backbreaker (5 hits) - Jumping AB, Standing AB, Backbreaker (5 hits) ---------------------------------------------------------------------------- Notes: For the Backbreaker Combo, you need to perform all three movements right after each other. You can't wait to see if the first or second one hits before doing the next one. Sometimes, Sieger will miss catching his opponent anyway. This seems to happen more often when he performs the move up close. Sieger's Blitz Jaeger can sometimes land slightly BEHIND a blocking opponent, in which case he will hit. The opponent needs to block in the opposite direction in this case. However, calculating the exact distance when this happens is tricky. ---------------------------------------------------------------------------- Ending: Sieger appears in the forest, saying "I must tell the king that the devil is dead." BUT IN HIS COUNTRY, UNCONTROLLABLE BEASTS WERE ATTACKING THE PEOPLE... The scene changes to a castle hall, in which the king (from Sieger's background), holds aloft a sword, attempting to stop three disgustingly putrid zombies from entering the castle. Behind the king stands his daughter. King Heinrich yells "Upon my life, I will save my country." At this point, Sieger leaps in. "Sieger!" "Watch, your majesty!" Sieger then performs a Vulcan Weinan, blowing the first two zombies to bits. The third zombie says "Guwah...You are..." "Yes," he interrupts, "Neinhalt Sieger. The knight who killed your boss!" He performs an Operation Tiger, obliterating the final zombie. Sieger says, "Are you all right?" The King says, "Thank you, Siegar (sic)", and a heart flutters from the princess. The screen then fades. AND.... The scene goes back to the castle, in which Sieger and the princess are getting married. Commoners are in the crowd clapping, among them are GALFORD, WAN-FU, and CHARLOTTE in a dress! The scene then cuts to Sieger and his wife looking over the forest from the cliff. As he yells out his victory call, the screen scrolls to follow three white doves flying into the distance. ---------------------------------------------------------------------------- The Sieger Horoscope If you like to play as Sieger, you: - Shave your head just to prove you're not kidding - Are a body builder, but only because you like to know you can pummel the average man with one hit - Have a strange interest in Star Wars movies ---------------------------------------------------------------------------- Living Proof that Powerful Things Come in Small Packages CAFFEINE NICOTINE There was a time when Nicotine hunted demons with his sword. But after being defeated by a certain demon, he settled down and lived quietly as a priest. But one day, he learned that the same demon was now after his pupil's life. "As I feared, it's back..." B: "What!? What is this evil air?" BM: "Stop!! You should be kind to the aged." AM: "What a nice person! You kindly give a palm to such a crock." BV: "I may not be so young. Your face looks like mine." AV: "You fool! You have imitated me so you have such a hard time." IJ: "I believe the evil king is close to me." "Have I seen him before?" F: "Save us, merciful Buddha!" "Oh Buddha!" Background: Based on Takuan, a famous Zen monk. Weapon: Staff Full of: O-fuda Occupation: Buddhist Monk Nationality: Japan Jumping Ranges: Forward : X=7, Y=5 Backward : X=-7, Y=6 Up : Y=8 Voice: Atsushi Maetzuka Notes: If he's not doing anything, Nicotine will yawn. Also, if he has his staff he will clank it. If he doesn't, he will stretch his neck. Nicotine is the only character who can catch a weapon with one hand (two fingers!). Nicotine is probably of the Amidist sect, based on a prayer he says when he gets creamed. However, he also seems to be one of the shido-sa (wandering monks) who roamed the countryside, asking for alms and performing such services as exorcism, divintation, and curing illnesses. They used o-fuda (talismans or amulets) to accomplish these feats. TEMPLE -- MIST (Possibly Mount Koya) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Hit with Hat A -- Punch B -- Side Swing with Staff AB -- Staff Thrust AB -- Up, then Down Swing C -- Short Shuffle D -- Short Kick CD -- Short Kick and Yell Crouching Far Crouching CLose A -- Hit with Hat A -- Punch B -- Low Sweep with Staff * B -- Staff Thrust AB -- Upward Staff Thrust AB -- Three-Hit with Staff @ C/D -- Crouch Kick CD -- Long Crouch Kick Jumping Diagonal Jumping Straight A -- Hit with Hat B -- Staff Thrust AB -- Swing Staff in Arc Below C -- Knee Thrust 2@ C -- Up Kick D -- Down Kick D -- Up Kick CD -- Down Kick @ Nicotine first thrusts forward, then slightly up, then upward 2@ Nicotine does an up kick when jumping back. ---------------------------------------------------------------------------- Choker Chain Cane Bang | Staff extends attached to a chain, along (Bakusa Jougeki) | the ground, catching opponent, and -O \ | / O- + Slash | dragging closer, to yield a dizzy. O O O *! | ---------------------------------------------------------------------------- Exorcist Charm Slice | Tosses blue o-fuda, which turns into an (Shikigamireifu Rai) | electrified hawk and flies at head level | \ -O + Slash | across screen to hit for lightning damage. O O * | ---------------------------------------------------------------------------- Fires of Fecundity | Tosses red o-fuda, which turns into a dog- (Shikigamireifu En) | type beast made of fire, that rushes to | \ -O + Kick | strike low for fire damage. O O *L | ---------------------------------------------------------------------------- Cane Swirl Cutter (While jumping) | Stabs staff into ground and spins (Shinjou Rasen Kyaku) | downwards surround by flame to hit for / | \ -O + Kick | fire damage. O O O *! | ---------------------------------------------------------------------------- Curse of Crunch | Tosses mixed o-fuda that will knock (Rashin Jufu) | opponent down and confuse joystick motions O- | / + AB | for about 10 seconds. O O * | ---------------------------------------------------------------------------- Throws: B Steals life into bowl AB Machine gun with staff D or CD Leap onto opponent and puff bad breath Unarmed Leap onto opponent and puff bad breath -------------------------------------------------------------------------------- Super Deformed Transformation | / O- | / O- | / O- -O + D O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Opens eyes, kneels, ties shoelace. 2. BD: Sneezes. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- POWER SPECIAL: Underworld Pummeler | Tosses BIG o-fuda which summons the (Niou Furei Satsu) | powerful deity Atavakah to ram opponent -O O- / | \ -O + D | with great strength, hitting for O O O *! | breaking damage. ---------------------------------------------------------------------------- Poses: - Fan: He fans himself with his talismans - Back: Laughs and his back gives out - Smoke: Takes a puff, and looks relaxed - Coin: Picks up a coin, and raps jar with it First and Second Armed Win: Unarmed Win: Up: Fan, Fan Laugh Down: Back, Back Laugh Left: Fan, Fan Fan Right: Smoke, Coin Fan ---------------------------------------------------------------------------- Combos: - INFINITE COMBO: Chain Grab, Standing AB (repeat until dead) - Crouching close C, Crouching close C, crouching CD (3 hits) - Jumping AB, Crouching B (2 hits) - Jumping D, Stading AB, Chain grab (3 hits) - Standing close AB, Confusion (2 hits) - Shiki-Rai, Jumping D, Standing D, Confusion (4 hits) ---------------------------------------------------------------------------- Notes: All of Nicotine's ABs can be interrupted by Special Moves, even his multi-hit ones. -------------------------------------------------------------------------- Ending: Nicotine is standing in the forest. "It's all over. Finally." Then, Kuroko jumps in. "Wonderful, it came to an end." "Yes," answers Nicotine, "We can all live live in peace now." "Yes, but by the way, have you finished off the king of evil?" (Kuroko's statement doesn't make sense, but based on what follows, I think it should be: "Yes, but by the way, have you taken care of the other evil spirits?") Nicotine holds out a pot, and says, "Don't worry, I'll do it now." He then calls out, and all the evil spirits are sucked into the pot. "Well, finished," Nicotine says, "Let's go have a drink together." "That's good," says Kuroko, "What about Haohmaru? How is he?" "No, he has yet to..." but suddenly, Nicotine sneezes, dropping the pot. A red beam emerges, and ALL the spirits escape! "Dear me," exclaims Kuroko. "All over again," sighs Nicotine. They both look depressed. The end. ---------------------------------------------------------------------------- The Nicotine Horoscope If you like to play as Nicotine, you: - Are wise in the ways of the fighter, but don't even know how to tie your shoes - Believe in magic, and like cheaping people out with it - Get part time work in Fatal Fury 3 ---------------------------------------------------------------------------- The Hidden Fighter with the Flying Flags of Fury KUROKO In the past, the Kuroko was a demon hunter, along with Nicotine. Back in those days, Nicotine wielded a sword named "Taima," and the Kuroko had already taken to concealing his identity in black. Together, these two defeated many powerful demons and none could stand in their way. None, until Rashoujin Mizuki. BM: "Be on your guard. I am very strong." AM: "What, no more? I'm stronger than you." Background: Kuroko are the "hidden" stage hands in Kabuki plays. Weapon: Flags Full of: Anatomical hearts Occupation: Fighting referee Nationality: Unknown Jumping Ranges: Forward : X=8, Y=7 Backward : X=-5, Y=7 Up : Y=6 Voice: Toshikazu Nishimura Notes: Kuroko is NOT the character's real name. His real name is obscured in the Japanese version of SS2. Almost all of Kuroko's moves are borrowed from other Neo-Geo fighting games, mostly FFS and AoF2. You will get CPU Kuroko randomly in the game, sometimes. You can play Kuroko, but only on a home system. Special Note: This section is adopted from the Kuroko FAQ, which can be downloaded separately at SS2 FTP sites. HIMALAYA -- TOP OF MOUNTAIN ---------------------------------------------------------------------------- Standing Far Standing Close A/B -- Flag Thrust A/B -- Elbow AB -- Down Slash AB -- Up, then Down Slash C/D -- High Kick CD -- High Kick CD -- Triple Kick Crouching Far Crouching Close A/B -- Short Flag Swing A/B -- Elbow AB -- Up Slash C/D -- Crouch Kick CD -- Longer Crouch Kick Jumping A/B -- Diagonal Flag Thrust AB -- Down slash C and D -- Down kick CD -- Down kick ---------------------------------------------------------------------------- Koh Ken | Throws a fireball that hits for (RYO SAKAZAKI from ART OF FIGHTING) | damage. | \ -O + A | O O * | ---------------------------------------------------------------------------- Haoh Sho Koh Ken | Throws a massive, double-sized ball of (RYO SAKAZAKI from ART OF FIGHTING) | energy that hits for damage. -O | \ + A | O O * | ---------------------------------------------------------------------------- Double Koh Ken | Throws two fireballs, one on top of (WOLFGANG KRAUSER from FATAL FURY) | another, that hit for damage. | / O- + A | O O * | ---------------------------------------------------------------------------- Mega Smash | Hurls a cylindrically shaped missile (JOHN CRAWLEY from ART OF FIGHTING) | of energy at opponent to hit for | \ -O + B | damage. O O * | ---------------------------------------------------------------------------- Gekihou | Bends over and produces a giant (TUNG FU RUE from FATAL FURY) | projection of self that hits for Tap C repeatedly * | damage. ---------------------------------------------------------------------------- ZatentsuHa | Hurls a crescent-shaped projectile (EIJI KISARAGI from ART OF FIGHTING)| that hits for damage. | \ -O \ | / O- + A | O O O O O * | ---------------------------------------------------------------------------- Flags of Fury | Sends flags out on a chain that | captures opponent, and drags them -O \ | / O- + A | closer, also yielding a dizzy. Note: O O O * | This move will drag opponent closer. ---------------------------------------------------------------------------- Mass Slash | Swipes flags in a downward arc, | creating a powerful energy blast that -O + ABC or BCD | reflects projectiles. Note: BCD will | also strike enemy, ABC will not. ---------------------------------------------------------------------------- Spike Ball | Hurls a black orb covered with barbs | that hits for damage. | / O- / -O + BC | O O O * | ---------------------------------------------------------------------------- Side Splitter | Splits into a top and bottom half. If | ABC is used, the top half explodes, when attacked, press ABC or BCD | and if BCD is used, the bottom half | explodes, while the other joins fight. ---------------------------------------------------------------------------- Electric Ball | Hurls a ball of electricity that (CHENG SHIN ZAN from FATAL FURY) | hits for lightning damage. | / charge, | - O + B | O O | ---------------------------------------------------------------------------- Cookie Cutter | Throws two medium sized "cookies" (TUNG FU RUE from FATAL FURY) | at opponent to hit for...what... | food damage? / charge, -O + A | O | ---------------------------------------------------------------------------- Weapon Split | Knocks opponent's weapon out of their | hands, and splits the weapon into While in a clash, hold | while | two weapons. O | pressing buttons. | ---------------------------------------------------------------------------- Throws: B/AB/D/CD Ressen Kyaku (TUNG FU RUE from FATAL FURY) Grabs opponent, and kicks them up to six times for damage. ---------------------------------------------------------------------------- Super Deformed Transformation: O- / | \ -O O- / | \ -O + D O O O O O O ---------------------------------------------------------------------------- Taunts: AC: Says "Ora, Ora!" (RYO SAKAZAKI from ART OF FIGHTING) BD: Stands and waves a japanese fan (MAI SHIRANUI from FATAL FURY) ---------------------------------------------------------------------------- Power Specials: (RYO SAKAZAKI from ART OF FIGHTING) Ryuuko Ranbu | Charges at opponent, and begins a | massive barrage of kicks, punches, -O \ | / O- -O + AB | and flag swipes, finishing with a O O O * | flaming rising punch for breaking. Alternate Ryuuko Ranbu | Same as above, except character stops | halfway through for a breather. A -O O- / | \ -O + CD | definite must see! O O O * | ---------------------------------------------------------------------------- Poses: In all of Kuroko's poses, he claps and bows. ---------------------------------------------------------------------------- Notes: Kuroko cannot be thrown normally. He is thrown like Earthquake. You cannot break Kuroko's weapon. Special Note: You can play Kuroko only on the home system, and only for a two-player game. To do so, enter the following on the character selection screen: Up, Down, Left, Up, Down, Right + A ---------------------------------------------------------------------------- Ending: Because Kuroko cannot be played against the CPU, he doesn't have one. Check out Nicotine's ending, though. ---------------------------------------------------------------------------- The Kuroko Horoscope: If you like to play as Kuroko, you: - Suck at SS2, and this is the only way you can win - Enjoy all Neo Geo fighting games - Own the game (you can't play him in the arcade, dummy!) ---------------------------------------------------------------------------- The Seductive Stealer of Souls MIZUKI RASHOUSHIN Mizuki is a spirit that has become an immortal demon, through a pact with Ambrosia. Currently, Mizuki inhabits the body of Bizuki, a woman with supernatural powers. Bizuki had tried to subdue Mizuki and use its powers for good, but failed, and was possessed. Mizuki plans to merge the Palenke Stone and the Tanjil Stone to further strengthen the demon world. BM: "Welcome to (the) devil's world. You'll never find yourself alive again." AM: "Now that the world is just for me, and you have gone to your distraction." (destruction?) Background: Unknown. Weapon: Gohei (Shinto purification device) Full of: NA Occupation: Shinto Priestess and Chief Villainess Nationality: Underworld Voice: Harumi Ikoma Notes: Mizuki is the boss character of SS2. OSOREZAN HELL ---------------------------------------------------------------------------- Bitch Slap from Hell | Grabs opponent, and strikes with open hand | repeatedly for multiple hits of damage. ---------------------------------------------------------------------------- Teleport | Laughs, and opens portal underneath, | dissapearing, and reappearing on either | side of the character. ---------------------------------------------------------------------------- Passage through Hell | Slides portal underneath opponent, while | two hands pull opponent through, into | hell, and opponent then comes falling from L | the sky, colliding with ground for damage. ---------------------------------------------------------------------------- Mass Confusion | Creates four spheres which form a single | orb that, when it connects, confuses | opponent's joystick movements. Note: A Grim | Reaper denotes successful confusion ---------------------------------------------------------------------------- Swine Curse | Demon sends out crackling sphere that | changes opponent into a pig. Mutation | lasts about 10 seconds, or until opponent | is successfully attacked. ---------------------------------------------------------------------------- Rush Demon | Demon rushes forward, slamming into * | opponent, hitting for lightning damage. ---------------------------------------------------------------------------- Mad Demon | Demon leaps forward, latching onto | opponent, repeatedly clawing and biting at | opponent's neck for multiple hits of | damage. ---------------------------------------------------------------------------- Levitate Crush (throw) | Lifts opponent off top of screen, holds, | then smashes down into ground, with | slicing attack, hitting for damage. ---------------------------------------------------------------------------- POWER SPECIAL: Hell Tempest | Creates a black sphere that grabs opponent | and hurls him/her against roof, ground, | and walls multiple times, ending in a | massive explosion that hits as breaking | damage. ---------------------------------------------------------------------------- Taunts: She laughs at you. You can hit her them, so feel free to! ---------------------------------------------------------------------------- Poses: For her first pose, she laughs. For her second, she laughs and says something. ---------------------------------------------------------------------------- Notes: You cannot break Mizuki's weapon. ---------------------------------------------------------------------------- THE CHARACTER'S RANKINGS According to the number one Japanese gaming magazine (and perhaps the world), these are the rankings of each character, and how they measure up to one another. To use the map, look for your character on the left, and find a certain character along the top. The number that's produced is an odds (from 1 to 10) of your success. For instance: If Ukyo were to fight against Charlotte, the odds would be greater for Ukyo by one point (6 to 4). The number at the far right is a total of all odds, and therefore, a fair ranking: | U| C| K| G| C| E| J| S| G| G| W| N| H| H| N| ------------------------------------------------------------------------- UKYO | \| 6| 6| 7| 6| 7| 7| 6| 7| 6| 7| 7| 6| 7| 6| 88(+18) CHARLOTTE | 4| \| 4| 6| 6| 6| 5| 6| 6| 7| 6| 7| 7| 7| 7| 84(+14) KYOSHIRO | 4| 6| \| 5| 6| 4| 7| 6| 6| 6| 6| 7| 6| 7| 8| 84(+14) GEN-AN | 3| 4| 5| \| 4| 5| 5| 6| 6| 6| 6| 6| 7| 7| 8| 78(+8) CHAM CHAM | 4| 4| 4| 6| \| 5| 6| 3| 4| 6| 7| 7| 7| 6| 6| 75(+5) EARTHQUAKE| 3| 4| 6| 5| 5| \| 5| 5| 6| 5| 6| 7| 5| 6| 6| 74(+4) JUBEI | 4| 5| 3| 5| 4| 5| \| 4| 6| 5| 5| 6| 6| 5| 7| 71(+1) SIEGER | 4| 4| 4| 4| 7| 5| 6| \| 6| 4| 4| 6| 5| 5| 6| 70(+-0) GENJURO | 3| 4| 4| 4| 6| 4| 4| 4| \| 6| 5| 4| 6| 6| 7| 67(-3) GALFORD | 4| 3| 4| 4| 4| 5| 5| 6| 4| \| 6| 4| 5| 6| 5| 65(-5) WAN-FU | 3| 4| 4| 4| 3| 4| 5| 6| 5| 4| \| 5| 5| 6| 4| 62(-8) NICOTINE | 3| 3| 3| 4| 3| 3| 4| 4| 6| 6| 5| \| 6| 5| 6| 61(-9) HANZO | 4| 3| 4| 3| 3| 5| 4| 5| 4| 5| 5| 4| \| 5| 5| 59(-11) HAOHMARU | 3| 3| 3| 3| 4| 4| 5| 5| 4| 4| 4| 5| 5| \| 6| 58(-12) NAKORURU | 4| 3| 2| 2| 4| 4| 3| 4| 3| 5| 6| 4| 5| 4| \| 53(-17) ------------------------------------------------------------------------- HOW TO DEFEAT MIZUKI Mizuki makes her debut in Samurai Shodown II as the final boss in the game. She is the first female end boss ever in a fighting game, and she is also the first end boss to have a pet: A dog like Galford's. While she doesn't take the award for the cheapest boss ever (DIO from WORLD HEROES 2) or the most powerful (RUGAL from KING OF FIGHTERS '94), she does deserve to be added to the top ten list of tough bosses to beat. Here are some basic tips and tactics to rid yourself of the evil Mizuki: 1. BLOCK LOW: Above all, block and block low. That way, you will block anything she throws at you. Blocking high leaves you vulnerable to her fast Ground Portal as well as her fast low AB. 2. DON'T DO SPECIAL MOVES: Most Special Moves have lag times, during which she is almost guaranteed to rush in and cream you with an AB slash. 3. ATTACK HER WHEN SHE JUMPS: By far, Mizuki is the weakest in the air. If she jumps, and you jump and AB, you will almost certainly hit her, and do some much-needed damage. 4. DON'T JUMP HER WHEN SHE'S MAD: The reason is that Mizuki will do her Power Special so that the globe catches you RIGHT when you jump in on her. Nasty. 5. TELEPORT CATCH: She likes to teleport out of danger when you are frantically trying to make a hit. Instead, try this: Make an AB strike (when your SURE it's safe to do so). She should block. If she laughs and teleports out, leap away in the opposite direction she was originally positioned from you, because she will attempt a bitch slap from behind. As you are jumping away, strike with an AB. If she teleports, and leaps, you have a good chance of hitting her. If she doesn't leap, you're out of her range. 6. CONFUSED? Just block low and use crouch kicks to keep her away. However, if she sends out ANOTHER Confusion Ball, get hit by it. You'll take almost no damage, and it will negate the first Confusion. 7. THE SWINE CURSE: If turned into a pig or other animal by Mizuki, the safest place to be is under her skirt! She can't hit you while you're there, and she can't throw you either. 8. RUN IN AND THROW: This works more than it should, if you time it right. Galford and Hanzo should have a field day especially, with their SPD moves. 9. THE CHARACTERS WHO can consistently beat Mizuki are Charlotte and Gen-an. This is because they both have low A attacks that are quick and long-ranged enough to hit Mizuki out of her attacks WITHOUT getting hit in return. This is important, as trading hits is always in her favor. For both of these characters (and Sieger to an extent), doing low As all the time will give you an easy win! Unfortunately, everyone else's low A attacks (including Ukyo's) are either too slow or too short ranged, so this won't work with them. -------------------------------------------------------------------------- SPECIFIC CHARACTER STRATEGIES Here are guaranteed techniques to help you conquer Mizuki with your favourite character: HAOHMARU: Get enough distance between Mizuki and yourself to perform a resshin-zan (F, D, DF + Kick). Instead, wait and perform a fake cyclone slash (D, DF, F + Kick). As you pretend to pull out a cyclone, Mizuki will throw a teleport across the ground. Immediately perform your resshin-zan. It will flip you over the telport, and connect your blade with her skull. This can be repeated until she drops. Want to show off with Haohmaru? After the first resshin-zan hits, perform a quick standing AB. This should dizzy. Step in as close as possible and perform a crouching AB, and interrupt into Tempa Fuzin San. Instant death. With (theoretically) four attacks. --CHANCES OF WINNING PERFECT: 100% UKYO: If you get a good distance from her, and repeatedly crouch kick, Mizuki may be inclined to leap at you. Time your leap back and hit with either jumping AB or B. Also, use as many ground swallow slashs as you can. If you do dizzy her, BE SURE to use the close standing AB + Teleport Slash with CD Combo to drop her energy quickly. She can also be fooled by throwing a swallow slash, then leaping backwards and doing it again. Sometimes, she teleports away from the first attack, only to pop right up and get smacked by the second. --CHANCES OF WINNING PERFECT: 75% JUBEI: Get about half screen distance from Mizuki, and throw ground fireballs. When she leaps over them, catch her attack with D, DB, B + A. Each time, you should grab her weapon, and slash her back until death. --CHANCES OF WINNING PERFECT: 100% NAKORURU: At about two character's lengths away, crouch and kick a few times. If Mizuki is inclined to send her dog, perform Annu Mutsube (B, DB, D + Slash) and Nak will slide under the demon and hit Mizuki. If Mizuki leaps at you, jump straight up and attack with AB. If she is dizzied, step in with a standing AB, Kamui Mutsube combo to finish her. --CHANCES OF WINNING PERFECT: 75% CHARLOTTE: Stay crouched. If Mizuki even gets near you, strike with crouching AB. Nothing else. Charlotte's crouched AB has even farther range than Mizuki slashes, so don't even worry about being it. If she leaps at you, standing AB, for clean air defense. Mizuki poses no real threat to Charlotte. --CHANCES OF WINNING PERFECT: 100% GEN-AN: Stay low, and try to defensively get your close AB to connect. Once it does, your infinite combo will take care of the rest (Standing AB [two hits], Blood grip, run forward, repeat) --CHANCES OF WINNING PERFECT: 100% HANZO/GALFORD: Peform your shadow copy, and choose to teleport to the closest spot near Mizuki. As soon as you poof in, peform Mozu Otoshi (F, D, DF + Kick). On Mizuki, this can be repeated until the end. It's a definite win, and fast players can get perfect. Or you can try a little sequence I call The Hanzo Trap. It is a move I perfected in the first Samurai Shodown, when trying to defeat the computer Hanzo. Oddly enough, I found it to work with Mizuki as well (though not as consistently). The trap is set up simply like this: You crouch near her, and strike with an A or B (NOT AB!!). She will block, and leap over you. Calmly stand up, and walk underneath her, striking with B as she comes down on the other side. --CHANCES OF WINNING PERFECT: 100% CHAM CHAM: At about half-screen distance from Mizuki, if you perform the ground boomerang throw (D, DF, F + AB), Mizuki consistently throws the teleport back at you. But since Cham Cham's throwing animation allows her to do a backflip, she avoides the teleport and Mizuki is hit anyway. It's a consistent technique. --CHANCES OF WINNING PERFECT: 75% NICOTINE: Same as Gen-an. Try to defensively get out your Bakusa Jougeki, and the infinite combo will finish her off. --CHANCES OF WINNING PERFECT: 100% SIEGER: Stay low, and attack with your firestorm (DF + BC). Not only will it do damage to Mizuki, but it will nullify any of those annoying symbol-related moves of destruction. Not a bad technique to use. --CHANCES OF WINNING PERFECT: 50% EARTHQUAKE: Easy. Crouching AB. Over and over. She'll be dead in no time. --CHANCES OF WINNING PERFECT: 100% KYOSHIRO: Often, Mizuki won't block Kyoshiro's jumping AB, perhaps because it has such a far range the CPU doesn't anticipate it hitting. Use this, and his combos for quick defeat. He should be able to fake Mizuki into jumping, straight into his POW move. It's also wise to just stick to blocking low, and attacking with B or AB, since Kyoshiro's weapon has such excellent range. --CHANCES OF WINNING PERFECT: 50% GENJURO: You can toss hanafuda cards, and trick her into leaping. You can respond with AB, or his kouyokojin (F, D, DF + Slash). --CHANCES OF WINNING PERFECT: 75% ---------------------------------------------------------------------------- KUROKO FALLS Too many people seem to step into the ring against Kuroko, and get obliterated. Presented here are further techniques to use against the masked wonder: HAOHMARU: Kuroko likes to run a lot, take advantage of this by hopping straight up and coming down with an AB slash, followed by a standing AB. If you're lucky enough to dizzy him, simply step up with a close crouching AB, interupt into Tempa Fuzin San for a win. Also, with Haohmaru, it's good to get into the habit of reflecting Kurko's missile attacks back at him with the Sake attack. It takes a bit of timing, but you CAN get used to it. Pretty soon, Kuroko is always hitting himself. I hate when I do that. SIEGER: Get away from him from either dashing back to keep your distance, or using Blitz Jaeger. If Kurko rolls towards you, step in for a CD toss. While keeping your distance, use Firestorm to reflect Kurko's projectiles back at him. It's easier to time than the Sake attack (Haohmaru) and should help you defeat him. KYOSHIRO: If you stand about two character lengths away, and perform a quick A, Kuroko tends to watch to start throwing those massive fireball attacks. Use Kyoshiro's jumping range to leap over them, and come down with AB attacks. Also, if Kuroko likes to jump at you, use Kaiten Kyokubu as air defense. GENJURO: Genjuro has enough speed and distance in his jump to avoid Kuroko's missile attacks. Leap over them and hammer down with AB. Try not to make the first move; Kuroko will open himself up, so wait for it. CHAM CHAM: Easy. From half screen distance, whenever you see Kuroko going to throw a fireball, perform the leaping claw attack, and every one will catch him until he falls. WAN-FU: Wan-Fu is cumbersome to use against someone so quick, but there are ways around his slowness. Do repeated standing D attacks to try and kick Kuroko. If he gets hit, so be it. But if Kurko choose to leap over them, use Confucious Slash as air defense. If he's just about dead, throw your weapon at him a couple of times. The explosion should be enough to tick off the remaining energy. ------------------------------------------------------------------------- RANDOM NOTES: --> Occassionally, KIM KAPHWAN from the FF series can be seen sliding by in the background. No, you can't play him. :-) --> When you go into your "Powered Up" animation, you cannot be hit. However, you can cancel the animation by doing a Special Move, double-tap move, or throwing your opponent if he is nearby. Sometimes there is a delay between reaching your POW maximum and going into your animation, for unknown reasons. --> If the Final Round is a draw, both players lose. ---------------------------------------------------------------------------- IF YOU WIN THE GAME ON ONE CREDIT... Meaning no continues and no other player joining in, you get the designer's credits at the end. As for the individual character endings, there doesn't seem to be any difference between one-credit and multi-credit endings, unlike SS1. What happens is after the judge claps and the background fades, the "designer credit" music starts to play, and cherry blossom leaves fall across the screen. Then, each character is displayed, in the order presented in this FAQ. Here's each character's sequence: The character's background appears, and the character jumps in. The character does a taunt. The character does an attack, and the screen freezes while the character's designer credits are displayed. The character does an ending pose. The character does his/her close-up, and more credits appear. Haohmaru -- Sake drink, Far AB swing, Sword flip pose Nakoruru -- Hair ribbon adjustment, Cape Flip, "Daishizen..." pose Hanzo -- Knuckle crack, Far B swing, Takes off mask Galford -- "Tsk tsk" taunt, Plasma Blade, Sword twirl pose Wan Fu -- Spins pillar, Far AB swing, Carves pillar Ukyo -- Coughs, Standing AB swing, Sleeve pose (unarmed) Kyoshiro -- Smokes, Close B swing, "Uchtottari" (stays on screen) Gen-an -- Laughs, Close B swing, Bow pose Earthquake -- Burps, Far B swing, Eats turkey drum Jubei -- Eats dango, Far AB swing, Puts swords slowly in sheath Charlotte -- Tosses rose, Far AB swing, "Uh-huh" Genjuro -- "Sore daki da" taunt, Far AB swing, Wine dish pose Cham Cham -- Sticks out tongue, Far AB swing, Both do the yell Sieger -- "Come here" taunt, Close B swing, "Ohhh Yeah!" Nicotine -- Sneezes, Close AB swing, Laughs and hits butt Mizuki -- Laughs, AB swing, No ending pose Kuroko -- Fan taunt, ABC Missile Reflection, Claps After this, Kuroko claps and disappears in a puff. The cherry blossoms start swirling in a spiral, and the center of the spiral goes round and around until it's finally centered on the screen. Then after all the credits roll, the screen explodes and the "chirping Iguana" logo appears. ------------------------------------------------------------------------- SBT ...Strange, but True... ------------------------------------------------------------------------- Every game must have its share of oddities, bugs, and other whatnots. Samurai Shodown II is no exception. Here are the strange occurences that arise, which you can try for yourself: ------------------------------------------------------------------------- HANZO'S BACKWARD RUN In a Hanzo/Hanzo fight (or Hanzo/Galford), if one Hanzo runs at the second, and the second performs a shadow move (F, B, DB, D, DF, F, A or B), the first Hanzo, while passing the second, will continue running, but will change sides, making it look like Hanzo is running backwards. Cute. Will also work for a Galford/Galford fight. UKYO PRESUMPTUOUS PUSH When Ukyo has been struck enough to max his POW out, try to perform a teleport attack (D, DF, F + Slash) before his POW animation comes out. If successful, while Ukyo animates his POW saying, "Yurusan!!", he will continue to move in the direction of the teleport, "pushing" his opponent backward. Nice guy. THAT DAMN DOG'S ALWAYS LATE If Galford sends Poppy out on a rush attack (D, DB, B + Slash), and then quickly performs his SD transform (F, DF, D, DB, B, F, B + C), Galford will change, and Poppy will finish his attack, and then jump backwards into the transform. But I guess, better late than never... HANZO NITELITE If Hanzo performs a weak Bakuenryu (F, DF, D, DB, + A), and then quickly peforms an SD transform (F, B, F, B, F, B, D + A), when the Bakuenryu strikes his opponent (preferably NOT blocking at the opposite side of the screen), Hanzo will "light up and flicker" just like the weapon. Great for parties, and those kids that bug you at the machine with, "I know more stuff about SS2 than you do..." Yeah, right. THAT DAMN DOG'S BLIND, TOO. Position Galford near enough to his opponent so that if the opponent jumps straight up, Galford will be able to run quickly underneath. Do this. As soon as Galford changes sides, perform Rush Dog (D, DB, B + Slash) Because Poppy is still on the opposite side, he will rush towards Galford! Sometimes it hits the opponent coming down, other times, well, Poppy just goes for the stick. YOU THINK YOU GOT PROBLEMS, MY *DEMON'S* BLIND! A modification on the previous trick. With Cham Cham against Mizuki, wait for the opportunity for Mizuki to send the demon charging at you. If you attack with a Boomerang toss (D, DF, F + Slash), the 'rang should cut through the demon and hit Mizuki. If Mizuki is stupid enough to send the demon again, it will head back towards her (as it is returning from the last failed attempt). Even demons need obedience school. PIGS HAVE RIGHTS If you are one of the charmed people who've been turned into a pig by Mizuki, just start walking towards her. Not only will she not attack you, but you can push her to the edge of the screen, and even walk behind her! Now, if that isn't a set-up for a combo, I don't know what is. WEAPONLESS WONDER This is a simple technique that not many people realize. There are two major ways to catch a sword in SS2, the first is a half circle motion, which ALWAYS works, if you have the timing right. The second is just to run at your opponnent, which is more the luck of the draw. Since Mizuki does a lot of "shifting" so to speak, the computer believes it to be a run, so if you lose your weapon, run for Mizuki. Odds are she will "shift" into you, you'll catch her weapon, and give her the big toss. Uplifting. !?@$%#@!?@&?! Get two Nicotines together, and perform confusion at the same time. Have fun. A good test of who really *is* good at the game. TEMPA KINDA HURTS If two Haohmaru's perform Tempa Fuzin San at the same time, they should both hit each other on the way up. A good way to practice distance and timing. RESURRECTION If you can finish a match by slicing someone in half, and at the same time, take a final hit yourself, you will notice when the "double fatality" words arrive, the person you've sliced in half is miraculously resurrected. Just to pout. Who says there isn't a higher power watching over? THE SPIRIT OF SIEGER LIVES ON If you can deliver a final blow to Sieger, as he's performing Wolf Fangen, he will fall and you will be "trapped" by a ghost, still being swatted at by an invisible hand, and even thrown against the wall! Boy, that Sieger really has his backup. THAT DAMN DOG'S A BEAST! If your opponent has a sliver of energy, and you send perform Mega Rush Dog, the moment Poppy hits, the match will end, but your opponent will be teleported off the top of the screen! Sometimes, your opponent won't return at all! Good arm on that dog... TOSSING MATCH Good for a laugh. Have Ukyo perform a fake apple slice (D, DB, B + Kick) while Charlotte performs her AC taunt (tossing a rose). The two must really enjoy throwing obstacles at each other... UKYO'S HUGE APPLE A funny oddity that was just recently discovered. Just before you perform Ukyo's POWER SPECIAL (F, B, DB, D, DF, F + AB), hold down the C button for a few seconds. Keep holding C when you perform the motion, and Ukyo will toss an ENORMOUS apple, slicing it into huge pieces. Must be those hydroponics they're using now... ---------------------------------------------------------------------------- WHERE TO GET SS2 STUFF --> SS2 Resource List: This is a listing of what other SS2 FAQs and guides are available, as well as where you can get them. It can be found in the brawl.minklink.net FTP site, as well as others. It is recommended that this be the next FAQ to get, as it pinpoints where all the other neat stuff is. Contact the author, This email address is being protected from spambots. You need JavaScript enabled to view it. for more details. --> SS2 Homepage: Has all the documents related to SS2 (including this FAQ), all in glorious HTML format. Also links to all other SS2-related homepages. Thank Damone for this one... http://styx.ios.com/~damone/ss2page.html He also has a SS1 Homepage as well. (ss1page.html) --> GeeSe Howard's directory: kaiwan.kaiwan.com -- user/dvillnva Contains both the Moves FAQ and this TAPFAQ, strategy guides, sound files, graphic files, and tons of other SS and Neo-Geo stuff. --> Galen Komatsu: This email address is being protected from spambots. You need JavaScript enabled to view it. This guy is crazy! He's always on top of the current gaming trend. Any extra info you need or comments you'd like to pass on, he would be more than happy to help you out. --> John Bailon: This email address is being protected from spambots. You need JavaScript enabled to view it. For more info on the game, contact John at his E-mail address. He may even have posters and other paraphenalia for sale. Be sure to check out Samurai II, as well as other excellent new releases at Southern Hills Golfland (his free plug). Details can be acquired from Mr. Bailon. --> Dave Kirsch: FTP SITE: brawl.mindlink.net /pub/SS2 Dave has an FTP site set up based solely on fighting games. Both the FAQ and TAPFAQ are there, along with all sorts of other odds and ends having to do with fighting games in general. Give it a look! --> For those interested, here are the stats on the new SS 2 CD... Title: Shin Samurai Spirits Artist: Neo Sound Orchestra Maker: Pony Canyon/Scitron Catalog: PCCB-00164 Release: 1994/11/02 Length: 76'07" (57 tracks) This is a Japanese CD, so if you are looking to order it, you should approach a music store that deals with imports. --> Here is the SS2 Image/Rearranged soundtrack... Title: Shin Samurai Spirits Arrange Artist: Neo Sound Orchestra Maker: Pony Canyon/Scitron Catalogue: PCCB-00169 Price: 2500yen Again, this is a Japanese CD, and must be specially ordered. --> The SS2 Mook, put out by Gamest. Has all the stats on the characters, plus screen shots of EVERY attack (even unarmed ones!). Also cool drawings and stuff. Basically, if you want a book on SS2, this is it. The only problem is it's in Japanese. Title: SS2 Mook (v. 4) Maker: Gamest Price: 1380yen You need to look for this at a Japanese bookstore. --> The Samurai Spirits TV Special. Actually, I heard it sucks. The animation and character designs are supposedly pretty bad. But that probably won't stop SS fans from at least renting it. ADVision has released this dubbed in the US. --> Jubei Ninja Chronicles. No, that's not the same Jubei as in SS (or FF, for that matter!). But the SS character designers also worked on this anime movie. Manga Entertainment has released this subbed and dubbed under the name, "Ninja Scroll." --> "Musashi" by Eiji Yoshikawa. This is the book that shaped current perceptions of Musashi, and the idea of the Way of the Sword in general. Recommended. It has a lot of cool fight scenes in it (most of them historical), and many ideas about swordsmanship and enlightenment that still are culturally influential today. --> Samurai I to III. These are three movies that are based on the novel "Musashi". The last one deals with the duel between Musashi and Genryu. They are available at most video rental places. --> BTW, Charlotte is my favorite video game character ever!!! I just wanted to say that... --Scott --> BTW, My Hanzo will kick your Charlotte's butt ANYDAY!!! I just wanted to say that... --Shawn ---------------------------------------------------------------------------- FINAL NOTE This FAQ is pretty much complete, as it has documented most of the features in the game. However, if you have any questions, ideas, comments, pictures, updates, combos, or anything you think needs to be added, do not hesitate to E-Mail either Shawn Holmes at This email address is being protected from spambots. You need JavaScript enabled to view it. or Scott Fujimoto at This email address is being protected from spambots. You need JavaScript enabled to view it..
             Something tells me we have a contender for
               best game of 1994...
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          |    ||   |        ,|           ||  ||       \    |     |   | | | |
         |     ||   |       a8|           ||  | |       \   |      | / /  | |_-,
         |    | |   |     d88P|---8888"""| |  | |         \         <_/    \___/
        |     ||   |     """""""""""""888| |  || |
        |     ||   |    d8888888888888888| |  | |    Samurai Spirits -- Nakoruru
        |     ||  |   d88888888888888888|               Galen Komatsu 94.6.20
    ----------------------------------------------------------------------------
      This, The Absolutely Positively Frequently Asked Questions presented by
                               Shawn Holmes
                                  All preceeding material may be copied and
               distributed freely (in fact, it's encouraged)
    
                           The Second Act Begins Now
    ---------------------------------------------------------------------------
  • From: This email address is being protected from spambots. You need JavaScript enabled to view it. (Shawn Holmes) Newsgroups: rec.games.video.arcade Subject: SS3 TAPFAQ v5.0 [1/3] Date: Fri, 12 Jan 1996 18:02:49 GMT ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------- ---- ------- -------- ---- ---- ' ' ' ' ' ' -' ' ---' ' ' ' ' ---' ' ' ' ' '- ' ' ' '- ' ' ' ' ' ' ' ' ' ' --' ---' --' ---' ---' ---' --' ----' \ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ oa da'. ,888 88b ` ,888P obooo888oooooo, d888" "Y88888888889"~ .,_ __ 8b. ,d889 ~~ 888 d888888888b d89 . ,8d9P . ."Y9 _ ~Y88888888P _ 88P __ ; d88PY 88booooooo8boooad888b _. ~~ '_,_ d88ood888888b, _d9"~d8 _ Y88888888888888888889 888888888888888_88898888888888 _ _ |_ // | \| | |/ | | | \| || \/ | | | __| | | | |/ | __| \| | / // | | <| | | <| | || || | | |__ | | | | | <| _|| | /__/_/|_|_|\_|_|\_|\__|_|\_|___||_||_|\__|___|___|\__|_|\_|____|_|\_| 888 '8888888888888888889 .888P !88~ 88 __8P 888 ~~a, 888 ~~ d88P , '88bod88888887 888 !88b 888 ,888 8b Y8888888P"~"' 888 Y89 888 888P 988 ~,8b db o 889 ~ 889 d888._od888b 889 8b .dP 8b 88! '._ d88' ,888888887889 d89' 88 88bod8 , 'Y. Y8889 d8888889"~ ""~ ,d8P Y8o ~~~~" 8b "Y9 888888P .,d8P" `888boooo888 ~~~ ,oood88P" "8888888887 SAMURAI SHODOWN 3: BLADES OF BLOOD ~~~~~ ~~~~~~~ COMPILED, EDITED, AND PRESENTED BY THE 1 SAMURAI NUT FOR YOU, SHAWN HOLMES --> This email address is being protected from spambots. You need JavaScript enabled to view it. _______________ TAPFAQ version 5.0 __ January 11, 1996 _______________ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ In the tradition of the TAPFAQ, it is my greatest pleasure to bring to you the absolutely positively frequently asked questions on the newest addition to the SNK fighting family: SAMURAI SHODOWN III - 282 Mega Shock - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SPECIAL THANKS TO... Kien ??? --> This email address is being protected from spambots. You need JavaScript enabled to view it. FIRST HUMAN TO PLAY IT/INTIAL DATA AND MOVE INFO/WE RUE HIM, DON'T WE? Greg Kasavin --> This email address is being protected from spambots. You need JavaScript enabled to view it. NEWTYPE GAMING INFO/THE MAN WHO WE OWE BIG Damone --> This email address is being protected from spambots. You need JavaScript enabled to view it. WEB PAGE SUPPORT/RENEGADE SS3 SITE/BACKING KYOSHIRO ALL THE WAY Dave Villanueva --> This email address is being protected from spambots. You need JavaScript enabled to view it. FTP SUPPORT/INITIAL SCREENSHOT RELEASE/MY SS3 CONTACT BEHIND THE LINES Dave Kirsch --> This email address is being protected from spambots. You need JavaScript enabled to view it. FTP SUPPORT/SS3 NUTS LIKE US/HAS HELPED MORE THAN ANY OF YOU WILL KNOW Masao Kimishima --> This email address is being protected from spambots. You need JavaScript enabled to view it. JAPNESE INFO/CHARACTER RANKINGS TRANSCRIBER/ANOTHER GUY I ENVY Scott Fujimoto --> This email address is being protected from spambots. You need JavaScript enabled to view it. INITIAL TESTING INFO/QUIZ FAQ WRITER/ONE HELLUVA DEBATER Kenneth Hsu --> This email address is being protected from spambots. You need JavaScript enabled to view it. FAQ TRANSLATOR/INITIAL MOVELISTS/I DIDN'T KNOW THE GUY SPOKE CHINESE Chirstopher Geradon --> This email address is being protected from spambots. You need JavaScript enabled to view it. BOSS CODE CONFIRMER/PROOF THAT SS FANS COVER THE GLOBE Charlie Chodchoey --> This email address is being protected from spambots. You need JavaScript enabled to view it. US MOVE NAMES TRANSCRIBER/YEAH, HE PLAYED IT BEFORE ME, SO?!?!? Chan Wai Lun --> This email address is being protected from spambots. You need JavaScript enabled to view it. ZANKUROU MOVE TRANSCRIBER/THE MAN WHO PULLED THROUGH FOR ME Red Fox --> This email address is being protected from spambots. You need JavaScript enabled to view it. STAGE DESCRIPTIONS/MASSIVE MOVE INFO PROVIDER/SS3 NUTZ LIKE US Edward Ju --> This email address is being protected from spambots. You need JavaScript enabled to view it. ENDINGS TRANSCRIBER/ENDINGS WEB PAGE/ANOTHER GUY THAT MAKES ME JEALOUS Robert Deloura --> This email address is being protected from spambots. You need JavaScript enabled to view it. RIMURURU & AMAKUSA TESTING/HE VOTED FOR THE YOUNGSTER TO WIN, EH? ...AND OF COURSE, A VERY SPECIAL THANKS TO... Galen Komatsu --> This email address is being protected from spambots. You need JavaScript enabled to view it.
       ASCII ART/THE DEFINITIVE ORIGINAL FAQ WRITER/MY HERO =8D
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             TABLE OF CONTENTS
    
    Note:  Questions in FULL-CAPS are new to this version (or have had things
    added).
    
    1.  How many versions of the TAPFAQ are there?
    2.  What's the game about?
    3.  QUICK!  I WANT TO KNOW THE LATEST RUMOURS!
    4.  Who's new to SS3?
    5.  Who is returning?
    6.  Which characters didn't make this game?
    7.  What new options are in the SS3 game?
    8.  How is the control of the players different in SS3?
    9.  How do I play as the boss?
    10. Is Kuroko still in ss3?
    11. What are the controls like in SS3?
    12. What are the special moves for all the characters?
    13. I'd like to know a bit about the normal attacks, any info?
    14. I'd like to know the endings of ss3, are they here?
    15. How do the characters rank against each other?
    16. WOW, ARE THERE BUGS IN THIS GAME OR WHAT?
    17. Where can I find more info on SS3?
    18. Who can I get in touch with to discuss my favourite character?
    19. I have more info on ss3 than what is here.  Can I submit it?
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  How many versions of the TAPFAQ are there?
    
                            TAPFAQ HISTORY...
    
    v0.25 --> Released 11/03/95
            Unfinished version of new info on SS3...no movelist...no 
    endings...just a taste of things to come...
    
    v0.79 --> Released 11/10/95
            A newer, updated version, with more background info, the .AVI for
    those who haven't seen it...and a better understanding of what we do with
    our weapons...
    
    v1.0  --> Released 11/29/95
            First official release.  Movelists minus descriptions.  The
    rumoured and unconfirmed boss code.  Things are picking up...
    
    v1.5  --> Released 12/05/95
            Confirmed Boss Code.  Moves properly named.  And Zankurou's moves
    mapped out...US home version released today...
    
    v1.75 --> Released 12/09/95
            Kuroko confirmed.  Full endings added.  TAPFAQ has table of
    contents with questions listed now.  Anybody got the blood code???
    
    v2.5  --> Released 12/22/95
            Finally have the home version, so everything here is CONFIRMED.
    Character rankings added.  Complete move descriptions added.
    
    v3.5  --> Released 12/24/95
            Character quotes added.  Every single move info added (graciously
    by Red Fox), and oh yeah, Dave Villanueva's name finally spelled right in
    the credits. ;]
    
    v4.0  --> Released 01/02/95
              Ascii art added graciously (and finally) by Galen, plus more 
    combos for characters.
    
    v5.0  --> Released 01/11/95
              More updates, move confirmations, combos, and other idioms
    added.  Also, I merged a bit of the manual in, 'cause they're funnier
    than hell.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  What's the game about?
    
    Samurai Shodown III has made its long awaited return...and this time...
                           ...it's no upgrade...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     The Dreaded "demon".  His name, Zankuro Minazuki.  The evil Zankuro,
     from time immemorial, has indiscriminately attacked villages,
     slaughtering all in his way.  Falling under his mighty blade, victims
     screamed in terror of the dreaded demon before drowning in an endless
     sea of blood.  All stood impotent to his evil deeds.
    
     But then...In a distanct village, Zankuro failed to kill an infant.
     Some insist, perhaps the evil one could not kill him.  The truth remains
     unknown.  But from then on, Zankuro marked all swordsmen for slaughter.
    
     Years later...Twelve samurai and swordsmen begin their own quests.  All
     seek one goal, the head of the dreaded Zankuro Minazuki.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  Quick!  I want to know the latest rumours!
    
                            THE RUMOUR BIN...
    
    I heard from a guy who knows the brother of his sister's boyfriend's
    mother's father-in law, who said he caught a guy talking about knowing
    a few certain undisclosed rumours about SS3...here they are...
    
    -->  THE BOSS?  PLAYABLE?
            Yes way.  See "How do I play as the boss?"
    
    -->  KUROKO?  PLAYABLE?
            Not yet.
    
    -->  THE BLOOD CODE!  WHAT IS IT?
            Currently, there isn't one for the cartridge version.  However,
    on the CD version, you can get blood by choosing "Japan" from the options
    menu
    
    -->  SLASH NAKORURU'S POW CAN BE DONE WHILE FLYING ON MAMAHAHA?
            No way.
    
    -->  I HEARD THERE'S AN EASY WAY TO PERFORM THE POWER SPECIAL!
            Yes, but only on the CD version.  In the options menu, select
    "Special", and while you are playing, simply press ABCD together to
    perform your power special.
    
    -->  NAK AND RIMMY TALKING ABOUT SSRPG?
            Apparently, on the CD version of SS3, there are a few tracks
    at the end, not heard in the game.  One is of Nakoruru and Rimururu,
    talking about the upcoming release of SSRPG.  Now, who wants to translate
    it?
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  Who's new to SS3?
    
                            ENTERING THE FRAY...
    
    NEW CHARACTERS:  SHIZUMARU HISAME
    
      -->  A young boy with amnesia with only the knowledge of his mother's
      dying scream...and a thirst for revenge...
    
                     BASARA THE EXECUTIONER 
    
      -->  Killed by Zankurou, along with his lover.  This character's hatred
      for the demon was so powerful, he rose from the dead to destroy that
      which Zankurou took away.  
    
                     GAIRA CAFFEINE
    
      -->  Nicotine's grandson, a miscreant who has been booted out of the
      buddhist temple...still with fighting spirit in his heart, he is 
      determined also to bring justice to this land by defeating Zankurou.
    
                     RIMURURU
    
      -->  Nakoruru's younger sister, who believes that the cause of the
      trouble stems from Amakusa Shiro Tokisada, the original villan of SS.
      Rimururu is animal-less...instead, controls the forces of nature to
      attack.
    
                     AMAKUSA SHIRO TOKISADA
    
      -->  The original villan of SS now returns as a playable character!
      Retaining many of his original attacks, Amakusa sees Zankurou flooding
      with powerful energy...energy that he wants to make his own.
    
    Question:  Who is returning?
    
    OLD CHARACTERS:  Returning to the fight this time are HAOHMARU, 
      NAKORURU, GALFORD, SENRYO KYOSHIRO, TACHIBANA UKYO, KIBAGAMI GENJUROU,
      and HATTORI HANZO.
    
    Question:  Which characters didn't make this game?
    
    GONE CHARACTERS:  No longer here are CHAM CHAM, CAFFEINE NICOTINE,
      NEINHALT SIEGER, WAN-FU, GEN-AN, EARTHQUAKE, YAGYU JUBEI, KUROKO,
      and CHARLOTTE.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  What new options are in the SS3 game?
    
                            OPTIONS GALORE...
    
    Samurai Shodown III is bursting with new game options to enhance the 
    diversity that this series is famous for...and here's what you get:
    
    --> Character Mode:
            Now all the new and old characters have a "chivalry" (good)
    or "treachery" (evil) alignmnent.  Selecting this will allow you to retain
    your favourite character's original abilities, or become enhanced,
    fighting with different attacks and special, significantly doubling the
    amount of character choices in the game.
    
    --> Level Select:
            Now, three levels of "difficulty" are added to the game; novice,
    intermediate, and advanced.  By selecting the novice level, SS3 sets
    to less-damaging attacks, and the now famous, Capcom-like "auto-blocking"
    mode.  Intermediate holds within it standard gameplay, and further yet,
    advanced offers extreme SS!:  A fully charged POW meter at all times,
    and absolutely no blocking!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  How is the control of the players different in SS3?
    
                          CONTROLLING THE PLAYERS...
    
    Play has been altered from that which we have become familiar with in 
    Samurai I and II...now new features and options allow us to relearn
    all new techniques to become masterless samurai...
    
    --> Air Blocking:
            As it says:  All characters can block moves in the air.
    
    --> Pre-Fight Maneuvering
            Before the fight begins, you can maneuver your characters into
    the proper distance, a la X-Men
    
    --> Costume Change:
            Every character now has FOUR different colours to choose from.
    When you are choosing Slash or Bust, press a or b for a different color.
    
    --> POW Charge:
            Pressing and holding ABC will temporarily enhance your pow
    for halfPOW strikes.
    
    --> Dodging:
            If a good distance from your opponent, you can dodge an attack
    by pressing AB.
    
    --> Sidestep: 
            If close to your opponent, pressing AB will make your character
    step to the side, and behind your opponent!
    
    --> Guard Crush:
            You can now grab your opponent, and throw him/her off balance,
    to follow up with another attack.
    
    --> Hop Crush:
            If your opponent is crouching in defense, you can perform a
    Hop crush, a quick move that MUST be blocked high.
    
    --> No Weapon Breaking Power Specials
            Power specials no longer destroy the opponent's weapon, just
    knock it out of their hands.
    
    --> Catch Throw:
            Same as the previous SS's...while weaponless, you can catch your
    opponent's weapon, and throw them...except now in SS3, you can do it        
    even WITH your weapon in hand...
    
    --> Items:
            The Runner is gone, but bombs and meat are still a part of the SS
    strategy; these items always have a chance at turning the tides of a fight
    ...except now, if a bomb is blocked, it will drop your guard and leave you
     open!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  How do I play as the boss?
    
                                 THE BOSS CODE...
    
    Zankurou.  Playable.  CONFIRMED.  Here's how:
    
    It only works on a 1p vs. 2p game.
    
    Look at the character selection screen and link the faces to numbers like
    this:
    
    1 2 3  4  5  6 
    7 8 9 10 11 12
    
    So 4 is Shizamaru.  Put your quarter in.  Press start.  Move to 4.  Wait
    a second, then move in the following order:
    
    3-2-1-7-8-9-3-4-10-11-12-6-5-4
    
    then press start, and when the timer reaches 3 seconds, press ABC to
    pick Zankurou.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  Is Kuroko still in SS3?
    
                               KUROKO...
    
    Kuroko is, in fact, in the game, and is the fifth character you fight.
    When he challenges you, he morphs into your character, giving you a mirror
    match.  He is nowhere near as hard to defeat as he was in SS2...
    
    The new rumour is that Kuroko is also playable...but we have yet to see...
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                            
    Question:  What are the controls like in SS3?
    
                                 THE CONTROLS...
    
    A - Weak Slash
    B - Medium Slash
    C - Fierce Slash
    D - Kick
    
    AB (far)   - Sidestep (avoids specials)
    -O + AB (close) - Behind step (move around opponent)
    
    A+B+C - Charge POW
    
    -O + BC - Hop Crush (must be high blocked)
    
    O-   / | \   -O  (with weapon)    Block stuns opponent
       O   O   O     (without weapon) Catches weapon and throw
    
    -O + C - Pulling Guard Crush
    O- + C - Pushing Guard Crush
    
    \   + D - Crouching sweep kick
      O
    
    -O + D - Standing Kick
    
      / + D - Light Kick
    O
    
    -O -O Forward Dash
    O- O- Backward Dash
    
    (while getting up) O- or -O - Roll away
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  What are the special moves for all the characters?
    
                     ....THE MOVES...
    
    Note:  As each character has an alignment, moves related to either side
    are identified as "SLASH" or "BUST". 
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    The wanderer samurai in search of the slaying serpent Zankuro...
    
    HAOHMARU
    
    "Duelling is my Raison D'etre!"
    
    THE SS1 TITLE SCREEN -- WIND:  This is essentially based on the intro to
    Shodown I, where the narrator gives the laws of the samurai and Haohmaru
    slices the two lanterns with the lavender trees in the background.  Now,
    however, we get to see the entire courtyard with gigantic lavender trees
    in the background and many lanterns adorning the stage both in the
    foreground and all over the background.  The lanterns can be cut down by
    the players.  During the desperation, the background becomes a dark violet
    aura with many layers of color and lavender leaves begin to fall like
    snow.  Large branches of the trees hang in the foreground. 
    
    CHARACTER POSES:
    SLASH-
    
    Character Select Screen:  Lowers himself into a fighting stance, raises
    his sword in right hand parallel to the side of his face with his elbow
    up, cradles the right arm with left arm.  
    
    Before Round One:  Drinks his sake, spits it on the sword, and then swings
    his sword down to his side. 
    
    1st Win: Lowers himself into a fighting stance, raises his sword in right
    hand parallel to the side of his face with his elbow up, cradles the right
    arm with left arm.   
    
    2nd Win:  The original pose from the previous two where he throws his
    sword up into the air, spins his scabbard, and then catches his sword. 
    Now after throwing his sword, he turns his side to face the screen
    (instead of his back) when he catches his sword.    
    
    Unarmed Victory:  Adjusts the front of his top, then goes into a pose with
    one arm resting on one knee. 
    
    Loss To Time:  Drops to his knees, rests his head on one arm and rests his
    other arm on the hilt of his sword.    
    
    Unarmed Loss to Time:  Sits on the floor, both hands are resting on the
    ground.   
    Stalemate:  Turns his back and holds his sheath out to his side behind
    him.
    
    Dizzy: Gets up on his knees and supports his arms on his sword.  
    
    BUST- 
    Character Select Screen:  Raises sword over his head and then swings it
    down. 
    
    Before Round One:  Drinks his sake, spits it on the sword, and then swings
    his sword down to his side. 
    
    1st Win:  Raises his sword over his head and then swings it down in front
    of him, after a slight pause, he flashes his opponent a bad ass grin.     
      
    
    2nd Win:  The original pose from the previous two where he throws his
    sword up into the air, spins his scabbard, and then catches his sword. 
    Now after throwing his sword, he turns his side to face the screen
    (instead of his back) when he catches his sword.  
    
    Unarmed Victory:  Drops to his knees, rests his head on one arm and rests
    his other arm on the hilt of his sword.     
    
    Loss To Time:  Drops to his knees, rests his head on one arm and rests his
    other arm on the hilt of his sword.    
    
    Unarmed Loss to Time:  Sits on the floor, both hands are resting on the
    ground.   
    
    Stalemate:  Turns his back and holds his sheath out to his side behind
    him. 
    
    Dizzy: Gets up on his knees and supports his arms on his sword.
    -------------------------------------------------------------------------
                                       SLASH
    -------------------------------------------------------------------------
    Secret Cylone Slash                    | Throws a whirlwind that hits 
                                           | opponent for damage.
     | \   -O + Slash                      |
     O   O                                 |
    -------------------------------------------------------------------------
    Secret Crescent Moon Slash             | Throws a whirlwind in the air
                                           | that flies horizontally down
     (jump) | \   -O + Slash               | to strike for damage.
            O   O                          |
    -------------------------------------------------------------------------
    Kogetsuzan                             | Twirls in the air with sword
                                           | extended to hit for damage.
     -O   / | \   + Slash                  |
        O   O   O                          |
    -------------------------------------------------------------------------
    Secret Hurricane Thrust                | Runs and leaps towards opponent
                                           | with sword outstretched to hit
     (run) -O   / | \    + Slash           | (within a wider arc) of damage.
              O   O   O                    |
    -------------------------------------------------------------------------
    Secret Earthquake Slice                | Leaps towards opponent, and 
                                           | twirls downward, striking the
     O- |   /  + C                         | ground, and opponent, for 
        O O                                | damage.
    -------------------------------------------------------------------------
    Flying Earthquake Slash                | Twirls in air, and plummets to
                                           | ground to strike opponent for
     (jump) |   / O- + C                   | damage
            O O                            |
    -------------------------------------------------------------------------
    Sword Slash Attack                     | Performs a massive slash that
                                           | hits for damage (Haoh's POW
     -O \   |   / O- + C                   | from SS2).
          O O O                            |
    -------------------------------------------------------------------------
    POWER SPECIAL:                         | Performs seven horizontal 
    Top Secret Heaven Constraint Blast     | Kogetsuzan's that hit for
                                           | damage (the very famous Tenha
     -O | \   -O | \   + AB                | Fuzin San).
        O   O    O   O                     |
    =========================================================================
                                      BUST
    =========================================================================
    Secret Cyclone Homicide Slash          | Throws a whirlwind the hits
                                           | opponent for damage.
     | \   -O + Slash                      |
     O   O                                 |
    =========================================================================
    Secret Crescent Moon Slash             | Twirls into air with sword 
                                           | outstretched to hit for damage.
     -O   / | \   + Slash                  |
        O   O   O                          |
    =========================================================================
    Secret Driving Crescent Moon Slash     | (still unsure...cannot perform)
                                           |
     (during D) -O   / | \  + Slash        |
                   O   O   O               |
    =========================================================================
    Force Fang                             | (still unsure...cannot perform)
                                           |
     After taking a strong hit, standing C |
    =========================================================================
    Broiler Blast                          | (still unsure...cannot perform)
                                           |
     After taking a strong hit, crouching C|
    =========================================================================
    Typhoon Wave                           | Sweeps sword along ground to 
                                           | spray dirt at opponent for 
     | \   -O + D                          | damage (much like Felicia's foot
     O   O                                 | scratch from DS).
    =========================================================================
    Sword Shockwave                        | Rushes opponent, and slams into
                                           | them with shoulder for damage.
     -O | \   + D                          |
        O   O                              |
    =========================================================================
    Serene Slice                           | Holds weapon to catch opponent's
                                           | strike, nailing afterward for
     |   / O- -O + C                       | damage.
     O O                                   |
    =========================================================================
    POWER SPECIAL:                         | Catches opponent in whirlwind,
    Super Secret Heaven Cruncher           | and performs multiple strikes,
                                           | finishing with Earthquake Slash
     -O O-   / | \   -O + CD               | to hit for damage.
           O   O   O                       |
    =========================================================================
    Combos:
    
    (BUST)--> Jumping C, Standing B, Typhoon Wave (3 hits)
    ========================================================================= 
    ASK MAGIC 8 BALL...
    
    Is Haohmaru more powerful now?
            THERE IS A POSSIBILITY...
    
    I used to play him, will I like the new Haoh?
            I BELIEVE SO...
    
    Where did he get that freakin' hair?
            NOT SURE, ASK LATER...
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    The boy in search of the demon from his past...
    
    SHIZUMARU HISAME
    
    "Sorry about that gash!"
    
    BAMBOO FOREST: Stage Description: This is a dense bamboo forest, with
    leaves blowing across the floor.  Sunlight filters through the tops of
    the trees.  During the desperation stage, the forest vanishes and is
    replaced by a thick green aura.  Leafy bamboo branches hang down in the
    background and leaves flutter down from them.
    
    CHARACTER POSES:
    SLASH-
    Character Select Screen: Opens his umbrella, says something while spinning
    it around a few times, and then closes it.
    
    Before Round One: Adjusts his gloves and then picks up his umbrella.
    
    1st Win: Straightens jacket, bows and says "Gomen" (sorry).   
    
    2nd Win: Runs his hands through his hair, nods his head briefly.  
    
    Unarmed 2nd Victory: Pulls sword out, spins it around in front of him,
    then sheaths it while holding the sheath in front of him.  
    
    Loss To Time: Falls to his knees on the ground, holding his head down.   
    
    Stalemate: Stands up, plays with his jacket for a moment while sighing,
    has a look of disappointment on his face (at his opponent, not at his own
    abilities).
    
    Dizzy: Holds his stomach with the arm not weilding the umbrella while he
    gasps for air, his other arm holds umbrella behind his back.
    
    BUST-
    Character Select Screen: Pulls sword out, spins it around in front of him,
    then sheaths it while holding the sheath in front of him.  
    
    Before Round One: Runs his hands through his hair and then picks up his
    umbrella.
    
    1st Win: Plants his umbrella, adjusts his gloves, mutters "Gomen" (sorry)
    as he looks down to his side.  
    
    2nd Win: Pulls sword out, spins it around in front of him, then sheaths it
    while holding the sheath in front of him.  
    
    Loss To Time: Falls to his knees on the ground, holding his head down.
    
    Stalemate: Stands up, plays with his jacket for a moment while sighing,
    has a look of disappointment on his face (at his opponent, not at his own
    abilities). 
    
    Dizzy: Holds his stomach with the arm not weilding the umbrella while he
    gasps for air, his other arm holds umbrella behind his back.
    -------------------------------------------------------------------------
                                       SLASH
    -------------------------------------------------------------------------
    Scarlet Sword Mist Blast               | Hurls umbrella at opponent to 
                                           | strike for damage.
     | \   -O + Slash                      | 
     O   O                                 |
    -------------------------------------------------------------------------
    Scarlet Sword Windshear Slice          | Hurls umbrella into air, rushes
                                           | opponent with sword, and catches
     O- |   / + Slash                      | umbrella to hit for final strike
        O O                                | of damage.
    -------------------------------------------------------------------------
    Scarlet Sword Downpour Thrust          | Opens umbrella and spins to hit
                                           | for multiple strikes of damage.
     -O \   |   / O- + Slash               |
          O O O                            |
    -------------------------------------------------------------------------
    Scarlet Sword Crosscurrent Slicer      | Twirls into air with weapon 
                                           | to strike for damage.
     -O   / | \   + Slash                  |
        O   O   O                          |
    -------------------------------------------------------------------------
    Scarlet Sword Hailfire                 | Pushes umbrella forward, and 
                                           | opens, to drop opponent 
     O-   / | \   -O + A                   | instantly.
        O   O   O                          |
    -------------------------------------------------------------------------
    POWER SPECIAL:                         | Strikes opponent, and lifts into
    Scarlet Sword Hurricane Shredder Slash | air, repeatedly striking with 
                                           | open umbrella, to hit for 
     -O \   |   / O- -O \   |   /  O- + CD | damage.
          O O O           O O O            |
    =========================================================================
                                       BUST
    =========================================================================
    Scarlet Sword Mist Blast               | Hurls umbrella at opponent to 
                                           | hit for damage.
     | \   -O + Slash                      |
     O   O                                 |
    =========================================================================
    Scarlet Sword Downpour Thrust          | Hurls umbrella into air, rushes
                                           | opponent with sword, and twirls
     O- |   / + Slash                      | to strike for final hit of 
        O O                                | damage.
    =========================================================================
    Scarlet Sword Crosscurrent Slicer      | Twirls into air with umbrella
                                           | to hit for damage.
     -O   / | \   + Slash                  |
        O   O   O                          |
    =========================================================================
    Scarlet Sword Rains of Time            | Uses umbrella like pogo-stick, 
                                           | and hops on opponent's head for
     (jump) | + C                          | damage (can be repeated).
            O                              |
    =========================================================================
    Scarlet Sword Deadly Drizzle           | Uses umbrella like parachute to
                                           | slow fall (pressing a button
     (jump) O + C                          | will cancel).
            |                              |
    =========================================================================
    POWER SPECIAL:                         | Lifts opponent into air, and 
    Scarlet Sword Deadly Downpour Slice    | strikes repeatedly with open
                                           | umbrella to hit for massive 
     -O O-   / | \   -O + AB               | damage.
           O   O   O                       |
    =========================================================================
    ASK MAGIC 8 BALL...
    
    Is Shizamaru considered overpowered?
            THIS IS QUITE POSITIVE...
    
    Is he really the main character this time?
            OH YES...BY FAR...
    
    What's with the obscure reference to Ryouga?
            ASK RANMA...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Master, friends, and fans-rest in peace.  I shall avenge you...
    
    TACHIBANA UKYO
    
    "Hmmph!"
    
    RAFT -- SWAMP:  You will fight on a raft floating on a green river,
    with a thick forest in the background.  Rotten trees, dead weeds and
    lanterns scroll by in the foreground--several layers of parallax.  In the
    river, logs and even occasional bodies with swords and arrows in their
    backs float by.  During desperation, the background turns black and
    filtered blue light flows onto the stage, while fluorescent green polyps
    flash on the black background.  When one player wins, pheasants fly up
    from the foreground.
    
    
    CHARACTER POSES:
    SLASH-
    Character Select Screen: Coughs.
    
    Before Round One: Bows and grabs sword, the end of the scabbard glows
    momentarily as he pulls his sword out a little and then he re-sheathes it.
      
    
    1st Win: Coughs three times. 
    
    2nd Win: Apple slash with a downward and then an upward slash, the split
    apple pieces fall to the ground.  
    
    Unarmed Victory: Stands upright, brushes hand through hair and humphs.   
    
    Loss To Time: Falls to the ground and coughs continuously.   
    
    Stalemate: Coughs once and covers face.   
    
    Dizzy: Lies down and coughs. 
    BUST- 
    Character Select Screen: Pulls sword out, spins it around before
    re-sheathing it. 
    
    Before Round One: Bows and grabs sword, the end of the scabbard glows
    momentarily as he pulls his sword out a little, and then he re-sheathes
    it.  
    
    1st Win: Coughs once, then stands upright as the wind blows through his
    hair and clothes. 
    
    2nd Win: Stands upright, runs his hand through his hair as a group of
    women surround him.   
    
    Unarmed Victory: Runs hand through hair and then humphs. 
    
    Loss To Time: Falls to the ground and begins to cough repeatedly.   
    
    Stalemate: Coughs once and covers face.
    
    Dizzy: Lies down and coughs.
    -------------------------------------------------------------------------
                                      SLASH
    -------------------------------------------------------------------------
    Concealed Sabre Snowfall Slash         | Tosses apple, and strikes it, 
                                           | and opponent, repeatedly for 
      |  / O- + Slash                      | multiple strikes of damage.
      O O                                  |
    -------------------------------------------------------------------------
    Vanity Sabre Snowfall Slash            | Tosses apple.  ;]
                                           |
     |   / O- + D                          |
     O O                                   |
    -------------------------------------------------------------------------
    Concealed Sabre Swallow Swipe          | Leaps toward opponent, and 
                                           | rotates in air, to strike with
     (jump)   / | \   -O + Slash           | flaming sword for damage.
            O   O   O                      |
    -------------------------------------------------------------------------
    Concealed Sabre Haze Hack              | Telports towards opponent to 
                                           | strike for damage (A = 1 hit,
     | \   -O + Slash                      | B = 2 hits, C = 3 hits).
     O   O                                 |
    -------------------------------------------------------------------------
    Concealed Sabre Heaven's Gales         | Charges weapon, and leaps,
                                           | striking in the air for damage.
     -O \   |   / O- + C briefly, then A   |
          O O O                            |
    -------------------------------------------------------------------------
    Concealed Sabre Warrior Wind           | Charges weapon, and slides,
                                           | striking near the ground for
     -O \   |   / O- + C briefly, then B   | damage.
          O O O                            |
    -------------------------------------------------------------------------
    POWER SPECIAL:                         | Catches opponent, and repeatedly
    Tsubame Six Flash                      | strikes with Tsubame Gaeshi for
                                           | massive damage.
     -O \   |   / O- -O + BC               |
          O O O                            |
    =========================================================================
                                       BUST
    =========================================================================
    Concealed Sabre Snowfall Slash Flash   | Tosses apple and strikes it,
                                           | and opponent, for multiple hits
     |   / O- + Slash                      | of damage.
     O O                                   |
    =========================================================================
    Concealed Sabre Swallow Swipe          | Leaps, and rotates in air, 
                                           | striking opponent for damage.
     (jump)  / | \   -O + Slash            |
           O   O   O                       |
    =========================================================================
    Concealed Sabre Dream Mist             | Holds weapon, catching 
                                           | opponent's attack, and returning
     \   |   / O- -O + C                   | with massive strike of damage.
       O O O                               |
    =========================================================================
    Concealed Sabre Heat Flash             | Hurls a moon shaped projectile
                                           | to hit for damage.
     -O | \   + C                          |
        O   O                              |
    =========================================================================
    POWER SPECIAL:                         | Rushes past opponent in a flash,
    Flashback Flash Blast                  | actually striking for massive
                                           | hits of damage (opponent will 
     -O O- -O + CD                         | lose massive blood after a sec).
    =========================================================================
    Combos:
    
    (BUST)--> Standing close B, Concealed Sabre Heat flash (A), Crouching C
              (3 hits)
    ========================================================================= 
    ASK MAGIC 8 BALL...
    
    I'm worried, is Ukyo still overpowered?
            QUITE SO...
    
    I used to play Jubei, but hear he's gone.  Should I go with Ukyo now?
            THE DECISION IS OBVIOUS...
    
    I thought the TB killed him in SS2, what is he, immortal?
            NO, JUST A HORRIBLE HYPOCHONDRIAC...
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    The faithful daughter of nature seeks to save Zankuro's soul...
    
    NAKORURU
    
    "Savour nature's fearful wrath!"
    
    NORTHERN COUNTRY SPRING -- CANYON:  The fighting occurs in shallow water
    flowing through a canyon, with one of the rocky cliffs decorated with
    shrubs visible.  For Slash Nakoruru, the plant life is brown as in fall
    whereas it is green as in spring for Bust Nakoruru.  Small butterflies
    and dragonflies can also be seen.  Also the occasional leaf falls down the
    stage.  During the desperation, the cliffs vanish and are replaced by a
    bright red aura and leaves drop down in the foreground.
    
    CHARACTER POSES:
    SLASH-
    Character Select Screen:  Slashes sword about for a moment then points
    towards her opponent.   
    
    Before Round One:  Calls out for Mamahaha, the bird flies in low and drops
    her sheath into her outreached hands.  Then she attaches the sheath to her
    side.  
    
    1st Round Win:  Stands upright and crosses her arms over her chest.  Then,
    as the same sparkles that accompany so many of her moves rise out of the
    ground, she breaths in deeply and lets out a quick sigh.   
    
    2nd Round Win:  Wraps her cape around behind her and then gives a long
    speech.   
    
    Loss To Time:  She falls to her knees with her arms on the round as she
    lets out a cry of frustration. 
    
    Stalemate:  Bends forward with a look of disgust on her face.
    
    Dizzy: One arm hangs down limp and she clamps at it with her other one.   
    
    
    BUST- 
    Character Select Screen:  Turns her back to the screen as she whips her
    cape out behind her, she then looks over her shoulder and says "Yosh!" as
    her wolf howls.   
    
    Before Round One:  She stands up and moves her arm from near her face
    ending in a pointing gesture towards her opponent. 
    
    1st Round Victory:  Whips her hair for a moment and then points at her
    opponent, saying "Yosh!" 
    
    2nd Round Victory:  Turns her back to the screen as she whips her cape out
    behind her, she then looks over her shoulder and says something as her
    wolf howls.   
    
    Loss To Time:  She falls to her knees with her arms on the round as she
    lets out a cry of frustration. 
    
    Stalemate:  Raises her hand to the side of her head and closes her eyes,
    letting out a brief yawn. 
    
    Dizzy: One arm hangs down limp and she clamps at it with her other one.
    -------------------------------------------------------------------------
                                    SLASH
    -------------------------------------------------------------------------
    NOTE:  NAKORURU's SLASH animal is MAMAHAHA
    
    -------------------------------------------------------------------------
    Lera O Chikiri                         | Grabs opponent, and strikes,
                                           | hitting and kicking, for five
     (close) -O | \   + D                  | hits of damage.
                O   O                      |
    -------------------------------------------------------------------------
    Leyla Mutsube                          | Rushes into air to strike for 
                                           | magic damage.
     | \   -O + Slash                      |
     O   O                                 |
    -------------------------------------------------------------------------
    Annu Mutsube                           | Slides along ground to hit for
                                           | magic damage.
     O-   / | + Slash                      |
        O   O                              |
    -------------------------------------------------------------------------
    Kamui Risse                            | Twirls with cape to strike and
                                           | reflect projectiles (A = 1 twirl
     O- |   / + Slash                      | B = 2 twirls, C = 3 twirls).
        O O                                |
    -------------------------------------------------------------------------
    Mamahaha Flight                        | Leaps, and grabs onto bird  
                                           | (control then moves to bird).
     |   / O- + D                          |
     O O                                   |
    -------------------------------------------------------------------------
    Get off Bird                           | Leaps off of bird in direction
                                           | chosen.
     \   + D or  | + D or   / + D          |
       O         O        O                |
    -------------------------------------------------------------------------
    Mamahaha Attack                        | Strikes with sword while 
                                           | clinging to bird for damage.
     Mamahaha Flight, then A, B, or C      |
    -------------------------------------------------------------------------
    Kamui Mutsube                          | Shoots down from bird in a blaze
                                           | to strike for magic damage.
     Mamahaha Flight, then | \   -O + C    |
                           O   O           |
    -------------------------------------------------------------------------
    Amube Yatoro            A) Lelashe     | A) Mamahaha sends out tornado,
                            B) Shichikabu  | B) Mamahaha dives to strike,
                               Etu Brute   | 
     -O \   |  / O- +...   C) Shichikabu  | C) Mamahaha dives, lifts, and
          O O O                Amyu        |    drops opponent.
    -------------------------------------------------------------------------
    POWER SPECIAL:                         | Strikes opponent with weapon,
    Elelyu Kamui Risse                     | twirls to hit with cape four 
                                           | times, and finishes with 
     -O \   |   / O- -O \   |   / O- + AB  | Mamahaha diving to strike for 
          O O O           O O O            | massive damage.
    =========================================================================
                                       BUST
    =========================================================================
    NOTE:  NAKORURU'S BUST animal is SILKOU
    =========================================================================
    Lela O Chikiri                         | Grabs opponent, and attacks with
                                           | multiple hits and kicks to 
     (close) -O | \   + D                  | strike five times for damage.
                O   O                      |
    =========================================================================
    Leyla Mutsube                          | Rises into the air, striking for
                                           | magic damage.
     | \   -O + Slash                      |
     O   O                                 |
    =========================================================================
    Annu Mutsube                           | Slides along the ground to 
                                           | strike for magic damage.
     O-   / | + Slash                      |
        O   O                              |
    =========================================================================
    Kamui Risse                            | Twirls with cape to strike and
                                           | reflect projectiles (A = 1 twirl
     O- |   / + Slash                      | B = 2 twirls, C = 3 twirls).
        O O                                |
    =========================================================================
    Wolf Pounce                            | Leaps onto Silkou.
                                           |
     |   / O- + D                          |
     O O                                   |
    =========================================================================
    Get off Wolf                           | Leaps off of Silkou.
                                           |
       O + D or O + D or O   + D           |
     /          |          \               |
    =========================================================================
    Riding Wolf Attack                     | Strikes with weapon while riding
                                           | Silkou to hit for damage.
     Wolf Pounce + A, B, or C              |
    =========================================================================
    Myu Shikite                            | Rushes towards opponent (do
                                           | motion again to perform attack).
     Wolf Pounce + O-   / | + C            |
                      O   O                |
    =========================================================================
    Kanto Shikite                          | Leaps up towards opponent (do
                                           | motion again to perform attack).
     Wolf Pounce + | \   -O + C            |
                   O   O                   |
    =========================================================================
    Imel Shikite                           | Leaps, and rushes down to strike
                                           | opponent for magic damage.
     Wolf Pounce, (jump) -O | \   + C      |
                            O   O          |
    =========================================================================
    Epunkine Shikite                       | Sends Silkou out to smash into
                                           | opponent for damage.
     When knocked down, AC                 |
    =========================================================================
    POWER SPECIAL:                         | Catches opponent, and juggles
    Nubeki Kamui Shikite                   | opponent into air with multiple
                                           | sword strikes, smashing opponent
     O-   / | \   -O | \   + BC            | to the ground to finish.
        O   O   O    O   O                 |
    =========================================================================
    Combos:
    
    --> C, B, Annu Mutsube
    --> C, B, Lela Mutsube
    --> (two character distance) Crouching C, Lela Mutsube (B) (5 hits)
    =========================================================================
    ASK MAGIC 8 BALL...
    
    I hear Nak is better than she was in SS2, true?
            MUCHLY...
    
    I also heard she has some pretty powerful attacks, true?
            QUITE DESTRUCTIVE IN NATURE...
    
    How about her background music?
            STILL SUCKS THE BIG ONE...
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    The ice-cold snow maiden who fights for her older sister...
    
    RIMURURU
    
    "You anger mighty nature!"
    
    NORTHERN COUNTRY -- WINTER:  Stage Descriptiom: This stage is very
    similar to Nakoruru's stage in Samurai 1.  In the second round, Nakoruru
    and her two parents come out of the cottage and watch the fight.  When
    Nakoruru first comes out, she is holding two rabbits but drops them in
    shock when she sees her sister fighting.  For the rest of the match,
    Nakoruru is shaking her head while her father is running his hand over his
    beard.  If Rimururu wins, Nakoruru smiles in relief and her mother begins
    clapping.  If Rimururu loses Nakoruru drops to her knees in sorrow and her
    mother turns to comfort her as her father covers his face with his hand.
    During the desperation, the background vanishes and the characters fight
    in a fierce blizzard.
    
    CHARACTER POSES:
    SLASH-
    Character Select Screen:  She does a quick flip backwards, goes into a
    defensive guarding position with her arm raised near her face and shouts
    something.  
    
    Before Round One:  Has her ice crystal floating above her outstretched
    hand, quickly she raises her arm to a defensive position and the crystal
    goes behind her while she shouts something.   
    
    1st Round Win:  Tightens the knot in her head band, then quickly moves her
    hands down to her side and says "Yosh!"   
    
    2nd Round Win:  Removes her headband, turns around swinging the headband
    real fast and then holds it behind her head with both hands while saying
    something.   
    
    Loss To Time:  Lowers head in frustration, then with one arm she wipes a
    tear from her eye and then shakes her clenched fist.   
    
    Stalemate:  Lowers head in anger and shakes her clenched fist out in front
    of her.
    
    Dizzy: Presses one arm against her self and cradles it with her other one.
      
    
    BUST- 
    Character Select Screen:  Shouts something while in her defensive
    position, then swings sword upwards real quick, finishes by pointing at
    her opponent across the screen. 
    
    Before Round One:  Has her ice crystal floating above her outstretched
    hand, quickly she raises her arm to a defensive position and the crystal
    goes behind her while she shouts something.   
    
    1st Round Victory:  Raises hand to the side of her head, palm upwards. 
    Her ice crystal moves from behind her to just above her palm as she moves
    her head to one side and giggles.   
    
    2nd Round Victory:  Pauses and then begins to look back and forth as her
    ice crystal plays "hide-and-seek" by always staying behind her.  Finally
    it stops moving and when she finds it she giggles.   
    
    Loss To Time:  Lowers head in frustration, then with one arm she wipes a
    tear from her eye and then shakes her clenched fist.   
    
    Stalemate:  Lowers head in anger and shakes her clenched fist out in front
    of her.
    
    Dizzy: Presses one arm against her self and cradles it with her other one.
    -------------------------------------------------------------------------
                                      SLASH
    -------------------------------------------------------------------------
    Konril Myu                             | Freezes ground to stun opponent.
                                           | 
     O-   / | + A                          |
        O   O                              |
    -------------------------------------------------------------------------
    Lupu Quall                             | Tosses a cube of ice that hits
                                           | freezing damage.
     | \   -O + Slash                      |
     O   O                                 |
    -------------------------------------------------------------------------
    Konril Shira                           | Leaps, and creates a platform of
                                           | ice that crashes down into 
     (jump) -O \   | + A                   | opponent for damage.
                 O O                       |
    -------------------------------------------------------------------------
    Rupu Tu Nu Tiu                         | Grabs opponent, freezes, and 
                                           | smashes against edge of screen 
     (close) -O \   |   / O- + B           | for damage.
                  O O O                    |
    -------------------------------------------------------------------------
    Kamui Shtokke                          | Casts a wall of ice two-three
                                           | character lengths away, to stun
     |   / O- -O + C                       | opponent.
     O O                                   |
    -------------------------------------------------------------------------
    Konrul Nonril                          | Creates an iceberg that rises 
                                           | from the ground, catches 
     -O | \   + A                          | opponent, and juggles into air
        O   O                              | for multiple hits of ice damage.
    -------------------------------------------------------------------------
    POWER SPECIAL:                         | Casts a huge iceberg around the
    Rupu Kamui Emyu                        | opponent that explodes and hits
                                           | for massive damage.
     -O \   |   / O- -O \   |   / O- + CD  |
          O O O           O O O            |
    =========================================================================
                                      BUST
    =========================================================================
    Konril Myu                             | Freezes ground to stun opponent.
                                           | 
     O-   / | + A                          |
        O   O                              |
    =========================================================================
    Lupu Quall                             | Tosses ice that will freeze 
                                           | opponent for damage.
     | \   -O + Slash                      |
     O   O                                 |
    =========================================================================
    Konril Shia                            | Leaps, and creates a platform of
                                           | ice that crashes down into 
     (jump) -O \   | + A                   | opponent for damage.
                 O O                       |
    =========================================================================
    Rupu Tu Nu Yaku                        | Grabs opponent, freezes, and 
                                           | kicks twice, slamming into edge
     (close) -O \   |   / O- + D           | of screen for damage.
                  O O O                    |
    =========================================================================
    Lupu Thomumu                           | Hurls a giant blade of ice at
                                           | opponent (either high or low)
     -O or  \   + AB                       | that knocks down for ice damage.
              O                            |
    =========================================================================
    Upon Wo                                | Casts out multiple icicles that
                                           | shower opponent with hits, to 
     Repeatedly press Slash buttons        | end with one final strike.
    =========================================================================
    POWER SPECIAL:                         | Casts a gigantic iceberg over
    Rupu Kamui Emyu                        | opponent that erupts and hits
                                           | for massive damage.
     -O \   |   / O- -O \   |   / O- + CD  |
          O O O           O O O            |
    =========================================================================
    Combos:
    
    (BOTH)--> (back) standing B, Konril Myu (2 hits, endless)
    =========================================================================
    ASK MAGIC 8 BALL...
    
    I liked Cham Cham; she's gone!  Should I go with Rimmmy?
            YOU MAY BE DISAPPOINTED...
    
    Does she get Nak's hand-me-downs?
            ISN'T IT OBVIOUS?...
    
    I play Sub-Zero in Mortal Kombat, any advice for me?
            DON'T QUIT YOUR DAY JOB...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    The american ninja off to strike a blow for justice on Zankuro's noggin..
    
    GALFORD
    
    "Come learn true justice!"
    
    BRIDGE AND FALLS:  You will fight on a bridge with a large waterfall
    directly in the
    background.  The bridge connects two rocky cliffs covered with vegetation.
     The occasional bird flies in from both sides and then zooms back off. 
    During the desperation stage, the waterfall vanishes and is replaced by
    blue space.  Lighting forks strike down randomly both in the background
    and in the foreground.
    
    CHARACTER POSES:
    SLASH-
    
    Character Select Screen: Stands up and blinks, spins sword behind his back
    and then brings it in front of his face as he shouts "Oh Yeah!"
    
    Before Round One: Points toward the enemy and says "Here comes Poppy!"
    
    1st Win: Unsheathes sword, spins it, holds it parallel to his forearm, and
    says, "Oh yeah!"
    
    2nd Win: Shouts "Hey Poppy!" as he snaps his fingers.  Poppy
    dematerializes from behind him and drops from above down in front of him. 
    When she first lands she is growling, but a stern stare from her master
    makes her sit down and pant happily.  
    
    Unarmed 1st Victory-Smacks knuckles together and grins.
    
    Loss To Time: Drops to the ground and slams fist into the ground in anger.
      
    
    Stalemate: Places hand on chin, removes it contemptuously, folds his arms,
    and looks to the side with his eyes closed.
    
    Dizzy: Clutches shoulder, with the arm not weilding his sword. 
    
    BUST-
    Character Select Screen: Points towards his opponent and vanishes by
    dematerializing. 
    
    Before Round One: Points toward the enemy and says "You're gone!"
    
    1st Win: Clenches one fist in front of him while his other hand is on his
    sword, closes eyes and takes a quick breath.   
    
    2nd Win: Raises face to the air while his hands are placed on his hips, a
    quick wind blows through his scarf and hair. 
    
    Unarmed 1st Win: Same as before except the hand that was on his sword is
    now down a little lower. 
    
    Loss To Time: Drops to the ground and slams fist into the ground in anger.
      
    
    Stalemate: Places hand on chin, removes it contemptuously, folds his arms,
    and looks to the side with his eyes closed. 
    
    Dizzy: Clutches shoulder, with the arm not weilding his sword.
    -------------------------------------------------------------------------
                                      SLASH
    -------------------------------------------------------------------------
    Plasma Blade                           | Hurls a bolt of lightning to
                                           | strike for electric damage.
     | \   -O + Slash                      |
     O   O                                 |
    -------------------------------------------------------------------------
    Shadow Copy                            | Splits into two, teleporting to
                                           | the chosen destination (A = left
     -O O-   / | \   -O + A or B           | B = Right).
           O   O   O                       |
    -------------------------------------------------------------------------
    Replica Attack                         | Disappears, and teleports above
                                           | opponent, dropping down for 
     -O \   |   / O- + AC or BC            | damage (AC = Left, BD = Right).
          O O O                            |
    -------------------------------------------------------------------------
    Imitate Replica                        | Disappears, leaving wood, and 
                                           | drops for damage (AC = left,
     when hit, AC or BD                    | BD = Right).
    -------------------------------------------------------------------------
    Rolling Crush                          | Grabs opponent, and smashes 
                                           | against edge of screen for 
     -O | \   + C                          | damage.
        O   O                              |
    -------------------------------------------------------------------------
    Poppy Attacks:                         |
                                           |
     Rush dog |   / O- + A                 | Poppy rushes opponent.
              O O                          |
                                           | 
     Plasma Dog |   / O- |   / O- + A      | Poppy strikes with electrical 
                O O      O O               | energy.
                                           | 
     Machine Gun Dog |   / O- + B          | Poppy rushes, and chews 
                     O O                   | opponent.
                                           |
     Replica Dog |   / O- + C              | Poppy disappears, and falls
                 O O                       | above opponent.
                                           |
     Overhead Crash |   / O- + D           | Galford leaps, and boots Poppy
                    O O                    | down toward opponent.
    -------------------------------------------------------------------------
    POWER SPECIAL:                         | Splits into two, and annihilates
    Double Mega Strike Hez                 | opponent, with multiple hits,
                                           | kicks, slashes, and specials,
     -O O-   / | \   -O + C or D           | finishing with a strike hez
           O   O   O                       | (C = Left, D = Right).
    =========================================================================
                                      BUST
    =========================================================================
    Plasma Factor                          | Swipes weapon with powerful arc
                                           | of energy (high or low) for
     -O or \   + AB                        | electrical damage.
             O                             |
    =========================================================================
    Plasma Break                           | Hurls an electrical projectile
                                           | at opponent to hit for damage.
     | \   -O + Slash                      |
     O   O                                 |
    =========================================================================
    Shadow Copy                            | Splits into two, and teleports
                                           | to chosen location (A = left,
     -O O-   / | \   -O + A or B           | B = right).
           O   O   O                       |
    =========================================================================
    Replica Attack                         | Disappears and teleports above
                                           | opponent, striking for weapon
     -O \   |   / O- + AC or BC            | damage (AC = left, BD = right).
          O O O                            |
    =========================================================================
    Imitate Replica                        | Disappears, leaving wood, and 
                                           | falls onto opponent for damage
     when hit, AC or BD                    | (AC = left, BD = Right).
    =========================================================================
    Striking Hez                           | Grabs opponent, and hurls into
                                           | air, crashing down on opponent's
     (close) -O | \   + D                  | head for damage.
                O   O                      |
    =========================================================================
    Strike Hez Dash                        | Rushes opponent, grabs, leaps,
                                           | and performs Striking Hez for
     (run) -O | \   + D                    | damage.
              O   O                        |
    =========================================================================
    Lightning Slash                        | Rushes opponent, grabs, and 
                                           | strikes with charged weapon for
     -O | \   + C                          | electric damage.
        O   O                              |
    =========================================================================
    POWER SPECIAL:                         | Strikes opponent, tosses into 
    Lightning Strike Three                 | air, teleports, strikes in air,
                                           | teleports to ground, strikes on
     -O \   |  / O- -O -O + C              | ground, to finish for massive 
          O O O                            | damage.
    =========================================================================
    ASK MAGIC 8 BALL...
    
    How's Galford in SS3?
            BETTER AND BETTER ALL THE TIME...
    
    I'm a veteran who's a little confused; should I play 'slash' or 'bust'?
            THE FORMER SHALL PROVE ITSELF TO YOU...
    
    Any chance of selling Poppy's pups and making a buck?
            YOU'RE GOING TO HELL...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    The tortured traveler of the darkside thirsts for revenge on the demon
    Zankuro...
    
    HATTORI HANZO
    
    "Death means 'rest' to me!"
    
    DESOLATION MOUNTAINS -- FALLEN BATTLE:  This stage occurs in the middle
    of a volcanic hot spot, with gray igneous rocks in the immediate 
    background and a volcanic ash laden sky, which can be seen when the
    screen scales out.  Steam rises from the background and vents up through
    the floor.  The stage also pulsates black, as if the sun were being 
    completely shut out, occaisionally.
    
    
    CHARACTER POSES:
    SLASH-
    Character Select Screen:  Kneels down to the ground letting out a deep
    chuckle.  Stands with his sword lowered at his side and a shadow copy
    comes out behind him as he turns his head to look over his back.  Then he
    sheathes his sword on his back.   
    
    Before Round One:  Appears as pillars of fire shoot forward around him
    along the ground.    
    
    1st Round Win:  Stands in his ever so common pose with his legs together
    and his fingers in that sign he is always doing (what's that mean
    anyway?).    
    
    2nd Round Win:  Puts his hand over his face sash and says something.   
    
    Loss To Time:  Drops to one knee with one arm resting on his other knee
    and his other arm on the ground.   
    
    Stalemate:  Turns back to screen and folds his arms.
    
    Dizzy: Clutches shoulder, with the arm not weilding his sword.   
    
    BUST-
    Character Select Screen:  Turns around and laughs and then lowers himself
    into a fighting crouch, disappearing after a few seconds.   
    
    Before Round One:  Appears in a puff of smoke similar to the ones he uses
    to disappear.   
    
    1st Win:  Turns around, folds arms over his chest and starts laughing.   
    
    2nd Win:  Turns his back to his opponent, swings his sword down towards
    the ground, turns his head to look down at his opponent and says something
    to them.   
    
    Unarmed 2nd Win:  Holds palm out with a small fire in it then he raises
    his hand and clenches his fist shut, extinguishing the fire.   
    
    Stalemate:  Turns back to screen and folds his arms. 
    
    Dizzy: Clutches shoulder, with the arm not weilding his sword. 
    -------------------------------------------------------------------------
                                      SLASH
    -------------------------------------------------------------------------
    Ninja Shadow                           | Temporarily disappears to avoid
                                           | attack.
      | | + A                              |
      O O                                  |
    -------------------------------------------------------------------------
    Ninja Exploding Dragon Blast           | Smashes ground, creating a snake
                                           | -like projectile that hits for
     |   / O- + Slash                      | fire damage.
     O O                                   |
    -------------------------------------------------------------------------
    Ninja Windsplitter                     | Leaps, and hurls a shuriken down
                                           | to hit for damage.
     (jump) | \   -O + slash               |
            O   O                          |
    -------------------------------------------------------------------------
    Ninja Shadow Splitter                  | Disappears, and teleports to 
                                           | chosen location (A = left, B = 
     -O O-   / | \   -O + A or B           | right).
           O   O   O                       |
    -------------------------------------------------------------------------
    Sky Dance                              | Disappears, and teleports above
                                           | opponent, dropping and hitting
     -O \   |   /  O- + BCD                | for damage.
          O O O                            |
    -------------------------------------------------------------------------
    Ground Slash                           | Disappears, and telports below
                                           | opponent, striking for damage.
     O-   / | \   -O + BCD                 |  
        O   O   O                          |
    -------------------------------------------------------------------------
    Ninja Buddha Reverse Blow              | Disappears, leaves wood, and
                                           | attacks opponent (AC = above,
     when hit, AC or BD                    | BD = below).
    -------------------------------------------------------------------------
    Running Ninja Shrike Dash              | Runs, grabs opponent, and 
                                           | performs Ninja Shrike Dash to 
     (run) -O | \   + slash                | hit for damage.
              O   O                        |
    -------------------------------------------------------------------------
    Ninja Shrike Dash                      | Grabs opponent, leaps, and 
                                           | brings opponent down on head for
     (close) -O | \   + CD                 | damage.
                O   O                      |
    -------------------------------------------------------------------------
    POWER SPECIAL:                         | Smashes ground, creating an
    Flash Finisher                         | eruption of flame that hits for
                                           | massive fire damage, and 
     | | | + AB                            | disappears to finish.
     O O O                                 |
    =========================================================================
                                      BUST
    =========================================================================
    Ninja Silent Shadow                    | Temporarily disappears to avoid
                                           | attack.
      | | + A                              |
      O O                                  |
    =========================================================================
    Ninja Exploding Dragon Blast           | Smashes ground, creating snake-
                                           | like projectile that hits 
     |   / O- + Slash                      | opponent for fire damage.
     O O                                   |
    =========================================================================
    Ninja Shadow Splitter                  | Disappears, and teleports to 
                                           | chosen location (A = left, B =
     -O O-   / | \   -O + A or B           | right).
           O   O   O                       |
    =========================================================================
    Sky Dance                              | Disappears, and teleports above
                                           | opponent, dropping down for
     -O \   |   /  O- + BCD                | weapon damage.
          O O O                            |
    =========================================================================
    Ground Slash                           | Disappears, and teleports below
                                           | opponent, to strike for weapon
     O-   / | \   -O + BCD                 | damage.
        O   O   O                          |
    =========================================================================
    Ninja Windsplitter                     | Leaps, and hurls a shuriken down
                                           | to hit for damage.
     (jump) | \   -O + slash               |
            O   O                          |
    =========================================================================
    Ninja Monkey Dance                     | Disappears, and teleports to 
                                           | different distances (A = far 
     O- |   / + Any button                 | left air, B = far left, C = far
        O O                                | right air, D = far right).
    =========================================================================
    Ninja Exploding Atom Flash             | Grabs opponent, leaps, and 
                                           | brings opponent down on head for
     (close) -O | \   + CD                 | damage.
                O   O                      |
    =========================================================================
    POWER SPECIAL:                         | Leaps at opponent, grabs onto 
    Dragon Poison Finalizer                | shoulders, and drops multiple
                                           | bombs which explode for massive
     -O \   |   / O- -O + CD               | multiple hits of fire damage.
          O O O                            |
    =========================================================================
    ASK MAGIC 8 BALL...
    
    So, is he any good in SS3?
            FAR MORESO THAN BEFORE...
    
    Should I be playing 'slash' or 'bust'?
            EITHER WILL PROVE FINE...
    
    So, honestly, is he the best character in the game?
            SHAWN SAYS YES...BUT DON'T LISTEN...HE DOESN'T KNO@%&-*@!.U?41...
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    In his quest for the ultimate aesthetic, he prepares to meet his outer
    demons...
    
    SENRYO KYOSHIRO
    
    "What a great death scene!" 
    
    EDO -- THE KABUKI STAGE:  Fighting occurs on the stage of Kyoshiro's
    theater.  In the background there is a large tapestry of a woman.  Large
    butterflies flutter through the stage in the first round.  High up in the
    foreground of his stage is the curtain.  There is a tree sticking out of
    both sides of the stage.  In the second round, the tapestry flips over to
    become the picture of Kyoshiro brutally slaying someone, the butterflies
    become ethereal flame spirits, and the lanterns against the stage turn
    from yellow to blue.  At the desperation, the background turns into the
    stage curtain that had hung above in the previous state.  Ghosts fly by
    overhead and strange, transparent images flash against the curtains.  Once
    one player has won, the tapestry in the background becomes chagnes again.
    It becomes a picture of Kyoshiro sitting on a stone ground with his
    naginata.  If Kyoshiro loses, it changes to a pictures of Kyoshiro sitting
    with long tenticles coming out from someplace behind him.
    
    CHARACTER POSES: 
    SLASH-
    
    Character Select Screen: Spins his naginata around a few times and then
    steps back into some kind of bizarre pose with his legs crossed.
    
    Before Round One: Spins naginata over his head as he turns around quickly.
     
    
    1st Win: Spins his naginata around a few times and then steps back into
    some kind of bizarre pose with his legs crossed.  
    
    2nd Win: Jumps back, lands into a crouched position for a while, and then
    spins his weapon upward.  
    
    Unarmed 1st Victory: Charges up briefly and then steps forward with one
    hand over his eyes in the scouting position and looks back and forth.  
    
    Unarmed 2nd Victory: Stomps forwar
  • From: This email address is being protected from spambots. You need JavaScript enabled to view it. (Deuce) Newsgroups: rec.games.video.arcade Subject: [SS4] TAPFAQ, v3.0 Date: Fri, 17 Jan 97 05:33:42 GMT ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------- ---- ------- -------- ---- ---- ' ' ' ' ' ' -' ' ---' ' ' ' ' ---' ' ' ' ' '- ' ' ' '- ' ' ' ' ' ' ' ' ' ' --' ---' --' ---' ---' ---' --' ----' \ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -- - - - - - - - - -- - - - - - - - - - - - -- / / | / | \ | | / \ / | | / | | / \ |\ / \ | | | |\ | | || | | | | | | | | | / | | | | | | | | | | | | | | | | || | || \ |--| | | | | | |\ |--| | \ |-| | | | | | | | | | | | | || | | | | | | | | | | | | | | | | | | | | | | | | | | | | || / | | | | | \ / | | | | | / | | \ / |/ \ / \ | / | | | \/ -- - - - - - - - - - - - -- - - - - - - - - - - -- - --- - - - - - - - - - -- -- - - -- - - -- -- / | ||| / | | / | | | | / | / | | | | |_ | | |_ |\ | | _ |_ |-| ||| |-| |- | | \ |-| \ |- | | | | | || | | | | | ||| | | | \ \-/ __| | | __| | \ |_ \/ |_ | | \_| |_ _______________ TAPFAQ version 3.0 __ January 16th, 1997 _________________ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SAMURAI SHODOWN IV: AMAKUSA'S REVENGE 378 MEGA SHOCK TAPFAQ By Deuce (This email address is being protected from spambots. You need JavaScript enabled to view it.) --------------------------------------------------------------------------- THANKS TO: SNK (http://www.neogeo.co.jp, http://www.neogeo-usa.com) For giving us yet another unique and kickass game! Kotani Harumi For sending me a movelist and the translated storyline, as well as giving me the proper, simplified boss code! Shawn Holmes (This email address is being protected from spambots. You need JavaScript enabled to view it.) For the original TAPFAQ format. Plagiarism makes the world go round. :) John Beppu (This email address is being protected from spambots. You need JavaScript enabled to view it.) Lots of initial playtest information Spencer Olson (This email address is being protected from spambots. You need JavaScript enabled to view it.) For info on the time limit, characters and Finishing Moves Ron Griffith (This email address is being protected from spambots. You need JavaScript enabled to view it.) For a few endings and some other neat stuff TuxKamen (This email address is being protected from spambots. You need JavaScript enabled to view it.) For Honourable Death listings, the nifty ASCII map, detailed stage descriptions, tons of character quotes, and every single move description you see here! Also, lots of move description "tweaking" for version 2.0. What a NeoFreak. ;) Brian Mao (This email address is being protected from spambots. You need JavaScript enabled to view it.) For the first bug report! Ashura (This email address is being protected from spambots. You need JavaScript enabled to view it.) For confirming the conditions on Poppy's "Strike Heads" Donny Chan (This email address is being protected from spambots. You need JavaScript enabled to view it.) For lots of character quotes, and Galford's ending Sie Kensou (This email address is being protected from spambots. You need JavaScript enabled to view it.) For Charlotte's ending Mark Zutkoff (This email address is being protected from spambots. You need JavaScript enabled to view it.) For complete transcriptions of all endings, and the ASCII art for the SS4 logo! Many thanks! Shidoshi Naga (This email address is being protected from spambots. You need JavaScript enabled to view it.) For the blood code! Geese Howie (This email address is being protected from spambots. You need JavaScript enabled to view it.) For figuring out how to call up the No Contests! Jason D. Franks (This email address is being protected from spambots. You need JavaScript enabled to view it.) For various "goodies." Madman (This email address is being protected from spambots. You need JavaScript enabled to view it.) For the boss code! Peter Williamson (This email address is being protected from spambots. You need JavaScript enabled to view it.) For all his research into the intricacies of the CD combos! Flea (This email address is being protected from spambots. You need JavaScript enabled to view it.) For various minor corrections. The Neo*Geo Mailing List (This email address is being protected from spambots. You need JavaScript enabled to view it.)
      For lots of miscellaneous information!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
                             TABLE OF CONTENTS
    
    Note: Stuff in all caps denotes something new or modified in this version.
    
    1.  How many versions of the TAPFAQ are there?
    2.  What's the game about?
    3.  What rumours abound about this game?
    4.  Who's new to SS4?
    5.  Who is returning?
    6.  Which characters didn't make this game?
    7.  What new options are in the SS4 game?
    8.  How is the control of the players different in SS4?
    9.  Any other new stuff I should know about?
    10. HOW DO I PLAY AS THE BOSS?
    11. What's the blood code?
    12. Is Kuroko still in SS4?
    13. What are the controls like in SS4?
    14. WHAT ARE THE SPECIAL MOVES FOR ALL THE CHARACTERS?
    15. HOW DO THE CD COMBOS WORK?
    16. What do the background stages look like?
    17. Are the endings transcribed here?
    18. Are there any "goodies" in the game?
    19. How about bug reports?
    20. Who can I get in touch with to discuss my favourite character?
    21. I have more info on SS4 than what is here.  Can I submit it?
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    1. How many versions of the TAPFAQ are there?
    
    0.50 - Released 11/5/96
            Complete (?) movelist, details of new aspects of game engine, still
            need lots of information!
    0.75 - Released 11/6/96
            Reformatted all special moves with joystick diagrams, added two
            endings and a few other bits of information.  Oh yeah, and lots of
            spelling corrections.
    0.80 - Released 11/9/96
            Filled in details on Rage Explosion moves.  ASCII map of the
            "world" added, along with stage descriptions.  Descriptions of
            Honourable Death moves for all characters listed.  Added
            translated "purpose statements" from the SNK Japan web page for
            all characters.
    1.0  - Released 11/14/96
            Added in a complete set of move descriptions, thanks to TuxKamen!
            Anyone got victory quotes/poses?
    1.5  - Released 12/7/96
            Corrected some move info on Galford, added in all the quotes, a
            bug report...and rumours!
    2.0  - Released 12/11/96
            Added in complete ending transcriptions for all characters (many
            thanks to Mark Zutkoff!), and a royal ton of touchups to the move
            descriptions for several characters (thanks again to TuxKamen).
    2.5  - Released 1/1/97
            I now own the game on cart!  Added a list of character poses and
            taunts, courtesy of yours truly.  It's not complete yet, but it
            will be in the next version.  Also added the blood code (for the
            home versions), courtesy of Shidoshi Naga, and the proper
            conditions for the No Contest moves, thanks to Geese Howie.  In
            addition, Kuroko has been spotted, along with various others
            things, which have been added to the new "Goodies" section.  And
            last but not least, the boss code has been found!  It won't work
            in the arcade though.
    3.0  - Released 1/16/97
            Finished up the list of character poses, added in the section on
            CD combos, and the nice ASCII art, courtesy of Mark Zutkoff!
            Also made some touchups to the move lists, for clarification,
            and a modification to the boss code.  This will probably be the
            last major update for awhile, unless something big comes up.
            Send me what you've got!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    2. What's the game about?
    
                                     THE STORY
    
    Early 1789... the disaster which had happened all over the world was
    over.  "He" had been ruined by a samurai.  But people still suffered
    from various disasters like damage from cold weather, floods, fires,
    famines, and so on. 
    
    Then, in autumn in Tenmei 8 (1789)...
    
    Shimabara in Hizen was struck by a lightning storm.  Shimabara and the
    surrounding area were totally changed since the day when the roaring
    sounds of the thunderbolt shook the sky.  Then the castle Shimabara,
    which lay in the center of the area, was becoming more and more sinister
    day by day and the tragic changes and disasters continued to spread.
    
    A rumour spread among the people that "his" gospel had responded to
    the curses of vengeful ghosts, and so they called this castle
    "Amakusa-Jo" and prayed for relief from their fears.
    
    It was "he," Amakusa Shiro Tokisada, who was the owner of the evil castle.
    He had been killed by the army of the government and rose from the evil
    world after 150 years, filled with hatred and lust for conquest.  His aim
    was to conquer the world and build his Utopia. 
    
    Amakusa Shiro Tokisada resurrected the soul of Minazuki Zankuro, which had
    lain in the evil world.  His reason for this was to acquire more power for
    the sake of building the professed Utopia, but he was unable to control
    Zankuro, who reawoke with far more power than anticipated.  Amakusa was
    forced to contain Zankuro in the evil world with magical wards temporarily.
    
    Amakusa consumed the souls of the people to control the power possessed by
    Zankuro in order to reclaim the power he once held.  This act caused a wave
    of evil to emanate from the castle, which would cover not only Shimabara,
    but the entire world.
    
    And the world would soon be plunged into chaos once more...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    3. What rumours abound about this game?
    
    There's the perennial Kuroko rumour, who may or may not be in the game,
    in his nifty SS2 form, or his watered-down SS3 form.  In any case, he does
    not show up during the course of a normal game, except for a cameo in
    Gaira's ending.
    
    The biggest rumour currently is that of a "Drunk" Haohmaru, as opposed to
    Bust or Slash.  Evidently, he holds his sake bottle instead of his sword,
    and has a new set of moves!  More to come as this is tested.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    4. Who's new to SS4?
    
                              ENTERING THE FRAY
    
    NEW CHARACTERS:
    
    KAZAMA KAZUKI
    One of the two brothers who make their way into the SS storyline.  His
    attacks are based around the element of fire.  He has abandoned his ninja
    clan, to find his sister (who is the girl floating in Amakusa's
    background).  He is being hunted by his brother.
    
    KAZAMA SOGETSU 
    Brother to Kazuki, and extremely proficient in controlling the
    element of water.  Ninjas are prohibited from leaving their clan, for the
    sake of keeping their secrets.  If a ninja violates this law, as Kazuki
    did, he is dubbed "Nukenin," a renegade.  The clan must then choose the
    "Oinin," who is essentially an assassin with the very specific task of
    killing the Nukenin.  This is the task which Sogetsu must complete before
    he can return home.
    
    YAGYU JUBEI
    The only samurai proper in the game makes his return in full force.
    
    CHARLOTTE
    The French fencer from the first two games.
    
    TAM TAM
    To much acclaim, the scimitar-weilding masked man returns.
    
    5.  Who is returning?
    
    OLD CHARACTERS:  Returning to the fight this time are HAOHMARU, 
      KIBAGAMI GENJURO, KUBIKIRI BASARA, GALFORD, SENRYO KYOSHIRO, TACHIBANA
      UKYO, HATTORI HANZO, NAKORURU, RIMURURU, AMAKUSA SHIRO TOKISADA, KAFUIN
      GAIRA, HISAME SHIZUMARU, and MINAZUKI ZANKURO.  In other words, all of
      the SS3 cast.
    
    6.  Which characters didn't make this game?
    
    GONE CHARACTERS:  CHAM CHAM, CAFFEINE NICOTINE, NEINHALT SIEGER, WAN-FU,
      GEN-AN, and EARTHQUAKE are still missing in action.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    7.  What new options are in the SS4 game?
    
                            OPTIONS GALORE...
    
    Samurai Shodown IV retains most of the options that players from SS3
    will be familiar with...
    
    --> Slash/Bust:
            The "split personality" is still in effect.  Players may choose
    from "Slash" (Shura), which denotes an ancient Japanese war god, or "Bust"
    (Rasetsu), which is a Japanese demon.  This does not translate to "good"
    and "evil," or even "Chivalry" and "Treachery," contrary to the oddly-
    translated game manual.  Each form has different attacks, and effectively
    doubles the cast of playable characters from 17 to 34.
    
    --> Level Select:
            The same "Grade" select is still available.  By selecting
    "Beginner Grade," you are given the ability to do an automatic 4-hit
    knockdown combo by pressing CD, and the ability to do your POW special
    instantly by pressing ABCD all at once.  You cannot follow up the CD
    attack with a chain combo, like the other grades, and your POW meter
    charges more slowly.  Also, you cannot use the "Rage Explosion" in the
    Beginner grade.  In "Medium Grade," your POW meter will charge up normally.
    "Upper Grade" offers something unique: a faster character and the complete
    inability to block!  Your POW meter is *not* always full though, which was
    not the case in SS3.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    8.  How is the control of the players different in SS4?
    
                            CONTROLLING THE PLAYERS
    
    Play was radically altered in the transition from SS2 to 3, but the
    control scheme is mostly the same as in SS3, with a few exceptions.
    
    --> Air Blocking:
            Air blocking, which many players decried in SS3, has been removed.
    
    --> CD Combo:
            After pressing CD, it sets you up to utilize a really nasty chain
    combo on your opponent, which requires specific buttons to be pressed in
    specific orders.  At Beginner Grade, this combo is automatically limited to
    four hits and knocks down, but Medium and Upper grade players can follow
    it up with many more moves and specials for maximum damage!  Also, if you
    cn complete the maximum 14-hit CD combo, your POW meter is automatically
    maxed out as a reward!
    
    --> Life Restoration:
            Every character now has the ability to restore a small amount of
    life whenever he/she is knocked down now!  This completely replaces the
    meat which used to be thrown into the fighting area.  Also, bombs are gone
    completely!
     
    --> Costume Change:
            Every character now has FOUR different colours to choose from.
    When you are choosing Slash or Bust, press a or b for a different color.
    
    --> POW Charge:
            It is no longer possible to manually charge up your POW meter.
    
    --> Rage Explosion:
            By pressing ABC, your POW meter is replaced by a "Rage Meter."  The
    Rage meter you get is influenced mostly by how much damage you have taken
    in the current round, and also by how much POW you have built up.  The
    actual explosion apparently does no damage, but is unblockable.  If you
    don't hit your opponent, they can smack a hit on you before you regain
    control.  So long as your meter remains, you are considered to be
    POWed up, with regard to super/POW moves.  If this is done, you will have
    no POW Meter in the following round, assuming the match lasts that long.
    
    --> Combination Slash:
            After performing the "Rage Explosion" shown above, you can press
    ABC together to perform a "Combination Slash."  This drains a bit of your
    Rage Meter (not the POW Meter), and can be used up to four times.  If this
    connects, it may be followed up with any special move.
    
    --> Deadly Single Stroke:
            After performing the "Rage Explosion," pressing BCD together will
    cause your character to go into one super-powerful slash, which will drain
    your opponent's lifebar(s) dramatically.  The amount of damage is inversely
    proportional to how much life you have left.  If you are near death and land
    this move, it will do MUCH more damage than if you land it with a nearly
    full lifebar.  This can only be used once.
    
    --> "No Contest" Moves:
            Samurai Shodown IV now has "No Contest Moves," better known as
    "Fatalities" to the Mortal Kombat crowd.  All are done with the same
    joystick motion, and have various effects, depending on the character you
    are using.  There will be no No Contest when fighting Nakoruru, Rimururu,
    CPU Amakusa, CPU Zankuro or the last CPU enemy.  The motion for these moves
    is uniform, and will appear on the screen when you are eligible to do them.
    It was originally thought to be random, but that is no longer the case.  To
    make the "No Contest" available, your opponent must be on the ground at
    the final blow, and the hit must make him/her lean forward (as opposed to
    knocking down or leaning back).  The motion will show up onscreen, beneath
    the timer, and you can perform it then.  The motion is dn, dn, up, fwd,
    fwd + C.  It must be performed while the motion display is onscreen.
    
    --> "Honourable Death"
            One of the basic commands is now the ability to automatically kill
    yourself, forfeiting the match to your opponent.  The motion is back,
    forward, down + Start.  The upside of this is that the next round, assuming
    there IS a next round, you will start with full POW.
    
    --> POW Meter Power Up:
            Some specials do extra damage (and tick for more block damage) when
    you are POWed up!
    
    --> Self-Disarming Taunts:
            All characters now have the ability to throw away their weapons and
    taunt the opponent by pressing START three times rapidly.
    
    --> Dodging:
            If a good distance from your opponent, you can dodge an attack
    by pressing AB.
    
    --> Sideswitch: 
            If close to your opponent, pressing AB will make your character
    step to the side, and behind your opponent.  It is slower than it was in
    SS3, though.
    
    --> Guard Crush:
            You can now grab your opponent, and throw him/her off balance,
    to follow up with another attack.  This still takes the place of normal
    throws, unfortunately.
    
    --> Hop Crush:
            If your opponent is crouching in defense, you can perform a
    Hop crush, a quick move that MUST be blocked high.
    
    --> Catch Throw:
            Same as the previous SS's...while weaponless, you can catch your
    opponent's weapon, and throw them.  But in SS4, just like in SS3, you can
    do it even WITH your weapon in hand, but you will not throw the opponent,
    simply stun him/her for a split second.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    9.  Any other new stuff I should know about?
    
    a) Shared Backgrounds:  Instead of each character having individual
       backgrounds, there are several backgrounds which are shared by all
       characters.  Each one shows a progression of being closer to Amakusa's
       castle, so this is for the sake of plot (and probably memory).
    b) Pre-determined CPU Opponents:  Depending on the character you choose,
       you will face a specific set of computer opponents, in a certain order.
       This seems to be the case, but requires verification.  Each character
       has a short conversation with a certain other character at the
       beginning, and will meet up again with that character at the
       end.  Here is the list of who meets whom, in no particular order:
    
       +---------------------------+------------------------+
       | If you play...            | You'll meet up with... |
       +---------------------------+------------------------+
       | Tam Tam                   | Galford                |
       | Galford                   | Tam Tam                |
       | Hanzo                     | Jubei                  |
       | Jubei                     | Hanzo                  |
       | Sogetsu                   | Kazuki                 |
       | Kazuki                    | Sogetsu                |
       | Genjuro                   | Haohmaru               |
       | Haohmaru                  | Genjuro                |
       | Charlotte                 | Haohmaru               |
       | Amakusa                   | Hanzo                  |
       | Kyoshiro                  | Ukyo                   |
       | Ukyo                      | Kyoshiro               |
       | Basara                    | Gaira                  |
       | Gaira                     | Basara                 |
       | Shizumaru                 | Haohmaru               |
       | Nakoruru                  | Genjuro                |
       | Rimururu                  | Genjuro                |
       +---------------------------+------------------------+
    c) The Time Limit: Perhaps the strangest new aspect of SS4 is that, in a
       vs. CPU game, each character is given a specific amount of time in which
       he/she must reach Amakusa's castle, in order to fight Amakusa, or else
       the person who spoke to the character before will be the "boss."
    d) Double Lifebars: In a similar fashion to Real Bout Fatal Fury, all
       characters now have two lifebars per round, so fights tend to last
       longer than in SS3, where they were grievously short.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    10.  How do I play as the boss?
    
    The boss code is here!  Unfortunately, it won't work in the arcade.  It's
    only for the Neo*Geo CD version.  It's quite simple.  In order to pick
    Zankuro, start a two-player game.  Hold down D and press A.  (Not BCD as
    was previously believed.)  Voila.  You can now play as Zankuro!
    
    If you have the game on cart, and a MAS-modified cart system, you can
    still get it to work.  Before selecting your character, go to the game
    debug dip settings screen, and turn dip 2-8 on.  Then input the code.
    And there you go!  On the cart, this can be done in one-player mode as
    well, but you will not receive any dialogue, and the only CPU opponent
    you will face will be Haohmaru.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    11.  What's the blood code?
    
    We got it, thanks to Shidoshi Naga!  Here it is!
    
    At the title screen, hold down START and highlight "Options." Press A to
    enter the options screen.  While STILL HOLDING DOWN START, move the
    cursor to "Exit," press A+B+C+D simultaneously.  May take a few tries.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    12.  Is Kuroko still in SS4?
    
    He has been spotted, in only ONE place.  In Gaira's ending, when Gaira
    is about to attack Nicotine, Kuroko appears, flags to the ground like
    when starting a match in SS1 and 2.  It's just for a split second, so you
    have to be quick to catch him.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    13.  What are the controls like in SS4?
    
    If you thought it was complex in SS3, get ready to practice.  Here's the
    list of basic controller motions and button-press commands.
    
    Basic System
    
    KEY:  uf = up forward   ub = up back
          fw = forward  bk = back 
          df = down forward  dn = down  db = down back
          A   Weak slash
          B   Medium slash
          C   Hard slash
          D   Kick
    -------------------------+------------------------------------------------
    AB (far)                 | dodge 
    fw + AB (close)          | behind step (move around opponent)
    BC                       | hop crush (must be high blocked)
    bk + C (close)           | pulling guard crush 
    fw + C (close)           | pushing guard crush 
    QCB, fw + D              | (with weapon) block stuns opponent
                             | (without weapon) catches weapon and throw 
    df + slash               | (close lying opponent)  Pounce Attack (near) 
    up + slash               | (within defining range) Pounce Attack (far)
    bk or fw                 | (while getting up) roll away
    ub or up or uf           | (while getting up) quick recovery 
    dn + tap button          | (while lying down) restore life
                             | * You can't use roll away or quick recovery
                             |   after heal life.
    start x 3                | throw away weapon and taunt
    A or B                   | (close to weapon) pick up weapon 
    ABC                      | Rage Explosion
      followed by ABC        |    combination slash 
      or followed by BCD     |    deadly single stroke
    fw, fw                   | Forward Dash
    bk, bk                   | Hop Back 
    CD                       | Starts Combination Attack (Chain) 
      after CD, A, A, A      |    combination attack 1
      after CD, A, B, C      |    combination attack 2
      after CD, B, B, C      |    combination attack 3
      after CD, fw + A,A,B,  |
        B,C,C,A,B,C,C,C,C,C  | 14 combination slash
    -------------------------+------------------------------------------------
    
    * Basic Moves (Only for Beginner Class) 
    CD              automatic combination attack
    ABCD            POW special 
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    14.  What are the special moves for all the characters?
    
          O  O  O       SS4 uses an 8-directional joystick.  All of the moves
           \ | /        listed below are shown as if your character is facing
          O- # -O       right.  For when you are facing left, reverse the
           / | \        left and right directions.
          O  O  O
          
          slash = A or B or C   Button = A or B or C or D 
          # = This move requires your weapon 
          ! = This move becomes more powerful when POW gauge is MAX
    
          NOTE: For the sake of simplicity and grammatical correctness, the
          pronoun "he" is always used rather than "he/she."
    
          All POW specials for all characters are now performed by pressing
    
                                 O- -O | + AB
                                       O
    
    ***************************************************************************
    AMAKUSA SHIRO TOKISADA
    He goes to Shimabara to find his "other half," his darker side, and
    destroy him in order to become one again.
    
    [Quotes]
    Pre-fight: "Behold the new world order.  All humans will
           cower in my presence, and those who betray me
           will earn a swift death.  Burn, O pearl of
           strength and evil!  Burn, burn, burn!"
    
    Slash  CPU Win: Your soul's in a better place.
           VS. Win: Forgive me.  For the future.
           No Contest: O, when will I be whole?
    
    Bust   CPU Win: Your soul is my power!
           Vs. Win: Call me Mr. Evil.  Yeah!
           No Contest: I'll be whole if I not tarry!
    
    [Poses]
    Slash Pre-fight: He spins around, summoning his sphere to him in a burst
      of magical energy, saying, "Nanji ni shikufuku are." (?)
    Slash 1st Win: His portal appears beneath him, shrouding him in a column
      of light, as he says, "Aware na." (Foolish.)
    Slash 2nd Win: He draws energy into his orb, while saying, "Nanji no
      karuma sukuigatashi!" (?)
    Slash Taunt: Chuckles, says, "Kami no jihi zo!" (?) and drops his orb.
    
    Bust Pre-fight: He laughs, holding his arm in front of his face.
    Bust 1st Win: He covers his face with his hand as his orb swirls about
      him and says, "Aware na." (Foolish.)
    Bust 2nd Win: He laughs, and his sphere vanishes in a burst of light, as
      he says, "Nanji no karuma sukuigatashi!" (?)
    Bust Taunt: Says, "Kami ni jihi zo!" (?) and drops his orb.
    
    No Contest: He sends his sphere out and it pummels the opponent for a
      little while, then cuts him/her in half.  Basically a recycled version
      of his 14-hitter.
    Honourable Death: He forms his portal and vanishes into it.
    
     SLASH
    
    -------------------------------------+-------------------------------------
       OumagaToki/Mae                    |   | \  -O + D      
       (Evil Hornet Gouger/forward)      |   O  O
                                         |
       Amakusa teleports forward.        |
    -------------------------------------+-------------------------------------
       OumagaToki/Ushiro                 |   |  / O- + D
       (Evil Hornet Gouger/reverse)      |   O O                               
                                         |
       Amakusa teleports backward.       |
    -------------------------------------+-------------------------------------
    #! ShireiJin (Holy Spirit Slicer)    |   | \  -O + slash
                                         |   O  O 
       Amakusa releases a flaming skull  |
       which travels horizontally across |
       the screen.  When POWed, ticks    |
       4-6 times.                        |
    -------------------------------------+-------------------------------------
    #  Nanji, Anten Nyumetsu Seyo        |   (setting in motion)
       (Dark Destroyer)                  |   
                                         |   -O | \  + slash, then
       Amakusa spins up into the air,    |      O  O
       forming a flaming sphere which    |
       spins down on the opponent for    |   (attack) slash, or
       damage (or, if pressing D, just   |   (abort) D
       drops him back down.)             |
    -------------------------------------+-------------------------------------
    #  TenshoHouohJin (Phoenix Flash)    |   |  / O- + slash
                                         |   O O 
       Amakusa pauses, then flings his   |
       orb out across the screen (button |
       determines distance).  If caught, |
       opponent is sucked into a portal  |
       and dropped for damage.           |
    -------------------------------------+-------------------------------------
    #  ShokiDan (Miasma Plasma)          |   -O | \ + D
                                         |      O  O   
       Amakusa poses, letting his orb    |
       whirl around him in a protective  |
       barrier.  If opponent touches it, |
       he is blasted for damage.         |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  KyomeiJisatsuJin(Legend of Hades Blitz) 
    
       Amakusa charges up, then slides forward with his orb leading the
       way.  If he connects, the enemy is trapped between a pair of portals
       which open up; Amakusa gathers his orb above his head, pauses, then
       points it at the enemy, blasting him away for heavy damage.
    
     BUST
    -------------------------------------+-------------------------------------
       OumagaToki/Mae                    |   | \  -O + D      
       (Evil Hornet Gouger/forward)      |   O  O 
                                         |
       Amakusa teleports forward.        |
    -------------------------------------+-------------------------------------
       OumagaToki/Ushiro                 |   |  / O- + D
       (Evil Hornet Gouger/reverse)      |   O O 
                                         |
       Amakusa teleports backward.       |
    -------------------------------------+-------------------------------------
    #! MeifuMashouDan                    |   | \  -O + slash
       (Underworld Lord Blast)           |   O  O
                                         |
       Amakusa releases a black orb      |
       which flies horizontally across   |
       the screen.  When POWed, ticks    |
       4-6 times.                        |
    -------------------------------------+-------------------------------------
    #  Nanji, Anten Nyumetsu Seyo        |   (setting in motion)
       (Dark Destroyer)                  |   
                                         |   -O | \  + slash, then
       Amakusa spins up into the air,    |      O  O
       forming a flaming sphere which    |
       spins down on the opponent for    |   (attack) slash, or
       damage (or, if pressing D, just   |   (abort) D
       drops him back down.)             |
    -------------------------------------+-------------------------------------
    #  KoumaShoraiHa                     |   |  / O- + slash
       (Invitation to Evil)              |   O O
                                         |
       Amakusa flings a portal along the |
       ground at the enemy.  If not      |
       blocked, it grabs and throws for  |
       damage.                           |
    -------------------------------------+-------------------------------------
    #  KairetsuSho (Judgement Blow)      |   -O | \ + D
                                         |      O  O
       Not much to say, except that it   |
       is a pimp-slap move with good     |
       range and many more hits than     |
       the SS3 version.                  |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  KyomeiJisatsuJin(Legend of Hades Blitz) 
    
       Amakusa charges up, then slides forward with his orb leading the
       way.  If he connects, the enemy is trapped between a pair of portals
       which open up; Amakusa gathers his orb above his head, pauses, then
       points it at the enemy, blasting him away for heavy damage.
    
    ***************************************************************************
    KAZAMA KAZUKI
    His sister is in great danger, and he senses that the cause is the evil
    castle in Shimabara.  So, he breaks his ninja clan's law and leaves, in
    order to find and destroy the source of the evil, and in so doing, becomes
    Nukenin.
    
    [Quotes]
    Pre-fight: "Wimps like you should stay home.  What a waste of time!"
               "My time is short.  So I'll be brief."
    
    Slash  CPU Win: Burn in Hades's flames!
           Vs. Win: Your flames are spent!
           No Contest: No one can snuff my flame!
    
    Bust   CPU Win: You're ash in my flames!
           Vs. Win: Get lost or get barbecued!
           No Contest: Want more pain, weenie?
    
    [Poses]
    Slash Pre-fight: Dashes in from his side of the screen.
    Slash 1st Win: Holds his fists out to either side and screams.
    Slash 2nd Win: Turns his back to the screen, says, "Temadorazeyagatte.
      Mattero yo, Hazuki!" (?? Wait for me, Hazuki!) and dashes off in a blur.
    Slash Taunt: Stabs his sword into the ground, runs his hand through his
      hair, and says, "Mada yaru tsumori ka yo?" (Still want to try it?)
    
    Bust Pre-fight: Crosses his arms, and his sword flares up in fire.
    Bust 1st Win: Puts his hands on his hips, says, "Zama ne na!" (Too bad!)
      and laughs.
    Bust 2nd Win: Crosses his arms in front of his face and says, "Moroi
      na!" (?)
    Bust Taunt: Sticks his sword in the ground, puts his hands on his hips,
      and says, "Teranne na!" (?)
    
    No Contest: Sends a blast of fire at his opponent, burning off his/her
      head and one shoulder.
    Honourable Death: He blows himself up in a huge blast of fire, leaving
      his lower body behind, which slumps over.
    
     SLASH
    -------------------------------------+-------------------------------------
    #  ShakunetsuKon                     |   | \  -O + button
                                         |   O  O
       Kazuki fires a flaming ball from  |
       his hands.  Charging up with      |
       the SaiEn move below also ups the |
       power of the fireball; the button |
       used, if you have flames helping, |
       determines how many you send.     |
    -------------------------------------+-------------------------------------
    #! DaiBakuSatsu                      |   -O | \  + button when close or
                                         |      O  O     against a jumping
       Kazuki does an upward-reaching    |               opponent.
       grab a la Kyo's Kototsuki You in  |
       KOF (read: grabs, then blows the  |
       opponent off of his hand).  Each  |
       extra charge (see SaiEn) below    |
       adds an explosion to the hit if   |
       you use them; the button chooses  |
       how many helpers are contributed. |
       When POWed, there are two extra   |
       explosions before Kazuki lets go. |
    -------------------------------------+-------------------------------------
    #  SaiEn                             |   |  / O- + button
                                         |   O O 
       Kazuki pauses and charges, making |
       a small fireball which floats     |
       over him.  He can carry up to 3   |
       balls at once, and each one steps |
       up the power of his special       |
       moves. Moreover, they can be      |
       fired off when he does his        |
       Shakunetsukon or Daibakusatsu.    |
    -------------------------------------+-------------------------------------
    #  EnMetsu                           |   O- |  / + button
                                         |      O O
       Kazuki pauses, then explodes,     |
       reappearing behind his former     |
       body.  Hits for fire damage, and  |
       can tick a lot at close range.    |
    -------------------------------------+-------------------------------------
       HomuraGaeshi                      |  (while being hit) AC
                                         |
       When Kazuki is hit or knocked to  |
       the ground, press AC and any      |
       flames he has collected float at  |
       the opponent to burn for minor    |
       damage.                           |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  BakuBou, KaenGeki                              
    
       Kazuki rushes forward in a *large* wake of flames, ramming 
       into the opponent.  Whether he hits or misses, though, he
       rebounds after the move and lies on the floor, spent.
    
     BUST 
    -------------------------------------+-------------------------------------
       GurenKyaku                        |   -O | \  + button, then
                                         |      O  O              
       Kazuki launches himself into the  |
       air, kicking with his feet for    |   O- + button, then
       damage.  The proper way to get    |
       the extra hits is somewhat in     |   -O + button (repeatedly)
       question, but jiggling the stick  |
       back and forth as you hit seems   |
       to work just fine.                |                                 
    -------------------------------------+-------------------------------------
    #! RokudoRekka                       |   | \  -O + A, then
                                         |   O  O
       This is a combination move.  The  |
       first motion makes Kazuki slide   |   | \  -O + B, then
       along the ground with flaming leg |   O  O
       extended, which hits low for      |
       minor damage. The second move     |   | \  -O + C
       makes him do an overhand hammer,  |   O  O
       making the opponent rebound off   |
       the wall and fly back at him.  As |
       the opponent passes back over,    |
       timing the third motion as the    |
       opponent passes directly overhead |
       makes him leap up, do a punch     |
       combo, and then a final sword     |
       strike which hits for MASSIVE     |
       damage.  However, the last strike |
       requires exact timing.            |
    -------------------------------------+-------------------------------------
    #  EnMetsu                           |   O- |  / + button
                                         |      O O
       Kazuki pauses, then explodes,     |
       reappearing behind his former     |
       body.  Hits for fire damage, and  |
       can tick a lot at close range.    |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  EnjaKakusei                       
    
       Kazuki powers up, creating a vertical column of flame for a 
       few moments.  Within the base of the flame you can see a
       shadowy, demonic likeness of Kazuki.  Once the bonfire ends
       Kazuki slumps over, drained.  (Super Saiyajin!)
    
    ***************************************************************************
    KAZAMA SOGETSU
    After his brother's defection from the clan, Sogetsu is given the duty of
    Oinin, and must journey out to slay Kazuki.
    
    [Quotes]
    Pre-fight: "Well, I really don't feel like losing to a dweeb like your
                pathetic self!" 
               "Hah!  With a foe like you, this will really be boring.  Have
                at you, wimp!"
    
    Slash  CPU Win: As weak as I thought!
           Vs. Win: Major disappointment, dweeb!
           No Contest: Boy, was that boring!
    
    Bust   CPU Win: Betrayal means pain.  Sad, huh?
           Vs. Win: That's it!  I'm disappointed! 
           No Contest: You just ain't got it!
    
    [Poses]
    Slash Pre-fight: Appears as a blue water-image, which solidifies.
    Slash 1st Win: Puts a finger to his chin and says, "Shitsurei.  Anmari no
      yowasa ni warai da." (Pardon me.  I can't help but laugh at your
      weakness.)
    Slash 2nd Win: Turns away from his opponent and says, "Shoukyo kanryou...
      desu." and turns his head back to face the screen.
    Slash Taunt: Tosses his sword away a short distance, smirks and says, 
      "Anata ni awasemashou." (?)
    
    Bust Pre-fight: Spins his sword, sheathes it and says, "Saa, ikimashou
      ka." (Now, shall we fight?)
    Bust 1st Win: Lets down his hair, which extends to his ankles, and says,
      "Sono teido to wa... shitsubou desu." (Your degree of skill is...
      disappointing.)
    Bust 2nd Win: Pulls out his sword, wipes it with a cloth, spins it and
      sheathes it once more, saying, "Hakanai mono desu... inochi nan te."
      (Such a ?? life is.)
    Bust Taunt: Tosses his sword away, runs his hand through the front of his
      hair, and says, "Kore de dou desu ka?" (So how's this?)
    
    No Contest: Does a long series of strong slashes, the dashes through the
      opponent, vanishes with his water teleport, and reappears on the other
      side, saying, "Shini nasai."  (Die.)
    Honourable Death: He forms his air-defense bubble around himself and then
      disappears as the bubble pops.
    
     SLASH
    -------------------------------------+-------------------------------------
    #! Gekko                             |   -O | \  + slash
                                         |      O  O
       Sogetsu twirls, creating a spout  |
       of water which hits for damage.   |
       When POWed, hits multiple times.  |
    -------------------------------------+-------------------------------------
    #  Fugetsu                           |   | \  -O + button
                                         |   O  O
       Sogetsu flings a slow-moving      |
       bubble of water, which hangs in   |
       the air until he throws another   |
       or the bubble is touched or hit.  |
       When the enemy is touched, the    |
       bubble pops, dousing him and      |
       leaving him open for a hit.  Hold |
       down the button and move the      |
       stick for a small degree of       |
       control over its movement.        |
    -------------------------------------+-------------------------------------
    #  TsukiGakure                       |   |  / O- + slash
                                         |   O O
       Sogetsu collapses into a puddle   |
       of water, then reappears.         |
       A stays where it is, B moves in   |
       front of the enemy, and C moves   |
       behind the enemy.                 |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Shoha FugetsuZan
    
       Sogetsu rushes forward with seven quick standing C 
       slashes, then finishes with his ABC animation (a wall of 
       icy water springing from the ground).
    
     BUST 
    -------------------------------------+-------------------------------------
       ShiZuki (Death Moon)              |   in air, |  / O- + slash
                                         |           O O
       Sogetsu dives forward, grabs the  |
       enemy by the head, and flips him  |
       away.  Hits airborne opponents,   |
       but only to knock them to the     |
       ground (no throw).                |
    -------------------------------------+-------------------------------------
    #  EnGetsu                           |   in air, -O | \ + slash
                                         |              O  O 
       Sogetsu forms a large bubble of   |
       water around himself.  It serves  |
       as a brief air defense, and after |
       it finishes, he can jump up again |
       or perform another move.  It may  |
       only be performed once after      |
       leaving the ground.               |
    -------------------------------------+-------------------------------------
    #! GetsurinHa/chi                    |   | \  -O + slash
                                         |   O  O
       Sogetsu releases one, two, or     |
       three spinning blobs of water     |
       (total depends on the button that |
       is used.)  When POWed, the discs  |
       have homing ability, and spin     |
       back for a second round of hits.  |
    -------------------------------------+-------------------------------------
    #! GetsurinHa/ku                     |   in air, | \  -O + slash
                                         |           O  O
       Same as Getsurinha-chi, except he |
       flings them from the air.  Same   |
       POW homing ability.               |
    -------------------------------------+-------------------------------------
     *POW Special                           
    #  Gessho/SuityuHa                      
       
       Sogetsu does a move *very* similar to Geese Howard's 
       Razing Storm; he twirls, and geysers of water form up and 
       spin around him for a few seconds.
    
    ***************************************************************************
    KIBAGAMI GENJURO
    He has no interest in the crisis in Shimabara, but simply seeks Haohmaru,
    and will kill any and all who stand in his way... Amakusa included.
    [Quotes]
    Pre-fight: "You're boring. Die!"
               "You... I hate.  Die!"
    
    Slash  CPU Win: Nice job, noodlehead.
           Vs. Win: What a boring brute.
           No Contest: That's your best?
    
    Bust   CPU Win: Aaah.  I need more blood!
           Vs. Win: Out of my way, trash!
           No Contest: You're not worth killing.
    
    [Poses]
    Slash Pre-fight: Shrugs his kimono off his shoulder and says, "Omoshiroi."
      (Interesting.)
    Slash 1st Win: Sips from a sake dish, tosses it away and says,
      "Yawasugiru." (Slang for 'Yowasugiru,' means "Too weak.")
    Slash 2nd Win: Looks at his sword, puts his kimono on and says, "Yaku ni
      mo naran!" (?)
    Slash Taunt: Looks upward, slams his sword into the ground and says, "Ahh,
      yattsu ku!" (Ahh, come on!)
    
    Bust Pre-fight: Stands with his back to opponent, eyes closed.  He then
      opens them and turns around.
    Bust 1st Win: Looks upward, sighs and gives a sound of disgust.
    Bust 2nd Win: Looks down at the opponent, then turns away, saying,
      "Yawasugiru."  (Too weak.)
    Bust Taunt: Looks upward, slams his sword into the ground and says, "Ahh,
      yattsu ku!" (Ahh, come on!)
    
    No Contest: Slides forward, like Slash's San Ren Satsu, then does a far
      standing C which bisects the opponent.
    Honourable Death: He runs himself through with his sword.
    
     SLASH
    -------------------------------------+-------------------------------------
    #! TouHa KouyokuJin                  |   -O | \  + slash
       (Lightning Wings)                 |      O  O
                                         |
       Genjuro uppercuts into the air    |
       with his sword.  When POWed, he   |
       sweeps up once, up again, and     |
       then delivers a final downward    |
       slash.                            |
    -------------------------------------+-------------------------------------
    #  SanRenSatsu (Triple Death Hack)   |   | \  -O + slash (x3)
                                         |   O  O
       Genjuro slides forward to slash   |
       up to three times for damage.     |
       The range and speed seem to have  |
       been decreased from SS3, but the  |
       C version still hits behind.      |
    -------------------------------------+-------------------------------------
    #  OukaZan (Cherry Blossom Slice)    |   |  / O- + slash
                                         |   O O
       Genjuro flings out a hanafuda     |
       card, which hits for damage.      |
    -------------------------------------+-------------------------------------
    #  ShizukuJin (Death Drop)           |   -O | \  + D when close
                                         |      O  O
       Genjuro grabs the opponent,       |
       flings him up into the air, then  |
       jumps up after them and cuts him  |
       down.                             |
    -------------------------------------+-------------------------------------
    #  Kurenai (Scarlet Slash)           |   O- |  / + slash
                                         |      O O
       Genjuro slashes at the air beyond |
       him; a second later, a card forms |
       in the same place.  Enemies in the|
       area of the card must block or    |
       take damage.                      |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  GokouZan (Five Flash Rip)          
    
       Genjuro swings, creating a spinning card which the opponent 
       must block.  If successful, the opponent is carried into the
       air; Genjuro jumps up after him, slashes him five times at
       the peak of the jump, then sends him to the ground.
    
     BUST 
    -------------------------------------+-------------------------------------
    #! TouHa KouyokuJin                  |   -O | \  + slash
       (Lightning Wings)                 |      O  O       
       Genjuro uppercuts into the air    |
       with his sword.  When POWed, he   |
       sweeps up once, up again, and     |
       then delivers a final downward    |
       slash.                            |
    -------------------------------------+-------------------------------------
    #  SanKuSatsu (Three Heavens Death)  |   | \  -O + slash (x3)
                                         |   O  O
       Genjuro runs forward to hit the   |
       opponent.  If hit, he slashes him |
       into the air, hitting up to three |
       times for damage.                 |
    -------------------------------------+-------------------------------------
    #  UraOuka/Shoubu                    |   |  / O- + slash 
       (Cherry Blossom Iris Reverse)     |   O O
                                         |
       Genjuro flings a hanafuda card    |   (hold button to bounce)
       horizontally across the screen to |
       strike the opponent.  If the      |
       button used to throw the card is  |
       held down, the card will bounce   |
       off a blocking opponent and come  |
       down for a second hit.            |
    -------------------------------------+-------------------------------------
    #  HyakkiSatsu (Death of 100 Demons) |   |  / O- -O + slash
                                         |   O O
       Genjuro slashes rapidly forward.  |
       If he catches the opponent, he    |
       impales him on his sword, thrusts |
       it through, then pushes him off   |
       his blade.                        |
    -------------------------------------+-------------------------------------
    #  Shigure (Purple Dusk)             |   O- |  / + slash
                                         |      O O
       Genjuro slashes at the air beyond |
       him; a second later, a card forms |
       in the same place.  Enemies in    |
       the area of the card must block   |
       or take damage.                   |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Ura Gokou (Reverse Five Flash) 
    
       Genjuro swings, creating a spinning card which the opponent
       must block.  If successful, the opponent is carried up into
       the air; Genjuro floats up after him, slashing him five
       times as they rise and then sending the opponent to the
       ground. 
    
    ***************************************************************************
    HAOHMARU
    On hearing of the restoration of the evil castle, he senses the presence
    of Amakusa.  He journeys to Shimabara to conclude his battle with the
    Dark Guy once and for all.
    
    Pre-fight: "Let's blade boogie!"
               "Yes!  A worthy opponent!"
    
    Slash  CPU Win: Awesome!  It's my style!
           Vs. Win: Yeeaaah!  Nice fight!
           No Contest: Swordplay isn't dancing, pal!
    
    Bust   CPU Win: I am what I am: a lone rebel!
           Vs. Win: Aaah!  I love victory sake!
           No Contest: A fop like you had to lose!
    
    [Poses]
    Slash Pre-fight: Drinks some sake, spits it on his sword, and says,
      "Yoshi!" (All right!)
    Slash 1st Win: Sheathes his sword and rests his hands on the hilt.
    Slash 2nd Win: Tosses his sword in the air, spins the sheath and looks
      away, catching the blade in it.
    Slash Taunt: Drinks some sake and puts his sword down, saying, "Doushita
      Doushita!" (What's wrong, what's wrong?)
    
    Bust Pre-fight: Drinks some sake, spits it on his sword, and says,
      "Ikuze!" (Let's go!)
    Bust 1st Win: Slashes his sword downward, grins and says "Mou ippon!"
      (That's one!)
    Bust 2nd Win: Tosses his sake bottle in the air, holds his sheath over his
      shoulder, catching it with the tip, and says, "Kazutte wa ii mon da ze!"
      (?)
    Bust Taunt: Drinks some sake and puts his sword down, saying, "Doushita
      Doushita!" (What's wrong, what's wrong?)
    
    No Contest: Dashes forward, does a quick Kogetsuzan, then comes downward
      with a Resshin Zan.
    Honourable Death: He runs himself through with his sword.
    
     SLASH
    -------------------------------------+-------------------------------------
    #  Ougi SenpuRetsuZan                |   | \  -O + slash
       (Secret Cyclone Slash)            |   O  O
                                         |
       Haohmaru scrapes the ground with  |
       his blade, flinging out a small   |
       cyclone which lifts and drops the |
       opponent for damage.              |
    -------------------------------------+-------------------------------------
    #! Ougi KogetsuZan                   |   -O | \  + slash
       (Secret Crescent Moon Slash)      |      O  O 
                                         |
       Haohmaru whirls his sword in a    |
       circle and thrusts up into the    |
       air to hit for damage.  (Read:    |
       uppercut.)  POW version hits      |
       multiple times.                   |
    -------------------------------------+-------------------------------------
    #  Ougi ShippuKogetsuZan             |   during dash, -O | \  + slash
       (Secret Hurricane Thrust)         |                   O  O
                                         |
       A running version of the uppercut |
       move.  Comes out very quickly on  |
       the dash, which is a bonus.       |
    -------------------------------------+-------------------------------------
    #  Ougi ResshinZan                   |   O- |  / + slash
       (Secret Earthquake Slice)         |      O O
                                         |
       Haohmaru leaps forward, turning a |
       somersault in mid-air, and comes  |
       down with his sword in a heavy,   |
       earthshaking slash.  Hits high,   |
       and should be blocked for all 3   |
       'ticks' of the move.              |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Hiougi TenhaFujinZan (Top Secret Heaven Constraint Blast) 
                                          
       Haohmaru performs six KogetsuZan in a row on the ground, and 
       finishes with a high vertical one.  Identical to Slash's POW
       in SS3.
    
     BUST 
    -------------------------------------+-------------------------------------
    #  Ougi SenpuRetsuZan/Sen            |   | \  -O + slash
       (Secret Cyclone Homicide Slash)   |   O  O
                                         |
       Haohmaru scrapes the ground with  |
       his blade, flinging out a small   |
       cyclone which lifts and drops the |
       opponent for damage.              |
    -------------------------------------+-------------------------------------
    #! Ougi KogetsuZan                   |   -O | \  + slash
       (Secret Crescent Moon Slash)      |      O  O 
                                         |
       Haohmaru whirls his sword in a    |
       circle and thrusts up into the    |
       air to hit for damage.  (Read:    |
       uppercut.)  POW version hits      |
       multiple times.                   |
    -------------------------------------+-------------------------------------
    #  Ougi ShippuKogetsuZan             |   during dash, -O | \  + slash
       (Secret Hurricane Thrust)         |                   O  O
                                         |
       A running version of the uppercut |
       move.  Comes out very quickly on  |
       the dash, which is a bonus.       |
    -------------------------------------+-------------------------------------
       GouHa (Sword Shockwave)           |   -O | \  + D
                                         |      O  O
       Haohmaru pauses (briefly), then   |
       rushes forward to ram with his    |
       shoulder for damage.  There is a  |
       noticeable pause at the beginning |
       of the move now, though it is     |
       still possible to combo moves     |
       with it.                          |
    -------------------------------------+-------------------------------------
    #  SenpuHa (Typhoon Wave)            |   | \  -O + D
                                         |   O  O
       Haohmaru scrapes his sword along  |
       the ground, kicking up a stunning |
       spray at the opponent.  No more   |
       infinite combos with this move--  |
       the last hit of the wave knocks   |
       down, so any followups have to be |
       fast.                             |
    -------------------------------------+-------------------------------------
    #  NagiYaiba (Serene Slice)          |   O- |  / + slash
                                         |      O O
       Haohmaru pauses with sword in a   |
       guard position.  If the opponent  |
       enters the effective range of the |
       move (or pokes with a weapon),    |
       Haohmaru reverses with a single-  |
       revolution Kogetsuzan (no upward  |
       thrust).                          |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Hiougi TenhaDankuRetsuZan (Top Secret Heaven Cruncher)
    
       Haohmaru does a short single-revolution Kogetsuzan (no upward
       thrust and not much forward motion).  If the opponent is hit,
       a giant whirlwind sweeps him into the air; Haohmaru leaps up
       after him and sends him to the ground with a heavy downward
       stroke.
    
    ***************************************************************************
    TACHIBANA UKYO
    Ukyo and his fiancee, Odagiri Kei, are living happily, but when disaster
    strikes in Shimabara, he decides to journey there to put a halt to it,
    before it can harm the woman he loves.
    
    Pre-fight: "Yawn..."
    
    Slash  CPU Win: Blood!  How revolting.
           Vs. Win: O, so naive!
           No Contest: Fun's over, bonehead.
    
    Bust   CPU Win: L-O-S-E-R...
           Vs. Win: Whoa, that was close.
           No Contest: Yikes!
    
    [Poses]
    Slash Pre-fight: Bows to the opponent.
    Slash 1st Win: Coughs up blood.
    Slash 2nd Win: Spins his sword, then sheathes it.
    Slash Taunt: Draws his sword, sets it in the ground and says, "Kore de."
      (Here.)
    
    Bust Pre-fight: Bows to the opponent.
    Bust 1st Win: Stands, facing the wind and says, "Kei-dono..." (Kei...)
    Bust 2nd Win: Swings his sword, flinging blood from it, and dashes off,
      chased by his entourage of women.
    Bust Taunt: Draws his sword and sets it in the ground.
    
    No Contest: Dashes around the opponent like in Bust's super, then the
      opponent's torso slides off.
    Honourable Death: He coughs harshly, vomits(!), and falls over.
    
     SLASH
    -------------------------------------+-------------------------------------
    #  Hiken Sasameyuki                  |   |  / O- + D
       (Vanity Sabre Snowfall Slash)     |   O O
                                         |
       Ukyo tosses an apple.  Style pts. |
    -------------------------------------+-------------------------------------
    #  Hiken Sasameyuki                  |   |  / O- + slash
       (Concealed Sabre Snowfall Slash)  |   O O
                                         |
       Ukyo tosses an apple, and this    |
       time slashes quickly after it,    |
       hitting multiple times for damage |
       until the opponent is pushed out  |
       of range.                         |
    -------------------------------------+-------------------------------------
    #! Hiken TsubameGaeshi               |   in air,  / | \  -O + slash
       (Concealed Sabre Swallow Swipe)   |           O  O  O
                                         |   or
       Ukyo rotates with sword extended, |
       creating an arc of flame which    |   from ground, 
       knocks down the opponent.   The   |                
       button pressed determines the     |    / | \  -O + O or O or O + slash 
       speed of the swipe (and, if done  |   O  O  O       \   |   /
       from the ground, determines what  |
       height off the ground it launches |
       from.)                            |
    -------------------------------------+-------------------------------------
    #  Hiken OboroGatana                 |   | \  -O + slash
       (Concealed Sabre Haze Hack)       |   O  O
                                         |
       Ukyo afterimage-slides forward,   |
       hacking one, two, or three times  |
       depending on the button used. The |
       final hit knocks down the enemy.  |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  TsubameRokuRen (Tsubame Six Flash)
    
       Ukyo flings an apple and hops forward across the screen.  If he
       hits the opponent, he performs a six-revolution Swallow Swipe on
       him; this move crosses over if the opponent is at a certain distance
       (about a third-screen away).
    
     BUST 
    -------------------------------------+-------------------------------------
    #  Hibari (Spider Thrust)            |   |  / O- + D
                                         |   O O
       Ukyo pokes forward with his       |
       scabbard; the end of the sword    |
       glows as it hits several times to |
       stun for minor damage.  This move |
       usually is followed up with a     |
       more damaging one as a combo.     |
    -------------------------------------+-------------------------------------
    #  Hiken Sasameyuki -Sen-            |   |  / O- + slash
       (Concealed Sabre Snowfall Slash   |   O O
       Flash)                            |
                                         |
       Ukyo flings an apple and begins   |
       to slash rapidly after it.  If    |
       the opponent is caught, he is     |
       drawn in and repeatedly slashed   |
       (up to 32 times total!)  This has |
       excellent priority, taking people |
       out of air moves and normals as   |
       well as catching them off-guard   |
       after they block the first pokes. |
    -------------------------------------+-------------------------------------
    #! Hiken TsubameGaeshi               |   in air,  / | \  -O + slash
       (Concealed Sabre Swallow Swipe)   |           O  O  O
                                         |   or
       Ukyo rotates with sword extended, |
       creating an arc of flame which    |   from ground, 
       knocks down the opponent.   The   |                
       button pressed determines the     |    / | \  -O + O or O or O + slash 
       speed of the swipe (and, if done  |   O  O  O       \   |   /
       from the ground, determines what  |
       height off the ground it launches |
       from.)                            |
    -------------------------------------+-------------------------------------
    #  Hiken Kagero                      |   | \  -O + slash
       (Concealed Sabre Heat Flash)      |   O  O
                                         |
       Ukyo charges briefly, then rips   |
       his sword from its sheath to send |
       a flash of energy across the      |
       screen.  Stuns the opponent and   |
       opens him up for further hits.    |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  MusouZankoKa (Flashback Flash Blast) 
    
       Ukyo runs forward, sword trailing behind him and glowing as in   
       the Spider Thrust.  If he connects with the opponent, he blurs
       rapidly around him, pulling away and slowly resheathing his sword.
       Once he does, the opponent is rocked with every cut at once
       (different from SS3) and sprays a huge gout of blood into the air.
    
    ***************************************************************************
    KUBIKIRI BASARA
    With the resurrection of Zankuro, Basara's rest is rudely interrupted, and
    he must destroy both the summoner and the summoned in order to finally
    achieve eternal peace.
    
    Pre-fight: "With this crazy blade, let the bloodfest begin!"
               "The chimes of nightmares peel (sic) through the air.  The
                battle begins!"
    
    Slash  CPU Win: Blood marks Heaven's path!
           Vs. Win: Yah, hah, haaaah!
           No Contest: Darkness's maw opens!
    
    Bust   CPU Win: You don't scare me.  Waah!
           Vs. Win: Kagaribi...where are you?
           No Contest: Kagaribi, joy, joy!  The pyres burn!
    
    [Poses]
    Slash Pre-fight: Leaps up from a portal of blackness in the ground, then
      lands and goes into combat stance.
    Slash 1st Win: Twirls his blade in his hand, then spreads his arms, saying,
      "Kodobura rarikite ukenai!" (?)
    Slash 2nd Win: Kagaribi's ghost drops into his arms, and he laughs.  She
      then crumbles away into a skeleton, which fades, and he screams, dropping
      to his knees.
    Slash Taunt: Laughs, drops his weapon and says, "Kowakunai yo!" (I'm not
      afraid!)
    
    Bust Pre-fight: Appears, crouching, from a portal on the ground.  Kagaribi
      floats around him for a moment, then vanishes as Basara calls her name.
    Bust 1st Win: Tightens the metal band on his wrist and says, "Ukeireru nara
      shini wa shinai!" (Accept the end and true death will not claim you!)
    Bust 2nd Win: Laughs, then transforms into the shadowy form of a bat.  A
      portal opens beneath him and he vanishes as several smaller bat-shapes
      fly out.
    Bust Taunt: Laughs, drops his weapon and says, "Boku no tokoro ni oide!"
      (Come to me!)
    
    No Contest: Grabs the opponent, like in the Friendly Rip, and drags him/her
      down slowly, blood flying everywhere.  He then reappears from the top of
      the screen as the portal closes.
    Honourable Death:  He slashes his own neck.
    
     SLASH
    -------------------------------------+-------------------------------------
       SashiAshi (Stabbing Feet)         |   in air, | + D
                                         |           O
       Basara thrusts downward in midair |
       with both glowing feet.  He can   |
       pogo off the opponent's head once |
       he touches the opponent and try   |
       again, or do another move.        |
    -------------------------------------+-------------------------------------
    #! Tomobiki (Friendly Rip)           |   -O | \  + button when close
                                         |      O  O
       Basara grabs forward in a hugging |
       motion, crying, "Kagaribi!" (his  |
       lover's name).  If he grabs the   |
       opponent, a portal opens, sucking |
       them both down.  An instant later |
       the enemy is ripped out of the    |
       hole with a vertical slash from   |
       Basara's weapon.  When POWed,     |
       hits many more times.             |
    -------------------------------------+-------------------------------------
    #  KageNui (Shadow Stitcher)         |   | \  -O + slash
                                         |   O  O
       Basara thrusts his blade into a   |
       portal in the ground; it then     |
       reappears from another portal     |
       (distance depends on button) over |
       the players' heads, striking down |
       for damage.                       |
    -------------------------------------+-------------------------------------
       KageSui (Soul Sucker)             |   |  / O- + button
                                         |   O O
       Basara gets sucked into a shadow  |
       which appears under him.  In the  |
       time he remains in the shadow, he |
       can be repositioned by moving to  |
       the left or right.                |
    -------------------------------------+-------------------------------------
    #  SoraSashi (Airborne Slash)        |   in air, | \  -O + slash
                                         |           O  O
       Basara flings his blade out in a  |
       spinning slash.  A sends it near- |
       vertically down, B flings it at a |
       45-degree angle, and C throws it  |
       horizontally.  (The C version can |
       be done during a back-dash.)      |
    -------------------------------------+-------------------------------------
    #  NueDama (Soul of Beast)           |   O- |  / + slash
                                         |      O O
       Basara throws a slowly-moving orb |
       from his arm; it moves upwards at |
       first, then curves back down to   |
       the ground.  Stuns the opponent   |
       if it hits, but its use is very   |
       limited (except as air defense?)  |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Kagemai/Mukui (Shadow Dance Payback)
    
       Basara skips back and then does a high hop forward at the 
       opponent.  On a successful hit the opponent is rocked with
       many blows as Kagaribi's ghost floats around him; the last
       hit is a vicious Shadow Exit (see Bust version) which knocks
       down.
    
     BUST
    -------------------------------------+-------------------------------------
       SashiAshi (Stabbing Feet)         |   in air, | + D
                                         |           O
       Basara thrusts downward in midair |
       with both glowing feet.  He can   |
       pogo off the opponent's head once |
       he touches the opponent and try   |
       again, or do another move.        |
    -------------------------------------+-------------------------------------
    #! KageIde (Shadow Exit)             |   -O | \  + slash
                                         |      O  O
       Basara slips downward into a      |
       shadow, then reappears out of     |
       another in front of the opponent  |
       with an upward slash.  Button     |
       determines height of thrust and   |
       power.  When POWed, hits more     |
       times and goes much higher.       |
    -------------------------------------+-------------------------------------
       KageSui (Soul Sucker)             |   |  / O- + button
                                         |   O O
       Basara gets sucked into a shadow  |
       which appears under him.  In the  |
       time he remains in the shadow, he |
       can be repositioned by moving to  |
       the left or right.                |
    -------------------------------------+-------------------------------------
    #  SoraSashi (Airborne Slash)        |   in air, | \  -O + slash
                                         |           O  O
       Basara flings his blade out in a  |
       spinning slash.  A sends it near- |
       vertically down, B flings it at a |
       45-degree angle, and C throws it  |
       horizontally.  (The C version can |
       be done during a back-dash.)      |
    -------------------------------------+-------------------------------------
    #  ChiSashi (Ground Slash)           |   | \  -O + slash
                                         |   O  O
       Basara flings his blade out in a  |
       circular arc.  A is a fast, high  |
       circuit, B has more horizontal    |
       range, and C is a long, nearly    |
       full-screen arc.  If Basara is    |
       hit during the move, the blade    |
       disappears and returns to his     |
       hands.                            |
    -------------------------------------+-------------------------------------
       KageDamashi (Shadow Feint)        |   O- |  / + button
                                         |      O O
       Basara creates a copy of himself, |
       which acts depending on which     |
       button is used: A jumps forwards, |
       B jumps upwards, C jumps backward |
       and D walks forward.              |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Kagemai/YumeBiki
    
       Basara skips back and then runs/slides quickly forward at the 
       opponent.  On a successful hit Basara initiates an Iori-esque
       sequence, hitting many times, pausing, and then ripping the
       opponent off his blade with one enormous yank.
    
    ***************************************************************************
    GALFORD
    For no other reason than his overriding sense of justice, he goes to
    Shimabara to destroy the evil which has been unleashed.
    
    Pre-fight: "Power without justice is bad news, dude!"
               "I fight not for me but for the blind babe Justice!"
          
    Slash  CPU Win: So sue me.  I hate evil!
           Vs. Win: Love and peace, they're neat!
           No Contest: Take care of yourself, twit!
    
    Bust   CPU Win: Another blow for justice.
           Vs. Win: Justice wins.  Naturally!
           No Contest: I think I'm turning Japanese!
    
    [Poses]
    Slash Pre-fight: Points at the opponent and says, "Let's go, Poppy!"
    Slash 1st Win: Spins his sword then holds it forward, saying, "Yeah!"
    Slash 2nd Win: Salutes and says, "Hey Poppy!"
    Slash Double Perfect: Poppy's puppies run across the screen and Galford
      says, "Arigato!" (Thank you!)
    Slash Taunt: Says, "Hey, come on!" and sticks his sword in the ground.
    
    Bust Pre-fight: Sends Poppy away and says, "Come run to justice!"
    Bust 1st Win: Sighs with relief.
    Bust 2nd Win: Turns away, holds his hand up, and brings it back down as
      electricity crackles through it.
    Bust Taunt: Says, "Hey, come on!" and sticks his sword in the ground.
    
    No Contest: Charges through the opponent, yelling, "BREAK!" and bisects
      him/her as lightning strikes.
    Honourable Death: He does his Plasma Break and is struck by lightning.
    
     SLASH
    -------------------------------------+-------------------------------------
       Plasma Blade                      |   | \  -O + slash
                                         |   O  O
       Galford throws his arms forward,  |
       throwing a double blade of plasma |
       at the opponent.  *Very* fast in  |
       this game.                        |
    -------------------------------------+-------------------------------------
       Shadow Copy (left/right)          |   -O O-  / | \  -O + A or B
                                         |         O  O  O
       Galford twirls and disappears,    |
       spinning into view as two images  |
       on opposite sides of the screen.  |
       The button pushed determines the  |
       'true' image.                     |
    -------------------------------------+-------------------------------------
       Replica Attack (front/rear)       |   -O \  |  / O- + AC or BD
                                         |       O O O
       Galford disappears from view,     |
       spinning down upon the opponent   |
       from above with a slash.  Buttons |
       pressed determine whether he      |
       slashes from the front or behind. |
    -------------------------------------+-------------------------------------
       Imitate Replica (front/rear)      |   when hit, AC or BD 
                                         |
       Galford disappears from view,     |
       leaving a log behind.  He then    |
       spin-slashes down on the opponent |
       as in the Replica Attack, coming  |
       from the front or behind as the   |
       buttons determine.                |
    -------------------------------------+-------------------------------------
    !  Rush Dog                          |   |  / O- + A
                                         |   O O
       Poppy rushes the opponent and     |
       rams them.  When POWed, Poppy     |
       will then perform a Strike Heads  |
       on the opponent for more damage.  |
    -------------------------------------+-------------------------------------
       Machine Gun Dog                   |   |  / O- + B
                                         |   O O
       Poppy rushes the opponent and     |
       mad-dogs him, tearing at his neck |
       and sending him to the ground.    |
    -------------------------------------+-------------------------------------
       Replica Dog                       |   |  / O- + C
                                         |   O O
       Poppy disappears, spinning into   |
       view above the opponent's head to |
       hit for damage as in the Replica  |
       Attack.                           |
    -------------------------------------+-------------------------------------
       Overhead Crush                    |   |  / O- + D
                                         |   O O
       Galford leaps up with Poppy,      |
       kicking (?!) the rolling dog down |
       at the opponent to knock them     |
       over.  When done while being hit, |
       Galford sends Poppy right off the |
       ground as a retaliatory strike.   |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Double Mega Strike Heads (head/rear) 
         *head is using AB, rear is using CD.
    
       Galford disappears and drops down on both sides of the 
       opponent (buttons determine which is the real image; Poppy is
       the image on the other side).  If the move is not blocked, 
       two images of Galford proceed to strike multiple times, finishing 
       with a supercharged Strike Heads.
    
     BUST
    -------------------------------------+-------------------------------------
       Plasma Factor (high/low)          |   | \  -O + A or B
                                         |   O  O
       Galford does an electrified slash |
       with his sword.  Level depends on |
       button pressed.  Becomes a punch  |
       when done while unarmed.          |
    -------------------------------------+-------------------------------------
       Lightning Slash                   |   | \  -O + C
                                         |   O  O
       Galford runs forward, grabs the   |
       opponent, flips him away and      |
       strikes after him with a sliding  |
       downward electrical slash.        |
    -------------------------------------+-------------------------------------
    !  Plasma Break                      |   -O + tap slash
                                         |
       Galford spreads his electrified   |
       arms, creating a large arc of     |
       energy between them.  Hits for    |
       multiple electric damage.         |
    -------------------------------------+-------------------------------------
       Shadow Copy (right/left)          |   -O O- / | \  -O + A or B
                                         |        O  O  O
       Galford twirls and disappears,    |
       spinning into view as two images  |
       on opposite sides of the screen.  |
       The button pushed determines the  |
       'true' image.                     |
    -------------------------------------+-------------------------------------
       Replica Attack (front/rear)       |   -O \  |  / O- + AC or BD
                                         |       O O O
       Galford disappears from view,     |
       spinning down upon the opponent   |
       from above with a slash.  Buttons |
       pressed determine whether he      |
       slashes from the front or behind. |
    -------------------------------------+-------------------------------------
       Imitate Replica (front/rear)      |   when hit, AC / BD 
                                         |
       Galford disappears from view,     |
       leaving a log behind.  He then    |
       spin-slashes down on the opponent |
       as in the Replica Attack, coming  |
       from the front or behind as the   |
       buttons determine.                |
    -------------------------------------+-------------------------------------
       Strike Heads                      |   -O | \  + button when close
                                         |      O  O
       Galford grabs at the opponent.    |
       If he connects, he carries him    |
       up into the air, then slams him   |
       down with a bolt of lightning.    |
    -------------------------------------+-------------------------------------
       Dash Strike Heads                 |   during dash, -O | \  + button
                                         |                   O  O   when close
       While running, Galford can grab   |
       the opponent with a Strike Heads  |
       if close enough.  In this case    |
       the grab carries both players up  |
       diagonally instead of vertical.   |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Lightning Strike Three
    
       Galford runs at the opponent.  If he hits, he leg-flips him
       away, teleports to the landing site, kicks him up into the 
       air, teleports to meet him in mid-air, then Strike Heads 
       him into the ground.
    
    ***************************************************************************
    HATTORI HANZO
    Hanzo is ordered by the government to destroy the evil castle, and is as
    yet unaware that his mortal enemy, Amakusa, has returned...
    
    Pre-fight: "O the desolation!  A heartless world indeed!"
               "O, how many more must I mercilessly slay?"
    
    Slash  CPU Win: It was fate.  Chill!
           Vs. Win: Fear drove you down!
           No Contest: You couldn't cut cheese!
    
    Bust   CPU Win: You were good.  For a plebe!
           Vs. Win: Hey, I had to destroy you.
           No Contest: Zukes!  You look like a corpse!
    
    [Poses]
    Slash Pre-fight: Sheathes his sword while invisible.
    Slash 1st Win: Makes a symbol with his hands and says, "Rin!"
    Slash 2nd Win: Cracks his knuckles on one hand and says, "Bakusai retsu!
      Ore ga onushi no sadame nari!" (?)
    Slash Taunt: Beckons, puts down his sword and says, "Shoushi!" (Pathetic!)
    
    Bust Pre-fight: Appears, crouching, in a puff of smoke.
    Bust 1st Win: Swings his sword downward, then sheathes it.
    Bust 2nd Win: Folds his arms, chuckles, and 
    Bust Taunt: Beckons, puts down his sword and says, "Issai shouchi!" (?)
    
    No Contest: Dashes past the opponent, holds up a flaming hand, and the
      opponent explodes.
    Honourable Death: He charges up a flaming punch, then disappears in a gout
      of flame.
    
     SLASH
    -------------------------------------+-------------------------------------
    !  Ninpo BakuenRyu                   |   |  / O- + slash
       (Ninja Exploding Dragon Blast)    |   O O
                                         |
       Hanzo punches the ground in front |
       of him, sending a bouncing wave   |
       of flame at the enemy.  Does not  |
       return the other way as it did in |
       SS3, but has gained some speed to |
       make up for the loss.             |
    -------------------------------------+-------------------------------------
       Ninpo KageBunshin                 |   -O O- / | \  -O + A or B
       (Ninja Shadow Splitter)           |        O  O  O 
                                         |
       Hanzo twirls and disappears,      |
       spinning into view as two images  |
       on opposite sides of the screen.  |
       The button pushed determines the  |
       'true' image.                     |
    -------------------------------------+-------------------------------------
       Ninpo UtsusemiTenbu (Sky Dance)   |   -O \  |  / O- + AC 
                                         |       O O O
       Hanzo disappears from view,       |
       spinning down upon the opponent   |
       from above with a slash.          |
    -------------------------------------+-------------------------------------
       Ninpo UtsusemiChizan              |   -O \  |  / O- + BD
       (Ground Slash)                    |       O O O 
                                         |
       Hanzo disappears from view, then  |
       pops up from a hole in the ground |
       to strike at the opponent's feet. |
    -------------------------------------+-------------------------------------
       Ninpo Migawari no Jutsu = Hotoke/ |   when hit, AC
       Tenbu (Ninja Buddha Reverse Blow) |
                                         |
       Hanzo disappears from view,       |
       leaving a log behind.  He then    |
       spin-slashes down on the opponent |
       as in the Utsusemi Tenbu.         |
    -------------------------------------+-------------------------------------
       Ninpo Migawari no Jutsu = Oni/    |   when hit, BD
       Chizan (Ninja Demon Reverse Blow) |
                                         |
       Hanzo disappears from view,       |
       leaving a log behind.  He then    |
       pops up at the opponent's feet to |
       strike as in the Utsusemi Chizan. |
    -------------------------------------+-------------------------------------
       ReppuShuriken                     |   in air, O-  / | \  -O + slash
       (Ninja Windsplitter)              |              O  O  O
                                         |
       Hanzo flings a shuriken down at   |
       his opponent from the air.        |
    -------------------------------------+-------------------------------------
       MozuOtoshi (Ninja Shrike Dash)    |   -O | \  + slash when close
                                         |      O  O
       Hanzo reaches out to grab at the  |
       enemy.  If he connects, he spins  |
       upwards, carrying the opponent up |
       and dropping him for damage.  If  |
       you use the C version, Hanzo does |
       two elbow strikes, grabs at his   |
       opponent's arm, pops the elbow,   |
       THEN piledrives.  VERY stylish.   |
    -------------------------------------+-------------------------------------
       MozuOtoshi -Hayate-               |   during dash, -O | \  + slash
       (Running Ninja Shrike Dash)       |                   O  O   when close
                                         |
       While running, Hanzo can grab at  |
       the opponent with a Mozu Otoshi   |
       if close enough.  In this case    |
       the grab carries both players up  |
       diagonally instead of vertical.   |
    -------------------------------------+-------------------------------------
     *POW Special 
       Fujite MijinGakure (Flash Finisher)
    
       Hanzo punches down into the ground, sending up huge gouts of
       twisting flame around him.  Hanzo then turns invisible once
       the move is completed (whether it hits the enemy or not); he
       remains invisible until hit out of it or after about 10-15 seconds.
    
     BUST
    -------------------------------------+-------------------------------------
    !  Ninpo BakuenRyu                   |   |  / O- + slash
       (Ninja Exploding Dragon Blast)    |   O O
                                         |
       Hanzo punches the ground in front |
       of him, sending a bouncing wave   |
       of flame at the enemy.  Does not  |
       return the other way as it did in |
       SS3, but has gained some speed to |
       make up for the loss.             |
    -------------------------------------+-------------------------------------
       Ninpo KageBunshin                 |   -O O- / | \  -O + A or B
       (Ninja Shadow Splitter)           |        O  O  O 
                                         |
       Hanzo twirls and disappears,      |
       spinning into view as two images  |
       on opposite sides of the screen.  |
       The button pushed determines the  |
       'true' image.                     |
    -------------------------------------+-------------------------------------
       Ninpo Shizune                     |   | | + slash
       (Ninja Silent Shadow)             |   O O
                                         |
       Hanzo fades out, then immediately |
       reappears in the same place.  An  |
       excellent fake-out move when used |
       with his other teleports.         |
    -------------------------------------+-------------------------------------
       Ninpo Enbu (Ninja Monkey Dance)   |   O- |  / + button
                                         |      O O
       Hanzo fades out, reappearing in   |
       the position determined by the    |
       button used.  A is the left upper |
       corner, B is left on the ground,  |
       C is the right upper corner, and  |
       D is right side on the ground.    |
    -------------------------------------+-------------------------------------
       ReppuShuriken                     |   in air, | \  -O + slash
       (Ninja Windsplitter)              |           O  O
                                         |
       Hanzo flings a shuriken down at   |
       his opponent from the air.        |
    -------------------------------------+-------------------------------------
       Ninpo BakuenMijinGakure           |   -O | \  + button when close
       (Ninja Exploding Atom Flash)      |      O  O
                                         |
       Hanzo reaches out to grab at the  |
       enemy.  If he connects, he spins  |
       upwards, carrying the opponent up |
       and slamming him down in a blast  |
       of flame.  Hanzo turns invisible  |
       upon a successful drop, and stays |
       that way until hit or after 10-15 |
       seconds.                          |
    -------------------------------------+-------------------------------------
     *POW Special 
       Fujite DokuRyu (Dragon Poison Finalizer)
    
       Hanzo leaps, twirling upside-down through the air at the 
       opponent's head.  If he catches him, bombs drop at the 
       enemy's feet, and Hanzo sets them off, sending his opponent
       back in a series of explosions.  Slow, but does major damage;
       the move also crosses over to hit the opponent from the rear
       at a certain distance (about one-third to one-half screen).  Works
       well as an anti-air strike also.
    
    ***************************************************************************
    HISAME SHIZUMARU
    He once again feels the presence of the "demon" which he thought he slay,
    and is confused, uncertain how it could still live.  So he goes to the
    source of the feeling, to Shimabara, in order to satisfy his conscience.
    
    Pre-fight: "O gentle traveller, do you know the demon?"
               "Tell me, where do real demons exist?"
    
    Slash  CPU Win: The search continues...
           Vs. Win: You're no demon, are you?
           No Contest: Sorry, gotta run!
    
    Bust  CPU Win: Hey, I had to do this.
          Vs. Win: I told you you'd lose!
          No Contest: Ya can't beat the kid!
    
    [Poses]
    Slash Pre-fight: Flies in on his umbrella.
    Slash 1st Win: Bows and says, "Gomen nasai." (I'm sorry.)
    Slash 2nd Win: Bows, says, "Goman nasai... mou ikimasu!" and runs away.
    Slash Taunt: Crouches, sets down his umbrella, and says, "Anata mo oni
      ja nai!" (You are not the demon!)
    
    Bust Pre-fight: Looks into the background, then faces the opponent.
    Bust 1st Win: Fans himself with his shirt and runs his hands through his
      hair.
    Bust 2nd Win: Opens his umbrella, looks back and says, "Anata wa oni ja
      nakatta." (You were not the demon.)
    Bust Taunt: Crouches, sets down his umbrella, and says, "Mou iya da yo!"
      (No more!)
    
    No Contest: Does his umbrella spin at the opponent, bisecting him, and
      then turns away with the open umbrella over his shoulder.
    Honourable Death: He bows sadly, saying, "Gomen nasai...mou ikimasu!" and
          runs away.  (Translation: "Sorry, gotta run!")
    
     SLASH
    -------------------------------------+-------------------------------------
    #  HitoRyu SamidareGiri              |   |  / O- + slash
       (Scarlet Sword Downpour Thrust)   |   O O
                                         |
       Shizumaru opens his umbrella and  |
       spins it, using it as a trapping  |
       attack.  Hits the enemy for many  |
       hits if unblocked.                |
    -------------------------------------+-------------------------------------
    #  HitoRyu KirisameJin               |   | \  -O + slash
       (Scarlet Sword Mist Blast)        |   O  O
                                         |
       Shizumaru flings out his umbrella |
       at the opponent, spinning it on   |
       its axis like a top.              |
    -------------------------------------+-------------------------------------
    #  HitoRyu HisameGaeshi              |   | \  -O + D
       (Scarlet Sword Hailfire)          |   O  O
                                         |
       Shizumaru thrusts his umbrella    |
       forward at the enemy, opening it  |
       as he does.  Pushes the opponent  |
       back and reflects projectiles.    |
    -------------------------------------+-------------------------------------
    #  HitoRyu Shin/UryuKyorakuZan       |   hold D, release
       (Scarlet Sword Windshear Slice)   |
                                         |
       Shizumaru flips his umbrella into |
       the air and charges forward with  |
       his blade, impaling the opponent  |
       and then striking him away.  If   |
       button is held for more than 10   |
       seconds, Shizumaru strikes with a |
       jumping slash (his Bust move from |
       SS3) that does much more damage.  |
    -------------------------------------+-------------------------------------
    #! HitoRyu BaiuEnsatsuJin (Scarlet   |   -O | \  + slash
       Sword Crosscurrent Slicer)        |      O  O
                                         |
       Shizumaru sweeps his blade around |
       him while sliding forward, then   |
       uppercuts into the air with it,   |
       similar to Haohmaru's Kogetsuzan. |
    -------------------------------------+-------------------------------------
     *POW Special 
       HitoRyuKinjite BouuKyoufuZan (Scarlet Sword Hurricane Shredder)
    
       Shizumaru snaps open his umbrella and twirls rapidly forward
       at his enemy.  If he hits him, the quickly-spinning umbrella
       carries them both into the air, striking multiple times.
    
     BUST 
    -------------------------------------+-------------------------------------
    #  HitoRyu Shigure                   |   in air, | + slash 
                                         |           O
       Shizumaru pogos down with his     |
       umbrella, striking at the enemy's |
       head.  He can bounce off guarding |
       opponents and repeat the move, or |
       try something else.               |
    -------------------------------------+-------------------------------------
    #  HitoRyu Kosame                    |   in air, O + slash
       (Scarlet Sword Deadly Drizzle)    |           |
                                         |
       Shizumaru opens his umbrella in   |
       the air and begins to float to    |
       the ground.  He can be steered    |
       somewhat with the control stick.  |
    -------------------------------------+-------------------------------------
    #  HitoRyu Raiu                      |   during HitoRyu Kosame, slash
                                         |
       Shizumaru breaks from the float   |
       and twirls down with his umbrella |
       spinning sidewise, hitting the    |
       opponent a few times before he    |
       slides to a stop on the ground.   |
    -------------------------------------+-------------------------------------
    #! HitoRyu KirisameJin               |   | \  -O + slash
       (Scarlet Sword Mist Blast)        |   O  O
                                         |
       Shizumaru flings out his umbrella |
       at the opponent, spinning it on   |
       its axis like a top.              |
    -------------------------------------+-------------------------------------
    #  HitoRyu Shin/UryuKyorakuZan       |   hold D, release
       (Scarlet Sword Windshear Slice)   |
                                         |
       Shizumaru flips his umbrella into |
       the air and charges forward with  |
       his blade, impaling the opponent  |
       and then striking him away.  If   |
       button is held for more than 10   |
       seconds, Shizumaru strikes with a |
       jumping slash (his Bust move from |
       SS3) that does much more damage.  |
    -------------------------------------+-------------------------------------
    #  HitoRyu BaiuEnsatsuJin (Scarlet   |   -O | \  + slash
       Sword Crosscurrent Slicer)        |      O  O
                                         |
       Shizumaru sweeps his blade around |
       him while sliding forward, then   |
       uppercuts into the air with it,   |
       similar to Haohmaru's Kogetsuzan. |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  HitoRyuKinjite UryuRessatuJin (Scarlet Sword Deadly Downpour Slice) 
    
       Shizumaru snaps open his umbrella, twirling it rapidly in 
       place.  If it hits the opponent, it carries both players into
       the air, striking the enemy for many hits of damage.
    
    ***************************************************************************
    KAFUIN GAIRA
    He suspects that the "Demon's Mound" he had created for Zankuro's corpse
    has been destroyed.  Suddenly, he feels the presence of Zankuro in the
    evil castle, and heads off to investigate.
    
    Pre-fight: "You look really weak.  Come, I'll butch you up!"
               "With this rosary, I'll clean your clock!"
         
    Slash  CPU Win: Run home to mommy!
           Vs. Win: Relax, I'll give you a break.
           No Contest: Violence is my salvation!
    
    Bust   CPU Win: Go in pain, my son.
           Vs. Win: You are one wretched soul!
           No Contest: Eat my rosary, sinner!  
    
    [Poses]
    Slash Pre-fight: Bows slightly to the opponent.
    Slash 1st Win: Does three quick punches, then holds out his beads and
      says, "Tenchuu!" (Divine retribution!)
    Slash 2nd Win: Holds out a gong and taps it with a metal bar, saying,
      "Hatsudai gou ka!" (?)
      Slash Taunt: Holds out his fist and slams down his beads, saying,
      "Mihotoke no jihi da!" (?)
    
    Bust Pre-fight: Bows slightly and says, "Namu amida butsu." (Buddhist
      prayer)
    Bust 1st Win: Turns his back to the screen, looks back and says,
      "Mihotoke no jihi da!" (?) 
    Bust 2nd Win: Holds up a hand and says, "Namu amida butsu." (Buddhist
      prayer)
    Bust Taunt: Holds out his fist and slams down his beads, saying,
      "Mihotoke no jihi da!" (?)
    
    No Contest: Does a series of attacks, then says, "Issai shoumetsu!"
      (?) and does a final downward strike that removes the opponent's
      upper body.
    Honourable Death: He clutches his stomach in pain, then falls over.
    
     SLASH
    -------------------------------------+-------------------------------------
    #  Buchinomeshi (Prudence Punch)     |   in air, | + button
                                         |           O
       Gaira swings his glowing prayer   |
       beads down in a downward-slamming |
       attack.  Has a delay if missed.   | 
    -------------------------------------+-------------------------------------
    #! KachiAge                          |   -O | \  + slash
                                         |      O  O
       Gaira runs forward, ramming the   |
       opponent for several hits before  |
       swinging his beads up, knocking   |
       the enemy up into the air.        |
    -------------------------------------+-------------------------------------
    #  MidareUchi (Proufound Pummel)     |   | \  -O + slash
                                         |   O  O
       Gaira swings his beads back and   |
       forth rapidly, striking the enemy |
       several times.  Range is much     |
       shortened from SS3.               |
    -------------------------------------+-------------------------------------
    #  JishinGan (Earthquake Assault)    |   | | + button
                                         |   O O
       Gaira leaps up into the air and   |
       drives downward with his beads,   |
       slamming the ground with an earth |
       shaking attack.  Standin
  • Date: Wed, 9 Sep 1998 01:04:21 +0800 (HKT) Nicola's moves completed by Howard3D ############################ # Savage Reign FAQ ver 1.0 # ############################ ---------------------------------------------------------------------- t a b l e o f c o n t e n t s ---------------------------------------------------------------------- 1. How to Play 2. Movelists 3. Background Stories 4. Boss code and Movelist 5. Author's Notes ====================================================================== 1. How to Play ====================================================================== ____________________________________________________________________ | | | Basic Attacks & Grappling | | A(fast) Light Punch | | A(hold) Heavy Punch | | B(fast) Light Kick | | B(hold) Heavy Kick | | C Weapon Strike | | D(AB) Dimensional Attack | | BC Light Weapon Throw | | ABC Heavy Weapon Throw | | | | close -O C Throw forward | | close O- C Throw back | | | | Special Movement | | -O -O Dash | | O- O- Backstep | | / -O -O Large Dash | | O | | \ O- O- Large Backstep | | O | | | | Line Attacks | | AB(D) Dimensional Attack | | | \ -O AB(D) Forward Step Line Attack | | O O | | | / O- AB(D) Backward Step Line Attack | | O O | | | O AB(D) Big Jump Line Attack | | O | | | -O O- / | AB(D) Super Line Attack(when facing right) | | O O | | | | Counter Attack when defending, -O A | |____________________________________________________________________| ====================================================================== 2. Movelists ====================================================================== ||:- Hayate _________________________________________________________ | Profile | | Age : 20 | | Nationality : Japan | | Height : 185 cm | | Weight : 78 kg | | Weapon : Boomerang | | | | Moves =============================================================| | | \ -O C KyoretsuZan | | O O [Violent Slash] | |--------------------------------------------------------------------| | | / O- A or B HiTenshoOhKyaku | | O O | |--------------------------------------------------------------------| | | A or B ReppuuSatsu | | jump O | |--------------------------------------------------------------------| | -O | \ BC or ABC Genei Hikon | | O O | |--------------------------------------------------------------------| | -O O- -O BC or ABC Nendou Hikon | |--------------------------------------------------------------------| |* | / O- / | \ -O A Hioh!MusouRanbu | | O O O O O [Super Fury] | |____________________________________________________________________| ||:- Eagle __________________________________________________________ | Profile | | Age : 25 | | Nationality : America | | Height : 201 cm | | Weight : 140 kg | | Weapon : Heracles' Axe | | | | Moves =============================================================| | | / O- A or B American Screwdriver | | O O | |--------------------------------------------------------------------| | | \ -O O A or B Flash Wing | | O O / | |--------------------------------------------------------------------| | O- / | \ -O BC or ABC Axe Boom | | O O O | |--------------------------------------------------------------------| |* -O \ | / O- -O C Eagle Special | | O O O | |____________________________________________________________________| ||:- Gozu ___________________________________________________________ | Profile | | Age : ?? | | Nationality : unknown | | Height : 190 cm | | Weight : 85 kg | | Weapon : Talons | | | | Moves =============================================================| | tap A YouenKen | |--------------------------------------------------------------------| | | \ -O O C Gohten | | O O / | |--------------------------------------------------------------------| | -O | \ BC or ABC GouenDan | | O O | | | |--------------------------------------------------------------------| | -O \ | O A or B Mudoh Goenha | | O O | | |--------------------------------------------------------------------| |* /(hold) -O tap A JagaRangekiShoh | | O | |____________________________________________________________________| ||:- Mezu ___________________________________________________________ | Profile | | Age : ?? | | Nationality : unknown | | Height : 190 cm | | Weight : 84 kg | | Weapon : Talons | | | | Moves =============================================================| | tap B YouenKyaku | |--------------------------------------------------------------------| | | \ -O O C Gohten | | O O / | |--------------------------------------------------------------------| | -O | \ BC or ABC RyuuhyouDan | | O O | |--------------------------------------------------------------------| | -O \ | O A or B Mudoh SuiryuuHa | | O O | | |--------------------------------------------------------------------| |* /(hold) -O tap B JagaRangekiKyaku | | O | |____________________________________________________________________| ||:- Carol __________________________________________________________ | Profile | | Age : 17 | | Nationality : France | | Height : 170 cm | | Weight : secret | | Weapon : Gymnast's Ball | | | | Moves =============================================================| | | / O- A or B Spining Top | | O O | |--------------------------------------------------------------------| | O- / | \ -O BC or ABC Fast Ball Flash | | O O O | |--------------------------------------------------------------------| | | C Dream Angel | | jump O | |--------------------------------------------------------------------| | -O | \ BC or ABC Rainbow Attack | | O O | |--------------------------------------------------------------------| | /(hold) -O A or B Swan Dive Dumper | | O | |--------------------------------------------------------------------| |* -O O- | O A Naughty Ball | | O | | |____________________________________________________________________| ||:- Nicola _________________________________________________________ | Profile | | Age : 12 | | Nationality : USSR | | Height : 160 cm | | Weight : 51 kg | | Weapon : Discus of Death | | | | Moves =============================================================| | | \ -O O C Galvanic Smash | | O O / | |--------------------------------------------------------------------| | | / O- A or B Discus Driver | | O O | |--------------------------------------------------------------------| | -O \ | / O- -O BC or ABC Samson Spirit | | O O O | |--------------------------------------------------------------------| | O- | / BC or ABC U.F.O. Blaster | | O O | |--------------------------------------------------------------------| |* | / | \ -O O A Lazer of Hell | | O O O O / | |____________________________________________________________________| ||:- Joker __________________________________________________________ | Profile | | Age : 27 | | Nationality : Spain | | Height : 225 cm | | Weight : 80 kg | | Weapon : Magic Goods | | | | Moves =============================================================| | | \ -O O C Shocking Toy | | O O / | |--------------------------------------------------------------------| | | / O- A or B Blood Parasol | | O O | |--------------------------------------------------------------------| | /(hold) -O A or B Roller Dash | | O | |--------------------------------------------------------------------| | -O \ | / O- -O BC or ABC Mad Hatter Heave | | O O O | |--------------------------------------------------------------------| |* | / | \ -O O A Good Face | | O O O O / | |____________________________________________________________________| ||:- Chung __________________________________________________________ | Profile | | Age : 82 | | Nationality : China | | Height : 164 cm | | Weight : 48 kg | | Weapon : Cane of Flames | | | | Moves =============================================================| | | \ -O O A or B SenShushouUchi [Thousand Palms] | | O O / | |--------------------------------------------------------------------| | /(hold) -O A or B HakukohDan [White Tiger] | | O | |--------------------------------------------------------------------| | | O | O A or B KidenDama | | O | O | (when hanging on the pipe) | |--------------------------------------------------------------------| | -O | \ BC or ABC ShienRyu [Violet Dragon] | | O O | |--------------------------------------------------------------------| | The following moves may only be done when Chung is angered, | | indicated by removal of his cap. | |--------------------------------------------------------------------| | -O O- -O BC or ABC ChochoHenka [Chicken Mutation] | |--------------------------------------------------------------------| | | / O- O C SenpuuEnbu [Firewind Spin] | | O O \ | |--------------------------------------------------------------------| |* | | | | O A SenninHappa [Hermit Blast] | | O O O O | | |____________________________________________________________________| ||:- Gordon _________________________________________________________ | Profile | | Age : 38 | | Nationality : America | | Height : 200 cm | | Weight : 200 kg | | Weapon : Stantonfar | | | | Moves =============================================================| | -O \ | / O- A or B Friction Heater | | O O O | |--------------------------------------------------------------------| | / O- -O A or B Moon-Shot Upper | | O | |--------------------------------------------------------------------| | -O O- -O BC or ABC Spark Bolt | |--------------------------------------------------------------------| |* -O \ | / O- -O C Mad Police | | O O O | |____________________________________________________________________| ||:- Kage Shishioh (King Lion) ______________________________________ | Profile | | Age : ?? | | Nationality : unknown | | Height : 210 cm | | Weight : 160 kg | | Weapon : Sword of Leo | | | | Moves =============================================================| | | \ -O O C Nightmare Knocker | | O O / | |--------------------------------------------------------------------| | / O- -O A or B Beast Blow | | O | |--------------------------------------------------------------------| | -O \ | O BC or ABC Silent Storm | | O O | | |--------------------------------------------------------------------| | |(hold) O BC or ABC God Breath | | O | | |--------------------------------------------------------------------| | | / O- O C Earth Chopper | | O O \ | |--------------------------------------------------------------------| |* -O \ | / O- -O O- -O A King Straight | | O O O | |____________________________________________________________________| ====================================================================== 3. Background Stories ====================================================================== ||:- Opening FuUn-Ken... A completely new art of fighting combined boomerang and Karate Art... And his name is Hayate, Master of FuUn-Ken. Now, he oppose to the.... King Lion!! ||:- Story A guy named himself as the "King Lion" made an announcement through the government television. "My name is King Lion, the strongest fighter in the world. You foolish people who think you are strong enough, gather together ! To let you know my power, I will hold a [God of the Beast Fighting Competition] !! Those who survive in this game can have the right to fight against me ! If someone can beat me up, he can get billions of money and the honour as the Hero, his name lives forever... Hope you won't let me down !! Hahaha... Ho" King Lion finish his announcement by punching into the camera and the 2 ton rubbish flies 4 meters away ! Although no one seems to understand the aims of King Lion, but he really did clearly showed his power to everyone. After this announcement, about 100 fighters in this city gather together. In King Lion's game, there's no rules, no limitions on weapons, no specific places. Those who don't have enough power lose quickly. To get the houour and wealth, to break the secret mask of King Lion, to give revenge.... finally 9 fighters came to the final session.... ||:- Short Introduction _Hayate______________________________________________________________ | FuUn-Ken is a kind of martial art that combines Karate Art and | | boomer. Hayate is the young master of FuUn-Ken, and now he is much | | stronger than his father. When he is annoying about how to reveal | | and develop his own power, he heard about [God of the Beast | | Fighting Competition] and "King Lion", so he leaves his gym | | immediately. | | "To knock down King Lion, I am just the right man !!" | |_____________________________________________________________________| _Eagle_______________________________________________________________ | Eagle had never lose a game in SWF, a famous wrestle organization.| | The beautiful flag on his body showed his confidence that he is the | | strongest American. After he finished his wrestle match, he watched | | the King Lion's announcement in the rest room. He noticed that the | | King Lion looks very alike his missing brother. His elder brother | | had been missing since he is 12. | | "Maybe I can figure it out if I enter the [God of the Beast | | Competition]." | |_____________________________________________________________________| _Gozu________________________________________________________________ | No matter what time it is, there's always people who take | | succession of the blood. "Jaga" is a terrorism organization. Ninjas | | in this organization use old skills to do the spy and sabotage. | | Gozu and his other two brothers work for Jaga. He is a killing | | machine that master fire skills. Normally he will not appear in | | front of public, why does he enter the [God of the Breast | | Competition] ? | |_____________________________________________________________________| _Mezu________________________________________________________________ | Unlike his elder brother, Gozu, Mezu masters the water skill. In | | fact, he got a brother that can control wind skill but he got killed| | in a spy operation. Gozu and Mezu found out that it was "King Lion" | | that killed his brother. They swear to give revenge. | | "I must kill him..." | |_____________________________________________________________________| _Carol_______________________________________________________________ | Carol is a talent in Free Style Physical Exercise. Her father, | | which is her teacher as well, force her to marry King Lion. This is | | of course ridiculous in Carol's mind. Finally, she made up her mind | |... | | "Let me knock out King Lion myself and break the commitment of | | marriage." | |_____________________________________________________________________| _Nicola______________________________________________________________ | With IQ 600, Nicola got his Doctor Degree when he's 10. He also | | enjoy playing. Now he is focusing on researching a strong armor that| | can increase one's power. After he had learned some martial arts, he| | got an unbelieveable power. [God of the Beast Competition] is the | | right place for him to test his strength. | |_____________________________________________________________________| _Joker_______________________________________________________________ | Joker control an organization in which the members are those left | | unconcerned by the society. This organization always try to break | | the rules of the society. Joker has long legs and arms. He is very | | cruel. Making use of his own experience being a joker, he uses joker| | tools such as cards and joker caps as his weapons. As he loves to | | get public attention, the appearance of King Lion made him feel bad.| | "If I present in the [God of the Beast Competition]..." | |_____________________________________________________________________| _Chung_______________________________________________________________ | He was a fighter when he was young. He never lose a match and | | after retired, his story became legendry. In this 10 years, he was | | living in mountains and discovered he can increase his power with | | the Cane of Flames. The cap he is wearing now is given by a guy | | called the "Legendary Wolf" when he is young. The conflicts between | | Chung and King Lion seems to be the reason for Chung entering the | | [God of the Beast Competition] | |_____________________________________________________________________| _Gordon______________________________________________________________ | The power and strength of Gordon makes every criminal in the city | | afraid. Although people had been arguing about his way of handling | | cases, but he can resolve the crimes in a very fast rate. Her | | daughter got a heavy disease and must do the surgery. While Gordon | | is worrying about the medical fee, he heard the announcement made by| | King Lion, so he decided to participate in the [God of the Beast | | Competition]. | |_____________________________________________________________________| ======================================================================= 4. Boss Code and Movelist ======================================================================= ||:- The Boss Code: You can only use the boss(King Leo) in console(cartridge or CD) : - prepare a memory card save with all 10 characters finishing the game - start a VS game(1P VS 2P) - move the cursor to King Lion, quickly do downward 10 times and then press A - if succeed, there should be a flash across the screen and now you have selected King Leo ||:- Shin Shishioh (King Leo) _______________________________________ | | \ -O O C Nightmare Knocker | | O O / | |--------------------------------------------------------------------| | / O- -O A or B Beast Blow | | O | |--------------------------------------------------------------------| | | / O- A or B Hunter Killer | | O O | |--------------------------------------------------------------------| | | / O- O C Earth Chopper | | O O \ | |--------------------------------------------------------------------| | -O \ | O BC or ABC Silent Storm | | O O | | |--------------------------------------------------------------------| | |(hold) O BC or ABC God Breath | | O | | |--------------------------------------------------------------------| | O- | / BC or ABC Thunder God Breath | | O O | |--------------------------------------------------------------------| |* -O \ | / O- -O O- -O A King Straight | | O O O | |--------------------------------------------------------------------| |* -O \ | / O- -O O- -O B King Upper | | O O O | |____________________________________________________________________| ====================================================================== 5. Author's Notes ====================================================================== Special Thanks ++++++++++++++ SNK, GKomatsu, people from RL, and people in the RAGE team. A note from the Author ++++++++++++++++++++++ This is my first time writing a FAQ. I hope this document is useful to those who play the game. If you have any comments, please throw me an e-mail : This email address is being protected from spambots. You need JavaScript enabled to view it.. And be sure to check my page : http://home.ust.hk/~eg_sbxaa Copyright 1998 Bun. No part of this FAQ is to be altered without author's consent. Permission granted to freely distribute provided no fee is charged outside of raw reproduction costs. Contact author for any inclusion in media, print, or otherwise. Send whatever to This email address is being protected from spambots. You need JavaScript enabled to view it.
    
     The Savage Reign is (c) SNK Corporation and (c) SNK Corporation of America.
    
    -- End
  • Here is the latest version of my growing mind map that will help you to secure your Linux box. While some node are clearly targeted toward Joomla!, you can still safely apply a lot of my recommendations to any LAMP (Linux, Apache, MySQL, PHP) server.

     

    This mind map is an ongoing work, that is why it has also a version number in it (v1.6). As soon as I will learn new tricks, the mind map will be updated.

    map

    Added Crash – Kernel Panic / Password / Intrusion Detection / Joomla! links / PHP settings / mod security

    New mind map are currently in development:

    • Linux Compromised Server Checklist
    • Linux Server What to monitor

    By clicking read more, You'll be able to go through the checklist as text, or download the mind map as a PDF (2MB)

     

  • This game console is part of my growing collection of vintage gaming system, so don’t forget to visit the tag vintagegaming to not miss any items. I don’t sell anything but you can contact me for donating/selling me missing items. This page will be continually edited if I add new items to my collection.

    sega.gamegear.5games 

    Bought2010.09.19 
    Price paid: 10€
    K xxxxxxx  with box, without notices, 5 games

     

     

     

    The Sega Game Gear (ゲームギア Gēmu Gia?) was Sega's first handheld game console. It was the third commercially available color handheld console, after the Atari Lynx and the Turbo Express.

    Work began on the console in 1989 under the codename "Project Mercury", following Sega's policy at the time of codenaming their systems after planets. The system was released in Japan on October 6, 1990, North America, Europe and Brazil in1991,[1] and Australia in 1992. The launch price was $150 US and £145 UK.Sega dropped support for the Game Gear in early 1997.

    Logo_gamegear

    • Retail availability
      • Japan October 6, 1990
      • USA April 26, 1991
      • Europe April 26, 1991
      • Australia 1992
    • Introductory price: US$150
    • Discontinued: 1997
    • Units sold : 11 million
    • Successor: Sega Nomad

    sega.gamegear.3games-frontsega.gamegear.3games-back 

    K15016901 without boxes, with 3 games,  paid 2€

    Games

     There is 363 games available for the Sega Game Gear handheld!

    I own in ultra collector state:

     SonicTheHedgehog2.gamegear SonicDrift2.gamegearIncredibleHulkThe.gamegear
    AdventureOfBatman&Robin.gamegear DisneysAladdin.gamegear

    and also with carton box, plastic box only

    Technical specifications

    • Main processor: Zilog Z80 (8-bit)
    • Processor speed: 3.58 MHz] (same as NTSC dot clock)
    • Resolution: 160 x 144 pixels (same as Nintendo's Game Boy)
    • Colors available: 4,096
    • Colors on screen: 32
    • Maximum sprites: 64
    • Sprite size: 8x8 or 8x16
    • Screen size: 3.2 inches (81 mm)
    • Audio: 3 square wave generators, 1 noise generator, the system has a mono speaker, but stereo sound can be had via headphone output
    • RAM: 8 KB
    • Video RAM: 16 KB
    • Power:
      • internal: 6 AA batteries
      • external: 9V DC, 300mA, 3W
    • Physical:
      • Width: 209 mm
      • Height: 111 mm
      • Depth: 37 mm
      • weight: ~400g

    Links

  • This game console is part of my growing collection of vintage gaming system, so don’t forget to visit the tag vintagegaming to not miss any items. I don’t sell anything but you can contact me for donating/selling me missing items. This page will be  continually edited if I add new items to my collection.

    Sega Master System2 Sega Master System 2
    Model 3006-09
    Bought
    2010.09.19 
    Price paid: 0.5€ 
    Game console + 1 broken pad

     

     

     

     

    The Sega Master System (abbreviated to SMS or Master System Japanese マスターシステム (Masutā Shisutemu?) is a third-generation 8-bit cartridge-based video game console that was manufactured and released by Sega in 1986 in North America, seven months after the original NES,and in 1987 in Europe. Its original Japanese incarnation was the "Sega Mark III", which was first released in 1985. [Wikipedia]

    IMG_3140IMG_3141

    Games

    29 games (as new)

    • World games
    • World Cup Italia 1990
    • Altered Beast
    • Asterix
    • California Games
    • Chuck ROck 2
    • Teddy Boy
    • Special Criminal Investigations
    • Winter Olympics
    • World Grand Prix
    • Eco the Dolphin
    • Enduro Racer
    • Sonic 2 (x2)
    • Sonic Chaos
    • Castler of Illusion (x2)
    • Back to the Future 3
    • Trivial Pursuit
    • Tennis Ace
    • Indian Jones and the Last Crusade
    • The New Zealand Story
    • F1
    • Cyborg Hunter
    • Rastan
    • Kung Fu Kid
    • Casino Games
    • Xenon 2
    • Parlour Games
    • Action Fighter
    • Global Defense

    Links

  • This game console is part of my growing collection of vintage gaming system, so don’t forget to visit the tag vintagegaming to not miss any items. I don’t sell anything but you can contact me for donating/selling me missing items. This page will be continually edited if I add new items to my collection.

     IMG_3049 

    Mega Drive RGB
    Model No: 1600-09
    Rating: DC 10V 1.2A
    Serial No: 120145757

    Bought2010.09.19 
    Price paid: 30€ with 18 games, 2 IR pads, cables

     

     

    The Mega Drive (メガドライブ Mega Doraibu) is a fourth-generation video game console released by Sega in Japan in 1988 and Europe, Australia and other PAL regions in 1990. The console was released in North America in 1989 under the name Sega Genesis, as Sega was unable to secure legal rights to the Mega Drive name in that region.The Mega Drive was Sega's fifth home console and the successor to the Sega Master System, with which it is electronically compatible. [WikiPedia]

    Games

    915 games were released for the Sega Mega Drive/Genesis video game console.

    IMG_3137IMG_3140

    I do own:

    • Megadrive Pal-G 1600-18 serial 1100110799
    • Megadrive Pal-G 1601-18 serial 420014242
    • Megadrive Pal-G 1600-09 serial 120145757
    • Megadrive 2 MK 1631-50 serial 130598635
    • 2 pad red
    • 4 pad white
    • 2 pad infrared
    • 1 pad arcade serial CIE 20819

    WorldofIllusionStarringMickeyMouseandDonaldDuck

    megadrive.Sonic & Knuckles  

    Technical specifications

    • Processor:  Motorola 68000 16/32-bit processor running at 7.67 MHz
    • Co-processor (Sound Controller): Zilog Z80 8-bit at 3.58 MHz
    • Memory: 64K work RAM (68000), 64K video RAM, 8K work RAM (Z80)
    • Later hardware had an internal 1Kx16 ROM for the license display screen.
    • Display Palette: 512 colors (3:3:3 RGB)
    • Onscreen colors: 64 (normal) or 183 (shadow/highlight mode)
    • Maximum onscreen sprites: 80 (320-pixel wide displays) or 64 (256-pixel wide displays)
    • Resolution: 256×224, 256×448, 320×224, 320×448, (PAL and NTSC)
    • 256×240, 320×240, 256×480, 320×480 (PAL only), 256×192 (SMS games only)
    • Sound: Yamaha YM2612 5 channel FM and 1 channel FM/PCM, Texas Instruments SN76489 4 channel PSG (Programmable Sound Generator)

    Publisher: Sega
    Release Date:

    • Japan: October 29, 1988
    • USA: August 14, 1989
    • Europe: November 30, 1990

    Links

  • Art of Fighting 2

    Extra power for the second game: To do this trick, you must own Art of Fighting 1 & 2 for memory-compatible systems. First, win all 3 bonus games on Art of Fighting 1 and then save your game. Then go to Art of Fighting 2 and choose load. Then choose the Art of Fighting 1 option you will be given. You will begin the game with all of the characteristics of the AOF1 bonus stages completed in Art of Fighting 2!!!

    Double Dragon

    Play as Duku or Shorko: At the character select, put the cursor on Billy, then Marian, then Chung Fu, then Jimmy for 3 seconds each time. If you do this code correctly you will hear "Bingo!". Now you can choose Duku or Shorko.

    Fatal Fury Special

    Sound Test: Pause the game, then press A, B, C, D, A.

    Fatal Fury 3

    Small characters: This works in the versus mode only. Once you select the two fighters, hold B and C on both controllers all the way through the loading screen until the match starts. You must do it again for each fight you want the code to take affect.

    Hidden Characters (CD version only): When you defeat Zin Chonrei and finish the game, save it. Now load the game and choose "NEW GAME"At the character select screen, move the cursor: to Terry, Hon Fu, Mai, Geese, Bob, Sokaku, Andy, Bash, Joe, then Mary; each time you move to a fighter, press B. You will here a voice say "Here comes new fighters!"

    Kabuki Klash

    Boss Code: Go to the battle mode, then push B 12 times, then right 8 times on controller one. The screen will flash and you will have control of Manto Ape and Karakuri. It will work on controller 2 as well.

    Change Color: After entering the code above, do the following: Select Yagumo: press A, A, forward+A, C. Her clothes will change to white if you did it correctly. Select Kinu: press down, down-back, back, down-back, forward, BC. Her clothes will change to purple.

    The King of Fighters '94

    Say Good bye to Censorship: On the high scores screen press A and D on controller 1 while you press B and C on controller 2.

    The King of Fighters '95

    Play as the Bosses: Pick "Team Edit". At the character select press up+B, right+C, left+A, down+D. Saishu Kusanagi and Omega Rugal will appear.

    Uncensor: On the high scores screen press A and D on controller 1 while you press B and C on controller 2. (same as KOF '94)

    The King of Fighters '96

    Boss (CD only): Press and hold the start button, then press up+B, right+C, left+A, down+D.

    The King of Fighters '97

    Play as Orochi Iori: At the character select, put the cursor on Iori, then hold start and press left, right, left, right, left, right, A+C.

    Play as Orochi Leona: At the character select, put the cursor on Leona, then hold start and press up, down, up, down, up, down, B+D.

    Classic Kyo: Highlight Kyo Kusanagi, hold start and then press A or D.

    Play as the Orochi Team: At the character select, hold start and then press up, left, down, right, up, down, B+C.

    See your team mate's attitude: While choosing a character at the order selection screen, hold C. A face will appear that represents the character's attitude. A smiling face means "always aid" and will add 1 bar to the second character in advanced mode. A neutral face means "random aid". A frowning face means "never aid" and will remove all bars.

    Choose a winning pose: Hold A, B, or C to select your pose.

    The King of Fighters '98

    Evil Rugal: Complete the game 1 time. Then at the character select, press and hold start when choosing Rugal.

    Alternate Characters: Some of the characters in this game have alternate versions. To activate, hold start and press the A button over one of the following characters to activate their alter ego: Kyo (KOF 94); Terry, Andy, Joe, Mai, or Billy (Real Bout 2); Ryo, Robert, or Yuri (AOF 2); Yashiro, Shermie, or Chris (Orochi '97 versions)

    The King of Fighters '99

    Play as real Kyo: Highlight the random character box (question mark) at the character select. While holding Start, press left, up, right, down, left.

    Play as Iori Yagami: Highlight the random character box (question mark) at the character select. While holding Start, press right, left, up, right, down, left.

    Kizuna Encounter Super Tag Battle

    Boss Code: Using them will put you under the following conditions: 1.No memory card saves. 2.No name sign in (high scores.) 3.No ending (story). 4.No tag partner (fight alone). At the team select screen, set the cursor on Mezu. Move left, up, right, you'll be on Gozu. Circle the screen once counterclockwise, returning to Gozu. Press D, you'll hear Jyazu's laugh. Jyazu is above Gozu's panel, tap up to access him. (up again to return to Gozu) It's the same for Shin Shishioh, who is above Kage Shishioh's panel.

    The Last Blade

    Boss code: At the character select, press C 6 times, B 3 times, and then C 4 times on controller 1. Then you will be able to play as Musashi, Kagami N, and Kagami H.

    The Last Blade 2

    Play as Unawakened Kaede: This code works in arcade, versus, or training mode. To activate, put the cursor on Kaede and press C nine times, B one time, and C four times. He will say something to let you know the code worked. Now press A to select him.

    Play as Kouryu: This code works in arcade, versus, or training mode. To activate, put the cursor on Kaede and press C ten times, B five times, and C four times. He will say something to let you know it worked. Now press A to select him.

    Play as Hagure: This code works in arcade, versus, or training mode. To activate, put the cursor on Akari and press C eight times, B nine times, wait one second, and C one time. Akari will say something to let you know it worked. Now press A to select him or her.

    Special Intro with Kotetsu: This code works in arcade, versus, or training mode. To activate, put the cursor on Kotetsu and press C five times, B ten times, then C two times. Kotetsu will say something to let you know the code worked. Now press A to select her. You can't play as her but you get an intro featuring her being thrown out of the stage by Shigen.

    EX Mode: When choosing between Speed or Power mode, highlight Speed and press C 6 times, highlight Power and press B 3 times, highlight Speed again and press C 4 times. The whole code must be done in under three seconds, so be quick!

    Magical Drop 2

    Hidden Characters: At the character select, highlight the following characters and press down (in order): The Fool, Magician, High Priestess, Chariot, Justice, Sorceress, and World. Devil. You may now select Strength or Empress.

    Neo-Geo Cup '98

    View the Name List: On the title screen, hold A+B+C and press the start button.

    Ninja Master's

    Play as Ranaru and Nobunga: Begin a one-player game. On the first player's side, set the cursor on Kamui and press left, down, left, up, left, down-left, up, right, down, right, up, C and D. The bosses will appear.

    Time Attack: This is for a one-player game only. At the character select, the cursor will start on Kamui. Once there, press down, left, up, left, down, left, up, left, down, right, right, right, right, up. Your cursor will be back on Kamui again. Press C and D together, now you can pick your character. The time attack will be canceled if player 2 decides to join the game.

    Pulstar

    Full Power: This code will let you restore your power whenever you are blinking (when the game starts or you've detonated your probe). To do it, press up, up, down, down, left, right, A, B.

    Stage Select: On the "Stage Start" screen, select the stage with all four buttons (A, B, C, D) at once. This will give you access to stages 5-8. For example, highlight stage 1, then push all 4 buttons to select stage 5. Stage 2=6, 3=7, 4=8.

    Demos: At the title screen hit left 7 times then right once. Now pressing A-D on either controller will show the corresponding cinema. Pad 1=demos 1-4, Pad 2=demos 5-8.

    Ragnagard

    Play as Behemoth: Highlight Syuten-Dozi at the character select, then press B, C, B, C, B, B, C, A.

    Play as Eelis: Highlight Benten at the character select, then press C, C, B, B, C, B, C, A.

    Play as Lucifer: Highlight Susano at the character select, then press B, C, C, C, B, B, B, C, A.

    Real Bout Fatal Fury Special

    Play Geese Howard (CD System): By finishing the game without losing a round you will obtain the status of "Ace", then at the Ranking screen press: right, up-right, up, up-left, left, down-left, down, down-right, right, down-right+ABC. If done correctly, you will hear Geese say: "Come on."

    Shadow Versions of Characters: At the character select, move to the character you choose to play as, then do the following: Hold the start button (don't let go of it!) Tap buttons in sequence: B, B, C, C. Now hold down the B button for about a second. While still holding B (and Start), press and hold the C button. While holding these three buttons, press A or D to select your character in Shadow form. You may now let go of all the buttons. (A or D is used to select the color of your character's clothes)

    Hidden Character: At the character select, highlight Andy, Billy, Tung, or Mary, then press and hold the start button. While holding start, press B, B, C, C then press and hold B. Wait for 1 second, press and hold C, then wait 1 more second. If you've done it correctly, Ex should appear.

    Samurai Showdown

    Play as Kuroko: At the character select screen in a versus game press up, down, left, up, down, right+A. The player who wants to play as Kuroko should press these buttons. After the match the game will reset.

    Play as Amakusa: Select any character and enter versus mode. Lose and then save the game. Load the game and then select Charlotte with controller 2 and continue the game. Press start on controller 1 in the bonus phase. Player 2 will change to Amakusa.

    Samurai Showdown II

    Blood: Go into the options. Highlight "EXIT" and press A+B+C+D simultaneously. THERE IS ANOTHER WAY TO DO IT: Go into the options, change the language to Japanese, then exit. Go back into the options again and change the language back to whatever language you prefer (if not Japanese), then exit. Start the game and it will be bloody.

    Play as Kuroko: Start a two-player game. On the character select screen, press up, down, left, up, down, right+A. You may now select Kuroko.

    Unlimited POW (Home Systems only): Press start on controller 1, and move to the option mode. Press start on controller 2, then in the options menu, you can now change the POW setting from "NORMAL" to "MAX".

    Samurai Showdown III

    Zankuro: Join in a 1-player game on controller 2. At the character select, move the joystick from Shizumaru...left, left, down, right, right, up, right, down, right, right, up, left, left. You will be back at Shizumaru. Once there, wait about 3 seconds, then press A,B, and Start simultaneously. Zankuro will appear.

    Blood: Go into the options. Highlight "EXIT" and press A+B+C+D simultaneously.

    Samurai Showdown IV

    Suicide: While playing, press left, right, down+start

    Blood Code: Here's a way for you to get rid of the censorship that was done for the U.S. systems. You will get blood and the ability to perform "No Contest" moves. On the option screen go to "EXIT" and press ABCD all at the exact same time. Now when you start any kind of game you will get the uncensored version.

    Zankuro (CD system only): In the versus mode, hold the D button and press "A". Both players may play as Zankuro, but in the versus mode only.

    Twinkle Star Sprites

    Play the bosses: On the character select screen hilight Load-Ran, press up 4 times and press a button to select Sprites, or press down 4 times and press a button to select Memory. Also instead, you may hilight Griffon (the group with 3 people) and follow the same procedure to select Mevious (up) or Dark-Ran (down).

    World Heroes Perfect

    Play as Neo Dio: At the character select, hold B and press up, up, down, down, left, left, right, right, BC.

    Play as Son Guko: At the character select, hold C and press up, up, down, down, left, left, right, right, BC.

  • This game console is part of my growing collection of vintage gaming system, so don’t forget to visit the tag vintagegaming to not miss any items. I don’t sell anything but you can contact me for donating/selling me missing items. This page will be continually edited if I add new items to my collection.

    playstation.one

    Bought2010.09.19 
    Price paid: 30€
    with 9 games, 3 pads, cables, 8 memory cards, Playstation’s bag, 3 magazines

    Sony Playstation PAL
    Model No SCPH-1002
    Serial C7049779
    with chipset to play backup games

     

     

    Playstation Gun Controller G-Con

    The Guncon known as the G-Con in Europe, is a family of light gun peripherals designed by Namco for the PlayStation. The first Guncon NPC-103 (G-Con 45 in Europe) (Sony ID: SLEH-00007) was bundled with the PlayStation conversion of Time Crisis. consoles.

    playstation.namco.gunIMG_3033

    Namco’s Guncon  0,5€ + 1€ + 1€ (no name Mad Catz?)

     playstation.namco.gun.point.blanck.game
    Guncon 3€ for the box (collector ultra mint state)

    Playstation Pro Action Replay (1996)

    Features

    • Infinite lives, ammunition, health, time, money etc.
    • Invulnerability, permanent power ups, no collision detection, walk through walls, one hit kills, super-high jumps etc.
    • Obtain any item in the game, even those not normally obtainable (e.g. debug or removed items).
    • Access or warp to any level, even those not normally accessible (e.g. test or unused levels).
    • Activate debug menus, normally used by programmers when testing and debugging a game. Typically options include cheats, level warping and display of internal game data not normally viewable by the player.
    • Download, upload, import and export save games to the internet or storage device.
    • Save game state to disk, so it can be restarted from that point even if the game does not support saving.
    • Region free operation.
    • Bypassing of copy protection for loading of copies/backups on CDR/DVDR or HDD, or homebrew (video games) software. from WikiPedia

    Paid 0.20€

    playstation.action.replay

    Multitap

    This innovative peripheral increases the number of controllers and memory cards that can be connected to the PlayStation game console. A single Multitap allows four players to plug into a PlayStation console for real-time, intense gameplay. Plug in two Multitaps cables and play with up to eight players. Compatible with PlayStation, PS one and PlayStation 2 consoles. Works with original PlayStation format software that supports the multitap

    paid 2€

    Playstation-PSX PSOne-Multitap

    Games

    The PlayStation 1 has 2,409 games [List at Wikipedia]

    I own

    Links

  • This game console is part of my growing collection of vintage gaming system, so don’t forget to visit the tag vintagegaming to not miss any items. I don’t sell anything but you can contact me for donating/selling me missing items. This page will be continually edited if I add new items to my collection.

    Spiderman Plug & Play 5-in-1 TV Game2

    Publisher: Jakks Pacific
    Release Date: July 30, 2004
    MSRP:$51

    Bought2010.09.19 
    Price paid: 0.5€

     

     

     

     

    Spiderman Plug & Play 5-in-1 TV Game. Is your spider-sense flying off the radar? Most likely it is from this Spider-man Plug & Play TV game. Take on the role of the neighborhood crime fighter and battle sinister enemies including the Green Goblin, Rogue and more. Your skills as the web-slinging hero will be put to the ultimate test with 5 action packed games: Streets of the City, Doc Ock Horror!, Green Goblin’s Escape, Venom’s Vindication! and Rogues Gallery, inside one controller. But fight well; the fate of the city depends on you. The lightweight, compact, all-inclusive controller, allows gamers to play video games anywhere there is a TV with A/V input jacks.

    Spiderman Plug & Play 5-in-1 TV Game1

  • This game console is part of my growing collection of vintage gaming system, so don’t forget to visit the tag vintagegaming to not miss any items. I don’t sell anything but you can contact me for donating/selling me missing items. This page will be  continually edited if I add new items to my collection.

    super.nintendo.snes

    Super Nintendo no3
    Bought
    2010.09.19 
    Price paid: 2€ 
    Game console + 4 games (Spirou, Mickey, Tintin tibet, Barklet ) + 2 pad  + cables

    Super Nintendo no1
    Bought
    2010.09.12 
    Price paid: 2€ 
    Game console + 1 pad

    Super Nintendo no2
    Bought
    2010.09.12 
    Price paid: 5€ 
    Game console + 1 pad + game converter + 4 games  

    The Super Nintendo Entertainment System (also known as the Super NES, SNESor Super Nintendo) is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia (Oceania), and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the Super Famicom (スーパーファミコン?, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy (슈퍼 컴보이) and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. [WikiPedia]

    Games

    There is 785 games for the Super Nintendo Entertainment System

    I own

    A Super Nintendo like new sold with Super Mario All Stars in a bundle

    IMG_3152IMG_3153

    A lot of loose games and more than 10 Super Nintendo Game console.

    IMG_3145IMG_3143

    Some Game new in a Box

    super.nintendo.snes.magicalquestmickey

    Mint, box, notice

     super.nintendo.snes.spirou

    Accessories

      super.nintendo.snes.adapter1 super.nintendo.snes.adapter2

    • Region Adapter JAP US (0.5€)
    • Region Adapter FR US

    Links

    http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System

  • This game console is part of my growing collection of vintage gaming system, so don’t forget to visit the tag vintagegaming to not miss any items. I don’t sell anything but you can contact me for donating/selling me missing items. This page will be  continually edited if I add new items to my collection.

    Here is the log of what I did bought…

    Saturday 12nd March 2011

    IMG_1426

    Sunday 6th March 2011

    IMG_1420IMG_1422

    Saturday 5th March 2011

    IMG_1419_thumb1

    Click Read more for more pictures

    console.vintage.gaming.06 console.vintage.gaming.07 console.vintage.gaming.08 console.vintage.gaming.09 console.vintage.gaming.01 console.vintage.gaming.02 console.vintage.gaming.03 console.vintage.gaming.04 console.vintage.gaming.05

    16.10.2010

    nintendo super snes

    47 Super Nintendo Game + 1 Nintendo SNES system.

    nintendo-64
    3 N64 pads as new + 2 vibrating pack + 2 memory system extension
    3 Games CIB:  Bomberman 64 + Pilot Wings +

    Got also for Free (Thanks Nicolas B.)

    1 Sony PS2 + 1 Nintendo N64 + 1 Amstrad GX4000 + 1 Nintendo SNES


    10.10.2010

    sega-master-system Sega Master System

    with 29 games as new + cables + 1 pad + 1 pad Sega Genesis = 20€

    • World games
    • World Cup Italia 1990
    • Altered Beast
    • Asterix
    • California Games
    • Chuck ROck 2
    • Teddy Boy
    • Special Criminal Investigations
    • Winter Olympics
    • World Grand Prix
    • Eco the Dolphin
    • Enduro Racer
    • Sonic 2 (x2)
    • Sonic Chaos
    • Castler of Illusion (x2)
    • Back to the Future 3
    • Trivial Pursuit
    • Tennis Ace
    • Indian Jones and the Last Crusade
    • The New Zealand Story
    • F1
    • Cyborg Hunter
    • Rastan
    • Kung Fu Kid
    • Casino Games
    • Xenon 2
    • Parlour Games
    • Action Fighter
    • Global Defense

    nintendo-game-boy Nintendo GameBoy 1 (1990)

    • Super Mario Land
    • Super Mario Land 2
    • Kirby’s Dream Land
    • Ms Pac Man
    • Adventure Island

    sega-game-gear Sega GameGear

    • G-LOC
    • Outrun
    • Columns
    • Mortal Kombat 2

    Sony Playstation PS1

    Games (all for 5€)

    • Sport Car GT
    • Formula One 2001
    • Formula One 1997
    • Ridge Racer Type 4
    • Colin Mc Rae Rally
    • Colin Mc Rae 2.0
    • Moto Racer 2

    09.10.2010

    nintendo-64 Nintendo 64 blue + 1 pad

    • WLS 2000
    • Super Mario 64
    • Mickey Speedway USA
    • Starshot
    • F1 Pole Position 64

    sega-dreamcast Sega Dreamcast

    • Shenmue (4CD) as new!

    sega-genesis Sega Megadrive 1

    • cables + 1 pad + 1 arcade pad

    03.10.2010

    Got a lot of new vintage Gaming console this week end , did not sort all things out, but still nice findings as you can see in these pictures

    vintage.gaming.03102010-1 vintage.gaming.03102010-2

    • 1 nintendo NES + cables + 2 games + Gun + 1 Pad = 10€
    • 1 Sega Megadrive + cables + game: Desert Demolition + 2 pads = 3€
    • 1 Nintendo N63 GameBoy adapter = 10€
      2 Nintendo Gameboy Games: adventures Island 2 + Super Mario + Game Genie = 3€
    • 2 Nintendo N64 Games = 2€
    • 1 Sega Megadrive game = 0.5€
    • 1 Sega Dreamcast game Zombie revenge = 0.5€
    • 3 Sony Playstation Games:  Metal Gear Solid 3 metal collector for PS2 and for PS1 = 10€

    Miss 50 Nintendo NES games that day… :-(

    26.09.2010

    Got a lot of new vintage Gaming console this week end , did not sort all things out, but still nice findings as you can see in these pictures

    IMG_3109 IMG_3110 IMG_3108

    Details

    • 1 Sony Playstation Psone  SCPH-102 c4362159 + 2 pads + Game: Moto Racer 2 = 10€
    • Sega Megadrive Pal-G 1601-18 serial 420014242 + 2 pads + cables + Games: Disney Lion King + Eco the dolphin + Toe Jam and Earl + Tiny toon - buster's hidden treasure + World of Illusion starring Mickey Mouse = 3€
    • 2 Super Nintendo SNSP-001A FRA  UP14502650 and SNSP-001A FRA  UP13136945 + 2 pads = 4€
    • 1 Sega Master System 3005-09-B  serial 40g55108 + 2 pads + games: Castle of illusion + Sonic 2 + Trivial pursuit + Tennis ace + Super tennis (sega card) = 2€
    • 1 Nintendo N64 nus-001 fra nup11559401+ Top gear rally + Chameleon twist + 2 pads = 7€
    • 1 Nintendo NES NESE-001FRA PE3740992 = 3€
  • Resent-Date: Wed, 15 May 1996 00:01:45 -0400 Date: Tue, 14 May 1996 23:00:56 -0500 (CDT) X-Sender: This email address is being protected from spambots. You need JavaScript enabled to view it. To: This email address is being protected from spambots. You need JavaScript enabled to view it. From: Barberman <This email address is being protected from spambots. You need JavaScript enabled to view it.> Subject: VF Gowcaizer Faq 2.0 !!! _______ _______ _________ / ____/ << VOLTAGE FIGHTER >> /___ /____/ ___ / | / __ _ _ _____ ___ /| / / ___| | / / | | _ / \| | | |/ ___// | | / /| |___| |/ / | | | | /\ | | | | | / / /| | | / / | ___| |\ \ | \__| | \/ | \/ \/ | \_ / /_| | |/ /__| |___| | \ \ \______|\__/ \_/-\_/ \__|_/ |_|_|______|_____|__| \__\ <<< B A T T L E A C T I O N G A M E >>> v2.0 by BARBERMAN (This email address is being protected from spambots. You need JavaScript enabled to view it.) The Story so Far... ------------------- The year is 2017, In 1999 a monster earthquake devastated the entire Kanto region of Japan, thereby forcing Tokyo to move its government to a man-made island of about 115 square miles floating in Tokyo Bay. A cebtral computer controls public safety, traffic, and all other govermental functions on the island. In the middle of the island there is a huge school called the "National Belnar Institute" with over 105,400 students. This institute has yielded a number of excellent graduates worldwide. For some reason, unspeakable acts of evil have become increasingly common on this artificial island, in spite of the fact that it is supposed to be under the complete control of the central computer. Strangely enough, the incidents all began after a new Principal was assigned to the National Belnar Institute. Some people suspect that this was somehow related to the immeasurable evil that was spreading throughout the island. Now, a man by the name of Isato Kaiza has brought a stone that crystallizes fighting energy called the "Kaizer Stone" to the National Institute, to stand against the overwhelming evil as the Burning Hero "Gowcaizer".... The Controls ------------- Directional Pad = controls your characters movements Start Button = starts the game or enters a "challenger" if pressed on the other controller Select Button = Pauses/Resumes the game (A) Button = Weak Punch * (B) Button = Weak Kick * * = Default configuration (C) Button = Strong Punch * (D) Button = Strong Kick * NOTE: Depending on which button you choose your character with determines thier outfit's color. The primary and secondary colors are listed in each character's section. (A)+(B)+(C) Buttons = Taunting your enemy --O --O = Dash (pressing a button while dashing will produce a "Dash attack") O-- O-- = Hop Backward when beside opponent O-- or --O +(punch or kick) = Throwing opponent (NOTE: some characters have the ability to throw while in the air) Copyable Attacks ----------------- A new Feature in Gowcaizer is the ability to "copy" or imitate your opponent's moves once you have defeated them. Each character has a move that can be "copied" in this manner. After a succesful match, you will be shown your opponent's move and you will be asked wether or not you will like to have it or not. If you choose to accept the move, you will have it at your disposal in the next round and will continue to have it until you choose to accept another power. When continuing, you will be presented with the option of using ANY of the powers you have acquired thus far. Experimentation and implementation are the keys to success with the copyable moves. Hyper Copy Attacks ------------------- When you defeat your "mirror-image", you will have the option of acquiring their copyable attacks. But since you already possess all of their moves, you will have the chance to obtain the super Hyper version of your "copy" move. (ex. Karin beats another Karin, since Karin's copy move is the "Spirit Hair" which you already possess, the game will ask you if you want the "Hyper" verion of the move which in this case is the "Spirit Driver" which will allow you to do TWO Spirit Hairs!) The Characters --------------- GOWCAIZER the Burning Hero --------------------------- Real name = Isato Kaiza (A) color = Red and Blue (B) color = Blue and Black (C) color = Green and Gray (D) color = Black and Purple O-- or --O + (C) = Back Suplex O-- or --O + (D) = Aerial Toss and Kick Dash Attack = Shoulder Charge --O | \ (A) or (C) Caizer Strike O O | \ --O (B) or (D) Burning Slash O O Jump | \ --O (B) or (D) Higher Slash O O | / O-- | / O-- (A) or (C) Running Blaze O O O O / O (B) or (D) Trickster Kick * copyable attack O / / O (C)+(D) Hyper Trickster Kick * Hyper copy attack O / | / O-- / --O (B)+(C) Caizer Rage * DESPERATION MOVE O O O | \ --O O-- (A)+(C) Flaming Dragon * 2ND DESPERATION O O KARIN the Innocent Destroyer ------------------------------ Real name = Karin (A) color = Red and Yellow (B) color = Blue and Yellow (C) color = Green and Yellow (D) color = Black and Yellow O-- or --O + (C) = Pole Throw O-- or --O + (D) = Leg Toss in air --O + (C) = Aerial Pole Throw Dash Attack = Pole Strike O--(charge) --O (A) or (C) Stick Attack O-- / | \ --O (A) or (C) Cloud Driver O O O | / O-- O (B) or (D) Swallow Kick O O \ --O \ | / O-- (C) Spirit Hair * copyable attack O O O --O \ | / O-- (C)+(D) Spirit Driver * Hyper copy attack O O O (do twice to produce 2 mini-fighters) / --O \ | / O-- (A)+(C) Fire Pillars * DESPERATION MOVE O O O O CAPTAIN ATLANTIS the Crazy Smile -------------------------------- Real name = Randy Riggs (A) color = Blue and Yellow (B) color = Red and Yellow (C) color = Gold and Yellow (D) color = Black and Yellow --O + (C) = Multiple Headbutts O-- + (C) = Face Slam Dash Attack = Finger Poke O--(charge) --O (A) or (C) Captain Shooter O--(charge) --O (B) or (D) Captain Cyclone | O (A) or (C) Captain Splash O (charge) | | O (B) or (D) Captain Smasher * copyable attack O (charge) | | O (C)+(D) Captain Nitro Smasher * Hyper copy attack O (charge) | | / O-- --O (B)+(C) Hyper Captain Splash * DESPERATION MOVE O (charge) O FUDOMARU the Lunar Blade ------------------------ Real name = Fudomaru (A) color = Blue and Gold (B) color = Red and Silver (C) color = Purple and Silver (D) color = White and Silver O-- or --O + (C) = Aerial Throw O-- or --O + (D) = Aerial Slam in air --O + (C) = Aerial Toss --O \ | / O-- --O (C) = Aerial Assault O O O Dash Attack = High Kick Sword Attacks = Fudomaru has a series of sword slashes that can be done in the air. These can be done by pressing the (A) or (C) buttons as your character is "rising" or "descending" to produce different results. --O | \ (A) Fudojin-ten O O --O | \ (B) Fudojin-chi O O --O | \ (A) Fudojin-mei O O O--(charge) --O (A) or (C) Kasumigiri | \ --O (C) Thunder Tube O O | \ --O (A) Fire Tube * copyable attack O O | \ --O (C)+(D) Blast Tube * Hyper copy attack O O / --O \ | / O-- --O (A)+(C) Blades of Death * DESPERATION MOVE O O O O HELLSTINGER the Price of Destruction ------------------------------------ Real name = Kash Gyustan (A) color = Red and Black (B) color = Purple and Black (C) color = Blue and Gray (D) color = Gold and Blue NOTE: Hellstinger can "hover" somewhat in the air if you continually tap "UP" during a jump. O-- or --O + (D) = Flying Wall Slam Dash Attack = Straight Kick O--(charge) --O (B) or (D) Tread-A-Go! Go! Jump (turn D-pad (A) or (C) Beat it Needle in a circle) O--(charge) --O (A) or (C) Wryneck Swinger | O (B) or (D) Voltage Crack * copyable attack O (charge) | | O (C)+(D) Voltage Explosion * Hyper copy attack O (charge) | | / O-- / --O (B)+(C) Dance of Death * DESPERATION MOVE O O O BRIDER the Transfomer Gang Leader --------------------------------- Real name = Kazuki Tachibana (A) color = Blue and Silver (B) color = Green and Silver (C) color = Orange and Silver (D) color = Gray and Silver O-- or --O + (C) = Shoulder Slam O-- or --O + (D) = Leg Slam Dash Attack = Shoulder Charge --O | \ (A) or (C) Brider Hurricane O O | \ --O O (B) or (D) Brider "Manji" Kick O O / | / O-- O (A) or (C) Lightning Brider Punch O O \ Jump | / O-- O (B) or (D) Brider Aerial Assualt O O \ | \ --O | \ --O (B)+(D) Double Brider Kick * copyable attack O O O O | \ --O | \ --O (C)+(D) Double Brider Highkick* Hyper copy attack O O O O O-- / | \ --O O / (B)+(C) Final Brider Assault * DESPERATION MOVE O O O / O SHEN LONG the Battle Master --------------------------- Real name = Shen Long (A) color = Black and Purple (B) color = Blue and Red (C) color = Green and Blue (D) color = Red and Gray O-- or --O + (C) = Leg Throw Dash Attack = Elbow Thrust --O | \ (B) or (D) Rising Buster Kick O O | / O-- (A) or (C) Illusion Warrior O O | \ --O (A) or (C) Illusion Grapple * copyable attack O O | \ --O (C)+(D) Illusion Bind * Hyper copy attack O O | \ --O | \ (B)+(D) Super Buster Kick * DESPERATION MOVE O O O O | \ --O | \ --O (B)+(C) Double Buster Kick * 2ND DESPERATION O O O O MARION the Mobile Giant Fortress --------------------------------- Real name = DES/CO-P IV (Defense Egoistic System / Compureate-Prot4) "Marionette" (A) color = Green (B) color = Blue (C) color = Red (D) color = Black --O + (C) = Backbreaker O-- + (C) = "Over the Back" Head Slam O-- or --O + (D) = Rapid Puches in air --O + (C) = Aerial Backbreaker Dash Attack = Quick Direction Reversal (Note: this move reverses the direction of your charge. It is NOT an attack, instead use it to "fake-out" your opponent causing them to "slip-up" and then exploit their mistake.) O-- / | \ --O (A) or (C) Ground Washer O O O O-- / | \ --O (B) or (D) Gliding Blow O O O | | O Flying Mode ON O O | While O-- / | \ --O (A) or (C) Death From Above Flying O O O While --O \ | / O-- (B) or (D) Aerial Crush Flying O O O --O | \ (A) or (C) Ambush Lifter * copyable attack O O --O | \ (C)+(D) Ambush Skynet * Hyper copy attack O O --O O-- / | \ --O (B)+(C) Ground Ripper * DESPERATION MOVE O O O SHAIA the Dreaming Outer Space Policewoman ------------------------------------------ Real name = Shaia Hishizaki (A) color = Red and Blue (B) color = Purple and Yellow (C) color = Gray and Yellow (D) color = Black and Green O-- or --O + C = Ballboy Throw Dash Attack = Side Kick | \ --O (A) or (C) Smash-Bang! Bang! O O O--(charge) --O (C) Tick-Tack-Bomb (Note: hit (C) to send out ballboy, hit (C) again when you want to detonate him) --O | \ (A) or (C) Burning Ballboy O O | / O-- (C) 3 Way Beamer * copyable attack O O | / O-- (C)+(D) Madness Ballboy * Hyper copy attack O O --O \ | / O-- --O (A)+(C) Shaia Inferno * DESPERATION MOVE O O O KYOSUKE SHIGURE the Kind Demon of Revenge ----------------------------------------- Real name = Kyosuke Shigure (A) color = Red and White (B) color = Purple and White (C) color = Green and White (D) color = Brown and Gold O-- or --O + C = Overhead Throw Dash Attack = Hop Kick | / O-- (A) Summon "Kubira" O O | / O-- (B) Summon "Makora" O O | / O-- (C) Summon "Basara" O O | \ --O (A) or (C) Shadow Shaper * copyable attack O O | \ --O (C)+(D) Corona Shaper * Hyper copy attack O O --O \ | / O-- \ (A)+(C) Aura Blast * DESPERATION MOVE O O O O After summoning Kubira, Makora, or Basara O-- / | \ --O (B) "Bite" attack O O O O-- / | \ --O (D) "Blitz" attack O O O Bosses (Playable but code not confirmed yet) ----------------------------------------------- There are two (known) bosses in Gowcaizer, P.Twins (Platonic Twins) and Ohga. Below I will give brief descriptions of the them and tactics to use against them. P.Twins -------- P.Twins is actually 2 of Ohga's henchmen that "meld" into one hideous creature at the beginning of the round. It is rather strong and has 4 grabs and 4 special moves that you will become familiar with REALLY QUICKLY. Spin + Rapid Punches = It spins it's Arms in a circle rapidly, if any attacks connect while it is in the mode, the attacker will be spun around and then "rapid punched." Ground Slam = It picks you up and slams you on the ground repeatedly Grab and Punch = The "top" arms grab you and hold you in place while the "bottom" arms repeatedly punch you. Knee Slam = It Knee slams you several times. Rapid Punch = Self-explanatory Electric Charge = Lightning crackles around them and they charge forward with their fist. Note: they are temporarily invulnerable for a split second while the charge begins. Stretching Uppercut = The woman "half" stretches herself out from the central body at an upward angle to stop air attacks Graviton Thunder = A pillar of purple lightning appears in front of them and procedes forward stopping ALL land AND air attacks. Note: THIS MOVE IS COPYABLE. The best strategy against the P.Twins is to use long range attacks and to make sure you "combo" any normal moves that hit to get the most damage on them as possible. They are fairly "dumb" to some extent and will sometimes take hits by multiple projectiles before they ever block. The P.Twins love to corner you and will charge at you relentlessly until you are trapped in a corner while their "Graviton Thunder" ensures you dont jump over them. So the better you learn how to fight in "corners", the better you will do against the P.Twins. Beware of combos, the P.Twins are DEADLY with their combos. They can (and will) mix up several light punches or kicks into an "Electric Charge" for up to 85% damage (!). Their "Electric Charge" is probably their most potent and most used move. It can be easily comboed, it has very good range (about one "scaled in" screen length), and is almost instantaneous. On top of that, it renders them "invulnerable" for a split second right before the "charge". The P.Twins can (and will) use the charge right as a projectile approaches, and plow right through the projectile and hit you as you're recovering from the move (if you are close enough), its just that fast. They also will use it to knock you out of your "Desperation" move, or just after they've blocked it. However, the "Electric Charge" is not entirely invulnerable, you CAN hit the P.Twins out of it after they have started "moving" forward. This requires lightning fast reflexes and bit of luck to do, but it IS possible, just work on it (dont forget to combo it too!). Or you can just block it and immediately counter them afterwards. Ohga ----- Ohga is the Principle of the National Belnar Institute and he is TOUGH. He is insanely powerful and extrememly unforgiving of "errors" on the player's behalf. Ohga tranforms into an "angelic" being when doing certain moves. Grab and Throw = Ohga simply picks you up and throws you. Flaming Hold = Ohga picks you up with one hand and sets you ablaze while he is holding you. Self-Combustion = He ignites himself into flames. You can however hit him out of this move rather easily. Fireball = He sends out an enormous cresent-shaped fireball. Do NOT try to counter this with a fireball of your own because it will result in his fireball breaking up into several pieces that end up doing even more damage Teleport = He can teleport to anywhere on the screen rapidly and without warning. Rapid Punch = He charges forward with four punches. Block all four and then immediately counter him. Swipe = He delivers a low "swipe" that sets you up for a combo of either the uppercut, fireball, or charge attacks. Uppercut = He delivers a massive uppercut that hits from 4-7 times Angel Charge = His strongest move in which he glows white and charges at you slamming you into the other side of the screen The best tactic in fighting Ohga is to simply NEVER SCREW-UP. He always follows up on "missed" attacks and will SEVERLY hurt you. Use a "Hit & Run" approach and "counter" him whenever possible. He also does his "taunt" occasionally, it looks VERY similar to his "Self-Combustion" move as it is starting up but he never ingnites, sort of like a "fake" Self-Combustion. The instant you realize that he is doing his taunt and NOT a Self-Combustion, attack him! Make sure you lay a good hit (combo it if possible), because these chances dont come often! A Note About Copyable Moves ---------------------------- When using certain copyable moves against certain opponents, the CPU will react accordingly. It can make the CPU more agressive, defensive, airborne, ground based, or the like. For example, when you use Karin's "Spirit Hair", the CPU realizes that there are now TWO threats on the screen and it will either try to eliminate the "tiny fighter" or it will increase its assault on YOU in the hopes of eliminating you before you and the "tiny fighter" team up on him. Now, this can be both good and bad. If it tries to kill the tiny fighter first, use the opening as the go ahead for you to attack him. If it tries to kill YOU first, go defensive and wait for him to mess up and then counter him or wait for the tiny fighter (which the CPU is now ignoring) to lay a hit on the CPU and then follow it up and combo him! What you DONT want to do is to make an extremely offensive CPU even MORE offensive to the point that you can no longer defeat the CPU or you are having EXTREME difficulty doing so. This is where the "copyable" moves's benefits may not out-weigh the disadvantages. So be careful what you choose, but feel free to experiment with all of them, because only then will you truly realize the strengths and weaknesses of each one and how to use them to their full potential. Copyable Moves Quicksheet -------------------------- For the "Heat of the Battle" when you dont want to sort through numerous pages of info, I present the "Quicksheet". Motion Name Character ------- -------------- ---------- / O (C)+(D) Trickster Kick = Gowcaizer O / --O \ | / O-- (C)+(D) Spirit Hair = Karin O O O | O (C)+(D) Captain Smasher = Captain Atlantis O (charge) | | \ --O (C)+(D) Fire Tube = Fudomaru O O | O (C)+(D) Voltage Crack = Hellstinger O (charge) | | \ --O | \ --O (C)+(D) Double Brider Kick = Brider O O O O | \ --O (C)+(D) Illusion Grapple = Shen Long O O --O | \ (C)+(D) Ambush Lifter = Marion O O | / O-- (C)+(D) 3 Way Beamer = Shaia O O | \ --O (C)+(D) Shadow Shaper = Kyosuke O O --O \ | / O-- (C)+(D) Dark Thunder = P. Twins O O O COMING SOON! ------------ In the next revision (which wont take nearly as long as this one, I promise!) I will have the Combo Section complete, and (if God willing) The Boss code and their moves as well as the secret character Garustan. Look for it! Credits -------- Barberman (This email address is being protected from spambots. You need JavaScript enabled to view it.) = Thats Me! The writer of this FAQ. NeoKage (This email address is being protected from spambots. You need JavaScript enabled to view it.) = For the ascii logo. Thanks Man! Technos Japan = For making this really cool game! If you know of something that I missed, or if you just want to contribute a combo or tactic (you'll get credit for it!), or just want to say "hi", please feel free to email me at This email address is being protected from spambots. You need JavaScript enabled to view it. So Until We Meet Again... ------------------------- Gowcaizer Theme Song ---------------------- Training in the darkness Flickering blue shadow In the frozen streets I quietly began to breath CRIME OF WAR I know you understand We can't go on like this Nervers of Steel Nobody can stop it BURNING HEART Tear the evil apart Eyes of Justice No one can get in your way ROLLING HEART It's him You've heard his name Burning Hero Gowcaizer "The world is ours" Voices of the creeping demons Once again the street lights Turn into darkness that only reaks VIOLENT NIGHT You can see it, can't you? We can't go on like this Believe it The future of love Nobody can stop it BURNING HEART Tear the evil apart Eyes of Justice No one can get in your way ROLLING HEART It's him You've heard his name Burning Hero Gowcaizer *REPEAT* Lyrics = Technos Japan / Kengo Asai (Technos Japan) Music = Chiaki lizuka (Technos Japan, Veco T.K. Studio) Vocals = Katsuya Mizutome BARBERMAN This email address is being protected from spambots. You need JavaScript enabled to view it.
  •  __ _ __ _ 8888888888 _| | _____ / \ _| | _____ / \ 88888888888888888 | |/ \ / /| |/ \ / / 888888888888888888888 |_ ____ \ / / |_ ____ \ / / 88888888888888 88888888 / / \ || | / / \ || | 88888888888888 8888888 \ | | | \ \ \ | | | \ \ 888888888 8888888 | | / / \ \ | | / / \ \ 8888 888888 |__| \_/ \_/ |__| \_/ \_/ 888 888888 Waku Waku 7 ~~ Galaxy Fight 2 88 888888 |-----------------------------------| 888888 Insane To The Max Complete FAQ v0.0 888888 |-----------------------------------| 888888 by Khris "The KiD" <This email address is being protected from spambots. You need JavaScript enabled to view it.> 888888 |-----------------------------------| 8888888 Copyright 1999 "The KiD" 88888888 |-----------------------------------| 8888888888 Neo-Geo Version 888888888888 The following FAQ you are about to go through was made by me, Khris G. <This email address is being protected from spambots. You need JavaScript enabled to view it.>. It was made for the use of private and/or personal use only. If reproduced, it may only be done electronically. The correctness and accuracy of the material in this FAQ is not guaranteed, and the author will NOT be held responsible for any problems or damages caused in any way from errors or omissions. So, if you screw something up, tough luck. If placed on a freely-assessable, non-commercial web page or site, this FAQ may be altered to fit within certain guidelines, but this disclaimer and copyright info must remain in its original form and state. Simple. For no reason should this FAQ be used for profitable and/or promotional purpose (i.e- published in magazines, guides, hint books, etc.), or be added to and/or shown on any game sites in ANY way without an express written letter from myself. In any other case, just don't even bother to ask. The answer is no. N-O. This FAQ is NOT to be given out as a sort of gift with purchases. It's not my forte to write all this to get others rich. All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it's due... or I will find you. Period. Plagiarism sucks. "The KiD" has written, and so it shall be spoken. =) The characters of Waku Waku 7 are (c) 1996-97 Sunsoft Co., Ltd. This FAQ is available at: --------------------------------------------------------------- Waku Waku 7 - GameFAQs www.gamefaqs.com |= table of contents =======================================================| 1. Universal Moves 2. The Max Arts - ES Specials - WakuWaku - DokiDoki - HaraHara 3. Special Input Commands - Super Mode - Middle Attack - Pursuit - Quick Recovery - Rising Attack - Rebound Attack - Safe Fall 4. The WakuWaku Crew - Rai - Arina - Slash - Tesse - Mauru - Dandy J - Politank Z - Makaitaitei Fernandez - Bonus Kun 5. Miscellaneous Info - Special Thanks - Secrets - Winning Symbols - Translations - BGM Test - SE Test - Websites - Revisions - Final Note |= Universal Moves =========================================================| ub u uf Jump Back Jump Up Jump Forward \ | / b -- N -- f Retreat/Block Neutral Advance / | \ db d df Defensive Crouch Crouch Offensive Crouch Reverse left and right if on right side of screen or Player 2. C D LP HP A B LK HK P - press any Punch button K - press any Kick button 2P - press both punches 2K - press both kicks + - means "and" / - means "or" (air) - can use while jumping |= The Max Arts ============================================================| - ES Specials -------------------------------------------------------------- The "ES" moves are special moves that are enhanced by during the same motion, but instead, pressing 2 buttons instead of the one. For example, if you are using Arina and wanted to do her "ES Arina Beam", you would do d,df,f + 2P instead of d,df,f + P. Using the ES of a move uses up 1 Level of your Super Meter. - WakuWaku ----------------------------------------------------------------- The "WakuWaku" moves are throw techniques. They can only be performed if you are close to your opponent. - DokiDoki ----------------------------------------------------------------- The "DokiDoki" moves are the Super Moves. When one is activated, your character will flash with rainbow colors, and "DokiDoki" will appear. Each DokiDoki requires 1 Level of Super Meter to use. - HaraHara ----------------------------------------------------------------- The "HaraHara" moves special Supers that all have insane start-up time before they are executed. When one is activated, a siren will sound and the background will flash with "HaraHara: ??". Each HaraHara is capable of dealing twice as much damage as a DokiDoki. These also cost 1 Level of Super Meter. |= Special Input Commands ==================================================| - Super Mode --------------------------------------------------------------- Press all 4 buttons simultaneously When Super Mode is activated, your character will pose as they are surrounded with a burst of energy. The burst is able to hit opponent and can be used as a counter if blocking. During Super Mode, your character will flash a yellowish hue and their attacks will be 2x stronger. "Super" will appear under your character's Life Meter; it gradually get smaller and eventually fade from sight, thus ending Super Mode. Costs 1 stock of Super Meter to use. - Middle Attack ------------------------------------------------------------ Press HP + HK together Middle Attacks are attacks that can ONLY be blocked by standing (high). It will hit crouching opponent no matter if they are blocking or not. - Pursuit ------------------------------------------------------------------ When opponent is on the ground, press u + any regular attack button Like in many 3D games, after the opponent is knocked to the ground, your character can follow it up with a Pursuit; making your character jump up and land on the fallen opponent's body with an attack. If the Pursuit is missed, your character will leap back in the air, vulnerable to attacks. - Quick Recovery ----------------------------------------------------------- Press any action button the second right before hitting the ground After throws that toss you up in the air, instead of having your character crash into the ground, you can quick recover. They will spring off the ground and flip to their feet, not taking the full damage from the throw and negating any pursuit chances. - Rising Attack ------------------------------------------------------------ Tap u + any regular attack button rapidly after being knocked down A Rising Attack is an attack your character can perform as they are standing from being knocked down. - Rebound Attack ----------------------------------------------------------- Press any kick button when you hit the wall A Rebound Attack is when your character flies into a wall, then leaps back at the opponent with a retaliation attack. You don't take damage from hitting the wall if you Rebound Attack. - Safe Fall ---------------------------------------------------------------- Press any punch button when you hit the wall A Safe Fall is when you hit "catch" the wall, and just fall to the ground on your feet. You don't take the damage from hitting the wall if you Safe Fall. |= The WakuWaku Crew =======================================================| It is said that the person who collects all sevens of the legendary WakuWaku balls will have their dearest wish granted. Those who find one of the balls become obsessed with the ruthless desire to obtain the others, who will be victorious in the bitter battle to become the owner of all the balls. Victory or defeat - it all lies in your hand. RAI Dengeki Wanpaku Shounen _______The Red Gemstone______________________________________________________ [Hissatsu Waza] Punch Smash When close, b/f + D Inazuma Cannon qcf + P (air) Inazuma Upper f,d,df + P Inazuma Upper Renda f,d,df + P, tap P rapidly Inazuma Upper Renda w/down blast f,d,df + P, tap P rapidly, d + P Inazuma Upper Renda w/side blast f,d,df + P, tap P rapidly, f + P Inazuma Crash qcb + P Air Inazuma Crash Jump, qcb + P after Super Mode [Powered Up Hissatsu Waza] ES Inazuma Cannon qcf + 2P (air) ES Inazuma Upper f,d,df + 2P ES Inazuma Upper Renda f,d,df + 2P, tap D rapidly ES Inazuma Upper Renda w/down blast f,d,df + 2P, tap D rapidly, d + D ES Inazuma Upper Renda w/side blast f,d,df + 2P, tap D rapidly, f + D ES Inazuma Crash qcb + 2P ES Air Inazuma Crash Jump, qcb + 2P after Super Mode [Miscellaneous Moves] Shagami Hoki Hold df High Jump Tame Press 2K Sui Jiku High Jump Tap u after High Jump Tame Zen Naname High Jump Tap uf after High Jump Tame Ato Naname High Jump Tap ub after High Jump Tame Sankaku Tobi Jump on wall, tap opposite direction Renzoku Punch Tap C rapidly Futtobe Ken f + D Futtobe Kyaku f + B Rolling Knuckle f,f + D Kaminari da! Kick f,f + B Nouten Kick Jump, d + B Kawashi Kick While standing, b/f + B Smash Hammerfist Press HP + HK [WakuWaku] Dai Kaiten High Jump Touge When close, hcb + B [HaraHara] Bakurai Hurricane d,d + 2P/2K [DokiDoki] Gourai Tempest b,hcb + 2K Chou Chikara Gourai Dengeki Ken f,hcf + 2K - The Inazuma Crash can negate some projectiles. - The Renzoku Punch is just normal punches that are able to chain into each other. There's no special animation when doing it. [Speech] "Ide!" Vs.CPU Intro "Like so, like so!" 1st Win "Ahh, mo da ne." 2nd Loss [??] "Chikushou!" While standing "Gou ya!" During Dai Kaiten High Jump Touge "Inazuma Cannon!" During Inazuma Cannon "Inazuma Upper!" During Inazuma Upper "Inazuma Crash!" During Inazuma Crash "Super Rai!" During Power Up "Bakurai Hurricane!" During Bakurai Hurricane "Gourai Tempest!" During Gourai Tempest ARINA Honoo no Otenba Shou _______The Orange Gemstone___________________________________________________ [Hissatsu Waza] Back Throw When close, b/f + D Butt Springer When close, b/f + B Air Raid When close in air, b/f/d + D Arina Beam Horizontal qcf + C, hold C, then release (air) Arina Beam Up-Diagonal qcf + D, hold D, then release (air) Arina Tornado qcb + K, tap K rapidly Arina Crash f,d,df + P, tap P rapidly [Powered up Hissatsu Waza] ES Arina Beam qcf + 2P (air) ES Arina Tornado qcb + 2K ES Arina Crash f,d,df + 2P, tap D steadily [Miscellaneous Moves] 2 Dan Kick Press B,B Renzoku Punch Tap C rapidly Renzoku Shagami Jaku Punch While crouching, tap C rapidly Renzoku Shagami Kyou Punch While crouching, tap D rapidly Renzoku Jump Jaku Punch While jumping, tap C rapidly Renzoku Jump Kyou Punch While jumping, tap D rapidly Hehe~n While jumping, tap A rapidly Arina Hop Kick Press HP + HK [WakuWaku] Face Crusher When close, hcb + B [HaraHara] Arina Special d,d + 2P/2K (air) [DokiDoki] Arina Carnival f,hcf + 2K - To make the ES Arina Crash get the full 10 hits, you have to press D in a steady pace. Jamming on D won't get the full hits. - If the ES Arina Beam hits opponent twice, it will cause a dizzy. - All versions of the Renzoku Punch are just normal punches that are able to chain into each other. There's no special animation when doing it. - The Hehe~n hits each time you press A. [Speech] "?? no yo!" Vs.CPU Intro "Yay!" 1st Win "Yatta!" 2nd Win [I did it!] "?? no yo!" During pursuit attack "Yeah!" During Back Throw "Arina Beam!" During ES Arina Beam "Dou da?" During Arina Tornado "Arina Tornado!" During ES Arina Tornado "?? da!" During Arina Crash "Arina Crash!" During ES Arina Crash "Hehe~n!" During Hehe~n "Super Arina!" During Power Up "Arina Special!" During Arina Special "Arina Carnival!" During Arina Carnival SLASH Rurou no Kenshi _______The Purple Gemstone___________________________________________________ [Hissatsu Waza] Kick Turn Throw When close, b/f + D Air Kick Turn Throw When close in air, b/f/d + D Slash Shot qcf + P Slash Barrier qcb + P Slash Dynamic f,d,df + P Slash Teleport b,d,db Air back + C Air above + D Air forward + A Ground forward + B Air Slash Teleport Jump, b,d,db Ground back + C Ground below + D Ground forward + A Air forward + B [Powered Up Hissatsu Waza] ES Slash Shot qcf + 2P ES Slash Dynamic f,d,df + 2P ES Slash Barrier qcb + 2P [Miscellaneous Attacks] Sankaku Tobi Jump on wall, tap opposite direction Tsuki f + C Renzoku Zanri f + D Gedan Tsuki f + A Hizageri f + B Zanri Jouge Jump, d + C Zanri Geroshi Jump, d + D Kabuto Wari Jump, d + A High Kick Jump, d + B Slash Strike Press HP + HK [WakuWaku] Slash Corridor When close, hcb + B [HaraHara] Darkness Wind d,d + 2P/2K [DokiDoki] Darkness Rush f,hcf + 2K [Speech] "Max!" During Power Up "Slash Corridor!" During Slash Corridor TESSE Shoujo Ningyou _______The Yellow Gemstone___________________________________________________ [Hissatsu Waza] Nobinobi Arm Nage When close, b/f + D Air Nobinobi Arm Nage When close in air, b/f/d + D Arekore Poi qcf + C, hold C, then release Himitsu Arekore Poi qcf + D, hold D, then release Air Arekore Poi Jump, qcf + C, hold C, then release Air Himitsu Arekore Poi Jump, qcf + D, hold D, then release -= Arekore Poi Item Listing and Distance (in order as they appear) - Coffee Cup Very Near - Plate Near - Book Near - Robot Dog Across screen, low - Robot Bird Across screen, high - Cactus Plant Near (causes instant dizzy) - Bomb Across screen, low - Bullet Bill Across screen, high Chikuchiku Attack f,d,df + P Chuuchuu Attack b,d,db + P Denshi Kousen qcf + K [Powered Up Hissatsu Waza] ES Himitsu Arekore Poi qcf + 2P, Hold D, then release ES Air Himitsu Arekore Poi Jump, qcf + 2P, Hold D, then release ES Chikuchiku Attack f,d,df + 2P ES Chuuchuu Attack b,d,db + 2P ES Denshi Kousen qcf + 2P [Miscellaneous Moves] Nobinobi Arm Jaku f + C Nobinobi Arm Kyou f + D Shagami Nobinobi Arm Jaku df + C Shagami Nobinobi Arm Kyou df + D Dress Spin Press HP + HK [WakuWaku] Guruguru Pa! When close, hcb + B [HaraHara] Chou Denshi Eraser d,d + 2P/2K [DokiDoki] Chou Denshi Kai Kousen qcb,f + 2K - When holding the button down during the Amekore Poi, Tesse will cycle through items within a thought bubble. When you approach the one you want to use, release the button. For the Himitsu Amekore Poi, the items are not seen, but can be guessed by the sound of Tesse's voice. If you hold the button too long and reach the end of the list, Tesse will use the "Bullet Bill" item automatically. She is vulnerable during this attack. - The Chikuchiku and Chuuchuu are able to catch people out the air and negate projectiles. [Speech] "Eh? Irasshaimase." Vs.CPU Intro [Huh? Welcome.] "Sumimasen." 1st Win [Excuse me.] "Go-gomenasai." 2nd Win [I'm sorry.] "Hakase.." 2nd Loss [Doctor..] "Guru~ guru~ pa!" During Guruguru Pa! [Round and round..!] "Ikimasu yo! During Chikuchiku/Chuuchuu Attack [Ready!] MAURU Mori no Taijou _______The Green Gemstone____________________________________________________ [Hissatsu Waza] Poi When close, b/f + D Kuuchuu Poi When close in air, b/f/d + D Guruguru Punch qcf + P Body Press qcb + K Bunbun Copter f,d,df + P [Powered Up Hissatsu Waza] ES Guruguru Punch qcf + 2P ES Body Press qcb + 2K ES Bunbun Copter f,d,df + 2P [Miscellaneous Attacks] WakuWaku Upper f + D Heaven's Fist Jump, u + D Double Claw Press HP + HK [WakuWaku] Mauru Binta When close, hcb + B [HaraHara] Miracle Voice d,d + 2P/2K [DokiDoki] Bunbun Typhoon 360 + 2P - Mauru's Miracle Voice HaraHara has the shortest start-up time. [Speech] "Yosha, yatta!" 1st Win [Alright, yeah!] "Yay!" 2nd Win "Jump!" During jumping or Pursuit "Punch!" During Guruguru Punch "Kick!" During standing light kick (A) DANDY J Treasure Hunter _______The Blue Gemstone_____________________________________________________ [Hissastsu Waza] Banmotsu Gou Soku Kyuu Nage When close, b/f + D Air Banmotsu Gou Soku Kyuu Nage When close in air, b/f/d + D High Hissatsu Rope qcf + P High Hissatsu Rope Ren Hai Hanabi P,P after High Hissatsu Rope High Hissatsu Rope Gouin Teikiatsu b + P after High Hissatsu Rope High Hissatsu Rope Taifuu Mouda 360 + P after High Hissatsu Rope G.T. Low Hissatsu Rope qcf + K Low Hissatsu Rope Ren Hai Hanabi K,K after Low Hissatsu Rope Low Hissatsu Rope Gouin Teikiatsu b + K after Low Hissatsu Rope Low Hissatsu Rope Taifuu Mouda 360 + K after Low Hissatsu Rope G.T. Air Hissatsu Rope Jump, qcf + P Air Hissatsu Rope Ren Hai Hanabi P,P after Air Hissatsu Rope Air Hissastu Gouin Teikiatsu b + P after Air Hissatsu Rope Air Hissatsu Rope Taifuu Mouda 360 + P after Air Hissatsu Rope G.T. Kyou Ijin Tei Hatsu Hi Ken f,d,df + P Natsumi: Ranpoo Nage qcb,qcb + K Ranpoo: Natsumi Nage qcb,qcb + P [Powered Up Hissatsu Waza] ES High Hissatsu Rope qcf + 2P ES Low Hissatsu Rope qcf + 2K ES Air Hissatsu Rope Jump, qcf + 2P ES Kyou Ijin Karada Hatsu Hi Ken f,d,df + 2P [Miscellaneous Attacks] Forward Dash Cancel C/D/A/B during forward dash Axe Kick Press HP + HK [DokiDoki] Jou Shi Ka Shi Ten Nage When close, hcb + B [HaraHara] Tai Shoumetsu Ryuushi Kasoku Ken d,d + 2P/2K [DokiDoki] Kyou Ten Dou Chi Ginga Gekitotsu Otoshi qcf,hcb + 2P Dai Youryou Seiden Ken f,b,f,b,f + 2P - As soon as any Hissatsu Rope hits, immediately do the next motion. Each stage of the attack can be cancelled anytime to move on to the next part. - And yes, Natsumi is a very bouncy girl. ^_^ [Speech] "Dandy!" Intro "Nani ka yo ka?" Vs.CPU Intro [??] "Yosha!" 1st Win [Alright!] "Yatta yatta!" "Mino hodo shi de." 2nd Win [Yes yes!] [??] "Makita da!" 1st Loss [??] "Sayounara!" 2nd Loss [Goodbye!] "Nane za!" During Rising Attack [??] "Uppercut!" During Kyou Ijin Tei Hatsu Hi Ken "Ok! Sore!" During Natsumi: Ranpoo Nage [Ok! There!] "Ok! Hurry!" During Ranpoo: Natsumi Nage "No!" During Dai Youryou Seiden Ken POLITANK Z Saikyou Sensha _______The Light Blue Gemstone_______________________________________________ [Hissatsu Waza] Tsukami Gekichi When close, b/f + D Z Dama qcf + P -= Z Dama Explosive Listing and Distance - Bomb Very Near - Grenade Near - Big Grenade Near - Napalm Far - Mine Very Far Doku Doku Smoke qcf + K Guru Rinmogurin b,db,d + K [Powered Up Hissatsu Waza] ES Z Dama qcf + 2P ES Doku Doku Smoke qcf + 2K ES Guru Rinmogurin b,db,d + 2K [Miscellaneous Moves] Shagami Idou Hold df Double Swing Arm C,C (air) Pachinko Hou Rencha Tap A rapidly Caterpillar Kick Tap B rapidly Drill Arm f + D, tap D rapidly Zenshin Caterpillar Kick f + B, tap B rapidly Spin Kick f,f + B Missile Waza Shita Jump, d + B Tank Jab Press HP + HK [WakuWaku] Ningen Dai Hou When close, hcb + B [HaraHara] Bikkuri Dokkiri Dan d,d + 2P/2K [DokiDoki] Gyro Bakugeki b,d,db + 2P - Politank Z's Bikkuri Dokkiri Dan HaraHara has the longest start-up time. - Depending on how long you hold down the button for the Z Dama determines which type of grenade is shot. - The Guru Rinmogurin must be blocked low at first, then high when Politank Z jumps. - The Ningen Dai Hou has long reach, but can be blocked. MAKAITAITEI FERNANDEZ Saijou Saidai Saikyou Saiaku _____________________________________________________________________________ [Hissatsu Waza] Beroncho Poi Death When close, b/f + D High Tokudai Death Punch qcf + C Low Tokudai Death Punch qcf + D High Tokudai Death Kick qcf + A Low Tokudai Death Kick qcf + B Jump Tokudai Death Kick Jump, qcf + B Kurunarakoi Death qcb + K Tobu Death Dessuun f,d,df + P Goodnight Death Kiss Press HP + HK Vacuum Death d + P, hold d + P after Goodnight Death Kiss [Powered Up Hissatsu Waza] ES Kurunarakoi Death qcb + 2K ES Tobu Death Dessuun f,d,df + 2P [Miscellaneous Moves] Body Attack Death Jump, d + D [WakuWaku] Mogumogu Buuddesu When close, hcb + B [HaraHara] Korogaru Death d,d + 2P/2K [DokiDoki] Okotta Dessuun f,hcf + 2P - The Korogaru Death HaraHara has no start-up lag time. [Speech] "Ne, Super desu!" During Power Up BONUS KUN Nekketsu Kakutou Yarou _____________________________________________________________________________ [Hissatsu Waza] Kou Shuu Tan qcf + P Uzumaki Boufuu Kyaku qcb + K Bou Bou Ken f,d,df + P [Powered Up Hissatsu Waza] ES Kou Shuu Tan qcf + 2P ES Uzumaki Boukuu Kyaku qcb + 2K ES Bou Bou Ken f,d,df + 2P [Miscellaneous Moves] Headslam Press HP + HK [HaraHara] Shou Shin Bomber d,d + 2P/2K [DokiDoki] Chou Arata Netsu Dai Sharin f,hcf + 2K - The Shou Shin Bomber has homing ability. [Speech] "Kou Shuu Tan!" During Kou Shuu Tan "Uzumaki Boufuu Kyaku!" During Uzumaki Boufuu Kyaku "Bou Bou Ken!" During Bou Bou Ken |= Miscellaneous Stuff =====================================================| SPECIAL THANKS _____________________________________________________________ Sunsoft - Thanks for the great game! Nice to play a non-serious fighter for once! Please make a sequel and bring back Tesse!! Sutorappedo Kuruu - Mah boyz! SC-4eva! Jacob Poon <This email address is being protected from spambots. You need JavaScript enabled to view it.>
      - For the Neo-Geo version secrets, and button configuration!
    
    SECRETS  ____________________________________________________________________
    
       Reverse Title                    When "Credits" is 7 or 77.
    
       Waku Waku Calendar               Appears when opening demo is looped 7
                                        times.
    
       Arina Stage Song Lyrics          When fighting Arina, before "Round 1"
                                        appears, press Start, then A+D.
    
       Hi-speed Waku Ball rotation      On character selection screen, rotate
                                        joystick.
    
       Widescreen Mode                  On character selection screen, press
                                        right+Start+C simultaneously.
    
       Choose Black Color               On character selection screen, press
                                        d + A+B+C+D simultaneously.
    
       Change CPU Character Color       On character selection screen, press
                                        upperright+Start+A simultaneously.
    
       Change Winning Mark              On character selection screen, press
                                        left+Start simultaneously. If done right,
                                        a voice will be heard. Doing the code
                                        again changes the marks back to normal.
    
    TRANSLATIONS  _______________________________________________________________
    
    GENERAL
      WakuWaku                                Be excited
      HaraHara                                Falling rapidly in little drops
      DokiDoki                                Beat(fast)
      Hissatsu Waza                           Certain Kill Technique
    
    RAI
      Dengeki Wanpaku Shounen                 Electroconvulsive Naughty Boy
      Inazuma                                 Lightning
      Renda                                   Barrage
      Shagami Hoki                            Crouching Walk
      High Jump Tame                          High Jump Advantage
      Zen Naname High Jump                    In Front Obliqueness High Jump
      Ato Naname High Jump                    Behind Obliqueness High Jump
      Sankaku Tobi                            Triangle Jump
      Renzoku Punch                           Consecutive Punch
      Futtobe Ken /Kyaku                      Blow Out Fist / Kick
      Kaminari da! Kick                       Thunder! Kick
      Nouten Kick                             Head Crown Kick
      Dai Taiken High Jump Nage               Large Revolving High Jump Throw
      Bakurai Hurricane                       Depth Charge Hurricane
      Gourai Tempest                          Roaring Thunder Tempest
      Chou Chikara Gourai Dengeki Ken         Super Strength Roaring Thunder
                                                Electric Shock Fist
    
    ARINA
      Honoo no Otenba Jou                     Blazing Tomboy Girl
      Renzoku Punch                           Consecutive Punch
      Shagami Jaku Punch                      Crouching Weak Punch
      Shagami Kyou Punch                      Crouching Strong Punch
      2 Dan Kick                              2 Step Kick
    
    SLASH
      Rurou no Kenshi                         Wandering Fencer
      Sankaku Tobi                            Triangle Jump
      Tsuki                                   Stab
      Renzoku Zanri                           Continuous Killing
      Gedan Tsuki                             Low Step Stab
      Hizageri                                Knee Kick
      Zanri Jouge                             Higher Kill
      Geroshi Jouge                           Lower Kill
      Kabuto Wari                             Helmet Divide
    
    TESSE
      Shoujo Ningyou                          Little Girl Doll
      (Himitsu) Arekore Poi                   (Secret) ???
      Chikuchiku Attack                       Prickling Pain Attack
      Chuuchuu Attack                         Kiss Kiss Attack
      Denshi Kousen                           Electron Beam
      (Shagami) Nobinobi Arm Jaku             (Crouching) Extending Weak Arm
      (Shagami) Nobinobi Arm Kyou             (Crouching) Extending Strong Arm
      Guruguru pa!                            Round and Round
      Chou Denshi Eraser                      Super Electron Eraser
      Chou Denshi Kai Kousen                  Super Suspicious Electron Beam
    
    DANDY J
      Banmotsu Gou Soku Kyuu Nage             All Creation Powerful Fast Ball
                                                Throw
      Hissatsu Rope                           Certain Kill Rope
      Hissatsu Rope Ren Hai Hanabi            C.K.R. Party Discarding Fireworks
      Hissatsu Rope Gouin Teikiatsu           C.K.R. Overbearing Bad Temper
      Hissatsu Rope Taifuu Mouda              C.K.R. Typhoon Heavy Hit
      Kyou Ijin Tei Hatsu Hi Ken              Amazed Foreigner Body Departing
                                                Fire Fist
      Natsumi: Ranpoo Nage                    Natsumi: Rampoo Throw
      Ranpoo: Natsumi Nage                    Rampoo: Natsumi Throw
      Jou Shi Ka Shi Ten Nage                 Above Death Below Death Mark Throw
      Tai Shoumetsu Ryuushi Kasoku Ken        Equal Lapse Particle Acceleration
                                                Fist
      Kyou Ten Dou Chi Ginga Gekitotsu Otoshi Amazed Heaven Shifting Earth and
                                                Galaxy Crushing Drop
      Dai Youryou Seiden Ken                  Large Capacity Electrostatic Fist
    
    MAURU
      Mori no Taijou                          Boss of the Forest
      Guruguru Punch                          Round and Round Punch
      Mauru Binta                             Mauru Slap
    
    POLITANK Z
      Saikyou Sensha                          Strongest Tank
      Tsukami Gekichi                         Grabbing Strike
      Z Dama                                  Z Ball
      Doku Doku Smoke                         Toxic Poison Smoke
      Shagami Idou                            Crouching Removal
      Pachinko Hou Rencha                     Pachinko Rapid-fire Cannon
      Zenshin Caterpillar Kick                Advance Caterpillar Kick
      Missile Waza Shita                      Missile Technique Low
      Ningen Dai Hou                          Large Human Cannon
      Bikkuri Dokkiri Dan                     Frightened Shocked Bullet
      Gyro Bakugeki                           Gyro Bombing
    
    MAKAITAITEI FERNANDEZ
      Saijou Saidai Saikyou Saiaku            Historically the greatest, the
                                                 strongest, and the worse
      Tokudai                                 Extra-Large
      Korogaru Death                          Rolling Death
    
    BONUS KUN
      Nekketsu Kakatou Yarou                  Hot-blooded Fighting Rascal
      Kou Shuu Tan                            Hard Attack Eat
      Uzumaki Boufuu Kyaku                    Whirlpool Windstorm Kick
      Bou Bou Ken                             Outburst Stick Solid
      Chou Arata Netsu Dai Sharin             Super Miraculous Fever Large Wheel
      Shou Shin Bomber                        Burning Body Bomber
    
    WEBSITES  ___________________________________________________________________
    
    - Pictures -
       www.students.uiuc.edu/~sonthipa/videogames/waku/index.html
    
    - Previews -
       www.cart-mart.com/planet32/ww7.html
    
    - Reviews -
       www.cart-mart.com/planet32/saturnreviews/ww7review.html
       www.cart-mart.com/planet32/saturnreviews/ww7review-02.html
       www.cart-mart.com/planet32/saturnreviews/ww7review-03.html
    
    - WakuWaku Website -
       www.geocities.com/Tokyo/Bay/7216
    
    REVISIONS  __________________________________________________________________
    
     Version 0.0 <July 13, 1999>
      - Neo-Geo version FAQ introduction
    
    FINAL NOTE  _________________________________________________________________
    
      Ossu!
    
      Presenting the Neo-Geo exclusive version of the "WakuWaku 7" FAQ. Since the 
    button configuration is totally different, it seemed best to make another FAQ 
    with the button changes. I personally would like to thank Jacob Poon for this 
    idea and for bringing it to my attention. ^_^ This version of the FAQ is much 
    more compact then the Saturn's version since Saturn-only information has been 
    taken out. But in any case, all the prime information is available.
    Here's a list of things that may show up in future installments:
      1) Finalization on any Neo-Geo changes and moves
      2) Correct speech translations and input
      3) Losing quotes
      4) Any other miscellaneous stuff (i.e- combos, strategies, etc.)
    Any questions or info regarding the game, send it in! I enjoy getting stuff.
    If you want to know about the game, or want a review, just ask. Thanks!
       Abayo, minna!
       - The KiD
    
    |= Thank you for playing! ==================================================|