neogeo

Neo Geo (ネオジオ) is a family of video game hardware developed by SNK. The brand originated in 1990 with the release of an arcade system, the Neo Geo MVS and its home console counterpart, the Neo Geo AES. [read more at http://en.wikipedia.org/wiki/Neo_Geo]

  •  dP. ____ __ _ _ _ _ ____ __ _ 88 ~; | __| / | \/ | || | _ \ / | | ,ooooo888ooodbooo |__ |/ | | || | _ < / | | Y88888888888P""" |____/_/|_|_||_|____|_| \_/_/|_|_| "888P ____ ____ _ ____ _ _____ ____ , "8P_____d8b | __| _ \ | _ \ |_ _| __| 'b ,ooP""" Y88b, |__ | __/ | < | | | |__ | 88P ____ 8881 |____|_| |_|_|\_|_| |_| |____| 888 """""" 888 888b ~"Y8888888 Samurai Shodown II TAPFAQ Y888b ,888 Version 8.1 12/27/95 "Y8888888b"88P Compiled By Shawn Holmes and _____,,,,,,,,,,,,,,______ Edited By Scott Fujimoto. This ooo888P""""~~~~~~~~~~""""""Y88888 is your 1 source of information "Y88" ,do. ""Y888b. for the ultimate fighting game ~ ,d8888 "Y888b 88888P Y8881 "Let anyone enter here """" """ be at one with their sword" ---------------------------------------------------------------------------- You can find this TAPFAQ (and future updates) in: 1) ftp.netcom.com in the /pub/vi/vidgames/faqs directory, 2) sanar.kaiwan.com in the /user/dvillnva directory, or 3) brawl.mindlink.net in the /pub/SS2 directory. ---------------------------------------------------------------------------- These people helped me compile this TAPFAQ as quickly as possible. No particular order is chosen, as they are all equal in the eyes of God (and Haohmaru): Galen Komatsu --> This email address is being protected from spambots. You need JavaScript enabled to view it. CREATOR OF SS1 FAQ/ASCII ART/OVERALL GODLIKE PRESENCE Scott Fujimoto --> This email address is being protected from spambots. You need JavaScript enabled to view it. MAIN EDITOR/TAPFAQ MAINTENANCE/KNOWS WHAT'S HE'S DOING Ewan Ng --> This email address is being protected from spambots. You need JavaScript enabled to view it. CO-CREATOR OF ORIGINAL SS 1 FAQ John Bailon --> This email address is being protected from spambots. You need JavaScript enabled to view it. MOVELISTS/MY MAIN MAN IN SOUTHERN HILLS GOLFLAND Rich Joseph --> This email address is being protected from spambots. You need JavaScript enabled to view it. THE RIVAL FAQ WRITER (BWAH HAH HAH HAH!!)...oh yeah, info, too. GeeSe Howard --> This email address is being protected from spambots. You need JavaScript enabled to view it. NEOGEO MASTER/THE GUY THAT THROWS DOUBLE REPPUKEN Mark Maestas --> This email address is being protected from spambots. You need JavaScript enabled to view it. CO-CREATOR OF ORIGINAL SS 1 FAQ Ivan Nue --> This email address is being protected from spambots. You need JavaScript enabled to view it. INSIDE INFO MAN/ENDINGS AND SECRETS ACHIEVER James Irwin --> This email address is being protected from spambots. You need JavaScript enabled to view it. EXTENSIVE HISTORICAL RESEARCH/GENERIC SS NUT Chris Ozols --> This email address is being protected from spambots. You need JavaScript enabled to view it. ENDINGS/HEY, HE PLAYED THE GAME BEFORE I DID Joshua Holmstrom --> This email address is being protected from spambots. You need JavaScript enabled to view it. TRIVIA ADDITIONS/CORRECTIONS/COOL LAST NAME Kevin Lew --> This email address is being protected from spambots. You need JavaScript enabled to view it. CORRECTIONS/FELLOW ANIME FREAK Masahiro Abe --> This email address is being protected from spambots. You need JavaScript enabled to view it. JAPANESE TRANSLATIONS/OVERSEAS INFO/GALEN'S SUPERIOR Mitch Burton --> This email address is being protected from spambots. You need JavaScript enabled to view it. TRANSLATIONS/CORRECTIONS/THE OFFICIAL SS PLAYER Brian Gilmore --> This email address is being protected from spambots. You need JavaScript enabled to view it. TRANSLATIONS/THINKS GALFORD'S BETTER THAN HANZO (HAH!) Iain Sinclair --> This email address is being protected from spambots. You need JavaScript enabled to view it. HISTORICAL ARGUEMENTS/CORRECTIONS/OUR FRIEND, THE NINJA Dave Kirsch --> This email address is being protected from spambots. You need JavaScript enabled to view it. TAPFAQ HOST/ALL AROUND NICE GUY WHO THINKS FIGHTING GAMES RULE Mike Lloyd Economides --> This email address is being protected from spambots. You need JavaScript enabled to view it. COMBO ADDITIONS/JOINING THE FIGHT AGAINST SIEGER STEROID ABUSE Also, thanks to: Damone (This email address is being protected from spambots. You need JavaScript enabled to view it.) Kenichiro Tanaka (This email address is being protected from spambots. You need JavaScript enabled to view it.) An Nguyen Jamie Klein (This email address is being protected from spambots. You need JavaScript enabled to view it.) Master Cho (This email address is being protected from spambots. You need JavaScript enabled to view it.) Alex Tellez The Emerald Dragon (This email address is being protected from spambots. You need JavaScript enabled to view it.) Kenneth Hsu (This email address is being protected from spambots. You need JavaScript enabled to view it.) Shawn would like to extend a personal thanks to: Scott Fujimoto: For doing an excellent job at maintenance/ editing throughout versions 5.0-7.0. Dave Kirsch: Too much to list here. :] Derek Liu: New information/translations. Brian Chan: Excessive Humour/Hard Drive provider :] Jim Lee: Excessive complaining but still a nice guy. :] I hope all you guys above are going to be around in the next few months I have a feeling I'm going to be starting the SS3 TAPFAQ very soon... ---------------------------------------------------------------------------- INTRODUCTION "Long long ago, there was a man who tried to make his skills the ultimate. Because of his bloody life, it was no accident that he was involved in the troubles..." Yes! It has arrived! Samurai Shodown II is back with a vengance. This game is, by far, one of THE most anticipated sequels since people uttered the words "Street Fighter II". It is one of the largest games ever, clocking in at 202 megs, 84 more megs than the first SS. You all want to know about the game, so let's get to it! ---------------------------------------------------------------------------- OLD THINGS/NEW THINGS -->Characters that have returned: CHARLOTTE, NAKORURU, HAOHMARU, UKYO TACHIBANA, GEN-AN SHIRANUI, GALFORD, JUBEI YAGYU, KYOSHIRO SENRYO, HANZO HATTORI, EARTHQUAKE. -->Characters that are new: GENJURO KIBAGAMI, CAFFEINE NICOTINE, CHAM CHAM (with her monkey PAKU PAKU), NEINHALT SIEGER. -->TAM TAM is gone (let's have a moment of silence, please). AMAKUSA is no longer a boss in the game, though he makes a brief appearance near the end, and TAM TAM has passed his knowledge onto his sister CHAM CHAM. -->To diversify gameplay even more, all characters can now lie flat on their stomachs to let air projectiles fly over them. As well, all characters can roll forward or backwards. -->All characters have two taunts now (like Art of Fighting and Fatal Fury). -->Also, as in AoF and FF, characters now have a special complicated "death blow" maneuver. Some characters require a full POW meter, and their weapon, to peform this move, while others require only a full POW meter. When these POW moves are successful, they are powerful enough to destroy your weapon! -->When weapons are broken, they are now replaced after about a ten second delay; the judge throws your weapon back into the stage. -->Everyone has a Super Deformed transformation move--that is, their heads grow, their bodies shrink, and they become so damn cute that you would never want to hurt them...would you? -->The boss of the game is a really bitchy, possessed Shinto priestess named MIZUKI. There's also a hidden character in the game, KUROKO, whose actually the judge sitting in the background during matches. What? You don't think he wants to have fun, too? ---------------------------------------------------------------------------- TAPFAQ VERSION HISTORY (11/08/94) 0.5 = It's less than 1 because of it's unofficiality; most of the character descriptions are taken from Samurai Shodown I, or made up. New moves are taken off the arcade placard, and many are still missing, incorrect, and/or incomplete. (11/14/94) 0.74 = It's a whole 24% better! Still not quite official, but I've now had a chance to view the game (Oh my lord!!), and give more detailed descriptions of moves, characters, etc. Errors are diminishing, and endings are beginning to filter through. (11/21/94) 1.0 = Official release, TAPFAQ now available from multiple FTP sites. Much more historical background added, moves almost completely cleared up. Galen has added beautiful ASCII artwork (finally!) and the response to the TAPFAQ is becoming unrecordable (I'm gonna have to split this in half soon...). (11/28/94) 1.48 = TAPFAQ now split into two, had to add a table of contents to ease confusion. More moves are being cleared up, and almost all endings are in. Anybody got any combos they want to add? (The game is 202 megs? Holy mother of...) (12/06/94) 2.0 = Now I've had a chance to play the game (I am thanking you) so the inconsistencies are diminishing fast. Too big again, so it's been split into thirds. Joystick movements are neatened up (small seems to be better). Combos are coming in, Japanese translations are added and the cartridge is now on its way (hee hee hee hee). (12/12/94) 3.0 = I now own the game (oh yeah) so all moves represented in this TAPFAQ are 100% confirmed. Character descriptions are rewritten to coincide with the new manual. All move names confirmed. All endings finished and added. More data, more trivia, more info, and I'm working on the code for KUROKO...I'll get it, I promise! (12/14/94) 3.4 = Why so quick to update? THE CODE TO PLAY AS KUROKO! I wanted everybody out there to get this as quick as possible, so here it is. Kuroko code is the only main addition, plus minor spelling errors and such. (12/19/94) 4.0 = Just a minor update. Taunts are added, as well as a few bits and pieces here and there. The next version will be split into necessary parts. Hey...hey Galen. Hey...hey, over here! Over here for a CHAM CHAM picture? HEY!?! (2/27/95) 5.0 = Hi! I'm Scott Fujimoto, the guy who did the final revision to the SS1 FAQ. Yes, I couldn't help but edit this one too! Changes include adding all normal attacks, identifying all attacks that hit low, tick off damage, etc, notes on some Special Moves, adding complete backgrounds to all the characters, revising all the quotes and endings, and various minor corrections and updates. (3/10/95) 5.2 = A few additional notes and corrections were added after I posted the TAPFAQ to rec.games.video.arcade. This version is the one archived in the ftp directories. (6/1/95) 6.0 = Was about to release this, but then new info starting coming in... (8/25/95) 7.0 = The big addition here is the pose information, plus many other corrections and additions. This is probably the last version, so enjoy!! (9/13/95) 8.0 = Shawn Holmes returns! Last version? NEVER! I didn't call it a TAPFAQ for nothing. Now, equipped with a ton of info to translate, version 8.0 of the TAPFAQ includes new, never before found bugs, more in-depth techniques of beating Mizuki with each character, plus loads of info, from combos, to jumping distances, to a new Kuroko move. Give it a read! (12/27/95) 8.1 = Shouldn't I be working on the SS3 TAPFAQ? I am! But, got one last nifty addition for this version...check out Ukyou's huge apple in Strange But True... ---------------------------------------------------------------------------- TO DISCOURAGE CHALLENGERS If you push your own Player Start button during a CPU game, the flashing sign on the other side will change to "No Challenger is Acceptable." Apparently, people STILL can join in if they want to, but this sign politely tells them not to. ---------------------------------------------------------------------------- THE BLOOD CODE!! For those of you who own the cartridge at home for your NEO GEO, and have not had your system modified to have blood and fatalities, fear not! You can make that green stuff go away by simply going to the options menu, selecting "Japan" as the country, then exiting. After that, go back directly into options, and select "USA" as the country. Voila, English text and red blood/full fatalities! ---------------------------------------------------------------------------- HOW TO GET UNLIMITED POW In the manual of the home SS2, there is mention of an option that allows for unlimited POW, yet when many players go into the option menu, it isn't available! Because of the vagueness of the manual, not many people know how to do it. Here's clearing up the vagueness for you: 1. Press "start" on the player 1 joystick. 2. Move the arrow to "options" with the player 1 joystick. 3. Press "start" on the player 2 joystick. 4. In the "options" menu, the POW can now be changed from NORMAL to MAX. ---------------------------------------------------------------------------- THE CHARACTERS AND THEIR MOVES ---------------------------------------------------------------------------- Map: Slash = A or B or AB (rising strengths, A weakest) Kick = C or D or CD (rising strengths, C weakest) Dash = a quick FORWARD FORWARD on the joystick Retreat = a quick BACK BACK on the joystick Lie Down = to avoid projectiles, a quick DOWN DOWN on the joystick Roll -> = a quick DOWN RIGHT, DOWN RIGHT on the joystick Roll <- = a quick DOWN LEFT, DOWN LEFT on the joystick Taunt 1 = A + C (good distance from opponent) Taunt 2 = B + D (good distance from opponent) Hop away = B + C (also cancels taunt at any time) Hop up = FORWARD + BC (also cancels taunt at any time) Retreat and Run = Retreat + FORWARD Dash and Roll = Dash + DOWN RIGHT --> To catch your opponent's sword while you are disarmed, perform the motion: O- / | \ -O O O O --> The following characters can Triangle Jump: Galford, Hanzo, Earthquake, Nakoruru, Cham Cham, Gen-an, and Mizuki To triangle jump, jump to the edge of the screen, then push the joystick in the opposite direction. --> The following characters can crawl back and forth: Gen-an, Wan Fu, and Kyoshiro. --> Most characters can interrupt their normal Bs with Special Moves. Some can interrupt their ABs as well, even if they totally miss their opponent. These characters are noted separately. --> Running Attacks: different characters do different B or AB attacks if the buttons are pushed while running. The attacks come out regardless of the distance of the opponent. Far B/Far AB -- Charlotte, Ukyo, Hanzo Far B/Close AB -- Genjuro, Kuroko Close B/Far AB -- Nakoruru Close B/Close AB -- Haohmaru, Wan Fu, Kyoshiro Crouch B/Close AB -- Jubei, Cham Cham, Gen-an Close B/Crouch AB -- Sieger, Earthquake Crouch B/Far AB -- Nicotine ---------------------------------------------------------------------------- The introduction has been gracefully translated from the original Japanese by Kenichiro Tanaka. Quotes: B -- Quote at beginning of game. BM -- Quote before match. AM -- Quote after match. BV -- Quote before mirror match. AV -- Quote after mirror match. I -- Interlude quotes. (J = w/Judge, M = w/Mizuki, A = w/Mizuki and Amakusa) F -- Quotes before final match. Background: Any historical or fictional basis for the character. For more details, check out the SS Character Background FAQ. Weapon: What he or she fights with. Full of: What drops out when he or she gets split. Occupation: What type of fighter he or she is classified as. Nationality: What country he or she comes from. Jumping Rages: Each character has a different range for jumping forward, backward, and straight up. The values are expressed in X and Y values, so naturally, the "jumping up" value of X is always 0. The range of X is -10 to 10, and Y is 0 to 10. Voice: Name of the Voice Actor for the Character Notes: Assorted items of interest. Normal Attacks: The attacks are usually presented in left and right columns If the entry does not appear in the right column, then the attack is the same as the one in the same position in the left column. All jumping attacks, and only jumping attacks, hit high. Most crouch kicks hit low. Everything else usually hits neither high nor low. Exceptions are noted as follows: "*" means an attack hits LOW when normally it would not (slashes and standing kicks). "**" means an attack does NOT hit low when normally it would (crouch kicks). Whenever a swing is blocked, the attacking character usually reels back for a second, then recovers. However, certain swings do NOT reel back; the character continues to swing while his or her opponent blocks, and recovers normally. "#" indicates a swing that follows through when blocked. Note that all kicks do not block reflect. Special Moves: Key: "!" means a weapon is required to perfom the Special Move. "L" means the Special Move hits low. "H" means the Special Move hits high. "*" means the Special Move ticks off 1 or 2 points of damage. "**" means the Special Move ticks off 3 or 4 points of damage. "***" means the Special Move ticks off LOTS of damage. Damage: Weapon ---> caused by direct strike from weapon Fire ---> caused by direct hit from flames Lightning ---> caused by contact with "electric" attacks (no label) ---> damage resulting from tosses, grabs, open handed attacks Throws: Ground throws are performed by being right next to the opponent, and pushing towards them while pushing a button. Air throws are performed by being right next to an air opponent, then pushing DOWN while pushing a button. Hanzo and Galford have special throws which are performed by completing the move while next to an opponent. Throws CANNOT be blocked! Hidden Moves: Certain characters have hidden moves not listed in the manual. Why all the characters didn't get these moves is debatable, but oh well... Super Deformation Moves: Changes your character into a doll-like version. You cannot move or attack normally, and you cannot be thrown. You CAN be hit. You return to normal if 1) you perform a Special Move, 2) you are hit, 3) you do a double-tap move, 4) after about 10 seconds have passed. Taunts: Taunt by pushing both buttons and holding them down until the taunt comes out. You can't just push the buttons quickly. Also, you can't do the taunt while right next to your opponent. You get out of a taunt when you do a Special Move, double-tap move, or you get hit. Power Specials: Can be done only when you are powered up, according to the POW Gauge. If your Power Special hits, your opponent's weapon is broken, UNLESS you get hit at the same time. If that happens, both players take damage, but you don't follow through with your attack and you don't break your opponent's weapon! Poses: You can select what pose your character does after he/she wins! After defeating your opponent, if you hold your joystick in a specific position (i.e. up, down, left, or right) until his/her name is called, he/she will do a specific pose. ---------------------------------------------------------------------------- "Time has passed since the last trouble. New battles are going to start now, again." ---------------------------------------------------------------------------- The Sake-Drinking Swordsman of Samurai Shodown HAOHMARU "Haohmaru, do not get involved with demons." The warnings of Nicotine, his master, could not stop Haohmaru. That day, Haohmaru drank with his master for the first time in a while and set out on a journey--to find the demon that was after his soul. "Shurado,* huh? This should be interesting." *"Shurado" is the way of war, after the Hindu/Buddhist god of war, Shura/Ashura. Samurai Nuts will remember that if you completed Samurai Shodown 1 perfectly with Haohmaru, his secret ending mentioned something about him following the path to "Shurado" B: "What's this wind? I feel something bad." BM: "Wow! I am (a) champion, I will kill all enemies with my sword!" AM: "How weak you are! I might kill you as well as tofu with my sword!" BV: "What, my imitation? You have guts!" AV: "I slay my imitation with my sword together with Mt. Fuji!" IA: "I don't like this ominous feeling!" "I can't believe he saved us..." F: "I reached the evil world!" "I'll show you the soul of (a) samurai!" Background: Based on the classic model of the samurai, Miyamoto Musashi. Weapon: Katana Full of: Sake bottles Occupation: Kensai Nationality: Japan Jumping ranges: Forward : X=9, Y=7 Backward : X=-5, Y=5 Up : Y=3 Voice: Masaki Usui Notes: His girlfriend's name is Oshizu. Nicotine was his mentor. Oshizu can be seen by the nearest torii. If Haohmaru wins, she clasps her hands. If he loses, she turns away. THE GAIRYU ISLE -- EVENING ---------------------------------------------------------------------------- Standing Far Standing Close A -- Down Slash A -- Hilt Butt B -- Thrust B -- Down Slash AB -- Far Down Swing AB -- Up, then Down Swing C/D -- Medium Kick CD -- High Kick Crouching A/B -- Low Slash * AB -- Upward Swing C/D -- Crouch Kick CD -- Slide Jumping A/B -- Side Slash AB -- Down Swing C/D -- Down Kick CD -- Down Kick ---------------------------------------------------------------------------- Cyclone Slash | Throws whirlwind that catches enemy, and (Ougi Senpuuretsuzan) | lifts him/her into the air, dropping | \ -O + Slash | for damage. Note: use kick instead of O O *! | slash to fake this move. ---------------------------------------------------------------------------- Crescent Moon Slash | Performs a vertical leap with sword (Ougi Kogetsuzan) | extended to cut enemy for weapon damage. -O / | \ + Slash | O O O *! | ---------------------------------------------------------------------------- Ougi Resshin Zan | Leaps upward, and twirls, bringing | sword down in a flash of energy -O | \ + Kick | hit for weapon damage. O O *! | ---------------------------------------------------------------------------- Sake Attack | Swings out bottle of rice wine to hit (Sake Kogeki) | for damage, and also deflect any | / O- + A | projectile attack back at opponent. O O | ---------------------------------------------------------------------------- Throws: AB or B Slam opponent onto ground CD or D Backflip toss ---------------------------------------------------------------------------- Hidden Move: Kogetsuzan Rush | Leaps into the air doing seven (Tempa Fuuzin Zan) | consecutive Kogetsuzans hitting for \ O- / | \ -O O- | / + BC | weapon damage. O O O O O O ***! | ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O O- + B O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Puts arm inside gi, sword over shoulder, "Doshita, doshita!" 2. BD: Drinks sake, wipes mouth, says "Umeh!" ("that feels good!") 3. AC(weaponless): Puts hand on belt, waves to opponent, "Doshita, doshita!" ("What's wrong?") 4. BD(weaponless): Same as 3. --------------------------------------------------------------------------- Power Special: Flame of the Conqueror | Strikes with full AB attack weapon (Tempa Seikouzan) | range, creating a blow of -O \ | / O- -O + A | concussive energy that hits for O O O *! | breaking damage. ---------------------------------------------------------------------------- Poses: - Sheath: He spins and sheaths sword - Bow: He slashes air with sword, bows, says "Yosh!" ("Okay!") - Shoulder: He puts sword on shoulder and says "Osa! Osa!" ("Come on!") - Thinker: He puts sword away, puts hand on chin, says "Hmmph!" - Yosh: Tugs shirt, bows and says "Yosh!" - Hmmph: Tugs shirt and puts hand on chin, says "Hmmph!" First and Second Win: First and Second Unarmed Win: Up: Sheath, Bow Yosh, Yosh Down: Thinker, Sheath Hmmph, Yosh Left: Sheath, Bow Yosh, Yosh Right: Shoulder, Thinker Yosh, Yosh ---------------------------------------------------------------------------- Combos: - Jumping D, Standing AB (2 hits) - Jumping AB, Standing AB (2 hits) - Close crouching AB, Resshin Zan (F, D, DF) with A (2 hits) - Close crouching AB, Kogetsuzan with AB (3 hits) - Close crouching AB, Tempa Fuzin San (7 hits) ---------------------------------------------------------------------------- Ending: Haohmaru wakes up in a beautiful forest. He is wounded badly. Suddenly, Genjuro leaps in. "You had a hard fight, Haohmaru. Now, I'll kill you!" Haohmaru replies "You bas..." but then Oshizu jumps between them. "Stop it!" she says, "He is wounded. You should challenge him when he feels better." "You are quite right," Genjuro says, "All right, I will overlook this for now." He then leaps away. "Oshuzi..." Haohmaru says. Oshizu turns toward him and says, "Forgive me, Haohmaru, but I wanted you to live." The scene then changes to a closeup of Haohmaru and Oshizu embracing each other passionately. Presumably, Haohmaru is talking. "Don't say (anything) more... I dedicated myself to the sword world (way of the sword)... Forgive me, Oshizu..." Cut to the empty forest. Gen-an walks in, and says, grinning. "Your words move to tears." ---------------------------------------------------------------------------- The Haohmaru Horoscope: If you play as Haohmaru, you: - Prefer the standard fireball trap fighting style - Like to gloat a lot - Don't care what other people think. ---------------------------------------------------------------------------- The Angel Faced Falcon Handler NAKORURU As usual, Nakoruru stood with her eyes closed among the birches and tried to talk with nature. But that day, she couldn't hear the voice of nature. Something was wrong. Nakoruru could feel the spirit of nature being sucked away into the demon world. "I must hurry. Let's go Mamahaha!" B: "Something evil is coming now!" BM: "Whoever defiles nature shall feel my wrath!" AM: "I must hurry up. The world is being destroyed by evil power!" BV: "Wao! You are like me! But I am stronger than you!" AV: "Power, speed, and beauty. I have defeated you in every way." IJ: "Now King's power is increasing. Hurry up!" "What happen now?" (classic SS2 dialogue here) F: "Terrible, evil power, but I can't lose!" "Spirits of nature, give me your power!" Background: Nakoruru is one of the Ainu. Weapon: Kodachi Full of: Cherry blossom petals Occupation: Protector of nature Nationality: Japan Jumping ranges: Forward : X=7, Y=10 Backward : X=-9, Y=7 Up : Y=5 Voice: Harumi Ikoma Notes: Her hawk's name is Mamaha. Her weapon is named Hahama, after her father. She has a younger sister named Rimururu. She has feelings of affection toward Galford. If Nakoruru wins a round, her sister claps and the bear yawns. If she loses, both of them look at each other and nod. The alternate color for Nakoruru has a different face for her close up! NORTHERN COUNTRY -- SUMMER (Ezo, or Hokkaido today) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Side Slash B -- Down Slash AB -- Up Slash AB -- Down, then Up Slash C/D -- Side Kick CD -- Side Kick CD -- Double Kick Crouching A/B -- Side Slash AB -- Rolling Slash # C/D -- Crouch Kick CD -- Thrust Kick ** Jumping Diagonal Jumping Straight A/B -- Angled Side Slash A/B -- Side Slash AB -- Up Slash AB -- Side Slash C/D -- Down Kick CD -- Down Kick CD -- Somersault ---------------------------------------------------------------------------- Annu Mutsube | Slides along ground with sword extended, | attacking low for weapon damage. O- / | + Slash | O O *!L | ---------------------------------------------------------------------------- Lela Mutsube | Slides along ground, then rises, with | sword extended, attacking medium to air | \ -O + Slash | for weapon damage. O O *! | ---------------------------------------------------------------------------- Amube Yatoro | Sends Falcon out in a burning attack | for fire damage. -O \ | / O- + Slash | O O O * | ---------------------------------------------------------------------------- Mamaha Flight | Falcon grabs character; control then | switches to bird for around 10 seconds | / O- + C | after which, character falls back to O O | ground. ---------------------------------------------------------------------------- Yatoro Poku (While flying) | Spins downward from Falcon, in | direction corresponding to joystick, | attacking with weapon for damage. | or \ or / and Slash/Kick | O O O *H | ---------------------------------------------------------------------------- Kamui Mutsube (While flying) | Flies down from Falcon in buring attack, | sword extended, hitting for fire damage. Slash or Kick | * | ---------------------------------------------------------------------------- Mamaha Call (When disarmed) | Whistles to Falcon, calling bird to leave | / O- + C or | weapon, re-joining the fight again. O O | allows for Mamaha Flight or Amu | -O \ | / O- + Slash | O O O | ---------------------------------------------------------------------------- Kamui Ryuse | Twirls around, whipping cloak out to | create shield that reflects projectiles | / O- + Slash | back at opponents, as well as inflicting O O * | minor damage. ---------------------------------------------------------------------------- Throws: B Two-handed toss AB Sit on top of opponent and stab D or CD Climb and triple kick AB (without weapon) Climb and slap opponent repeatedly Air Throw B or AB Toss opponent onto ground ---------------------------------------------------------------------------- Hidden Move: Apefuchi Kamui Rymuse | Performs three quick Kamui Ryuse and | finishes by sending out a "shadow \ | / O- -O | \ + BC | Falcon, allowing for four consecutive O O O O O ** | (if close to opponent). ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O \ | / O- + D O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Tightens bow in hair, "Yos!" 2. BD: Stretches provocatively. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Irusuka Yatoro Lise | Glowing, sends bird down, and if -O O- / | \ -O + A | successful, five more birds hit O O O * | opponent for breaking damage. ---------------------------------------------------------------------------- Poses: - Yos: She bows her head and says, "Yos" ("Ok") - Cape Wrap: She wraps her cape around herself and says, "Un yokatta" ("That went well") - Bird Praise: Mamaha lands on her hand, and she asks "Kega wa nai, Mamaha?" ("Are you okay, Mamaha?") The bird chirps. - Payback: She turns her back and says "Daishizen no shioki desu" ("Punishment in the name of Mother Nature") - Wink: Mamaha lands on her hand and she winks - Wink and Poppy: Same as wink but a dog that looks like Poppy comes in, with a bird on his head First and Second Win with Sword and Bird: Up: Cape Wrap, Cape Wrap Down: Bird Praise, Bird Praise Left: Yos, Payback Right: Cape Wrap, Cape Wrap Unarmed without Bird: All: Yos Unarmed with Bird: Down: Wink and Poppy All Other: Wink ---------------------------------------------------------------------------- Combos: - Jumping D, Crouching close AB (3 hits) - Jumping B, Lela Mutsube (2 hits) - Standing close AB, Lela Mutsube (2 hits; 75% dizzy) - Crouching close C, Standing close CD, A Annu Mutsube (4 hits) - Jumping CD, Standing AB, Annu Mutusbe (3 hits) - Jumping CD, Standing AB, Kamui Mutsube (3 hits) ---------------------------------------------------------------------------- Note: Nakoruru can triangle jump. You can move in any direction while on the hawk. You are also vulnerable to attack. Almost all of Nakoruru's ground B, AB, D, and CD attacks can be interrupted with a Special Move. ---------------------------------------------------------------------------- Ending: Nakoruru is lying in the forest unconscious. Galford runs in and wakes her up. He then blushes, and says "I was worried about you." Nakoruru stands up and says, "Galford, I..." Suddenly, the forest turns red, and Nakoruru jumps up on Mamaha, preparing to fly away. Galford tries to stop her, but she says "Something evil is still destroying nature, I have to go," and she flies away. Scene changes to up on the cliff overlooking the evil forest. Nakoruru says, "God of great nature, save them and the forest!!...please..." At which point, she is enveloped in a beautiful white light. She is absorbed, and turned into a ball of energy which dissipates over the forest, cleansing it. Her weapon falls to the ground where she had been standing. Scene changes to her background. Her mother, father, sister, and Mamaha all look sad as they view her lonely sword. But as her sister speaks to the sword, it glows, saying "This is Nakoruru's voice..." The scene fades to a beautiful airbrushed painting of an angelic Nakoruru speaking from beyond. She says, "Please don't cry...My soul will always be here as a guardian of nature. From now (on), you have to fight to protect them." The scene fades back to the family, and Nakoruru's sister stands up and says, "I understand...Nakoruru." ---------------------------------------------------------------------------- The Nakoruru Horoscope: If you play as Nakoruru, you: - are a fast sonofabitch - prefer standing up for the little people - treat animals with respect, and beat the hell out of people who don't ---------------------------------------------------------------------------- The Ninja Master of the Shadows HANZO HATTORI After defeating Amakusa, Hanzo was able to retrieve his son's body. But his soul still wandered the land of the demons, as before. One day, Hanzo learned that he could liberate all these wandering souls if he defeated the ruler of the demon world. "Son, I will ressurect your soul." B: "Now I shall avenge you, my dear son." BM: "I can see your look of destiny on your face." AM: "Whether to heaven or to hell, anything is decided by destiny." BV: "The same as me! What magic made you?" AV: "Both you and I live as Ninja. You should always be ready for death." IJ: "I will save my son's soul at any cost!" "How mysterious and dubious the guy is!" F: "It's time to (have a) shodown, my son." "Go back into the darkness!" Background: Based on Hattori Hanzo Masashige. Weapon: Ninjato Full of: Shurikens Occupation: Ninja Nationality: Japan Jumping ranges: Forward : X=10, Y=9 Backward : X=-8, Y=9 Up : Y=7 Voice: Toshimitsu Arai Notes: His sons names are Kanzo and Shinzo, and his wife is Kaede. In SS1, Shinzo's body was possessed by Amakusa. At the end, Amakuza was sealed away, and Hanzo believed that his son was lost as a consequence. However, when Amakusa has a change of heart in SS2, he is either destroyed or banished from Shinzo's body by Mizuki. Hanzo is leader of the Iga ninjas, which fits with the historical record. BATTLEFIELD -- THE SUNSET (Dewa, Yamagata) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Side Slash A -- One-Handed Down Slash B -- One-Handed Down Slash B -- One-Handed Down Slash AB -- Somersault Slash # AB -- Two-Handed Down Slash C/D -- High Kick CD -- High Spin Kick Crouching Far Crouching Close A -- One- Handed Down Slash B -- One-Handed Down Slash AB -- Sweeping Low Slash * C/D -- Crouch Kick CD -- Thrust Kick CD -- Tumbling Kick ** Jumping Forward Jumping Other A -- One-Handed Down Slash B -- Side Slash AB -- Two-Handed Down Slash C/D -- Side Kick CD -- Down Kick CD -- Side Kick ---------------------------------------------------------------------------- New Reppushuriken (jumping) | Leaps into air, hurling shuriken down (Reppushuriken Kai) | towards opponent to hit for weapon O- / | \ + Slash | damage. O O O * | ---------------------------------------------------------------------------- Ninja Teleportation | Disappears and is replaced by a piece (Utsusemi Chizan) | of wood, while true form appears below When struck with weapon, | opponent, striking with weapon extended press B,C, and D together L | for damage. ---------------------------------------------------------------------------- Ninja Teleportation Jig | Same as above, minus the wood replacement, (Utsusemi Tenbu) | and character need not be attacked. As -O \ | / O- + BCD | well, HANZO drops from the sky instead, O O O H | attacking for weapon damage. ---------------------------------------------------------------------------- Shrike Dash (special throw) | Grabs opponent, and twirls into the (Mozu Otoshi) | air, dropping back down onto opponent's -O | \ + Kick | head, now hitting for fire damage. O O | ---------------------------------------------------------------------------- Ninja Multiplier | Splits into two "shadows", to confuse (Kage Bunshin) | opponent, reappearing at FAR LEFT for A -O O- / | \ -O + A or B | and FAR RIGHT for B. O O O | ---------------------------------------------------------------------------- Ninja Dragon Fire | Smashes fist into ground, creating a (Bakuenryu) | hopping snake of fire that blasts opponent -O \ | / + Slash | for fire damage. O O O * | ---------------------------------------------------------------------------- Throw: B or AB Ground slam D or CD Slam and stab Air Throw: B or AB Grab and slam opponent onto ground ---------------------------------------------------------------------------- Stealth | Turns invisible after chuckling, reappearing (Kage Mai) | only to perform moves. Full reappearance -O O- -O O- -O O- | + BCD | occurrs when opponent touches, or after O | 10-12 seconds. ---------------------------------------------------------------------------- Super Deformed Transformation -O O- -O O- -O O- | + A O ---------------------------------------------------------------------------- Taunts: 1. AC: Cracks knuckles, "Hmmph! Koi!" 2. BD: Waves opponent to "come here" and chuckles. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Squeeze of Heaven | Stabs weapon into ground, releasing a (Temma Rimetsu) | massive burst of flames to strike for -O \ | / O- -O + D | breaking damage. O O O *! | ---------------------------------------------------------------------------- Poses: - Laugh: He sheaths his sword and chuckles - Poof: Sheaths blade, chuckles, and dissappears (note leaf left behind) - Arms: Crosses arms and says something - Mask: Pulls off mask, loosens hair, and chuckles First and Second Win: Unarmed Win: Up: Poof, Arms Arms Down: Mask, Poof Laugh Left: Poof, Arms Arms Right: Arms, Mask Arms ---------------------------------------------------------------------------- Combos: - Crouching close CD, Standing B (3 hits) - Standing close B, Crouching close AB (2 hits) - Standing close AB, Stand AB (2 hits) - Jumping D, Standing AB (2 hits) - Jumping AB, crouching AB (2 hits) - Jumping AB, Standing B, Standing B (3 hits) - From across the screen, perform an A Bakuenryu. Then, perform a Teleportation Jig (2 hits) - Squeeze of heaven, Standing B (2 hits) ---------------------------------------------------------------------------- Notes: Hanzo can triangle jump. Multiple Images--if your opponent slashes at the wrong image, a bomb will appear. After a short delay, it will cause a small flame explosion, hitting a nearby opponent who is not blocking. Kicks and most Special Moves do not set the bomb off, although "slashing" Special Moves will. ---------------------------------------------------------------------------- Ending: Kanzo phases in with Shinzo's body. "Sign of evil disappeared." Kaede phases in. "Kanzo, I got back the soul of Shinzo. Call your father." Kanzo phases out. Kaede places Shinzo's soul (an energy ball) into his body. "His soul power is getting weaker. Hurry up, Shinzo!" She then transfers her own soul energy to Shinzo's body to save him. There is a flash of light, and then... Shinzo wakes up to find Kaede has collapsed. "Mom!" Just then Kanzo and Hanzo phase in. Kaede asks, "How is Shinzo, dear." "Don't worry, he's ok," replies Hanzo. Kaede can barely respond "...that's...good..." then dies. "Mom!" cries Kanzo. The scene shifts to the three on the rocky ledge. Hanzo says in as stoic a voice as he can muster, "The life of a ninja is much harder than you think... Get over the sadness and be honorable ninjas. Train yourself!" Kanzo and Shinzo then phase out, and Hanzo disappears last in a puff of smoke. ---------------------------------------------------------------------------- The Hanzo Horoscope: If you play as Hanzo, you: - Enjoy kicking the royal bejeezers out of bad SS2 players - Are sneaky, underhanded, quick, and generally ALWAYS successful - Think it's "funny" that you happen to have one of the most powerful moves in the game ---------------------------------------------------------------------------- The San Francisco Surfer Ninja GALFORD There had been a noticeable increase in crime recently. Getting suspicious, Galford investigated a group of related incidents and found that dark shadows from the demon world were causing those with weak hearts to commit crime. "Let's go Poppy! We have to kill these demons!" B: "Let's go and defend the justice, Poppy!" BM: "Hey! Do you like to challenge my American ninjutsu?" AM: "Well, I was nearly defeated. Eh, Poppy? 'Woof, woof.'" BV: "Oh, you also use ninjutsu? OK, let's fight!" AV: "Even if you are like me, you are only my copy. You can't fight against me." IJ: "The evil air is felt clearer and clearer!" "What a kind of man is he?" F: "Here we go Poppy. Time for (a) shodown!" "Taste my sword of justice!" Notes: No correlating material can be found for Galford, as ninjas didn't even begin to appear in North America, secretly until the early nineteenth century. Also, California was not a state at the time of SS1, and the San Francisco portrayed here belongs more properly in the mid-to-late 19th century. Weapon: Ninjato Full of: Doggy bones Occupation: Ninja Nationality: U.S.A. Jumping ranges: Forward : X=10, Y=9 Backward : X=-8, Y=9 Up : Y=7 Voice: Kazuhiro Inage Notes: His dog's name is Poppy (a husky), and she has three pups named Poppa, Puppa, and Pippa. He has some affection towards Nakoruru. One of the designer's names can be seen written in the floorboards. Whether apples or fish are in the barrels seems to be determined randomly. Galford has trained under the Koga ninja clan. SAN FRANCISCO -- NOON ---------------------------------------------------------------------------- Standing Far Standing Close A -- Side Slash A -- One-Handed Down Slash B -- One-Handed Down Slash B -- One-Handed Down Slash AB -- Somersault Slash # AB -- Two-Handed Down Slash C/D -- High Kick CD -- High Spin Kick Crouching Far Crouching Close A -- One- Handed Down Slash B -- One-Handed Down Slash AB -- Sweeping Low Slash * C/D -- Crouch Kick CD -- Thrust Kick CD -- Tumbling Kick ** Jumping Forward Jumping Other A -- One-Handed Down Slash B -- Side Slash AB -- Two-Handed Down Slash C/D -- Side Kick CD -- Down Kick CD -- Side Kick ---------------------------------------------------------------------------- Strike Heads (special throw) | Grabs opponent, and twirls into the | air, dropping back down onto -O | \ + Kick | opponent's head for lightning damage. O O | ---------------------------------------------------------------------------- Plasma Blade | Throws a concussive wave of electrical | "blades" at opponent to hit for | \ -O + Slash | lightning damage. O O * | ---------------------------------------------------------------------------- The "Poppy" Attacks | / O- +... O O Rush Dog : Use Slash * | Dog rams opponent with head for damage. Machine Gun Dog : Use C * | Dog strangles opponent at neck. Dog Drop : Use D *H | Dog disappears, drops from sky. ---------------------------------------------------------------------------- Shadow Copy | Splits into two "shadows", to confuse | opponent, reappearing at FAR LEFT for A -O O- / | \ + A or B | and FAR RIGHT for B. O O O | ---------------------------------------------------------------------------- Head Replicator Attack | Disappears and is replaced by a piece (Log Trick) | of wood, while true form drops When struck with weapon, | above opponent, striking with weapon press B,C, and D together H | extended for damage. ---------------------------------------------------------------------------- Rear Replicator Attack | Disappears and drops from above with (Ninja Drop) | weapon extended to strike for weapon -O \ | / O- + BCD | damage. O O O H | ---------------------------------------------------------------------------- Throws: B or AB Ground slam D or CD Slam and stab Air Throw: B or AB Grab and slam opponent on ground ---------------------------------------------------------------------------- Hidden Move: Ninja Cloak | Turns invisible, reappearing | only to perform moves. Full reappearance -O O- -O O- -O O- | + BCD | occurrs when opponent touches you O | or after a period of time. ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O O- + C O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Waves finger in "tsk tsk tsk" motion. Poppy yawns. 2. BD: Shakes head and shrugs in disbelief. Poppy yawns. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Mega Strike Dog | Poppy: 1) Rams opponent -O \ | / O- -O + D | 2) Rolls into opponent O O O | 3) Kicks opponent | 4) Mauls opponent | 5) Performs Strike Hez on opponent, | breaking weapon. "Good Poppy!" ---------------------------------------------------------------------------- Poses: - Bone: Galford throws up a bone and says, "Hey Poppy!" Poppy jumps up and grabs it. - Bone and Pups: Same as Bone, except Poppy and her three pups come down. One of the pups has a bone. Galford shrugs his shoulders. - Igato: Galford salutes and yells "Igato!" - Igato and Pups: Three pups come out. Galford yells "Igato!" and all three pups yip and prance around cutely. - Yeah: Galford spins his sword and yells "Yeah!" - Yeah and Pups: Two pups come out, and a third appears on Galford's shoulder. He salutes and says "Yeah!" and all three pups yip. First and Second Armed Win: Up: Yeah, Yeah Down: Igato, Igato Left: Yeah, Yeah Right: Bone, Bone and Pups First and Second Unarmed Win: Igato, Yeah and Pups Igato and Pups, Igato Igato, Yeah and Pups Igato, Yeah and Pups ---------------------------------------------------------------------------- Combos: - Standing close AB, Jumping D (2 hits) - Machine Gun Dog, Standing AB (2 hits) *time the AB just as Poppy finishes munching* - Jumping AB, Standing AB, Rush Dog, (3 hits) - Standing AB, Plasma Blade, Standing B (3 hits) - From across the screen, A Plasma Blade, chase it, after the blade strikes, Standing AB, Standing B (3 hits) - From middle screen, A Plasma Blade, leap towards, Jumping AB, Crouching AB (3 hits) - Close crouching AB, Dog Drop, Standing close AB, Standing AB (4 hits) - Stand one character length away. Perform Mega strike Dog while being hit, and quickly hit BCD. As you reappear, and Poppy is still beating up your opponent, just as Poppy is ready to shoot off the screen, strike with AB. (multiple hits) - Perform Mega Strike Dog. Attack twice with AB while Poppy is attacking. (multiple hits) *note* The last two combos appear to only work on some versions of SS2. They may not work with yours. ---------------------------------------------------------------------------- Notes: Galford can triangle jump. Multiple Images--if your opponent slashes at the wrong image, a bomb will appear. After a short delay, it will cause an electrical explosion hitting a nearby opponent who is not blocking. Kicks and most Special Moves do not set the bomb off, although "slashing" Special Moves will. Galford normally can't attack while Poppy is doing a prolonged attack, namely the Maul Dog or Mega Strike Dog. However, for six characters, Galford CAN attack to do extra damage while Poppy is mangling his opponent! He can do this against: Genjuro, Gen-an, Kyoshiro, Wan Fu, Earthquake, and Kuroko. Galford can either run forward and AB his opponent, or do a ninja drop RIGHT after the dog hits. Note that while he can perform these moves against ANY opponent, the attack won't hit them unless they are one of the six listed above. ---------------------------------------------------------------------------- Ending: Galford and Poppy are in the forest. "We made it, Pop!" says Galford, but then Poppy starts barking at something. "Who is she?" says Galford, and they run off They find Nakoruru lying on the ground with Mamaha perchd on her, panting. Poppy howls, and Galford shouts, "Nakoruru!" Mamaha flies up, waking Nakoruru. The two face each other rather bashfully. "Galford..." "I was worried about you..." Galford replies. "Galford, I..." but before Nakoruru can finish her sentence, a red light permeates the forest. The two go into guarded stances, as Galford exclaims, "!" Then, Nakoruru jumps on Mamaha. "Something evil is still destroying nature. I have to go," she says as they lift up. "My God!" Galford exclaims, and he and Poppy run off. The scene shifts to Galford and Poppy on the rocky ledge, looking at Nakoruru who is on a faraway ledge. "Nakoruru!" shouts Galford, but suddenly Nakoruru is "beamed up" in a pillar of light. As Galford watches her become transformed into a shining sphere, he shouts "No! No! NOO!" But it is too late, she has disappeared. The scene shifts to a close-up of Nakoruru, with Galford grieving in the corner. "I'm sorry," the voice of Nakoruru says, "I've known how you felt towards me... But I had no choice but to do this to save them... So please don't mourn..." Galford is sitting on the ledge in grief. But he finally says, "OK, I understand." Putting the best face on things, he gets up and says to Poppy, "There are still too many bad guys in the world... Let's go, Poppy!" Galford, Poppy, and the three pups jump away. ---------------------------------------------------------------------------- The Galford Horoscope: If you like to play as Galford, you: - Probably enjoy surfing more than most - Can't figure out why your dog won't "fetch the katana, boy!" - Think it's "neat" you can turn invisible, even though your dog still knows where you are ---------------------------------------------------------------------------- The Mighty Pillar of Heaven WAN FU One day, someone claiming to be a seer appeared before Wan-fu. This person told the story of "The Egg of the Destroyer," which could grant dominion over the world, in exchange for one's soul. With this item, the unification of China would be possible. Wan-fu set off on a journey. "Anyone gets in my way, I'll bash their heads open!" B: "Look at our great Chinese power!" BM: "You dare oppose me? What a foolish guy!" AM: "How stupid, foolish, and silly you are! Get away, chicken!" BV: "It's been a long time, brother! Let's fight and win some honor!" AV: "Weak, weak, too weak! You have brought shame on our kinsmen. Go to hell!" IJ: "Hey, you, I'll beat and eat you!" "That spirit, he is no ordinarily man!" (OK...whatever...) F: "You disturb me, I (will) never forgive you." "Feel a great power of China!" Background: Based on a combination of the 18th-century swordsman Wan Wu and the legendary King Wu. Weapon: Stone Pillar Full of: Black pearls Occupation: Warrior-King Nationality: China Jumping ranges: Forward : X=3, Y=3 Backward : X=-5, Y=3 Up : Y=4 Voice: Toshikazu Nishimura Notes: The Chinese Empire was fully unified by the Qing Dynasty at the time of SS, so Wan Fu couldn't be king of Xian or anywhere else. CHINA -- XIAN ---------------------------------------------------------------------------- Standing Far Standing Far A -- Punch A -- Elbow B -- End Thrust B -- Side Swing AB -- Long Pillar Slam # AB -- Short Pillar Slam # C -- Medium-Low Kick D -- Medium Kick CD -- Butt Thrust Crouching Far Crouching Close A -- Punch A -- Elbow B -- Low End Thrust * B -- Side Swing AB -- Low End Swing * AB -- Side Swing then Short Slam # C -- Crouch Kick D -- Medium Kick ** CD -- Roundhouse CD -- High Kick ** Jumping Other Jumping Back A -- Pillar Shield B -- Down Swing AB -- Down Swing AB -- Side Swing C -- Down Kick D -- Butt Drop CD -- Somersault ---------------------------------------------------------------------------- New Confucious Thunder Bomb | Jumps into the air, hurling weapon towards (Shin Kikou Bakutenhoh) | the ground, creating a huge explosion upon | / O- + Slash | impact, hitting for fire damage. Note: The O O **! | AB will NOT cross-over, unlike SS1. ---------------------------------------------------------------------------- Confucious Slash | Leaps into the air, pillar raised, (Kikou Senpuu Geki) | striking for fire damage. -O | \ + Slash | O O *! | ---------------------------------------------------------------------------- Exploding Confucious | Begins banging head against pillar, which (Benpatsu) | decreases energy but boosts POW, to help | / O- + CD | perform POWER SPECIAL more quickly. O O *! | Note: If your opponent touches the pillar, | he will take lots of damage ---------------------------------------------------------------------------- Confucious Swipe | Spins multiple times with column extended, (Kikou Dai Bokusatsu) | striking for multiple hits of fire damage. | \ -O + Slash | A -- One swing O O **! | B -- Two swings | AB -- Three swings ---------------------------------------------------------------------------- Throws: B or AB Sit on opponent and bash with pillar D Drop opponent on knee CD Leap on opponent B (without weapon) Throw opponent against wall AB (without weapon) Slam opponent into ground --------------------------------------------------------------------------- Super Deformed Transformation: O- -O \ | / O- -O + D O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Pretends to perform AB attack, then yells "HA!" 2. BD: Twirls pillar and spits to the side. 3. AC(weaponless): Spins arm and yells "HA HA!" 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- Power Special: Wrath of God Blowout | Creates a gigantic Thunder Bomb which (Shin Kikou Dai Bakuten) | creates an upward explosion, hitting -O O- / | \ -O + B | for fire and breaking damage. Note: This O O O **! | move DOES cross-over. ---------------------------------------------------------------------------- Poses: - Fold: He laughs with his arms folded - Fists: He laughs with clenched fists - Pillar: He bangs his head on pillar, than laughs with clenched fists - Yeah: He says 'Yeah' with clenched fists - Carving: Carves his pillar to his likeness, then says 'Wan Hauber' First and Second Armed Win: Unarmed Win: Up: Pillar, Pillar Fists Down: Yeah, Carving Fold Left: Pillar, Pillar Fists Right: Fold, Fold Fold ---------------------------------------------------------------------------- Combos: - Standing close AB, Confucious Slash (3 hits) - Jumping AB, Confucious Swipe (2 hits) - Jumping AB, Confucious Slash (3 hits) - Jumping CD, Crouching CD (2 hits) - Jumping (up) CD, Crouching AB (2 hits) - In corner, Wrath of God, Crouching CD (unknown hits) ---------------------------------------------------------------------------- Notes: Wan Fu can crawl. Wan Fu's close, double-hitting ABs can be interrupted. Wan Fu's Confucious Swipe can twirl him past projectiles without getting hit if timed correctly. Time it so that he goes into his second swing by the time a projectile passes through him and he will swing around it. ----------------------------------------------------------------------------- Ending: Wan Fu stands in the forest, arms crossed, and laughs. He says, "Rubbish! It's not much of what I expected." He then just keeps on standing...and standing... When he realizes you won't go away, he scowls and suddenly his close-up picture fills the screen. "I know you are expecting the ending, but there is no ending to my story. THIS IS MY MESSAGE TO ALL OF YOU CONTENTED WITH COMMON ENDINGS!" He then throws the pillar at you, and the fire fills the screen. The end. ---------------------------------------------------------------------------- The Wan-Fu Horoscope: If you like to play as Wan-Fu, you: - Have a tough exterior, but really just want to carve sculptures - Are a pyromaniac at heart - Have a weenie voice, but pummel people who laugh ---------------------------------------------------------------------------- The Silent Swordsman of the Night UKYO TACHIBANA The demon flower that Ukyo found was not the perfect flower he sought. "I do not know if this is true, but the perfect flower blooms in the center of the demon world." After hearing those words from an old scholar in the country of Musashi, Ukyo set off for the demon world again, despite his illness. "...I must...hurry..." B: "....." BM: "......" AM: "...I...win..." BV: "...resemble me.....handsome, just (as) I've thought..." AV: "...To cut a same face......feel bad..." IJ: "....." "....." F: "...Finally.....I've found it out..." "....." Background: Based on Sasaki Kojiro Genryu, Haohmaru's urbane rival. Weapon: Iaito Full of: Apples Occupation: Iaidoka Nationality: Japan Jumping Ranges: Forward : X=3, Y=6 Backward : X=-4, Y=3 Up : Y=5 Voice: Eiji Yano Notes: His girlfriend is Kei Odagiri. He is dying from tuberculosis. Kei can be seen by the nearest torii. If Ukyo wins, she comes out to support him. If he loses, she covers her face. THE GAIRYU ISLE -- NIGHT ---------------------------------------------------------------------------- Standing A -- Scabbard Swing B -- Side Slash AB -- Up Slash C -- Mini Slide * D -- Medium Slide * CD -- Full Slide * Crouching Far Crouching Close A -- Side Slash B -- Side Slash B -- Overhead Slash AB -- Diving Slash # * AB -- Scabbard Swipe then Overhead Slash C -- Foot Shuffle D -- High Kick ** CD -- High Kick ** Jumping Diagonal Jumping Straight A -- Side Slash B -- Side Slash (far) @ AB -- Angled Down Slash AB -- Side Slash C/D -- Side Kick CD -- Double Side Kick @ Ukyo does an Angled Down Slash when jumping diagonally near an opponent. ---------------------------------------------------------------------------- Snowfall Slash | Throws apple out and draws sword, (Hiken Sasame Yuki) | repeatedly striking both it, and the | / O- + Slash | enemy, for weapon damage. Note: Use kick O O **! | instead of slash to fake this move. ---------------------------------------------------------------------------- Swallow Swipe attacks (Tsumabe Gaeshi) For all: A -- Swallow rises B -- Swallow travels horizontally for a while, then rises AB -- Swallow travels horizontally Swallow Swipe (in air) | Rotates in air with sword extended, / | \ -O + Slash | sending out a fire swallow. Will hit O O O *!H | for fire and/or weapon damage. Swallow Swipe (from ground) | Swallow Swipe executed as / | \ -O + Jump in any direction + Slash | soon as Ukyo leaves the O O O *!H | ground. Swallow Swipe (dashing back) | Dashes backward, then throws a Swallow | Swipe that stays close to the ground O- O- / | \ -O + Slash | when Ukyo FINISHES the dash. O O O *!H | Note: This is different from SS1. ---------------------------------------------------------------------------- Afterimage Attack | Teleports over to opponent, swinging (Zanzou Fumikomi Giri) | weapon for damage. | \ -O + Kick | C -- Side slash O O | D -- Down slash *! | CD -- Upward slash ---------------------------------------------------------------------------- Throws: B Scabbard slap AB Toss and slash D or CD Trip and stab Unarmed Toss but don't slash ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O \ -O + B O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Polishes, twirls, and sheathes sword. 2. BD: Drops to one knee, coughs. 3. AC(weaponless): Writes poetry on fuda, says "Mmmm". 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- POWER SPECIAL: Swallow Super Slash | Tosses an apple, performing multiple (Tsubame Roku Ren) | Swallow Swipes which repeatedly hit -O O- / | \ -O + AB | opponent for multiple hits of O O O *! | breaking damage. ---------------------------------------------------------------------------- Poses: - Slice: He does a sasame yuki - Kei: He falls to the ground coughing, and Kei comes out to help - Posse: The group of adoring fans chases him down as he runs away - Sleeve: He moves sleeve, says 'Mmmm...' and looks back - Dissed: Same as Kei, but she doesn't come out Armed Win: Unarmed Win: Up: Slice Dissed Down: Posse Sleeve Left: Slice Dissed Right: Kei Dissed ---------------------------------------------------------------------------- Combos: - Close Crouching C, Standing A, Teleport Slash with A (3 hits) - Jumping AB, Swallow Swipe AB (2 hits) - Jumping AB, Standing Close AB, Teleport Slash with AB (4 hits) ---------------------------------------------------------------------------- Notes: Only the trailing image in Ukyo's AfterImage Attack can be hit. That is the "real" Ukyo; the rest of them (including the lead slashing one) are only images and cannot be hit. If you try to hit them, Ukyo will hit you first. Note that the real Ukyo only catches up to the lead image as it is slashing. Ukyo's standing AB can be interrupted with an AI Attack, but it must be done immediately if he misses his AB. If he hits, there is more time to register the AI Attack afterwards. Hold down C, then do Ukyo's Power Special, and he will toss out a BIG apple before leaping into the air. No effect on the move itself, though. It just looks cool. :-) ---------------------------------------------------------------------------- Ending: Ukyo awakes in a forest. "...Oh God! Kei?" Kei is standing on the rocky beach of Gairyu Isle. "Ukyo?" She notices flowers floating down. "What's this? Flowers of snow..." Ukyo is standing in darkness, carving an ice sculpture of Kei using his Snowfall Slash move. Flowers of ice fly off the screen. Fade back to same scene. A much older Kei is talking with a little girl. "And that is why, on this one day every year, snow flowers fall." The little girl says, "Is that true, grandma?" She says, "Yes...see?" Snow flowers begin to float down once more. The excited girl says, "Grandmother, I see them! Snow flowers!" As the scene fades to darkness, Kei whispers, "Thank you, Ukyo." ---------------------------------------------------------------------------- The Ukyo Horoscope: If you like to play as Ukyo, you: - Are one strong bastard, but don't like to brag about it - Are a real ladies man, but turn them off with all that "coughing up blood" stuff - Don't have a lot to say, but speak volumes, or some such junk ---------------------------------------------------------------------------- The Kooky Kabuki Master KYOSHIRO SENRYO "The soul of your 'techniques' are mine!" With that, one of his own servants attacked Kyoshiro. He was possessed by a demon. Kyoshiro nimbly evaded the attack and destroyed the demon. "You want my soul? Come and get it if you can!" B: "My Kabuki spirits'll beat the evil king!" BM: "Go through the real beauty of 'Kabuki' by your death!" AM: "Fight like (you) dance, and win. That's the soul of Kabuki!" BV: "You can't behave like me, even if you imitate my costume!" AV: "What a deplorable 'Kabuki'! Commit 'Harakiri'!" IA: "Hey you, do you have something to say?" "He's awakened!" F: "It's time for the final act!" "I'm dying to dance a Kabuki with (a) demon!" (poor choice of words) Background: Based on Nemuri Kyoshiro, a movie character. Weapon: Naginata Full of: Fans Occupation: Kabuki actor Nationality: Japan Jumping Ranges: Forward : X=5, Y=9 Backward : X=-7, Y=10 Up : Y=9 Voice: Atsushi Maetzuka Notes: If Kyoshiro hits with his Power Special, clapping erupts from the audience. EDO -- THE KABUKI STAGE ---------------------------------------------------------------------------- Standing Far Standing Close A -- Twirl Pole A -- Spin with Pole B -- Thrust B -- Forward Slash AB -- Downward Swing AB -- Up, then Down Swing C/D -- Stand Kick on Pole CD -- Rotate Kick on Pole Crouching Far Crouching Close A/B -- Thrust A/B -- Fan Smack AB -- Thrust AB -- Thrust C/D -- Crouch Kick C/D -- Side Kick CD -- Roundhouse CD -- Side Kick Jumping Diagonal Jumping Straight A/B -- Downward Thrust A/B -- Downward Thrust AB -- Doward Thrust AB -- Circular Slash C/D -- Down Kick C/D -- Side Kick CD -- Down Kick ---------------------------------------------------------------------------- Flying Lion's Tail | Drives weapon into ground to use as (Chobi Jishi) | leverage, and twirls, emitting blasts of | / O- + Kick | fire to hit for fire damage. O O *! | ---------------------------------------------------------------------------- Swirling Dance of the Demon | Twirls into the air, holding weapon along (Kaiten Kyokubu) | shoulders to attack for weapon damage. -O | \ + Kick | O O *! | ---------------------------------------------------------------------------- Dance of Fire | Exhales a huge, spiraling flame into the (Kaenkyokubu) | air to strike for fire damage. | \ -O + Slash | O O * to *** | ---------------------------------------------------------------------------- Blood Mist Slice (jumping) | Performs the Kabuki Crunch Dance in the (Chi kemuri kuruwa) | middle of a jump. while jumping, | + AB | O *! | ---------------------------------------------------------------------------- Kabuki Swirl | Throws a flaming kabuki fan at opponent to (Fuuretsusen) | hit for fire damage. | / O- + Slash | O O * | ---------------------------------------------------------------------------- Throws: B or AB Spear toss D Hair toss CD Hair strangle B (unarmed) Hair toss AB (unarmed) Hair strangle ---------------------------------------------------------------------------- Super Deformed Transformation: -O O- / | \ -O O- + D O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Squats, pulls out fan. 2. BD: Pulls out pipe, takes a puff. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Aragotoshi Kyoshiro "Chiniku-no mai" (Flesh Flail Dance of Kyoshiro) | Spins across floor, creating large flames -O O- / | \ -O + C | that burrow into opponent, hitting for O O O **! | fire and breaking damage. ---------------------------------------------------------------------------- Poses: - Fan Flourish: Kyoshiro goes into his jacket and pulls out a fan. The color, ranging from white to red, depends on Kyoshiro's rage gauge. - Pole Spin: Kyoshiro spins his pole around his head, plants his foot, and pivots around. He says, "Tenbatsunari." ('This is heaven's punishment (for your crimes).') - Exit Stage Right: Kyoshiro does the Pole Spin and bounces off the stage. He says, "Uchitottari," ('I have killed him/her.') Armed Win: Unarmed Win: Up: Pole Spin Pole Spin Down: Exit Stage Right Fan Flourish Left: Pole Spin Pole Spin Right: Fan Flourish Pole Spin ---------------------------------------------------------------------------- Combos: - Crouching close C, Kabuki swirl (2 hits) - WEAPONLESS: Crouching close A, Kabuki swirl (2 hits) - Crouching close A, Kaiten Kyokubu (2 hits) - Crouching close AB, Chobi Jishi (2 hits) - Jumping D, Crouching CD (2 hits) - Jumping AB, Standing AB (2 hits, 75% dizzy) ---------------------------------------------------------------------------- Notes: Kyoshiro can crawl. ---------------------------------------------------------------------------- Ending: Kyoshiro is standing on the cliff, overlooking the forest. He says, "I've had enough of dancing solo. I'll dance in pairs next." He then sees something and leaps off the cliff into the forest. Scene changes to forest. Mizuki is lying unconscious on the ground. Kyoshiro takes a puff of his pipe, and tosses "dust" onto Mizuki, which awakens her. She stands and says, "I can move on my own will. I'm free now." Kyoshiro says, "You tried to control him but he did control you." Mizuki says, "I thought I was the strongest, but my pride gave him the chance to control me." Kyoshiro points to the sky, and Mizuki looks. In a flash, the scene changes to Kyoshiro's background. He says, "Well, I'll tell you the best job to train your mind. It's the job to dance a Kabuki with me, and popularize it among the people." A heart flutters up from Mizuki, and she smiles and nods. Then, while she plays a flute, Kyoshiro goes on a wild Kabuki dance for everyone. The screen fades to just her and Kyoshiro. --------------------------------------------------------------------------- The Kyoshiro Horoscope: If you like to play as Kyoshiro, you: - Are always the life of the party - Enjoy lots of attention, but insist on getting paid for it - Really dig chicks with red hair (or blue, if you like the D button) ---------------------------------------------------------------------------- Taloned King of Evil and Family Man GEN-AN SHIRANUI Genan's soul was in the demon world where screaming, insanity, and hatred swirled in a giant vortex. The ruler of this demon world came to Genan and told him he could be given his life back, in return for servitude. Genan's body rematerialized when he pledged his loyalty. However..."He he he...I'm the only true king of the demon world." B: "Who? Who awakens me?" BM: "Heeheehee. I drag your soul in(to) the evil world." AM: "Heeheehee. You are dead, DEAD! Serves you right!" BV: "Who is the king of evil? Let's have it out!" AV: "I'll take your clothes and talons. Oh, a perfect fit!" IM: "I have killed all, keeping my word." "Ok." "The evil king is me!" F: "The evil king? I'll get you at any cost!" "So I said I'm the king of evil!" Background: Gen-An is probably a bakemono (Japanese goblin) Weapon: Metal Claw Full of: Skulls Occupation: Sorcerer Nationality: Underworld Jumping Ranges: Forward : X=5, Y=8 Backward : X=-5, Y=7 Up : Y=6 Voice: Eiji Yano Notes: His wife's name is Azumi. Dunno what his kids' names are. For some reason, Gen-An is beginning to imitate Haohmaru a lot. There is an alien (from the movie ALIENS) boiling in the giant pot! If Gen-An loses, the goblin on the left falls down, while the goblin on the right has a grim look on his face. Despite his surname, Gen-An bears no relationship to Mai. (Thank goodness!) DEVIL'S ISLAND -- DINNER (hee hee hee) ---------------------------------------------------------------------------- Standing Far Standing Close A/B -- Claw Thrust A/B -- Claw Swipe AB -- Lunging Forward Slash # AB -- Upward Swipe C/D -- Side Kick CD -- Backflip Kick Crouching Far Crouching Close A/B -- Claw Thrust A/B -- Claw Swipe AB -- Upward Swipe C -- Short Slide D -- Medium Slide CD -- Full Slide, then High Kick Jumping A -- Claw Swipe B -- Upward Forward Slash AB -- Downward Circular Slash C -- Knee Thrust D -- Side Kick CD -- Somersault ---------------------------------------------------------------------------- Poison Cloud Puff | Exhales a thick, purple cloud of poison (Doku Fubuki) | that hits for damage, plus if opponent is | \ -O + Slash | on ground, opponent is temporarily O O * | stunned, and falls down. ---------------------------------------------------------------------------- Slaughter House Tumble | Rolls into a ball, with weapon extended, (Nikuten Tsuki) | rolling along ground, and up opposite -O | \ + Slash | edge of screen, all hitting for weapon O O ** | damage. ---------------------------------------------------------------------------- Blood Grip | Throws glove out on chain, latching onto (Tsume Tsunami) | opponent, to drag closer, yielding a -O \ | / O- + Slash | dizzy. O O O *! | ---------------------------------------------------------------------------- Super Shredder | Burrows into ground, spinning, and (Gen-an Dappi) | launches out of skin in a twirling frenzy When attacked, press BCD * | landing on opponent for weapon damage. ---------------------------------------------------------------------------- Amazing Shredder | Same as above, except the player need not (Gen-an Utsusemi Dappi) | be attacked. \ | / + BCD | O O O * | ---------------------------------------------------------------------------- Throws: B/AB/D/CD Grabs opponent and bashes groin with knees ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O \ | / O- + C O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Laughs nastily. 2. BD: Lowers weapon, blinks. 3. AC(weaponless): Picks hair out from head and looks at it. 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- Power Special: Magic Diving Claw | Rushes forward emitting blue sparks, and (Madou Diving Claw) | leaps, driving claws in stomach, and twirling -O \ | / O- -O + AB | fury, hitting for breaking damage. O O O *! | ---------------------------------------------------------------------------- Poses: - Catch: He tosses his claw in the air and catches it on his hand (like Haohmaru) - Scratch: Same as Catch, but he misses and scratches his posterior - Bow: Plants his claw and bows (like Haohmaru) - Kids: Gen-an's kids climb out of his hump - Digu: Spins around three times and says 'Digu' - Yosh: Blinks, bows, and says 'Yosh' ('Ok') FUNNY! First and Second Armed Win: First and Second Unarmed Win: Up: Catch, Scratch Digu, Digu Down: Kids, Catch Digu, Yosh Left: Catch, Scratch Digu, Digu Right: Scratch, Bow Digu, Digu ---------------------------------------------------------------------------- Combos: - INFINITE COMBO: Blood Grip, Run Forward, Standing Close AB (repeat until dead) - Jumping (up) close AB, Standing AB, Slaughter house tumble (3 hits) - Jumping (up) close AB, Standing AB, Blood grip (4 hits) - Jumping (up) close AB, Standing AB, Magic Diving Claw (4 hits plus weapon destroyed) ---------------------------------------------------------------------------- Notes: Gen-An is the only character in the game who can BOTH triangle jump and crawl. Isn't he talented? ------------------------------------------------------------------------------ Ending: Gen-an does the pose where he throws up his claw and it lands on his hand. He turns his head and says, "Don't make me laugh. I'm the evil king. Well, who will be my next game?" He then leaps off. Then the scene goes back to his stage. He is standing there about to fight TODO from AoF. Gen-an hisses, "Kill! Hate! Live up to your anger!" to which Todo replies, "Hmph! You inexperienced...you are not my...Hey!" as Azami suddenly rushes between them. "Azami!" "Stop doing such things please, my darling!" pleads Azami. Gen-an turns his back: "Ha! The evil king has no place for women!" But then his kids leap out of his clothes. (one of them lands on Todo's back!) The son says, "Let's go home, Dad. Mom is with baby...I want to have dinner with everyone." Gen-an lowers his head. "...All right." "Yey!" says his son. As the scene fades to black, Todo remarks, "Nice story!" ONE YEAR LATED (sic)... Azami is holding a normal-looking baby. Gen-an says, "Oh, good boy...hey!" as his kids run past him with his claw. He crawls and rolls around chasing them, and the screen freezes as Japanese text appears. ---------------------------------------------------------------------------- The Gen-an Horoscope: If you like to play as Gen-an, you: - are one ugly mother - enjoy scaring the hell out of people - have a thing for Freddy Krueger movies ---------------------------------------------------------------------------- The Texan Ninja Bandit EARTHQUAKE As usual, Earthquake was thieving when he heard a voice from a demon. He promised gold if Earthquake killed certain people. Greedy Earthquake decided to become a servant of this demon... "*Guffaw,* in the end, I'll kill you as well." B: "Hee hee, I'll get the king's treasure." BM: "Hee hee hee hee hee. Aren't you skinny?" AM: "Oops! I've turned him into mincemeat!" BV: "Hee hee hee! You'd (be) better on a diet!" AV: "So I said you should've been on a diet! Hee hee!" IM: "Give me that treasure!" "Don't tease me!" "I'll disregard you!" F: "Treasure appears at last!" "Don't disturb me! Get out of my way!" Background: Texas was not an American state at the time of SS; the territory still belonged to the Spanish Empire. Also, neither trains nor the Pacific Railway existed at that time, either. Weapon: Nage Gama Full of: Turkeys Occupation: Ninja Bandit Nationality: U.S.A. Jumping Ranges: Forward : X=5, Y=9 Backward : X=-10, Y=8 Up : Y=10 Voice: Masaki Usui Notes: Earthquake's canyon from SS1 can be seen from the distance. Earthquake trained under the Koga ninjas, until he dropped out of ninja school. TEXAS -- PACIFIC RAILWAY ---------------------------------------------------------------------------- Standing Far Standing Close A -- Swing Blade End B -- Swing Chain End # B -- Swing Blade End AB -- Diagonal Blade Thrust # AB -- Short Diagonal Blade Thrust C/D -- Side Kick CD -- Falling Down Side Kick Crouching Far Crouching CLose A -- Swing Blade End B -- Sweep Chain End # * B -- Swing Blade End AB -- Low Blade Thrust # * C/D -- Side Kick ** CD -- High Kick ** Jumping A/B -- Swing Blade End AB -- Belly Crush (when close or jumping back) @ C/D -- Side Kick CD -- Butt Drop @ Earthquake swings his blade when he's jumping straight or forward, unless he's close to his opponent. ---------------------------------------------------------------------------- Fat Bound (While Jumping) | Leaps into the air, crashing down with | + Kick | buttocks flattening opponent for damage. O ** | ---------------------------------------------------------------------------- Fat Chainsaw | Rolls into a ball, with weapon extended, | slicing multiple times, and finishes with Press Slash Repeatedly | a weapon attack, all hitting for weapon **! | damage. ---------------------------------------------------------------------------- Fat Press | Blows flame into opponent to hit for fire | damage. | / O- + Slash | O O * to *** | ---------------------------------------------------------------------------- Fat Replicator Attack | Vanishes, and drops from the sky, | attacking with a belly flop to hit for -O \ | / O- + BCD | damage. O O O H | ---------------------------------------------------------------------------- Fat Copy | Separates into two images, confusing the | opponent. A yields FAR LEFT, and B yields -O O- / | \ -O + A or B | FAR RIGHT. O O O | ---------------------------------------------------------------------------- Throws: B or D Slam opponent onto ground AB or CD Press opponent against butt and gives a nice, big, purple fart!!! ---------------------------------------------------------------------------- Super Deformed Transformation -O O- -O O- -O O- | + B O ---------------------------------------------------------------------------- Taunts: 1. AC: Kneels, makes a fist and howls, then burps. 2. BD: Same as 1. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- POWER SPECIAL: Earth Crunch | Waves a blue hand five times, attempting (Earth Gaddemu) | to grab opponent. Success yields an -O O- / | \ -O + CD | upward toss, to which his twirls his O O O *! | weapon at, hitting for breaking damage. ---------------------------------------------------------------------------- Poses: - Thumb: He gives thumbs down - Coin: He osses coins and drops them in his pants - Eat: He eats and burps loudly Armed Win: Unarmed Win: Up: Thumb Thumb Down: Eat Coin Left: Thumb Thumb Right: Coin Thumb ---------------------------------------------------------------------------- Combos: - Standing B, Fat Press (2 hits) - Jumping CD, Standing CD (3 hits) - Jumping AB, Standing AB (2 or 3 hits) - Jumping D, Crouching Close AB (4 hits) - Standing AB, Standing AB (3 hits) - Standing B, Standing AB (2 hits, 75% dizzy) - Standing B, Earth Crunch (6 hits, weapon destroyed) ---------------------------------------------------------------------------- Notes: Earthquake can triangle jump. Earthquake cannot be thrown normally. Instead, the opponent does a kick combo against him. Multiple Images--if your opponent slashes at the wrong image, a bomb will appear. After a short delay, it will explode into a purple gas cloud, hitting a nearby opponent who is not blocking. Kicks and most Special Moves do not set the bomb off, although "slashing" Special Moves will. ---------------------------------------------------------------------------- Ending: Earthquake is standing in the forest, swinging his chain around. "Alright boys, c'mon out!" Earthquake's gang jumps one by one onto the screen, and bow to him. "Where's Chinpei?" Earthquake asks. "He strayed from us on the way over. We don't know where he went." "Hrmph, I missed the treasure too." Chinpei emerges from a small hole in the ground. "Look boss! I found a passage to the evil world!" "You did? Make room for me!" Earthquake does his butt bounce, which cracks the ground wide open. He bounces in. "Boss! Wait for us, boss!" Earthquake's gang all jump in the hole, one by one. From below, Earthquake says, "Hee hee hee, look at all the marvelous treasure!" The judge, Kuroko, walks on screen again and begins to speak, "Now, they can never return to this world again. At least it will be more peaceful here." ---------------------------------------------------------------------------- The Earthquake Horoscope: If you like to play as Earthquake, you: - Like to eat. A LOT. - Are underhanded, deceitful, and full of pride (not that there's anything WRONG with that...) - Want to be like the real players, but get by with cheapness ---------------------------------------------------------------------------- The Shogun's Secret Servant JUBEI YAGYU Even after the defeat of Amakusa, there was no end to the appearance of demons. The Shogun, Tokugawa, realizing the gravity of the situation, ordered Jubei to destroy these demons. But the demon's were hunting Jubei as well. "No one can withstand the might of the Yagyu Shinkegeryu-kai!" B: "How ominous! I must investigate." BM: "Can you bear to my fatal attack?" AM: "All creatures will die and all things will be broken. That's the law of the samurai." (the best quote, IMHO) BV: "I have not known that I have a brother." AV: "If you are related to my family, behave like a samurai!" IA: "Are you the cause of this disaster?" "I must thank him for his help someday." F: "It's worse than the event of last time!" "I'll (ill?) mannered fellow, here I go (come?)!" Background: Based on Yagyu Mitsuyoshi Jubei, a samurai servant of the Tokugawas Weapons: Daisho--a paired Katana and Wakisashi Full of: Dango Occupation: Samurai Nationality: Japan Jumping Ranges: Forward : X=7, Y=6 Backward : X=-7, Y=6 Up : Y=4 Voice: Kiyoshi Kobayashi (also does the narration) Notes: Jubei is actually the only real samurai in the game, in the sense that he is a Japanese warrior who works for a master. The name of one of the game designers can be seen written in the snow on the roof of the house. The snacks that Jubei eats, dango, are pounded rice balls. BAMBOOS -- EARLY WINTER (Tosa, Kochi) ---------------------------------------------------------------------------- Standing Far Standing Close A -- High Side Slash A -- Hilt Punch B -- Thrust B -- Hilt Punch AB -- High Side Slash, then Thrust AB -- Fierce Close Slash C/D -- Side Kick CD -- Knee Kick CD -- Spinning High Kick Crouching A -- Low Slash * B -- Thrust AB -- Low Slash, then Thrust * @ C/D -- Crouch Kick CD -- Double Crouch Kick Jumping A/B -- Downward Slash AB -- Downward Strike C/D -- Side Kick CD -- Spinning Side Kick @ Crouching AB hits low for first slash only. The first slash also reflects some missiles! See Notes. ---------------------------------------------------------------------------- Tsunami Sabre | Runs toward opponent, ramming with (Nikkakuratoh Kai) | shoulder for up to five hits damage, then -O | \ + Slash | leaps, striking with swords for weapon O O | damage. Note: If Jubei does not reach his **! | opponent, he will not do the slash. ---------------------------------------------------------------------------- Geyser Thrust | Throws a concussion of energy that travels (Kattotsu Suigetsutoh) | along the ground, striking for damage. | \ -O + Slash | O O *! | ---------------------------------------------------------------------------- Sabre Thrash | Begins waving weapons in scissor-like (Hassou Happa) | motion, striking for multiple hits, Punch Slash Repeatedly | usually up to four times for weapon **! | damage. ---------------------------------------------------------------------------- Yagyu Shingatoh | When timed properly, catches opponent out | of weapon attack, holds with one sword, | / O- -O + A | and strikes with the other. Note: This move O O ! | does not reflect projectiles. ---------------------------------------------------------------------------- Throws: B or AB Ground slam D or CD Overhead toss ---------------------------------------------------------------------------- Super Deformed Transformation -O \ | / O- -O O- + D O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Sheathes swords, pulls dango from gi, eats it, says "Kowappamega!" ("Foolish child!") 2. BD: Lowers weapons, sighs. 3. AC(weaponless): Pulls dango from gi, eats it. 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- Power Special: Zetsu Suigetsutoh | Throws a ground wave of concussive energy | that strikes and explodes upwards for -O \ | / O- -O + C | breaking damage. O O O *! | ---------------------------------------------------------------------------- Poses: - Sheath: He sheaths swords and laugh - Tarin: He points sword at opponent, says something, and laughs - Pose: He strikes a pose and laughs First and Second Win Unarmed: Up: Sheath, Tarin Pose Down: Pose, Sheath Pose Left: Sheath, Tarin Pose Right: Tarin, Pose Pose ---------------------------------------------------------------------------- Combos: - Jumping D, crouching CD (2 hits) - Jumping AB, crounching B, Hassohappa (4 hits) - Standing close AB, Suigetsutoh with AB (2 hits) - Standing close AB, Nikakkuratoh with B (4 hits) - Standing AB, Zetsu Suigetsutoh (2 hits and weapon destroyed) ---------------------------------------------------------------------------- Notes: Jubei can catch his opponent's weapon with the Shingatoh if the opponent swings at the same time or right after he does the move. Midway through the move, Jubei's sword sparkles. After this, Jubei is vulnerable to attack, even though he holds the same pose. It also ONLY counters standing or air swings, not swings, kicks, or Special Moves. For some reason, the first swing to Jubei's low AB can reflect low missiles! This includes Jubei's Ground Wave, Nicotine's Fire Card, and Ukyo's Swallow if sent out low. This only works with the first slash in the AB, and won't work with his low A slash either. Jubei's standing or crouching AB can be interrupted with a Special Move. His first slash will only come out, and he'll go directly into the Special Move after that. ---------------------------------------------------------------------------- Ending: After defeating Mizuki, we see Jubei in the forest. The guy who tosses food and bombs during the game runs on to the screen holding the two Pherenx stones and asks, "Is this what you are looking for?" Jubei says, "So this is what has been causing all of the trouble, toss them to me!" He then performs his Zetsu Suigetsutoh, shattering the two stones, and the force of the blow knocks the delivery man on his butt. The scene then shifts back to his home where he is standing outside, arms crossed. The delivery man runs back carrying a package. He greets Jubei and Jubei asks him to come in for some rest and refreshments, but the delivery man insists that he has to continue working. Jubei says, "O.K. You are such a workaholic!" The delivery man runs off, and Jubei says "What a beautiful day!" He laughs heartily and contently. ---------------------------------------------------------------------------- The Jubei Horoscope: If you like to play as Jubei, you: - Enjoy laughing at the less fortunate that have fallen (BWAH HAH HAH HAH!) - Like the solitude that comes from killing people - Don't take no shit from nobody ---------------------------------------------------------------------------- The Other Rose of Versailles CHARLOTTE Charlotte commissioned a mural depicting her victory over Amakusa. The artist's brush flew, as if he was possessed, and painted the form of a demon Charlotte had never seen before. "I must destroy Ambrosia, afterall..." B: "Has the evil king returned back?" BM: "To protect the honour of my family, I'll never lose!" AM: "In France, there is no impolite person like you. It's reasonable I win!" BV: "You imitate my distinguished family. I (will) never forgive you." AV: "Protecting the honor of my family means all to me!!" IJ: "Where'd you, evil king?" "Japanese?!?" F: "Where are you, evil king?" "Ha!" Background: Based on Oscar Francois de Jarjayes from the Rose of Versailles manga. Note the rose on the tapestry where you fight. Weapon: Epee Full of: Roses Occupation: Knight and Artisan Nationality: France Jumping Ranges: Forward : X=2, Y=3 Backward : X=-3, Y=5 Up : Y=4 Voice: Harumi Ikoma Notes: Charlotte comes from a distinguished family. Her pigeon's name is Pierre. She has a slight crush on Haohmaru. All of the characters in the game can be seen in the mural. Mizuki appears as a giant skeletal figure on the right. PARIS -- THE VERSAILLES PALACE ---------------------------------------------------------------------------- Standing Far Standing Close A/B -- Thrust A/B -- Bell Punch AB -- Far High Triangle Slash AB -- Close Triangle Slash C -- Short High Knee Hop D -- Medium Knee Hop CD -- Far Low Knee Hop Crouching Far Crouching Close A/B -- Short Thrust A/B -- Bell Punch AB -- Far Ground Triangle Slash AB -- Close Ground Trangle Slash C/D -- Crouch Kick CD -- Roundhouse Jumping A -- Quick Down Thrust B -- Extended Down Thrust AB -- Air Triangle Slash C -- Knee Thrust D -- Down Kick CD -- Down Kick ---------------------------------------------------------------------------- Splash Fount | Dashes towards opponent, striking repeatedly Press Slash Repeatedly | with sword, hitting up to three times for **! | weapon damage. ---------------------------------------------------------------------------- Power Gradation | Leaps vertically, striking ground with | weapon, creating a long beam of energy, / | \ + Slash | hitting for multiple strikes of weapon O O O *! | damage. ---------------------------------------------------------------------------- Tri-Slash | Draws a triangular shaped projectile | that flies horizontally to hit for fire -O | \ + Slash | damage. O O *! | ---------------------------------------------------------------------------- Throws: B/AB/D/CD Falls and throws opponent over shoulder ---------------------------------------------------------------------------- Super Deformed Transformation -O \ | / O- -O \ | / O- + D O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Bends epee. 2. BD: Tosses a rose and says "Allons!" 3. AC(weaponless): Same as 2. 4. BD(weaponless): Same as 2. Note: "Allons" is French for "Let's go!" ---------------------------------------------------------------------------- Power Special: Splash Gradation | Slashes a seven pointed star that strikes | for breaking damage. -O \ | / O- -O + B | O O O **! | ---------------------------------------------------------------------------- Poses: - Rose: A rose falls from the sky. Charlotte catches it, and laughs quietly - Uh-huh: Charlotte plays with her hair and says, "Uh-huh" - Kiss: Charlotte kisses her epee, and says "Au Reviour" ('Good-bye') - Smile: Same as Uh-huh, but she continues smiling First and Second Armed Win: First and Second Unarmed Win: Up: Kiss, Uh-huh Smile, Smile Down: Rose, Kiss Rose, Smile Left: Uh-huh, Rose Smile, Rose Right: Kiss, Uh-huh Smile, Smile ---------------------------------------------------------------------------- Combos: - Jumping AB, Standing D (2 hits) - Jumping AB, Crouching AB (2 hits) - Jumping D, Crouching AB (2 hits) - Jumping D, crouching B (2 hits) - Jumping B, standing A (2 hits) - Crouching CD, and *AS* they get up, Standing close AB, Splash Gradation (3 hits plus weapon destroyed) - Standing close AB, Splash Gradation (2 hits plus weapon destroyed) - Jumping D, Splash Gradation (2 hits plus weapon destroyed) ---------------------------------------------------------------------------- Notes: The "lines" that Charlotte draws with her AB slash remain lethal a split-second after she slashes. Thus an opponent can be hit if he moves into a slash immediately after she "draws" it. Also, note that all of Charlotte's AB slashes can hit an opponent nearby behind her. Charlotte's standing and crouching ABs can be interrupted by a Special Move, as long as the move has registered before she is done drawing her triangle. ------------------------------------------------------------------------------- Ending: After defeating Mizuki, Charlotte is standing in the forest. "Once again, my motherland is safe!" she says. At this moment, Pierre flys to her. She says "Pierre! What is it? Hey, he is..." Pierre flies off the left of the screen, and Charlotte follows him. Charlotte runs to the place where Haohmaru is lying on the ground, and looks concerned. Suddenly, Oshizu enters from the opposite screen and cries, "Haohmaru!" Charlotte reaches out her hand and whispers, "Haoh..." then runs off, embarrassed. Haohmaru wakes up and shakes his head, with Oshizu by his side. The scene shifts to where Charlotte is standing at the top of the cliff, looking down at the forest. She says, "Love...makes me uneasy. I must train myself more!" She then grabs her long hair, and cuts it, throwing it in the air as Pierre flies off into the distance. ---------------------------------------------------------------------------- The Charlotte Horoscope: If you like to play as Charlotte, you: - Enjoy reaching out and touching people from afar. - Stayed awake during Geometry class. - Have a thing for French women in armor. ---------------------------------------------------------------------------- Haohmaru's True Rival GENJURO KIBAGAMI "There is no question you are strong. But one day, you will cause great suffering with your sword." With those words, Nicotine expelled Genjuro, who became his pupil at the same time as Haohmaru. His heart full of hate, Genjuro hunts Haohmaru and Nicotine. "The strong kill the weak...it's only natural." B: "Huh, now is the time for all beginning!" BM: "Kill you!!" AM: "I will never be beaten by anyone who lives in confort (sic) like you." BV: "We don't need to have the same two men in the world." AV: "You can imitate my looks, but can never imitate all of myself." IM: "You the evil king?" "I got you!" "Ha! You no my enemy!" F: "You evil king. You should disappear." "I said you before, didn't I? Pass away!" (Genjuro needs serious grammar lessons) Background: Genjuro is "based" on the Hanafuda card game. Weapon: Katana Full of: Hanafuda cards Occupation: Ronin Nationality: Japan Jumping Ranges: Forward : X=9, Y=6 Backward : X=-5, Y=5 Up : Y=3 Voice: Kong Kuwata Notes: Discipline of Nicotine who turned bad. Genjuro hates Haohmaru (his fellow trainee) and Nicotine. Genjuro's scene comes straight out of a Hanafuda card set, although the Neo-Geo logo is written on the moon. Genjuro slices through animal Hanafuda cards when doing Blade of the Beast. He tosses cherry blossom cards for Cherry Blossom Mincer. He also uses the five Light cards when doing his Power Special. SUSUKIGAHARA FIELD -- NOVEMBER (possibly Sukigahara) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Down Slash A -- Down Elbow B -- Side Slash B -- Side Elbow AB -- Far Down Swing AB -- Upward Swing C/D -- Side Kick C/D -- Knee CD -- Forward High Kick CD -- High Kick Crouching Far Crouching Close A -- Down Slash A -- Down Elbow * B -- Side Slash B -- Side Elbow * AB -- Far Down Swing AB -- Upward Swing * C/D -- Crouch Kick CD -- High Kick ** @ Jumping Diagonal Jumping Straight A/B -- Angled Side Slash AB -- Angled Side Slash AB -- Down Slash C/D -- Down Kick CD -- Side Kick @ This kick will knock opponent to the ground if it hits. ---------------------------------------------------------------------------- Blast of the Beast | Slides forward with sword extended, (Sanrensatsu [Kiba, Tsuno, Rin]) | slicing through opponent for weapon | \ -O + Slash (x3) | damage. Note: Repeat up to three O O *! | times: 1) Side slash, 2) Upward | slash, 3) Down slash ---------------------------------------------------------------------------- Flash of the Phoenix | Leaps into the air in a spiral motion, (Toha Kouyokujin) | striking upwardly with weapon to hit for -O | \ + Slash | damage. O O *! | ---------------------------------------------------------------------------- Cherry Blossom Mincer | Hurls a hanafuda card to strike for (Oukazan) | damage. | / O- + Slash | O O *! | ---------------------------------------------------------------------------- Throws: B/AB/D/CD Slam opponent to ground (with one arm!) ---------------------------------------------------------------------------- Super Deformed Transformation -O \ | / O- -O O- + B O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Taunts opponent with "come here" gesture, says "Sore daki da!" 2. BD: Frog leaps past, and he yields, waving hand to brow. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Five Sense Barrage | Tosses card, lifting opponent to top of (Gokouzan) | screen, then leaps and slashes five -O \ | / O- -O + A | times with weapon to hit for breaking O O O *! | damage. ---------------------------------------------------------------------------- Poses: - Umbrella: Genjuro opens up an umbrella, says "Ahouga!" ("Fool!"), looks at his frog - Wine: Genjuro drinks wine from a dish, says a phrase, drops dish - Smoke: Genjuro takes a puff and puts on his jacket Armed Win: Unarmed Win: Up: Wine Umbrella Down: Smoke Umbrella Left: Wine Wine Right: Umbrella Wine ---------------------------------------------------------------------------- Combos: - Crouching close C, Standing B (2 hits) - Crouching close C, Crouching close C, A Kiba, A Tsuno (4 hits) - Jumping AB, Standing D, A Kiba (3 hits) - Standing close B, B Kiba, B Tsuno, B Rin (4 hits) - Jumping D, Standing AB (2 hits) - Jumping AB, Standing AB (2 hits, 75% dizzy) - Crouching close AB, Standing AB (2 hits, 75% dizzy) - A Oukazan, Standing AB (2 hits) - Jumping AB, Gokouzan (6 hits plus weapon destroyed) - Crouching close AB, Gokouzan (6 hits plus weapon destroyed) ---------------------------------------------------------------------------- Notes: For an AB or close B Sanrensatsu, Genjuro will slide BEHIND his opponent on his first slash. Thus to block it, an opponent needs to block forward. Despite the fact that Genjuro sometimes changes directions between slashes, the player should do the three slash moves in the SAME direction, immediately after each other. Also, a hit opponent can sometimes block the later slashes. Also, you do not have to use the same strengths for all three slashes! For instance, you can do an AB, B, A. This is recommended if you find yourself sliding too far. ---------------------------------------------------------------------------- Ending: Genjuro stands on the rocky outlook. He spots Haohmau below and says, "Ha, too weak. Oh, he is..." He then jumps down. In the forest, Haohmaru lies on the ground, wounded. Genjuro leaps in and says, "You had a hard fight Haohmaru. Now I'll kill you!" Haohmaru replies, "You bas..." but then Oshizu jumps between them and exclaims, "Stop it! He is wounded... You should challenge him when he's better." Genjuro responds, "You are quite right! All right, I will overlook it this time..." and jumps away. Genjuro stands in another part of the forest when the frog jumps in. He looks at it and says "It's you. I'll kill you!" The frog backs off, afraid. But Genjuro looks away instead, and says, "Have (it) your own way..." He walks off, and the frog continues to hop as the scene fades. ---------------------------------------------------------------------------- The Genjuro Horoscope: If you like to play as Genjuro, you: - Like to be heard wherever you go - Smoke, but only because it fits "the attitude" - Are very vengeful, but hey, "revenge is sweet" ---------------------------------------------------------------------------- The Green-Haired Fishing Maiden CHAM CHAM Cham Cham was so absorbed in her fishing that she didn't notice when someone stole her family's heirloom, the Tanjil Stone. If her father finds out, she'll get in trouble. Her grandfather told poor Cham Cham the direction of the Tanjil Stone. "I'm going, Grandpa! Bye bye!" B: "I'm scared a little, but I will try." BM: "Let's kick some butt!" AM: "Wow! It was scarey!" BV: "You are a girl, too. However, I will beat you." AV: "Oh my god! How dangerous a boomerang is!" IJ: "Is it okay in this direction?" "You're so strong!" F: "Wow! I'm scared!" "Shit! You really make me mad!" (yes, she really says this) Background: Lives in Green Hell, a fictional South American place. Weapon: Boomerang Full of: Bananas Occupation: Fishing Maiden Nationality: Brazil Jumping Ranges: Forward : X=5, Y=6 Backward : X=-7, Y=7 Up : Y=7 Voice: Reiko Chiba (Kenji Ikeda does Paku Paku) Notes: Cham Cham is Tam Tam's sister. Her monkey's name is Paku Paku. Apparently the Tanjil and Pherenx Stones are important in maintaining the vitality of her homeland. Tam Tam's background from SS1 can be seen in the distance.. The first three "statues" are the monkeys "See, hear, and speak no evil." The fourth is covering his groin, and is actually the logo for a condom company. (I am not making this up.) GREENHELL ISLAND -- MARSH ---------------------------------------------------------------------------- Standing Far Standing Close A -- Paw Swipe A -- Double Elbow B -- Side Slash AB -- Short Boomerang Toss # AB -- Upward Slash C/D -- Side Kick CD -- Spinning High Kick Crouching Far Crouching Close A -- Paw Swipe A -- Double Elbow B -- Side Slash * AB -- Short Boomerang Toss * AB -- Upward Slash C/D -- Crouch Kick CD -- Slide Jumping Forward Jumping Other A -- Paw Swipe B -- Side Slash AB -- Upward Slash C -- Knee Drop C -- Side Kick D -- Butt Drop D -- Spin Kick @ CD -- Somersault CD -- Spin Kick @ When jumping back, Cham Cham will do a Side Kick instead. ---------------------------------------------------------------------------- Boomerang Gut Buster | Throws boomerang in a horizontal motion (Boomerang Nage) | to hit for weapon damage. | \ -O + Slash | Note: will go through other projectiles O O *! | ---------------------------------------------------------------------------- Boomerang Beheader | Throws boomerang in a upward horizontal (Boomerang Nage) | arc to hit for weapon damage. | / O- + Slash | O O *! | ---------------------------------------------------------------------------- Flying Lure Snag | Leaps at opponent, latching on and clawing (Tobi Hikkaki) | at face to strike for multiple hits of | \ -O + Kick | damage. O O * | ---------------------------------------------------------------------------- The "Paku Paku" attacks -O \ | / O- +... O O O Moora PakuPaku : Use C *L | Twirls on fingers into opponent. Ahow PakuPaku : Use D * | Throws skull at opponent. Paku Gaburu : Use CD ** | Leaps, spitting rising dragon fireball ---------------------------------------------------------------------------- Throws: B/AB/D/CD Back scratcher ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O \ | / O- + C O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Kneels, scratches ear. Paku Paku beats chest, scratches armpit. 2. BD: Stretches like a cat. Paku Paku beats chest, scratches armpit. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Metamolie Animal Attack | Doubles in size and rushes forward -O O- / | \ -O + A | to slam into opponent for breaking damage. O O O * | ---------------------------------------------------------------------------- Poses: Wakatta: Monkey yells and Cham Cham says "Wakatta!" ("I understand!") Dual yell: Both yell Cham: Cham Cham yells Monkey: Monkey yells on top of Cham Cham's head First and Second Armed Win: First and Second Unarmed Win: Up: Dual Yell, Monkey Dual Yell, Monkey Down: Monkey, Wakatta Wakatta, Cham Left: Dual Yell, Monkey Dual Yell, Monkey Right: Wakatta, Dual Yell Dual Yell, Monkey ---------------------------------------------------------------------------- Combos: - Jumping D, Crouching D (2 hits) - Jumping AB, Crouching CD (2 hits) - Standing close AB, Ahow Paku Paku (2 hits) - Standing close AB, Metamolie animal attack (2 hits plus weapon destroyed) ---------------------------------------------------------------------------- Notes: Cham Cham can triangle jump. Cham Cham's Face Scratcher can sometimes land slightly BEHIND a blocking opponent, in which case she will hit. The opponent needs to block in the opposite direction in this case. However, calculating the exact distance when this happens is tricky. ---------------------------------------------------------------------------- Ending: Cham Cham is thrown to the ground with Paku Paku in the forest. A shaft of light appears, and leaves the Tanjil and Pherenx stones behind. Paku Paku grabs the stones and dances with glee. As he dances, a shaft of light transforms him into Tam Tam (check out Cham Cham's reaction). Tam Tam says, "It was your fight, so I asked God to change me into a monkey to protect you." They are then "beamed" out of there, and back into Green Hell. The stones float away, and Tam Tam says "Almighty God has granted you one wish." Cham Cham thinks, then says, "I would like something to eat... something delicious!" Fruit starts falling from the sky, and Cham Cham dances with joy. ---------------------------------------------------------------------------- The Cham Cham Horoscope: If you like to play as Cham Cham, you: - Are quick, and damn proficient with a piece of wood - Enjoy being called the cutest thing alive - Worship Lum and Urd as though they were Gods (well, one is, sort of...) ---------------------------------------------------------------------------- Achtung! The Reich Stuff NEINHALT SIEGER Sieger, the commander of the most powerful group of knights in Europe, The Holy Order of the Knights of the Red Lion, was ordered by Emperor Heinrich to destroy, singlehandedly, the demon that had been attacking neighboring countries. Sieger set out on a jorney, for the good of his homeland. "I pledge allegiance to our magnificent Emperor." B: "I defend my country with my fist!" BM: "Give you my knock for justice!" AM: "Don't be hateful each other. Love is the best strength." BV: "We are Knights, each other. Let's fight fair and square!" AV: "Great match. I'll never forget that fight." IA: "Don't exploit people's weakness." "The evil king...it's a very strong enemy!" F: "My loyalty (will) never lose!" "Never make a fool of me, demon. Kill you!" Background: Prosia is probably a mispelling of Prussia. The Knights of the Red Lion Knight is a fictitious order. Note that Emperor Frederick ruled Prussia, not "King Heinrich". Also, Prussia was a modern state, not the feudal kingdom that the game suggests. Weapon: Mechanical Gauntlet Full of: Shell casings Occupation: Knight Nationality: Prussia Jumping Ranges: Forward : X=4, Y=3 Backward : X=-4, Y=5 Up : Y=4 Voice: Kong Kuwata Notes: When Sieger wins a fight, the King stands up and laughs. When he loses, the King stands up and mouths the word "No!" When Sieger does the vulcan explosion, a picture of a semi-nude woman appears briefly in the flames. THE PROSIA KINGDOM -- NIGHTS (Prussia) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Fist Jab A -- Hammer Fist B -- Gauntlet Punch B -- Half Gauntlet Uppercut AB -- Strong Gauntlet Punch AB -- Full Gauntlet Uppercut C -- Short Low Kick * C -- Side Kick D -- Side Kick D -- Knee Thrust CD -- Forward Moving Kick CD -- Interrupted Forward Kick Crouching Far Crouching Close A -- Fist Jab A -- Hammer Fist B -- Gauntlet Uppercut B -- Hammer Gauntlet AB -- Gauntlet Punch AB -- Gauntlet Punch C/D -- Crouch Kick CD -- Roundhouse Jumping Diagonal Jumping Straight A -- Downward Jab A -- Side Fist Punch B -- Hammer Gauntlet AB -- Downward Gauntlet Smash AB -- Sideways Gauntlet Smash C -- Side Kick D -- Downward Kick D -- High Kick CD -- Bellyflop ---------------------------------------------------------------------------- Wolf Fangen | Grabs opponent, punches repeatedly, and (Wolf Fang) | fires opponent against the opposite side -O O- / | \ + AB | of the screen to hit for damage. O O O !L | ---------------------------------------------------------------------------- Vulcan Weinen | Attacks with an exploding flaming punch to (Vulcan Crying) | hit for fire damage. Note: Punch A | \ -O + A repeatedly | further for "Vulcan Drucken" and further O O ***! | still for Vulcan Explosion. ---------------------------------------------------------------------------- Blitz Jaeger | Launches onto opponent with a flaming (Lightning Jaeger) | bellyflop to hit for fire damage. -O \ | / O- + Kick | O O O *! | ---------------------------------------------------------------------------- Backbreaker Combo (Note: This following move is a combination of three moves, all which have to be performed in succession) Part 1: Tigerkopf | Slides forward on one knee, hitting for (Tiger Head) | minor damage, and tripping opponent. This | \ -O + C | prepares for... O O | Part 2: Falkennagel |...a punch which launches opponent high (Falcon Nail) | into the air, off screen, hitting for | \ -O + B | minor damage. At this point, the O O | opponent is set up for... Part 3: Elefantgleid |...leaping into the air and catching the (Elephant Dance) | opponent, bringing him/her straight down -O \ | / O- + A | onto shoulder, cracking many bones, and O O O | hitting for major damage. ---------------------------------------------------------------------------- Firestorm | Flicks a finger which reflects all | projectiles back at their opponents. \ + BC | Note: This move also does some O ! | damage to opponent if close. ---------------------------------------------------------------------------- Throws: B or AB Grab and slam onto ground C or CD Trip and sit Air Throw B or AB Punch opponent to ground ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O O- + A O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Beats chest twice, chuckles. 2. BD: Gives opponent "come here" gesture with cannon arm. 3. AC(weaponless): Gives opponent "come here" gesture with normal arm. 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- Power Special: Operation Tiger | Performs a massive Blitz Sieger move | which annihilates opponent and causes -O \ | / O- -O + CD | severe breaking damage. O O O *! | ---------------------------------------------------------------------------- Poses: - Oh Yeah: Sieger clenches fist and says "OHHH YEAH!" - Bow: Sieger bows and says something like 'Hmph, Neinhalt.' - Laugh: Sieger clenches fist and chuckles Armed Win: Unarmed Win: Up: Bow Oh Yeah Down: Laugh Oh Yeah Left: Oh yeah Oh Yeah Right: Bow Oh Yeah ---------------------------------------------------------------------------- Combos: - Jumping AB, Crouching CD (2 hits) - Jumping A, Wolf Fangen (multiple hits) - Standing close AB, Wolf Fangen (multiple hits) - Crouching close D, Vulcan Weinan (3 hits) - Crouching B, Backbreaker (4 hits) - Jumping D, Standing D, Backbreaker (5 hits) - Jumping C, Standing AB, Backbreaker (5 hits) - Jumping AB, Standing AB, Backbreaker (5 hits) ---------------------------------------------------------------------------- Notes: For the Backbreaker Combo, you need to perform all three movements right after each other. You can't wait to see if the first or second one hits before doing the next one. Sometimes, Sieger will miss catching his opponent anyway. This seems to happen more often when he performs the move up close. Sieger's Blitz Jaeger can sometimes land slightly BEHIND a blocking opponent, in which case he will hit. The opponent needs to block in the opposite direction in this case. However, calculating the exact distance when this happens is tricky. ---------------------------------------------------------------------------- Ending: Sieger appears in the forest, saying "I must tell the king that the devil is dead." BUT IN HIS COUNTRY, UNCONTROLLABLE BEASTS WERE ATTACKING THE PEOPLE... The scene changes to a castle hall, in which the king (from Sieger's background), holds aloft a sword, attempting to stop three disgustingly putrid zombies from entering the castle. Behind the king stands his daughter. King Heinrich yells "Upon my life, I will save my country." At this point, Sieger leaps in. "Sieger!" "Watch, your majesty!" Sieger then performs a Vulcan Weinan, blowing the first two zombies to bits. The third zombie says "Guwah...You are..." "Yes," he interrupts, "Neinhalt Sieger. The knight who killed your boss!" He performs an Operation Tiger, obliterating the final zombie. Sieger says, "Are you all right?" The King says, "Thank you, Siegar (sic)", and a heart flutters from the princess. The screen then fades. AND.... The scene goes back to the castle, in which Sieger and the princess are getting married. Commoners are in the crowd clapping, among them are GALFORD, WAN-FU, and CHARLOTTE in a dress! The scene then cuts to Sieger and his wife looking over the forest from the cliff. As he yells out his victory call, the screen scrolls to follow three white doves flying into the distance. ---------------------------------------------------------------------------- The Sieger Horoscope If you like to play as Sieger, you: - Shave your head just to prove you're not kidding - Are a body builder, but only because you like to know you can pummel the average man with one hit - Have a strange interest in Star Wars movies ---------------------------------------------------------------------------- Living Proof that Powerful Things Come in Small Packages CAFFEINE NICOTINE There was a time when Nicotine hunted demons with his sword. But after being defeated by a certain demon, he settled down and lived quietly as a priest. But one day, he learned that the same demon was now after his pupil's life. "As I feared, it's back..." B: "What!? What is this evil air?" BM: "Stop!! You should be kind to the aged." AM: "What a nice person! You kindly give a palm to such a crock." BV: "I may not be so young. Your face looks like mine." AV: "You fool! You have imitated me so you have such a hard time." IJ: "I believe the evil king is close to me." "Have I seen him before?" F: "Save us, merciful Buddha!" "Oh Buddha!" Background: Based on Takuan, a famous Zen monk. Weapon: Staff Full of: O-fuda Occupation: Buddhist Monk Nationality: Japan Jumping Ranges: Forward : X=7, Y=5 Backward : X=-7, Y=6 Up : Y=8 Voice: Atsushi Maetzuka Notes: If he's not doing anything, Nicotine will yawn. Also, if he has his staff he will clank it. If he doesn't, he will stretch his neck. Nicotine is the only character who can catch a weapon with one hand (two fingers!). Nicotine is probably of the Amidist sect, based on a prayer he says when he gets creamed. However, he also seems to be one of the shido-sa (wandering monks) who roamed the countryside, asking for alms and performing such services as exorcism, divintation, and curing illnesses. They used o-fuda (talismans or amulets) to accomplish these feats. TEMPLE -- MIST (Possibly Mount Koya) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Hit with Hat A -- Punch B -- Side Swing with Staff AB -- Staff Thrust AB -- Up, then Down Swing C -- Short Shuffle D -- Short Kick CD -- Short Kick and Yell Crouching Far Crouching CLose A -- Hit with Hat A -- Punch B -- Low Sweep with Staff * B -- Staff Thrust AB -- Upward Staff Thrust AB -- Three-Hit with Staff @ C/D -- Crouch Kick CD -- Long Crouch Kick Jumping Diagonal Jumping Straight A -- Hit with Hat B -- Staff Thrust AB -- Swing Staff in Arc Below C -- Knee Thrust 2@ C -- Up Kick D -- Down Kick D -- Up Kick CD -- Down Kick @ Nicotine first thrusts forward, then slightly up, then upward 2@ Nicotine does an up kick when jumping back. ---------------------------------------------------------------------------- Choker Chain Cane Bang | Staff extends attached to a chain, along (Bakusa Jougeki) | the ground, catching opponent, and -O \ | / O- + Slash | dragging closer, to yield a dizzy. O O O *! | ---------------------------------------------------------------------------- Exorcist Charm Slice | Tosses blue o-fuda, which turns into an (Shikigamireifu Rai) | electrified hawk and flies at head level | \ -O + Slash | across screen to hit for lightning damage. O O * | ---------------------------------------------------------------------------- Fires of Fecundity | Tosses red o-fuda, which turns into a dog- (Shikigamireifu En) | type beast made of fire, that rushes to | \ -O + Kick | strike low for fire damage. O O *L | ---------------------------------------------------------------------------- Cane Swirl Cutter (While jumping) | Stabs staff into ground and spins (Shinjou Rasen Kyaku) | downwards surround by flame to hit for / | \ -O + Kick | fire damage. O O O *! | ---------------------------------------------------------------------------- Curse of Crunch | Tosses mixed o-fuda that will knock (Rashin Jufu) | opponent down and confuse joystick motions O- | / + AB | for about 10 seconds. O O * | ---------------------------------------------------------------------------- Throws: B Steals life into bowl AB Machine gun with staff D or CD Leap onto opponent and puff bad breath Unarmed Leap onto opponent and puff bad breath -------------------------------------------------------------------------------- Super Deformed Transformation | / O- | / O- | / O- -O + D O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Opens eyes, kneels, ties shoelace. 2. BD: Sneezes. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- POWER SPECIAL: Underworld Pummeler | Tosses BIG o-fuda which summons the (Niou Furei Satsu) | powerful deity Atavakah to ram opponent -O O- / | \ -O + D | with great strength, hitting for O O O *! | breaking damage. ---------------------------------------------------------------------------- Poses: - Fan: He fans himself with his talismans - Back: Laughs and his back gives out - Smoke: Takes a puff, and looks relaxed - Coin: Picks up a coin, and raps jar with it First and Second Armed Win: Unarmed Win: Up: Fan, Fan Laugh Down: Back, Back Laugh Left: Fan, Fan Fan Right: Smoke, Coin Fan ---------------------------------------------------------------------------- Combos: - INFINITE COMBO: Chain Grab, Standing AB (repeat until dead) - Crouching close C, Crouching close C, crouching CD (3 hits) - Jumping AB, Crouching B (2 hits) - Jumping D, Stading AB, Chain grab (3 hits) - Standing close AB, Confusion (2 hits) - Shiki-Rai, Jumping D, Standing D, Confusion (4 hits) ---------------------------------------------------------------------------- Notes: All of Nicotine's ABs can be interrupted by Special Moves, even his multi-hit ones. -------------------------------------------------------------------------- Ending: Nicotine is standing in the forest. "It's all over. Finally." Then, Kuroko jumps in. "Wonderful, it came to an end." "Yes," answers Nicotine, "We can all live live in peace now." "Yes, but by the way, have you finished off the king of evil?" (Kuroko's statement doesn't make sense, but based on what follows, I think it should be: "Yes, but by the way, have you taken care of the other evil spirits?") Nicotine holds out a pot, and says, "Don't worry, I'll do it now." He then calls out, and all the evil spirits are sucked into the pot. "Well, finished," Nicotine says, "Let's go have a drink together." "That's good," says Kuroko, "What about Haohmaru? How is he?" "No, he has yet to..." but suddenly, Nicotine sneezes, dropping the pot. A red beam emerges, and ALL the spirits escape! "Dear me," exclaims Kuroko. "All over again," sighs Nicotine. They both look depressed. The end. ---------------------------------------------------------------------------- The Nicotine Horoscope If you like to play as Nicotine, you: - Are wise in the ways of the fighter, but don't even know how to tie your shoes - Believe in magic, and like cheaping people out with it - Get part time work in Fatal Fury 3 ---------------------------------------------------------------------------- The Hidden Fighter with the Flying Flags of Fury KUROKO In the past, the Kuroko was a demon hunter, along with Nicotine. Back in those days, Nicotine wielded a sword named "Taima," and the Kuroko had already taken to concealing his identity in black. Together, these two defeated many powerful demons and none could stand in their way. None, until Rashoujin Mizuki. BM: "Be on your guard. I am very strong." AM: "What, no more? I'm stronger than you." Background: Kuroko are the "hidden" stage hands in Kabuki plays. Weapon: Flags Full of: Anatomical hearts Occupation: Fighting referee Nationality: Unknown Jumping Ranges: Forward : X=8, Y=7 Backward : X=-5, Y=7 Up : Y=6 Voice: Toshikazu Nishimura Notes: Kuroko is NOT the character's real name. His real name is obscured in the Japanese version of SS2. Almost all of Kuroko's moves are borrowed from other Neo-Geo fighting games, mostly FFS and AoF2. You will get CPU Kuroko randomly in the game, sometimes. You can play Kuroko, but only on a home system. Special Note: This section is adopted from the Kuroko FAQ, which can be downloaded separately at SS2 FTP sites. HIMALAYA -- TOP OF MOUNTAIN ---------------------------------------------------------------------------- Standing Far Standing Close A/B -- Flag Thrust A/B -- Elbow AB -- Down Slash AB -- Up, then Down Slash C/D -- High Kick CD -- High Kick CD -- Triple Kick Crouching Far Crouching Close A/B -- Short Flag Swing A/B -- Elbow AB -- Up Slash C/D -- Crouch Kick CD -- Longer Crouch Kick Jumping A/B -- Diagonal Flag Thrust AB -- Down slash C and D -- Down kick CD -- Down kick ---------------------------------------------------------------------------- Koh Ken | Throws a fireball that hits for (RYO SAKAZAKI from ART OF FIGHTING) | damage. | \ -O + A | O O * | ---------------------------------------------------------------------------- Haoh Sho Koh Ken | Throws a massive, double-sized ball of (RYO SAKAZAKI from ART OF FIGHTING) | energy that hits for damage. -O | \ + A | O O * | ---------------------------------------------------------------------------- Double Koh Ken | Throws two fireballs, one on top of (WOLFGANG KRAUSER from FATAL FURY) | another, that hit for damage. | / O- + A | O O * | ---------------------------------------------------------------------------- Mega Smash | Hurls a cylindrically shaped missile (JOHN CRAWLEY from ART OF FIGHTING) | of energy at opponent to hit for | \ -O + B | damage. O O * | ---------------------------------------------------------------------------- Gekihou | Bends over and produces a giant (TUNG FU RUE from FATAL FURY) | projection of self that hits for Tap C repeatedly * | damage. ---------------------------------------------------------------------------- ZatentsuHa | Hurls a crescent-shaped projectile (EIJI KISARAGI from ART OF FIGHTING)| that hits for damage. | \ -O \ | / O- + A | O O O O O * | ---------------------------------------------------------------------------- Flags of Fury | Sends flags out on a chain that | captures opponent, and drags them -O \ | / O- + A | closer, also yielding a dizzy. Note: O O O * | This move will drag opponent closer. ---------------------------------------------------------------------------- Mass Slash | Swipes flags in a downward arc, | creating a powerful energy blast that -O + ABC or BCD | reflects projectiles. Note: BCD will | also strike enemy, ABC will not. ---------------------------------------------------------------------------- Spike Ball | Hurls a black orb covered with barbs | that hits for damage. | / O- / -O + BC | O O O * | ---------------------------------------------------------------------------- Side Splitter | Splits into a top and bottom half. If | ABC is used, the top half explodes, when attacked, press ABC or BCD | and if BCD is used, the bottom half | explodes, while the other joins fight. ---------------------------------------------------------------------------- Electric Ball | Hurls a ball of electricity that (CHENG SHIN ZAN from FATAL FURY) | hits for lightning damage. | / charge, | - O + B | O O | ---------------------------------------------------------------------------- Cookie Cutter | Throws two medium sized "cookies" (TUNG FU RUE from FATAL FURY) | at opponent to hit for...what... | food damage? / charge, -O + A | O | ---------------------------------------------------------------------------- Weapon Split | Knocks opponent's weapon out of their | hands, and splits the weapon into While in a clash, hold | while | two weapons. O | pressing buttons. | ---------------------------------------------------------------------------- Throws: B/AB/D/CD Ressen Kyaku (TUNG FU RUE from FATAL FURY) Grabs opponent, and kicks them up to six times for damage. ---------------------------------------------------------------------------- Super Deformed Transformation: O- / | \ -O O- / | \ -O + D O O O O O O ---------------------------------------------------------------------------- Taunts: AC: Says "Ora, Ora!" (RYO SAKAZAKI from ART OF FIGHTING) BD: Stands and waves a japanese fan (MAI SHIRANUI from FATAL FURY) ---------------------------------------------------------------------------- Power Specials: (RYO SAKAZAKI from ART OF FIGHTING) Ryuuko Ranbu | Charges at opponent, and begins a | massive barrage of kicks, punches, -O \ | / O- -O + AB | and flag swipes, finishing with a O O O * | flaming rising punch for breaking. Alternate Ryuuko Ranbu | Same as above, except character stops | halfway through for a breather. A -O O- / | \ -O + CD | definite must see! O O O * | ---------------------------------------------------------------------------- Poses: In all of Kuroko's poses, he claps and bows. ---------------------------------------------------------------------------- Notes: Kuroko cannot be thrown normally. He is thrown like Earthquake. You cannot break Kuroko's weapon. Special Note: You can play Kuroko only on the home system, and only for a two-player game. To do so, enter the following on the character selection screen: Up, Down, Left, Up, Down, Right + A ---------------------------------------------------------------------------- Ending: Because Kuroko cannot be played against the CPU, he doesn't have one. Check out Nicotine's ending, though. ---------------------------------------------------------------------------- The Kuroko Horoscope: If you like to play as Kuroko, you: - Suck at SS2, and this is the only way you can win - Enjoy all Neo Geo fighting games - Own the game (you can't play him in the arcade, dummy!) ---------------------------------------------------------------------------- The Seductive Stealer of Souls MIZUKI RASHOUSHIN Mizuki is a spirit that has become an immortal demon, through a pact with Ambrosia. Currently, Mizuki inhabits the body of Bizuki, a woman with supernatural powers. Bizuki had tried to subdue Mizuki and use its powers for good, but failed, and was possessed. Mizuki plans to merge the Palenke Stone and the Tanjil Stone to further strengthen the demon world. BM: "Welcome to (the) devil's world. You'll never find yourself alive again." AM: "Now that the world is just for me, and you have gone to your distraction." (destruction?) Background: Unknown. Weapon: Gohei (Shinto purification device) Full of: NA Occupation: Shinto Priestess and Chief Villainess Nationality: Underworld Voice: Harumi Ikoma Notes: Mizuki is the boss character of SS2. OSOREZAN HELL ---------------------------------------------------------------------------- Bitch Slap from Hell | Grabs opponent, and strikes with open hand | repeatedly for multiple hits of damage. ---------------------------------------------------------------------------- Teleport | Laughs, and opens portal underneath, | dissapearing, and reappearing on either | side of the character. ---------------------------------------------------------------------------- Passage through Hell | Slides portal underneath opponent, while | two hands pull opponent through, into | hell, and opponent then comes falling from L | the sky, colliding with ground for damage. ---------------------------------------------------------------------------- Mass Confusion | Creates four spheres which form a single | orb that, when it connects, confuses | opponent's joystick movements. Note: A Grim | Reaper denotes successful confusion ---------------------------------------------------------------------------- Swine Curse | Demon sends out crackling sphere that | changes opponent into a pig. Mutation | lasts about 10 seconds, or until opponent | is successfully attacked. ---------------------------------------------------------------------------- Rush Demon | Demon rushes forward, slamming into * | opponent, hitting for lightning damage. ---------------------------------------------------------------------------- Mad Demon | Demon leaps forward, latching onto | opponent, repeatedly clawing and biting at | opponent's neck for multiple hits of | damage. ---------------------------------------------------------------------------- Levitate Crush (throw) | Lifts opponent off top of screen, holds, | then smashes down into ground, with | slicing attack, hitting for damage. ---------------------------------------------------------------------------- POWER SPECIAL: Hell Tempest | Creates a black sphere that grabs opponent | and hurls him/her against roof, ground, | and walls multiple times, ending in a | massive explosion that hits as breaking | damage. ---------------------------------------------------------------------------- Taunts: She laughs at you. You can hit her them, so feel free to! ---------------------------------------------------------------------------- Poses: For her first pose, she laughs. For her second, she laughs and says something. ---------------------------------------------------------------------------- Notes: You cannot break Mizuki's weapon. ---------------------------------------------------------------------------- THE CHARACTER'S RANKINGS According to the number one Japanese gaming magazine (and perhaps the world), these are the rankings of each character, and how they measure up to one another. To use the map, look for your character on the left, and find a certain character along the top. The number that's produced is an odds (from 1 to 10) of your success. For instance: If Ukyo were to fight against Charlotte, the odds would be greater for Ukyo by one point (6 to 4). The number at the far right is a total of all odds, and therefore, a fair ranking: | U| C| K| G| C| E| J| S| G| G| W| N| H| H| N| ------------------------------------------------------------------------- UKYO | \| 6| 6| 7| 6| 7| 7| 6| 7| 6| 7| 7| 6| 7| 6| 88(+18) CHARLOTTE | 4| \| 4| 6| 6| 6| 5| 6| 6| 7| 6| 7| 7| 7| 7| 84(+14) KYOSHIRO | 4| 6| \| 5| 6| 4| 7| 6| 6| 6| 6| 7| 6| 7| 8| 84(+14) GEN-AN | 3| 4| 5| \| 4| 5| 5| 6| 6| 6| 6| 6| 7| 7| 8| 78(+8) CHAM CHAM | 4| 4| 4| 6| \| 5| 6| 3| 4| 6| 7| 7| 7| 6| 6| 75(+5) EARTHQUAKE| 3| 4| 6| 5| 5| \| 5| 5| 6| 5| 6| 7| 5| 6| 6| 74(+4) JUBEI | 4| 5| 3| 5| 4| 5| \| 4| 6| 5| 5| 6| 6| 5| 7| 71(+1) SIEGER | 4| 4| 4| 4| 7| 5| 6| \| 6| 4| 4| 6| 5| 5| 6| 70(+-0) GENJURO | 3| 4| 4| 4| 6| 4| 4| 4| \| 6| 5| 4| 6| 6| 7| 67(-3) GALFORD | 4| 3| 4| 4| 4| 5| 5| 6| 4| \| 6| 4| 5| 6| 5| 65(-5) WAN-FU | 3| 4| 4| 4| 3| 4| 5| 6| 5| 4| \| 5| 5| 6| 4| 62(-8) NICOTINE | 3| 3| 3| 4| 3| 3| 4| 4| 6| 6| 5| \| 6| 5| 6| 61(-9) HANZO | 4| 3| 4| 3| 3| 5| 4| 5| 4| 5| 5| 4| \| 5| 5| 59(-11) HAOHMARU | 3| 3| 3| 3| 4| 4| 5| 5| 4| 4| 4| 5| 5| \| 6| 58(-12) NAKORURU | 4| 3| 2| 2| 4| 4| 3| 4| 3| 5| 6| 4| 5| 4| \| 53(-17) ------------------------------------------------------------------------- HOW TO DEFEAT MIZUKI Mizuki makes her debut in Samurai Shodown II as the final boss in the game. She is the first female end boss ever in a fighting game, and she is also the first end boss to have a pet: A dog like Galford's. While she doesn't take the award for the cheapest boss ever (DIO from WORLD HEROES 2) or the most powerful (RUGAL from KING OF FIGHTERS '94), she does deserve to be added to the top ten list of tough bosses to beat. Here are some basic tips and tactics to rid yourself of the evil Mizuki: 1. BLOCK LOW: Above all, block and block low. That way, you will block anything she throws at you. Blocking high leaves you vulnerable to her fast Ground Portal as well as her fast low AB. 2. DON'T DO SPECIAL MOVES: Most Special Moves have lag times, during which she is almost guaranteed to rush in and cream you with an AB slash. 3. ATTACK HER WHEN SHE JUMPS: By far, Mizuki is the weakest in the air. If she jumps, and you jump and AB, you will almost certainly hit her, and do some much-needed damage. 4. DON'T JUMP HER WHEN SHE'S MAD: The reason is that Mizuki will do her Power Special so that the globe catches you RIGHT when you jump in on her. Nasty. 5. TELEPORT CATCH: She likes to teleport out of danger when you are frantically trying to make a hit. Instead, try this: Make an AB strike (when your SURE it's safe to do so). She should block. If she laughs and teleports out, leap away in the opposite direction she was originally positioned from you, because she will attempt a bitch slap from behind. As you are jumping away, strike with an AB. If she teleports, and leaps, you have a good chance of hitting her. If she doesn't leap, you're out of her range. 6. CONFUSED? Just block low and use crouch kicks to keep her away. However, if she sends out ANOTHER Confusion Ball, get hit by it. You'll take almost no damage, and it will negate the first Confusion. 7. THE SWINE CURSE: If turned into a pig or other animal by Mizuki, the safest place to be is under her skirt! She can't hit you while you're there, and she can't throw you either. 8. RUN IN AND THROW: This works more than it should, if you time it right. Galford and Hanzo should have a field day especially, with their SPD moves. 9. THE CHARACTERS WHO can consistently beat Mizuki are Charlotte and Gen-an. This is because they both have low A attacks that are quick and long-ranged enough to hit Mizuki out of her attacks WITHOUT getting hit in return. This is important, as trading hits is always in her favor. For both of these characters (and Sieger to an extent), doing low As all the time will give you an easy win! Unfortunately, everyone else's low A attacks (including Ukyo's) are either too slow or too short ranged, so this won't work with them. -------------------------------------------------------------------------- SPECIFIC CHARACTER STRATEGIES Here are guaranteed techniques to help you conquer Mizuki with your favourite character: HAOHMARU: Get enough distance between Mizuki and yourself to perform a resshin-zan (F, D, DF + Kick). Instead, wait and perform a fake cyclone slash (D, DF, F + Kick). As you pretend to pull out a cyclone, Mizuki will throw a teleport across the ground. Immediately perform your resshin-zan. It will flip you over the telport, and connect your blade with her skull. This can be repeated until she drops. Want to show off with Haohmaru? After the first resshin-zan hits, perform a quick standing AB. This should dizzy. Step in as close as possible and perform a crouching AB, and interrupt into Tempa Fuzin San. Instant death. With (theoretically) four attacks. --CHANCES OF WINNING PERFECT: 100% UKYO: If you get a good distance from her, and repeatedly crouch kick, Mizuki may be inclined to leap at you. Time your leap back and hit with either jumping AB or B. Also, use as many ground swallow slashs as you can. If you do dizzy her, BE SURE to use the close standing AB + Teleport Slash with CD Combo to drop her energy quickly. She can also be fooled by throwing a swallow slash, then leaping backwards and doing it again. Sometimes, she teleports away from the first attack, only to pop right up and get smacked by the second. --CHANCES OF WINNING PERFECT: 75% JUBEI: Get about half screen distance from Mizuki, and throw ground fireballs. When she leaps over them, catch her attack with D, DB, B + A. Each time, you should grab her weapon, and slash her back until death. --CHANCES OF WINNING PERFECT: 100% NAKORURU: At about two character's lengths away, crouch and kick a few times. If Mizuki is inclined to send her dog, perform Annu Mutsube (B, DB, D + Slash) and Nak will slide under the demon and hit Mizuki. If Mizuki leaps at you, jump straight up and attack with AB. If she is dizzied, step in with a standing AB, Kamui Mutsube combo to finish her. --CHANCES OF WINNING PERFECT: 75% CHARLOTTE: Stay crouched. If Mizuki even gets near you, strike with crouching AB. Nothing else. Charlotte's crouched AB has even farther range than Mizuki slashes, so don't even worry about being it. If she leaps at you, standing AB, for clean air defense. Mizuki poses no real threat to Charlotte. --CHANCES OF WINNING PERFECT: 100% GEN-AN: Stay low, and try to defensively get your close AB to connect. Once it does, your infinite combo will take care of the rest (Standing AB [two hits], Blood grip, run forward, repeat) --CHANCES OF WINNING PERFECT: 100% HANZO/GALFORD: Peform your shadow copy, and choose to teleport to the closest spot near Mizuki. As soon as you poof in, peform Mozu Otoshi (F, D, DF + Kick). On Mizuki, this can be repeated until the end. It's a definite win, and fast players can get perfect. Or you can try a little sequence I call The Hanzo Trap. It is a move I perfected in the first Samurai Shodown, when trying to defeat the computer Hanzo. Oddly enough, I found it to work with Mizuki as well (though not as consistently). The trap is set up simply like this: You crouch near her, and strike with an A or B (NOT AB!!). She will block, and leap over you. Calmly stand up, and walk underneath her, striking with B as she comes down on the other side. --CHANCES OF WINNING PERFECT: 100% CHAM CHAM: At about half-screen distance from Mizuki, if you perform the ground boomerang throw (D, DF, F + AB), Mizuki consistently throws the teleport back at you. But since Cham Cham's throwing animation allows her to do a backflip, she avoides the teleport and Mizuki is hit anyway. It's a consistent technique. --CHANCES OF WINNING PERFECT: 75% NICOTINE: Same as Gen-an. Try to defensively get out your Bakusa Jougeki, and the infinite combo will finish her off. --CHANCES OF WINNING PERFECT: 100% SIEGER: Stay low, and attack with your firestorm (DF + BC). Not only will it do damage to Mizuki, but it will nullify any of those annoying symbol-related moves of destruction. Not a bad technique to use. --CHANCES OF WINNING PERFECT: 50% EARTHQUAKE: Easy. Crouching AB. Over and over. She'll be dead in no time. --CHANCES OF WINNING PERFECT: 100% KYOSHIRO: Often, Mizuki won't block Kyoshiro's jumping AB, perhaps because it has such a far range the CPU doesn't anticipate it hitting. Use this, and his combos for quick defeat. He should be able to fake Mizuki into jumping, straight into his POW move. It's also wise to just stick to blocking low, and attacking with B or AB, since Kyoshiro's weapon has such excellent range. --CHANCES OF WINNING PERFECT: 50% GENJURO: You can toss hanafuda cards, and trick her into leaping. You can respond with AB, or his kouyokojin (F, D, DF + Slash). --CHANCES OF WINNING PERFECT: 75% ---------------------------------------------------------------------------- KUROKO FALLS Too many people seem to step into the ring against Kuroko, and get obliterated. Presented here are further techniques to use against the masked wonder: HAOHMARU: Kuroko likes to run a lot, take advantage of this by hopping straight up and coming down with an AB slash, followed by a standing AB. If you're lucky enough to dizzy him, simply step up with a close crouching AB, interupt into Tempa Fuzin San for a win. Also, with Haohmaru, it's good to get into the habit of reflecting Kurko's missile attacks back at him with the Sake attack. It takes a bit of timing, but you CAN get used to it. Pretty soon, Kuroko is always hitting himself. I hate when I do that. SIEGER: Get away from him from either dashing back to keep your distance, or using Blitz Jaeger. If Kurko rolls towards you, step in for a CD toss. While keeping your distance, use Firestorm to reflect Kurko's projectiles back at him. It's easier to time than the Sake attack (Haohmaru) and should help you defeat him. KYOSHIRO: If you stand about two character lengths away, and perform a quick A, Kuroko tends to watch to start throwing those massive fireball attacks. Use Kyoshiro's jumping range to leap over them, and come down with AB attacks. Also, if Kuroko likes to jump at you, use Kaiten Kyokubu as air defense. GENJURO: Genjuro has enough speed and distance in his jump to avoid Kuroko's missile attacks. Leap over them and hammer down with AB. Try not to make the first move; Kuroko will open himself up, so wait for it. CHAM CHAM: Easy. From half screen distance, whenever you see Kuroko going to throw a fireball, perform the leaping claw attack, and every one will catch him until he falls. WAN-FU: Wan-Fu is cumbersome to use against someone so quick, but there are ways around his slowness. Do repeated standing D attacks to try and kick Kuroko. If he gets hit, so be it. But if Kurko choose to leap over them, use Confucious Slash as air defense. If he's just about dead, throw your weapon at him a couple of times. The explosion should be enough to tick off the remaining energy. ------------------------------------------------------------------------- RANDOM NOTES: --> Occassionally, KIM KAPHWAN from the FF series can be seen sliding by in the background. No, you can't play him. :-) --> When you go into your "Powered Up" animation, you cannot be hit. However, you can cancel the animation by doing a Special Move, double-tap move, or throwing your opponent if he is nearby. Sometimes there is a delay between reaching your POW maximum and going into your animation, for unknown reasons. --> If the Final Round is a draw, both players lose. ---------------------------------------------------------------------------- IF YOU WIN THE GAME ON ONE CREDIT... Meaning no continues and no other player joining in, you get the designer's credits at the end. As for the individual character endings, there doesn't seem to be any difference between one-credit and multi-credit endings, unlike SS1. What happens is after the judge claps and the background fades, the "designer credit" music starts to play, and cherry blossom leaves fall across the screen. Then, each character is displayed, in the order presented in this FAQ. Here's each character's sequence: The character's background appears, and the character jumps in. The character does a taunt. The character does an attack, and the screen freezes while the character's designer credits are displayed. The character does an ending pose. The character does his/her close-up, and more credits appear. Haohmaru -- Sake drink, Far AB swing, Sword flip pose Nakoruru -- Hair ribbon adjustment, Cape Flip, "Daishizen..." pose Hanzo -- Knuckle crack, Far B swing, Takes off mask Galford -- "Tsk tsk" taunt, Plasma Blade, Sword twirl pose Wan Fu -- Spins pillar, Far AB swing, Carves pillar Ukyo -- Coughs, Standing AB swing, Sleeve pose (unarmed) Kyoshiro -- Smokes, Close B swing, "Uchtottari" (stays on screen) Gen-an -- Laughs, Close B swing, Bow pose Earthquake -- Burps, Far B swing, Eats turkey drum Jubei -- Eats dango, Far AB swing, Puts swords slowly in sheath Charlotte -- Tosses rose, Far AB swing, "Uh-huh" Genjuro -- "Sore daki da" taunt, Far AB swing, Wine dish pose Cham Cham -- Sticks out tongue, Far AB swing, Both do the yell Sieger -- "Come here" taunt, Close B swing, "Ohhh Yeah!" Nicotine -- Sneezes, Close AB swing, Laughs and hits butt Mizuki -- Laughs, AB swing, No ending pose Kuroko -- Fan taunt, ABC Missile Reflection, Claps After this, Kuroko claps and disappears in a puff. The cherry blossoms start swirling in a spiral, and the center of the spiral goes round and around until it's finally centered on the screen. Then after all the credits roll, the screen explodes and the "chirping Iguana" logo appears. ------------------------------------------------------------------------- SBT ...Strange, but True... ------------------------------------------------------------------------- Every game must have its share of oddities, bugs, and other whatnots. Samurai Shodown II is no exception. Here are the strange occurences that arise, which you can try for yourself: ------------------------------------------------------------------------- HANZO'S BACKWARD RUN In a Hanzo/Hanzo fight (or Hanzo/Galford), if one Hanzo runs at the second, and the second performs a shadow move (F, B, DB, D, DF, F, A or B), the first Hanzo, while passing the second, will continue running, but will change sides, making it look like Hanzo is running backwards. Cute. Will also work for a Galford/Galford fight. UKYO PRESUMPTUOUS PUSH When Ukyo has been struck enough to max his POW out, try to perform a teleport attack (D, DF, F + Slash) before his POW animation comes out. If successful, while Ukyo animates his POW saying, "Yurusan!!", he will continue to move in the direction of the teleport, "pushing" his opponent backward. Nice guy. THAT DAMN DOG'S ALWAYS LATE If Galford sends Poppy out on a rush attack (D, DB, B + Slash), and then quickly performs his SD transform (F, DF, D, DB, B, F, B + C), Galford will change, and Poppy will finish his attack, and then jump backwards into the transform. But I guess, better late than never... HANZO NITELITE If Hanzo performs a weak Bakuenryu (F, DF, D, DB, + A), and then quickly peforms an SD transform (F, B, F, B, F, B, D + A), when the Bakuenryu strikes his opponent (preferably NOT blocking at the opposite side of the screen), Hanzo will "light up and flicker" just like the weapon. Great for parties, and those kids that bug you at the machine with, "I know more stuff about SS2 than you do..." Yeah, right. THAT DAMN DOG'S BLIND, TOO. Position Galford near enough to his opponent so that if the opponent jumps straight up, Galford will be able to run quickly underneath. Do this. As soon as Galford changes sides, perform Rush Dog (D, DB, B + Slash) Because Poppy is still on the opposite side, he will rush towards Galford! Sometimes it hits the opponent coming down, other times, well, Poppy just goes for the stick. YOU THINK YOU GOT PROBLEMS, MY *DEMON'S* BLIND! A modification on the previous trick. With Cham Cham against Mizuki, wait for the opportunity for Mizuki to send the demon charging at you. If you attack with a Boomerang toss (D, DF, F + Slash), the 'rang should cut through the demon and hit Mizuki. If Mizuki is stupid enough to send the demon again, it will head back towards her (as it is returning from the last failed attempt). Even demons need obedience school. PIGS HAVE RIGHTS If you are one of the charmed people who've been turned into a pig by Mizuki, just start walking towards her. Not only will she not attack you, but you can push her to the edge of the screen, and even walk behind her! Now, if that isn't a set-up for a combo, I don't know what is. WEAPONLESS WONDER This is a simple technique that not many people realize. There are two major ways to catch a sword in SS2, the first is a half circle motion, which ALWAYS works, if you have the timing right. The second is just to run at your opponnent, which is more the luck of the draw. Since Mizuki does a lot of "shifting" so to speak, the computer believes it to be a run, so if you lose your weapon, run for Mizuki. Odds are she will "shift" into you, you'll catch her weapon, and give her the big toss. Uplifting. !?@$%#@!?@&?! Get two Nicotines together, and perform confusion at the same time. Have fun. A good test of who really *is* good at the game. TEMPA KINDA HURTS If two Haohmaru's perform Tempa Fuzin San at the same time, they should both hit each other on the way up. A good way to practice distance and timing. RESURRECTION If you can finish a match by slicing someone in half, and at the same time, take a final hit yourself, you will notice when the "double fatality" words arrive, the person you've sliced in half is miraculously resurrected. Just to pout. Who says there isn't a higher power watching over? THE SPIRIT OF SIEGER LIVES ON If you can deliver a final blow to Sieger, as he's performing Wolf Fangen, he will fall and you will be "trapped" by a ghost, still being swatted at by an invisible hand, and even thrown against the wall! Boy, that Sieger really has his backup. THAT DAMN DOG'S A BEAST! If your opponent has a sliver of energy, and you send perform Mega Rush Dog, the moment Poppy hits, the match will end, but your opponent will be teleported off the top of the screen! Sometimes, your opponent won't return at all! Good arm on that dog... TOSSING MATCH Good for a laugh. Have Ukyo perform a fake apple slice (D, DB, B + Kick) while Charlotte performs her AC taunt (tossing a rose). The two must really enjoy throwing obstacles at each other... UKYO'S HUGE APPLE A funny oddity that was just recently discovered. Just before you perform Ukyo's POWER SPECIAL (F, B, DB, D, DF, F + AB), hold down the C button for a few seconds. Keep holding C when you perform the motion, and Ukyo will toss an ENORMOUS apple, slicing it into huge pieces. Must be those hydroponics they're using now... ---------------------------------------------------------------------------- WHERE TO GET SS2 STUFF --> SS2 Resource List: This is a listing of what other SS2 FAQs and guides are available, as well as where you can get them. It can be found in the brawl.minklink.net FTP site, as well as others. It is recommended that this be the next FAQ to get, as it pinpoints where all the other neat stuff is. Contact the author, This email address is being protected from spambots. You need JavaScript enabled to view it. for more details. --> SS2 Homepage: Has all the documents related to SS2 (including this FAQ), all in glorious HTML format. Also links to all other SS2-related homepages. Thank Damone for this one... http://styx.ios.com/~damone/ss2page.html He also has a SS1 Homepage as well. (ss1page.html) --> GeeSe Howard's directory: kaiwan.kaiwan.com -- user/dvillnva Contains both the Moves FAQ and this TAPFAQ, strategy guides, sound files, graphic files, and tons of other SS and Neo-Geo stuff. --> Galen Komatsu: This email address is being protected from spambots. You need JavaScript enabled to view it. This guy is crazy! He's always on top of the current gaming trend. Any extra info you need or comments you'd like to pass on, he would be more than happy to help you out. --> John Bailon: This email address is being protected from spambots. You need JavaScript enabled to view it. For more info on the game, contact John at his E-mail address. He may even have posters and other paraphenalia for sale. Be sure to check out Samurai II, as well as other excellent new releases at Southern Hills Golfland (his free plug). Details can be acquired from Mr. Bailon. --> Dave Kirsch: FTP SITE: brawl.mindlink.net /pub/SS2 Dave has an FTP site set up based solely on fighting games. Both the FAQ and TAPFAQ are there, along with all sorts of other odds and ends having to do with fighting games in general. Give it a look! --> For those interested, here are the stats on the new SS 2 CD... Title: Shin Samurai Spirits Artist: Neo Sound Orchestra Maker: Pony Canyon/Scitron Catalog: PCCB-00164 Release: 1994/11/02 Length: 76'07" (57 tracks) This is a Japanese CD, so if you are looking to order it, you should approach a music store that deals with imports. --> Here is the SS2 Image/Rearranged soundtrack... Title: Shin Samurai Spirits Arrange Artist: Neo Sound Orchestra Maker: Pony Canyon/Scitron Catalogue: PCCB-00169 Price: 2500yen Again, this is a Japanese CD, and must be specially ordered. --> The SS2 Mook, put out by Gamest. Has all the stats on the characters, plus screen shots of EVERY attack (even unarmed ones!). Also cool drawings and stuff. Basically, if you want a book on SS2, this is it. The only problem is it's in Japanese. Title: SS2 Mook (v. 4) Maker: Gamest Price: 1380yen You need to look for this at a Japanese bookstore. --> The Samurai Spirits TV Special. Actually, I heard it sucks. The animation and character designs are supposedly pretty bad. But that probably won't stop SS fans from at least renting it. ADVision has released this dubbed in the US. --> Jubei Ninja Chronicles. No, that's not the same Jubei as in SS (or FF, for that matter!). But the SS character designers also worked on this anime movie. Manga Entertainment has released this subbed and dubbed under the name, "Ninja Scroll." --> "Musashi" by Eiji Yoshikawa. This is the book that shaped current perceptions of Musashi, and the idea of the Way of the Sword in general. Recommended. It has a lot of cool fight scenes in it (most of them historical), and many ideas about swordsmanship and enlightenment that still are culturally influential today. --> Samurai I to III. These are three movies that are based on the novel "Musashi". The last one deals with the duel between Musashi and Genryu. They are available at most video rental places. --> BTW, Charlotte is my favorite video game character ever!!! I just wanted to say that... --Scott --> BTW, My Hanzo will kick your Charlotte's butt ANYDAY!!! I just wanted to say that... --Shawn ---------------------------------------------------------------------------- FINAL NOTE This FAQ is pretty much complete, as it has documented most of the features in the game. However, if you have any questions, ideas, comments, pictures, updates, combos, or anything you think needs to be added, do not hesitate to E-Mail either Shawn Holmes at This email address is being protected from spambots. You need JavaScript enabled to view it. or Scott Fujimoto at This email address is being protected from spambots. You need JavaScript enabled to view it..
             Something tells me we have a contender for
               best game of 1994...
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           |   |        /                  |  |   |    |       |      | | | |
           |   |        \                  |  |   |     |      |      | | | |
           |   |                           |  |   |     |       |     | | | |
           |    \         -                |  |    |    |       |     | | | |
           |    | \                        |  |    |     |      |    / /  | |_-,
           |    ||  \                 __ --|  |    |     |       |  <_/    \___/
           |    || |  \         __ --      |  |     |    |       |     _   _
          |     || |     \__ -,            |  |     |     |      |    | | | |
          |    | |  |         |            |  ||     |    |       |   | | | |
          |    | |  |         |           ||  ||      |    |      |   | | | |
          |    ||   |        ,|           ||  ||       \    |     |   | | | |
         |     ||   |       a8|           ||  | |       \   |      | / /  | |_-,
         |    | |   |     d88P|---8888"""| |  | |         \         <_/    \___/
        |     ||   |     """""""""""""888| |  || |
        |     ||   |    d8888888888888888| |  | |    Samurai Spirits -- Nakoruru
        |     ||  |   d88888888888888888|               Galen Komatsu 94.6.20
    ----------------------------------------------------------------------------
      This, The Absolutely Positively Frequently Asked Questions presented by
                               Shawn Holmes
                                  All preceeding material may be copied and
               distributed freely (in fact, it's encouraged)
    
                           The Second Act Begins Now
    ---------------------------------------------------------------------------
  • From: This email address is being protected from spambots. You need JavaScript enabled to view it. (Shawn Holmes) Newsgroups: rec.games.video.arcade Subject: SS3 TAPFAQ v5.0 [1/3] Date: Fri, 12 Jan 1996 18:02:49 GMT ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------- ---- ------- -------- ---- ---- ' ' ' ' ' ' -' ' ---' ' ' ' ' ---' ' ' ' ' '- ' ' ' '- ' ' ' ' ' ' ' ' ' ' --' ---' --' ---' ---' ---' --' ----' \ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ oa da'. ,888 88b ` ,888P obooo888oooooo, d888" "Y88888888889"~ .,_ __ 8b. ,d889 ~~ 888 d888888888b d89 . ,8d9P . ."Y9 _ ~Y88888888P _ 88P __ ; d88PY 88booooooo8boooad888b _. ~~ '_,_ d88ood888888b, _d9"~d8 _ Y88888888888888888889 888888888888888_88898888888888 _ _ |_ // | \| | |/ | | | \| || \/ | | | __| | | | |/ | __| \| | / // | | <| | | <| | || || | | |__ | | | | | <| _|| | /__/_/|_|_|\_|_|\_|\__|_|\_|___||_||_|\__|___|___|\__|_|\_|____|_|\_| 888 '8888888888888888889 .888P !88~ 88 __8P 888 ~~a, 888 ~~ d88P , '88bod88888887 888 !88b 888 ,888 8b Y8888888P"~"' 888 Y89 888 888P 988 ~,8b db o 889 ~ 889 d888._od888b 889 8b .dP 8b 88! '._ d88' ,888888887889 d89' 88 88bod8 , 'Y. Y8889 d8888889"~ ""~ ,d8P Y8o ~~~~" 8b "Y9 888888P .,d8P" `888boooo888 ~~~ ,oood88P" "8888888887 SAMURAI SHODOWN 3: BLADES OF BLOOD ~~~~~ ~~~~~~~ COMPILED, EDITED, AND PRESENTED BY THE 1 SAMURAI NUT FOR YOU, SHAWN HOLMES --> This email address is being protected from spambots. You need JavaScript enabled to view it. _______________ TAPFAQ version 5.0 __ January 11, 1996 _______________ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ In the tradition of the TAPFAQ, it is my greatest pleasure to bring to you the absolutely positively frequently asked questions on the newest addition to the SNK fighting family: SAMURAI SHODOWN III - 282 Mega Shock - ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SPECIAL THANKS TO... Kien ??? --> This email address is being protected from spambots. You need JavaScript enabled to view it. FIRST HUMAN TO PLAY IT/INTIAL DATA AND MOVE INFO/WE RUE HIM, DON'T WE? Greg Kasavin --> This email address is being protected from spambots. You need JavaScript enabled to view it. NEWTYPE GAMING INFO/THE MAN WHO WE OWE BIG Damone --> This email address is being protected from spambots. You need JavaScript enabled to view it. WEB PAGE SUPPORT/RENEGADE SS3 SITE/BACKING KYOSHIRO ALL THE WAY Dave Villanueva --> This email address is being protected from spambots. You need JavaScript enabled to view it. FTP SUPPORT/INITIAL SCREENSHOT RELEASE/MY SS3 CONTACT BEHIND THE LINES Dave Kirsch --> This email address is being protected from spambots. You need JavaScript enabled to view it. FTP SUPPORT/SS3 NUTS LIKE US/HAS HELPED MORE THAN ANY OF YOU WILL KNOW Masao Kimishima --> This email address is being protected from spambots. You need JavaScript enabled to view it. JAPNESE INFO/CHARACTER RANKINGS TRANSCRIBER/ANOTHER GUY I ENVY Scott Fujimoto --> This email address is being protected from spambots. You need JavaScript enabled to view it. INITIAL TESTING INFO/QUIZ FAQ WRITER/ONE HELLUVA DEBATER Kenneth Hsu --> This email address is being protected from spambots. You need JavaScript enabled to view it. FAQ TRANSLATOR/INITIAL MOVELISTS/I DIDN'T KNOW THE GUY SPOKE CHINESE Chirstopher Geradon --> This email address is being protected from spambots. You need JavaScript enabled to view it. BOSS CODE CONFIRMER/PROOF THAT SS FANS COVER THE GLOBE Charlie Chodchoey --> This email address is being protected from spambots. You need JavaScript enabled to view it. US MOVE NAMES TRANSCRIBER/YEAH, HE PLAYED IT BEFORE ME, SO?!?!? Chan Wai Lun --> This email address is being protected from spambots. You need JavaScript enabled to view it. ZANKUROU MOVE TRANSCRIBER/THE MAN WHO PULLED THROUGH FOR ME Red Fox --> This email address is being protected from spambots. You need JavaScript enabled to view it. STAGE DESCRIPTIONS/MASSIVE MOVE INFO PROVIDER/SS3 NUTZ LIKE US Edward Ju --> This email address is being protected from spambots. You need JavaScript enabled to view it. ENDINGS TRANSCRIBER/ENDINGS WEB PAGE/ANOTHER GUY THAT MAKES ME JEALOUS Robert Deloura --> This email address is being protected from spambots. You need JavaScript enabled to view it. RIMURURU & AMAKUSA TESTING/HE VOTED FOR THE YOUNGSTER TO WIN, EH? ...AND OF COURSE, A VERY SPECIAL THANKS TO... Galen Komatsu --> This email address is being protected from spambots. You need JavaScript enabled to view it.
       ASCII ART/THE DEFINITIVE ORIGINAL FAQ WRITER/MY HERO =8D
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             TABLE OF CONTENTS
    
    Note:  Questions in FULL-CAPS are new to this version (or have had things
    added).
    
    1.  How many versions of the TAPFAQ are there?
    2.  What's the game about?
    3.  QUICK!  I WANT TO KNOW THE LATEST RUMOURS!
    4.  Who's new to SS3?
    5.  Who is returning?
    6.  Which characters didn't make this game?
    7.  What new options are in the SS3 game?
    8.  How is the control of the players different in SS3?
    9.  How do I play as the boss?
    10. Is Kuroko still in ss3?
    11. What are the controls like in SS3?
    12. What are the special moves for all the characters?
    13. I'd like to know a bit about the normal attacks, any info?
    14. I'd like to know the endings of ss3, are they here?
    15. How do the characters rank against each other?
    16. WOW, ARE THERE BUGS IN THIS GAME OR WHAT?
    17. Where can I find more info on SS3?
    18. Who can I get in touch with to discuss my favourite character?
    19. I have more info on ss3 than what is here.  Can I submit it?
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  How many versions of the TAPFAQ are there?
    
                            TAPFAQ HISTORY...
    
    v0.25 --> Released 11/03/95
            Unfinished version of new info on SS3...no movelist...no 
    endings...just a taste of things to come...
    
    v0.79 --> Released 11/10/95
            A newer, updated version, with more background info, the .AVI for
    those who haven't seen it...and a better understanding of what we do with
    our weapons...
    
    v1.0  --> Released 11/29/95
            First official release.  Movelists minus descriptions.  The
    rumoured and unconfirmed boss code.  Things are picking up...
    
    v1.5  --> Released 12/05/95
            Confirmed Boss Code.  Moves properly named.  And Zankurou's moves
    mapped out...US home version released today...
    
    v1.75 --> Released 12/09/95
            Kuroko confirmed.  Full endings added.  TAPFAQ has table of
    contents with questions listed now.  Anybody got the blood code???
    
    v2.5  --> Released 12/22/95
            Finally have the home version, so everything here is CONFIRMED.
    Character rankings added.  Complete move descriptions added.
    
    v3.5  --> Released 12/24/95
            Character quotes added.  Every single move info added (graciously
    by Red Fox), and oh yeah, Dave Villanueva's name finally spelled right in
    the credits. ;]
    
    v4.0  --> Released 01/02/95
              Ascii art added graciously (and finally) by Galen, plus more 
    combos for characters.
    
    v5.0  --> Released 01/11/95
              More updates, move confirmations, combos, and other idioms
    added.  Also, I merged a bit of the manual in, 'cause they're funnier
    than hell.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  What's the game about?
    
    Samurai Shodown III has made its long awaited return...and this time...
                           ...it's no upgrade...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     The Dreaded "demon".  His name, Zankuro Minazuki.  The evil Zankuro,
     from time immemorial, has indiscriminately attacked villages,
     slaughtering all in his way.  Falling under his mighty blade, victims
     screamed in terror of the dreaded demon before drowning in an endless
     sea of blood.  All stood impotent to his evil deeds.
    
     But then...In a distanct village, Zankuro failed to kill an infant.
     Some insist, perhaps the evil one could not kill him.  The truth remains
     unknown.  But from then on, Zankuro marked all swordsmen for slaughter.
    
     Years later...Twelve samurai and swordsmen begin their own quests.  All
     seek one goal, the head of the dreaded Zankuro Minazuki.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  Quick!  I want to know the latest rumours!
    
                            THE RUMOUR BIN...
    
    I heard from a guy who knows the brother of his sister's boyfriend's
    mother's father-in law, who said he caught a guy talking about knowing
    a few certain undisclosed rumours about SS3...here they are...
    
    -->  THE BOSS?  PLAYABLE?
            Yes way.  See "How do I play as the boss?"
    
    -->  KUROKO?  PLAYABLE?
            Not yet.
    
    -->  THE BLOOD CODE!  WHAT IS IT?
            Currently, there isn't one for the cartridge version.  However,
    on the CD version, you can get blood by choosing "Japan" from the options
    menu
    
    -->  SLASH NAKORURU'S POW CAN BE DONE WHILE FLYING ON MAMAHAHA?
            No way.
    
    -->  I HEARD THERE'S AN EASY WAY TO PERFORM THE POWER SPECIAL!
            Yes, but only on the CD version.  In the options menu, select
    "Special", and while you are playing, simply press ABCD together to
    perform your power special.
    
    -->  NAK AND RIMMY TALKING ABOUT SSRPG?
            Apparently, on the CD version of SS3, there are a few tracks
    at the end, not heard in the game.  One is of Nakoruru and Rimururu,
    talking about the upcoming release of SSRPG.  Now, who wants to translate
    it?
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  Who's new to SS3?
    
                            ENTERING THE FRAY...
    
    NEW CHARACTERS:  SHIZUMARU HISAME
    
      -->  A young boy with amnesia with only the knowledge of his mother's
      dying scream...and a thirst for revenge...
    
                     BASARA THE EXECUTIONER 
    
      -->  Killed by Zankurou, along with his lover.  This character's hatred
      for the demon was so powerful, he rose from the dead to destroy that
      which Zankurou took away.  
    
                     GAIRA CAFFEINE
    
      -->  Nicotine's grandson, a miscreant who has been booted out of the
      buddhist temple...still with fighting spirit in his heart, he is 
      determined also to bring justice to this land by defeating Zankurou.
    
                     RIMURURU
    
      -->  Nakoruru's younger sister, who believes that the cause of the
      trouble stems from Amakusa Shiro Tokisada, the original villan of SS.
      Rimururu is animal-less...instead, controls the forces of nature to
      attack.
    
                     AMAKUSA SHIRO TOKISADA
    
      -->  The original villan of SS now returns as a playable character!
      Retaining many of his original attacks, Amakusa sees Zankurou flooding
      with powerful energy...energy that he wants to make his own.
    
    Question:  Who is returning?
    
    OLD CHARACTERS:  Returning to the fight this time are HAOHMARU, 
      NAKORURU, GALFORD, SENRYO KYOSHIRO, TACHIBANA UKYO, KIBAGAMI GENJUROU,
      and HATTORI HANZO.
    
    Question:  Which characters didn't make this game?
    
    GONE CHARACTERS:  No longer here are CHAM CHAM, CAFFEINE NICOTINE,
      NEINHALT SIEGER, WAN-FU, GEN-AN, EARTHQUAKE, YAGYU JUBEI, KUROKO,
      and CHARLOTTE.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  What new options are in the SS3 game?
    
                            OPTIONS GALORE...
    
    Samurai Shodown III is bursting with new game options to enhance the 
    diversity that this series is famous for...and here's what you get:
    
    --> Character Mode:
            Now all the new and old characters have a "chivalry" (good)
    or "treachery" (evil) alignmnent.  Selecting this will allow you to retain
    your favourite character's original abilities, or become enhanced,
    fighting with different attacks and special, significantly doubling the
    amount of character choices in the game.
    
    --> Level Select:
            Now, three levels of "difficulty" are added to the game; novice,
    intermediate, and advanced.  By selecting the novice level, SS3 sets
    to less-damaging attacks, and the now famous, Capcom-like "auto-blocking"
    mode.  Intermediate holds within it standard gameplay, and further yet,
    advanced offers extreme SS!:  A fully charged POW meter at all times,
    and absolutely no blocking!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  How is the control of the players different in SS3?
    
                          CONTROLLING THE PLAYERS...
    
    Play has been altered from that which we have become familiar with in 
    Samurai I and II...now new features and options allow us to relearn
    all new techniques to become masterless samurai...
    
    --> Air Blocking:
            As it says:  All characters can block moves in the air.
    
    --> Pre-Fight Maneuvering
            Before the fight begins, you can maneuver your characters into
    the proper distance, a la X-Men
    
    --> Costume Change:
            Every character now has FOUR different colours to choose from.
    When you are choosing Slash or Bust, press a or b for a different color.
    
    --> POW Charge:
            Pressing and holding ABC will temporarily enhance your pow
    for halfPOW strikes.
    
    --> Dodging:
            If a good distance from your opponent, you can dodge an attack
    by pressing AB.
    
    --> Sidestep: 
            If close to your opponent, pressing AB will make your character
    step to the side, and behind your opponent!
    
    --> Guard Crush:
            You can now grab your opponent, and throw him/her off balance,
    to follow up with another attack.
    
    --> Hop Crush:
            If your opponent is crouching in defense, you can perform a
    Hop crush, a quick move that MUST be blocked high.
    
    --> No Weapon Breaking Power Specials
            Power specials no longer destroy the opponent's weapon, just
    knock it out of their hands.
    
    --> Catch Throw:
            Same as the previous SS's...while weaponless, you can catch your
    opponent's weapon, and throw them...except now in SS3, you can do it        
    even WITH your weapon in hand...
    
    --> Items:
            The Runner is gone, but bombs and meat are still a part of the SS
    strategy; these items always have a chance at turning the tides of a fight
    ...except now, if a bomb is blocked, it will drop your guard and leave you
     open!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  How do I play as the boss?
    
                                 THE BOSS CODE...
    
    Zankurou.  Playable.  CONFIRMED.  Here's how:
    
    It only works on a 1p vs. 2p game.
    
    Look at the character selection screen and link the faces to numbers like
    this:
    
    1 2 3  4  5  6 
    7 8 9 10 11 12
    
    So 4 is Shizamaru.  Put your quarter in.  Press start.  Move to 4.  Wait
    a second, then move in the following order:
    
    3-2-1-7-8-9-3-4-10-11-12-6-5-4
    
    then press start, and when the timer reaches 3 seconds, press ABC to
    pick Zankurou.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  Is Kuroko still in SS3?
    
                               KUROKO...
    
    Kuroko is, in fact, in the game, and is the fifth character you fight.
    When he challenges you, he morphs into your character, giving you a mirror
    match.  He is nowhere near as hard to defeat as he was in SS2...
    
    The new rumour is that Kuroko is also playable...but we have yet to see...
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                            
    Question:  What are the controls like in SS3?
    
                                 THE CONTROLS...
    
    A - Weak Slash
    B - Medium Slash
    C - Fierce Slash
    D - Kick
    
    AB (far)   - Sidestep (avoids specials)
    -O + AB (close) - Behind step (move around opponent)
    
    A+B+C - Charge POW
    
    -O + BC - Hop Crush (must be high blocked)
    
    O-   / | \   -O  (with weapon)    Block stuns opponent
       O   O   O     (without weapon) Catches weapon and throw
    
    -O + C - Pulling Guard Crush
    O- + C - Pushing Guard Crush
    
    \   + D - Crouching sweep kick
      O
    
    -O + D - Standing Kick
    
      / + D - Light Kick
    O
    
    -O -O Forward Dash
    O- O- Backward Dash
    
    (while getting up) O- or -O - Roll away
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Question:  What are the special moves for all the characters?
    
                     ....THE MOVES...
    
    Note:  As each character has an alignment, moves related to either side
    are identified as "SLASH" or "BUST". 
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    The wanderer samurai in search of the slaying serpent Zankuro...
    
    HAOHMARU
    
    "Duelling is my Raison D'etre!"
    
    THE SS1 TITLE SCREEN -- WIND:  This is essentially based on the intro to
    Shodown I, where the narrator gives the laws of the samurai and Haohmaru
    slices the two lanterns with the lavender trees in the background.  Now,
    however, we get to see the entire courtyard with gigantic lavender trees
    in the background and many lanterns adorning the stage both in the
    foreground and all over the background.  The lanterns can be cut down by
    the players.  During the desperation, the background becomes a dark violet
    aura with many layers of color and lavender leaves begin to fall like
    snow.  Large branches of the trees hang in the foreground. 
    
    CHARACTER POSES:
    SLASH-
    
    Character Select Screen:  Lowers himself into a fighting stance, raises
    his sword in right hand parallel to the side of his face with his elbow
    up, cradles the right arm with left arm.  
    
    Before Round One:  Drinks his sake, spits it on the sword, and then swings
    his sword down to his side. 
    
    1st Win: Lowers himself into a fighting stance, raises his sword in right
    hand parallel to the side of his face with his elbow up, cradles the right
    arm with left arm.   
    
    2nd Win:  The original pose from the previous two where he throws his
    sword up into the air, spins his scabbard, and then catches his sword. 
    Now after throwing his sword, he turns his side to face the screen
    (instead of his back) when he catches his sword.    
    
    Unarmed Victory:  Adjusts the front of his top, then goes into a pose with
    one arm resting on one knee. 
    
    Loss To Time:  Drops to his knees, rests his head on one arm and rests his
    other arm on the hilt of his sword.    
    
    Unarmed Loss to Time:  Sits on the floor, both hands are resting on the
    ground.   
    Stalemate:  Turns his back and holds his sheath out to his side behind
    him.
    
    Dizzy: Gets up on his knees and supports his arms on his sword.  
    
    BUST- 
    Character Select Screen:  Raises sword over his head and then swings it
    down. 
    
    Before Round One:  Drinks his sake, spits it on the sword, and then swings
    his sword down to his side. 
    
    1st Win:  Raises his sword over his head and then swings it down in front
    of him, after a slight pause, he flashes his opponent a bad ass grin.     
      
    
    2nd Win:  The original pose from the previous two where he throws his
    sword up into the air, spins his scabbard, and then catches his sword. 
    Now after throwing his sword, he turns his side to face the screen
    (instead of his back) when he catches his sword.  
    
    Unarmed Victory:  Drops to his knees, rests his head on one arm and rests
    his other arm on the hilt of his sword.     
    
    Loss To Time:  Drops to his knees, rests his head on one arm and rests his
    other arm on the hilt of his sword.    
    
    Unarmed Loss to Time:  Sits on the floor, both hands are resting on the
    ground.   
    
    Stalemate:  Turns his back and holds his sheath out to his side behind
    him. 
    
    Dizzy: Gets up on his knees and supports his arms on his sword.
    -------------------------------------------------------------------------
                                       SLASH
    -------------------------------------------------------------------------
    Secret Cylone Slash                    | Throws a whirlwind that hits 
                                           | opponent for damage.
     | \   -O + Slash                      |
     O   O                                 |
    -------------------------------------------------------------------------
    Secret Crescent Moon Slash             | Throws a whirlwind in the air
                                           | that flies horizontally down
     (jump) | \   -O + Slash               | to strike for damage.
            O   O                          |
    -------------------------------------------------------------------------
    Kogetsuzan                             | Twirls in the air with sword
                                           | extended to hit for damage.
     -O   / | \   + Slash                  |
        O   O   O                          |
    -------------------------------------------------------------------------
    Secret Hurricane Thrust                | Runs and leaps towards opponent
                                           | with sword outstretched to hit
     (run) -O   / | \    + Slash           | (within a wider arc) of damage.
              O   O   O                    |
    -------------------------------------------------------------------------
    Secret Earthquake Slice                | Leaps towards opponent, and 
                                           | twirls downward, striking the
     O- |   /  + C                         | ground, and opponent, for 
        O O                                | damage.
    -------------------------------------------------------------------------
    Flying Earthquake Slash                | Twirls in air, and plummets to
                                           | ground to strike opponent for
     (jump) |   / O- + C                   | damage
            O O                            |
    -------------------------------------------------------------------------
    Sword Slash Attack                     | Performs a massive slash that
                                           | hits for damage (Haoh's POW
     -O \   |   / O- + C                   | from SS2).
          O O O                            |
    -------------------------------------------------------------------------
    POWER SPECIAL:                         | Performs seven horizontal 
    Top Secret Heaven Constraint Blast     | Kogetsuzan's that hit for
                                           | damage (the very famous Tenha
     -O | \   -O | \   + AB                | Fuzin San).
        O   O    O   O                     |
    =========================================================================
                                      BUST
    =========================================================================
    Secret Cyclone Homicide Slash          | Throws a whirlwind the hits
                                           | opponent for damage.
     | \   -O + Slash                      |
     O   O                                 |
    =========================================================================
    Secret Crescent Moon Slash             | Twirls into air with sword 
                                           | outstretched to hit for damage.
     -O   / | \   + Slash                  |
        O   O   O                          |
    =========================================================================
    Secret Driving Crescent Moon Slash     | (still unsure...cannot perform)
                                           |
     (during D) -O   / | \  + Slash        |
                   O   O   O               |
    =========================================================================
    Force Fang                             | (still unsure...cannot perform)
                                           |
     After taking a strong hit, standing C |
    =========================================================================
    Broiler Blast                          | (still unsure...cannot perform)
                                           |
     After taking a strong hit, crouching C|
    =========================================================================
    Typhoon Wave                           | Sweeps sword along ground to 
                                           | spray dirt at opponent for 
     | \   -O + D                          | damage (much like Felicia's foot
     O   O                                 | scratch from DS).
    =========================================================================
    Sword Shockwave                        | Rushes opponent, and slams into
                                           | them with shoulder for damage.
     -O | \   + D                          |
        O   O                              |
    =========================================================================
    Serene Slice                           | Holds weapon to catch opponent's
                                           | strike, nailing afterward for
     |   / O- -O + C                       | damage.
     O O                                   |
    =========================================================================
    POWER SPECIAL:                         | Catches opponent in whirlwind,
    Super Secret Heaven Cruncher           | and performs multiple strikes,
                                           | finishing with Earthquake Slash
     -O O-   / | \   -O + CD               | to hit for damage.
           O   O   O                       |
    =========================================================================
    Combos:
    
    (BUST)--> Jumping C, Standing B, Typhoon Wave (3 hits)
    ========================================================================= 
    ASK MAGIC 8 BALL...
    
    Is Haohmaru more powerful now?
            THERE IS A POSSIBILITY...
    
    I used to play him, will I like the new Haoh?
            I BELIEVE SO...
    
    Where did he get that freakin' hair?
            NOT SURE, ASK LATER...
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    The boy in search of the demon from his past...
    
    SHIZUMARU HISAME
    
    "Sorry about that gash!"
    
    BAMBOO FOREST: Stage Description: This is a dense bamboo forest, with
    leaves blowing across the floor.  Sunlight filters through the tops of
    the trees.  During the desperation stage, the forest vanishes and is
    replaced by a thick green aura.  Leafy bamboo branches hang down in the
    background and leaves flutter down from them.
    
    CHARACTER POSES:
    SLASH-
    Character Select Screen: Opens his umbrella, says something while spinning
    it around a few times, and then closes it.
    
    Before Round One: Adjusts his gloves and then picks up his umbrella.
    
    1st Win: Straightens jacket, bows and says "Gomen" (sorry).   
    
    2nd Win: Runs his hands through his hair, nods his head briefly.  
    
    Unarmed 2nd Victory: Pulls sword out, spins it around in front of him,
    then sheaths it while holding the sheath in front of him.  
    
    Loss To Time: Falls to his knees on the ground, holding his head down.   
    
    Stalemate: Stands up, plays with his jacket for a moment while sighing,
    has a look of disappointment on his face (at his opponent, not at his own
    abilities).
    
    Dizzy: Holds his stomach with the arm not weilding the umbrella while he
    gasps for air, his other arm holds umbrella behind his back.
    
    BUST-
    Character Select Screen: Pulls sword out, spins it around in front of him,
    then sheaths it while holding the sheath in front of him.  
    
    Before Round One: Runs his hands through his hair and then picks up his
    umbrella.
    
    1st Win: Plants his umbrella, adjusts his gloves, mutters "Gomen" (sorry)
    as he looks down to his side.  
    
    2nd Win: Pulls sword out, spins it around in front of him, then sheaths it
    while holding the sheath in front of him.  
    
    Loss To Time: Falls to his knees on the ground, holding his head down.
    
    Stalemate: Stands up, plays with his jacket for a moment while sighing,
    has a look of disappointment on his face (at his opponent, not at his own
    abilities). 
    
    Dizzy: Holds his stomach with the arm not weilding the umbrella while he
    gasps for air, his other arm holds umbrella behind his back.
    -------------------------------------------------------------------------
                                       SLASH
    -------------------------------------------------------------------------
    Scarlet Sword Mist Blast               | Hurls umbrella at opponent to 
                                           | strike for damage.
     | \   -O + Slash                      | 
     O   O                                 |
    -------------------------------------------------------------------------
    Scarlet Sword Windshear Slice          | Hurls umbrella into air, rushes
                                           | opponent with sword, and catches
     O- |   / + Slash                      | umbrella to hit for final strike
        O O                                | of damage.
    -------------------------------------------------------------------------
    Scarlet Sword Downpour Thrust          | Opens umbrella and spins to hit
                                           | for multiple strikes of damage.
     -O \   |   / O- + Slash               |
          O O O                            |
    -------------------------------------------------------------------------
    Scarlet Sword Crosscurrent Slicer      | Twirls into air with weapon 
                                           | to strike for damage.
     -O   / | \   + Slash                  |
        O   O   O                          |
    -------------------------------------------------------------------------
    Scarlet Sword Hailfire                 | Pushes umbrella forward, and 
                                           | opens, to drop opponent 
     O-   / | \   -O + A                   | instantly.
        O   O   O                          |
    -------------------------------------------------------------------------
    POWER SPECIAL:                         | Strikes opponent, and lifts into
    Scarlet Sword Hurricane Shredder Slash | air, repeatedly striking with 
                                           | open umbrella, to hit for 
     -O \   |   / O- -O \   |   /  O- + CD | damage.
          O O O           O O O            |
    =========================================================================
                                       BUST
    =========================================================================
    Scarlet Sword Mist Blast               | Hurls umbrella at opponent to 
                                           | hit for damage.
     | \   -O + Slash                      |
     O   O                                 |
    =========================================================================
    Scarlet Sword Downpour Thrust          | Hurls umbrella into air, rushes
                                           | opponent with sword, and twirls
     O- |   / + Slash                      | to strike for final hit of 
        O O                                | damage.
    =========================================================================
    Scarlet Sword Crosscurrent Slicer      | Twirls into air with umbrella
                                           | to hit for damage.
     -O   / | \   + Slash                  |
        O   O   O                          |
    =========================================================================
    Scarlet Sword Rains of Time            | Uses umbrella like pogo-stick, 
                                           | and hops on opponent's head for
     (jump) | + C                          | damage (can be repeated).
            O                              |
    =========================================================================
    Scarlet Sword Deadly Drizzle           | Uses umbrella like parachute to
                                           | slow fall (pressing a button
     (jump) O + C                          | will cancel).
            |                              |
    =========================================================================
    POWER SPECIAL:                         | Lifts opponent into air, and 
    Scarlet Sword Deadly Downpour Slice    | strikes repeatedly with open
                                           | umbrella to hit for massive 
     -O O-   / | \   -O + AB               | damage.
           O   O   O                       |
    =========================================================================
    ASK MAGIC 8 BALL...
    
    Is Shizamaru considered overpowered?
            THIS IS QUITE POSITIVE...
    
    Is he really the main character this time?
            OH YES...BY FAR...
    
    What's with the obscure reference to Ryouga?
            ASK RANMA...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Master, friends, and fans-rest in peace.  I shall avenge you...
    
    TACHIBANA UKYO
    
    "Hmmph!"
    
    RAFT -- SWAMP:  You will fight on a raft floating on a green river,
    with a thick forest in the background.  Rotten trees, dead weeds and
    lanterns scroll by in the foreground--several layers of parallax.  In the
    river, logs and even occasional bodies with swords and arrows in their
    backs float by.  During desperation, the background turns black and
    filtered blue light flows onto the stage, while fluorescent green polyps
    flash on the black background.  When one player wins, pheasants fly up
    from the foreground.
    
    
    CHARACTER POSES:
    SLASH-
    Character Select Screen: Coughs.
    
    Before Round One: Bows and grabs sword, the end of the scabbard glows
    momentarily as he pulls his sword out a little and then he re-sheathes it.
      
    
    1st Win: Coughs three times. 
    
    2nd Win: Apple slash with a downward and then an upward slash, the split
    apple pieces fall to the ground.  
    
    Unarmed Victory: Stands upright, brushes hand through hair and humphs.   
    
    Loss To Time: Falls to the ground and coughs continuously.   
    
    Stalemate: Coughs once and covers face.   
    
    Dizzy: Lies down and coughs. 
    BUST- 
    Character Select Screen: Pulls sword out, spins it around before
    re-sheathing it. 
    
    Before Round One: Bows and grabs sword, the end of the scabbard glows
    momentarily as he pulls his sword out a little, and then he re-sheathes
    it.  
    
    1st Win: Coughs once, then stands upright as the wind blows through his
    hair and clothes. 
    
    2nd Win: Stands upright, runs his hand through his hair as a group of
    women surround him.   
    
    Unarmed Victory: Runs hand through hair and then humphs. 
    
    Loss To Time: Falls to the ground and begins to cough repeatedly.   
    
    Stalemate: Coughs once and covers face.
    
    Dizzy: Lies down and coughs.
    -------------------------------------------------------------------------
                                      SLASH
    -------------------------------------------------------------------------
    Concealed Sabre Snowfall Slash         | Tosses apple, and strikes it, 
                                           | and opponent, repeatedly for 
      |  / O- + Slash                      | multiple strikes of damage.
      O O                                  |
    -------------------------------------------------------------------------
    Vanity Sabre Snowfall Slash            | Tosses apple.  ;]
                                           |
     |   / O- + D                          |
     O O                                   |
    -------------------------------------------------------------------------
    Concealed Sabre Swallow Swipe          | Leaps toward opponent, and 
                                           | rotates in air, to strike with
     (jump)   / | \   -O + Slash           | flaming sword for damage.
            O   O   O                      |
    -------------------------------------------------------------------------
    Concealed Sabre Haze Hack              | Telports towards opponent to 
                                           | strike for damage (A = 1 hit,
     | \   -O + Slash                      | B = 2 hits, C = 3 hits).
     O   O                                 |
    -------------------------------------------------------------------------
    Concealed Sabre Heaven's Gales         | Charges weapon, and leaps,
                                           | striking in the air for damage.
     -O \   |   / O- + C briefly, then A   |
          O O O                            |
    -------------------------------------------------------------------------
    Concealed Sabre Warrior Wind           | Charges weapon, and slides,
                                           | striking near the ground for
     -O \   |   / O- + C briefly, then B   | damage.
          O O O                            |
    -------------------------------------------------------------------------
    POWER SPECIAL:                         | Catches opponent, and repeatedly
    Tsubame Six Flash                      | strikes with Tsubame Gaeshi for
                                           | massive damage.
     -O \   |   / O- -O + BC               |
          O O O                            |
    =========================================================================
                                       BUST
    =========================================================================
    Concealed Sabre Snowfall Slash Flash   | Tosses apple and strikes it,
                                           | and opponent, for multiple hits
     |   / O- + Slash                      | of damage.
     O O                                   |
    =========================================================================
    Concealed Sabre Swallow Swipe          | Leaps, and rotates in air, 
                                           | striking opponent for damage.
     (jump)  / | \   -O + Slash            |
           O   O   O                       |
    =========================================================================
    Concealed Sabre Dream Mist             | Holds weapon, catching 
                                           | opponent's attack, and returning
     \   |   / O- -O + C                   | with massive strike of damage.
       O O O                               |
    =========================================================================
    Concealed Sabre Heat Flash             | Hurls a moon shaped projectile
                                           | to hit for damage.
     -O | \   + C                          |
        O   O                              |
    =========================================================================
    POWER SPECIAL:                         | Rushes past opponent in a flash,
    Flashback Flash Blast                  | actually striking for massive
                                           | hits of damage (opponent will 
     -O O- -O + CD                         | lose massive blood after a sec).
    =========================================================================
    Combos:
    
    (BUST)--> Standing close B, Concealed Sabre Heat flash (A), Crouching C
              (3 hits)
    ========================================================================= 
    ASK MAGIC 8 BALL...
    
    I'm worried, is Ukyo still overpowered?
            QUITE SO...
    
    I used to play Jubei, but hear he's gone.  Should I go with Ukyo now?
            THE DECISION IS OBVIOUS...
    
    I thought the TB killed him in SS2, what is he, immortal?
            NO, JUST A HORRIBLE HYPOCHONDRIAC...
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    The faithful daughter of nature seeks to save Zankuro's soul...
    
    NAKORURU
    
    "Savour nature's fearful wrath!"
    
    NORTHERN COUNTRY SPRING -- CANYON:  The fighting occurs in shallow water
    flowing through a canyon, with one of the rocky cliffs decorated with
    shrubs visible.  For Slash Nakoruru, the plant life is brown as in fall
    whereas it is green as in spring for Bust Nakoruru.  Small butterflies
    and dragonflies can also be seen.  Also the occasional leaf falls down the
    stage.  During the desperation, the cliffs vanish and are replaced by a
    bright red aura and leaves drop down in the foreground.
    
    CHARACTER POSES:
    SLASH-
    Character Select Screen:  Slashes sword about for a moment then points
    towards her opponent.   
    
    Before Round One:  Calls out for Mamahaha, the bird flies in low and drops
    her sheath into her outreached hands.  Then she attaches the sheath to her
    side.  
    
    1st Round Win:  Stands upright and crosses her arms over her chest.  Then,
    as the same sparkles that accompany so many of her moves rise out of the
    ground, she breaths in deeply and lets out a quick sigh.   
    
    2nd Round Win:  Wraps her cape around behind her and then gives a long
    speech.   
    
    Loss To Time:  She falls to her knees with her arms on the round as she
    lets out a cry of frustration. 
    
    Stalemate:  Bends forward with a look of disgust on her face.
    
    Dizzy: One arm hangs down limp and she clamps at it with her other one.   
    
    
    BUST- 
    Character Select Screen:  Turns her back to the screen as she whips her
    cape out behind her, she then looks over her shoulder and says "Yosh!" as
    her wolf howls.   
    
    Before Round One:  She stands up and moves her arm from near her face
    ending in a pointing gesture towards her opponent. 
    
    1st Round Victory:  Whips her hair for a moment and then points at her
    opponent, saying "Yosh!" 
    
    2nd Round Victory:  Turns her back to the screen as she whips her cape out
    behind her, she then looks over her shoulder and says something as her
    wolf howls.   
    
    Loss To Time:  She falls to her knees with her arms on the round as she
    lets out a cry of frustration. 
    
    Stalemate:  Raises her hand to the side of her head and closes her eyes,
    letting out a brief yawn. 
    
    Dizzy: One arm hangs down limp and she clamps at it with her other one.
    -------------------------------------------------------------------------
                                    SLASH
    -------------------------------------------------------------------------
    NOTE:  NAKORURU's SLASH animal is MAMAHAHA
    
    -------------------------------------------------------------------------
    Lera O Chikiri                         | Grabs opponent, and strikes,
                                           | hitting and kicking, for five
     (close) -O | \   + D                  | hits of damage.
                O   O                      |
    -------------------------------------------------------------------------
    Leyla Mutsube                          | Rushes into air to strike for 
                                           | magic damage.
     | \   -O + Slash                      |
     O   O                                 |
    -------------------------------------------------------------------------
    Annu Mutsube                           | Slides along ground to hit for
                                           | magic damage.
     O-   / | + Slash                      |
        O   O                              |
    -------------------------------------------------------------------------
    Kamui Risse                            | Twirls with cape to strike and
                                           | reflect projectiles (A = 1 twirl
     O- |   / + Slash                      | B = 2 twirls, C = 3 twirls).
        O O                                |
    -------------------------------------------------------------------------
    Mamahaha Flight                        | Leaps, and grabs onto bird  
                                           | (control then moves to bird).
     |   / O- + D                          |
     O O                                   |
    -------------------------------------------------------------------------
    Get off Bird                           | Leaps off of bird in direction
                                           | chosen.
     \   + D or  | + D or   / + D          |
       O         O        O                |
    -------------------------------------------------------------------------
    Mamahaha Attack                        | Strikes with sword while 
                                           | clinging to bird for damage.
     Mamahaha Flight, then A, B, or C      |
    -------------------------------------------------------------------------
    Kamui Mutsube                          | Shoots down from bird in a blaze
                                           | to strike for magic damage.
     Mamahaha Flight, then | \   -O + C    |
                           O   O           |
    -------------------------------------------------------------------------
    Amube Yatoro            A) Lelashe     | A) Mamahaha sends out tornado,
                            B) Shichikabu  | B) Mamahaha dives to strike,
                               Etu Brute   | 
     -O \   |  / O- +...   C) Shichikabu  | C) Mamahaha dives, lifts, and
          O O O                Amyu        |    drops opponent.
    -------------------------------------------------------------------------
    POWER SPECIAL:                         | Strikes opponent with weapon,
    Elelyu Kamui Risse                     | twirls to hit with cape four 
                                           | times, and finishes with 
     -O \   |   / O- -O \   |   / O- + AB  | Mamahaha diving to strike for 
          O O O           O O O            | massive damage.
    =========================================================================
                                       BUST
    =========================================================================
    NOTE:  NAKORURU'S BUST animal is SILKOU
    =========================================================================
    Lela O Chikiri                         | Grabs opponent, and attacks with
                                           | multiple hits and kicks to 
     (close) -O | \   + D                  | strike five times for damage.
                O   O                      |
    =========================================================================
    Leyla Mutsube                          | Rises into the air, striking for
                                           | magic damage.
     | \   -O + Slash                      |
     O   O                                 |
    =========================================================================
    Annu Mutsube                           | Slides along the ground to 
                                           | strike for magic damage.
     O-   / | + Slash                      |
        O   O                              |
    =========================================================================
    Kamui Risse                            | Twirls with cape to strike and
                                           | reflect projectiles (A = 1 twirl
     O- |   / + Slash                      | B = 2 twirls, C = 3 twirls).
        O O                                |
    =========================================================================
    Wolf Pounce                            | Leaps onto Silkou.
                                           |
     |   / O- + D                          |
     O O                                   |
    =========================================================================
    Get off Wolf                           | Leaps off of Silkou.
                                           |
       O + D or O + D or O   + D           |
     /          |          \               |
    =========================================================================
    Riding Wolf Attack                     | Strikes with weapon while riding
                                           | Silkou to hit for damage.
     Wolf Pounce + A, B, or C              |
    =========================================================================
    Myu Shikite                            | Rushes towards opponent (do
                                           | motion again to perform attack).
     Wolf Pounce + O-   / | + C            |
                      O   O                |
    =========================================================================
    Kanto Shikite                          | Leaps up towards opponent (do
                                           | motion again to perform attack).
     Wolf Pounce + | \   -O + C            |
                   O   O                   |
    =========================================================================
    Imel Shikite                           | Leaps, and rushes down to strike
                                           | opponent for magic damage.
     Wolf Pounce, (jump) -O | \   + C      |
                            O   O          |
    =========================================================================
    Epunkine Shikite                       | Sends Silkou out to smash into
                                           | opponent for damage.
     When knocked down, AC                 |
    =========================================================================
    POWER SPECIAL:                         | Catches opponent, and juggles
    Nubeki Kamui Shikite                   | opponent into air with multiple
                                           | sword strikes, smashing opponent
     O-   / | \   -O | \   + BC            | to the ground to finish.
        O   O   O    O   O                 |
    =========================================================================
    Combos:
    
    --> C, B, Annu Mutsube
    --> C, B, Lela Mutsube
    --> (two character distance) Crouching C, Lela Mutsube (B) (5 hits)
    =========================================================================
    ASK MAGIC 8 BALL...
    
    I hear Nak is better than she was in SS2, true?
            MUCHLY...
    
    I also heard she has some pretty powerful attacks, true?
            QUITE DESTRUCTIVE IN NATURE...
    
    How about her background music?
            STILL SUCKS THE BIG ONE...
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    The ice-cold snow maiden who fights for her older sister...
    
    RIMURURU
    
    "You anger mighty nature!"
    
    NORTHERN COUNTRY -- WINTER:  Stage Descriptiom: This stage is very
    similar to Nakoruru's stage in Samurai 1.  In the second round, Nakoruru
    and her two parents come out of the cottage and watch the fight.  When
    Nakoruru first comes out, she is holding two rabbits but drops them in
    shock when she sees her sister fighting.  For the rest of the match,
    Nakoruru is shaking her head while her father is running his hand over his
    beard.  If Rimururu wins, Nakoruru smiles in relief and her mother begins
    clapping.  If Rimururu loses Nakoruru drops to her knees in sorrow and her
    mother turns to comfort her as her father covers his face with his hand.
    During the desperation, the background vanishes and the characters fight
    in a fierce blizzard.
    
    CHARACTER POSES:
    SLASH-
    Character Select Screen:  She does a quick flip backwards, goes into a
    defensive guarding position with her arm raised near her face and shouts
    something.  
    
    Before Round One:  Has her ice crystal floating above her outstretched
    hand, quickly she raises her arm to a defensive position and the crystal
    goes behind her while she shouts something.   
    
    1st Round Win:  Tightens the knot in her head band, then quickly moves her
    hands down to her side and says "Yosh!"   
    
    2nd Round Win:  Removes her headband, turns around swinging the headband
    real fast and then holds it behind her head with both hands while saying
    something.   
    
    Loss To Time:  Lowers head in frustration, then with one arm she wipes a
    tear from her eye and then shakes her clenched fist.   
    
    Stalemate:  Lowers head in anger and shakes her clenched fist out in front
    of her.
    
    Dizzy: Presses one arm against her self and cradles it with her other one.
      
    
    BUST- 
    Character Select Screen:  Shouts something while in her defensive
    position, then swings sword upwards real quick, finishes by pointing at
    her opponent across the screen. 
    
    Before Round One:  Has her ice crystal floating above her outstretched
    hand, quickly she raises her arm to a defensive position and the crystal
    goes behind her while she shouts something.   
    
    1st Round Victory:  Raises hand to the side of her head, palm upwards. 
    Her ice crystal moves from behind her to just above her palm as she moves
    her head to one side and giggles.   
    
    2nd Round Victory:  Pauses and then begins to look back and forth as her
    ice crystal plays "hide-and-seek" by always staying behind her.  Finally
    it stops moving and when she finds it she giggles.   
    
    Loss To Time:  Lowers head in frustration, then with one arm she wipes a
    tear from her eye and then shakes her clenched fist.   
    
    Stalemate:  Lowers head in anger and shakes her clenched fist out in front
    of her.
    
    Dizzy: Presses one arm against her self and cradles it with her other one.
    -------------------------------------------------------------------------
                                      SLASH
    -------------------------------------------------------------------------
    Konril Myu                             | Freezes ground to stun opponent.
                                           | 
     O-   / | + A                          |
        O   O                              |
    -------------------------------------------------------------------------
    Lupu Quall                             | Tosses a cube of ice that hits
                                           | freezing damage.
     | \   -O + Slash                      |
     O   O                                 |
    -------------------------------------------------------------------------
    Konril Shira                           | Leaps, and creates a platform of
                                           | ice that crashes down into 
     (jump) -O \   | + A                   | opponent for damage.
                 O O                       |
    -------------------------------------------------------------------------
    Rupu Tu Nu Tiu                         | Grabs opponent, freezes, and 
                                           | smashes against edge of screen 
     (close) -O \   |   / O- + B           | for damage.
                  O O O                    |
    -------------------------------------------------------------------------
    Kamui Shtokke                          | Casts a wall of ice two-three
                                           | character lengths away, to stun
     |   / O- -O + C                       | opponent.
     O O                                   |
    -------------------------------------------------------------------------
    Konrul Nonril                          | Creates an iceberg that rises 
                                           | from the ground, catches 
     -O | \   + A                          | opponent, and juggles into air
        O   O                              | for multiple hits of ice damage.
    -------------------------------------------------------------------------
    POWER SPECIAL:                         | Casts a huge iceberg around the
    Rupu Kamui Emyu                        | opponent that explodes and hits
                                           | for massive damage.
     -O \   |   / O- -O \   |   / O- + CD  |
          O O O           O O O            |
    =========================================================================
                                      BUST
    =========================================================================
    Konril Myu                             | Freezes ground to stun opponent.
                                           | 
     O-   / | + A                          |
        O   O                              |
    =========================================================================
    Lupu Quall                             | Tosses ice that will freeze 
                                           | opponent for damage.
     | \   -O + Slash                      |
     O   O                                 |
    =========================================================================
    Konril Shia                            | Leaps, and creates a platform of
                                           | ice that crashes down into 
     (jump) -O \   | + A                   | opponent for damage.
                 O O                       |
    =========================================================================
    Rupu Tu Nu Yaku                        | Grabs opponent, freezes, and 
                                           | kicks twice, slamming into edge
     (close) -O \   |   / O- + D           | of screen for damage.
                  O O O                    |
    =========================================================================
    Lupu Thomumu                           | Hurls a giant blade of ice at
                                           | opponent (either high or low)
     -O or  \   + AB                       | that knocks down for ice damage.
              O                            |
    =========================================================================
    Upon Wo                                | Casts out multiple icicles that
                                           | shower opponent with hits, to 
     Repeatedly press Slash buttons        | end with one final strike.
    =========================================================================
    POWER SPECIAL:                         | Casts a gigantic iceberg over
    Rupu Kamui Emyu                        | opponent that erupts and hits
                                           | for massive damage.
     -O \   |   / O- -O \   |   / O- + CD  |
          O O O           O O O            |
    =========================================================================
    Combos:
    
    (BOTH)--> (back) standing B, Konril Myu (2 hits, endless)
    =========================================================================
    ASK MAGIC 8 BALL...
    
    I liked Cham Cham; she's gone!  Should I go with Rimmmy?
            YOU MAY BE DISAPPOINTED...
    
    Does she get Nak's hand-me-downs?
            ISN'T IT OBVIOUS?...
    
    I play Sub-Zero in Mortal Kombat, any advice for me?
            DON'T QUIT YOUR DAY JOB...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    The american ninja off to strike a blow for justice on Zankuro's noggin..
    
    GALFORD
    
    "Come learn true justice!"
    
    BRIDGE AND FALLS:  You will fight on a bridge with a large waterfall
    directly in the
    background.  The bridge connects two rocky cliffs covered with vegetation.
     The occasional bird flies in from both sides and then zooms back off. 
    During the desperation stage, the waterfall vanishes and is replaced by
    blue space.  Lighting forks strike down randomly both in the background
    and in the foreground.
    
    CHARACTER POSES:
    SLASH-
    
    Character Select Screen: Stands up and blinks, spins sword behind his back
    and then brings it in front of his face as he shouts "Oh Yeah!"
    
    Before Round One: Points toward the enemy and says "Here comes Poppy!"
    
    1st Win: Unsheathes sword, spins it, holds it parallel to his forearm, and
    says, "Oh yeah!"
    
    2nd Win: Shouts "Hey Poppy!" as he snaps his fingers.  Poppy
    dematerializes from behind him and drops from above down in front of him. 
    When she first lands she is growling, but a stern stare from her master
    makes her sit down and pant happily.  
    
    Unarmed 1st Victory-Smacks knuckles together and grins.
    
    Loss To Time: Drops to the ground and slams fist into the ground in anger.
      
    
    Stalemate: Places hand on chin, removes it contemptuously, folds his arms,
    and looks to the side with his eyes closed.
    
    Dizzy: Clutches shoulder, with the arm not weilding his sword. 
    
    BUST-
    Character Select Screen: Points towards his opponent and vanishes by
    dematerializing. 
    
    Before Round One: Points toward the enemy and says "You're gone!"
    
    1st Win: Clenches one fist in front of him while his other hand is on his
    sword, closes eyes and takes a quick breath.   
    
    2nd Win: Raises face to the air while his hands are placed on his hips, a
    quick wind blows through his scarf and hair. 
    
    Unarmed 1st Win: Same as before except the hand that was on his sword is
    now down a little lower. 
    
    Loss To Time: Drops to the ground and slams fist into the ground in anger.
      
    
    Stalemate: Places hand on chin, removes it contemptuously, folds his arms,
    and looks to the side with his eyes closed. 
    
    Dizzy: Clutches shoulder, with the arm not weilding his sword.
    -------------------------------------------------------------------------
                                      SLASH
    -------------------------------------------------------------------------
    Plasma Blade                           | Hurls a bolt of lightning to
                                           | strike for electric damage.
     | \   -O + Slash                      |
     O   O                                 |
    -------------------------------------------------------------------------
    Shadow Copy                            | Splits into two, teleporting to
                                           | the chosen destination (A = left
     -O O-   / | \   -O + A or B           | B = Right).
           O   O   O                       |
    -------------------------------------------------------------------------
    Replica Attack                         | Disappears, and teleports above
                                           | opponent, dropping down for 
     -O \   |   / O- + AC or BC            | damage (AC = Left, BD = Right).
          O O O                            |
    -------------------------------------------------------------------------
    Imitate Replica                        | Disappears, leaving wood, and 
                                           | drops for damage (AC = left,
     when hit, AC or BD                    | BD = Right).
    -------------------------------------------------------------------------
    Rolling Crush                          | Grabs opponent, and smashes 
                                           | against edge of screen for 
     -O | \   + C                          | damage.
        O   O                              |
    -------------------------------------------------------------------------
    Poppy Attacks:                         |
                                           |
     Rush dog |   / O- + A                 | Poppy rushes opponent.
              O O                          |
                                           | 
     Plasma Dog |   / O- |   / O- + A      | Poppy strikes with electrical 
                O O      O O               | energy.
                                           | 
     Machine Gun Dog |   / O- + B          | Poppy rushes, and chews 
                     O O                   | opponent.
                                           |
     Replica Dog |   / O- + C              | Poppy disappears, and falls
                 O O                       | above opponent.
                                           |
     Overhead Crash |   / O- + D           | Galford leaps, and boots Poppy
                    O O                    | down toward opponent.
    -------------------------------------------------------------------------
    POWER SPECIAL:                         | Splits into two, and annihilates
    Double Mega Strike Hez                 | opponent, with multiple hits,
                                           | kicks, slashes, and specials,
     -O O-   / | \   -O + C or D           | finishing with a strike hez
           O   O   O                       | (C = Left, D = Right).
    =========================================================================
                                      BUST
    =========================================================================
    Plasma Factor                          | Swipes weapon with powerful arc
                                           | of energy (high or low) for
     -O or \   + AB                        | electrical damage.
             O                             |
    =========================================================================
    Plasma Break                           | Hurls an electrical projectile
                                           | at opponent to hit for damage.
     | \   -O + Slash                      |
     O   O                                 |
    =========================================================================
    Shadow Copy                            | Splits into two, and teleports
                                           | to chosen location (A = left,
     -O O-   / | \   -O + A or B           | B = right).
           O   O   O                       |
    =========================================================================
    Replica Attack                         | Disappears and teleports above
                                           | opponent, striking for weapon
     -O \   |   / O- + AC or BC            | damage (AC = left, BD = right).
          O O O                            |
    =========================================================================
    Imitate Replica                        | Disappears, leaving wood, and 
                                           | falls onto opponent for damage
     when hit, AC or BD                    | (AC = left, BD = Right).
    =========================================================================
    Striking Hez                           | Grabs opponent, and hurls into
                                           | air, crashing down on opponent's
     (close) -O | \   + D                  | head for damage.
                O   O                      |
    =========================================================================
    Strike Hez Dash                        | Rushes opponent, grabs, leaps,
                                           | and performs Striking Hez for
     (run) -O | \   + D                    | damage.
              O   O                        |
    =========================================================================
    Lightning Slash                        | Rushes opponent, grabs, and 
                                           | strikes with charged weapon for
     -O | \   + C                          | electric damage.
        O   O                              |
    =========================================================================
    POWER SPECIAL:                         | Strikes opponent, tosses into 
    Lightning Strike Three                 | air, teleports, strikes in air,
                                           | teleports to ground, strikes on
     -O \   |  / O- -O -O + C              | ground, to finish for massive 
          O O O                            | damage.
    =========================================================================
    ASK MAGIC 8 BALL...
    
    How's Galford in SS3?
            BETTER AND BETTER ALL THE TIME...
    
    I'm a veteran who's a little confused; should I play 'slash' or 'bust'?
            THE FORMER SHALL PROVE ITSELF TO YOU...
    
    Any chance of selling Poppy's pups and making a buck?
            YOU'RE GOING TO HELL...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    The tortured traveler of the darkside thirsts for revenge on the demon
    Zankuro...
    
    HATTORI HANZO
    
    "Death means 'rest' to me!"
    
    DESOLATION MOUNTAINS -- FALLEN BATTLE:  This stage occurs in the middle
    of a volcanic hot spot, with gray igneous rocks in the immediate 
    background and a volcanic ash laden sky, which can be seen when the
    screen scales out.  Steam rises from the background and vents up through
    the floor.  The stage also pulsates black, as if the sun were being 
    completely shut out, occaisionally.
    
    
    CHARACTER POSES:
    SLASH-
    Character Select Screen:  Kneels down to the ground letting out a deep
    chuckle.  Stands with his sword lowered at his side and a shadow copy
    comes out behind him as he turns his head to look over his back.  Then he
    sheathes his sword on his back.   
    
    Before Round One:  Appears as pillars of fire shoot forward around him
    along the ground.    
    
    1st Round Win:  Stands in his ever so common pose with his legs together
    and his fingers in that sign he is always doing (what's that mean
    anyway?).    
    
    2nd Round Win:  Puts his hand over his face sash and says something.   
    
    Loss To Time:  Drops to one knee with one arm resting on his other knee
    and his other arm on the ground.   
    
    Stalemate:  Turns back to screen and folds his arms.
    
    Dizzy: Clutches shoulder, with the arm not weilding his sword.   
    
    BUST-
    Character Select Screen:  Turns around and laughs and then lowers himself
    into a fighting crouch, disappearing after a few seconds.   
    
    Before Round One:  Appears in a puff of smoke similar to the ones he uses
    to disappear.   
    
    1st Win:  Turns around, folds arms over his chest and starts laughing.   
    
    2nd Win:  Turns his back to his opponent, swings his sword down towards
    the ground, turns his head to look down at his opponent and says something
    to them.   
    
    Unarmed 2nd Win:  Holds palm out with a small fire in it then he raises
    his hand and clenches his fist shut, extinguishing the fire.   
    
    Stalemate:  Turns back to screen and folds his arms. 
    
    Dizzy: Clutches shoulder, with the arm not weilding his sword. 
    -------------------------------------------------------------------------
                                      SLASH
    -------------------------------------------------------------------------
    Ninja Shadow                           | Temporarily disappears to avoid
                                           | attack.
      | | + A                              |
      O O                                  |
    -------------------------------------------------------------------------
    Ninja Exploding Dragon Blast           | Smashes ground, creating a snake
                                           | -like projectile that hits for
     |   / O- + Slash                      | fire damage.
     O O                                   |
    -------------------------------------------------------------------------
    Ninja Windsplitter                     | Leaps, and hurls a shuriken down
                                           | to hit for damage.
     (jump) | \   -O + slash               |
            O   O                          |
    -------------------------------------------------------------------------
    Ninja Shadow Splitter                  | Disappears, and teleports to 
                                           | chosen location (A = left, B = 
     -O O-   / | \   -O + A or B           | right).
           O   O   O                       |
    -------------------------------------------------------------------------
    Sky Dance                              | Disappears, and teleports above
                                           | opponent, dropping and hitting
     -O \   |   /  O- + BCD                | for damage.
          O O O                            |
    -------------------------------------------------------------------------
    Ground Slash                           | Disappears, and telports below
                                           | opponent, striking for damage.
     O-   / | \   -O + BCD                 |  
        O   O   O                          |
    -------------------------------------------------------------------------
    Ninja Buddha Reverse Blow              | Disappears, leaves wood, and
                                           | attacks opponent (AC = above,
     when hit, AC or BD                    | BD = below).
    -------------------------------------------------------------------------
    Running Ninja Shrike Dash              | Runs, grabs opponent, and 
                                           | performs Ninja Shrike Dash to 
     (run) -O | \   + slash                | hit for damage.
              O   O                        |
    -------------------------------------------------------------------------
    Ninja Shrike Dash                      | Grabs opponent, leaps, and 
                                           | brings opponent down on head for
     (close) -O | \   + CD                 | damage.
                O   O                      |
    -------------------------------------------------------------------------
    POWER SPECIAL:                         | Smashes ground, creating an
    Flash Finisher                         | eruption of flame that hits for
                                           | massive fire damage, and 
     | | | + AB                            | disappears to finish.
     O O O                                 |
    =========================================================================
                                      BUST
    =========================================================================
    Ninja Silent Shadow                    | Temporarily disappears to avoid
                                           | attack.
      | | + A                              |
      O O                                  |
    =========================================================================
    Ninja Exploding Dragon Blast           | Smashes ground, creating snake-
                                           | like projectile that hits 
     |   / O- + Slash                      | opponent for fire damage.
     O O                                   |
    =========================================================================
    Ninja Shadow Splitter                  | Disappears, and teleports to 
                                           | chosen location (A = left, B =
     -O O-   / | \   -O + A or B           | right).
           O   O   O                       |
    =========================================================================
    Sky Dance                              | Disappears, and teleports above
                                           | opponent, dropping down for
     -O \   |   /  O- + BCD                | weapon damage.
          O O O                            |
    =========================================================================
    Ground Slash                           | Disappears, and teleports below
                                           | opponent, to strike for weapon
     O-   / | \   -O + BCD                 | damage.
        O   O   O                          |
    =========================================================================
    Ninja Windsplitter                     | Leaps, and hurls a shuriken down
                                           | to hit for damage.
     (jump) | \   -O + slash               |
            O   O                          |
    =========================================================================
    Ninja Monkey Dance                     | Disappears, and teleports to 
                                           | different distances (A = far 
     O- |   / + Any button                 | left air, B = far left, C = far
        O O                                | right air, D = far right).
    =========================================================================
    Ninja Exploding Atom Flash             | Grabs opponent, leaps, and 
                                           | brings opponent down on head for
     (close) -O | \   + CD                 | damage.
                O   O                      |
    =========================================================================
    POWER SPECIAL:                         | Leaps at opponent, grabs onto 
    Dragon Poison Finalizer                | shoulders, and drops multiple
                                           | bombs which explode for massive
     -O \   |   / O- -O + CD               | multiple hits of fire damage.
          O O O                            |
    =========================================================================
    ASK MAGIC 8 BALL...
    
    So, is he any good in SS3?
            FAR MORESO THAN BEFORE...
    
    Should I be playing 'slash' or 'bust'?
            EITHER WILL PROVE FINE...
    
    So, honestly, is he the best character in the game?
            SHAWN SAYS YES...BUT DON'T LISTEN...HE DOESN'T KNO@%&-*@!.U?41...
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    In his quest for the ultimate aesthetic, he prepares to meet his outer
    demons...
    
    SENRYO KYOSHIRO
    
    "What a great death scene!" 
    
    EDO -- THE KABUKI STAGE:  Fighting occurs on the stage of Kyoshiro's
    theater.  In the background there is a large tapestry of a woman.  Large
    butterflies flutter through the stage in the first round.  High up in the
    foreground of his stage is the curtain.  There is a tree sticking out of
    both sides of the stage.  In the second round, the tapestry flips over to
    become the picture of Kyoshiro brutally slaying someone, the butterflies
    become ethereal flame spirits, and the lanterns against the stage turn
    from yellow to blue.  At the desperation, the background turns into the
    stage curtain that had hung above in the previous state.  Ghosts fly by
    overhead and strange, transparent images flash against the curtains.  Once
    one player has won, the tapestry in the background becomes chagnes again.
    It becomes a picture of Kyoshiro sitting on a stone ground with his
    naginata.  If Kyoshiro loses, it changes to a pictures of Kyoshiro sitting
    with long tenticles coming out from someplace behind him.
    
    CHARACTER POSES: 
    SLASH-
    
    Character Select Screen: Spins his naginata around a few times and then
    steps back into some kind of bizarre pose with his legs crossed.
    
    Before Round One: Spins naginata over his head as he turns around quickly.
     
    
    1st Win: Spins his naginata around a few times and then steps back into
    some kind of bizarre pose with his legs crossed.  
    
    2nd Win: Jumps back, lands into a crouched position for a while, and then
    spins his weapon upward.  
    
    Unarmed 1st Victory: Charges up briefly and then steps forward with one
    hand over his eyes in the scouting position and looks back and forth.  
    
    Unarmed 2nd Victory: Stomps forwar
  • From: This email address is being protected from spambots. You need JavaScript enabled to view it. (Deuce) Newsgroups: rec.games.video.arcade Subject: [SS4] TAPFAQ, v3.0 Date: Fri, 17 Jan 97 05:33:42 GMT ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----------- ---- ------- -------- ---- ---- ' ' ' ' ' ' -' ' ---' ' ' ' ' ---' ' ' ' ' '- ' ' ' '- ' ' ' ' ' ' ' ' ' ' --' ---' --' ---' ---' ---' --' ----' \ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -- - - - - - - - - -- - - - - - - - - - - - -- / / | / | \ | | / \ / | | / | | / \ |\ / \ | | | |\ | | || | | | | | | | | | / | | | | | | | | | | | | | | | | || | || \ |--| | | | | | |\ |--| | \ |-| | | | | | | | | | | | | || | | | | | | | | | | | | | | | | | | | | | | | | | | | | || / | | | | | \ / | | | | | / | | \ / |/ \ / \ | / | | | \/ -- - - - - - - - - - - - -- - - - - - - - - - - -- - --- - - - - - - - - - -- -- - - -- - - -- -- / | ||| / | | / | | | | / | / | | | | |_ | | |_ |\ | | _ |_ |-| ||| |-| |- | | \ |-| \ |- | | | | | || | | | | | ||| | | | \ \-/ __| | | __| | \ |_ \/ |_ | | \_| |_ _______________ TAPFAQ version 3.0 __ January 16th, 1997 _________________ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SAMURAI SHODOWN IV: AMAKUSA'S REVENGE 378 MEGA SHOCK TAPFAQ By Deuce (This email address is being protected from spambots. You need JavaScript enabled to view it.) --------------------------------------------------------------------------- THANKS TO: SNK (http://www.neogeo.co.jp, http://www.neogeo-usa.com) For giving us yet another unique and kickass game! Kotani Harumi For sending me a movelist and the translated storyline, as well as giving me the proper, simplified boss code! Shawn Holmes (This email address is being protected from spambots. You need JavaScript enabled to view it.) For the original TAPFAQ format. Plagiarism makes the world go round. :) John Beppu (This email address is being protected from spambots. You need JavaScript enabled to view it.) Lots of initial playtest information Spencer Olson (This email address is being protected from spambots. You need JavaScript enabled to view it.) For info on the time limit, characters and Finishing Moves Ron Griffith (This email address is being protected from spambots. You need JavaScript enabled to view it.) For a few endings and some other neat stuff TuxKamen (This email address is being protected from spambots. You need JavaScript enabled to view it.) For Honourable Death listings, the nifty ASCII map, detailed stage descriptions, tons of character quotes, and every single move description you see here! Also, lots of move description "tweaking" for version 2.0. What a NeoFreak. ;) Brian Mao (This email address is being protected from spambots. You need JavaScript enabled to view it.) For the first bug report! Ashura (This email address is being protected from spambots. You need JavaScript enabled to view it.) For confirming the conditions on Poppy's "Strike Heads" Donny Chan (This email address is being protected from spambots. You need JavaScript enabled to view it.) For lots of character quotes, and Galford's ending Sie Kensou (This email address is being protected from spambots. You need JavaScript enabled to view it.) For Charlotte's ending Mark Zutkoff (This email address is being protected from spambots. You need JavaScript enabled to view it.) For complete transcriptions of all endings, and the ASCII art for the SS4 logo! Many thanks! Shidoshi Naga (This email address is being protected from spambots. You need JavaScript enabled to view it.) For the blood code! Geese Howie (This email address is being protected from spambots. You need JavaScript enabled to view it.) For figuring out how to call up the No Contests! Jason D. Franks (This email address is being protected from spambots. You need JavaScript enabled to view it.) For various "goodies." Madman (This email address is being protected from spambots. You need JavaScript enabled to view it.) For the boss code! Peter Williamson (This email address is being protected from spambots. You need JavaScript enabled to view it.) For all his research into the intricacies of the CD combos! Flea (This email address is being protected from spambots. You need JavaScript enabled to view it.) For various minor corrections. The Neo*Geo Mailing List (This email address is being protected from spambots. You need JavaScript enabled to view it.)
      For lots of miscellaneous information!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
                             TABLE OF CONTENTS
    
    Note: Stuff in all caps denotes something new or modified in this version.
    
    1.  How many versions of the TAPFAQ are there?
    2.  What's the game about?
    3.  What rumours abound about this game?
    4.  Who's new to SS4?
    5.  Who is returning?
    6.  Which characters didn't make this game?
    7.  What new options are in the SS4 game?
    8.  How is the control of the players different in SS4?
    9.  Any other new stuff I should know about?
    10. HOW DO I PLAY AS THE BOSS?
    11. What's the blood code?
    12. Is Kuroko still in SS4?
    13. What are the controls like in SS4?
    14. WHAT ARE THE SPECIAL MOVES FOR ALL THE CHARACTERS?
    15. HOW DO THE CD COMBOS WORK?
    16. What do the background stages look like?
    17. Are the endings transcribed here?
    18. Are there any "goodies" in the game?
    19. How about bug reports?
    20. Who can I get in touch with to discuss my favourite character?
    21. I have more info on SS4 than what is here.  Can I submit it?
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    1. How many versions of the TAPFAQ are there?
    
    0.50 - Released 11/5/96
            Complete (?) movelist, details of new aspects of game engine, still
            need lots of information!
    0.75 - Released 11/6/96
            Reformatted all special moves with joystick diagrams, added two
            endings and a few other bits of information.  Oh yeah, and lots of
            spelling corrections.
    0.80 - Released 11/9/96
            Filled in details on Rage Explosion moves.  ASCII map of the
            "world" added, along with stage descriptions.  Descriptions of
            Honourable Death moves for all characters listed.  Added
            translated "purpose statements" from the SNK Japan web page for
            all characters.
    1.0  - Released 11/14/96
            Added in a complete set of move descriptions, thanks to TuxKamen!
            Anyone got victory quotes/poses?
    1.5  - Released 12/7/96
            Corrected some move info on Galford, added in all the quotes, a
            bug report...and rumours!
    2.0  - Released 12/11/96
            Added in complete ending transcriptions for all characters (many
            thanks to Mark Zutkoff!), and a royal ton of touchups to the move
            descriptions for several characters (thanks again to TuxKamen).
    2.5  - Released 1/1/97
            I now own the game on cart!  Added a list of character poses and
            taunts, courtesy of yours truly.  It's not complete yet, but it
            will be in the next version.  Also added the blood code (for the
            home versions), courtesy of Shidoshi Naga, and the proper
            conditions for the No Contest moves, thanks to Geese Howie.  In
            addition, Kuroko has been spotted, along with various others
            things, which have been added to the new "Goodies" section.  And
            last but not least, the boss code has been found!  It won't work
            in the arcade though.
    3.0  - Released 1/16/97
            Finished up the list of character poses, added in the section on
            CD combos, and the nice ASCII art, courtesy of Mark Zutkoff!
            Also made some touchups to the move lists, for clarification,
            and a modification to the boss code.  This will probably be the
            last major update for awhile, unless something big comes up.
            Send me what you've got!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    2. What's the game about?
    
                                     THE STORY
    
    Early 1789... the disaster which had happened all over the world was
    over.  "He" had been ruined by a samurai.  But people still suffered
    from various disasters like damage from cold weather, floods, fires,
    famines, and so on. 
    
    Then, in autumn in Tenmei 8 (1789)...
    
    Shimabara in Hizen was struck by a lightning storm.  Shimabara and the
    surrounding area were totally changed since the day when the roaring
    sounds of the thunderbolt shook the sky.  Then the castle Shimabara,
    which lay in the center of the area, was becoming more and more sinister
    day by day and the tragic changes and disasters continued to spread.
    
    A rumour spread among the people that "his" gospel had responded to
    the curses of vengeful ghosts, and so they called this castle
    "Amakusa-Jo" and prayed for relief from their fears.
    
    It was "he," Amakusa Shiro Tokisada, who was the owner of the evil castle.
    He had been killed by the army of the government and rose from the evil
    world after 150 years, filled with hatred and lust for conquest.  His aim
    was to conquer the world and build his Utopia. 
    
    Amakusa Shiro Tokisada resurrected the soul of Minazuki Zankuro, which had
    lain in the evil world.  His reason for this was to acquire more power for
    the sake of building the professed Utopia, but he was unable to control
    Zankuro, who reawoke with far more power than anticipated.  Amakusa was
    forced to contain Zankuro in the evil world with magical wards temporarily.
    
    Amakusa consumed the souls of the people to control the power possessed by
    Zankuro in order to reclaim the power he once held.  This act caused a wave
    of evil to emanate from the castle, which would cover not only Shimabara,
    but the entire world.
    
    And the world would soon be plunged into chaos once more...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    3. What rumours abound about this game?
    
    There's the perennial Kuroko rumour, who may or may not be in the game,
    in his nifty SS2 form, or his watered-down SS3 form.  In any case, he does
    not show up during the course of a normal game, except for a cameo in
    Gaira's ending.
    
    The biggest rumour currently is that of a "Drunk" Haohmaru, as opposed to
    Bust or Slash.  Evidently, he holds his sake bottle instead of his sword,
    and has a new set of moves!  More to come as this is tested.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    4. Who's new to SS4?
    
                              ENTERING THE FRAY
    
    NEW CHARACTERS:
    
    KAZAMA KAZUKI
    One of the two brothers who make their way into the SS storyline.  His
    attacks are based around the element of fire.  He has abandoned his ninja
    clan, to find his sister (who is the girl floating in Amakusa's
    background).  He is being hunted by his brother.
    
    KAZAMA SOGETSU 
    Brother to Kazuki, and extremely proficient in controlling the
    element of water.  Ninjas are prohibited from leaving their clan, for the
    sake of keeping their secrets.  If a ninja violates this law, as Kazuki
    did, he is dubbed "Nukenin," a renegade.  The clan must then choose the
    "Oinin," who is essentially an assassin with the very specific task of
    killing the Nukenin.  This is the task which Sogetsu must complete before
    he can return home.
    
    YAGYU JUBEI
    The only samurai proper in the game makes his return in full force.
    
    CHARLOTTE
    The French fencer from the first two games.
    
    TAM TAM
    To much acclaim, the scimitar-weilding masked man returns.
    
    5.  Who is returning?
    
    OLD CHARACTERS:  Returning to the fight this time are HAOHMARU, 
      KIBAGAMI GENJURO, KUBIKIRI BASARA, GALFORD, SENRYO KYOSHIRO, TACHIBANA
      UKYO, HATTORI HANZO, NAKORURU, RIMURURU, AMAKUSA SHIRO TOKISADA, KAFUIN
      GAIRA, HISAME SHIZUMARU, and MINAZUKI ZANKURO.  In other words, all of
      the SS3 cast.
    
    6.  Which characters didn't make this game?
    
    GONE CHARACTERS:  CHAM CHAM, CAFFEINE NICOTINE, NEINHALT SIEGER, WAN-FU,
      GEN-AN, and EARTHQUAKE are still missing in action.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    7.  What new options are in the SS4 game?
    
                            OPTIONS GALORE...
    
    Samurai Shodown IV retains most of the options that players from SS3
    will be familiar with...
    
    --> Slash/Bust:
            The "split personality" is still in effect.  Players may choose
    from "Slash" (Shura), which denotes an ancient Japanese war god, or "Bust"
    (Rasetsu), which is a Japanese demon.  This does not translate to "good"
    and "evil," or even "Chivalry" and "Treachery," contrary to the oddly-
    translated game manual.  Each form has different attacks, and effectively
    doubles the cast of playable characters from 17 to 34.
    
    --> Level Select:
            The same "Grade" select is still available.  By selecting
    "Beginner Grade," you are given the ability to do an automatic 4-hit
    knockdown combo by pressing CD, and the ability to do your POW special
    instantly by pressing ABCD all at once.  You cannot follow up the CD
    attack with a chain combo, like the other grades, and your POW meter
    charges more slowly.  Also, you cannot use the "Rage Explosion" in the
    Beginner grade.  In "Medium Grade," your POW meter will charge up normally.
    "Upper Grade" offers something unique: a faster character and the complete
    inability to block!  Your POW meter is *not* always full though, which was
    not the case in SS3.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    8.  How is the control of the players different in SS4?
    
                            CONTROLLING THE PLAYERS
    
    Play was radically altered in the transition from SS2 to 3, but the
    control scheme is mostly the same as in SS3, with a few exceptions.
    
    --> Air Blocking:
            Air blocking, which many players decried in SS3, has been removed.
    
    --> CD Combo:
            After pressing CD, it sets you up to utilize a really nasty chain
    combo on your opponent, which requires specific buttons to be pressed in
    specific orders.  At Beginner Grade, this combo is automatically limited to
    four hits and knocks down, but Medium and Upper grade players can follow
    it up with many more moves and specials for maximum damage!  Also, if you
    cn complete the maximum 14-hit CD combo, your POW meter is automatically
    maxed out as a reward!
    
    --> Life Restoration:
            Every character now has the ability to restore a small amount of
    life whenever he/she is knocked down now!  This completely replaces the
    meat which used to be thrown into the fighting area.  Also, bombs are gone
    completely!
     
    --> Costume Change:
            Every character now has FOUR different colours to choose from.
    When you are choosing Slash or Bust, press a or b for a different color.
    
    --> POW Charge:
            It is no longer possible to manually charge up your POW meter.
    
    --> Rage Explosion:
            By pressing ABC, your POW meter is replaced by a "Rage Meter."  The
    Rage meter you get is influenced mostly by how much damage you have taken
    in the current round, and also by how much POW you have built up.  The
    actual explosion apparently does no damage, but is unblockable.  If you
    don't hit your opponent, they can smack a hit on you before you regain
    control.  So long as your meter remains, you are considered to be
    POWed up, with regard to super/POW moves.  If this is done, you will have
    no POW Meter in the following round, assuming the match lasts that long.
    
    --> Combination Slash:
            After performing the "Rage Explosion" shown above, you can press
    ABC together to perform a "Combination Slash."  This drains a bit of your
    Rage Meter (not the POW Meter), and can be used up to four times.  If this
    connects, it may be followed up with any special move.
    
    --> Deadly Single Stroke:
            After performing the "Rage Explosion," pressing BCD together will
    cause your character to go into one super-powerful slash, which will drain
    your opponent's lifebar(s) dramatically.  The amount of damage is inversely
    proportional to how much life you have left.  If you are near death and land
    this move, it will do MUCH more damage than if you land it with a nearly
    full lifebar.  This can only be used once.
    
    --> "No Contest" Moves:
            Samurai Shodown IV now has "No Contest Moves," better known as
    "Fatalities" to the Mortal Kombat crowd.  All are done with the same
    joystick motion, and have various effects, depending on the character you
    are using.  There will be no No Contest when fighting Nakoruru, Rimururu,
    CPU Amakusa, CPU Zankuro or the last CPU enemy.  The motion for these moves
    is uniform, and will appear on the screen when you are eligible to do them.
    It was originally thought to be random, but that is no longer the case.  To
    make the "No Contest" available, your opponent must be on the ground at
    the final blow, and the hit must make him/her lean forward (as opposed to
    knocking down or leaning back).  The motion will show up onscreen, beneath
    the timer, and you can perform it then.  The motion is dn, dn, up, fwd,
    fwd + C.  It must be performed while the motion display is onscreen.
    
    --> "Honourable Death"
            One of the basic commands is now the ability to automatically kill
    yourself, forfeiting the match to your opponent.  The motion is back,
    forward, down + Start.  The upside of this is that the next round, assuming
    there IS a next round, you will start with full POW.
    
    --> POW Meter Power Up:
            Some specials do extra damage (and tick for more block damage) when
    you are POWed up!
    
    --> Self-Disarming Taunts:
            All characters now have the ability to throw away their weapons and
    taunt the opponent by pressing START three times rapidly.
    
    --> Dodging:
            If a good distance from your opponent, you can dodge an attack
    by pressing AB.
    
    --> Sideswitch: 
            If close to your opponent, pressing AB will make your character
    step to the side, and behind your opponent.  It is slower than it was in
    SS3, though.
    
    --> Guard Crush:
            You can now grab your opponent, and throw him/her off balance,
    to follow up with another attack.  This still takes the place of normal
    throws, unfortunately.
    
    --> Hop Crush:
            If your opponent is crouching in defense, you can perform a
    Hop crush, a quick move that MUST be blocked high.
    
    --> Catch Throw:
            Same as the previous SS's...while weaponless, you can catch your
    opponent's weapon, and throw them.  But in SS4, just like in SS3, you can
    do it even WITH your weapon in hand, but you will not throw the opponent,
    simply stun him/her for a split second.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    9.  Any other new stuff I should know about?
    
    a) Shared Backgrounds:  Instead of each character having individual
       backgrounds, there are several backgrounds which are shared by all
       characters.  Each one shows a progression of being closer to Amakusa's
       castle, so this is for the sake of plot (and probably memory).
    b) Pre-determined CPU Opponents:  Depending on the character you choose,
       you will face a specific set of computer opponents, in a certain order.
       This seems to be the case, but requires verification.  Each character
       has a short conversation with a certain other character at the
       beginning, and will meet up again with that character at the
       end.  Here is the list of who meets whom, in no particular order:
    
       +---------------------------+------------------------+
       | If you play...            | You'll meet up with... |
       +---------------------------+------------------------+
       | Tam Tam                   | Galford                |
       | Galford                   | Tam Tam                |
       | Hanzo                     | Jubei                  |
       | Jubei                     | Hanzo                  |
       | Sogetsu                   | Kazuki                 |
       | Kazuki                    | Sogetsu                |
       | Genjuro                   | Haohmaru               |
       | Haohmaru                  | Genjuro                |
       | Charlotte                 | Haohmaru               |
       | Amakusa                   | Hanzo                  |
       | Kyoshiro                  | Ukyo                   |
       | Ukyo                      | Kyoshiro               |
       | Basara                    | Gaira                  |
       | Gaira                     | Basara                 |
       | Shizumaru                 | Haohmaru               |
       | Nakoruru                  | Genjuro                |
       | Rimururu                  | Genjuro                |
       +---------------------------+------------------------+
    c) The Time Limit: Perhaps the strangest new aspect of SS4 is that, in a
       vs. CPU game, each character is given a specific amount of time in which
       he/she must reach Amakusa's castle, in order to fight Amakusa, or else
       the person who spoke to the character before will be the "boss."
    d) Double Lifebars: In a similar fashion to Real Bout Fatal Fury, all
       characters now have two lifebars per round, so fights tend to last
       longer than in SS3, where they were grievously short.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    10.  How do I play as the boss?
    
    The boss code is here!  Unfortunately, it won't work in the arcade.  It's
    only for the Neo*Geo CD version.  It's quite simple.  In order to pick
    Zankuro, start a two-player game.  Hold down D and press A.  (Not BCD as
    was previously believed.)  Voila.  You can now play as Zankuro!
    
    If you have the game on cart, and a MAS-modified cart system, you can
    still get it to work.  Before selecting your character, go to the game
    debug dip settings screen, and turn dip 2-8 on.  Then input the code.
    And there you go!  On the cart, this can be done in one-player mode as
    well, but you will not receive any dialogue, and the only CPU opponent
    you will face will be Haohmaru.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    11.  What's the blood code?
    
    We got it, thanks to Shidoshi Naga!  Here it is!
    
    At the title screen, hold down START and highlight "Options." Press A to
    enter the options screen.  While STILL HOLDING DOWN START, move the
    cursor to "Exit," press A+B+C+D simultaneously.  May take a few tries.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    12.  Is Kuroko still in SS4?
    
    He has been spotted, in only ONE place.  In Gaira's ending, when Gaira
    is about to attack Nicotine, Kuroko appears, flags to the ground like
    when starting a match in SS1 and 2.  It's just for a split second, so you
    have to be quick to catch him.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    13.  What are the controls like in SS4?
    
    If you thought it was complex in SS3, get ready to practice.  Here's the
    list of basic controller motions and button-press commands.
    
    Basic System
    
    KEY:  uf = up forward   ub = up back
          fw = forward  bk = back 
          df = down forward  dn = down  db = down back
          A   Weak slash
          B   Medium slash
          C   Hard slash
          D   Kick
    -------------------------+------------------------------------------------
    AB (far)                 | dodge 
    fw + AB (close)          | behind step (move around opponent)
    BC                       | hop crush (must be high blocked)
    bk + C (close)           | pulling guard crush 
    fw + C (close)           | pushing guard crush 
    QCB, fw + D              | (with weapon) block stuns opponent
                             | (without weapon) catches weapon and throw 
    df + slash               | (close lying opponent)  Pounce Attack (near) 
    up + slash               | (within defining range) Pounce Attack (far)
    bk or fw                 | (while getting up) roll away
    ub or up or uf           | (while getting up) quick recovery 
    dn + tap button          | (while lying down) restore life
                             | * You can't use roll away or quick recovery
                             |   after heal life.
    start x 3                | throw away weapon and taunt
    A or B                   | (close to weapon) pick up weapon 
    ABC                      | Rage Explosion
      followed by ABC        |    combination slash 
      or followed by BCD     |    deadly single stroke
    fw, fw                   | Forward Dash
    bk, bk                   | Hop Back 
    CD                       | Starts Combination Attack (Chain) 
      after CD, A, A, A      |    combination attack 1
      after CD, A, B, C      |    combination attack 2
      after CD, B, B, C      |    combination attack 3
      after CD, fw + A,A,B,  |
        B,C,C,A,B,C,C,C,C,C  | 14 combination slash
    -------------------------+------------------------------------------------
    
    * Basic Moves (Only for Beginner Class) 
    CD              automatic combination attack
    ABCD            POW special 
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    14.  What are the special moves for all the characters?
    
          O  O  O       SS4 uses an 8-directional joystick.  All of the moves
           \ | /        listed below are shown as if your character is facing
          O- # -O       right.  For when you are facing left, reverse the
           / | \        left and right directions.
          O  O  O
          
          slash = A or B or C   Button = A or B or C or D 
          # = This move requires your weapon 
          ! = This move becomes more powerful when POW gauge is MAX
    
          NOTE: For the sake of simplicity and grammatical correctness, the
          pronoun "he" is always used rather than "he/she."
    
          All POW specials for all characters are now performed by pressing
    
                                 O- -O | + AB
                                       O
    
    ***************************************************************************
    AMAKUSA SHIRO TOKISADA
    He goes to Shimabara to find his "other half," his darker side, and
    destroy him in order to become one again.
    
    [Quotes]
    Pre-fight: "Behold the new world order.  All humans will
           cower in my presence, and those who betray me
           will earn a swift death.  Burn, O pearl of
           strength and evil!  Burn, burn, burn!"
    
    Slash  CPU Win: Your soul's in a better place.
           VS. Win: Forgive me.  For the future.
           No Contest: O, when will I be whole?
    
    Bust   CPU Win: Your soul is my power!
           Vs. Win: Call me Mr. Evil.  Yeah!
           No Contest: I'll be whole if I not tarry!
    
    [Poses]
    Slash Pre-fight: He spins around, summoning his sphere to him in a burst
      of magical energy, saying, "Nanji ni shikufuku are." (?)
    Slash 1st Win: His portal appears beneath him, shrouding him in a column
      of light, as he says, "Aware na." (Foolish.)
    Slash 2nd Win: He draws energy into his orb, while saying, "Nanji no
      karuma sukuigatashi!" (?)
    Slash Taunt: Chuckles, says, "Kami no jihi zo!" (?) and drops his orb.
    
    Bust Pre-fight: He laughs, holding his arm in front of his face.
    Bust 1st Win: He covers his face with his hand as his orb swirls about
      him and says, "Aware na." (Foolish.)
    Bust 2nd Win: He laughs, and his sphere vanishes in a burst of light, as
      he says, "Nanji no karuma sukuigatashi!" (?)
    Bust Taunt: Says, "Kami ni jihi zo!" (?) and drops his orb.
    
    No Contest: He sends his sphere out and it pummels the opponent for a
      little while, then cuts him/her in half.  Basically a recycled version
      of his 14-hitter.
    Honourable Death: He forms his portal and vanishes into it.
    
     SLASH
    
    -------------------------------------+-------------------------------------
       OumagaToki/Mae                    |   | \  -O + D      
       (Evil Hornet Gouger/forward)      |   O  O
                                         |
       Amakusa teleports forward.        |
    -------------------------------------+-------------------------------------
       OumagaToki/Ushiro                 |   |  / O- + D
       (Evil Hornet Gouger/reverse)      |   O O                               
                                         |
       Amakusa teleports backward.       |
    -------------------------------------+-------------------------------------
    #! ShireiJin (Holy Spirit Slicer)    |   | \  -O + slash
                                         |   O  O 
       Amakusa releases a flaming skull  |
       which travels horizontally across |
       the screen.  When POWed, ticks    |
       4-6 times.                        |
    -------------------------------------+-------------------------------------
    #  Nanji, Anten Nyumetsu Seyo        |   (setting in motion)
       (Dark Destroyer)                  |   
                                         |   -O | \  + slash, then
       Amakusa spins up into the air,    |      O  O
       forming a flaming sphere which    |
       spins down on the opponent for    |   (attack) slash, or
       damage (or, if pressing D, just   |   (abort) D
       drops him back down.)             |
    -------------------------------------+-------------------------------------
    #  TenshoHouohJin (Phoenix Flash)    |   |  / O- + slash
                                         |   O O 
       Amakusa pauses, then flings his   |
       orb out across the screen (button |
       determines distance).  If caught, |
       opponent is sucked into a portal  |
       and dropped for damage.           |
    -------------------------------------+-------------------------------------
    #  ShokiDan (Miasma Plasma)          |   -O | \ + D
                                         |      O  O   
       Amakusa poses, letting his orb    |
       whirl around him in a protective  |
       barrier.  If opponent touches it, |
       he is blasted for damage.         |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  KyomeiJisatsuJin(Legend of Hades Blitz) 
    
       Amakusa charges up, then slides forward with his orb leading the
       way.  If he connects, the enemy is trapped between a pair of portals
       which open up; Amakusa gathers his orb above his head, pauses, then
       points it at the enemy, blasting him away for heavy damage.
    
     BUST
    -------------------------------------+-------------------------------------
       OumagaToki/Mae                    |   | \  -O + D      
       (Evil Hornet Gouger/forward)      |   O  O 
                                         |
       Amakusa teleports forward.        |
    -------------------------------------+-------------------------------------
       OumagaToki/Ushiro                 |   |  / O- + D
       (Evil Hornet Gouger/reverse)      |   O O 
                                         |
       Amakusa teleports backward.       |
    -------------------------------------+-------------------------------------
    #! MeifuMashouDan                    |   | \  -O + slash
       (Underworld Lord Blast)           |   O  O
                                         |
       Amakusa releases a black orb      |
       which flies horizontally across   |
       the screen.  When POWed, ticks    |
       4-6 times.                        |
    -------------------------------------+-------------------------------------
    #  Nanji, Anten Nyumetsu Seyo        |   (setting in motion)
       (Dark Destroyer)                  |   
                                         |   -O | \  + slash, then
       Amakusa spins up into the air,    |      O  O
       forming a flaming sphere which    |
       spins down on the opponent for    |   (attack) slash, or
       damage (or, if pressing D, just   |   (abort) D
       drops him back down.)             |
    -------------------------------------+-------------------------------------
    #  KoumaShoraiHa                     |   |  / O- + slash
       (Invitation to Evil)              |   O O
                                         |
       Amakusa flings a portal along the |
       ground at the enemy.  If not      |
       blocked, it grabs and throws for  |
       damage.                           |
    -------------------------------------+-------------------------------------
    #  KairetsuSho (Judgement Blow)      |   -O | \ + D
                                         |      O  O
       Not much to say, except that it   |
       is a pimp-slap move with good     |
       range and many more hits than     |
       the SS3 version.                  |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  KyomeiJisatsuJin(Legend of Hades Blitz) 
    
       Amakusa charges up, then slides forward with his orb leading the
       way.  If he connects, the enemy is trapped between a pair of portals
       which open up; Amakusa gathers his orb above his head, pauses, then
       points it at the enemy, blasting him away for heavy damage.
    
    ***************************************************************************
    KAZAMA KAZUKI
    His sister is in great danger, and he senses that the cause is the evil
    castle in Shimabara.  So, he breaks his ninja clan's law and leaves, in
    order to find and destroy the source of the evil, and in so doing, becomes
    Nukenin.
    
    [Quotes]
    Pre-fight: "Wimps like you should stay home.  What a waste of time!"
               "My time is short.  So I'll be brief."
    
    Slash  CPU Win: Burn in Hades's flames!
           Vs. Win: Your flames are spent!
           No Contest: No one can snuff my flame!
    
    Bust   CPU Win: You're ash in my flames!
           Vs. Win: Get lost or get barbecued!
           No Contest: Want more pain, weenie?
    
    [Poses]
    Slash Pre-fight: Dashes in from his side of the screen.
    Slash 1st Win: Holds his fists out to either side and screams.
    Slash 2nd Win: Turns his back to the screen, says, "Temadorazeyagatte.
      Mattero yo, Hazuki!" (?? Wait for me, Hazuki!) and dashes off in a blur.
    Slash Taunt: Stabs his sword into the ground, runs his hand through his
      hair, and says, "Mada yaru tsumori ka yo?" (Still want to try it?)
    
    Bust Pre-fight: Crosses his arms, and his sword flares up in fire.
    Bust 1st Win: Puts his hands on his hips, says, "Zama ne na!" (Too bad!)
      and laughs.
    Bust 2nd Win: Crosses his arms in front of his face and says, "Moroi
      na!" (?)
    Bust Taunt: Sticks his sword in the ground, puts his hands on his hips,
      and says, "Teranne na!" (?)
    
    No Contest: Sends a blast of fire at his opponent, burning off his/her
      head and one shoulder.
    Honourable Death: He blows himself up in a huge blast of fire, leaving
      his lower body behind, which slumps over.
    
     SLASH
    -------------------------------------+-------------------------------------
    #  ShakunetsuKon                     |   | \  -O + button
                                         |   O  O
       Kazuki fires a flaming ball from  |
       his hands.  Charging up with      |
       the SaiEn move below also ups the |
       power of the fireball; the button |
       used, if you have flames helping, |
       determines how many you send.     |
    -------------------------------------+-------------------------------------
    #! DaiBakuSatsu                      |   -O | \  + button when close or
                                         |      O  O     against a jumping
       Kazuki does an upward-reaching    |               opponent.
       grab a la Kyo's Kototsuki You in  |
       KOF (read: grabs, then blows the  |
       opponent off of his hand).  Each  |
       extra charge (see SaiEn) below    |
       adds an explosion to the hit if   |
       you use them; the button chooses  |
       how many helpers are contributed. |
       When POWed, there are two extra   |
       explosions before Kazuki lets go. |
    -------------------------------------+-------------------------------------
    #  SaiEn                             |   |  / O- + button
                                         |   O O 
       Kazuki pauses and charges, making |
       a small fireball which floats     |
       over him.  He can carry up to 3   |
       balls at once, and each one steps |
       up the power of his special       |
       moves. Moreover, they can be      |
       fired off when he does his        |
       Shakunetsukon or Daibakusatsu.    |
    -------------------------------------+-------------------------------------
    #  EnMetsu                           |   O- |  / + button
                                         |      O O
       Kazuki pauses, then explodes,     |
       reappearing behind his former     |
       body.  Hits for fire damage, and  |
       can tick a lot at close range.    |
    -------------------------------------+-------------------------------------
       HomuraGaeshi                      |  (while being hit) AC
                                         |
       When Kazuki is hit or knocked to  |
       the ground, press AC and any      |
       flames he has collected float at  |
       the opponent to burn for minor    |
       damage.                           |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  BakuBou, KaenGeki                              
    
       Kazuki rushes forward in a *large* wake of flames, ramming 
       into the opponent.  Whether he hits or misses, though, he
       rebounds after the move and lies on the floor, spent.
    
     BUST 
    -------------------------------------+-------------------------------------
       GurenKyaku                        |   -O | \  + button, then
                                         |      O  O              
       Kazuki launches himself into the  |
       air, kicking with his feet for    |   O- + button, then
       damage.  The proper way to get    |
       the extra hits is somewhat in     |   -O + button (repeatedly)
       question, but jiggling the stick  |
       back and forth as you hit seems   |
       to work just fine.                |                                 
    -------------------------------------+-------------------------------------
    #! RokudoRekka                       |   | \  -O + A, then
                                         |   O  O
       This is a combination move.  The  |
       first motion makes Kazuki slide   |   | \  -O + B, then
       along the ground with flaming leg |   O  O
       extended, which hits low for      |
       minor damage. The second move     |   | \  -O + C
       makes him do an overhand hammer,  |   O  O
       making the opponent rebound off   |
       the wall and fly back at him.  As |
       the opponent passes back over,    |
       timing the third motion as the    |
       opponent passes directly overhead |
       makes him leap up, do a punch     |
       combo, and then a final sword     |
       strike which hits for MASSIVE     |
       damage.  However, the last strike |
       requires exact timing.            |
    -------------------------------------+-------------------------------------
    #  EnMetsu                           |   O- |  / + button
                                         |      O O
       Kazuki pauses, then explodes,     |
       reappearing behind his former     |
       body.  Hits for fire damage, and  |
       can tick a lot at close range.    |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  EnjaKakusei                       
    
       Kazuki powers up, creating a vertical column of flame for a 
       few moments.  Within the base of the flame you can see a
       shadowy, demonic likeness of Kazuki.  Once the bonfire ends
       Kazuki slumps over, drained.  (Super Saiyajin!)
    
    ***************************************************************************
    KAZAMA SOGETSU
    After his brother's defection from the clan, Sogetsu is given the duty of
    Oinin, and must journey out to slay Kazuki.
    
    [Quotes]
    Pre-fight: "Well, I really don't feel like losing to a dweeb like your
                pathetic self!" 
               "Hah!  With a foe like you, this will really be boring.  Have
                at you, wimp!"
    
    Slash  CPU Win: As weak as I thought!
           Vs. Win: Major disappointment, dweeb!
           No Contest: Boy, was that boring!
    
    Bust   CPU Win: Betrayal means pain.  Sad, huh?
           Vs. Win: That's it!  I'm disappointed! 
           No Contest: You just ain't got it!
    
    [Poses]
    Slash Pre-fight: Appears as a blue water-image, which solidifies.
    Slash 1st Win: Puts a finger to his chin and says, "Shitsurei.  Anmari no
      yowasa ni warai da." (Pardon me.  I can't help but laugh at your
      weakness.)
    Slash 2nd Win: Turns away from his opponent and says, "Shoukyo kanryou...
      desu." and turns his head back to face the screen.
    Slash Taunt: Tosses his sword away a short distance, smirks and says, 
      "Anata ni awasemashou." (?)
    
    Bust Pre-fight: Spins his sword, sheathes it and says, "Saa, ikimashou
      ka." (Now, shall we fight?)
    Bust 1st Win: Lets down his hair, which extends to his ankles, and says,
      "Sono teido to wa... shitsubou desu." (Your degree of skill is...
      disappointing.)
    Bust 2nd Win: Pulls out his sword, wipes it with a cloth, spins it and
      sheathes it once more, saying, "Hakanai mono desu... inochi nan te."
      (Such a ?? life is.)
    Bust Taunt: Tosses his sword away, runs his hand through the front of his
      hair, and says, "Kore de dou desu ka?" (So how's this?)
    
    No Contest: Does a long series of strong slashes, the dashes through the
      opponent, vanishes with his water teleport, and reappears on the other
      side, saying, "Shini nasai."  (Die.)
    Honourable Death: He forms his air-defense bubble around himself and then
      disappears as the bubble pops.
    
     SLASH
    -------------------------------------+-------------------------------------
    #! Gekko                             |   -O | \  + slash
                                         |      O  O
       Sogetsu twirls, creating a spout  |
       of water which hits for damage.   |
       When POWed, hits multiple times.  |
    -------------------------------------+-------------------------------------
    #  Fugetsu                           |   | \  -O + button
                                         |   O  O
       Sogetsu flings a slow-moving      |
       bubble of water, which hangs in   |
       the air until he throws another   |
       or the bubble is touched or hit.  |
       When the enemy is touched, the    |
       bubble pops, dousing him and      |
       leaving him open for a hit.  Hold |
       down the button and move the      |
       stick for a small degree of       |
       control over its movement.        |
    -------------------------------------+-------------------------------------
    #  TsukiGakure                       |   |  / O- + slash
                                         |   O O
       Sogetsu collapses into a puddle   |
       of water, then reappears.         |
       A stays where it is, B moves in   |
       front of the enemy, and C moves   |
       behind the enemy.                 |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Shoha FugetsuZan
    
       Sogetsu rushes forward with seven quick standing C 
       slashes, then finishes with his ABC animation (a wall of 
       icy water springing from the ground).
    
     BUST 
    -------------------------------------+-------------------------------------
       ShiZuki (Death Moon)              |   in air, |  / O- + slash
                                         |           O O
       Sogetsu dives forward, grabs the  |
       enemy by the head, and flips him  |
       away.  Hits airborne opponents,   |
       but only to knock them to the     |
       ground (no throw).                |
    -------------------------------------+-------------------------------------
    #  EnGetsu                           |   in air, -O | \ + slash
                                         |              O  O 
       Sogetsu forms a large bubble of   |
       water around himself.  It serves  |
       as a brief air defense, and after |
       it finishes, he can jump up again |
       or perform another move.  It may  |
       only be performed once after      |
       leaving the ground.               |
    -------------------------------------+-------------------------------------
    #! GetsurinHa/chi                    |   | \  -O + slash
                                         |   O  O
       Sogetsu releases one, two, or     |
       three spinning blobs of water     |
       (total depends on the button that |
       is used.)  When POWed, the discs  |
       have homing ability, and spin     |
       back for a second round of hits.  |
    -------------------------------------+-------------------------------------
    #! GetsurinHa/ku                     |   in air, | \  -O + slash
                                         |           O  O
       Same as Getsurinha-chi, except he |
       flings them from the air.  Same   |
       POW homing ability.               |
    -------------------------------------+-------------------------------------
     *POW Special                           
    #  Gessho/SuityuHa                      
       
       Sogetsu does a move *very* similar to Geese Howard's 
       Razing Storm; he twirls, and geysers of water form up and 
       spin around him for a few seconds.
    
    ***************************************************************************
    KIBAGAMI GENJURO
    He has no interest in the crisis in Shimabara, but simply seeks Haohmaru,
    and will kill any and all who stand in his way... Amakusa included.
    [Quotes]
    Pre-fight: "You're boring. Die!"
               "You... I hate.  Die!"
    
    Slash  CPU Win: Nice job, noodlehead.
           Vs. Win: What a boring brute.
           No Contest: That's your best?
    
    Bust   CPU Win: Aaah.  I need more blood!
           Vs. Win: Out of my way, trash!
           No Contest: You're not worth killing.
    
    [Poses]
    Slash Pre-fight: Shrugs his kimono off his shoulder and says, "Omoshiroi."
      (Interesting.)
    Slash 1st Win: Sips from a sake dish, tosses it away and says,
      "Yawasugiru." (Slang for 'Yowasugiru,' means "Too weak.")
    Slash 2nd Win: Looks at his sword, puts his kimono on and says, "Yaku ni
      mo naran!" (?)
    Slash Taunt: Looks upward, slams his sword into the ground and says, "Ahh,
      yattsu ku!" (Ahh, come on!)
    
    Bust Pre-fight: Stands with his back to opponent, eyes closed.  He then
      opens them and turns around.
    Bust 1st Win: Looks upward, sighs and gives a sound of disgust.
    Bust 2nd Win: Looks down at the opponent, then turns away, saying,
      "Yawasugiru."  (Too weak.)
    Bust Taunt: Looks upward, slams his sword into the ground and says, "Ahh,
      yattsu ku!" (Ahh, come on!)
    
    No Contest: Slides forward, like Slash's San Ren Satsu, then does a far
      standing C which bisects the opponent.
    Honourable Death: He runs himself through with his sword.
    
     SLASH
    -------------------------------------+-------------------------------------
    #! TouHa KouyokuJin                  |   -O | \  + slash
       (Lightning Wings)                 |      O  O
                                         |
       Genjuro uppercuts into the air    |
       with his sword.  When POWed, he   |
       sweeps up once, up again, and     |
       then delivers a final downward    |
       slash.                            |
    -------------------------------------+-------------------------------------
    #  SanRenSatsu (Triple Death Hack)   |   | \  -O + slash (x3)
                                         |   O  O
       Genjuro slides forward to slash   |
       up to three times for damage.     |
       The range and speed seem to have  |
       been decreased from SS3, but the  |
       C version still hits behind.      |
    -------------------------------------+-------------------------------------
    #  OukaZan (Cherry Blossom Slice)    |   |  / O- + slash
                                         |   O O
       Genjuro flings out a hanafuda     |
       card, which hits for damage.      |
    -------------------------------------+-------------------------------------
    #  ShizukuJin (Death Drop)           |   -O | \  + D when close
                                         |      O  O
       Genjuro grabs the opponent,       |
       flings him up into the air, then  |
       jumps up after them and cuts him  |
       down.                             |
    -------------------------------------+-------------------------------------
    #  Kurenai (Scarlet Slash)           |   O- |  / + slash
                                         |      O O
       Genjuro slashes at the air beyond |
       him; a second later, a card forms |
       in the same place.  Enemies in the|
       area of the card must block or    |
       take damage.                      |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  GokouZan (Five Flash Rip)          
    
       Genjuro swings, creating a spinning card which the opponent 
       must block.  If successful, the opponent is carried into the
       air; Genjuro jumps up after him, slashes him five times at
       the peak of the jump, then sends him to the ground.
    
     BUST 
    -------------------------------------+-------------------------------------
    #! TouHa KouyokuJin                  |   -O | \  + slash
       (Lightning Wings)                 |      O  O       
       Genjuro uppercuts into the air    |
       with his sword.  When POWed, he   |
       sweeps up once, up again, and     |
       then delivers a final downward    |
       slash.                            |
    -------------------------------------+-------------------------------------
    #  SanKuSatsu (Three Heavens Death)  |   | \  -O + slash (x3)
                                         |   O  O
       Genjuro runs forward to hit the   |
       opponent.  If hit, he slashes him |
       into the air, hitting up to three |
       times for damage.                 |
    -------------------------------------+-------------------------------------
    #  UraOuka/Shoubu                    |   |  / O- + slash 
       (Cherry Blossom Iris Reverse)     |   O O
                                         |
       Genjuro flings a hanafuda card    |   (hold button to bounce)
       horizontally across the screen to |
       strike the opponent.  If the      |
       button used to throw the card is  |
       held down, the card will bounce   |
       off a blocking opponent and come  |
       down for a second hit.            |
    -------------------------------------+-------------------------------------
    #  HyakkiSatsu (Death of 100 Demons) |   |  / O- -O + slash
                                         |   O O
       Genjuro slashes rapidly forward.  |
       If he catches the opponent, he    |
       impales him on his sword, thrusts |
       it through, then pushes him off   |
       his blade.                        |
    -------------------------------------+-------------------------------------
    #  Shigure (Purple Dusk)             |   O- |  / + slash
                                         |      O O
       Genjuro slashes at the air beyond |
       him; a second later, a card forms |
       in the same place.  Enemies in    |
       the area of the card must block   |
       or take damage.                   |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Ura Gokou (Reverse Five Flash) 
    
       Genjuro swings, creating a spinning card which the opponent
       must block.  If successful, the opponent is carried up into
       the air; Genjuro floats up after him, slashing him five
       times as they rise and then sending the opponent to the
       ground. 
    
    ***************************************************************************
    HAOHMARU
    On hearing of the restoration of the evil castle, he senses the presence
    of Amakusa.  He journeys to Shimabara to conclude his battle with the
    Dark Guy once and for all.
    
    Pre-fight: "Let's blade boogie!"
               "Yes!  A worthy opponent!"
    
    Slash  CPU Win: Awesome!  It's my style!
           Vs. Win: Yeeaaah!  Nice fight!
           No Contest: Swordplay isn't dancing, pal!
    
    Bust   CPU Win: I am what I am: a lone rebel!
           Vs. Win: Aaah!  I love victory sake!
           No Contest: A fop like you had to lose!
    
    [Poses]
    Slash Pre-fight: Drinks some sake, spits it on his sword, and says,
      "Yoshi!" (All right!)
    Slash 1st Win: Sheathes his sword and rests his hands on the hilt.
    Slash 2nd Win: Tosses his sword in the air, spins the sheath and looks
      away, catching the blade in it.
    Slash Taunt: Drinks some sake and puts his sword down, saying, "Doushita
      Doushita!" (What's wrong, what's wrong?)
    
    Bust Pre-fight: Drinks some sake, spits it on his sword, and says,
      "Ikuze!" (Let's go!)
    Bust 1st Win: Slashes his sword downward, grins and says "Mou ippon!"
      (That's one!)
    Bust 2nd Win: Tosses his sake bottle in the air, holds his sheath over his
      shoulder, catching it with the tip, and says, "Kazutte wa ii mon da ze!"
      (?)
    Bust Taunt: Drinks some sake and puts his sword down, saying, "Doushita
      Doushita!" (What's wrong, what's wrong?)
    
    No Contest: Dashes forward, does a quick Kogetsuzan, then comes downward
      with a Resshin Zan.
    Honourable Death: He runs himself through with his sword.
    
     SLASH
    -------------------------------------+-------------------------------------
    #  Ougi SenpuRetsuZan                |   | \  -O + slash
       (Secret Cyclone Slash)            |   O  O
                                         |
       Haohmaru scrapes the ground with  |
       his blade, flinging out a small   |
       cyclone which lifts and drops the |
       opponent for damage.              |
    -------------------------------------+-------------------------------------
    #! Ougi KogetsuZan                   |   -O | \  + slash
       (Secret Crescent Moon Slash)      |      O  O 
                                         |
       Haohmaru whirls his sword in a    |
       circle and thrusts up into the    |
       air to hit for damage.  (Read:    |
       uppercut.)  POW version hits      |
       multiple times.                   |
    -------------------------------------+-------------------------------------
    #  Ougi ShippuKogetsuZan             |   during dash, -O | \  + slash
       (Secret Hurricane Thrust)         |                   O  O
                                         |
       A running version of the uppercut |
       move.  Comes out very quickly on  |
       the dash, which is a bonus.       |
    -------------------------------------+-------------------------------------
    #  Ougi ResshinZan                   |   O- |  / + slash
       (Secret Earthquake Slice)         |      O O
                                         |
       Haohmaru leaps forward, turning a |
       somersault in mid-air, and comes  |
       down with his sword in a heavy,   |
       earthshaking slash.  Hits high,   |
       and should be blocked for all 3   |
       'ticks' of the move.              |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Hiougi TenhaFujinZan (Top Secret Heaven Constraint Blast) 
                                          
       Haohmaru performs six KogetsuZan in a row on the ground, and 
       finishes with a high vertical one.  Identical to Slash's POW
       in SS3.
    
     BUST 
    -------------------------------------+-------------------------------------
    #  Ougi SenpuRetsuZan/Sen            |   | \  -O + slash
       (Secret Cyclone Homicide Slash)   |   O  O
                                         |
       Haohmaru scrapes the ground with  |
       his blade, flinging out a small   |
       cyclone which lifts and drops the |
       opponent for damage.              |
    -------------------------------------+-------------------------------------
    #! Ougi KogetsuZan                   |   -O | \  + slash
       (Secret Crescent Moon Slash)      |      O  O 
                                         |
       Haohmaru whirls his sword in a    |
       circle and thrusts up into the    |
       air to hit for damage.  (Read:    |
       uppercut.)  POW version hits      |
       multiple times.                   |
    -------------------------------------+-------------------------------------
    #  Ougi ShippuKogetsuZan             |   during dash, -O | \  + slash
       (Secret Hurricane Thrust)         |                   O  O
                                         |
       A running version of the uppercut |
       move.  Comes out very quickly on  |
       the dash, which is a bonus.       |
    -------------------------------------+-------------------------------------
       GouHa (Sword Shockwave)           |   -O | \  + D
                                         |      O  O
       Haohmaru pauses (briefly), then   |
       rushes forward to ram with his    |
       shoulder for damage.  There is a  |
       noticeable pause at the beginning |
       of the move now, though it is     |
       still possible to combo moves     |
       with it.                          |
    -------------------------------------+-------------------------------------
    #  SenpuHa (Typhoon Wave)            |   | \  -O + D
                                         |   O  O
       Haohmaru scrapes his sword along  |
       the ground, kicking up a stunning |
       spray at the opponent.  No more   |
       infinite combos with this move--  |
       the last hit of the wave knocks   |
       down, so any followups have to be |
       fast.                             |
    -------------------------------------+-------------------------------------
    #  NagiYaiba (Serene Slice)          |   O- |  / + slash
                                         |      O O
       Haohmaru pauses with sword in a   |
       guard position.  If the opponent  |
       enters the effective range of the |
       move (or pokes with a weapon),    |
       Haohmaru reverses with a single-  |
       revolution Kogetsuzan (no upward  |
       thrust).                          |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Hiougi TenhaDankuRetsuZan (Top Secret Heaven Cruncher)
    
       Haohmaru does a short single-revolution Kogetsuzan (no upward
       thrust and not much forward motion).  If the opponent is hit,
       a giant whirlwind sweeps him into the air; Haohmaru leaps up
       after him and sends him to the ground with a heavy downward
       stroke.
    
    ***************************************************************************
    TACHIBANA UKYO
    Ukyo and his fiancee, Odagiri Kei, are living happily, but when disaster
    strikes in Shimabara, he decides to journey there to put a halt to it,
    before it can harm the woman he loves.
    
    Pre-fight: "Yawn..."
    
    Slash  CPU Win: Blood!  How revolting.
           Vs. Win: O, so naive!
           No Contest: Fun's over, bonehead.
    
    Bust   CPU Win: L-O-S-E-R...
           Vs. Win: Whoa, that was close.
           No Contest: Yikes!
    
    [Poses]
    Slash Pre-fight: Bows to the opponent.
    Slash 1st Win: Coughs up blood.
    Slash 2nd Win: Spins his sword, then sheathes it.
    Slash Taunt: Draws his sword, sets it in the ground and says, "Kore de."
      (Here.)
    
    Bust Pre-fight: Bows to the opponent.
    Bust 1st Win: Stands, facing the wind and says, "Kei-dono..." (Kei...)
    Bust 2nd Win: Swings his sword, flinging blood from it, and dashes off,
      chased by his entourage of women.
    Bust Taunt: Draws his sword and sets it in the ground.
    
    No Contest: Dashes around the opponent like in Bust's super, then the
      opponent's torso slides off.
    Honourable Death: He coughs harshly, vomits(!), and falls over.
    
     SLASH
    -------------------------------------+-------------------------------------
    #  Hiken Sasameyuki                  |   |  / O- + D
       (Vanity Sabre Snowfall Slash)     |   O O
                                         |
       Ukyo tosses an apple.  Style pts. |
    -------------------------------------+-------------------------------------
    #  Hiken Sasameyuki                  |   |  / O- + slash
       (Concealed Sabre Snowfall Slash)  |   O O
                                         |
       Ukyo tosses an apple, and this    |
       time slashes quickly after it,    |
       hitting multiple times for damage |
       until the opponent is pushed out  |
       of range.                         |
    -------------------------------------+-------------------------------------
    #! Hiken TsubameGaeshi               |   in air,  / | \  -O + slash
       (Concealed Sabre Swallow Swipe)   |           O  O  O
                                         |   or
       Ukyo rotates with sword extended, |
       creating an arc of flame which    |   from ground, 
       knocks down the opponent.   The   |                
       button pressed determines the     |    / | \  -O + O or O or O + slash 
       speed of the swipe (and, if done  |   O  O  O       \   |   /
       from the ground, determines what  |
       height off the ground it launches |
       from.)                            |
    -------------------------------------+-------------------------------------
    #  Hiken OboroGatana                 |   | \  -O + slash
       (Concealed Sabre Haze Hack)       |   O  O
                                         |
       Ukyo afterimage-slides forward,   |
       hacking one, two, or three times  |
       depending on the button used. The |
       final hit knocks down the enemy.  |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  TsubameRokuRen (Tsubame Six Flash)
    
       Ukyo flings an apple and hops forward across the screen.  If he
       hits the opponent, he performs a six-revolution Swallow Swipe on
       him; this move crosses over if the opponent is at a certain distance
       (about a third-screen away).
    
     BUST 
    -------------------------------------+-------------------------------------
    #  Hibari (Spider Thrust)            |   |  / O- + D
                                         |   O O
       Ukyo pokes forward with his       |
       scabbard; the end of the sword    |
       glows as it hits several times to |
       stun for minor damage.  This move |
       usually is followed up with a     |
       more damaging one as a combo.     |
    -------------------------------------+-------------------------------------
    #  Hiken Sasameyuki -Sen-            |   |  / O- + slash
       (Concealed Sabre Snowfall Slash   |   O O
       Flash)                            |
                                         |
       Ukyo flings an apple and begins   |
       to slash rapidly after it.  If    |
       the opponent is caught, he is     |
       drawn in and repeatedly slashed   |
       (up to 32 times total!)  This has |
       excellent priority, taking people |
       out of air moves and normals as   |
       well as catching them off-guard   |
       after they block the first pokes. |
    -------------------------------------+-------------------------------------
    #! Hiken TsubameGaeshi               |   in air,  / | \  -O + slash
       (Concealed Sabre Swallow Swipe)   |           O  O  O
                                         |   or
       Ukyo rotates with sword extended, |
       creating an arc of flame which    |   from ground, 
       knocks down the opponent.   The   |                
       button pressed determines the     |    / | \  -O + O or O or O + slash 
       speed of the swipe (and, if done  |   O  O  O       \   |   /
       from the ground, determines what  |
       height off the ground it launches |
       from.)                            |
    -------------------------------------+-------------------------------------
    #  Hiken Kagero                      |   | \  -O + slash
       (Concealed Sabre Heat Flash)      |   O  O
                                         |
       Ukyo charges briefly, then rips   |
       his sword from its sheath to send |
       a flash of energy across the      |
       screen.  Stuns the opponent and   |
       opens him up for further hits.    |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  MusouZankoKa (Flashback Flash Blast) 
    
       Ukyo runs forward, sword trailing behind him and glowing as in   
       the Spider Thrust.  If he connects with the opponent, he blurs
       rapidly around him, pulling away and slowly resheathing his sword.
       Once he does, the opponent is rocked with every cut at once
       (different from SS3) and sprays a huge gout of blood into the air.
    
    ***************************************************************************
    KUBIKIRI BASARA
    With the resurrection of Zankuro, Basara's rest is rudely interrupted, and
    he must destroy both the summoner and the summoned in order to finally
    achieve eternal peace.
    
    Pre-fight: "With this crazy blade, let the bloodfest begin!"
               "The chimes of nightmares peel (sic) through the air.  The
                battle begins!"
    
    Slash  CPU Win: Blood marks Heaven's path!
           Vs. Win: Yah, hah, haaaah!
           No Contest: Darkness's maw opens!
    
    Bust   CPU Win: You don't scare me.  Waah!
           Vs. Win: Kagaribi...where are you?
           No Contest: Kagaribi, joy, joy!  The pyres burn!
    
    [Poses]
    Slash Pre-fight: Leaps up from a portal of blackness in the ground, then
      lands and goes into combat stance.
    Slash 1st Win: Twirls his blade in his hand, then spreads his arms, saying,
      "Kodobura rarikite ukenai!" (?)
    Slash 2nd Win: Kagaribi's ghost drops into his arms, and he laughs.  She
      then crumbles away into a skeleton, which fades, and he screams, dropping
      to his knees.
    Slash Taunt: Laughs, drops his weapon and says, "Kowakunai yo!" (I'm not
      afraid!)
    
    Bust Pre-fight: Appears, crouching, from a portal on the ground.  Kagaribi
      floats around him for a moment, then vanishes as Basara calls her name.
    Bust 1st Win: Tightens the metal band on his wrist and says, "Ukeireru nara
      shini wa shinai!" (Accept the end and true death will not claim you!)
    Bust 2nd Win: Laughs, then transforms into the shadowy form of a bat.  A
      portal opens beneath him and he vanishes as several smaller bat-shapes
      fly out.
    Bust Taunt: Laughs, drops his weapon and says, "Boku no tokoro ni oide!"
      (Come to me!)
    
    No Contest: Grabs the opponent, like in the Friendly Rip, and drags him/her
      down slowly, blood flying everywhere.  He then reappears from the top of
      the screen as the portal closes.
    Honourable Death:  He slashes his own neck.
    
     SLASH
    -------------------------------------+-------------------------------------
       SashiAshi (Stabbing Feet)         |   in air, | + D
                                         |           O
       Basara thrusts downward in midair |
       with both glowing feet.  He can   |
       pogo off the opponent's head once |
       he touches the opponent and try   |
       again, or do another move.        |
    -------------------------------------+-------------------------------------
    #! Tomobiki (Friendly Rip)           |   -O | \  + button when close
                                         |      O  O
       Basara grabs forward in a hugging |
       motion, crying, "Kagaribi!" (his  |
       lover's name).  If he grabs the   |
       opponent, a portal opens, sucking |
       them both down.  An instant later |
       the enemy is ripped out of the    |
       hole with a vertical slash from   |
       Basara's weapon.  When POWed,     |
       hits many more times.             |
    -------------------------------------+-------------------------------------
    #  KageNui (Shadow Stitcher)         |   | \  -O + slash
                                         |   O  O
       Basara thrusts his blade into a   |
       portal in the ground; it then     |
       reappears from another portal     |
       (distance depends on button) over |
       the players' heads, striking down |
       for damage.                       |
    -------------------------------------+-------------------------------------
       KageSui (Soul Sucker)             |   |  / O- + button
                                         |   O O
       Basara gets sucked into a shadow  |
       which appears under him.  In the  |
       time he remains in the shadow, he |
       can be repositioned by moving to  |
       the left or right.                |
    -------------------------------------+-------------------------------------
    #  SoraSashi (Airborne Slash)        |   in air, | \  -O + slash
                                         |           O  O
       Basara flings his blade out in a  |
       spinning slash.  A sends it near- |
       vertically down, B flings it at a |
       45-degree angle, and C throws it  |
       horizontally.  (The C version can |
       be done during a back-dash.)      |
    -------------------------------------+-------------------------------------
    #  NueDama (Soul of Beast)           |   O- |  / + slash
                                         |      O O
       Basara throws a slowly-moving orb |
       from his arm; it moves upwards at |
       first, then curves back down to   |
       the ground.  Stuns the opponent   |
       if it hits, but its use is very   |
       limited (except as air defense?)  |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Kagemai/Mukui (Shadow Dance Payback)
    
       Basara skips back and then does a high hop forward at the 
       opponent.  On a successful hit the opponent is rocked with
       many blows as Kagaribi's ghost floats around him; the last
       hit is a vicious Shadow Exit (see Bust version) which knocks
       down.
    
     BUST
    -------------------------------------+-------------------------------------
       SashiAshi (Stabbing Feet)         |   in air, | + D
                                         |           O
       Basara thrusts downward in midair |
       with both glowing feet.  He can   |
       pogo off the opponent's head once |
       he touches the opponent and try   |
       again, or do another move.        |
    -------------------------------------+-------------------------------------
    #! KageIde (Shadow Exit)             |   -O | \  + slash
                                         |      O  O
       Basara slips downward into a      |
       shadow, then reappears out of     |
       another in front of the opponent  |
       with an upward slash.  Button     |
       determines height of thrust and   |
       power.  When POWed, hits more     |
       times and goes much higher.       |
    -------------------------------------+-------------------------------------
       KageSui (Soul Sucker)             |   |  / O- + button
                                         |   O O
       Basara gets sucked into a shadow  |
       which appears under him.  In the  |
       time he remains in the shadow, he |
       can be repositioned by moving to  |
       the left or right.                |
    -------------------------------------+-------------------------------------
    #  SoraSashi (Airborne Slash)        |   in air, | \  -O + slash
                                         |           O  O
       Basara flings his blade out in a  |
       spinning slash.  A sends it near- |
       vertically down, B flings it at a |
       45-degree angle, and C throws it  |
       horizontally.  (The C version can |
       be done during a back-dash.)      |
    -------------------------------------+-------------------------------------
    #  ChiSashi (Ground Slash)           |   | \  -O + slash
                                         |   O  O
       Basara flings his blade out in a  |
       circular arc.  A is a fast, high  |
       circuit, B has more horizontal    |
       range, and C is a long, nearly    |
       full-screen arc.  If Basara is    |
       hit during the move, the blade    |
       disappears and returns to his     |
       hands.                            |
    -------------------------------------+-------------------------------------
       KageDamashi (Shadow Feint)        |   O- |  / + button
                                         |      O O
       Basara creates a copy of himself, |
       which acts depending on which     |
       button is used: A jumps forwards, |
       B jumps upwards, C jumps backward |
       and D walks forward.              |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Kagemai/YumeBiki
    
       Basara skips back and then runs/slides quickly forward at the 
       opponent.  On a successful hit Basara initiates an Iori-esque
       sequence, hitting many times, pausing, and then ripping the
       opponent off his blade with one enormous yank.
    
    ***************************************************************************
    GALFORD
    For no other reason than his overriding sense of justice, he goes to
    Shimabara to destroy the evil which has been unleashed.
    
    Pre-fight: "Power without justice is bad news, dude!"
               "I fight not for me but for the blind babe Justice!"
          
    Slash  CPU Win: So sue me.  I hate evil!
           Vs. Win: Love and peace, they're neat!
           No Contest: Take care of yourself, twit!
    
    Bust   CPU Win: Another blow for justice.
           Vs. Win: Justice wins.  Naturally!
           No Contest: I think I'm turning Japanese!
    
    [Poses]
    Slash Pre-fight: Points at the opponent and says, "Let's go, Poppy!"
    Slash 1st Win: Spins his sword then holds it forward, saying, "Yeah!"
    Slash 2nd Win: Salutes and says, "Hey Poppy!"
    Slash Double Perfect: Poppy's puppies run across the screen and Galford
      says, "Arigato!" (Thank you!)
    Slash Taunt: Says, "Hey, come on!" and sticks his sword in the ground.
    
    Bust Pre-fight: Sends Poppy away and says, "Come run to justice!"
    Bust 1st Win: Sighs with relief.
    Bust 2nd Win: Turns away, holds his hand up, and brings it back down as
      electricity crackles through it.
    Bust Taunt: Says, "Hey, come on!" and sticks his sword in the ground.
    
    No Contest: Charges through the opponent, yelling, "BREAK!" and bisects
      him/her as lightning strikes.
    Honourable Death: He does his Plasma Break and is struck by lightning.
    
     SLASH
    -------------------------------------+-------------------------------------
       Plasma Blade                      |   | \  -O + slash
                                         |   O  O
       Galford throws his arms forward,  |
       throwing a double blade of plasma |
       at the opponent.  *Very* fast in  |
       this game.                        |
    -------------------------------------+-------------------------------------
       Shadow Copy (left/right)          |   -O O-  / | \  -O + A or B
                                         |         O  O  O
       Galford twirls and disappears,    |
       spinning into view as two images  |
       on opposite sides of the screen.  |
       The button pushed determines the  |
       'true' image.                     |
    -------------------------------------+-------------------------------------
       Replica Attack (front/rear)       |   -O \  |  / O- + AC or BD
                                         |       O O O
       Galford disappears from view,     |
       spinning down upon the opponent   |
       from above with a slash.  Buttons |
       pressed determine whether he      |
       slashes from the front or behind. |
    -------------------------------------+-------------------------------------
       Imitate Replica (front/rear)      |   when hit, AC or BD 
                                         |
       Galford disappears from view,     |
       leaving a log behind.  He then    |
       spin-slashes down on the opponent |
       as in the Replica Attack, coming  |
       from the front or behind as the   |
       buttons determine.                |
    -------------------------------------+-------------------------------------
    !  Rush Dog                          |   |  / O- + A
                                         |   O O
       Poppy rushes the opponent and     |
       rams them.  When POWed, Poppy     |
       will then perform a Strike Heads  |
       on the opponent for more damage.  |
    -------------------------------------+-------------------------------------
       Machine Gun Dog                   |   |  / O- + B
                                         |   O O
       Poppy rushes the opponent and     |
       mad-dogs him, tearing at his neck |
       and sending him to the ground.    |
    -------------------------------------+-------------------------------------
       Replica Dog                       |   |  / O- + C
                                         |   O O
       Poppy disappears, spinning into   |
       view above the opponent's head to |
       hit for damage as in the Replica  |
       Attack.                           |
    -------------------------------------+-------------------------------------
       Overhead Crush                    |   |  / O- + D
                                         |   O O
       Galford leaps up with Poppy,      |
       kicking (?!) the rolling dog down |
       at the opponent to knock them     |
       over.  When done while being hit, |
       Galford sends Poppy right off the |
       ground as a retaliatory strike.   |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Double Mega Strike Heads (head/rear) 
         *head is using AB, rear is using CD.
    
       Galford disappears and drops down on both sides of the 
       opponent (buttons determine which is the real image; Poppy is
       the image on the other side).  If the move is not blocked, 
       two images of Galford proceed to strike multiple times, finishing 
       with a supercharged Strike Heads.
    
     BUST
    -------------------------------------+-------------------------------------
       Plasma Factor (high/low)          |   | \  -O + A or B
                                         |   O  O
       Galford does an electrified slash |
       with his sword.  Level depends on |
       button pressed.  Becomes a punch  |
       when done while unarmed.          |
    -------------------------------------+-------------------------------------
       Lightning Slash                   |   | \  -O + C
                                         |   O  O
       Galford runs forward, grabs the   |
       opponent, flips him away and      |
       strikes after him with a sliding  |
       downward electrical slash.        |
    -------------------------------------+-------------------------------------
    !  Plasma Break                      |   -O + tap slash
                                         |
       Galford spreads his electrified   |
       arms, creating a large arc of     |
       energy between them.  Hits for    |
       multiple electric damage.         |
    -------------------------------------+-------------------------------------
       Shadow Copy (right/left)          |   -O O- / | \  -O + A or B
                                         |        O  O  O
       Galford twirls and disappears,    |
       spinning into view as two images  |
       on opposite sides of the screen.  |
       The button pushed determines the  |
       'true' image.                     |
    -------------------------------------+-------------------------------------
       Replica Attack (front/rear)       |   -O \  |  / O- + AC or BD
                                         |       O O O
       Galford disappears from view,     |
       spinning down upon the opponent   |
       from above with a slash.  Buttons |
       pressed determine whether he      |
       slashes from the front or behind. |
    -------------------------------------+-------------------------------------
       Imitate Replica (front/rear)      |   when hit, AC / BD 
                                         |
       Galford disappears from view,     |
       leaving a log behind.  He then    |
       spin-slashes down on the opponent |
       as in the Replica Attack, coming  |
       from the front or behind as the   |
       buttons determine.                |
    -------------------------------------+-------------------------------------
       Strike Heads                      |   -O | \  + button when close
                                         |      O  O
       Galford grabs at the opponent.    |
       If he connects, he carries him    |
       up into the air, then slams him   |
       down with a bolt of lightning.    |
    -------------------------------------+-------------------------------------
       Dash Strike Heads                 |   during dash, -O | \  + button
                                         |                   O  O   when close
       While running, Galford can grab   |
       the opponent with a Strike Heads  |
       if close enough.  In this case    |
       the grab carries both players up  |
       diagonally instead of vertical.   |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  Lightning Strike Three
    
       Galford runs at the opponent.  If he hits, he leg-flips him
       away, teleports to the landing site, kicks him up into the 
       air, teleports to meet him in mid-air, then Strike Heads 
       him into the ground.
    
    ***************************************************************************
    HATTORI HANZO
    Hanzo is ordered by the government to destroy the evil castle, and is as
    yet unaware that his mortal enemy, Amakusa, has returned...
    
    Pre-fight: "O the desolation!  A heartless world indeed!"
               "O, how many more must I mercilessly slay?"
    
    Slash  CPU Win: It was fate.  Chill!
           Vs. Win: Fear drove you down!
           No Contest: You couldn't cut cheese!
    
    Bust   CPU Win: You were good.  For a plebe!
           Vs. Win: Hey, I had to destroy you.
           No Contest: Zukes!  You look like a corpse!
    
    [Poses]
    Slash Pre-fight: Sheathes his sword while invisible.
    Slash 1st Win: Makes a symbol with his hands and says, "Rin!"
    Slash 2nd Win: Cracks his knuckles on one hand and says, "Bakusai retsu!
      Ore ga onushi no sadame nari!" (?)
    Slash Taunt: Beckons, puts down his sword and says, "Shoushi!" (Pathetic!)
    
    Bust Pre-fight: Appears, crouching, in a puff of smoke.
    Bust 1st Win: Swings his sword downward, then sheathes it.
    Bust 2nd Win: Folds his arms, chuckles, and 
    Bust Taunt: Beckons, puts down his sword and says, "Issai shouchi!" (?)
    
    No Contest: Dashes past the opponent, holds up a flaming hand, and the
      opponent explodes.
    Honourable Death: He charges up a flaming punch, then disappears in a gout
      of flame.
    
     SLASH
    -------------------------------------+-------------------------------------
    !  Ninpo BakuenRyu                   |   |  / O- + slash
       (Ninja Exploding Dragon Blast)    |   O O
                                         |
       Hanzo punches the ground in front |
       of him, sending a bouncing wave   |
       of flame at the enemy.  Does not  |
       return the other way as it did in |
       SS3, but has gained some speed to |
       make up for the loss.             |
    -------------------------------------+-------------------------------------
       Ninpo KageBunshin                 |   -O O- / | \  -O + A or B
       (Ninja Shadow Splitter)           |        O  O  O 
                                         |
       Hanzo twirls and disappears,      |
       spinning into view as two images  |
       on opposite sides of the screen.  |
       The button pushed determines the  |
       'true' image.                     |
    -------------------------------------+-------------------------------------
       Ninpo UtsusemiTenbu (Sky Dance)   |   -O \  |  / O- + AC 
                                         |       O O O
       Hanzo disappears from view,       |
       spinning down upon the opponent   |
       from above with a slash.          |
    -------------------------------------+-------------------------------------
       Ninpo UtsusemiChizan              |   -O \  |  / O- + BD
       (Ground Slash)                    |       O O O 
                                         |
       Hanzo disappears from view, then  |
       pops up from a hole in the ground |
       to strike at the opponent's feet. |
    -------------------------------------+-------------------------------------
       Ninpo Migawari no Jutsu = Hotoke/ |   when hit, AC
       Tenbu (Ninja Buddha Reverse Blow) |
                                         |
       Hanzo disappears from view,       |
       leaving a log behind.  He then    |
       spin-slashes down on the opponent |
       as in the Utsusemi Tenbu.         |
    -------------------------------------+-------------------------------------
       Ninpo Migawari no Jutsu = Oni/    |   when hit, BD
       Chizan (Ninja Demon Reverse Blow) |
                                         |
       Hanzo disappears from view,       |
       leaving a log behind.  He then    |
       pops up at the opponent's feet to |
       strike as in the Utsusemi Chizan. |
    -------------------------------------+-------------------------------------
       ReppuShuriken                     |   in air, O-  / | \  -O + slash
       (Ninja Windsplitter)              |              O  O  O
                                         |
       Hanzo flings a shuriken down at   |
       his opponent from the air.        |
    -------------------------------------+-------------------------------------
       MozuOtoshi (Ninja Shrike Dash)    |   -O | \  + slash when close
                                         |      O  O
       Hanzo reaches out to grab at the  |
       enemy.  If he connects, he spins  |
       upwards, carrying the opponent up |
       and dropping him for damage.  If  |
       you use the C version, Hanzo does |
       two elbow strikes, grabs at his   |
       opponent's arm, pops the elbow,   |
       THEN piledrives.  VERY stylish.   |
    -------------------------------------+-------------------------------------
       MozuOtoshi -Hayate-               |   during dash, -O | \  + slash
       (Running Ninja Shrike Dash)       |                   O  O   when close
                                         |
       While running, Hanzo can grab at  |
       the opponent with a Mozu Otoshi   |
       if close enough.  In this case    |
       the grab carries both players up  |
       diagonally instead of vertical.   |
    -------------------------------------+-------------------------------------
     *POW Special 
       Fujite MijinGakure (Flash Finisher)
    
       Hanzo punches down into the ground, sending up huge gouts of
       twisting flame around him.  Hanzo then turns invisible once
       the move is completed (whether it hits the enemy or not); he
       remains invisible until hit out of it or after about 10-15 seconds.
    
     BUST
    -------------------------------------+-------------------------------------
    !  Ninpo BakuenRyu                   |   |  / O- + slash
       (Ninja Exploding Dragon Blast)    |   O O
                                         |
       Hanzo punches the ground in front |
       of him, sending a bouncing wave   |
       of flame at the enemy.  Does not  |
       return the other way as it did in |
       SS3, but has gained some speed to |
       make up for the loss.             |
    -------------------------------------+-------------------------------------
       Ninpo KageBunshin                 |   -O O- / | \  -O + A or B
       (Ninja Shadow Splitter)           |        O  O  O 
                                         |
       Hanzo twirls and disappears,      |
       spinning into view as two images  |
       on opposite sides of the screen.  |
       The button pushed determines the  |
       'true' image.                     |
    -------------------------------------+-------------------------------------
       Ninpo Shizune                     |   | | + slash
       (Ninja Silent Shadow)             |   O O
                                         |
       Hanzo fades out, then immediately |
       reappears in the same place.  An  |
       excellent fake-out move when used |
       with his other teleports.         |
    -------------------------------------+-------------------------------------
       Ninpo Enbu (Ninja Monkey Dance)   |   O- |  / + button
                                         |      O O
       Hanzo fades out, reappearing in   |
       the position determined by the    |
       button used.  A is the left upper |
       corner, B is left on the ground,  |
       C is the right upper corner, and  |
       D is right side on the ground.    |
    -------------------------------------+-------------------------------------
       ReppuShuriken                     |   in air, | \  -O + slash
       (Ninja Windsplitter)              |           O  O
                                         |
       Hanzo flings a shuriken down at   |
       his opponent from the air.        |
    -------------------------------------+-------------------------------------
       Ninpo BakuenMijinGakure           |   -O | \  + button when close
       (Ninja Exploding Atom Flash)      |      O  O
                                         |
       Hanzo reaches out to grab at the  |
       enemy.  If he connects, he spins  |
       upwards, carrying the opponent up |
       and slamming him down in a blast  |
       of flame.  Hanzo turns invisible  |
       upon a successful drop, and stays |
       that way until hit or after 10-15 |
       seconds.                          |
    -------------------------------------+-------------------------------------
     *POW Special 
       Fujite DokuRyu (Dragon Poison Finalizer)
    
       Hanzo leaps, twirling upside-down through the air at the 
       opponent's head.  If he catches him, bombs drop at the 
       enemy's feet, and Hanzo sets them off, sending his opponent
       back in a series of explosions.  Slow, but does major damage;
       the move also crosses over to hit the opponent from the rear
       at a certain distance (about one-third to one-half screen).  Works
       well as an anti-air strike also.
    
    ***************************************************************************
    HISAME SHIZUMARU
    He once again feels the presence of the "demon" which he thought he slay,
    and is confused, uncertain how it could still live.  So he goes to the
    source of the feeling, to Shimabara, in order to satisfy his conscience.
    
    Pre-fight: "O gentle traveller, do you know the demon?"
               "Tell me, where do real demons exist?"
    
    Slash  CPU Win: The search continues...
           Vs. Win: You're no demon, are you?
           No Contest: Sorry, gotta run!
    
    Bust  CPU Win: Hey, I had to do this.
          Vs. Win: I told you you'd lose!
          No Contest: Ya can't beat the kid!
    
    [Poses]
    Slash Pre-fight: Flies in on his umbrella.
    Slash 1st Win: Bows and says, "Gomen nasai." (I'm sorry.)
    Slash 2nd Win: Bows, says, "Goman nasai... mou ikimasu!" and runs away.
    Slash Taunt: Crouches, sets down his umbrella, and says, "Anata mo oni
      ja nai!" (You are not the demon!)
    
    Bust Pre-fight: Looks into the background, then faces the opponent.
    Bust 1st Win: Fans himself with his shirt and runs his hands through his
      hair.
    Bust 2nd Win: Opens his umbrella, looks back and says, "Anata wa oni ja
      nakatta." (You were not the demon.)
    Bust Taunt: Crouches, sets down his umbrella, and says, "Mou iya da yo!"
      (No more!)
    
    No Contest: Does his umbrella spin at the opponent, bisecting him, and
      then turns away with the open umbrella over his shoulder.
    Honourable Death: He bows sadly, saying, "Gomen nasai...mou ikimasu!" and
          runs away.  (Translation: "Sorry, gotta run!")
    
     SLASH
    -------------------------------------+-------------------------------------
    #  HitoRyu SamidareGiri              |   |  / O- + slash
       (Scarlet Sword Downpour Thrust)   |   O O
                                         |
       Shizumaru opens his umbrella and  |
       spins it, using it as a trapping  |
       attack.  Hits the enemy for many  |
       hits if unblocked.                |
    -------------------------------------+-------------------------------------
    #  HitoRyu KirisameJin               |   | \  -O + slash
       (Scarlet Sword Mist Blast)        |   O  O
                                         |
       Shizumaru flings out his umbrella |
       at the opponent, spinning it on   |
       its axis like a top.              |
    -------------------------------------+-------------------------------------
    #  HitoRyu HisameGaeshi              |   | \  -O + D
       (Scarlet Sword Hailfire)          |   O  O
                                         |
       Shizumaru thrusts his umbrella    |
       forward at the enemy, opening it  |
       as he does.  Pushes the opponent  |
       back and reflects projectiles.    |
    -------------------------------------+-------------------------------------
    #  HitoRyu Shin/UryuKyorakuZan       |   hold D, release
       (Scarlet Sword Windshear Slice)   |
                                         |
       Shizumaru flips his umbrella into |
       the air and charges forward with  |
       his blade, impaling the opponent  |
       and then striking him away.  If   |
       button is held for more than 10   |
       seconds, Shizumaru strikes with a |
       jumping slash (his Bust move from |
       SS3) that does much more damage.  |
    -------------------------------------+-------------------------------------
    #! HitoRyu BaiuEnsatsuJin (Scarlet   |   -O | \  + slash
       Sword Crosscurrent Slicer)        |      O  O
                                         |
       Shizumaru sweeps his blade around |
       him while sliding forward, then   |
       uppercuts into the air with it,   |
       similar to Haohmaru's Kogetsuzan. |
    -------------------------------------+-------------------------------------
     *POW Special 
       HitoRyuKinjite BouuKyoufuZan (Scarlet Sword Hurricane Shredder)
    
       Shizumaru snaps open his umbrella and twirls rapidly forward
       at his enemy.  If he hits him, the quickly-spinning umbrella
       carries them both into the air, striking multiple times.
    
     BUST 
    -------------------------------------+-------------------------------------
    #  HitoRyu Shigure                   |   in air, | + slash 
                                         |           O
       Shizumaru pogos down with his     |
       umbrella, striking at the enemy's |
       head.  He can bounce off guarding |
       opponents and repeat the move, or |
       try something else.               |
    -------------------------------------+-------------------------------------
    #  HitoRyu Kosame                    |   in air, O + slash
       (Scarlet Sword Deadly Drizzle)    |           |
                                         |
       Shizumaru opens his umbrella in   |
       the air and begins to float to    |
       the ground.  He can be steered    |
       somewhat with the control stick.  |
    -------------------------------------+-------------------------------------
    #  HitoRyu Raiu                      |   during HitoRyu Kosame, slash
                                         |
       Shizumaru breaks from the float   |
       and twirls down with his umbrella |
       spinning sidewise, hitting the    |
       opponent a few times before he    |
       slides to a stop on the ground.   |
    -------------------------------------+-------------------------------------
    #! HitoRyu KirisameJin               |   | \  -O + slash
       (Scarlet Sword Mist Blast)        |   O  O
                                         |
       Shizumaru flings out his umbrella |
       at the opponent, spinning it on   |
       its axis like a top.              |
    -------------------------------------+-------------------------------------
    #  HitoRyu Shin/UryuKyorakuZan       |   hold D, release
       (Scarlet Sword Windshear Slice)   |
                                         |
       Shizumaru flips his umbrella into |
       the air and charges forward with  |
       his blade, impaling the opponent  |
       and then striking him away.  If   |
       button is held for more than 10   |
       seconds, Shizumaru strikes with a |
       jumping slash (his Bust move from |
       SS3) that does much more damage.  |
    -------------------------------------+-------------------------------------
    #  HitoRyu BaiuEnsatsuJin (Scarlet   |   -O | \  + slash
       Sword Crosscurrent Slicer)        |      O  O
                                         |
       Shizumaru sweeps his blade around |
       him while sliding forward, then   |
       uppercuts into the air with it,   |
       similar to Haohmaru's Kogetsuzan. |
    -------------------------------------+-------------------------------------
     *POW Special 
    #  HitoRyuKinjite UryuRessatuJin (Scarlet Sword Deadly Downpour Slice) 
    
       Shizumaru snaps open his umbrella, twirling it rapidly in 
       place.  If it hits the opponent, it carries both players into
       the air, striking the enemy for many hits of damage.
    
    ***************************************************************************
    KAFUIN GAIRA
    He suspects that the "Demon's Mound" he had created for Zankuro's corpse
    has been destroyed.  Suddenly, he feels the presence of Zankuro in the
    evil castle, and heads off to investigate.
    
    Pre-fight: "You look really weak.  Come, I'll butch you up!"
               "With this rosary, I'll clean your clock!"
         
    Slash  CPU Win: Run home to mommy!
           Vs. Win: Relax, I'll give you a break.
           No Contest: Violence is my salvation!
    
    Bust   CPU Win: Go in pain, my son.
           Vs. Win: You are one wretched soul!
           No Contest: Eat my rosary, sinner!  
    
    [Poses]
    Slash Pre-fight: Bows slightly to the opponent.
    Slash 1st Win: Does three quick punches, then holds out his beads and
      says, "Tenchuu!" (Divine retribution!)
    Slash 2nd Win: Holds out a gong and taps it with a metal bar, saying,
      "Hatsudai gou ka!" (?)
      Slash Taunt: Holds out his fist and slams down his beads, saying,
      "Mihotoke no jihi da!" (?)
    
    Bust Pre-fight: Bows slightly and says, "Namu amida butsu." (Buddhist
      prayer)
    Bust 1st Win: Turns his back to the screen, looks back and says,
      "Mihotoke no jihi da!" (?) 
    Bust 2nd Win: Holds up a hand and says, "Namu amida butsu." (Buddhist
      prayer)
    Bust Taunt: Holds out his fist and slams down his beads, saying,
      "Mihotoke no jihi da!" (?)
    
    No Contest: Does a series of attacks, then says, "Issai shoumetsu!"
      (?) and does a final downward strike that removes the opponent's
      upper body.
    Honourable Death: He clutches his stomach in pain, then falls over.
    
     SLASH
    -------------------------------------+-------------------------------------
    #  Buchinomeshi (Prudence Punch)     |   in air, | + button
                                         |           O
       Gaira swings his glowing prayer   |
       beads down in a downward-slamming |
       attack.  Has a delay if missed.   | 
    -------------------------------------+-------------------------------------
    #! KachiAge                          |   -O | \  + slash
                                         |      O  O
       Gaira runs forward, ramming the   |
       opponent for several hits before  |
       swinging his beads up, knocking   |
       the enemy up into the air.        |
    -------------------------------------+-------------------------------------
    #  MidareUchi (Proufound Pummel)     |   | \  -O + slash
                                         |   O  O
       Gaira swings his beads back and   |
       forth rapidly, striking the enemy |
       several times.  Range is much     |
       shortened from SS3.               |
    -------------------------------------+-------------------------------------
    #  JishinGan (Earthquake Assault)    |   | | + button
                                         |   O O
       Gaira leaps up into the air and   |
       drives downward with his beads,   |
       slamming the ground with an earth |
       shaking attack.  Standin
  • Date: Wed, 9 Sep 1998 01:04:21 +0800 (HKT) Nicola's moves completed by Howard3D ############################ # Savage Reign FAQ ver 1.0 # ############################ ---------------------------------------------------------------------- t a b l e o f c o n t e n t s ---------------------------------------------------------------------- 1. How to Play 2. Movelists 3. Background Stories 4. Boss code and Movelist 5. Author's Notes ====================================================================== 1. How to Play ====================================================================== ____________________________________________________________________ | | | Basic Attacks & Grappling | | A(fast) Light Punch | | A(hold) Heavy Punch | | B(fast) Light Kick | | B(hold) Heavy Kick | | C Weapon Strike | | D(AB) Dimensional Attack | | BC Light Weapon Throw | | ABC Heavy Weapon Throw | | | | close -O C Throw forward | | close O- C Throw back | | | | Special Movement | | -O -O Dash | | O- O- Backstep | | / -O -O Large Dash | | O | | \ O- O- Large Backstep | | O | | | | Line Attacks | | AB(D) Dimensional Attack | | | \ -O AB(D) Forward Step Line Attack | | O O | | | / O- AB(D) Backward Step Line Attack | | O O | | | O AB(D) Big Jump Line Attack | | O | | | -O O- / | AB(D) Super Line Attack(when facing right) | | O O | | | | Counter Attack when defending, -O A | |____________________________________________________________________| ====================================================================== 2. Movelists ====================================================================== ||:- Hayate _________________________________________________________ | Profile | | Age : 20 | | Nationality : Japan | | Height : 185 cm | | Weight : 78 kg | | Weapon : Boomerang | | | | Moves =============================================================| | | \ -O C KyoretsuZan | | O O [Violent Slash] | |--------------------------------------------------------------------| | | / O- A or B HiTenshoOhKyaku | | O O | |--------------------------------------------------------------------| | | A or B ReppuuSatsu | | jump O | |--------------------------------------------------------------------| | -O | \ BC or ABC Genei Hikon | | O O | |--------------------------------------------------------------------| | -O O- -O BC or ABC Nendou Hikon | |--------------------------------------------------------------------| |* | / O- / | \ -O A Hioh!MusouRanbu | | O O O O O [Super Fury] | |____________________________________________________________________| ||:- Eagle __________________________________________________________ | Profile | | Age : 25 | | Nationality : America | | Height : 201 cm | | Weight : 140 kg | | Weapon : Heracles' Axe | | | | Moves =============================================================| | | / O- A or B American Screwdriver | | O O | |--------------------------------------------------------------------| | | \ -O O A or B Flash Wing | | O O / | |--------------------------------------------------------------------| | O- / | \ -O BC or ABC Axe Boom | | O O O | |--------------------------------------------------------------------| |* -O \ | / O- -O C Eagle Special | | O O O | |____________________________________________________________________| ||:- Gozu ___________________________________________________________ | Profile | | Age : ?? | | Nationality : unknown | | Height : 190 cm | | Weight : 85 kg | | Weapon : Talons | | | | Moves =============================================================| | tap A YouenKen | |--------------------------------------------------------------------| | | \ -O O C Gohten | | O O / | |--------------------------------------------------------------------| | -O | \ BC or ABC GouenDan | | O O | | | |--------------------------------------------------------------------| | -O \ | O A or B Mudoh Goenha | | O O | | |--------------------------------------------------------------------| |* /(hold) -O tap A JagaRangekiShoh | | O | |____________________________________________________________________| ||:- Mezu ___________________________________________________________ | Profile | | Age : ?? | | Nationality : unknown | | Height : 190 cm | | Weight : 84 kg | | Weapon : Talons | | | | Moves =============================================================| | tap B YouenKyaku | |--------------------------------------------------------------------| | | \ -O O C Gohten | | O O / | |--------------------------------------------------------------------| | -O | \ BC or ABC RyuuhyouDan | | O O | |--------------------------------------------------------------------| | -O \ | O A or B Mudoh SuiryuuHa | | O O | | |--------------------------------------------------------------------| |* /(hold) -O tap B JagaRangekiKyaku | | O | |____________________________________________________________________| ||:- Carol __________________________________________________________ | Profile | | Age : 17 | | Nationality : France | | Height : 170 cm | | Weight : secret | | Weapon : Gymnast's Ball | | | | Moves =============================================================| | | / O- A or B Spining Top | | O O | |--------------------------------------------------------------------| | O- / | \ -O BC or ABC Fast Ball Flash | | O O O | |--------------------------------------------------------------------| | | C Dream Angel | | jump O | |--------------------------------------------------------------------| | -O | \ BC or ABC Rainbow Attack | | O O | |--------------------------------------------------------------------| | /(hold) -O A or B Swan Dive Dumper | | O | |--------------------------------------------------------------------| |* -O O- | O A Naughty Ball | | O | | |____________________________________________________________________| ||:- Nicola _________________________________________________________ | Profile | | Age : 12 | | Nationality : USSR | | Height : 160 cm | | Weight : 51 kg | | Weapon : Discus of Death | | | | Moves =============================================================| | | \ -O O C Galvanic Smash | | O O / | |--------------------------------------------------------------------| | | / O- A or B Discus Driver | | O O | |--------------------------------------------------------------------| | -O \ | / O- -O BC or ABC Samson Spirit | | O O O | |--------------------------------------------------------------------| | O- | / BC or ABC U.F.O. Blaster | | O O | |--------------------------------------------------------------------| |* | / | \ -O O A Lazer of Hell | | O O O O / | |____________________________________________________________________| ||:- Joker __________________________________________________________ | Profile | | Age : 27 | | Nationality : Spain | | Height : 225 cm | | Weight : 80 kg | | Weapon : Magic Goods | | | | Moves =============================================================| | | \ -O O C Shocking Toy | | O O / | |--------------------------------------------------------------------| | | / O- A or B Blood Parasol | | O O | |--------------------------------------------------------------------| | /(hold) -O A or B Roller Dash | | O | |--------------------------------------------------------------------| | -O \ | / O- -O BC or ABC Mad Hatter Heave | | O O O | |--------------------------------------------------------------------| |* | / | \ -O O A Good Face | | O O O O / | |____________________________________________________________________| ||:- Chung __________________________________________________________ | Profile | | Age : 82 | | Nationality : China | | Height : 164 cm | | Weight : 48 kg | | Weapon : Cane of Flames | | | | Moves =============================================================| | | \ -O O A or B SenShushouUchi [Thousand Palms] | | O O / | |--------------------------------------------------------------------| | /(hold) -O A or B HakukohDan [White Tiger] | | O | |--------------------------------------------------------------------| | | O | O A or B KidenDama | | O | O | (when hanging on the pipe) | |--------------------------------------------------------------------| | -O | \ BC or ABC ShienRyu [Violet Dragon] | | O O | |--------------------------------------------------------------------| | The following moves may only be done when Chung is angered, | | indicated by removal of his cap. | |--------------------------------------------------------------------| | -O O- -O BC or ABC ChochoHenka [Chicken Mutation] | |--------------------------------------------------------------------| | | / O- O C SenpuuEnbu [Firewind Spin] | | O O \ | |--------------------------------------------------------------------| |* | | | | O A SenninHappa [Hermit Blast] | | O O O O | | |____________________________________________________________________| ||:- Gordon _________________________________________________________ | Profile | | Age : 38 | | Nationality : America | | Height : 200 cm | | Weight : 200 kg | | Weapon : Stantonfar | | | | Moves =============================================================| | -O \ | / O- A or B Friction Heater | | O O O | |--------------------------------------------------------------------| | / O- -O A or B Moon-Shot Upper | | O | |--------------------------------------------------------------------| | -O O- -O BC or ABC Spark Bolt | |--------------------------------------------------------------------| |* -O \ | / O- -O C Mad Police | | O O O | |____________________________________________________________________| ||:- Kage Shishioh (King Lion) ______________________________________ | Profile | | Age : ?? | | Nationality : unknown | | Height : 210 cm | | Weight : 160 kg | | Weapon : Sword of Leo | | | | Moves =============================================================| | | \ -O O C Nightmare Knocker | | O O / | |--------------------------------------------------------------------| | / O- -O A or B Beast Blow | | O | |--------------------------------------------------------------------| | -O \ | O BC or ABC Silent Storm | | O O | | |--------------------------------------------------------------------| | |(hold) O BC or ABC God Breath | | O | | |--------------------------------------------------------------------| | | / O- O C Earth Chopper | | O O \ | |--------------------------------------------------------------------| |* -O \ | / O- -O O- -O A King Straight | | O O O | |____________________________________________________________________| ====================================================================== 3. Background Stories ====================================================================== ||:- Opening FuUn-Ken... A completely new art of fighting combined boomerang and Karate Art... And his name is Hayate, Master of FuUn-Ken. Now, he oppose to the.... King Lion!! ||:- Story A guy named himself as the "King Lion" made an announcement through the government television. "My name is King Lion, the strongest fighter in the world. You foolish people who think you are strong enough, gather together ! To let you know my power, I will hold a [God of the Beast Fighting Competition] !! Those who survive in this game can have the right to fight against me ! If someone can beat me up, he can get billions of money and the honour as the Hero, his name lives forever... Hope you won't let me down !! Hahaha... Ho" King Lion finish his announcement by punching into the camera and the 2 ton rubbish flies 4 meters away ! Although no one seems to understand the aims of King Lion, but he really did clearly showed his power to everyone. After this announcement, about 100 fighters in this city gather together. In King Lion's game, there's no rules, no limitions on weapons, no specific places. Those who don't have enough power lose quickly. To get the houour and wealth, to break the secret mask of King Lion, to give revenge.... finally 9 fighters came to the final session.... ||:- Short Introduction _Hayate______________________________________________________________ | FuUn-Ken is a kind of martial art that combines Karate Art and | | boomer. Hayate is the young master of FuUn-Ken, and now he is much | | stronger than his father. When he is annoying about how to reveal | | and develop his own power, he heard about [God of the Beast | | Fighting Competition] and "King Lion", so he leaves his gym | | immediately. | | "To knock down King Lion, I am just the right man !!" | |_____________________________________________________________________| _Eagle_______________________________________________________________ | Eagle had never lose a game in SWF, a famous wrestle organization.| | The beautiful flag on his body showed his confidence that he is the | | strongest American. After he finished his wrestle match, he watched | | the King Lion's announcement in the rest room. He noticed that the | | King Lion looks very alike his missing brother. His elder brother | | had been missing since he is 12. | | "Maybe I can figure it out if I enter the [God of the Beast | | Competition]." | |_____________________________________________________________________| _Gozu________________________________________________________________ | No matter what time it is, there's always people who take | | succession of the blood. "Jaga" is a terrorism organization. Ninjas | | in this organization use old skills to do the spy and sabotage. | | Gozu and his other two brothers work for Jaga. He is a killing | | machine that master fire skills. Normally he will not appear in | | front of public, why does he enter the [God of the Breast | | Competition] ? | |_____________________________________________________________________| _Mezu________________________________________________________________ | Unlike his elder brother, Gozu, Mezu masters the water skill. In | | fact, he got a brother that can control wind skill but he got killed| | in a spy operation. Gozu and Mezu found out that it was "King Lion" | | that killed his brother. They swear to give revenge. | | "I must kill him..." | |_____________________________________________________________________| _Carol_______________________________________________________________ | Carol is a talent in Free Style Physical Exercise. Her father, | | which is her teacher as well, force her to marry King Lion. This is | | of course ridiculous in Carol's mind. Finally, she made up her mind | |... | | "Let me knock out King Lion myself and break the commitment of | | marriage." | |_____________________________________________________________________| _Nicola______________________________________________________________ | With IQ 600, Nicola got his Doctor Degree when he's 10. He also | | enjoy playing. Now he is focusing on researching a strong armor that| | can increase one's power. After he had learned some martial arts, he| | got an unbelieveable power. [God of the Beast Competition] is the | | right place for him to test his strength. | |_____________________________________________________________________| _Joker_______________________________________________________________ | Joker control an organization in which the members are those left | | unconcerned by the society. This organization always try to break | | the rules of the society. Joker has long legs and arms. He is very | | cruel. Making use of his own experience being a joker, he uses joker| | tools such as cards and joker caps as his weapons. As he loves to | | get public attention, the appearance of King Lion made him feel bad.| | "If I present in the [God of the Beast Competition]..." | |_____________________________________________________________________| _Chung_______________________________________________________________ | He was a fighter when he was young. He never lose a match and | | after retired, his story became legendry. In this 10 years, he was | | living in mountains and discovered he can increase his power with | | the Cane of Flames. The cap he is wearing now is given by a guy | | called the "Legendary Wolf" when he is young. The conflicts between | | Chung and King Lion seems to be the reason for Chung entering the | | [God of the Beast Competition] | |_____________________________________________________________________| _Gordon______________________________________________________________ | The power and strength of Gordon makes every criminal in the city | | afraid. Although people had been arguing about his way of handling | | cases, but he can resolve the crimes in a very fast rate. Her | | daughter got a heavy disease and must do the surgery. While Gordon | | is worrying about the medical fee, he heard the announcement made by| | King Lion, so he decided to participate in the [God of the Beast | | Competition]. | |_____________________________________________________________________| ======================================================================= 4. Boss Code and Movelist ======================================================================= ||:- The Boss Code: You can only use the boss(King Leo) in console(cartridge or CD) : - prepare a memory card save with all 10 characters finishing the game - start a VS game(1P VS 2P) - move the cursor to King Lion, quickly do downward 10 times and then press A - if succeed, there should be a flash across the screen and now you have selected King Leo ||:- Shin Shishioh (King Leo) _______________________________________ | | \ -O O C Nightmare Knocker | | O O / | |--------------------------------------------------------------------| | / O- -O A or B Beast Blow | | O | |--------------------------------------------------------------------| | | / O- A or B Hunter Killer | | O O | |--------------------------------------------------------------------| | | / O- O C Earth Chopper | | O O \ | |--------------------------------------------------------------------| | -O \ | O BC or ABC Silent Storm | | O O | | |--------------------------------------------------------------------| | |(hold) O BC or ABC God Breath | | O | | |--------------------------------------------------------------------| | O- | / BC or ABC Thunder God Breath | | O O | |--------------------------------------------------------------------| |* -O \ | / O- -O O- -O A King Straight | | O O O | |--------------------------------------------------------------------| |* -O \ | / O- -O O- -O B King Upper | | O O O | |____________________________________________________________________| ====================================================================== 5. Author's Notes ====================================================================== Special Thanks ++++++++++++++ SNK, GKomatsu, people from RL, and people in the RAGE team. A note from the Author ++++++++++++++++++++++ This is my first time writing a FAQ. I hope this document is useful to those who play the game. If you have any comments, please throw me an e-mail : This email address is being protected from spambots. You need JavaScript enabled to view it.. And be sure to check my page : http://home.ust.hk/~eg_sbxaa Copyright 1998 Bun. No part of this FAQ is to be altered without author's consent. Permission granted to freely distribute provided no fee is charged outside of raw reproduction costs. Contact author for any inclusion in media, print, or otherwise. Send whatever to This email address is being protected from spambots. You need JavaScript enabled to view it.
    
     The Savage Reign is (c) SNK Corporation and (c) SNK Corporation of America.
    
    -- End
  • Here is the latest version of my growing mind map that will help you to secure your Linux box. While some node are clearly targeted toward Joomla!, you can still safely apply a lot of my recommendations to any LAMP (Linux, Apache, MySQL, PHP) server.

     

    This mind map is an ongoing work, that is why it has also a version number in it (v1.6). As soon as I will learn new tricks, the mind map will be updated.

    map

    Added Crash – Kernel Panic / Password / Intrusion Detection / Joomla! links / PHP settings / mod security

    New mind map are currently in development:

    • Linux Compromised Server Checklist
    • Linux Server What to monitor

    By clicking read more, You'll be able to go through the checklist as text, or download the mind map as a PDF (2MB)

     

  • Â

    Selling / A Vendre / Verkauf

    25â?¬

    Neo Geo CD : Samurai Spirit
    Neo Geo CD : King of Fighter 94


  • The Neo Geo is a cartridge-based arcade and home video game system released in 1990 by Japanese game company SNK. The system offered comparatively colorful 2D graphics and high-quality sound. A major platform for arcade games at the time, the system was also available as a costly home console. The two versions of the system were known as the AES (Advanced Entertainment System, the home version) and the MVS (Multi Video System, the arcade version). The Neo Geo was marketed as 24-bit, though it was technically an 8/16/32-bit multiprocessing system. [WikiPedia]


    I found a sheet of paper sitting around in a book since 10 years, it shows how much I did pay for my SNK NEO-GEO from 1991 to 1997...

    I publish it here mainly for the history..

    &160;

    Bought (Francs) Resold in euro
    SNK Neo Geo AES +
    Magician Lord
    3490 FF
    &160; 532 &8364;
    1 arcade pad 450 FF &160; 68 &8364;
    Soccer Brawl 825 FF &160; 125 &8364;
    Football Frenzy 825 FF 650FF 125 &8364;
    Puzzled 690 FF &160; 105 &8364;
    NAM 75 690 FF &160; 105 &8364;
    ASO 2 690 FF &160; 105 &8364;
    King of Monster 800 FF &160; 121 &8364;
    Ninja Combat + Raguy 1600 FF &160; 243 &8364;
    Cyber Lip 670 FF &160; 102 &8364;
    Robo Army 675 FF &160; 103 &8364;
    Baseball 2020 675 FF 450FF 103 &8364;
    Fatal Fury 1 800 FF &160; 121 &8364;
    World Heroes 900 FF 800FF 137 &8364;
    Fatal Fury 2 exchange for Last Resort + Mutation Nation &160; 96 &8364;
    Fatal Fury Special 900 FF &160; 137 &8364;
    View Point 700 FF &160; 106 &8364;
    Baseball Star 2 400 FF &160; 60 &8364;
    Andro Dunos 400 FF &160; 60 &8364;
    Samurai Showdown 2 640 FF &160; 99 &8364;
    Samurai Showdown 1 300 FF &160; 45 &8364;
    League Bowling 150 FF &160; 22 &8364;
    Art of Fighting 2 450 FF &160; 68 &8364;
    &160; TOTAL 2494 &8364;

    &160;

    This table do not take into account the 2 NEO-GEO CD I've bought on ebay 3 years ago...I will have to look at what I've paid at that time

  • Art of Fighting 2

    Extra power for the second game: To do this trick, you must own Art of Fighting 1 & 2 for memory-compatible systems. First, win all 3 bonus games on Art of Fighting 1 and then save your game. Then go to Art of Fighting 2 and choose load. Then choose the Art of Fighting 1 option you will be given. You will begin the game with all of the characteristics of the AOF1 bonus stages completed in Art of Fighting 2!!!

    Double Dragon

    Play as Duku or Shorko: At the character select, put the cursor on Billy, then Marian, then Chung Fu, then Jimmy for 3 seconds each time. If you do this code correctly you will hear "Bingo!". Now you can choose Duku or Shorko.

    Fatal Fury Special

    Sound Test: Pause the game, then press A, B, C, D, A.

    Fatal Fury 3

    Small characters: This works in the versus mode only. Once you select the two fighters, hold B and C on both controllers all the way through the loading screen until the match starts. You must do it again for each fight you want the code to take affect.

    Hidden Characters (CD version only): When you defeat Zin Chonrei and finish the game, save it. Now load the game and choose "NEW GAME"At the character select screen, move the cursor: to Terry, Hon Fu, Mai, Geese, Bob, Sokaku, Andy, Bash, Joe, then Mary; each time you move to a fighter, press B. You will here a voice say "Here comes new fighters!"

    Kabuki Klash

    Boss Code: Go to the battle mode, then push B 12 times, then right 8 times on controller one. The screen will flash and you will have control of Manto Ape and Karakuri. It will work on controller 2 as well.

    Change Color: After entering the code above, do the following: Select Yagumo: press A, A, forward+A, C. Her clothes will change to white if you did it correctly. Select Kinu: press down, down-back, back, down-back, forward, BC. Her clothes will change to purple.

    The King of Fighters '94

    Say Good bye to Censorship: On the high scores screen press A and D on controller 1 while you press B and C on controller 2.

    The King of Fighters '95

    Play as the Bosses: Pick "Team Edit". At the character select press up+B, right+C, left+A, down+D. Saishu Kusanagi and Omega Rugal will appear.

    Uncensor: On the high scores screen press A and D on controller 1 while you press B and C on controller 2. (same as KOF '94)

    The King of Fighters '96

    Boss (CD only): Press and hold the start button, then press up+B, right+C, left+A, down+D.

    The King of Fighters '97

    Play as Orochi Iori: At the character select, put the cursor on Iori, then hold start and press left, right, left, right, left, right, A+C.

    Play as Orochi Leona: At the character select, put the cursor on Leona, then hold start and press up, down, up, down, up, down, B+D.

    Classic Kyo: Highlight Kyo Kusanagi, hold start and then press A or D.

    Play as the Orochi Team: At the character select, hold start and then press up, left, down, right, up, down, B+C.

    See your team mate's attitude: While choosing a character at the order selection screen, hold C. A face will appear that represents the character's attitude. A smiling face means "always aid" and will add 1 bar to the second character in advanced mode. A neutral face means "random aid". A frowning face means "never aid" and will remove all bars.

    Choose a winning pose: Hold A, B, or C to select your pose.

    The King of Fighters '98

    Evil Rugal: Complete the game 1 time. Then at the character select, press and hold start when choosing Rugal.

    Alternate Characters: Some of the characters in this game have alternate versions. To activate, hold start and press the A button over one of the following characters to activate their alter ego: Kyo (KOF 94); Terry, Andy, Joe, Mai, or Billy (Real Bout 2); Ryo, Robert, or Yuri (AOF 2); Yashiro, Shermie, or Chris (Orochi '97 versions)

    The King of Fighters '99

    Play as real Kyo: Highlight the random character box (question mark) at the character select. While holding Start, press left, up, right, down, left.

    Play as Iori Yagami: Highlight the random character box (question mark) at the character select. While holding Start, press right, left, up, right, down, left.

    Kizuna Encounter Super Tag Battle

    Boss Code: Using them will put you under the following conditions: 1.No memory card saves. 2.No name sign in (high scores.) 3.No ending (story). 4.No tag partner (fight alone). At the team select screen, set the cursor on Mezu. Move left, up, right, you'll be on Gozu. Circle the screen once counterclockwise, returning to Gozu. Press D, you'll hear Jyazu's laugh. Jyazu is above Gozu's panel, tap up to access him. (up again to return to Gozu) It's the same for Shin Shishioh, who is above Kage Shishioh's panel.

    The Last Blade

    Boss code: At the character select, press C 6 times, B 3 times, and then C 4 times on controller 1. Then you will be able to play as Musashi, Kagami N, and Kagami H.

    The Last Blade 2

    Play as Unawakened Kaede: This code works in arcade, versus, or training mode. To activate, put the cursor on Kaede and press C nine times, B one time, and C four times. He will say something to let you know the code worked. Now press A to select him.

    Play as Kouryu: This code works in arcade, versus, or training mode. To activate, put the cursor on Kaede and press C ten times, B five times, and C four times. He will say something to let you know it worked. Now press A to select him.

    Play as Hagure: This code works in arcade, versus, or training mode. To activate, put the cursor on Akari and press C eight times, B nine times, wait one second, and C one time. Akari will say something to let you know it worked. Now press A to select him or her.

    Special Intro with Kotetsu: This code works in arcade, versus, or training mode. To activate, put the cursor on Kotetsu and press C five times, B ten times, then C two times. Kotetsu will say something to let you know the code worked. Now press A to select her. You can't play as her but you get an intro featuring her being thrown out of the stage by Shigen.

    EX Mode: When choosing between Speed or Power mode, highlight Speed and press C 6 times, highlight Power and press B 3 times, highlight Speed again and press C 4 times. The whole code must be done in under three seconds, so be quick!

    Magical Drop 2

    Hidden Characters: At the character select, highlight the following characters and press down (in order): The Fool, Magician, High Priestess, Chariot, Justice, Sorceress, and World. Devil. You may now select Strength or Empress.

    Neo-Geo Cup '98

    View the Name List: On the title screen, hold A+B+C and press the start button.

    Ninja Master's

    Play as Ranaru and Nobunga: Begin a one-player game. On the first player's side, set the cursor on Kamui and press left, down, left, up, left, down-left, up, right, down, right, up, C and D. The bosses will appear.

    Time Attack: This is for a one-player game only. At the character select, the cursor will start on Kamui. Once there, press down, left, up, left, down, left, up, left, down, right, right, right, right, up. Your cursor will be back on Kamui again. Press C and D together, now you can pick your character. The time attack will be canceled if player 2 decides to join the game.

    Pulstar

    Full Power: This code will let you restore your power whenever you are blinking (when the game starts or you've detonated your probe). To do it, press up, up, down, down, left, right, A, B.

    Stage Select: On the "Stage Start" screen, select the stage with all four buttons (A, B, C, D) at once. This will give you access to stages 5-8. For example, highlight stage 1, then push all 4 buttons to select stage 5. Stage 2=6, 3=7, 4=8.

    Demos: At the title screen hit left 7 times then right once. Now pressing A-D on either controller will show the corresponding cinema. Pad 1=demos 1-4, Pad 2=demos 5-8.

    Ragnagard

    Play as Behemoth: Highlight Syuten-Dozi at the character select, then press B, C, B, C, B, B, C, A.

    Play as Eelis: Highlight Benten at the character select, then press C, C, B, B, C, B, C, A.

    Play as Lucifer: Highlight Susano at the character select, then press B, C, C, C, B, B, B, C, A.

    Real Bout Fatal Fury Special

    Play Geese Howard (CD System): By finishing the game without losing a round you will obtain the status of "Ace", then at the Ranking screen press: right, up-right, up, up-left, left, down-left, down, down-right, right, down-right+ABC. If done correctly, you will hear Geese say: "Come on."

    Shadow Versions of Characters: At the character select, move to the character you choose to play as, then do the following: Hold the start button (don't let go of it!) Tap buttons in sequence: B, B, C, C. Now hold down the B button for about a second. While still holding B (and Start), press and hold the C button. While holding these three buttons, press A or D to select your character in Shadow form. You may now let go of all the buttons. (A or D is used to select the color of your character's clothes)

    Hidden Character: At the character select, highlight Andy, Billy, Tung, or Mary, then press and hold the start button. While holding start, press B, B, C, C then press and hold B. Wait for 1 second, press and hold C, then wait 1 more second. If you've done it correctly, Ex should appear.

    Samurai Showdown

    Play as Kuroko: At the character select screen in a versus game press up, down, left, up, down, right+A. The player who wants to play as Kuroko should press these buttons. After the match the game will reset.

    Play as Amakusa: Select any character and enter versus mode. Lose and then save the game. Load the game and then select Charlotte with controller 2 and continue the game. Press start on controller 1 in the bonus phase. Player 2 will change to Amakusa.

    Samurai Showdown II

    Blood: Go into the options. Highlight "EXIT" and press A+B+C+D simultaneously. THERE IS ANOTHER WAY TO DO IT: Go into the options, change the language to Japanese, then exit. Go back into the options again and change the language back to whatever language you prefer (if not Japanese), then exit. Start the game and it will be bloody.

    Play as Kuroko: Start a two-player game. On the character select screen, press up, down, left, up, down, right+A. You may now select Kuroko.

    Unlimited POW (Home Systems only): Press start on controller 1, and move to the option mode. Press start on controller 2, then in the options menu, you can now change the POW setting from "NORMAL" to "MAX".

    Samurai Showdown III

    Zankuro: Join in a 1-player game on controller 2. At the character select, move the joystick from Shizumaru...left, left, down, right, right, up, right, down, right, right, up, left, left. You will be back at Shizumaru. Once there, wait about 3 seconds, then press A,B, and Start simultaneously. Zankuro will appear.

    Blood: Go into the options. Highlight "EXIT" and press A+B+C+D simultaneously.

    Samurai Showdown IV

    Suicide: While playing, press left, right, down+start

    Blood Code: Here's a way for you to get rid of the censorship that was done for the U.S. systems. You will get blood and the ability to perform "No Contest" moves. On the option screen go to "EXIT" and press ABCD all at the exact same time. Now when you start any kind of game you will get the uncensored version.

    Zankuro (CD system only): In the versus mode, hold the D button and press "A". Both players may play as Zankuro, but in the versus mode only.

    Twinkle Star Sprites

    Play the bosses: On the character select screen hilight Load-Ran, press up 4 times and press a button to select Sprites, or press down 4 times and press a button to select Memory. Also instead, you may hilight Griffon (the group with 3 people) and follow the same procedure to select Mevious (up) or Dark-Ran (down).

    World Heroes Perfect

    Play as Neo Dio: At the character select, hold B and press up, up, down, down, left, left, right, right, BC.

    Play as Son Guko: At the character select, hold C and press up, up, down, down, left, left, right, right, BC.

  • neo_geo_mvs_from_walnut_00

    Personally, as a user since 1991 or my Neo Geo AES (serial 0007444), I don’t like these kind of mods, but if anybody else is interested and since they did not kill an existing AES console. Can be yours for 649$

    • Shipping worldwide.
    • Most inexpensive way to play and explore the world of Neo Geo.
    • Biggest and truest Neo Geo game library, home to many exclusive games.
    • Built with 100% real walnut. Extremely durable, reliable and aesthetically unmatched.
    • Completely seamless from all visible angles, no screws or nails.
    • Real working dust flaps.
    • Compatible on virtually all high definition and standard definition televisions.
    • High quality video outputs: Pure RGB (works with SCART), Component, S-Video, and Composite.
    • True Stereo Sound.
    • Any Neo Geo joystick or controller ever made is compatible.
    • Unibios 3.0.
    • Universal small power supply that works virtually worldwide. 100-240v, 50-60Hz.
    • Brand new rechargeable battery. Save all your high scores and settings.
    • White power LED on front.
    • Shipping mid/late May 2011
  • Â

    Grand passionné de jeux vidéo à mes heures, je suis l'heureux possesseur d'une Neo-Geo de 1991 avec trois manettes et environ 24 jeux payé en moyenne 100€ pièces à l'époque.Quand la passion pour l'arcade n'a pas de limite (hormis le porte monnaie!).

    SNK Neo Geo Home System


    Specifications

    Processors: Motorolla 68000 (12Mhz, 16-bit), Z80 (Zilog-80a 4Mhz, 8-bit)
    Resolution: 320x224
    Color Palette: 65,536
    Maximum colors on-screen: 4,096
    Maximum sprites on-screen: 380
    Minimum sprite size: 1x2
    Maximum sprite size: 16x512
    Maximum amount of game planes: 3
    Sound Channels: 4-FM synthesis, 7-Digital Internal, 3-PSG, 1 noise channel
    RAM: Internal RAM: 64kb, Video RAM: 68kb, Z80 RAM: 2kb
    Memory Card: 8kb or *68-pin JEIDA ver.3 spec memory
    *Any 68-pin memory that fits the JEIDA ver.3 spec will work

    http://web.njit.edu/~jal0737/Neo-Geo/Neo-info.htm Informations and history.

    I have bought this wonderful machine at the very beginning in France (MODEL NEO-AEC serial 007444 - American) in August 1991 with Magician Lord + 1 joystick + 1 memory card for 600â?¬ !!!. I own 24 games which I paid between 100â?¬ and 150â?¬.


    I have probably the best experience in videogame in my life with this machine, thanks to SNK. I never play so much on any system since the Neo Geo, the community is as strong as before, maybe more, and I decide to buy (10.09.2003) a NeoGeo CD+14 games on ebay.com and on ebay.fr, a front loading NeoGeo CD system. I am not a great fan of fighting games because I prefer plattform action and shooting game.

      History of models produced by SNK

    - Neo Geo home systems (7 revisions I have been told). Language selection by rom chip
    • First PCB revision were made by NEC (it is the case for mine)
    • Second rev had a video problem that was fixed with a video daughter board in a third revision or if you sent it in to get fixed
    • Forth rev incorporated the video fix

    Neo Cd systems (easy wire language selection)

    • Neo Front loading cd model (only 25000 ex. Jap only, no language switch, break easily)
    • Neo CD top loading (the best to acquire)
    • Neo CDZ (incorporates a protection against playing burns (not working 100%), 2 times faster)

    Neo pocket (you select language on unit)

    • B/w model
    • Color model
    • Smaller color model (japan only)

    Hyper neo geo 64 (language determined by origin of Hyper not carts)

    • Hyper with extra wire harness for sound and powered
    • New hyper without extra wire harness

    Neo Geo MVS Rom language selection

    • 1 - slot (1 large, 1 small, 1b and 1c )
    • 2 - slot
    • 4 - slot
    • 6 - slot (rare)
  • all credit to authors


    The NEO GEO CD FAQ
    Rev. 2.0, 10-09-2004


    LEGAL STUFF:

    This is a free document written for non-commercial use only. It is okay to
    use it in any way provided the contents remain unaltered and full credit is
    given.

    The name Neo Geo, the Neo Geo CD console and games are (c) SNK/Playmore.
    All other copyrights and trademarks are acknowledged and respected that are
    not specifically mentioned herein.

    Table of Contents:

    1. General

    1.1. What is the Neo Geo CD?
    1.2. How many different NGCD models are there?
    1.3. What was the initial price of the NGCD front loader?
    1.4. What are the differences between the Neo cart and CD consoles?
    1.5. Are the CD games cheaper than the cart games?
    1.6. Why are games like Metal Slug 3 or King of Fighters 2000 not available
    for NGCD?
    1.7. Do Neo CD games have standard audio tracks?
    1.8. Can I use my US/JPN games on my US/EU/JPN CD console?
    1.9. Do I need a memory card to save games?
    1.10. What can I do in the CD player menu that appears when switching on
    the console?
    1.11. I have a Japanese Neo CD system and want to use the Memory Card
    Manager, what do the menu items mean?
    1.12. Is there censorship in Neo CD games?
    1.13. Are there still new CD games coming out?

    2. Buying and Collecting

    2.1. Which CD system should I buy, Top Loader, Front Loader or CDZ?
    2.2. What is a good price for a NGCD console?
    2.3. Where can I find good offers for Neo CD consoles?
    2.4. I'm about to buy a Neo Geo CD console, is there anything I should take
    care of?
    2.5. I am a collector, are there any rare/expensive games that are worth
    collecting?
    2.6. What are spine cards? Do all Neo CD games have them?
    2.7. I got very good offers for a couple of CD games, how can I make sure
    that they are the real deal and no backup copies/bootlegs?
    2.8. Which is better from a collector's point of view, collecting US or JPN
    versions?
    2.9. I heard people talking about Euro versions, are they for real?

    3. Games and Gameplay

    3.1. How many CD games do exist?
    3.2. What extras are in CD games?
    3.3. What has been cut from the CD games?
    3.4. Is there a chance that we see some of the CD Exclusives in cart form?
    3.5. Is there a chance for a re-release of some CD games?
    3.6. Why are there CD Exclusives at all? I thought SNK was all about big fat
    carts?
    3.7. Some people call Neo CD games "ports" of the real thing (the cart
    versions) - are they right?
    3.8. Is there an US version of (insert game name here)?

    4 Tech Section

    4.1. I have a Euro/PAL Neo CD and want to get rid of the slow 50Hz mode
    and the PAL borders, what can I do?
    4.2. How can I switch my Neo CD to Japanese language?
    4.3. Now I have modded my Neo CD to Japanese territory setting but some games
    are Japanese-only now. Help!
    4.4. Why does my unit start to reset sporadically after a few hours of play?
    4.5. My system starts to load a game but then displays a message like this:
    "DISK I/O ERROR", followed by a error code in brackets. I can only power
    off afterwards, what's wrong?
     

    1.  General:

    1.1. What is the Neo Geo CD?

    The Neo Geo CD, or NGCD, is a video game console made by SNK, Japan,
    in 1994. It's based on SNK's Neo Geo arcade and home gaming system
    but uses CDs instead of ROM cartridges.

    SNK's original idea was to build a CD player add-on for the cart system but
    the idea got canned in favor of developing a real game console.

    1.2. How many different NGCD models are there?

    There are three versions, the front loader, the standard top loader
    and the CDZ. The front loader was the first NGCD model initially
    released in Japan, followed by the standard top loader that made its
    way to the US and Europe. In 1996, SNK released the CDZ, a revised
    top loading model with faster cache RAM to decrease load times. Like
    the standard top loader, the CDZ got released world-wide.

    1.3. What was the initial price of the NGCD front loader?

    The NGCD front loader's price was put at $599 for the console, one
    controller pad and a pack-in game.

    1.4. What are the differences between the Neo cart and CD consoles?

    While the homecart or MVS system is able to directly address the cart
    memory and therefore can display graphics and effects immediately, the
    CD system has to load the data first. Initial load times range from 15
    to 120 seconds, some games also load between levels, like the King of
    Fighters games after King of Fighters 94.

    That's why some of the later (and much "bigger" in terms of MBits) games
    have cuts in the CD version, objects or animations are missing, etc. This
    is due to the amount of data (sprites, backgrounds, etc.) a game displays
    at the same time; if it exceeds a total of 7 MB of data which is the
    size of the Neo CD's RAM, the CD either has to reload certain data or
    the excess data has to be cut in order to fit into the CD RAM.

    However, the CD console offers CD-quality audio tracks and has a more
    consistent picture quality because unlike the homecart-system, there were
    less hardware revisions on the main boards. The picture output, specially
    via RGB/Scart, is crystal clear and much better than with some of the
    later homecart models.

    Also, some CD games have additional features not found on cart, see 3.2. for
    more info about that.

    1.5. Are the CD games cheaper than the cart games?

    Yes, considerably cheaper in most cases. There are a few exceptions of CD
    games that reach prices of more than $100, but these are mostly collectors
    items or very sought-after games. For more info, refer to section 3.

    1.6. Why are games like Metal Slug 3 or King of Fighters 2000 not available
    for NGCD?


    These two games are very big (688/708 MBits, respectively), so in order to
    put them on CD it would have been necessary to heavily cut them down which
    would have ruined the game completely. What's more, the load times of such
    games would have been unbearable with their estimated 3+ minutes.

    What's more, at the time when Metal Slug 3 and KoF2000 were released, SNK
    already was not well anymore, that's why they cut any support for other
    systems than MVS and homecart.

    1.7. Do Neo CD games have standard audio tracks?

    Yes, and you can play them in your HI-FI CD player. Just insert the CD and
    skip the first (data) track. Neo CDs are standard mixed-mode CDs that are
    compatible to the Orange/Red Book standard of CD media.

    Some of the early games like League Bowling have no standard audio tracks,
    all the music and sound effects are done by code using the Neo CD's Yamaha
    FM synthesis chip.

    1.8. Can I use my US/JPN games on my US/EU/JPN CD console?

    Yes you can, all games in any versions are compatible to any CD console. You
    can play US games on a Japanese NGCD, Japanese games on an US console, etc.
    The territory setting of your NGCD (US, EU, JPN) determines the displayed
    language of the games, provided they come with additional English text.
    Some games are Japanese-only, like Samurai Spirits RPG or most of the
    Mahjong games. These games will always run in Japanese regardless of the
    language setting of your console.

    1.9. Do I need a memory card to save games?

    The NGCD has a built-in 2kb game save memory that is able to hold about 25
    game saves, it's not possible to use an external memory card with it.

    1.10. What can I do in the CD player menu that appears when switching on
    the console?


    You can replay audio CDs and access the memory card manager. If you insert
    a Neo game CD, the console will scan the disc and displays "press start"
    to start loading the game. If you chose to listen to the audio tracks of
    a Neo CD (not standard audio CD), it will automatically skip the first
    (data) track and start replaying the 2nd track.

    1.11. I have a Japanese Neo CD system and want to use the Memory Card Manager,
    what do the menu items mean?


    While in the memory card manager, press A to activate an item, press A
    again to confirm any action (e. g. deleting, formatting) and press B to
    go back one step.

    The menu items are:

    1. Backup Memory Format

    Use this to format your NGCD game save memory. Caution: ALL data will be
    lost after formatting! If you have a brand new NGCD, you have to format
    the game save memory once before you can use it, so if you think you have
    a new console and can not save your games, format the memory first and
    then try again.

    2. Display Data Name

    Shows the contents of the save memory.

    3. Delete A Data

    Delete game saves. Press A to select an item, press A again to confirm
    deletion, press B twice to return to main menu.

    4. File User's Name

    Change the name of a game save.

    5. End

    Exit to CD player screen.

    1.12. Is there censorship in Neo CD games?

    If you have an US or EU Neo CD console, the blood that can be seen in some
    games in Japanese mode is either white or invisible. You can trick some games
    into displaying all the blood and gore by setting it to Japanese language in
    the option menu, but that does not work with all games. What's more, not all
    games have a language option or even an option menu.

    Even if you have an US version of a game, all blood and fatalities are still
    in it, it's just that the EU/US territory setting censors them, only the
    Japanese mode is completely uncensored. If you want blood in your games, you
    have to mod your NGCD, either by presetting it to Japanese or by installing
    a language switch that lets you switch between US and JPN mode.

    1.13. Are there still new CD games coming out?

    The development of Neo CD games has been stopped after the release of
    King of Fighters 99 and The Last Blade 2 and the console had been officially
    declared dead. The current owner of SNK's licenses, SNK/Playmore, has no
    intention to re-live the CD system.

    However, in 2002, a group of coders announced the release of a new
    fighting game for the Neo CD so the future of the console may lie in the
    home dev scene; no news about the new game yet, but reportedly, it is
    called Super Fighter and had been released for PC back in 1993 but now
    should get a NGCD port.

     

    2.  Buying and Collecting:




    2.1. Which CD system should I buy, Top Loader, Front Loader or CDZ?

    Depends on how much money you want to spend and what you want to do with
    it. If you want an inexpensive and reliable CD console, get the standard
    Top Loader. It does not look as fancy as the Front Loader and takes longer
    to load a game than the CDZ, but it's readily available and actually sturdy
    piece of console if you handle it with care.

    Some CDZ owners report sudden reboots of their console after it has been
    used for a couple of hours. This is due to the case design of the CDZ that
    prevents excessive heat from getting vented properly.

    The Front Loader model is very huge (about the size of an Xbox) and because
    it has a lot more mechanical parts than the Top Loader or CDZ, it can get
    very troublesome finding spare parts for it. Also, a Top Loader in good
    condition would be the most expensive CD console because of its status as
    a collectors item.

    2.2. What is a good price for a NGCD console?

    For a boxed Top Loader with all cables, manual and controller pads in good to
    very good condition, you will have to pay between $150 and $200. Add $100 to
    $150 for a CDZ or $150 to $200 for a Front Loader. Subtract between 20% and
    40% for a non-boxed/incomplete console.

    2.3. Where can I find good offers for Neo CD consoles?

    For the most part, you can not simply walk into a video game store and ask
    for Neo CD games and hardware, but some stores that are specialized in
    "retro gaming" will most likely have some decent stuff.

    Although there still are shops that carry Neo stuff, the real market for
    Neo-related items is the internet. There are countless Trading Forums,
    online auctions and internet shops that sell Neo Geo games and
    accessories, such as

    www.egameaddiction.com (owner of www.neogeocd.net)

    www.neo-geo.com

    www.neoayato.com

    www.otaku.com.hk

    www.konsolen.de (German)

    If all fails and you can not find your desired item in these shops, there's
    always eBay.

    2.4. I'm about to buy a Neo Geo CD console, is there anything I should take
    care of?


    Of course you should make sure that the seller is honest and reliable; Neo
    games and accessories usually reach comparably high prices, that's why a
    couple of scammers have chosen the Neo market as the playground for their
    shady activities. If in doubt, try to get references for a seller before
    buying stuff off of him, for ex. by reviewing the seller/buyer feedback of
    his eBay ID.

    Anyway, if possible, you should

    - ask the seller about the production date/date of purchase

    - thoroughly check the console for visible damage

    - take a look into the drive bay and check for excessive dust

    - check all connector ports on the back of the console

    - make sure that the power supply fits to the console (remember,
    the EU uses an input voltage of 220~240V instead of the 110V of US and JPN)

    2.5. I am a collector, are there any rare/expensive games that are worth
    collecting?


    Since the release numbers of most common Neo CD games were quite high
    (>10,000), most of them are not really rare or very hard to find but there
    are exceptions. Eight CD games have been released exclusively for the Neo CD
    console, they are not available in other Neo formats such as MVS cart or
    homecart. These CD Exclusives are:

    - Chotetsu Brikin'ger

    - ADK World

    - Zintrick

    - King of Fighters 96 Collection

    - Final Romance 2

    - Neo Geo CD Special

    - Samurai Spirits RPG

    - Crossed Swords 2

    These CD-exclusive games are not really rare in terms of low production runs,
    they are just sought-after and therefore more expensive than others.

    For other games, demand is high so that they aren't as easily available. These
    games are:

    Metal Slug 1 and 2

    Ninja Master's

    Overtop

    Neo Driftout

    Breakers

    Magical Drop 2

    For these games, you will have to pay considerably more, sometimes >$100 if
    they are in very good condition and complete.

    2.6. What are spine cards? Do all Neo CD games have them?

    Spine cards are small pieces of cardboard and are wrapped around the
    spine of the jewel case. They show a screenshot and the title of the game
    and give the CDs a more uniform and catchy look when sitting on the shelf.

    Some people think they would be part of the packaging and discard them,
    but others collect them and wouldn't buy a Neo CD game without it.

    A complete Neo CD game always consists of:

    - a jewel case with a transparent Neo Geo logo in the upper right corner

    - a manual

    - a back insert with a short description about the game

    - the game CD itself

    2.7. I got very good offers for a couple of CD games, how can I make sure that
    they are the real deal and no backup copies/bootlegs?


    Modern technology brought us scanners, color copiers and affordable color
    printers that are able to authentically reproduce the insert, manual and
    CD stickers of a Neo CD game. However, most software pirates don't bother
    with reproducing the manual and just backup the CD. Sadly, you can get scans
    of covers of most games off of the Internet, that's why you will stumble
    across Neo CD bootlegs that look almost identical to the original.

    Check for the following:

    - Neo Geo logo in the upper right corner of the jewel case

    - CD sticker accurately covers the entire upper part of the CD and does not
    shine

    - Data side of the CD is silver and has no visible rings/data areas

    - Professionally printed multi-page manual with good paper quality

    - The inserts are perforated on the sides to fit them into the case

    - CD, manual and back cover show a matching NGCD number

    - All inserts and the manual are of high printing quality, beware if you
    notice "watery"-looking images or pixilation

    2.8. Which is better from a collector's point of view, collecting US or JPN
    versions?


    There are a lot of games that had way less US releases than JPN releases, so
    US versions are considered more "rare" than JPN ones and therefore are
    more collectible. Normally, US versions are more expensive, but that's a
    matter of availability because you will pay about the same for a US version
    of an older (common) game. However, finding US versions of certain games
    like Ninja Master's can be difficult which adds to the price.

    A real collector would go for a complete CD collection with all JPN and US
    titles anyway.

    2.9. I heard people talking about Euro versions, are they for real?

    For any CD game that came out outside of Japan, SNK printed an English
    manual and included an orange colored epilepsy warning card with text
    in English, Spanish and German. If people are talking about "US versions",
    they in reality refer to these international versions.

    Commonly, these international versions are simply called US versions because
    they contain English text.

    3.  Games and Gameplay:

    3.1. How many CD games do exist?

    There are 97 Neo Geo CD games, eight of them are CD Exclusives (see 2.5.).
    However, there are less US versions because games like Zintrick have never
    seen an official US release. There are some US versions of this game floating
    around, but the inserts of these versions are fan-made material.

    3.2. What extras are in CD games?

    Some games contain additional stuff such as galleries, extra options and
    even additional play modes, like Neo Turf Masters or the Metal Slug games.
    Most CD games also have unlimited continues.

    What's more, there are a lot of CD games that come with an arranged
    soundtrack which is the same as the official sound track CDs of SNK games
    that can be bought via Japanese resellers.

    3.3. What has been cut from the CD games?

    Many of the later games have cuts. Examples are Last Blade 2, Samurai
    Spirits IV, Metal Slug 1+2, Art of Fighting 3, and so on. There are no
    cuts that would lead to gameplay or even scoring differences, most of
    them center around missing sprites, objects or sound effects.

    For example, in Art of Fighting 3, the player sprites are slightly smaller
    than on cart. In Samurai Spirits IV, there are some background objects
    missing, etc.

    3.4. Is there a chance that we see some of the CD Exclusives in cart form?

    Apparently, some Neo CD games have been "ported" to Neo cart, but without
    sound. There is no official CD-to-cart release, and chances are almost zero
    that it will ever happen.

    3.5. Is there a chance for a re-release of some CD games?

    I don't really think so. Re-releasing a couple of sought-after CD titles
    wouldn't be too expensive or labor-intensive, but even in the market
    niche that is called Neo Geo, there's an even smaller niche called
    Neo Geo CD - in other words, the demand would be even smaller than for
    a cart re-release, so chances are very low that SNK/Playmore would do us
    the favor.

    3.6. Why are there CD Exclusives at all? I thought SNK was all about big fat
    carts?


    Between 1994 and 1996, SNK tried to compete in the market of CD-based
    game consoles with their Neo CD system, inspired by the huge success of
    Nec's PC-Engine CD/Turbo Duo and, to a lesser extend, the Sega CD.

    SNK also tried to find a more economic alternative to the advanced but
    very expensive carts. When the Neo CD came out, SNK wanted to give the buyers
    an incentive to get the CD system and came up with the idea of CD Exclusives
    that were meant to help selling systems.

    The fans however didn't really want a CD-based system, they were happy with
    their carts and zero load times and were reluctant to change. The CD system
    was quite successful at first but sales soon went down as newer games came
    out with long load times, which inspired SNK to come up with a revised
    CD console version, the CDZ.

    3.7. Some people call Neo CD games "ports" of the real thing (the cart
    versions) - are they right?


    No, they aren't. Porting means transporting a piece of code like a Neo game
    that was made for the Neo's M68000 CPU and all its co-processors to a
    different hardware platform, say the Sega Dreamcast or Sony Playstation.
    Since the Neo CD has the same CPU and auxiliary processors as the Neo Geo
    homecart or MVS systems, Neo CD games are no ports but simply versions of
    the cart original, only with a different method of data access.

    3.8. Is there an US version of (insert game name here)?

    Let's put it this way, since only a few games have never been released as
    US versions, it's most likely that you will find US versions for all
    major CD games. Info like this is difficult to obtain because SNK didn't
    bother to keep track on all their countless releases, so there may be
    US/international versions of games only a few people know about.

    4.  Tech Section:


    4.1. I have a Euro/PAL Neo CD and want to get rid of the slow 50Hz mode
    and the PAL borders, what can I do?


    There are a lot of documents dealing with Neo Geo CD modifications flying
    around the Internet. I have written such a document a few years ago, it
    still can be found here:

    http://www.nickthfury.com/neogeo/cdmods.htm

    You may also visit www.gamesx.com for more tech info and some Neo CD
    specifics.

    You will have to open your Neo CD system and do some soldering/cutting work.
    While the modifications are not really difficult if you have some basic
    soldering skills, you may ask a friend with more experience or a trained
    engineer to help you out here.

    Remember that a poorly done mod may damage your system, so in any case, be
    careful.

    Needless to say that my Neo CD modification info has been posted for
    private purposes, I will take no responsibility in any damage to yourself
    or your system.

    4.2. How can I switch my Neo CD to Japanese language?

    There are there territory settings, USA, EUR and Japan. USA and EUR are
    censored (white "sweat" instead of blood, no fatalities, etc.) while Japanese
    mode is not.

    Visit the link found in 4.1 for more info and pictures on how to switch
    languages.

    4.3. Now I have modded my Neo CD to Japanese territory setting but some games
    are Japanese-only now. Help!


    You can mod your Neo CD with a three-way language switch. Switches like this
    can be found in most electronics supply stores, just make sure you actually
    buy a three-way one, a two-way switch won't work.

    Now, visit the link found in 4.1 Picture no. 3 shows the territory matrix of
    your system. There are four jumpers responsible for the language/territory
    settings: JN1, JN2, JN3 and JN4. These jumpers are small wire bridges that
    go into two holes on each side. If you cut them open (i.e. open the bridge),
    they are inactive (X), if you connect them (close the bridge), they are
    active (O).

    The jumper settings for the three territories are:

    Japanese: JN1 (open) - JN2 (open) - JN3 (open) - JN4 (open)

    USA: JN1 (open) - JN2 (open) - JN3 (open) - JN4 (closed)

    EUR: JN1 (open) - JN2 (open) - JN3 (closed) - JN4 (open)

    DO NOT switch between mode while your Neo CD runs. Although some people
    reported otherwise, it may damage your console.

    4.4. Why does my unit start to reset sporadically after a few hours of play?

    If you live in a hot climate and/or have chosen the wrong place for your
    console, it may overheat after two or three hours of continuous use. Normally,
    this leads to read errors and resets.

    Always make sure that your unit is well ventilated. Don't place it on the
    carpet while using it, this will build up heat far quicker than on a clean
    and even surface. Better do not put it into a TV rack or something like that,
    it's best to let it rest on an even, fuss-free surface without any
    obstruction on the back and top. Use a small fan for some additional cooling
    and let it blow into the vent slits on the back of the unit.

    4.5. My system starts to load a game but then displays a message like this:
    "DISK I/O ERROR", followed by a error code in brackets. I can only power off
    afterwards, what's wrong?


    There are different error codes for specific conditions but you mostly see
    these:

    0000 = General error. Clean disc and try again.

    0001 = Read error due to damaged/dirty laser lens or disc.

    0002 and 0003 = Mechanical problem or copy protection alert.

    If you see one of those codes popping up, power off, let the system
    cool down, then use a Q-Tip and pure alcohol to CAREFULLY clean the small
    lens that sits on the CD reader. Don't use any force, just carefully wipe
    it and make sure there's no residue or fuss left.

    Next, check the game disc for scratches or dirt, clean it if necessary but
    don't use any alcohol/cleaning fluid, just a fuss-free cloth.

    If the error messages still appear with one game but not with another
    the game disc may be faulty. If the error messages pop up no matter which
    game you put in, there may be a problem with your CD reader unit.

    You may want to check out some online stores (see 2.3) and ask for a CD
    reader unit replacement kit. Also don't forget to visit some internet
    message boards like www.neogeocd.net or www.neo-geo.com to browse for more
    info or to ask for help with system repairs.

  • Resent-Date: Wed, 15 May 1996 00:01:45 -0400 Date: Tue, 14 May 1996 23:00:56 -0500 (CDT) X-Sender: This email address is being protected from spambots. You need JavaScript enabled to view it. To: This email address is being protected from spambots. You need JavaScript enabled to view it. From: Barberman <This email address is being protected from spambots. You need JavaScript enabled to view it.> Subject: VF Gowcaizer Faq 2.0 !!! _______ _______ _________ / ____/ << VOLTAGE FIGHTER >> /___ /____/ ___ / | / __ _ _ _____ ___ /| / / ___| | / / | | _ / \| | | |/ ___// | | / /| |___| |/ / | | | | /\ | | | | | / / /| | | / / | ___| |\ \ | \__| | \/ | \/ \/ | \_ / /_| | |/ /__| |___| | \ \ \______|\__/ \_/-\_/ \__|_/ |_|_|______|_____|__| \__\ <<< B A T T L E A C T I O N G A M E >>> v2.0 by BARBERMAN (This email address is being protected from spambots. You need JavaScript enabled to view it.) The Story so Far... ------------------- The year is 2017, In 1999 a monster earthquake devastated the entire Kanto region of Japan, thereby forcing Tokyo to move its government to a man-made island of about 115 square miles floating in Tokyo Bay. A cebtral computer controls public safety, traffic, and all other govermental functions on the island. In the middle of the island there is a huge school called the "National Belnar Institute" with over 105,400 students. This institute has yielded a number of excellent graduates worldwide. For some reason, unspeakable acts of evil have become increasingly common on this artificial island, in spite of the fact that it is supposed to be under the complete control of the central computer. Strangely enough, the incidents all began after a new Principal was assigned to the National Belnar Institute. Some people suspect that this was somehow related to the immeasurable evil that was spreading throughout the island. Now, a man by the name of Isato Kaiza has brought a stone that crystallizes fighting energy called the "Kaizer Stone" to the National Institute, to stand against the overwhelming evil as the Burning Hero "Gowcaizer".... The Controls ------------- Directional Pad = controls your characters movements Start Button = starts the game or enters a "challenger" if pressed on the other controller Select Button = Pauses/Resumes the game (A) Button = Weak Punch * (B) Button = Weak Kick * * = Default configuration (C) Button = Strong Punch * (D) Button = Strong Kick * NOTE: Depending on which button you choose your character with determines thier outfit's color. The primary and secondary colors are listed in each character's section. (A)+(B)+(C) Buttons = Taunting your enemy --O --O = Dash (pressing a button while dashing will produce a "Dash attack") O-- O-- = Hop Backward when beside opponent O-- or --O +(punch or kick) = Throwing opponent (NOTE: some characters have the ability to throw while in the air) Copyable Attacks ----------------- A new Feature in Gowcaizer is the ability to "copy" or imitate your opponent's moves once you have defeated them. Each character has a move that can be "copied" in this manner. After a succesful match, you will be shown your opponent's move and you will be asked wether or not you will like to have it or not. If you choose to accept the move, you will have it at your disposal in the next round and will continue to have it until you choose to accept another power. When continuing, you will be presented with the option of using ANY of the powers you have acquired thus far. Experimentation and implementation are the keys to success with the copyable moves. Hyper Copy Attacks ------------------- When you defeat your "mirror-image", you will have the option of acquiring their copyable attacks. But since you already possess all of their moves, you will have the chance to obtain the super Hyper version of your "copy" move. (ex. Karin beats another Karin, since Karin's copy move is the "Spirit Hair" which you already possess, the game will ask you if you want the "Hyper" verion of the move which in this case is the "Spirit Driver" which will allow you to do TWO Spirit Hairs!) The Characters --------------- GOWCAIZER the Burning Hero --------------------------- Real name = Isato Kaiza (A) color = Red and Blue (B) color = Blue and Black (C) color = Green and Gray (D) color = Black and Purple O-- or --O + (C) = Back Suplex O-- or --O + (D) = Aerial Toss and Kick Dash Attack = Shoulder Charge --O | \ (A) or (C) Caizer Strike O O | \ --O (B) or (D) Burning Slash O O Jump | \ --O (B) or (D) Higher Slash O O | / O-- | / O-- (A) or (C) Running Blaze O O O O / O (B) or (D) Trickster Kick * copyable attack O / / O (C)+(D) Hyper Trickster Kick * Hyper copy attack O / | / O-- / --O (B)+(C) Caizer Rage * DESPERATION MOVE O O O | \ --O O-- (A)+(C) Flaming Dragon * 2ND DESPERATION O O KARIN the Innocent Destroyer ------------------------------ Real name = Karin (A) color = Red and Yellow (B) color = Blue and Yellow (C) color = Green and Yellow (D) color = Black and Yellow O-- or --O + (C) = Pole Throw O-- or --O + (D) = Leg Toss in air --O + (C) = Aerial Pole Throw Dash Attack = Pole Strike O--(charge) --O (A) or (C) Stick Attack O-- / | \ --O (A) or (C) Cloud Driver O O O | / O-- O (B) or (D) Swallow Kick O O \ --O \ | / O-- (C) Spirit Hair * copyable attack O O O --O \ | / O-- (C)+(D) Spirit Driver * Hyper copy attack O O O (do twice to produce 2 mini-fighters) / --O \ | / O-- (A)+(C) Fire Pillars * DESPERATION MOVE O O O O CAPTAIN ATLANTIS the Crazy Smile -------------------------------- Real name = Randy Riggs (A) color = Blue and Yellow (B) color = Red and Yellow (C) color = Gold and Yellow (D) color = Black and Yellow --O + (C) = Multiple Headbutts O-- + (C) = Face Slam Dash Attack = Finger Poke O--(charge) --O (A) or (C) Captain Shooter O--(charge) --O (B) or (D) Captain Cyclone | O (A) or (C) Captain Splash O (charge) | | O (B) or (D) Captain Smasher * copyable attack O (charge) | | O (C)+(D) Captain Nitro Smasher * Hyper copy attack O (charge) | | / O-- --O (B)+(C) Hyper Captain Splash * DESPERATION MOVE O (charge) O FUDOMARU the Lunar Blade ------------------------ Real name = Fudomaru (A) color = Blue and Gold (B) color = Red and Silver (C) color = Purple and Silver (D) color = White and Silver O-- or --O + (C) = Aerial Throw O-- or --O + (D) = Aerial Slam in air --O + (C) = Aerial Toss --O \ | / O-- --O (C) = Aerial Assault O O O Dash Attack = High Kick Sword Attacks = Fudomaru has a series of sword slashes that can be done in the air. These can be done by pressing the (A) or (C) buttons as your character is "rising" or "descending" to produce different results. --O | \ (A) Fudojin-ten O O --O | \ (B) Fudojin-chi O O --O | \ (A) Fudojin-mei O O O--(charge) --O (A) or (C) Kasumigiri | \ --O (C) Thunder Tube O O | \ --O (A) Fire Tube * copyable attack O O | \ --O (C)+(D) Blast Tube * Hyper copy attack O O / --O \ | / O-- --O (A)+(C) Blades of Death * DESPERATION MOVE O O O O HELLSTINGER the Price of Destruction ------------------------------------ Real name = Kash Gyustan (A) color = Red and Black (B) color = Purple and Black (C) color = Blue and Gray (D) color = Gold and Blue NOTE: Hellstinger can "hover" somewhat in the air if you continually tap "UP" during a jump. O-- or --O + (D) = Flying Wall Slam Dash Attack = Straight Kick O--(charge) --O (B) or (D) Tread-A-Go! Go! Jump (turn D-pad (A) or (C) Beat it Needle in a circle) O--(charge) --O (A) or (C) Wryneck Swinger | O (B) or (D) Voltage Crack * copyable attack O (charge) | | O (C)+(D) Voltage Explosion * Hyper copy attack O (charge) | | / O-- / --O (B)+(C) Dance of Death * DESPERATION MOVE O O O BRIDER the Transfomer Gang Leader --------------------------------- Real name = Kazuki Tachibana (A) color = Blue and Silver (B) color = Green and Silver (C) color = Orange and Silver (D) color = Gray and Silver O-- or --O + (C) = Shoulder Slam O-- or --O + (D) = Leg Slam Dash Attack = Shoulder Charge --O | \ (A) or (C) Brider Hurricane O O | \ --O O (B) or (D) Brider "Manji" Kick O O / | / O-- O (A) or (C) Lightning Brider Punch O O \ Jump | / O-- O (B) or (D) Brider Aerial Assualt O O \ | \ --O | \ --O (B)+(D) Double Brider Kick * copyable attack O O O O | \ --O | \ --O (C)+(D) Double Brider Highkick* Hyper copy attack O O O O O-- / | \ --O O / (B)+(C) Final Brider Assault * DESPERATION MOVE O O O / O SHEN LONG the Battle Master --------------------------- Real name = Shen Long (A) color = Black and Purple (B) color = Blue and Red (C) color = Green and Blue (D) color = Red and Gray O-- or --O + (C) = Leg Throw Dash Attack = Elbow Thrust --O | \ (B) or (D) Rising Buster Kick O O | / O-- (A) or (C) Illusion Warrior O O | \ --O (A) or (C) Illusion Grapple * copyable attack O O | \ --O (C)+(D) Illusion Bind * Hyper copy attack O O | \ --O | \ (B)+(D) Super Buster Kick * DESPERATION MOVE O O O O | \ --O | \ --O (B)+(C) Double Buster Kick * 2ND DESPERATION O O O O MARION the Mobile Giant Fortress --------------------------------- Real name = DES/CO-P IV (Defense Egoistic System / Compureate-Prot4) "Marionette" (A) color = Green (B) color = Blue (C) color = Red (D) color = Black --O + (C) = Backbreaker O-- + (C) = "Over the Back" Head Slam O-- or --O + (D) = Rapid Puches in air --O + (C) = Aerial Backbreaker Dash Attack = Quick Direction Reversal (Note: this move reverses the direction of your charge. It is NOT an attack, instead use it to "fake-out" your opponent causing them to "slip-up" and then exploit their mistake.) O-- / | \ --O (A) or (C) Ground Washer O O O O-- / | \ --O (B) or (D) Gliding Blow O O O | | O Flying Mode ON O O | While O-- / | \ --O (A) or (C) Death From Above Flying O O O While --O \ | / O-- (B) or (D) Aerial Crush Flying O O O --O | \ (A) or (C) Ambush Lifter * copyable attack O O --O | \ (C)+(D) Ambush Skynet * Hyper copy attack O O --O O-- / | \ --O (B)+(C) Ground Ripper * DESPERATION MOVE O O O SHAIA the Dreaming Outer Space Policewoman ------------------------------------------ Real name = Shaia Hishizaki (A) color = Red and Blue (B) color = Purple and Yellow (C) color = Gray and Yellow (D) color = Black and Green O-- or --O + C = Ballboy Throw Dash Attack = Side Kick | \ --O (A) or (C) Smash-Bang! Bang! O O O--(charge) --O (C) Tick-Tack-Bomb (Note: hit (C) to send out ballboy, hit (C) again when you want to detonate him) --O | \ (A) or (C) Burning Ballboy O O | / O-- (C) 3 Way Beamer * copyable attack O O | / O-- (C)+(D) Madness Ballboy * Hyper copy attack O O --O \ | / O-- --O (A)+(C) Shaia Inferno * DESPERATION MOVE O O O KYOSUKE SHIGURE the Kind Demon of Revenge ----------------------------------------- Real name = Kyosuke Shigure (A) color = Red and White (B) color = Purple and White (C) color = Green and White (D) color = Brown and Gold O-- or --O + C = Overhead Throw Dash Attack = Hop Kick | / O-- (A) Summon "Kubira" O O | / O-- (B) Summon "Makora" O O | / O-- (C) Summon "Basara" O O | \ --O (A) or (C) Shadow Shaper * copyable attack O O | \ --O (C)+(D) Corona Shaper * Hyper copy attack O O --O \ | / O-- \ (A)+(C) Aura Blast * DESPERATION MOVE O O O O After summoning Kubira, Makora, or Basara O-- / | \ --O (B) "Bite" attack O O O O-- / | \ --O (D) "Blitz" attack O O O Bosses (Playable but code not confirmed yet) ----------------------------------------------- There are two (known) bosses in Gowcaizer, P.Twins (Platonic Twins) and Ohga. Below I will give brief descriptions of the them and tactics to use against them. P.Twins -------- P.Twins is actually 2 of Ohga's henchmen that "meld" into one hideous creature at the beginning of the round. It is rather strong and has 4 grabs and 4 special moves that you will become familiar with REALLY QUICKLY. Spin + Rapid Punches = It spins it's Arms in a circle rapidly, if any attacks connect while it is in the mode, the attacker will be spun around and then "rapid punched." Ground Slam = It picks you up and slams you on the ground repeatedly Grab and Punch = The "top" arms grab you and hold you in place while the "bottom" arms repeatedly punch you. Knee Slam = It Knee slams you several times. Rapid Punch = Self-explanatory Electric Charge = Lightning crackles around them and they charge forward with their fist. Note: they are temporarily invulnerable for a split second while the charge begins. Stretching Uppercut = The woman "half" stretches herself out from the central body at an upward angle to stop air attacks Graviton Thunder = A pillar of purple lightning appears in front of them and procedes forward stopping ALL land AND air attacks. Note: THIS MOVE IS COPYABLE. The best strategy against the P.Twins is to use long range attacks and to make sure you "combo" any normal moves that hit to get the most damage on them as possible. They are fairly "dumb" to some extent and will sometimes take hits by multiple projectiles before they ever block. The P.Twins love to corner you and will charge at you relentlessly until you are trapped in a corner while their "Graviton Thunder" ensures you dont jump over them. So the better you learn how to fight in "corners", the better you will do against the P.Twins. Beware of combos, the P.Twins are DEADLY with their combos. They can (and will) mix up several light punches or kicks into an "Electric Charge" for up to 85% damage (!). Their "Electric Charge" is probably their most potent and most used move. It can be easily comboed, it has very good range (about one "scaled in" screen length), and is almost instantaneous. On top of that, it renders them "invulnerable" for a split second right before the "charge". The P.Twins can (and will) use the charge right as a projectile approaches, and plow right through the projectile and hit you as you're recovering from the move (if you are close enough), its just that fast. They also will use it to knock you out of your "Desperation" move, or just after they've blocked it. However, the "Electric Charge" is not entirely invulnerable, you CAN hit the P.Twins out of it after they have started "moving" forward. This requires lightning fast reflexes and bit of luck to do, but it IS possible, just work on it (dont forget to combo it too!). Or you can just block it and immediately counter them afterwards. Ohga ----- Ohga is the Principle of the National Belnar Institute and he is TOUGH. He is insanely powerful and extrememly unforgiving of "errors" on the player's behalf. Ohga tranforms into an "angelic" being when doing certain moves. Grab and Throw = Ohga simply picks you up and throws you. Flaming Hold = Ohga picks you up with one hand and sets you ablaze while he is holding you. Self-Combustion = He ignites himself into flames. You can however hit him out of this move rather easily. Fireball = He sends out an enormous cresent-shaped fireball. Do NOT try to counter this with a fireball of your own because it will result in his fireball breaking up into several pieces that end up doing even more damage Teleport = He can teleport to anywhere on the screen rapidly and without warning. Rapid Punch = He charges forward with four punches. Block all four and then immediately counter him. Swipe = He delivers a low "swipe" that sets you up for a combo of either the uppercut, fireball, or charge attacks. Uppercut = He delivers a massive uppercut that hits from 4-7 times Angel Charge = His strongest move in which he glows white and charges at you slamming you into the other side of the screen The best tactic in fighting Ohga is to simply NEVER SCREW-UP. He always follows up on "missed" attacks and will SEVERLY hurt you. Use a "Hit & Run" approach and "counter" him whenever possible. He also does his "taunt" occasionally, it looks VERY similar to his "Self-Combustion" move as it is starting up but he never ingnites, sort of like a "fake" Self-Combustion. The instant you realize that he is doing his taunt and NOT a Self-Combustion, attack him! Make sure you lay a good hit (combo it if possible), because these chances dont come often! A Note About Copyable Moves ---------------------------- When using certain copyable moves against certain opponents, the CPU will react accordingly. It can make the CPU more agressive, defensive, airborne, ground based, or the like. For example, when you use Karin's "Spirit Hair", the CPU realizes that there are now TWO threats on the screen and it will either try to eliminate the "tiny fighter" or it will increase its assault on YOU in the hopes of eliminating you before you and the "tiny fighter" team up on him. Now, this can be both good and bad. If it tries to kill the tiny fighter first, use the opening as the go ahead for you to attack him. If it tries to kill YOU first, go defensive and wait for him to mess up and then counter him or wait for the tiny fighter (which the CPU is now ignoring) to lay a hit on the CPU and then follow it up and combo him! What you DONT want to do is to make an extremely offensive CPU even MORE offensive to the point that you can no longer defeat the CPU or you are having EXTREME difficulty doing so. This is where the "copyable" moves's benefits may not out-weigh the disadvantages. So be careful what you choose, but feel free to experiment with all of them, because only then will you truly realize the strengths and weaknesses of each one and how to use them to their full potential. Copyable Moves Quicksheet -------------------------- For the "Heat of the Battle" when you dont want to sort through numerous pages of info, I present the "Quicksheet". Motion Name Character ------- -------------- ---------- / O (C)+(D) Trickster Kick = Gowcaizer O / --O \ | / O-- (C)+(D) Spirit Hair = Karin O O O | O (C)+(D) Captain Smasher = Captain Atlantis O (charge) | | \ --O (C)+(D) Fire Tube = Fudomaru O O | O (C)+(D) Voltage Crack = Hellstinger O (charge) | | \ --O | \ --O (C)+(D) Double Brider Kick = Brider O O O O | \ --O (C)+(D) Illusion Grapple = Shen Long O O --O | \ (C)+(D) Ambush Lifter = Marion O O | / O-- (C)+(D) 3 Way Beamer = Shaia O O | \ --O (C)+(D) Shadow Shaper = Kyosuke O O --O \ | / O-- (C)+(D) Dark Thunder = P. Twins O O O COMING SOON! ------------ In the next revision (which wont take nearly as long as this one, I promise!) I will have the Combo Section complete, and (if God willing) The Boss code and their moves as well as the secret character Garustan. Look for it! Credits -------- Barberman (This email address is being protected from spambots. You need JavaScript enabled to view it.) = Thats Me! The writer of this FAQ. NeoKage (This email address is being protected from spambots. You need JavaScript enabled to view it.) = For the ascii logo. Thanks Man! Technos Japan = For making this really cool game! If you know of something that I missed, or if you just want to contribute a combo or tactic (you'll get credit for it!), or just want to say "hi", please feel free to email me at This email address is being protected from spambots. You need JavaScript enabled to view it. So Until We Meet Again... ------------------------- Gowcaizer Theme Song ---------------------- Training in the darkness Flickering blue shadow In the frozen streets I quietly began to breath CRIME OF WAR I know you understand We can't go on like this Nervers of Steel Nobody can stop it BURNING HEART Tear the evil apart Eyes of Justice No one can get in your way ROLLING HEART It's him You've heard his name Burning Hero Gowcaizer "The world is ours" Voices of the creeping demons Once again the street lights Turn into darkness that only reaks VIOLENT NIGHT You can see it, can't you? We can't go on like this Believe it The future of love Nobody can stop it BURNING HEART Tear the evil apart Eyes of Justice No one can get in your way ROLLING HEART It's him You've heard his name Burning Hero Gowcaizer *REPEAT* Lyrics = Technos Japan / Kengo Asai (Technos Japan) Music = Chiaki lizuka (Technos Japan, Veco T.K. Studio) Vocals = Katsuya Mizutome BARBERMAN This email address is being protected from spambots. You need JavaScript enabled to view it.
  •  __ _ __ _ 8888888888 _| | _____ / \ _| | _____ / \ 88888888888888888 | |/ \ / /| |/ \ / / 888888888888888888888 |_ ____ \ / / |_ ____ \ / / 88888888888888 88888888 / / \ || | / / \ || | 88888888888888 8888888 \ | | | \ \ \ | | | \ \ 888888888 8888888 | | / / \ \ | | / / \ \ 8888 888888 |__| \_/ \_/ |__| \_/ \_/ 888 888888 Waku Waku 7 ~~ Galaxy Fight 2 88 888888 |-----------------------------------| 888888 Insane To The Max Complete FAQ v0.0 888888 |-----------------------------------| 888888 by Khris "The KiD" <This email address is being protected from spambots. You need JavaScript enabled to view it.> 888888 |-----------------------------------| 8888888 Copyright 1999 "The KiD" 88888888 |-----------------------------------| 8888888888 Neo-Geo Version 888888888888 The following FAQ you are about to go through was made by me, Khris G. <This email address is being protected from spambots. You need JavaScript enabled to view it.>. It was made for the use of private and/or personal use only. If reproduced, it may only be done electronically. The correctness and accuracy of the material in this FAQ is not guaranteed, and the author will NOT be held responsible for any problems or damages caused in any way from errors or omissions. So, if you screw something up, tough luck. If placed on a freely-assessable, non-commercial web page or site, this FAQ may be altered to fit within certain guidelines, but this disclaimer and copyright info must remain in its original form and state. Simple. For no reason should this FAQ be used for profitable and/or promotional purpose (i.e- published in magazines, guides, hint books, etc.), or be added to and/or shown on any game sites in ANY way without an express written letter from myself. In any other case, just don't even bother to ask. The answer is no. N-O. This FAQ is NOT to be given out as a sort of gift with purchases. It's not my forte to write all this to get others rich. All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it's due... or I will find you. Period. Plagiarism sucks. "The KiD" has written, and so it shall be spoken. =) The characters of Waku Waku 7 are (c) 1996-97 Sunsoft Co., Ltd. This FAQ is available at: --------------------------------------------------------------- Waku Waku 7 - GameFAQs www.gamefaqs.com |= table of contents =======================================================| 1. Universal Moves 2. The Max Arts - ES Specials - WakuWaku - DokiDoki - HaraHara 3. Special Input Commands - Super Mode - Middle Attack - Pursuit - Quick Recovery - Rising Attack - Rebound Attack - Safe Fall 4. The WakuWaku Crew - Rai - Arina - Slash - Tesse - Mauru - Dandy J - Politank Z - Makaitaitei Fernandez - Bonus Kun 5. Miscellaneous Info - Special Thanks - Secrets - Winning Symbols - Translations - BGM Test - SE Test - Websites - Revisions - Final Note |= Universal Moves =========================================================| ub u uf Jump Back Jump Up Jump Forward \ | / b -- N -- f Retreat/Block Neutral Advance / | \ db d df Defensive Crouch Crouch Offensive Crouch Reverse left and right if on right side of screen or Player 2. C D LP HP A B LK HK P - press any Punch button K - press any Kick button 2P - press both punches 2K - press both kicks + - means "and" / - means "or" (air) - can use while jumping |= The Max Arts ============================================================| - ES Specials -------------------------------------------------------------- The "ES" moves are special moves that are enhanced by during the same motion, but instead, pressing 2 buttons instead of the one. For example, if you are using Arina and wanted to do her "ES Arina Beam", you would do d,df,f + 2P instead of d,df,f + P. Using the ES of a move uses up 1 Level of your Super Meter. - WakuWaku ----------------------------------------------------------------- The "WakuWaku" moves are throw techniques. They can only be performed if you are close to your opponent. - DokiDoki ----------------------------------------------------------------- The "DokiDoki" moves are the Super Moves. When one is activated, your character will flash with rainbow colors, and "DokiDoki" will appear. Each DokiDoki requires 1 Level of Super Meter to use. - HaraHara ----------------------------------------------------------------- The "HaraHara" moves special Supers that all have insane start-up time before they are executed. When one is activated, a siren will sound and the background will flash with "HaraHara: ??". Each HaraHara is capable of dealing twice as much damage as a DokiDoki. These also cost 1 Level of Super Meter. |= Special Input Commands ==================================================| - Super Mode --------------------------------------------------------------- Press all 4 buttons simultaneously When Super Mode is activated, your character will pose as they are surrounded with a burst of energy. The burst is able to hit opponent and can be used as a counter if blocking. During Super Mode, your character will flash a yellowish hue and their attacks will be 2x stronger. "Super" will appear under your character's Life Meter; it gradually get smaller and eventually fade from sight, thus ending Super Mode. Costs 1 stock of Super Meter to use. - Middle Attack ------------------------------------------------------------ Press HP + HK together Middle Attacks are attacks that can ONLY be blocked by standing (high). It will hit crouching opponent no matter if they are blocking or not. - Pursuit ------------------------------------------------------------------ When opponent is on the ground, press u + any regular attack button Like in many 3D games, after the opponent is knocked to the ground, your character can follow it up with a Pursuit; making your character jump up and land on the fallen opponent's body with an attack. If the Pursuit is missed, your character will leap back in the air, vulnerable to attacks. - Quick Recovery ----------------------------------------------------------- Press any action button the second right before hitting the ground After throws that toss you up in the air, instead of having your character crash into the ground, you can quick recover. They will spring off the ground and flip to their feet, not taking the full damage from the throw and negating any pursuit chances. - Rising Attack ------------------------------------------------------------ Tap u + any regular attack button rapidly after being knocked down A Rising Attack is an attack your character can perform as they are standing from being knocked down. - Rebound Attack ----------------------------------------------------------- Press any kick button when you hit the wall A Rebound Attack is when your character flies into a wall, then leaps back at the opponent with a retaliation attack. You don't take damage from hitting the wall if you Rebound Attack. - Safe Fall ---------------------------------------------------------------- Press any punch button when you hit the wall A Safe Fall is when you hit "catch" the wall, and just fall to the ground on your feet. You don't take the damage from hitting the wall if you Safe Fall. |= The WakuWaku Crew =======================================================| It is said that the person who collects all sevens of the legendary WakuWaku balls will have their dearest wish granted. Those who find one of the balls become obsessed with the ruthless desire to obtain the others, who will be victorious in the bitter battle to become the owner of all the balls. Victory or defeat - it all lies in your hand. RAI Dengeki Wanpaku Shounen _______The Red Gemstone______________________________________________________ [Hissatsu Waza] Punch Smash When close, b/f + D Inazuma Cannon qcf + P (air) Inazuma Upper f,d,df + P Inazuma Upper Renda f,d,df + P, tap P rapidly Inazuma Upper Renda w/down blast f,d,df + P, tap P rapidly, d + P Inazuma Upper Renda w/side blast f,d,df + P, tap P rapidly, f + P Inazuma Crash qcb + P Air Inazuma Crash Jump, qcb + P after Super Mode [Powered Up Hissatsu Waza] ES Inazuma Cannon qcf + 2P (air) ES Inazuma Upper f,d,df + 2P ES Inazuma Upper Renda f,d,df + 2P, tap D rapidly ES Inazuma Upper Renda w/down blast f,d,df + 2P, tap D rapidly, d + D ES Inazuma Upper Renda w/side blast f,d,df + 2P, tap D rapidly, f + D ES Inazuma Crash qcb + 2P ES Air Inazuma Crash Jump, qcb + 2P after Super Mode [Miscellaneous Moves] Shagami Hoki Hold df High Jump Tame Press 2K Sui Jiku High Jump Tap u after High Jump Tame Zen Naname High Jump Tap uf after High Jump Tame Ato Naname High Jump Tap ub after High Jump Tame Sankaku Tobi Jump on wall, tap opposite direction Renzoku Punch Tap C rapidly Futtobe Ken f + D Futtobe Kyaku f + B Rolling Knuckle f,f + D Kaminari da! Kick f,f + B Nouten Kick Jump, d + B Kawashi Kick While standing, b/f + B Smash Hammerfist Press HP + HK [WakuWaku] Dai Kaiten High Jump Touge When close, hcb + B [HaraHara] Bakurai Hurricane d,d + 2P/2K [DokiDoki] Gourai Tempest b,hcb + 2K Chou Chikara Gourai Dengeki Ken f,hcf + 2K - The Inazuma Crash can negate some projectiles. - The Renzoku Punch is just normal punches that are able to chain into each other. There's no special animation when doing it. [Speech] "Ide!" Vs.CPU Intro "Like so, like so!" 1st Win "Ahh, mo da ne." 2nd Loss [??] "Chikushou!" While standing "Gou ya!" During Dai Kaiten High Jump Touge "Inazuma Cannon!" During Inazuma Cannon "Inazuma Upper!" During Inazuma Upper "Inazuma Crash!" During Inazuma Crash "Super Rai!" During Power Up "Bakurai Hurricane!" During Bakurai Hurricane "Gourai Tempest!" During Gourai Tempest ARINA Honoo no Otenba Shou _______The Orange Gemstone___________________________________________________ [Hissatsu Waza] Back Throw When close, b/f + D Butt Springer When close, b/f + B Air Raid When close in air, b/f/d + D Arina Beam Horizontal qcf + C, hold C, then release (air) Arina Beam Up-Diagonal qcf + D, hold D, then release (air) Arina Tornado qcb + K, tap K rapidly Arina Crash f,d,df + P, tap P rapidly [Powered up Hissatsu Waza] ES Arina Beam qcf + 2P (air) ES Arina Tornado qcb + 2K ES Arina Crash f,d,df + 2P, tap D steadily [Miscellaneous Moves] 2 Dan Kick Press B,B Renzoku Punch Tap C rapidly Renzoku Shagami Jaku Punch While crouching, tap C rapidly Renzoku Shagami Kyou Punch While crouching, tap D rapidly Renzoku Jump Jaku Punch While jumping, tap C rapidly Renzoku Jump Kyou Punch While jumping, tap D rapidly Hehe~n While jumping, tap A rapidly Arina Hop Kick Press HP + HK [WakuWaku] Face Crusher When close, hcb + B [HaraHara] Arina Special d,d + 2P/2K (air) [DokiDoki] Arina Carnival f,hcf + 2K - To make the ES Arina Crash get the full 10 hits, you have to press D in a steady pace. Jamming on D won't get the full hits. - If the ES Arina Beam hits opponent twice, it will cause a dizzy. - All versions of the Renzoku Punch are just normal punches that are able to chain into each other. There's no special animation when doing it. - The Hehe~n hits each time you press A. [Speech] "?? no yo!" Vs.CPU Intro "Yay!" 1st Win "Yatta!" 2nd Win [I did it!] "?? no yo!" During pursuit attack "Yeah!" During Back Throw "Arina Beam!" During ES Arina Beam "Dou da?" During Arina Tornado "Arina Tornado!" During ES Arina Tornado "?? da!" During Arina Crash "Arina Crash!" During ES Arina Crash "Hehe~n!" During Hehe~n "Super Arina!" During Power Up "Arina Special!" During Arina Special "Arina Carnival!" During Arina Carnival SLASH Rurou no Kenshi _______The Purple Gemstone___________________________________________________ [Hissatsu Waza] Kick Turn Throw When close, b/f + D Air Kick Turn Throw When close in air, b/f/d + D Slash Shot qcf + P Slash Barrier qcb + P Slash Dynamic f,d,df + P Slash Teleport b,d,db Air back + C Air above + D Air forward + A Ground forward + B Air Slash Teleport Jump, b,d,db Ground back + C Ground below + D Ground forward + A Air forward + B [Powered Up Hissatsu Waza] ES Slash Shot qcf + 2P ES Slash Dynamic f,d,df + 2P ES Slash Barrier qcb + 2P [Miscellaneous Attacks] Sankaku Tobi Jump on wall, tap opposite direction Tsuki f + C Renzoku Zanri f + D Gedan Tsuki f + A Hizageri f + B Zanri Jouge Jump, d + C Zanri Geroshi Jump, d + D Kabuto Wari Jump, d + A High Kick Jump, d + B Slash Strike Press HP + HK [WakuWaku] Slash Corridor When close, hcb + B [HaraHara] Darkness Wind d,d + 2P/2K [DokiDoki] Darkness Rush f,hcf + 2K [Speech] "Max!" During Power Up "Slash Corridor!" During Slash Corridor TESSE Shoujo Ningyou _______The Yellow Gemstone___________________________________________________ [Hissatsu Waza] Nobinobi Arm Nage When close, b/f + D Air Nobinobi Arm Nage When close in air, b/f/d + D Arekore Poi qcf + C, hold C, then release Himitsu Arekore Poi qcf + D, hold D, then release Air Arekore Poi Jump, qcf + C, hold C, then release Air Himitsu Arekore Poi Jump, qcf + D, hold D, then release -= Arekore Poi Item Listing and Distance (in order as they appear) - Coffee Cup Very Near - Plate Near - Book Near - Robot Dog Across screen, low - Robot Bird Across screen, high - Cactus Plant Near (causes instant dizzy) - Bomb Across screen, low - Bullet Bill Across screen, high Chikuchiku Attack f,d,df + P Chuuchuu Attack b,d,db + P Denshi Kousen qcf + K [Powered Up Hissatsu Waza] ES Himitsu Arekore Poi qcf + 2P, Hold D, then release ES Air Himitsu Arekore Poi Jump, qcf + 2P, Hold D, then release ES Chikuchiku Attack f,d,df + 2P ES Chuuchuu Attack b,d,db + 2P ES Denshi Kousen qcf + 2P [Miscellaneous Moves] Nobinobi Arm Jaku f + C Nobinobi Arm Kyou f + D Shagami Nobinobi Arm Jaku df + C Shagami Nobinobi Arm Kyou df + D Dress Spin Press HP + HK [WakuWaku] Guruguru Pa! When close, hcb + B [HaraHara] Chou Denshi Eraser d,d + 2P/2K [DokiDoki] Chou Denshi Kai Kousen qcb,f + 2K - When holding the button down during the Amekore Poi, Tesse will cycle through items within a thought bubble. When you approach the one you want to use, release the button. For the Himitsu Amekore Poi, the items are not seen, but can be guessed by the sound of Tesse's voice. If you hold the button too long and reach the end of the list, Tesse will use the "Bullet Bill" item automatically. She is vulnerable during this attack. - The Chikuchiku and Chuuchuu are able to catch people out the air and negate projectiles. [Speech] "Eh? Irasshaimase." Vs.CPU Intro [Huh? Welcome.] "Sumimasen." 1st Win [Excuse me.] "Go-gomenasai." 2nd Win [I'm sorry.] "Hakase.." 2nd Loss [Doctor..] "Guru~ guru~ pa!" During Guruguru Pa! [Round and round..!] "Ikimasu yo! During Chikuchiku/Chuuchuu Attack [Ready!] MAURU Mori no Taijou _______The Green Gemstone____________________________________________________ [Hissatsu Waza] Poi When close, b/f + D Kuuchuu Poi When close in air, b/f/d + D Guruguru Punch qcf + P Body Press qcb + K Bunbun Copter f,d,df + P [Powered Up Hissatsu Waza] ES Guruguru Punch qcf + 2P ES Body Press qcb + 2K ES Bunbun Copter f,d,df + 2P [Miscellaneous Attacks] WakuWaku Upper f + D Heaven's Fist Jump, u + D Double Claw Press HP + HK [WakuWaku] Mauru Binta When close, hcb + B [HaraHara] Miracle Voice d,d + 2P/2K [DokiDoki] Bunbun Typhoon 360 + 2P - Mauru's Miracle Voice HaraHara has the shortest start-up time. [Speech] "Yosha, yatta!" 1st Win [Alright, yeah!] "Yay!" 2nd Win "Jump!" During jumping or Pursuit "Punch!" During Guruguru Punch "Kick!" During standing light kick (A) DANDY J Treasure Hunter _______The Blue Gemstone_____________________________________________________ [Hissastsu Waza] Banmotsu Gou Soku Kyuu Nage When close, b/f + D Air Banmotsu Gou Soku Kyuu Nage When close in air, b/f/d + D High Hissatsu Rope qcf + P High Hissatsu Rope Ren Hai Hanabi P,P after High Hissatsu Rope High Hissatsu Rope Gouin Teikiatsu b + P after High Hissatsu Rope High Hissatsu Rope Taifuu Mouda 360 + P after High Hissatsu Rope G.T. Low Hissatsu Rope qcf + K Low Hissatsu Rope Ren Hai Hanabi K,K after Low Hissatsu Rope Low Hissatsu Rope Gouin Teikiatsu b + K after Low Hissatsu Rope Low Hissatsu Rope Taifuu Mouda 360 + K after Low Hissatsu Rope G.T. Air Hissatsu Rope Jump, qcf + P Air Hissatsu Rope Ren Hai Hanabi P,P after Air Hissatsu Rope Air Hissastu Gouin Teikiatsu b + P after Air Hissatsu Rope Air Hissatsu Rope Taifuu Mouda 360 + P after Air Hissatsu Rope G.T. Kyou Ijin Tei Hatsu Hi Ken f,d,df + P Natsumi: Ranpoo Nage qcb,qcb + K Ranpoo: Natsumi Nage qcb,qcb + P [Powered Up Hissatsu Waza] ES High Hissatsu Rope qcf + 2P ES Low Hissatsu Rope qcf + 2K ES Air Hissatsu Rope Jump, qcf + 2P ES Kyou Ijin Karada Hatsu Hi Ken f,d,df + 2P [Miscellaneous Attacks] Forward Dash Cancel C/D/A/B during forward dash Axe Kick Press HP + HK [DokiDoki] Jou Shi Ka Shi Ten Nage When close, hcb + B [HaraHara] Tai Shoumetsu Ryuushi Kasoku Ken d,d + 2P/2K [DokiDoki] Kyou Ten Dou Chi Ginga Gekitotsu Otoshi qcf,hcb + 2P Dai Youryou Seiden Ken f,b,f,b,f + 2P - As soon as any Hissatsu Rope hits, immediately do the next motion. Each stage of the attack can be cancelled anytime to move on to the next part. - And yes, Natsumi is a very bouncy girl. ^_^ [Speech] "Dandy!" Intro "Nani ka yo ka?" Vs.CPU Intro [??] "Yosha!" 1st Win [Alright!] "Yatta yatta!" "Mino hodo shi de." 2nd Win [Yes yes!] [??] "Makita da!" 1st Loss [??] "Sayounara!" 2nd Loss [Goodbye!] "Nane za!" During Rising Attack [??] "Uppercut!" During Kyou Ijin Tei Hatsu Hi Ken "Ok! Sore!" During Natsumi: Ranpoo Nage [Ok! There!] "Ok! Hurry!" During Ranpoo: Natsumi Nage "No!" During Dai Youryou Seiden Ken POLITANK Z Saikyou Sensha _______The Light Blue Gemstone_______________________________________________ [Hissatsu Waza] Tsukami Gekichi When close, b/f + D Z Dama qcf + P -= Z Dama Explosive Listing and Distance - Bomb Very Near - Grenade Near - Big Grenade Near - Napalm Far - Mine Very Far Doku Doku Smoke qcf + K Guru Rinmogurin b,db,d + K [Powered Up Hissatsu Waza] ES Z Dama qcf + 2P ES Doku Doku Smoke qcf + 2K ES Guru Rinmogurin b,db,d + 2K [Miscellaneous Moves] Shagami Idou Hold df Double Swing Arm C,C (air) Pachinko Hou Rencha Tap A rapidly Caterpillar Kick Tap B rapidly Drill Arm f + D, tap D rapidly Zenshin Caterpillar Kick f + B, tap B rapidly Spin Kick f,f + B Missile Waza Shita Jump, d + B Tank Jab Press HP + HK [WakuWaku] Ningen Dai Hou When close, hcb + B [HaraHara] Bikkuri Dokkiri Dan d,d + 2P/2K [DokiDoki] Gyro Bakugeki b,d,db + 2P - Politank Z's Bikkuri Dokkiri Dan HaraHara has the longest start-up time. - Depending on how long you hold down the button for the Z Dama determines which type of grenade is shot. - The Guru Rinmogurin must be blocked low at first, then high when Politank Z jumps. - The Ningen Dai Hou has long reach, but can be blocked. MAKAITAITEI FERNANDEZ Saijou Saidai Saikyou Saiaku _____________________________________________________________________________ [Hissatsu Waza] Beroncho Poi Death When close, b/f + D High Tokudai Death Punch qcf + C Low Tokudai Death Punch qcf + D High Tokudai Death Kick qcf + A Low Tokudai Death Kick qcf + B Jump Tokudai Death Kick Jump, qcf + B Kurunarakoi Death qcb + K Tobu Death Dessuun f,d,df + P Goodnight Death Kiss Press HP + HK Vacuum Death d + P, hold d + P after Goodnight Death Kiss [Powered Up Hissatsu Waza] ES Kurunarakoi Death qcb + 2K ES Tobu Death Dessuun f,d,df + 2P [Miscellaneous Moves] Body Attack Death Jump, d + D [WakuWaku] Mogumogu Buuddesu When close, hcb + B [HaraHara] Korogaru Death d,d + 2P/2K [DokiDoki] Okotta Dessuun f,hcf + 2P - The Korogaru Death HaraHara has no start-up lag time. [Speech] "Ne, Super desu!" During Power Up BONUS KUN Nekketsu Kakutou Yarou _____________________________________________________________________________ [Hissatsu Waza] Kou Shuu Tan qcf + P Uzumaki Boufuu Kyaku qcb + K Bou Bou Ken f,d,df + P [Powered Up Hissatsu Waza] ES Kou Shuu Tan qcf + 2P ES Uzumaki Boukuu Kyaku qcb + 2K ES Bou Bou Ken f,d,df + 2P [Miscellaneous Moves] Headslam Press HP + HK [HaraHara] Shou Shin Bomber d,d + 2P/2K [DokiDoki] Chou Arata Netsu Dai Sharin f,hcf + 2K - The Shou Shin Bomber has homing ability. [Speech] "Kou Shuu Tan!" During Kou Shuu Tan "Uzumaki Boufuu Kyaku!" During Uzumaki Boufuu Kyaku "Bou Bou Ken!" During Bou Bou Ken |= Miscellaneous Stuff =====================================================| SPECIAL THANKS _____________________________________________________________ Sunsoft - Thanks for the great game! Nice to play a non-serious fighter for once! Please make a sequel and bring back Tesse!! Sutorappedo Kuruu - Mah boyz! SC-4eva! Jacob Poon <This email address is being protected from spambots. You need JavaScript enabled to view it.>
      - For the Neo-Geo version secrets, and button configuration!
    
    SECRETS  ____________________________________________________________________
    
       Reverse Title                    When "Credits" is 7 or 77.
    
       Waku Waku Calendar               Appears when opening demo is looped 7
                                        times.
    
       Arina Stage Song Lyrics          When fighting Arina, before "Round 1"
                                        appears, press Start, then A+D.
    
       Hi-speed Waku Ball rotation      On character selection screen, rotate
                                        joystick.
    
       Widescreen Mode                  On character selection screen, press
                                        right+Start+C simultaneously.
    
       Choose Black Color               On character selection screen, press
                                        d + A+B+C+D simultaneously.
    
       Change CPU Character Color       On character selection screen, press
                                        upperright+Start+A simultaneously.
    
       Change Winning Mark              On character selection screen, press
                                        left+Start simultaneously. If done right,
                                        a voice will be heard. Doing the code
                                        again changes the marks back to normal.
    
    TRANSLATIONS  _______________________________________________________________
    
    GENERAL
      WakuWaku                                Be excited
      HaraHara                                Falling rapidly in little drops
      DokiDoki                                Beat(fast)
      Hissatsu Waza                           Certain Kill Technique
    
    RAI
      Dengeki Wanpaku Shounen                 Electroconvulsive Naughty Boy
      Inazuma                                 Lightning
      Renda                                   Barrage
      Shagami Hoki                            Crouching Walk
      High Jump Tame                          High Jump Advantage
      Zen Naname High Jump                    In Front Obliqueness High Jump
      Ato Naname High Jump                    Behind Obliqueness High Jump
      Sankaku Tobi                            Triangle Jump
      Renzoku Punch                           Consecutive Punch
      Futtobe Ken /Kyaku                      Blow Out Fist / Kick
      Kaminari da! Kick                       Thunder! Kick
      Nouten Kick                             Head Crown Kick
      Dai Taiken High Jump Nage               Large Revolving High Jump Throw
      Bakurai Hurricane                       Depth Charge Hurricane
      Gourai Tempest                          Roaring Thunder Tempest
      Chou Chikara Gourai Dengeki Ken         Super Strength Roaring Thunder
                                                Electric Shock Fist
    
    ARINA
      Honoo no Otenba Jou                     Blazing Tomboy Girl
      Renzoku Punch                           Consecutive Punch
      Shagami Jaku Punch                      Crouching Weak Punch
      Shagami Kyou Punch                      Crouching Strong Punch
      2 Dan Kick                              2 Step Kick
    
    SLASH
      Rurou no Kenshi                         Wandering Fencer
      Sankaku Tobi                            Triangle Jump
      Tsuki                                   Stab
      Renzoku Zanri                           Continuous Killing
      Gedan Tsuki                             Low Step Stab
      Hizageri                                Knee Kick
      Zanri Jouge                             Higher Kill
      Geroshi Jouge                           Lower Kill
      Kabuto Wari                             Helmet Divide
    
    TESSE
      Shoujo Ningyou                          Little Girl Doll
      (Himitsu) Arekore Poi                   (Secret) ???
      Chikuchiku Attack                       Prickling Pain Attack
      Chuuchuu Attack                         Kiss Kiss Attack
      Denshi Kousen                           Electron Beam
      (Shagami) Nobinobi Arm Jaku             (Crouching) Extending Weak Arm
      (Shagami) Nobinobi Arm Kyou             (Crouching) Extending Strong Arm
      Guruguru pa!                            Round and Round
      Chou Denshi Eraser                      Super Electron Eraser
      Chou Denshi Kai Kousen                  Super Suspicious Electron Beam
    
    DANDY J
      Banmotsu Gou Soku Kyuu Nage             All Creation Powerful Fast Ball
                                                Throw
      Hissatsu Rope                           Certain Kill Rope
      Hissatsu Rope Ren Hai Hanabi            C.K.R. Party Discarding Fireworks
      Hissatsu Rope Gouin Teikiatsu           C.K.R. Overbearing Bad Temper
      Hissatsu Rope Taifuu Mouda              C.K.R. Typhoon Heavy Hit
      Kyou Ijin Tei Hatsu Hi Ken              Amazed Foreigner Body Departing
                                                Fire Fist
      Natsumi: Ranpoo Nage                    Natsumi: Rampoo Throw
      Ranpoo: Natsumi Nage                    Rampoo: Natsumi Throw
      Jou Shi Ka Shi Ten Nage                 Above Death Below Death Mark Throw
      Tai Shoumetsu Ryuushi Kasoku Ken        Equal Lapse Particle Acceleration
                                                Fist
      Kyou Ten Dou Chi Ginga Gekitotsu Otoshi Amazed Heaven Shifting Earth and
                                                Galaxy Crushing Drop
      Dai Youryou Seiden Ken                  Large Capacity Electrostatic Fist
    
    MAURU
      Mori no Taijou                          Boss of the Forest
      Guruguru Punch                          Round and Round Punch
      Mauru Binta                             Mauru Slap
    
    POLITANK Z
      Saikyou Sensha                          Strongest Tank
      Tsukami Gekichi                         Grabbing Strike
      Z Dama                                  Z Ball
      Doku Doku Smoke                         Toxic Poison Smoke
      Shagami Idou                            Crouching Removal
      Pachinko Hou Rencha                     Pachinko Rapid-fire Cannon
      Zenshin Caterpillar Kick                Advance Caterpillar Kick
      Missile Waza Shita                      Missile Technique Low
      Ningen Dai Hou                          Large Human Cannon
      Bikkuri Dokkiri Dan                     Frightened Shocked Bullet
      Gyro Bakugeki                           Gyro Bombing
    
    MAKAITAITEI FERNANDEZ
      Saijou Saidai Saikyou Saiaku            Historically the greatest, the
                                                 strongest, and the worse
      Tokudai                                 Extra-Large
      Korogaru Death                          Rolling Death
    
    BONUS KUN
      Nekketsu Kakatou Yarou                  Hot-blooded Fighting Rascal
      Kou Shuu Tan                            Hard Attack Eat
      Uzumaki Boufuu Kyaku                    Whirlpool Windstorm Kick
      Bou Bou Ken                             Outburst Stick Solid
      Chou Arata Netsu Dai Sharin             Super Miraculous Fever Large Wheel
      Shou Shin Bomber                        Burning Body Bomber
    
    WEBSITES  ___________________________________________________________________
    
    - Pictures -
       www.students.uiuc.edu/~sonthipa/videogames/waku/index.html
    
    - Previews -
       www.cart-mart.com/planet32/ww7.html
    
    - Reviews -
       www.cart-mart.com/planet32/saturnreviews/ww7review.html
       www.cart-mart.com/planet32/saturnreviews/ww7review-02.html
       www.cart-mart.com/planet32/saturnreviews/ww7review-03.html
    
    - WakuWaku Website -
       www.geocities.com/Tokyo/Bay/7216
    
    REVISIONS  __________________________________________________________________
    
     Version 0.0 <July 13, 1999>
      - Neo-Geo version FAQ introduction
    
    FINAL NOTE  _________________________________________________________________
    
      Ossu!
    
      Presenting the Neo-Geo exclusive version of the "WakuWaku 7" FAQ. Since the 
    button configuration is totally different, it seemed best to make another FAQ 
    with the button changes. I personally would like to thank Jacob Poon for this 
    idea and for bringing it to my attention. ^_^ This version of the FAQ is much 
    more compact then the Saturn's version since Saturn-only information has been 
    taken out. But in any case, all the prime information is available.
    Here's a list of things that may show up in future installments:
      1) Finalization on any Neo-Geo changes and moves
      2) Correct speech translations and input
      3) Losing quotes
      4) Any other miscellaneous stuff (i.e- combos, strategies, etc.)
    Any questions or info regarding the game, send it in! I enjoy getting stuff.
    If you want to know about the game, or want a review, just ask. Thanks!
       Abayo, minna!
       - The KiD
    
    |= Thank you for playing! ==================================================|
  • GENERAL
    
    A = Punch 
    B = Kick
    C = Throw
    
    General History: It's the year 3091, an entity called Geegus is threatening the 
    planet. The entity studied earth technology and was able to defeat the 
    toughest soldiers, so a scientist using a time machine travelled through time 
    to find heroes that Geegus didn't fight and were able to defeat him.
    
    
    HANZO 
    
    Nation: Japan       Occupation: Iga Ninja
    
    History: Hanzo is a Iga Ninja from the XVII century, who developed secret 
    techniques. He wants to crush everyone who crosses him.
    
    
    Shuriken Star: Down, Down-Forward, Forward + A
    
    Flying Blades: Down, Down-Back, Back + B
    
    Serpentine Spiral: Forward, Down, Down-Forward + A
    
    Double Air Jump: Up, Up.
    
    
    Ending: No sign is found of Hanzo except a note saying something like, "I have 
    gone on in search of more worthy opponents, so this is sayonara."
    
    
    FUUMA
    
    Nation: U.S.A.       Occupation: Fuuma Ninja.
    
    History: Fuuma is the last Ninja of the clan Fuuma, eternal enemies of the Iga 
    clan. Son of an american woman, he left Japan with his mother when his father 
    died and trained secretly in the Fuuma techniques. With no entusiasm he agreed 
    to fight side-by-side with Hanzo to defeat Geegus. He lives in the middle 
    XX century.
    
    
    Shuriken Star: Down, Down-Forward, Forward + A
    
    Flying Blades: Down, Down-Back, Back + B
    
    Serpentine Spiral: Forward, Down, Down-Forward + A
    
    Double Air Jump: Up, Up.
    
    
    Ending: Fuuma concentrates and transforms into a blonde businessman, who is 
    chastized for being late to work by his boss.
    
    
    
    DRAGON
    
    Nation: China         Occupation: Karateka.
    
    History: Dragon is a legendary karateka from the middle of the XX century. 
    Accused of false fighter, he accepted the invitation to fight against Geegus.
    
    
    Multi Punch: Tap A quickly.
    
    Dragon Kick: Back, Forward + B
    
    
    Ending: Dragon is offered a series of movie contracts by a Hollywood agent. "A 
    new star is born!"
    
    
    
    JANE
    
    Nation: France      Occupation: Fencer.
    
    History: A XV century feminist, who protects the circus who raised her, proved 
    to be one of the toughest fencers of her time. Accepted the invitation to 
    defeat Geegus, only to prove that women are tougher that men.
    
    
    Arivana Bird: Back, Forward + A
    
    Flaming Sword: Down, Up + B
    
    Sword Hop: Jump, Down + A
    
    Slap: B (Close)
    
    
    Ending: Janne decides that none of the men are worthy to wed her, and goes off 
    in search of tougher opponents.
    
    
    
    RASPUTIN
    
    Nation: Rusia            Occupation: Sorcerer.
    
    History: A phylosopher of the XIII Rusia, was also a known alchemist and 
    sorcerer. He discovered a way to expand his members so he could fight at 
    distance. Acepted to fight Geegus because he saw Geegus as a Dark Angel.
    
    
    Fireball: Down, Down-Forward, Forward + A (Can be done in air)
    
    Razor Spin: Down, Down-Back, Back + B
    
    
    Ending: We see him preparing to go home in the time machine, but he becomes 
    lost and winds up in the Age of Dinosaurs, being chased by a pack of 
    Tyrannosaurs.
    
    
    
    MUSCLE POWER
    
    Nation: U.S.A.             Occupation: Wrestler.
    
    History: Heavyweight Wrestling Champion of all asociation in middle of XXI 
    century, Muscle Power (pro name) was the first one to do it. Acepted to fight 
    Geegus because he look Geegus as a challenger of his multiple belts.
    
    
    Muscle Bomb: Back, Forward + A
    
    Spinnig Back Breaker: Circle 360 clockwise beginnig in Forward + A
    
    Back Flip: Back + any button (Close)
    
    Skull Squeeze: C (Half step away)
    
    Toe Stomp: Forward + B (Half step away)
    
    Back Slam: Forward + B (Close)
    
    Butt Crunch: Up, Down + B 
    
    Drop Kick: Jump, B, B
    
    Aerial Punch: A, A
    
    
    Ending: "Even on the pro wrestling circuit, Muscle Power remains a force to be 
    reckoned with."  "Yeah, he keeps bragging about winning all the championship 
    belts."
    
    
    JENGHIS CARN
    
    Nation: Mongolia       Occupation: Marauder.
    
    History: One of the top officers and personal bodyguard of Genghis Khan, was 
    fierce and merciless in hand-to-hand combat. He joined the other World Heroes 
    to fight Geegus by boring. 
    
    
    Mongolian Smash: Back, Forward + A
    
    Mongolian Dynamite: Down, Up + A
    
    Flying Buns of Doom: Jump, B, B
    
    
    Ending: J. Carn is celebrating his victory when Janne approaches him, pleading 
    with him to wed her. He tells her to get lost, she's not his type. But she 
    doesn't give up _that_ easily...
    
    
    
    BROCKEN
    
    Nation:Germany           Occupation: Cyborg Soldier
    
    History: The Ultimate Soldier of the XXIII century. He alone his able to defeat 
    an army. Invited to defeat Geegus and acepted by orders of his superiors.
    
    
    Missile: Down, Forward + A
    
    Electric Shield: Tap A quickly
    
    Diagonal Force Field: Down, Forward, Down-Forward + A
    
    Flying Charge: Jump, Forward + A
    
    
    Ending: Close-up of Brocken activating his shades, commenting, 
    "I didn't even work up a sweat."
  • *NOTE* I don't maintain this list at all as I don't play the game (nor plan to anytime soon). If a WH2 player out there would like to "officially" take over this list, drop me a line. __ __ _______ _______ __ ______ | |_| | _ | _ | | | _ | | | | | | | | |_| | | | | | | | | | | | | | _ || | | | | | | | |_| | | | | |____| |_| | World Heroes 2 |__,_,__|_______|__| |__|_______|______| release0 93f25 __ __ _______ _______ _______ _______ _______ ______ | | | | ____| _ | _ | ____| _____| |____ \ | |_| | |_ | |_| | | | | |_ | |_____ ___| | | _ | _| | _ || | | | _| |____ | / ___/ | | | | |____| | | | |_| | |____ ____| | | |____ |__| |__|_______|__| |__|_______|_______|_______| |_______| - At the time of writing this, I have NEVER touched this game, not that I don't want to, just never did (probably because I got caught up in Fighter's History.) - I don't have a move listing for the original WH (didn't play that game either!) - The moves were copied out of the June issue of the Japanese arcade gaming magazine "Gamest". So if any movements are inaccurate, it's not my fault, save typos. - Dots (".") subscripting any joystick positions indicate "charges", hold the joystick in that position for a moment. Moves may also be charged on adjacent diagonals. - {Braced} words indicate my attemt at translating names into an English form. - [Bracketed] words indicate English translations obtained from elsewhere (most likely a NeoGeo console.) - <however-you'd-refer-to-these> indicate straight Katakana readings as I couldn't figure out it's English origin. - And finally, as always, assume right facing. _ Kim Dragon: Martial Arts _ Korea _________________________________ | | O B Dragon Kick | | O | | |--------------------------------------------------------------------| | Tap A repeatedly HyakuRekken {100 hand fury} | |--------------------------------------------------------------------| | Hit A & B at same time YokoCho^Keri | | {Leaping double side kick} | |____________________________________________________________________| _ Hanzou: Iga Ninja _ Japan ________________________________________ | | -O A Rekko^zan | | O [Lightning Slash] | |--------------------------------------------------------------------| | -O / \ A Ko^RyuHa | | O O [Dragon Wave] | |--------------------------------------------------------------------| | \ | / O- B | | O O O | |--------------------------------------------------------------------| | | -O | -O A Double Rekko^zan | | O O | |--------------------------------------------------------------------| | | \ -O B Leg Lariott (?) | | O O | |____________________________________________________________________| _ Muscle Power: Wrestler _ USA _____________________________________ | O-. -O A Muscle Bomber | |--------------------------------------------------------------------| | Spin joystick once A Tornado Breaker | |--------------------------------------------------------------------| | Spin joystick once B Giant Swing (?) | |--------------------------------------------------------------------| | Press A B C at same time Giant Swing (magazine printed | | 'ditto' marks.) | |--------------------------------------------------------------------| | | \ -O O B Cho {extreme} Drop Kick | | O O / | |____________________________________________________________________| _ Gengis Carn: Marauder _ Mongolia _________________________________ | O-. -O A [Tiger Mash] | |--------------------------------------------------------------------| | | O A Mongolian Dynamite | | O. | | |____________________________________________________________________| _ Janne: Swordsperson _ France _____________________________________ | O-. -O A Aura Bird | |--------------------------------------------------------------------| | | O B Flash Sword | | O. | | |--------------------------------------------------------------------| | O-. -O B Justice Sword | |____________________________________________________________________| _ Rasputin: Sorcerer _ Russia ______________________________________ | | \ -O A Fireball | | O O | |--------------------------------------------------------------------| | O- / | \ -O A Tiger Ball | | O O O | |--------------------------------------------------------------------| | | / -O B Axle Spin | | O O | |--------------------------------------------------------------------| | (mid-air) | \ -O A Mid-air Fireball | | O O | |--------------------------------------------------------------------| | | \ -O B Kossak(sp?) Dance | | O O | |--------------------------------------------------------------------| | (mid-air) | / O- B Mid-air Axle Spin | | O O | |____________________________________________________________________| _ Fuuma: Fuuma Ninja _ Japan _______________________________________ | | -O A Reppu^zan | | O [Cyclone Slash] | |--------------------------------------------------------------------| | -O / \ A EnRyuHa | | O O [Dragon Flame] | |--------------------------------------------------------------------| | \ | / O- B | | O O O | |--------------------------------------------------------------------| | | -O | -O A Double Reppu^zan | | O O | |--------------------------------------------------------------------| | (mid-air) | \ -O B Aerial EnRyuHa | | O O | |____________________________________________________________________| _ Brocken: Military Officer _ Germany ______________________________ | \ -O A Grenade Launcher | | O | |--------------------------------------------------------------------| | | -O \ A Hurricane Arm | | O O | |--------------------------------------------------------------------| | Tap A repeatedly Spark Thunder | |--------------------------------------------------------------------| | \ -O B German Missile | | O | |--------------------------------------------------------------------| | (mid-air) \ B Mid-air flying spin kick | | O | |--------------------------------------------------------------------| | (mid-air) Hit A B at same time Flying Attack | |____________________________________________________________________| _ Shura: Muay Thai _ Thailand ______________________________________ | O-. -O A Dash Upper | |--------------------------------------------------------------------| | O-. -O B Dash <sutore^to> | |--------------------------------------------------------------------| | Hit A B at same time Dash Nige {escape} Punch | |--------------------------------------------------------------------| | | O B MaKu^TobiShitsuKeri | | O | {Flying Knee Kick} | |--------------------------------------------------------------------| | / O B Ku^ChuNiDanMawashiKeri | | O. / [Airborne Twirl Kick] | |____________________________________________________________________| _ Ryoko: Judo Queen _ Japan ________________________________________ | | -O \ A BoSatsuSho | | O O [Hand of God] | |--------------------------------------------------------------------| | O- / | \ -O A NiDan Seoi Nage | | O O O {Two step Shoulder Throw} | |--------------------------------------------------------------------| | -O \ | / O- -O B Ku^ChuHaNiDanNage | | O O O [Airborne Body Bounce] | |--------------------------------------------------------------------| | Tap Joystick twice (?) Dash | |--------------------------------------------------------------------| | Dash A Dash Punch | |--------------------------------------------------------------------| | Dash B Dash Kick | |--------------------------------------------------------------------| | Hit A B at same time Dash Jump Kick | |____________________________________________________________________| _ Capt. Kidd: Pirate _ Seven Seas __________________________________ | O-. -O A Shark Knuckle | |--------------------------------------------------------------------| | | O A Shark Upper | | O. | | |--------------------------------------------------------------------| | O-. -O B Spiral Kick | |--------------------------------------------------------------------| | Hit A B C at same time Kime <po^su> | |--------------------------------------------------------------------| | Hit A B at same time Hyper <yakuza> Kick | |--------------------------------------------------------------------| | | \ -O A Pirate Ship | | O O | |____________________________________________________________________| _ Mudman: Spirit Warrior _ New Guinnea _____________________________ | \ -O A Mud Attack | | O | |--------------------------------------------------------------------| | | O- A Mudcutter | | O | |--------------------------------------------------------------------| | | O A Mud Gyro | | O | | |--------------------------------------------------------------------| | Hit A B C at same time Dance | |____________________________________________________________________| _ Erik: Viking _ Norway ____________________________________________ | | O A Thor Hammer | | O. | | |--------------------------------------------------------------------| | O- \ B Aegyr's Halberd | | O | |--------------------------------------------------------------------| | O- / | \ -O A Blizzard Press | | O O O | |--------------------------------------------------------------------| | O-. -O A Longhorn | |____________________________________________________________________| _ J.Maximum: Quarterback _ USA _____________________________________ | | \ -O A <a^mondo> Shot | | O O [Pigskin Thunderspirit] | |--------------------------------------------------------------------| | | \ -O B Under <a^mondo> | | O O [Penetration Point] | |--------------------------------------------------------------------| | -O -O A Shoulder Charging | |--------------------------------------------------------------------| | | O A Head Crush | | O | | |--------------------------------------------------------------------| | -O | \ A Lightning Tackle | | O O | |____________________________________________________________________| corrections are appreciated NakajimaMichiyoTakahashiYumikoSakaiNorikoMoritakaChisato CoCoCheckersTUBEAnzenChitaiBUCK-TICKDreamsComeTrue Galen Komatsu BO0WYnineinchnailsXTCPearlJam10,000Maniacs This email address is being protected from spambots. You need JavaScript enabled to view it. RevolutionKOOSHAtari2600FatalFury2ym This email address is being protected from spambots. You need JavaScript enabled to view it.
  • *NOTE* I don't maintain this list at all as I don't play the game (nor plan to anytime soon). If a WH2 player out there would like to "officially" take over this list, drop me a line. __ __ _______ _______ __ ______ | |_| | _ | _ | | | _ | | | | | | | | |_| | | | | | | | | | | | | | _ || | | | | | | | |_| | | | | |____| |_| | World Heroes 2 |__,_,__|_______|__| |__|_______|______| release0 93f25 __ __ _______ _______ _______ _______ _______ ______ | | | | ____| _ | _ | ____| _____| |____ \ | |_| | |_ | |_| | | | | |_ | |_____ ___| | | _ | _| | _ || | | | _| |____ | / ___/ | | | | |____| | | | |_| | |____ ____| | | |____ |__| |__|_______|__| |__|_______|_______|_______| |_______| - At the time of writing this, I have NEVER touched this game, not that I don't want to, just never did (probably because I got caught up in Fighter's History.) - I don't have a move listing for the original WH (didn't play that game either!) - The moves were copied out of the June issue of the Japanese arcade gaming magazine "Gamest". So if any movements are inaccurate, it's not my fault, save typos. - Dots (".") subscripting any joystick positions indicate "charges", hold the joystick in that position for a moment. Moves may also be charged on adjacent diagonals. - {Braced} words indicate my attemt at translating names into an English form. - [Bracketed] words indicate English translations obtained from elsewhere (most likely a NeoGeo console.) - <however-you'd-refer-to-these> indicate straight Katakana readings as I couldn't figure out it's English origin. - And finally, as always, assume right facing. _ Kim Dragon: Martial Arts _ Korea _________________________________ | | O B Dragon Kick | | O | | |--------------------------------------------------------------------| | Tap A repeatedly HyakuRekken {100 hand fury} | |--------------------------------------------------------------------| | Hit A & B at same time YokoCho^Keri | | {Leaping double side kick} | |____________________________________________________________________| _ Hanzou: Iga Ninja _ Japan ________________________________________ | | -O A Rekko^zan | | O [Lightning Slash] | |--------------------------------------------------------------------| | -O / \ A Ko^RyuHa | | O O [Dragon Wave] | |--------------------------------------------------------------------| | \ | / O- B | | O O O | |--------------------------------------------------------------------| | | -O | -O A Double Rekko^zan | | O O | |--------------------------------------------------------------------| | | \ -O B Leg Lariott (?) | | O O | |____________________________________________________________________| _ Muscle Power: Wrestler _ USA _____________________________________ | O-. -O A Muscle Bomber | |--------------------------------------------------------------------| | Spin joystick once A Tornado Breaker | |--------------------------------------------------------------------| | Spin joystick once B Giant Swing (?) | |--------------------------------------------------------------------| | Press A B C at same time Giant Swing (magazine printed | | 'ditto' marks.) | |--------------------------------------------------------------------| | | \ -O O B Cho {extreme} Drop Kick | | O O / | |____________________________________________________________________| _ Gengis Carn: Marauder _ Mongolia _________________________________ | O-. -O A [Tiger Mash] | |--------------------------------------------------------------------| | | O A Mongolian Dynamite | | O. | | |____________________________________________________________________| _ Janne: Swordsperson _ France _____________________________________ | O-. -O A Aura Bird | |--------------------------------------------------------------------| | | O B Flash Sword | | O. | | |--------------------------------------------------------------------| | O-. -O B Justice Sword | |____________________________________________________________________| _ Rasputin: Sorcerer _ Russia ______________________________________ | | \ -O A Fireball | | O O | |--------------------------------------------------------------------| | O- / | \ -O A Tiger Ball | | O O O | |--------------------------------------------------------------------| | | / -O B Axle Spin | | O O | |--------------------------------------------------------------------| | (mid-air) | \ -O A Mid-air Fireball | | O O | |--------------------------------------------------------------------| | | \ -O B Kossak(sp?) Dance | | O O | |--------------------------------------------------------------------| | (mid-air) | / O- B Mid-air Axle Spin | | O O | |____________________________________________________________________| _ Fuuma: Fuuma Ninja _ Japan _______________________________________ | | -O A Reppu^zan | | O [Cyclone Slash] | |--------------------------------------------------------------------| | -O / \ A EnRyuHa | | O O [Dragon Flame] | |--------------------------------------------------------------------| | \ | / O- B | | O O O | |--------------------------------------------------------------------| | | -O | -O A Double Reppu^zan | | O O | |--------------------------------------------------------------------| | (mid-air) | \ -O B Aerial EnRyuHa | | O O | |____________________________________________________________________| _ Brocken: Military Officer _ Germany ______________________________ | \ -O A Grenade Launcher | | O | |--------------------------------------------------------------------| | | -O \ A Hurricane Arm | | O O | |--------------------------------------------------------------------| | Tap A repeatedly Spark Thunder | |--------------------------------------------------------------------| | \ -O B German Missile | | O | |--------------------------------------------------------------------| | (mid-air) \ B Mid-air flying spin kick | | O | |--------------------------------------------------------------------| | (mid-air) Hit A B at same time Flying Attack | |____________________________________________________________________| _ Shura: Muay Thai _ Thailand ______________________________________ | O-. -O A Dash Upper | |--------------------------------------------------------------------| | O-. -O B Dash <sutore^to> | |--------------------------------------------------------------------| | Hit A B at same time Dash Nige {escape} Punch | |--------------------------------------------------------------------| | | O B MaKu^TobiShitsuKeri | | O | {Flying Knee Kick} | |--------------------------------------------------------------------| | / O B Ku^ChuNiDanMawashiKeri | | O. / [Airborne Twirl Kick] | |____________________________________________________________________| _ Ryoko: Judo Queen _ Japan ________________________________________ | | -O \ A BoSatsuSho | | O O [Hand of God] | |--------------------------------------------------------------------| | O- / | \ -O A NiDan Seoi Nage | | O O O {Two step Shoulder Throw} | |--------------------------------------------------------------------| | -O \ | / O- -O B Ku^ChuHaNiDanNage | | O O O [Airborne Body Bounce] | |--------------------------------------------------------------------| | Tap Joystick twice (?) Dash | |--------------------------------------------------------------------| | Dash A Dash Punch | |--------------------------------------------------------------------| | Dash B Dash Kick | |--------------------------------------------------------------------| | Hit A B at same time Dash Jump Kick | |____________________________________________________________________| _ Capt. Kidd: Pirate _ Seven Seas __________________________________ | O-. -O A Shark Knuckle | |--------------------------------------------------------------------| | | O A Shark Upper | | O. | | |--------------------------------------------------------------------| | O-. -O B Spiral Kick | |--------------------------------------------------------------------| | Hit A B C at same time Kime <po^su> | |--------------------------------------------------------------------| | Hit A B at same time Hyper <yakuza> Kick | |--------------------------------------------------------------------| | | \ -O A Pirate Ship | | O O | |____________________________________________________________________| _ Mudman: Spirit Warrior _ New Guinnea _____________________________ | \ -O A Mud Attack | | O | |--------------------------------------------------------------------| | | O- A Mudcutter | | O | |--------------------------------------------------------------------| | | O A Mud Gyro | | O | | |--------------------------------------------------------------------| | Hit A B C at same time Dance | |____________________________________________________________________| _ Erik: Viking _ Norway ____________________________________________ | | O A Thor Hammer | | O. | | |--------------------------------------------------------------------| | O- \ B Aegyr's Halberd | | O | |--------------------------------------------------------------------| | O- / | \ -O A Blizzard Press | | O O O | |--------------------------------------------------------------------| | O-. -O A Longhorn | |____________________________________________________________________| _ J.Maximum: Quarterback _ USA _____________________________________ | | \ -O A <a^mondo> Shot | | O O [Pigskin Thunderspirit] | |--------------------------------------------------------------------| | | \ -O B Under <a^mondo> | | O O [Penetration Point] | |--------------------------------------------------------------------| | -O -O A Shoulder Charging | |--------------------------------------------------------------------| | | O A Head Crush | | O | | |--------------------------------------------------------------------| | -O | \ A Lightning Tackle | | O O | |____________________________________________________________________| corrections are appreciated NakajimaMichiyoTakahashiYumikoSakaiNorikoMoritakaChisato CoCoCheckersTUBEAnzenChitaiBUCK-TICKDreamsComeTrue Galen Komatsu BO0WYnineinchnailsXTCPearlJam10,000Maniacs This email address is being protected from spambots. You need JavaScript enabled to view it. RevolutionKOOSHAtari2600FatalFury2ym This email address is being protected from spambots. You need JavaScript enabled to view it.
  • From: <This email address is being protected from spambots. You need JavaScript enabled to view it.> Date: Thu, 13 Aug 1998 22:58:38 EDT 888 888 888 888 888888888 888 888 888 888 888888888 888 888 888 888 888 888 888 888 888 888888888 888 888 888 888 888 888888888 888 888 888 888 888888888 888 888 888888888888888 888 888 888 888 8888888 8888888 888 888 888888888 8888888 8888888 888 888 888888888 888 888888888 888888888 888 888888888 888888888 888 888 888 888 888 888 888 888888 888 888 888 888 888 888 888 888 888 888888888888888 888888888 888 888888888888888 888888888 888 World Heroes 2: Jet Special Moves Guide By Jose Gutierrez Contents Data/Copyright Key Game Features Special Moves Hanzou Dragon Rasputin Brocken Captain Kidd Ryoko Johnny Maximum Jack Fuuma J. Carn Janne Muscle Power Erick Shura Mudman Ryofu ----------------------------------------------------------------------- DATA/COPYRIGHT I typed up this guide when I sold Samurai Shodown for the Neo-Geo in order to acquire World Heroes 2: Jet. I was a huge fan of the original World Heroes 2, so I thought this game would be better. Unfortunately, I was disappointed to find that this game did not have some of the options that I loved about the original, such as Death Matches, fighters having their own background stages, etc. Anyway, this game is still very fun to play, and this guide is designed to be used as a quick reference for the fighters' special moves. Please send any comments or suggestions to the author at: This email address is being protected from spambots. You need JavaScript enabled to view it..
    
    This file is Copyright (C) Jose Gutierrez, 1995. You may distribute
    this document in electronic or print form, on the condition that it is
    not edited or modified in any way, unless prior permission is given by
    Jose Gutierrez.
    
    
    -----------------------------------------------------------------------
    
    
    KEY
    
    F = Forward  B = Back  D = Down  U = Up  DF = Down-Forward
    DB = Down-Back  UF = Up-Forward  UB = Up-Back
    Charge Back: Hold the direction with the joystick at least 2 seconds.
    
    
    -----------------------------------------------------------------------
    
    
    GAME FEATURES
    
    Weak Attacks: Quickly tap buttons A or B.
    Strong attacks: Press & hold A or B.
    Fake Dizzy: Down & button C simultaneously.
    Taunt: Press C, or F & C together, or B & C together.
    Dash: F,F quickly for dash.
    Dodge: B,B quickly.
    Fast Animation: After someone wins a round, hold A, B, or C.
    Deflect Projectiles: Block an opponent's projectile right before it
                         hits you to return it right back!
    
    
    -----------------------------------------------------------------------
    
    
    SPECIAL MOVES
    
    HANZOU
    Nation of Birth: Japan  Fighting Style: Iga Ninja
    Ninja Star: D,DF,F,+ Punch
    Double Ninja Star: D,DF,F,D,DF,F,+ Punch
    Rising Dragon: F,D,DF,+ Punch
    Blade Spin: D,DB,B,+ Kick
    Leg Lariat: D,DF,F,+ Kick
    Teleport: F,D,DF,+ Kick
    Blade Dive: Jump, D & Strong Punch Simultaneously
    Double Jump: Jump, Then Jump Again
    
    DRAGON
    Nation of Birth: Korea  Fighting Style: Kung Fu
    Dragon Kick: Charge D,U,+ Kick
    Fist Fury: Press Punch Rapidly
    Kick Thrust: D,DF,F,+ Kick
    Leaping Psyche Kick: D,DB,B,+ Kick
    Bicycle Kick: F,FD,D,DB,+ Kick
    Vertical Kick: Jump, D or DF & Strong Kick Simultaneously
    Air Throw: F or B or D & Punch While Close to Opponent in Air
    Wall Jump: Jump to the Wall, then Push to the Opposite Side
    
    RASPUTIN
    Nation of Birth: Russia  Fighting Style: Sorcerer
    Fireball: D,DF,F,+ Punch (Also Jumping)
    Thunderball: B,BD,D,DF,F,+ Punch
    Axle Spin: D,DB,B,+ Kick; Then F or B to Move (Also in Air)
    Feet Dance: D,DF,F,+ Kick
    
    BROCKEN
    Nation of Birth: Germany  Fighting Style: Military Cyborg
    Arm Rockets: D,DF,F,+ Punch
    Foot Missile: D,DF,F,+ Kick
    Spark Thunder: Press Punch Rapidly
    Long Spark Thunder: B,BD,D,DF,F,+ Punch
    Hurricane Arm: D,F,FD,+ Punch
    Turbo Punch: D,DB,B,+ Punch
    Jet Attack: Jump, Punch & Kick Simultaneously
    Heel Kick: Jump, D or DF & Kick Simultaneously
    
    CAPTAIN KIDD
    Nation of Birth: The Seven Seas  Fighting Style: Pirate
    Pirate Ship Launch: D,DF,F,+ Punch
    Shark Shot: Charge B,F,+ Punch
    Vertical Shark Shot: Charge D,U,+ Punch
    Spiral Kick: Charge B,F,+ Kick
    Hop Kick: F,FD,D,DB,B,+ Kick
    Dive Kick: Jump, DF & Kick Simultaneously
    
    RYOKO
    Nation of Birth: Japan  Fighting Style: Judo
    Gold Ball: D,DB,B,+ Punch
    Flying Kick: F,D,DF,+ Kick
    Double Throw: Stand Close, B,BD,D,DF,F,+ Punch
    Run 'N Throw: B,BD,D,DF,F,+ Kick
    Spin Throw: Stand Very Close, DB & Strong Punch Together
    Ground Roll & Kick: DF & Kick Simultaneously
    Ground Roll & Punch: DF & Strong Punch Simultaneously
    Air Throw: F or B or D & Punch While Close to Opponent in Air
    Wall Jump: Jump to the Wall, Then Push to the Opposite Side
    Wall Jump Comet: Do the Wall Jump, Then Press Punch or Kick
    
    JOHNNY MAXIMUM
    Nation of Birth: America  Fighting Style: Football
    Shoulder Blitz: D,DF,F,+ Kick
    Helmet Crash: Charge D,U,+ Punch
    Shoulder Jump: F,D,DF,+ Punch
    Punt 'n' Rush: Stand Close, B,BD,D,DF,F,+ Punch
    Feet Slide: DF & Kick Simultaneously
    
    JACK
    Nation of Birth: United Kingdom  Fighting Style: Phantom Slasher
    Claw Crawl: D,DF,F,+ Kick; Then F to Move
    Knife Thrust: D,DB,B,+ Kick
    Head Blender: D,DF,F,+ Punch
    Underground Claw: F,D,DF,+ Kick
    Mixer Crush: DF or DB & Strong Kick Simultaneously
    Wall Jump: Jump to the Wall, Then Push to the Opposite Side
    
    FUUMA
    Nation of Birth: Japan   Fighting Style: Fuuma Ninja
    Ninja Star: D,DF,F,+ Punch
    Double Ninja Star: D,DF,F,D,DF,F,+ Punch
    Rising Dragon: F,D,DF,+ Punch (Also Jumping)
    Blade Spin: D,DB,B,+ Kick
    Human Fireball: F,FD,D,DB,B,BU,+ Punch
    Air Throw: F or B or D & Punch While Close to Opponent in Air
    Double Jump: Jump, Then Jump Again
    
    J. CARN
    Nation of Birth: Mongolia  Fighting Style: Marauder
    Shoulder Thrust: Charge B,F,+ Punch
    Wrecking Ball: Charge B,F,+ Kick
    Flame Cover: Charge D,U,+ Punch
    Sitting Crush: D,DF,F,+ Kick
    Slide: DF & Punch Simultaneously
    Wall Jump: Jump to the Wall, Then Push to the Opposite Side
    
    JANNE
    Nation of Birth: France  Fighting Style: Knight
    Fire Bird: Charge B,F,+ Punch
    Human Fire Bird: F,D,DF,F,FU,+ Punch
    Sword Somersault: Charge B,F,+ Kick
    Flash Sword: Charge D,U,+ Kick
    Drop Stab: Jump, D & Punch Simultaneously
    Slide Kick: DF & Kick Simultaneously
    
    MUSCLE POWER
    Nation of Birth: America  Fighting Style: Wrestling
    Dash Elbow: Charge B,F,+ Kick
    Tornado Backbreaker: Stand Close, UB,B,BD,D,DF,F,FU,+ Punch
    Flying Kick: D,DF,F,FU,+ Kick
    Anti-Aircraft Swing: Stand Close, FU & Punch Kick Together
    Body Slam: Stand Very Close, DB & Strong Punch Together
    Body Drop: Jump UF or UB, DF or DB or 
    UF or UB & Strong Punch Simultaneously
    Elbow Drop: Jump, D & Strong Punch Simultaneously
    Butt Drop: Jump, D & Strong Kick Simultaneously
    
    ERICK
    Nation of Birth: Norway  Fighting Style: Viking
    Sea Wave: D,DB,B,+ Kick
    Horn Torpedo: Charge B,F,+ Punch
    Blizzard Breath: B,BD,D,DF,F,+ Punch
    Thunder Hammer: D,DB,B,+ Punch
    Tornado Horn Drop: Stand Close, F,B,BD,D,DF,F,+ Punch
    Stomach Dive: Jump, D & Strong Punch Simultaneously
    
    SHURA
    Nation of Birth: Thailand  Fighting Style: Kick-Boxing
    Dash Uppercut: Charge B,F,+ Punch
    Dash Punch: Charge B,F,+ Kick
    Tiger Kick: Charge D,U,+ Kick
    Double Knee Kick: D,DF,F,+ Kick
    
    MUDMAN
    Nation of Birth: Papua New Guinea  Fighting Style: Spirit God
    Spirit Shot: D,DF,F,+ Punch
    Arching Spirit Shot: D,DF,F,+ Kick
    Mud Cutter: D,DB,B,+ Punch; Then you Can Move Left or Right
    Mud Tornado: Charge D,U,+ Punch
    Head Slide: DF & Kick Simultaneously
    
    RYOFU
    Nation of Birth: China  Fighting Style: Spear Fighting
    Flame Breath: D,DF,F,+ Punch
    Shredder: D,DF,F,+ Kick
    Fire Spear: D,DB,B,+ Punch
    Psyche Kick: F,FD,D,DB,B,+ Kick
    
    
    -----------------------------------------------------------------------
  • &160;
     __ __ ____ | | | |\____ _____ __ ____ __ __ ___ _____ ____ ___/| __| | | | || || _ || | | | | || || _|| _ || || _|| | | | | || || || |_| || | | |\ | | || || |_ | |_| || || || |_ \ \ | || || || || _ < | | | | | | | -- || _|| _ < | || || _| \ \ | /\ || || || | \ || |__ | |/ | | || || |_ | | \ || || || |_ __| | |__/ \__||____||_| |_||_____||____| |__||__||___||_| |_||____||___||____| \_______\\ ______ _____ _____ _____ _____ _____ __________ __//___/ | _ \ | __|| _ || __|| __|| __||___ ___| | | | || |__ | |_| || |__ | |__ | |_ /__ | | | |_| || __|| _ < | __|| __|| | | | | | ___/ | |__ | | \ || | | |__ | |___ | | | | | __/|_____||_| |_||__| |_____||______| | | | |__| | \_____\______|__| |____/_______/ | |__| TM \ _\| |/_ / WORLD HEROES PERFECT FAQ version 4.0, rel. 5 Last Updated: 13th December 1996 Copyright (c) 1995,1996 Mark O'Neill (* FLEA *) <This email address is being protected from spambots. You need JavaScript enabled to view it.> or <This email address is being protected from spambots. You need JavaScript enabled to view it.>
    
                 This Document may be freely copied or distributed,
                   provided proper credit is given to it's author.
    
    ------=| CONTENTS |=-----------------------------------------------------------
    
    1) Introduction
    
    2) Game Details
         Features
         Perfect Pose
         Colour Selection
         Character Size
         HERO Gauge
         ABC Special Attack
         Ultimate Attack Moves
    
    3) Stage Details
    
    4) Basic Controls
         Special Ground Manouvers
    
    5) Individual Character Details
         Hanzou
         Fumma
         Kim Dragon
         Janne
         Julius Carn
         Brocken
         Rasputin
         Muscle Power
         Erick
         Shura
         Mudman
         Johnny Maximum
         Ryoko
         Captain Kidd
         Jack
         Ryofu
         Bosses:-  Gokuu    (bonus/hidden character)
                   Neo-Dio  ('sub' boss)
                   Zeus     ('main' boss)
    
    7) FAQ Version History
    
    8) Credits/Thanks
    
    9) Post sites for this FAQ
    
    
    
    
    ------=| INTRODUCTION |=-------------------------------------------------------
    
    World Heroes Perfect is a Neo Geo Beat 'em up game, available in the arcades and
    on the home Neo Geo systems.  I myself own the Neo Geo CD version, therefore all
    moves shown have been discovered/confirmed by me.
    
    
    
    
    ------=| GAME DETAILS |=-------------------------------------------------------
    
    
    FEATURES :
    
    The gameplay is much like World Heroes 2 Jet, with added six-button play
    (3 punch strengths, 3 kick strengths, & also 4 taunts per character).  All
    characters also have an ABC Special move, and standard Weopon Killer and Guard
    Crush attacks.
    
    The game now features a 'Hero' charge indicator, to allow enhanced versions of
    certain special moves, and also added are last-breath come-back Ultimate Attack
    moves when energy is low (similar to Fatal Fury Desperations).
    
    In the Home version, there are 3 modes of play;  MVS, CD and VS.  All characters
    are playable in the VS mode, MVS is Arcade mode.  I do miss the old Death Match
    option of World Heroes I & II, that's what I think made the original game work
    and be more individual from all the other beat 'em ups out there.  I also enjoyed
    spiking my opponent on a wall!
    
    In MVS mode, players fight through each period in turn until meeting the final
    boss.
    
    The game also now features the ability to do multiple attack hits in the air, and
    some special moves produce hits of 30+ hits!!!  The general game fighting engine
    has been improved, allowing for greater combo potential.  Certain moves can be
    'buffered', allowing an opponent to be hit as they land/after being thrown.
    Characters even look up when their opponent jumps!
    
    Usual best-of-three round winning rules apply.
    
    
    
    PERFECT POSE:
    
    If a round is won without losing any of your energy bar (i.e: a Perfect Victory),
    you will be rewarded with a unique 'Perfect Pose' for your character.  Some
    characters have the same 'PP' as one of their Taunt moves, other characters have
    some very good poses which would not normally be seen.  Hence the name of the
    game: World Heroes PERFECT!
    
    Also, I noticed that when I was playing on 'The Period' stage, and I got a Perfect
    Victory using Kim Dragon, he did his Perfect Pose and a statue of the dog (in the
    background of that stage) fell from the sky!
    
    
    
    COLOUR SELECTION :
    
    Two colours can be selected, using either A or D buttons when selecting a
    character.  The A button is the normal colour, the D button is the alternative
    colour.
    
    
    
    CHARACTER SIZE :
    
    The game features the ability to play against a minaturised CPU opponent in VS
    mode.  To do this when selecting a CPU opponent, select them with the B button.
    The CPU opponent then becames TINY, and all their moves too!
    
    Rasputin's ABC Special Attack produces this effect, as well as Gokuu's Genie-
    Sucker move.
    
    
    
    HERO GAUGE :
    
    Each character has at the bottom of the screen a bar which fills up when your
    character attacks the opponent and makes contact (special or normal moves, blocked
    or not).  When the bar becomes full, it flashes and displays 'HERO'.  At this
    point, your character now has the following abilities;
    
        - MAX Move; a boosted special or Ultimate Attack move
          (one or more of the characters special moves becomes stronger,
           and your character will flash before it executes).
    
           See each characters section for details.  * is specified by any
           special move which can do this.
    
        - Increased number of hits on opponent
    
        - Boosted power of normal attack moves
    
        - Decreased effectiveness of opponents moves on your own character
          (you also cannot be knocked out)
    
    The bar will only drain when you have used the move (successfully hitting the
    opponent or not).  Partly charged bars are carried over to the next round.
    
    
    
    ABC SPECIAL ATTACK :
    
    Each character has their own individual form of move/attack when pressing the
    buttons ABC together (also may be done with a joystick direction nd ABC.
    
    See each character's section for details of these moves.
    
    
    
    ULTIMATE ATTACK MOVES :
    
    These are 'come-back' / desperation moves, which can be used any time your
    character's energy bar is flashing (from too much hit damage).  The effectiveness
    and appearance of the moves is also altered if the HERO Gauge is full at the time
    the move is used.
    
    Full details are given in each characters section.
    
    
    
    
    ------=| STAGE DETAILS |=------------------------------------------------------
    
    
     1 - GENESIS
    
         The creation of the world is witnessed here.  Flows of lava and erupting
         volcanoes are everywhere, giving a red/yellow glow to the stage.
         Opponents fight on the edge of a great chasm.
    
    
     2 - JURASSIC PERIOD
    
         Jungle/swamp area, lush green vegetation and dragon flies fill the screen.
         Dinosaurs and animals witness the proceedings.  Fight takes place in a
         large puddle of the swamp.
    
    
     3 - THE ICE AGE
    
         Large dinosaur bones and ice create the scene, with breakable bones in
         the forground.  A family of rodents run around the screen.  It is
         night-time and snow is drifting down slowly.
    
    
     4 - THE STONE AGE
    
         Fight takes place in a cave, with cavemen eating and watching, Mammoths
         circle in the background.  There is a large stone wheel to the left.
    
    
     5 - THE MEGALITHIC AGE
    
         A very Eqyptian mood to this stage, pyramids in the background and slaves
         are hauling huge slabs of stone along.  The fight takes place on a great
         block of stone (which is being moved), at sunset.
    
    
     6 - THE DARK AGE
    
         A dark, foggy dimmly-lit back street at night, with ghostly spirits
         flying around the scene, and dark red eyes peering out from dark doorways.
         A very spooky stage.
    
    
     7 - GENROK PERIOD
    
         Fighting on a hill-top dwelling, many different types of people watch the
         proceedings.  There are some trees where birds are restings, and a busy
         village can be seen in the background.  There is a mountain in the far
         distance.
    
    
     8 - THE INDUSTRIAL REVOLUTION
    
         The scene is a busy train station, a huge steam train dominates.  There
         are many people around with their luggage, looking very 18th century.
    
    
     9 - GREAT WAR PERIOD
    
         A U-boat docking bay at midnight, the moon reflecting on the calm sea.
         There is a lot of loading going on; boxes, barrels, chicken crates and
         bombs.  Fighting takes place on the deck of a U-boat.
    
    
    10 - THE PERIOD
    
         In the city street, a huge crowd cheers the fight and throws bottles at
         the fighters.  A tall skyscrapper is in the background.
    
    
    11 - BLACKNESS CASTLE
    
         Zeus's sky palace.  There are two huge sabre-toothed tigers present, and
         many armoured knights holding draped lances aloft.  The fight is in a
         long hall, a painting hangs on the far left wall.
    
    
    12 - FINAL STAGE
    
         Blackness Castle has been torn apart, crumbling and deserted.  Fierce winds
         blow and lightning flashes.
    
    
    Before the final stages, your character and Dr. Brown are seen travelling in the
    Time Machine, but Dr. Brown begins to have trouble, the Time Machine falters and
    he loses control.  He lands at the sky palace Blackness Castle to fight Zeus.
    
    
    
    
    ------=| BASIC CONTROLS |=-----------------------------------------------------
    
    
        /====================================================================\
        |                                                                    |
        |                            (jump)                                  |
        |                                                                    |
        |                         UB   U   UF        A - weak punch          |
        |                           O  O  O          B - normal punch        |
        |                            \ | /          AB - strong punch        |
        |       (mid/high guard)  B O-   -O F                                |
        |                            / | \                                   |
        |                           O  O  O          C - weak kick           |
        |                         DB   D   DF        D - normal kick         |
        |             (low guard)                   CD - strong kick         |
        |                           (crouch)                                 |
        |                                                                    |
        +--------------------------------------------------------------------+
        |                                                                    |
        | Holds/Throws :  O- or -O + AB or CD  (only some can throw using CD)|
        |                 Some characters can also Air Throw                 |
        |                                                                    |
        |       Taunts :  Up to 4 different taunts, anywhere on screen       |
        |                 (can be canceled at any time)                      |
        |                                                                    |
        |                        BC   - normal taunt                         |
        |                                                                    |
        |                   -O + BC   - alternate taunt/pose 1              |
        |                                                                    |
        |                   O- + BC   - alternate taunt/pose 2              |
        |                                                                    |
        |                    | + BC   - fake dizzy                           |
        |                    O                                               |
        |                                                                    |
        |                 NOTES:-   Mudman                                   |
        |                            will do a dance if using his ABC move   |
        |                            on the ground                           |
        |                                                                    |
        |                           Broken                                   |
        |                            will do a cool pose with his shades if  |
        |                            using | + ABC on the ground             |
        |                                  O                                 |
        |                                                                    |
        |                           C. Kidd                                  |
        |                            will also do a pose if using his ABC    |
        |                            move on the ground                      |
        |                                                                    |
        |  Double Jump :  Jump, whilst in the air Jump again                 |
        |                  (only Hanzou and Fumma can do this)               |
        |                                                                    |
        |    Wall Jump :  Jump against side wall, move in opposite direction |
        |                  (only some characters can do this)                |
        |                                                                    |
        |  Air Defense ;  O-  in the air whilst being attacked               |
        |                     (works against most moves.  You can also       |
        |                      counter attack before you have landed!)       |
        |                                                                    |
        |    Back Dash ;  O- O-                                              |
        |                                                                    |
        | Forward Dash ;  -O -O                                              |
        |                                                                    |
        \====================================================================/
    
    
    
    SPECIAL GROUND MANOUVERS :
    
        Dashing Attack - Forward Dash + any attack button.
    
        Guard Attack   - (similar to Fatal Fury series)
                         During an attack, you can use powerful 'Guard Attack'
                         techniques to destroy the enemy guard.
    
                         IMMEDIATELY after blocking an attack, press -O + A
    
    
        Blow Defense   - Use this to go on the offensive & thwart the enemy's
        Attack           attack (ie: Guard Crush).
    
                         Certain hits can stun the opponent for a split second
                         (when they blocked the move), allowing you to initiate
                         an attack on them.
                         
                         This is similar to the way fighter's clash swords in
                         Samurai Shodown II.  Each characters section shows this
                         move.
                         
                         A good example of this is Hanzou's standing B punch against
                         a blocking opponent.
    
        Projectile     - Before a projectile hits, use this move to destroy the
        Weapon Killer    projectile!  A good example is Hanzou's AB punch hitting
                         another Hanzou's Shuriken and breaking it apart.
                         Each characters section shows this move.
    
                         Notes:- Blocking at the latest moment will deflect a
                                 projectile away.
    
                                 If two projectiles meet, they will destroy each
                                 other (or if a projectile meets Rasputin's Ice Ball
                                 or Erick's Blizzard Breath), the projectile will
                                 get frozen!
    
    
    
    
    ------=| INDIVIDUAL CHARACTER DETAILS |=---------------------------------------
    
    Notes:-
    
       (close) - the move must be executed when next/close to an opponent
                 (i.e: within throwing range)
    
             * - move is enhanced when Hero Guage full (MAX move)
    
    All moves shown are for characters facing to the right.
    
    Some moves can also be done in the air, and are marked as so.
    
    Some moves which require the down-up motion (such as Kim Dragon's 'Dragon Kick'),
    do not require to be charged.  Moves which do require to be charged (i.e: Janne's
    moves) are marked as;  Hold  O-, -O + button etc.
    
    The MAX move can only be executed when the character's HERO Gauge is full and
    flashing the word 'HERO'.  After executing this move, the Hero Gauge will be
    empty again.
    
    The Ultimate Attack move can only be executed when your character's energy bar
    is flashing red.
    
    
    
    
                                     +==========+
                                     |  HANZOU  |
    /===< MISC >=====================+==========+==============================\
    |                                                                          |
    | Everyday he never forgets all the rivals he' fought.                     |
    | Perfecting his tricks, he awaits the tournament.                         |
    |                                                                          |
    | "I've done everything to perfect myself and have only myself to surpass" |
    |                                                                          |
    | ------------------------------------------------------------------------ |
    |                                                                          |
    |     Double Jump: Yes    Wall Jump: Yes                                   |
    |                                                                          |
    |    Blow Defense: standing  B (normal punch)                              |
    |                                                                          |
    |   Weapon Killer: standing AB (strong punch)                              |
    |                                                                          |
    |    Perfect Pose: Hanzou stands and salutes                               |
    |                                                                          |
    +===< HOLDS/THROWS >=======================================================+
    |                                                                          |
    |   Flying Press:         -O + AB                                          |
    |                                                                          |
    |   Reverse Flying Press: O- + AB                                          |
    |                                                                          |
    +===< ABC Special Attack >=================================================+
    |                                                                          |
    |            ABC   - 'The Hayate Tricks'...cancels all attacks             |
    |                                                                          |
    | O- or -O + ABC   - quicker version                                       |
    |                                                                          |
    |        | + ABC   - low version                                           |
    |        O                                                                 |
    |                                                                          |
    +===< SPECIAL MOVES >=============================+=======( notes )========+
    |                                                 |                        |
    | Izuna Slash:          jump,  | + B              | Can also be done from  |
    |                              O                  | out of air teleport    |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Rekko Zan:            | \ -O + punch            |                        |
    |                       O  O                      |                        |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Double Rekko Zan:     | \ -O (x2) + punch       |                        |
    |                       O  O                      |                        |
    |-------------------------------------------------+------------------------|
    |                                                *| MAX VERSION:-          |
    | Koh Ryu Ha:           -O | \  + punch           |  a multi-hit version,  |
    |                          O  O                   |  up to 13 hits         |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Ninpo Koh Rin Kazan:  |  / O- + kick            |                        |
    |                       O O                       |                        |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Ninja Leg Lariat:     | \ -O + kick             |                        |
    |                       O  O                      |                        |
    |-------------------------------------------------+------------------------|
    |                                                 | Positions;             |
    | Ninja Teleport:       | O + button              |  A-left    C-left air  |
    |                       O |                       |  B-right   D-right air |
    |                                                 | AB-middle CD-middle air|
    |                                                 |                        |
    +===< ULTIMATE ATTACKS>======(can only do when energy bar flashing)========+
    |                                                *|                        |
    | Slice The Shimmering Light:  -O O- /|\ -O + AC  | MAX VERSION:-          |
    |                                   O O O         |  Hanzou jump back, h   |
    |                                                 |  flashes, and does a   |
    |  A 6-hit move where Hanzou jumps back, then     |  7-hit version         |
    |  dives forward and slices up the opponent,      |                        |
    |  teleporting for each slice                     |                        |
    |                                                 |                        |
    \=================================================+========================/
    
    
    
    
                                     +=========+
                                     |  FUUMA  |
    /===< MISC >=====================+=========+===============================\
    |                                                                          |
    | He's the hot Ninja you whose heart and body fire like a flame.           |
    | Half of Fuuma's hot passionate body os being overthrown and the other is |
    | trying to pick up a girl.                                                |
    |                                                                          |
    | "Hanzou, this time you better finish it off!"                            |
    |                                                                          |
    | ------------------------------------------------------------------------ |
    |                                                                          |
    |     Double Jump: Yes    Wall Jump: Yes                                   |
    |                                                                          |
    |    Blow Defense: standing  B (normal punch)                              |
    |                                                                          |
    |   Weapon Killer: standing AB (strong punch)                              |
    |                                                                          |
    |    Perfect Pose: He puts hands together ('Ninja Pray style'),            |
    |                  and mutters something                                   |
    |                                                                          |
    +===< HOLDS/THROWS >=======================================================+
    |                                                                          |
    |   Flying Press:              -O + AB                                     |
    |                                                                          |
    |   Reverse Spinning Flying:   O- + AB                                     |
    |    Press                                                                 |
    |                                                                          |
    |   Jumping Dragon Throw:      in air,  O- / | \ -O + punch                |
    |                                         O  O  O                          |
    +===< ABC SPECIAL ATTACK >=================================================+
    |                                                                          |
    |            ABC   - 'Tricks to Trick'...fakes a Special Attack            |
    |   or  -O + ABC                                                           |
    |   or  O- + ABC                                                           |
    |   or   | + ABC                                                           |
    |        O                                                                 |
    |                                                                          |
    +===< SPECIAL MOVES >=============================+=======( notes )========+
    |                                                 |                        |
    | Siranui:              jump, AB near opponent    | (? - can't perform)    |
    |                                                 |                        |
    |-------------------------------------------------+------------------------|
    |                                                *| MAX VERSON:-           |
    | Reppu Zan:            | \ -O + punch            |  Reppu Zan with ground |
    |                       O  O                      |  wave                  |
    |-------------------------------------------------+------------------------|
    |                                                *| MAX VERSION:-          |
    | Double Reppu Zan:     | \ -O (x2) + punch       |  Double Reppu Zan with |
    |                       O  O                      |  ground wave           |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | En Ryu Ha:            -O | \  + punch           | can also be done in air|
    |                          O  O                   |                        |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Ninpo Furin Kazah:    |  / O- + kick            |                        |
    |                       O O                       |                        |
    |                                                 |                        |
    +===< ULTIMATE ATT|CKS >=====(can only do when energy bar flashing)========+
    |                                                *|                        |
    |                                          O      | MAX VERSION:-          |
    | 1) Exploding Atomic Crash: -O \  |  / O-  \ + AB|  Fires flaming darts at|
    |                                O O O            |  opponent before diving|
    |                                                 |                        |
    |    Jumps into the air with fists/body on fire,  |                        |
    |    then dives towards opponent with explosion   |                        |
    |                                                 |                        |
    |-------------------------------------------------+------------------------|
    |                                                *|                        |
    | 2) Fireball Slug Trick:    |  / O- (x3) + ABC   | MAX VERSION:-          |
    |                            O O                  |  More hits             |
    |                                                 |                        |
    |    Launches wheeling ball of fire along ground  |                        |
    |                                                 |                        |
    \=================================================+========================/
    
    
    
    
                                  +==============+
                                  |  KIM DRAGON  |
    /===< MISC >==================+==============+=============================\
    |                                                                          |
    | He's a stud as a singer and actor, but this ain't no act; he wants to    |
    | use all his power to defeat the others.                                  |
    |                                                                          |
    | "Whoa Cho!  I want to be it all!"                                        |
    |                                                                          |
    | ------------------------------------------------------------------------ |
    |                                                                          |
    |     Double Jump: No     Wall Jump: Yes                                   |
    |                                                                          |
    |    Blow Defense: crouching AB (strong punch)                             |
    |                                                                          |
    |   Weapon Killer: (none) - use Hundred Kicks move                         |
    |                                                                          |
    |    Perfect Pose: Waves his arms around, leaving trail of shadows with    |
    |                  each arm                                                |
    |                                                                          |
    +===< HOLDS/THROWS >=======================================================+
    |                                                                          |
    |   Leg strangle:   -O + AB              Air throw:   O- or -O + AB        |
    |                                                                          |
    |   Slam:           O- + AB                                                |
    |                                                                          |
    +===< ABC SPECIAL ATTACK >=================================================+
    |                                                                          |
    |            ABC   - 'Shining Dragon Attack'...reverse opponents attack    |
    | O- or -O + ABC                               Do when blocking (?)        |
    |                                                                          |
    |        | + ABC   - low version                                           |
    |        O                                                                 |
    |                                                                          |
    +===< SPECIAL MOVES >=============================+=======( notes )========+
    |                                                *|                        |
    | Dragon Kick:          | O + kick                | MAX VERSION:-          |
    |                       O |                       |  3-5 hits              |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Hundred Blows:        any punch repeatedly      |                        |
    |                                                 |                        |
    |-------------------------------------------------+------------------------|
    |                                                 | No. Kicks:-            |
    | Leaping Foot slice:   | \ -O + kick             |   C - one              |
    |                       O  O                      |   D - two              |
    |                                                 |  CD - five kicks       |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Hundred Kicks:        -O \  |  / O- + kick      |                        |
    |                           O O O                 |                        |
    |                                                 |                        |
    +===< ULTIMATE ATTACK >======(can only do when energy bar flashing)========+
    |                                                *|                        |
    | Dragon Super Finish:  -O O- -O + BD             | MAX VERSION:-          |
    |                                                 |  Harder 1st punch and  |
    |  'Taunts',  then rushes at opponent, gut punches|  finish with a Dragon  |
    |  them, then does many of the Hundred Blows move |  Kick                  |
    |  while circling the opponent, finishing with a  |                        |
    |  5-hit Leaping Foot Slice!                      |                        |
    |                                                 |                        |
    \=================================================+========================/
    
    
    
    
                                     +=========+
                                     |  JANNE  |
    /===< MISC >=====================+=========+===============================\
    |                                                                          |
    | She puts all her worries about getting married into her blows.           |
    | She won't be getting married anytime soon!                               |
    |                                                                          |
    | "Have you little boys become a little stronger men now!"                 |
    |                                                                          |
    | ------------------------------------------------------------------------ |
    |                                                                          |
    |     Double Jump: No     Wall Jump: No                                    |
    |                                                                          |
    |    Blow Defense: standing AB (strong punch)                              |
    |                                                                          |
    |   Weapon Killer: (Slash Whip ABC Special Attack move)                    |
    |                                                                          |
    |    Perfect Pose: Stands with sword on shoulder, and laughs               |
    |                                                                          |
    +===< HOLDS/THROWS >=======================================================+
    |                                                                          |
    |   Face Slap:       -O + AB                                               |
    |                                                                          |
    |   Reverse Toss:    O- + AB                                               |
    |                                                                          |
    +===< ABC SPECIAL ATTACK >=================================================+
    |                                                                          |
    |            ABC     - 'Slash Whip'                                        |
    | O- or -O + ABC                                                           |
    |    or  | + ABC        Lashing chain/whip attack, which also destroys     |
    |        O              projectiles.                                       |
    |                       Keep holding ABC to whip chain around constantly   |
    |                                                                          |
    +===< SPECIAL MOVES >=============================+=======( notes )========+
    |                                                 |                        |
    | Sliding Kick:         \  + kick                 |                        |
    |                        O                        |                        |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Mercury Sword:        jump,  | + B              |                        |
    |                              O                  |                        |
    |-------------------------------------------------+------------------------|
    |                                                *| MAX VERSION:-          |
    | Aura Bird:            hold O- , -O + punch      |  Flaming Aura Bird     |
    |                                                 |                        |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Flash Sword:          hold O- , -O + kick       |                        |
    |                                                 |                        |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Justice Sword:        hold | , O + kick         |                        |
    |                            O   |                |                        |
    |                                                 |                        |
    +===< ULTIMATE ATTACKS >=====(can only do when energy bar flashing)========+
    |                                                *|                        |
    |                                  O              | MAX VERSION:-          |
    | 1) Fire Bird:         -O | \ -O /  + AB         |  multi-hit version,    |
    |                          O  O                   |  up to 13 hits         |
    |                                                 |                        |
    |    Rides a Huge Pheonix Bird, which sets        |                        |
    |    opponent on fire                             |                        |
    |-------------------------------------------------+------------------------|
    |                                                *|                        |
    | 2) Angel Arrow:       |  / O- | \ -O + BCD      | Hold BCD to rise higher|
    |                       O O     O  O              |                        |
    |                                                 | MAX VERSION:-          |
    |    Jumps up and launches single stream of arrows|  fire 3 rows of arrows |
    |    at opponent                                  |                        |
    |                                                 |                        |
    \=================================================+========================/
    
    
    
    
                                  +===============+
                                  |  JULIUS CARN  |
    /===< MISC >==================+===============+============================\
    |                                                                          |
    | He's become a tyrant and wants to be victorious by hurling his raw brawn.|
    | He and Ryofu respect each other's power.                                 |
    |                                                                          |
    | "What I'm glad I can use all my strength for fighting."                  |
    |                                                                          |
    | ------------------------------------------------------------------------ |
    |                                                                          |
    |     Double Jump: No     Wall Jump: Yes                                   |
    |                                                                          |
    |    Blow Defense: crouching CD (strong kick)                              |
    |                                                                          |
    |   Weapon Killer: standing  AB (strong punch)                             |
    |                                                                          |
    |    Perfect Pose: Sits down and laughs, slapping one knee                 |
    |                                                                          |
    +===< HOLDS/THROWS >=======================================================+
    |                                                                          |
    |   Throw 'n' gut stab:   -O + AB                                          |
    |                                                                          |
    |   Toss:                 O- + AB                                          |
    |                                                                          |
    +===< ABC SPECIAL ATTACK >=================================================+
    |                                                                          |
    |            ABC   - 'Shouting Spirit'...slowly raises Hero Gauge level    |
    |                                                                          |
    | O- or -O + ABC   - no function                                           |
    |    or  | + ABC                                                           |
    |        O                                                                 |
    |                                                                          |
    +===< SPECIAL MOVES >=============================+=======( notes )========+
    |                                                 |                        |
    | Secret Walk:            hold \  (crawl forward) |                        |
    |                               O                 |                        |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Head Sliding:           \  + kick