patents

A patent (/ˈpætənt/ or /ˈpeɪtənt/) is a set of exclusive rights granted by a sovereign state to an inventor or assignee for a limited period of time in exchange for detailed public disclosure of an invention. read more at WikiPedia

  • Apple just did steal the idea and is trying to convince the world that they did create it.

    The Verge is reporting that, in particular, Samsung pointed to the Diamond Touch device — developed in 2001 at the Mitsubishi Electronic Research Laboratory — which included predecessors of both pinch-to-zoom and Apple’s bounce-back effect. The device, available in the MERL lounge for anyone to use, saw images snap back into place, rather like they do in iOS, and featured an application called Fractal Zoom, which allowed users to manipulate and zoom in on images using multiple finger gestures.

    DiamondTouch: Pinch to Zoom in 2001

    Add pinch to zoom demo of Jeff Han that shows off a cheap, scalable multi-touch and pressure-sensitive computer screen interface in 2006 that may spell the end of point-and-click. Read now Multi touch and pinch to zoom years before Apple copy it!

  • CedThumbnails has been updated to version 2.5.9 and contains 4 new features and correct some bug for  Joomla 2.5. For existing users the update will display in the Extensions Managerunder Updates. If you do not have this currently installed, you can click the link below and install like you are use to via the Extensions Manager.

    NEW: The function that detect images in your articles is now clever and now support better fallbacks. It now support Joomla articles metadata (intro image and full article image). With the first option selected the system will always find at least one image to render as thumbnail. Priority is from left to right.

    • search in intro text -> use intro image -> in full text -> use full article image (NEW) it’s the default,
    • search in intro text only,
    • search in intro text -> use intro image (NEW),
    • search in full text only,
    • search in full text -> use full article image (NEW),
    • search in intro text -> in full text,
    • search in full text -> in intro text,

    If no images are found, despite going through intro text, full text, intro image and full article image, the system will fallback to a default image that can be set up per modules/plugins.

    NEW: Support for alternate images text and caption.

    NEWSupport for new resizing method:

    • inside: image fits the given dimensions from the inside, aspect ratio will be kept.
    • outside: image will be at least as big as X x Y, aspect ratio will be kept.
    • fill: image will be stretched as necessary, aspect ratio may not be kept. it’s the default resizing method.

    NEW: Support for scaling method, this determines when to scale an image:

    • any: resize regardless of the image size. it’s the default scaling method.
    • up: resize if image is smaller than the new dimensions.
    • down: resize if image is larger than the new dimensions.

    On a side note the code has been improved, no static methods, better decoupling, but that’s another story that interest only developers. Anyway adding new features will be easier!

  • Technology, society has only come this far by building on the work of the people before you! the patent system is broken and useless: UPSTO (United States Patent and Trademark Office) don't even check if something was invented by another person or company. Just so long as no one has patent you can do it even if you are NOT the inventor!!!

    From TED.com:
    Nothing is original, says Kirby Ferguson, creator of Everything is a Remix. From Bob Dylan to Steve Jobs, he says our most celebrated creators borrow, steal and transform. Kirby Ferguson explores creativity in a world where "everything is a remix."

    Said in the video:

    • Apple need 28 pages to explain how to unlock your device using your finger…
    • Steve Job famous quote should be extended with “Great artists steal but not from me”

    http://www.youtube.com/watch?v=L1s_PybOuY0&feature=player_embedded#!

  • Three of the world's biggest electronics companies -- IBM, Sony and Philips -- have joined forces with the two largest Linux software distributors to create a company for sharing Linux patents, royalty-free.
    The Open Invention Network (OIN), as the new firm unveiled Thursday is known, could mark a breakthrough in resolving how to protect vendors and customers from patent royalty disputes resulting from freely shared Linux code.

    Read more at CNN.com
  • "European Union judges delved on Thursday into the technical quagmire at the heart of Microsoft's challenge to a landmark European Commission decision that the software giant illegally muscled out rivals.

    In a weeklong hearing at Europe's second-highest court, the Court of First Instance, 13 judges are weighing whether to uphold the decision to order Microsoft to change its business practices and fine it a record $617 million (497 million euros).
    The Commission's reputation as Europe's top antitrust authority hinges on the outcome of the hearing.
    In 2004, the Commission said Microsoft must give rivals more information so their print, file access and log-in server software could work smoothly with its Windows system, used by 95 percent of the world's PCs."

    Read more qt ZDnews


  • Microsoft and Perceptive Pixel Inc. (PPI) today announced that they have entered into a definitive agreement under which Microsoft will acquire PPI, a recognized leader in research, development and production of large-scale, multi-touch display solutions.

    Jeff Han shows off a cheap, scalable multi-touch and pressure-sensitive computer screen interface that may spell the end of point-and-click.

    Who did copy what? looking at Apple’s Timeline it’s pretty clear:

    • … was developed way before
    • 2006 Perceptive Pixel Inc. (PPI)  demo
    • June 29 2007 iPhone
    • July 11 2008 iPhone 3G
    • June 19 2009 iPhone 3GS
    • June 24 2010 iPhone 4
    • October 14 2011 iPhone 4S

    From http://www.ted.com/talks/jeff_han_demos_his_breakthrough_touchscreen.html

    I'm really, really excited to be here today, because I'm about to show you some stuff that's just ready to come out of the lab, literally, and I'm really glad that you guys are going to be amongst the first to be able to see it in person, because I really, really think this is going to change -- really change -- the way we interact with machines from this point on.

    Now, this is a rear-projected drafting table. It's about 36 inches wide and it's equipped with a multi-touch sensor. Now, normal touch sensors that you see, like on a kiosk or interactive whiteboards, can only register one point of contact at a time. This thing allows you to have multiple points at the same time. They can use both my hands; I can use chording actions;I can just go right up and use all 10 fingers if I wanted to. You know, like that.

    Now, multi-touch sensing isn't completely new. I mean, people like Bill Buxton have been playing around with it in the '80s. However, the approach I built here is actually high-resolution, low-cost, and probably most importantly, very scalable. So, the technology, you know, isn't the most exciting thing here right now, other than probably its newfound accessibility. What's really interesting here is what you can do with it and the kind of interfaces you can build on top of it. So let's see.

    So, for instance, we have a lava lamp application here. Now, you can see, I can use both of my hands to kind of squeeze together and put the blobs together. I can inject heat into the system here, or I can pull it apart with two of my fingers. It's completely intuitive; there's no instruction manual. The interface just kind of disappears. This started out as kind of a screensaver app that one of the Ph.D. students in our lab, Ilya Rosenberg, made. But I think its true identity comes out here.

    Now what's great about a multi-touch sensor is that, you know, I could be doing this with as many fingers here, but of course multi-touch also inherently means multi-user. So Chris could be out here interacting with another part of Lava, while I kind of play around with it here. You can imagine a new kind of sculpting tool, where I'm kind of warming something up, making it malleable, and then letting it cool down and solidifying in a certain state.Google should have something like this in their lobby. (Laughter)

    I'll show you something -- a little more of a concrete example here, as this thing loads. This is a photographer's light box application. Again, I can use both of my hands to interact and move photos around. But what's even cooler is that if I have two fingers, I can actually grab a photo and then stretch it out like that really easily. I can pan, zoom and rotate it effortlessly.I can do that grossly with both of my hands, or I can do it just with two fingers on each of my hands together. If I grab the canvas, I can kind of do the same thing -- stretch it out. I can do it simultaneously, where I'm holding this down, and gripping on another one, stretching this out like this.

    Again, the interface just disappears here. There's no manual. This is exactly what you expect, especially if you haven't interacted with a computer before. Now, when you have initiatives like the $100 laptop, I kind of cringe at the idea that we're going to introduce a whole new generation of people to computing with this standard mouse-and-windows-pointer interface. This is something that I think is really the way we should be interacting with machines from this point on. (Applause) Now, of course, I can bring up a keyboard. And I can bring that around, put that up there. Now, obviously, this is kind of a standard keyboard,but of course I can rescale it to make it work well for my hands. And that's really important, because there's no reason in this day and age that we should be conforming to a physical device. That leads to bad things, like RSI. We have so much technology nowadays that these interfaces should start conforming to us. There's so little applied now to actually improving the way we interact with interfaces from this point on. This keyboard is probably actually the really wrong direction to go. You can imagine, in the future, as we develop this kind of technology, a keyboard that kind of automatically drifts as your hand moves away,and really intelligently anticipates which key you're trying to stroke with your hands. So -- again, isn't this great?

    Audience: Where's your lab?

    Jeff Han: I'm a research scientist at NYU in New York.

    Here's an example of another kind of app. I can make these little fuzz balls. It'll remember the strokes I'm making. Of course I can do it with all my hands. It's pressure-sensitive, you can notice. But what's neat about that is, again, I showed you that two-finger gesture that allows you to zoom in really quickly. Because you don't have to switch to a hand tool or the magnifying glass tool, you can just continuously make things in real multiple scales, all at the same time. I can create big things out here, but I can go back and really quickly go back to where I started, and make even smaller things here.

    Now this is going to be really important as we start getting to things like data visualization. For instance, I think we all really enjoyed Hans Rosling's talk, and he really emphasized the fact that I've been thinking about for a long time too: we have all this great data, but for some reason, it's just sitting there. We're not really accessing it. And one of the reasons why I think that is, is because -- we'll be helped by things like graphics and visualization and inference tools, but I also think a big part of it is going to be starting to be able to have better interfaces, to be able to drill down into this kind of data, while still thinking about the big picture here.

    Let me show you another app here. This is something called WorldWind. It's done by NASA. It's a kind of -- we've all seen Google Earth; this is an open-source version of that. There are plug-ins to be able to load in different data sets that NASA's collected over the years. But as you can see, I can use the same two-fingered gestures to go down and go in really seamlessly. There's no interface, again. It really allows anybody to kind of go in -- and, it just does what you'd expect, you know? Again, there's just no interface here. The interface just disappears. I can switch to different data views. That's what's neat about this app here. There you go. NASA's really cool. They have these hyper-spectral images that are false-colored so you can -- it's really good for determining vegetative use. Well, let's go back to this.

    Now, the great thing about mapping applications -- it's not really 2D, it's kind of 3D. So, again, with a multi-point interface, you can do a gesture like this -- so you can be able to tilt around like that, you know. It's not just simply relegated to a kind of 2D panning and motion.Now, this gesture that we've developed, again, is just putting two fingers down -- it's defining an axis of tilt -- and I can tilt up and down that way. That's something we just came up with on the spot, you know; it's probably not the right thing to do, but there's such interesting things you can do with this kind of interface. It's just so much fun playing around with too. (Laughter)

    And so the last thing I want to show you is -- you know, I'm sure we can all think of a lot of entertainment apps that you can do with this thing. I'm a little more interested in the kind of creative applications we can do with this. Now, here's a simple application here -- I can draw out a curve. And when I close it, it becomes a character. But the neat thing about it is I can add control points. And then what I can do is manipulate them with both of my fingers at the same time. And you notice what it does. It's kind of a puppeteering thing, where I can useas many fingers as I have to draw and make --

    Now, there's a lot of actual math going on under here for this to control this mesh and do the right thing. I mean, this technique of being able to manipulate a mesh here, with multiple control points, is actually something that's state of the art. It was just released at Siggraph last year, but it's a great example of the kind of research I really love: all this compute power to apply to make things do the right things, intuitive things, to do exactly what you expect.

    So, multi-touch interaction research is a very active field right now in HCI. I'm not the only one doing it; there are a lot of other people getting into it. This kind of technology is going to let even more people get into it, and I'm really looking forward to interacting with all you guysover the next few days and seeing how it can apply to your respective fields. Thank you.(Applause)

  • Samsung / Apple UK judgment from http://www.apple.com/uk/legal-judgement/

    Apple is a kid with way too much power at the moment.

    On 9th July 2012 the High Court of Justice of England and Wales ruled that Samsung Electronic(UK) Limited’s Galaxy Tablet Computer, namely the Galaxy Tab 10.1, Tab 8.9 and Tab 7.7 do notinfringe Apple’s registered design No. 0000181607-0001. A copy of the full judgment of the Highcourt is available on the following link www.bailii.org/ew/cases/EWHC/Patents/2012/1882.html.

    In the ruling, the judge made several important points comparing the designs of the Apple and Samsung products:

    "The extreme simplicity of the Apple design is striking. Overall it has undecorated flat surfaces with a plate of glass on the front all the way out to a very thin rim and a blank back. There is a crisp edge around the rim and a combination of curves, both at the corners and the sides. The design looks like an object the informed user would want to pick up and hold. It is an understated, smooth and simple product. It is a cool design."

    "The informed user's overall impression of each of the Samsung Galaxy Tablets is the following. From the front they belong to the family which includes the Apple design; but the Samsung products are very thin, almost insubstantial members of that family with unusual details on the back. They do not have the same understated and extreme simplicity which is possessed by the Apple design. They are not as cool."

    That Judgment has effect throughout the European Union and was upheld by the Court of Appeal on 18 October 2012. A copy of the Court of Appeal’s judgment is available on the following link www.bailii.org/ew/cases/EWCA/Civ/2012/1339.html. There is no injunction in respect of the registered design in force anywhere in Europe.

    However, in a case tried in Germany regarding the same patent, the court found that Samsung engaged in unfair competition by copying the iPad design. A U.S. jury also found Samsung guilty of infringing on Apple's design and utility patents, awarding over one billion U.S. dollars in damages to Apple Inc. So while the U.K. court did not find Samsung guilty of infringement, other courts have recognized that in the course of creating its Galaxy tablet, Samsung willfully copied Apple's far more popular iPad.

    The extreme simplicity of the following design is also striking, Can I enforce a patent?

    minimalistic_design_apple_what_a_joke