dilbert

Dilbert is an American comic strip written and illustrated by Scott Adams. First published on April 16, 1989, Dilbert is known for its satirical office humor about a white-collar, micromanaged office featuring the engineer Dilbert as the title character. read more at WikiPedia

  • I am reading many forums since 2 weeks (home cinema-fr.com, www.avforums.com,www.homecinemachoice.com) and reviews to better understand how to choose the right screen for my Panasonic PT900-AE. I am more or less installed in my new apartment, but in order to profit of the biggest room (6.4m * 3.6m), I have to use a wall with either windows or a door in the middle. Time to shop for a screen instead of using the white wall...

    A lot of companies are selling screens, and if You do not take care, You'll end up very quickly with a 200euro screens, which are per see not bad, but really not adapted for home cinema.
    You will find a lot of tutorials and guide on the Internet helping You choosing the right screens. Stewart being the Rolls-Royce brand of screens (but it start at 8000CHF)

    The 3 major parameters are:
    1. Screen Gain : The ability of a screen to direct incident light to an audience. A flat matte white wall has the gain of approximately 1. Screens with a gain less than 1 attenuate incident light; screens with gain more than 1 direct more incident light to the audience but have a narrow viewing angle. For example: an image reflecting off a 10 gain screen appears 10 times brighter than it would if reflected off a matte white wall. Curved screens usually have larger gain than flat screens.
    2. Viewing Angle:Screens do not reflect equally in all directions. Most light is reflected in a conical volume centered around the "line of best viewing". Maximum brightness is perceived if you are within the viewing cone defined by the horizontal and vertical viewing angles.
    3. Your budget: we can not all buy a Stewart Firehawk (anyway it is optimized for DLP not LCD).

    The presence of black band to hide eventual artifacts created by the projector (but it can be solve by software), the transparency of the screens is also important....
    At the end, I was reading user experience of cheap screens which develop waves after a period of time,  mechanical mechanism problems and so on...I was able to retains 3  models:
    At the end, I was reading user experience of cheap screens which develop waves after a period of time,  mechanical mechanism problems and so on...I was able to retains 3  models:

    Da-Lite Model C A mechanical DaLite, Da-Lite Model C "CSR" 16:9  198x353cm - manual
    which should be the best screen quality of all 2 screens below (screen material only).

    The Model C™ with CSR is a manual wall or ceiling mounted screen with Da-Lite's Controlled Screen Return (CSR).
    CSR is a feature offered exclusively by Da-Lite to assist in the quiet controlled return of the screen into the case.
    Exclusiv home has a tensioned system (seems to be the latest development for avoiding waves in the middle of the screen and still having a rolling screen: the best of the 2 world)

    It has also SOMFY motor, IR remote controller and a price tag of 1980CHF or 1300 euro. It uses  a vinyl screen of gain 1.0.

    In fact it is a screen build by Grandview (Grandview Crystal Screen Co of Canada) http://www.grandviewscreen.ca/Products/LargeFlatSeriesTabTension.htm 
    They are originally out of China and they have decided to add a supply warehouse in Canada. Sariaa is having the same model here: http://www.saaria.com/projectiontechnology/tabtensionscreens.htm

    All 3 Brand sell the SAME model, so do not loose time to look at characteristics and choose the one which is cheaper.


    The last option is the DIY (Do It Yourself), and voila a good link if you have a wall big enough:
    http://www.bigscreenforums.com/forum_topic.cfm?which=6316

  • 2742514705_fe8fd07b14

    As I found no better tutorial on Internet, here is a very very short how to add Google analytics to AtlassianBamboo, it require a bit of hacking, and these kind of changes will be lost after each upgrade of Bamboo..

    Edit the file webapps/ROOT/start.ftlNow put the usual code you get after creating a new analytics profile just before the </body>

    <script type="text/javascript">
    var gaJsHost = (("https:" == document.location.protocol) ? "
    https://ssl." : "http://www.");
    document.write(unescape("%3Cscript src='" + gaJsHost +
    &160;&160;&160; "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
    </script>
    <script type="text/javascript">
    try {
    var pageTracker = _gat._getTracker("UA-88600-10");
    pageTracker._trackPageview();
    } catch(err) {}</script>

    While not ideal, it simply work as expected and let you get insight about Atlassian Bamboo usage using Google analytics.

    My Bamboo continuous integration server is available at&160; http://bamboo.waltercedric.com/

    You can also insert Google Adsense using the same trick, but don’t forget that all your changes may be lost if you upgrade to a&160; new version. I will investigating further if there is not a plugin or an other way to do this. Stay Tuned!

  • ________ Tsuukai | _____/ _ __ /|_____ _ __ /| | | ______/ | \ | | ___| / | \ | | | ||_ _/ | \| | | _____/ | \| | | |__| |/ | |\ | ||_ / | |\ | |____ /_/|_|_| \__|____ /_/|_|_| \__| Aggressors of Dark Kombat | | Kohshinkyoku |_| | | |/ Move list release 0 94i1.0 _____ ___ ____ |_ _|/ _ \| __| _| | | <_> | _| |___/ \___/|____| _________________________________________________ | -O / | \ B Shinkuu Midan Keri | | O O O | |--------------------------------------------------------------------| | O- / | \ -O A Joe's Special | | O O O | |--------------------------------------------------------------------| | | / O- B Kattobi Hyakuretsu Kyaku | | O O | |--------------------------------------------------------------------| | O O O- -O A Yujou-no Gattai Nekketsu Punch *GG | | | \ | |____________________________________________________________________| _____ ___ _ _ | ___|/ _ \| |_| | | |_ | <_> | _ | |_____|\___/|_| |_| ________________________________________________ | O- / | \ -O A Do Konjou Geta Rush | | O O O | |--------------------------------------------------------------------| | BC Flying Cross Chop | |--------------------------------------------------------------------| | | \ -O B Do Konjou Kick | | O O | |--------------------------------------------------------------------| | -O O O O O- / | A Osaka Meibutsu usushi Okuzushi *GG | | / | \ O O | |____________________________________________________________________| _ ____ ____ | | | __| __| | |__| _|| _| |____|____|____| ___________________________________________________ | | / O- A BossatsuSou [Deadly Palm] | | O O | |--------------------------------------------------------------------| | | / O- B Seirouga [Blue Tiger Fang] | | O O | |--------------------------------------------------------------------| | -O / | \ B KoShuuKyaku [Lone Eagle Kick] | | O O O | |--------------------------------------------------------------------| | \ O \ O A Kyouyousou [Hawk Talon] *GG | | O / O / | |____________________________________________________________________| _ _ _ | |/ |_) ___ _ _ _ _ _ _ | <| |( _/ ' | '_|/ ' | |_|\_|_|___)\_,_|_| \_,_| _________________________________________ | | \ -O B Hip Bazooka | | O O | |--------------------------------------------------------------------| | | / O- B Cheerleader Kick | | O O | |--------------------------------------------------------------------| | ABC Cuty Rainbow | |--------------------------------------------------------------------| | O- / | \ -O A Jealousy Bomber *GG | | O O O | |____________________________________________________________________| ____ _ / ___| |_ ___ ___ _ _ \___ \ ' \ / _// _/| ' \ |____/_||_|\__|\__||_||_|___________________________________________ | -O O O O O- A <kyapuchuudo> | | / | \ | |--------------------------------------------------------------------| | O / | \ -O B Flying Kneel Kick | | / O O O | |--------------------------------------------------------------------| | | / O- A Super GyakusuiHyoh | | O O | |--------------------------------------------------------------------| | hold B, -O release B Super Dangerous Frankensteiner *GG | |____________________________________________________________________| ___ _ _ | \ __ | |_ | |_ _ _ | </ \| ' \| ' \| || | |___/\__/|_,_/|_,_/ \_. | __________________________________________ | O- / | \ -O (__/ A Spinning Attack | | O O O | |--------------------------------------------------------------------| | -O / | \ A Jet Uppercut | | O O O | |--------------------------------------------------------------------| | O- / | \ -O B Flying Triple Kick | | O O O | |--------------------------------------------------------------------| | | / O- O O | B Big Burn Attack *GG | | O O \ | O | |____________________________________________________________________| _ _ _ _ | | ___ __ _ _ | |_ _ _| || |_ | |__ / _// \| ' \| ' \ / ' | |_ '_| |____|\__|\__/|_||_|_||_|\_,_|_| \__| ______________________________ | | / O- A Shin-BakuSassou | | O O | |--------------------------------------------------------------------| | -O / | \ B Masakari Kick | | O O O | |--------------------------------------------------------------------| | O- / | \ -O A Bloody Cross | | O O O | |--------------------------------------------------------------------| | | / O- -O A Tiger Deathblade *GG | | O O | |____________________________________________________________________| ____ | __|_ _ _ _ _ __ _ _ | _|| || | || | ' \ / ' | |_| \_,_|\_,_|_|_|_|\_,_| ________________________________________ | -O / | \ A Koryuuha | | O O O | |--------------------------------------------------------------------| | | / O- A DenkoShakuhi-no Jutsu | | O O | |--------------------------------------------------------------------| | O- / | \ -O A BakuretsuHakkei | | O O O | |--------------------------------------------------------------------| | -O \ | / O- ABC KoppaMijin-no Jutsu *GG | | O O O | |____________________________________________________________________| Copyright 1994 Galen Komatsu This email address is being protected from spambots. You need JavaScript enabled to view it.
    --- Tsuukai GANGAN Kohshinkyoku ----- Agressors of Dark Kombat ---
  •  __ _ ___ ___ _ _ _ _ 93c29 / |_ __| | __/ _| | __|_>__| |__| |<_>_ _ __ 94a5 / | '_> | / \ _| | _|| / | ' \ | | ' \/ | _______ /_/|_|_| |_| \__/_| |_| |_\_ |_||_|_||_|_||_|_ | _______ Ryu^ko-no Ken <__/ <__/ As with most move lists, right facing is assumed. Ryo Sakazaki- "<grunt>" and Robert Garcia- "hrumph", "yeeeeeahhhh!" _ Move ________________ Action _ (Ryo / Robert) ____________________ | A Punch | | A (hold) Restore spirit energy | | B Kick | | B (hold) Restore spirit energy (same as A) | | C (close) Throw (may require pushing stick towards | | C + A Uppercut opponent) | | C + B Kick to Shin | | (A) C Hard Punch | | (A) C (close) Hook | | (B) C High Kick | | (B) C (close) Jumping 360 Kick (Robert Only?) | | D Taunt ("orya! orya!" / "Hey! Hey!") | |--------------------------------------------------------------------| | If it looks like too much to remember, don't worry. All you | | need to remember is A=punch, B=kick, D=taunt, and C produces | | "hard" strikes based on last button (A/B) pressed and/or range. | |--------------------------------------------------------------------| | -O -O or O- O- charge (as in "run") or quick retreat | |--------------------------------------------------------------------| | -O | \ A Deep Uppercut (no spirit used) | | O O "Dragon Punch" | |--------------------------------------------------------------------| | | \ -O A Koow-ken/Ryugeki-ken | | O O (Tiger Blast/Dragon Wave) Energy Missile | |--------------------------------------------------------------------| | / -O B Hienshipu-kyaku | | O Double kick (Flying & High) | |--------------------------------------------------------------------| | -O O- -O C Zanretsu-ken/Genei-kyaku | | "Lightning" Punch/Kick | |--------------------------------------------------------------------| | -O O- / | \ -O A Haow-ken | | O O O wall 'o energy | |--------------------------------------------------------------------| | | \ -O O C + A Ryu^KoRanBu: "Super" death blow, Ryo/ | | O O Robert unleashes a flurry of blows doing | | (Strength <25% Spirit >75%) at least 50% damage if successful. | |____________________________________________________________________| _ Name: tease _ victory cry ________________________________________ | Motion Move Name | | move description/comment | |--------------------------------------------------------------------| | Additional comments about character. | |____________________________________________________________________| _ Todo Ryuhaku: "Drop Ki" _ "Ha!" __________________________________ | | \ -O A KasaneAte | | O O rakes ground | |____________________________________________________________________| _ Jack Turner: ">pop<" _ "Get out of my face kid." _________________ | / -O B Cho ("extreme") Drop Kick | | O | |--------------------------------------------------------------------| | | \ -O B (Low) Sliding Kick | | O O | |--------------------------------------------------------------------| | | \ -O A Kyoku Knuckle Pad | | O O hopping punch (hop hop hop *FOOM*) | |--------------------------------------------------------------------| | | \ -O C Forward Sliding Knee | | O O | |--------------------------------------------------------------------| | C (following B) Sliding high kick (not really a "special" | | move, but still useful.) | |--------------------------------------------------------------------| | Jack is unable to jump off of walls. | |____________________________________________________________________| _ Lee Pai Long: "yeeeh ha hah" _ "yeeeh ha hah" ____________________ | | \ -O A Iron-Nails: Low Strike | | O O spinning ginsu attack =^) | |--------------------------------------------------------------------| | | \ -O B Iron-Nails: High Strike | | O O (blocks energy balls) | |--------------------------------------------------------------------| | / -O B *Flying Combo Kick | | O (5-6 energy kicks) | |--------------------------------------------------------------------| | -O O- -O C HyakuRetsuKen (100-Hand Punch) | |--------------------------------------------------------------------| | Lee has no Throw. | |____________________________________________________________________| _ King: ">tap< >tap< >tap<..." _ "aah hah hah hah hah..." _________ | | \ -O B Venom Strike | | O O fireball kick | |--------------------------------------------------------------------| | / -O B *Flying Knee + Kick | | O | |--------------------------------------------------------------------| | | / O- B Reppu^Kyaku | | O O Multi Kick and Roundhouse. | |--------------------------------------------------------------------| | King loses _her_ shirt if second defeat is by a special attack. | | She has no throw and can't "charge". | |____________________________________________________________________| _ Micky Rodgers: "C'mon baaaby!" _ "I'm number one!" _______________ | | \ -O A Burning Upper | | O O missile attack | |--------------------------------------------------------------------| | | \ -O B Rolling Upper | | O O flames the ground | |--------------------------------------------------------------------| | Micky has no kicks, and can't leap off walls. No throws either. | |____________________________________________________________________| _ John Crawley: "Hey, don't you wanna fight?" _ "Try again, boy." __ | | \ -O A Mega-Smash | | O O "Sonic Boom" | |--------------------------------------------------------------------| | | / O- B Overdrive Kick | | O O 4-5 fast kicks followed by backfist | |--------------------------------------------------------------------| | / -O A Flying Attack | | O "helicopters" over your head and punches | |--------------------------------------------------------------------| | John can't "charge" or throw. | |____________________________________________________________________| Following two may only be accessed after being met in Story Mode. _ Mr. Big: , _ ">growl*ahhrglhh<" =^) ______________________________ | O- / | \ -O A Ground Flame | | O O O | |--------------------------------------------------------------------| | -O O- / | \ -O O O A "superman" | | O O O / | torpedoes across screen | |--------------------------------------------------------------------| | Mr. Big has no kicks, nor can he jump. (So remember to BLOCK any | | ground flames...or FLY!) Anso, when controlled by the computer | | he seems to have a third "special" attack which consists of a | | forward roll & strike. It has the characteristics of a special | | attack, "extreme" movement of some kind, drains some spirit, and | | does (minor) damage if blocked. Anyone know more on this? | |____________________________________________________________________| _ "?" (aka "Mr. Karate"): . _ . ____________________________________ | See listing for Ryo and Robert, moves are identical. But some | | differences to be aware of: Generally faster, recovers from | | special moves quickly (save Haow-ken). He uses less Ki in his | | moves. Can't do the Super Death Blow. If you do a double tap | | forward (charge) and strike, he will pause before delivering the | | blow. He also can't crouch, rather he ducks. | |____________________________________________________________________| Notes: Some moves are in this form: / -O X but sometimes may also / | \ -O O be done O O O X ("fireball" motion) as long as no other move requires that motion. For example, Ryo/Robert's Hienshipu Kyaku may be done this way, but not John's Flying Attack (a Mega Smash will result.) The game will allow you about a second or so before you must press the button for various moves. Varied delays will allow for varied effects (ie. slower fireballs). Also, you need not wait for one move to complete execution before starting another. (in the Haow- ken mastery round, as one fireball flies, begin the next.) Send additions, corrections, helpful tips, and rolls of quarters to one of the e-mail addresses below. NakajimaMichiyoTakahashiYumikoSakaiNorikoMoritakaChisato CoCoCheckersTUBEAnzenChitaiBUCK-TICKDreamsComeTrue Galen Komatsu BO0WYnineinchnailsXTCPearlJam10,000Maniacs This email address is being protected from spambots. You need JavaScript enabled to view it. RevolutionKOOSHAtari2600FatalFury2ym This email address is being protected from spambots. You need JavaScript enabled to view it.
  •  __ _ ___ ____ / |_ __| | __/ _| / __ \ / | '_> | / \ _| |_| | | /_/|_|_| |_| \__/_| __| | ___ _ _ _ _ / __/ | __|_>__| |__| |<_>_ _ __/ / | _|| / | ' \ | | ' \/ ||___-, |_| |_\_ |_||_|_||_|_||_|_ |_____| Ryuuko-no Ken 2 <__/ <__/ Release 94i20.7, September 20, 1994 (last 94f18.6) Assume right-facing (opponent is to your right). Mirror image for the reverse situation. _ General __________________________________________________________ | A (tap) Jab | | A (press) Punch | | B (tap) Kick | | B (press) Hard kick | | C (tap) Jab or Kick, depending on last button (A/B) | | (close) -O C Throw pressed | | (jump) (close) C Air Throw (not all characters) | | (jump on "wall") C Triangle Jump | | C + A Uppercut or high strike | | C + B Low standing kick or low strike | | A/B/C (hold) Recharge spirit | | A/B/C (when thrown) Recover from throw | | D Tease | | -O -O Run | | O- O- Quick escape | |____________________________________________________________________| _ Takuma Sakazaki: _________________________________________________ | Style: Kyokugen-ryu Karate | | Birthdate: February 4 (48 years old) | | Body: 180cm 70kg | | Blood type: O | | Origin: Japan | | Family: Ryo Sakazaki (son), Yuri Sakazaki (daughter) | | Treasured Item: (his) children, diciples, and Kyokugenryu | | Rival: himself | |--------------------------------------------------------------------| | Tease: "Kakatte konuka?" ['ya gonna fight me?] | | Win: "iyaah!" | | Perfect: "Mijukumono mega" [just a beginner] | |--------------------------------------------------------------------| | | \ -O A Koh-ken [Tiger Blast] | | O O ko = tiger oh = sparkling | | ken = fist, technique | |--------------------------------------------------------------------| | | / O- A KishinGeki [Demon Rage] | | O O ki = demon, spirit of the dead | | shin = god geki = enraged | |--------------------------------------------------------------------| | / -O B Hienshippu-kyaku [Gale Kick] | | O hi=fly en=swallow --> flying (swift) | | shitsu=fast fuu=wind --> shippu=gale | | kyaku = leg, kick | |--------------------------------------------------------------------| | -O O- -O A Zanretsu-ken [Fist Fury] | | zan = while, for a long time | | retsu = violent, extreme | | ken = fist, technique | |--------------------------------------------------------------------| | -O \ | / O- B Shoran-kyaku [Flying Knee Kick] | | O O O sho = flying ran = chaos | | kyaku = leg, kick | |--------------------------------------------------------------------| | -O O- / | \ -O A HaohShiKoh-ken ** | | O O O ha = supreme oh = king | | shi = utmost, great kou = cry, roar | | ken = fist, technique | |--------------------------------------------------------------------| | | \ -O O- -O AC RyuukoRanbu !! | | O O ryuu=dragon ko=tiger --> (see Dictionary) | | ran = chaos bu = dance | |____________________________________________________________________| _ Yuri Sakazaki: ___________________________________________________ | Style: Kyokugen-ryu Karate (with her own modifications) | | Birthdate: December 7 (18 years old) | | Body: 168cm 50kg b82 w56 h80 | | Blood type: A | | Origin: Japan | | Family: Takuma Sakazaki (father), Ryo Sakazaki (older | | Treasured Item: Friends brother) | | Rival: "big brother, and Robert?... <laugh>" | |--------------------------------------------------------------------| | Tease: "kotchi! kotchi!" [right here!] | | Win: "n? yoyutchi!" [no problem!] | | Perfect: "e? kyaa! Mou Saite! [aaa! the worst! (reaction to | | her unexpected "exposure")] | |--------------------------------------------------------------------| | | \ -O A Koh-ken [Tiger Blast] | | O O | |--------------------------------------------------------------------| | | / O- A KyokugenryuuSaiha | | O O kyoku=most gen=limit --> limit | | ryuu = system, class --> kyokugenryuu | | sai = smash, break ha = wave | |--------------------------------------------------------------------| | | \ -O B Raioh-ken [Thunder Strike] | | O O rai = thunder(bolt) ou = sparkling | | ken = fist, technique | |--------------------------------------------------------------------| | | / O- B EnbuKyaku [Swallow Dance] | | O O en = swallow bu = dance | | kyaku = leg, kick | |--------------------------------------------------------------------| | -O O- -O A HyakuRetsu Binta [Hundred Slaps] | | hyaku = 100 retsu = | | binta = slap(?) | |--------------------------------------------------------------------| | -O O- / | \ -O A HaohShohKoh-ken ** | | O O O ha = supreme oh = king | | shou = flying kou = cry, roar | | ken = fist, technique | |--------------------------------------------------------------------| | -O O- -O \ | / O- BC HienHouoh-kyaku [Phoenix Kick] !! | | O O O hi=fly en=swallow --> flying (swift) | | hou=phoenix ou=phoenix --> phoenix | | kyaku = leg, kick | |____________________________________________________________________| _ Ryo Sakazaki: ____________________________________________________ | Style: Kyokugen-ryu Karate | | Birthdate: August 2 (22 years old) | | Body: 179cm 68kg | | Blood type: O | | Origin: Japan | | Family: Takuma Sakazaki (father), Yuri Sakazaki (younger | | Treasured Item: The bike he found & restored, and his horse. | | Rival: Robert Garcia (unnamed yet) | |--------------------------------------------------------------------| | Tease: "Ora! Ora!" [Hey! Hey!] | | Win: "O---SU!" | |--------------------------------------------------------------------| | -O | \ A Kohoh | | O O ko = tiger ou = roar, cry | |--------------------------------------------------------------------| | | \ -O A Koh-ken | | O O | |--------------------------------------------------------------------| | (jump) | \ -O A Mid Air Koh-ken (downward) | | O O | |--------------------------------------------------------------------| | (jump) | \ -O B Mid Air Koh-ken (straight) | | O O | |--------------------------------------------------------------------| | | / O- A Kyokugenryuu Renbuken | | O O ren = series bu = dance | | ken = fist, style | |--------------------------------------------------------------------| | / -O B Hienshippu-kyaku | | O | |--------------------------------------------------------------------| | -O O- -O A Zanretsu-ken | |--------------------------------------------------------------------| | -O O- / | \ -O A HaohShohKoh-ken ** | | O O O | |--------------------------------------------------------------------| | | \ -O \ | / O- C RyuukoRanbu !! | | O O O O O | |____________________________________________________________________| _ Robert Garcia: ___________________________________________________ | Style: Kyokugen-ryu Karate | | Birthdate: December 25 (22 years old) | | Body: 180cm 85kg | | Blood type: AB | | Origin: Italy | | Family: Albert Garcia (father), Sherri Garcia (mother) | | Treasured Item: Car Collection | | Rival: "definitely, Ryo!" | |--------------------------------------------------------------------| | Tease: "Bring it on man..." | | (japanese) "Donai Shitanya?" [c'mon what 're you doing?] | | Win: "Yeah!" | | Perfect: "Hmph..." | | (japanese) "ma, Zatto Konai monya" [That's all...] | |--------------------------------------------------------------------| | -O | \ A Ryuuga | | O O ryuu = dragon ga = fang, tooth | |--------------------------------------------------------------------| | | \ -O A Ryugeki-ken [Dragon Wave] | | O O ryuu = dragon geki = attack | |--------------------------------------------------------------------| | (jump) | / O- B HienRyuuJinkyaku [Great Dragon Kick] | | O O hi=fly en=swallow --> flying (swift) | | ryuu = dragon jin = god | | kyaku = kick | |--------------------------------------------------------------------| | | / O- A Kyokugenryuu Renbuken | | O O | |--------------------------------------------------------------------| | / -O B Hienshippu-kyaku | | O | |--------------------------------------------------------------------| | -O O- -O B Genei-kyaku | | gen = illusion ei = shadow | | kyaku = leg, kick | |--------------------------------------------------------------------| | -O O- / | \ -O A HaohShohKoh-ken ** | | O O O | |--------------------------------------------------------------------| | | \ -O \ | / O- C RyuukoRanbu !! | | O O O O O | |____________________________________________________________________| _ Eiji Kisaragi: ___________________________________________________ | Style: Kisaragi-ryu Ninjutsu | | Birthdate: December 25 (26 years old) | | Body: 172cm 70kg | | Blood type: B | | Origin: Japan | | Family: "born in the shadows, I have none" (family | | Treasured Item: <?> details unknown) | | Rival: "I have no rival." | |--------------------------------------------------------------------| | Tease: "Kakattekina!" [c'mon fight me!] | | Win: "fu, Shoshi!" [hmph, pittiful!] | |--------------------------------------------------------------------| | | \ -O A Kikoh-hou [Psychic Crunch] | | O O ki = spirit kou = opening | | hou = cannon, ordnance | |--------------------------------------------------------------------| | | / O- A Kasumi Giri [Mist Slice] | | O O kasumi = mist kiri = slice, cut | |--------------------------------------------------------------------| | | O A Ryueijin [Shadow Brigade Blast] | | O | ryuu = flow will repel fireballs | | ei = shadows jin = brigade | |--------------------------------------------------------------------| | -O O- -O A Koppa Giri [Bone Breaker] | | kotsu = bone ha = break | | kiri = cut | |--------------------------------------------------------------------| | | / O- B KisaragiRyuu RenKenkyaku | | O O Kisaragi = "Kisaragi" ryuu = style | | ren = continue ken = fist | | kyaku = leg, kick | |--------------------------------------------------------------------| | / -O B TenbaKyaku [Pegasus Kick] | | O ten=heavens ba=horse --> Pegasus | | kyaku = leg, kick | |--------------------------------------------------------------------| | | \ -O \ | / O- A ZantetsuHa [Steel Cutter] ** | | O O O O O zan = slice, slash tetsu = iron,steel | | ha = wave | |--------------------------------------------------------------------| | O- / | \ -O \ | B ZantetsuTourohKen !! | | O O O O O [Steel Cutter Mantis Strike] | | zan = slice, slash tetsu = iron,steel | | tou=mantis rou=mantis --> Praying Mantis | | ken = fist, technique | |____________________________________________________________________| _ Temjin: __________________________________________________________ | Style: Mongolian Wrestling | | Birthdate: May 10 (34 years old) | | Body: 150cm 85kg | | Blood type: A | | Origin: Mongolia | | Family: "Father and mother back home." | | Treasured Item: Neighborhood Children | | Rival: "One who breaks my dreams is everyone's rival." | |--------------------------------------------------------------------| | Tease: "bwa ha ha!" | | Win: "Kachidasu Kachidasu Yattadasu!" [I win! I win! Yeah!] | | Perfect: "uhoho ohoho hmph" | |--------------------------------------------------------------------| | (close) / C Body Slam (non recoverable for opponent) | | O | |--------------------------------------------------------------------| | O- / | \ -O A Tatsumakigeki [Tornado Dive] | | O O O | |--------------------------------------------------------------------| | | \ -O A KidanHeki [Wall of Spirit] | | O O | |--------------------------------------------------------------------| | | / O- A Mouko RengekiKenkyaku | | O O | |--------------------------------------------------------------------| | O -O \ | / O- A RaigekiDan [Thunder Drop] | | O O O (do while close) | |--------------------------------------------------------------------| | O -O \ | / O- B DaisharinNage [Cartwheel Throw] | | O O O (do while close) | |--------------------------------------------------------------------| | O- -O O- / | \ -O A Mouko MouretsuHasaidan ** | | O O O [Super Mongolian Fire Tackle] | |--------------------------------------------------------------------| | | / O- -O \ | AC Mouko TemjinRanbu !! | | O O O O mouko = Mongolia Temjin = "Temjin" | | ran = chaos bu = dance | |____________________________________________________________________| _ Jack Turner: _____________________________________________________ | Style: original style | | Birthdate: March 24 (27 years old) | | Body: 184cm 138kg | | Blood type: O | | Origin: America | | Family: details unclear | | Treasured Item: His group & bike | | Rival: "If there is one, I'll face him." | |--------------------------------------------------------------------| | Tease: ">pop<" | | Win: "Waah, hah hah. Twerp" | | Perfect: "Hummph. No problem." | |--------------------------------------------------------------------| | | \ -O A Knuckle Pad | | O O | |--------------------------------------------------------------------| | | / O- A Bomber Dance | | O O | |--------------------------------------------------------------------| | -O O- -O A Dynamite Lariot | |--------------------------------------------------------------------| | / O B Super Drop Kick | | O / | |--------------------------------------------------------------------| | -O O- -O B Brain Shocker Bat | |--------------------------------------------------------------------| | O- -O \ | / O- B Super Hip Attack ** | | O O O | |--------------------------------------------------------------------| | -O \ | / O- A Hell Diving !! | | O O O (do while close) | |____________________________________________________________________| _ Lee Pai Long: ____________________________________________________ | Style: Chinese Kempo | | Birthdate: January 7 (67 years old) | | Body: 171cm 62kg | | Blood type: O | | Origin: Taiwan | | Family: Lee KoLong<?> (wife), Lee ShoLong (son) | | Treasured Item: Monkey Mask, (Chinese) Medicinal shop | | Rival: "The nearby (modern) drug store perhaps..." | |--------------------------------------------------------------------| | Tease: "ge ha ha ha..." | | Perfect: "hmph..." | |--------------------------------------------------------------------| | | \ -O A Tetsu-no Tsume [Iron Nails] | | O O tetsu = iron, steel tsume = nail, claw | |--------------------------------------------------------------------| | | / O- A KachuuMouWanKyaku | | O O ka=Chine chuu=center --> Central China | | mou = rage wan = arm | | kyaku = leg, kick | |--------------------------------------------------------------------| | -O O- -O A HyakuRetsuKen [Hundred Fist Fury] | | hyaku = hundred retsu = enrage | | ken = fist | |--------------------------------------------------------------------| | | O A Hawk Talon Dropping | | O | | |--------------------------------------------------------------------| | -O O- / | \ -O A ShinkuuKuutenSou [Whirlwind Nails] ** | | O O O shin=pure kuu=air, void --> "vaccuum" | | kuu ten=ten --> racing sou = nail, claw | |--------------------------------------------------------------------| | | / O- / | \ -O A Kachuu HienSou [Flying Monkey Claw] !! | | O O O O O hi = fly en = monkey | | sou = nail, claw | |____________________________________________________________________| _ King: ____________________________________________________________ | Style: Muetai | | Birthdate: April 8 (22 years old) | | Body: 175cm 58kg b86 w56 h85 | | Blood type: A | | Origin: France | | Family: Jean (younger brother) (rest unclear) | | Treasured Item: "These good looks... <laugh>" | | Rival: none | |--------------------------------------------------------------------| | Tease: "Come on, baby..." | | Win: (Japanese) "hmph Nasakenai" [What a pity to be weak.] | |--------------------------------------------------------------------| | | \ -O B Venom Strike | | O O | |--------------------------------------------------------------------| | | O B Trap Shot | | O | | |--------------------------------------------------------------------| | -O O- -O B Tornado Kick | |--------------------------------------------------------------------| | | / O- B MoushuuKyaku | | O O mou = fierce, rage shuu = attack | | kyaku = leg, kick | |--------------------------------------------------------------------| | -O O- -O \ | B Double Strike ** | | O O | |--------------------------------------------------------------------| | O- -O \ | / BC Surprise Rose !! | | O O O | |____________________________________________________________________| _ Micky Rodgers: ___________________________________________________ | Style: Boxing | | Birthdate: August 16 (27 years old) | | Body: 189cm 80kg | | Blood type: A | | Origin: America | | Family: Charlie Rogers (father), Jessica Rogers (mother) | | Treasured Item: Gloves recieved from a past champ. | | Rival: "I'm the champ, champs always have those!" | |--------------------------------------------------------------------| | Tease: "Come on baby. Yeah right here!" | | Win: "I'm number one!" | | Perfect: "I'm the champion!" | |--------------------------------------------------------------------| | | \ -O A Burning Upper | | O O | |--------------------------------------------------------------------| | | / O- A Combination 1 | | O O | |--------------------------------------------------------------------| | | / O- AC Combination 2 | | O O | |--------------------------------------------------------------------| | | O A Crazy Upper | | O | | |--------------------------------------------------------------------| | | \ -O B Rolling Upper | | O O | |--------------------------------------------------------------------| | | / O- B Chopping Right | | O O | |--------------------------------------------------------------------| | -O O- / | \ -O A Comet Gale ** | | O O O ("Planet Gale" in Japan) | |--------------------------------------------------------------------| | | / O- / | A Rush Bomber !! | | O O O O | |____________________________________________________________________| _ John Crawley: ____________________________________________________ | Style: Martial arts + original style | | Birthdate: February 15 (30 years old) | | Body: 182cm 76kg | | Blood type: B | | Origin: America | | Family: (details unclear) | | Treasured Item: Fireboy (his airplane) | | Rival: Mr. Big | |--------------------------------------------------------------------| | Tease: "Come on, baby." | | (Japanese) "Hey! KakatteKina!" [Hey! Fight!] | | Win: "Nap time!" /say.] | | (Japanese) "hmph, Kuchi hodo-nimonai" [Not (as strong) as you | | Perfect: (Japanese) "hmph, Kozakashii" [Smart guy...] | |--------------------------------------------------------------------| | | \ -O A Mega-Smash | | O O | |--------------------------------------------------------------------| | | / O- A Flying Attack | | O O | |--------------------------------------------------------------------| | | O B Spiral Leg Bomber | | O | | |--------------------------------------------------------------------| | | / O- B Overdrive Kick | | O O | |--------------------------------------------------------------------| | -O O- / | \ -O A Mega Smasher ** | | O O O | |--------------------------------------------------------------------| | -O O- / | \ -O BC Atomic Smash !! | | O O O | |____________________________________________________________________| _ Mr. Big: _________________________________________________________ | Style: Stick fighting | | Birthdate: July 4 (33 years old) | | Body: 1877cm 81kg | | Blood type: B | | Origin: (unclear) | | Family: (details unclear) | | Treasured Item: Southtown | | Rival: "Don't bother me with such stupid things!" | |--------------------------------------------------------------------| | Tease: "Over So Soon?" | | Win: "Ha ha ha ha." | |--------------------------------------------------------------------| | / -O A Drum Shot | | O | |--------------------------------------------------------------------| | O- / | \ -O A Cross Diving | | O O O | |--------------------------------------------------------------------| | | \ -O B Ground Blaster | | O O | |--------------------------------------------------------------------| | O- -O \ | / O- B Spinning Lancer | | O O O | |--------------------------------------------------------------------| | O- / | \ -O O- A Blaster Wave ** | | O O O | |--------------------------------------------------------------------| | | \ -O \ | / O- A Rising Spear !! | | O O O O O (do while close) | |____________________________________________________________________| Copyright 1994 Galen Komatsu. Permission granted to distribute freely provided no fee is charged outside of raw reproduction costs. Contact author for inclusion in media, printed, electronic, or otherwise. gtk ...Yuri-chan, kotchi! kotchi! (^_^) Send additions, corrections, helpful tips, and rolls of quarters to one of the e-mail addresses below. This email address is being protected from spambots. You need JavaScript enabled to view it.This email address is being protected from spambots. You need JavaScript enabled to view it._
        XTC   Nakajima Michiyo   nin   Revolution   Atari2600   Ryuuko-noKen2
     a total eclipse of the earth occurs when you put your hands over your eyes.
  •  ok, well, here it is, the initial release. Some two weeks after I "promised" it, full of holes, weird notation, and other unknown atrocities... it was a rush job. I desperately need someone to check Wang's command attack names. (can't even find some of those damn kanji in the dictionary...) (...how's RBFF coming along, Onaje?) _ ____ _ / | _ ___ | __| | | _ / |_ __ _| |_ ___ __/ __|| |_ _ __ _| |__ __| |_ _ _ __ __ _ / | '__|_ _| / _ \ _ _|| _| |/ _' | _ \ _ _| | '_ \ / _' | / _ | | | |_ | |_| | | | | | | | |_| | | | | | |_| | | | | |_| | |_/_|_|_|____\___|_\___/__|_|__|_|_|_|\__, |_|_|_|_\___|_|_|_|_|\__, | | ______|| ___ || || __| |\| ______| \ __| | | |___/ || ___ || || |___/ | _____|| |___/ |________,__||____| |__||____||__________/|__________|____|\_____| Art of Fighting 3: Path of the Warrior Ryuuko-no Ken Gaiden release0 96f14.0 Controls and Basic Attacks__________________________________________ | | | O O O A Punch A|B press A or B | | \ | / B Kick AB press A and B simultaneously | | O- N -O C Strong Attack | | / | \ D Taunt hold A|B|C recharge spirit | | O O O C recharge spirit | | | | O | O | O N Short jump | | \ | | | / | | -O -O Front step | | O- O- Back step | | \ A|B mid level strike | | O | | -O A...|B... Rush Punch|Kick | | -O C Throw | | O- C Sabaki motion (what's sabaki? hellifiknow) | |____________________________________________________________________| * don't ask what the stars in the combos are, I haven't translated that bit yet... ____ ____ _ _ _ | \_ _ __ | __| _ _| |___ _ ____ _ _| |__(_) | / || |/ \|__ |/ ' | ' / ' |_ // ' | ' /| | ||_|\_\\_ |\__/|____|\_,_|_,_\_,_|/___\_,_|_,_\|_| Ryo Sakazaki |-----|___/----------------------------------------------------------. | Command Attacks: | | AB Step Back Sway | | O- B FuusatsuKeri | | -O -O A(A...) TorageUchi | | -O -O B KakuGyakuSho | | jump to edge B Triangle Kick | | \ \ A Fumikomu Kadan Seiken | | O O | | -O O- BC High Spin Kick | | BC AteKeri | | mid-level kick B Driving Kick | | mid-level kick C(C) Knee Storm | | from crouch O A Tsurabe Uchi | | | | |--------------------------------------------------------------------| | Throw: | Pursuit | | -O C Shoulder Throw | \ A|B KimeUchi | | | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | -O A, -O B h,h | | -O A, -O A, -O B h,h,h | | -O A, -O A, -O C, -O C h,h,h,h | | -O A, -O A, -O C, -O B h,h,h,h | | -O B, -O B h,h | | *\ B, C, | A m,h,m | | O O | |--------------------------------------------------------------------| | Specials: | | -O O- -O A ZanretsuKen | |--------------------------------------------------------------------| | | \ -O A/C KohKen | | O O | |--------------------------------------------------------------------| | | / O- A KohGeki | | O O | |--------------------------------------------------------------------| | -O | \ A/C Kohoh | | O O | |--------------------------------------------------------------------| | / -O B Hienshippuu Kyaku | | O | |--------------------------------------------------------------------| | -O O- / | \ -O C HaohShokohKen | | O O O | |--------------------------------------------------------------------| | Super | | -O O- / | \ -O N B RyuukohRanbu | | O O O | |____________________________________________________________________| ____ _ _ ____ _ | \ __ | |__ ____ __| | | __| _ _ _ _ __(_) _ _ | // \| ' \/ _/ '_| _|| |,-,/ ' | '_|/ _| |/ ' | ||_|\_\\__/|_,__/\__|_| \__||__,_|\_,_|_| \__|_|\_,_| Robert Garcia |--------------------------------------------------------------------. | Command Attacks: | | AB Burning Knuckle | | O- A Back Blow | | O- B(B...) Triple Kick | | mid-level kick B Double Middle | | double middle B Raging Kick | | from crouch O B Jumping Heel | | | | |--------------------------------------------------------------------| | Throw: | Pursuit | | -O C Shoulder Throw | \ A|B Yankee Kick | | | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | -O A, -O B h,h | | -O A, -O A, -O B h,h,h | | -O A, -O A, -O C, -O C h,h,h,h | | -O A, -O A, -O C, -O B h,h,h,h | | -O A, -O A, -O C, O- B h,h,h,m | | -O B, -O B h,h | | -O B, | A h,l | | O | | O- B, O- B, O- B h,h,m | | \ B, B, B m,h,h | | O | |--------------------------------------------------------------------| | Specials: | | | \ -O A/C RyuuGekiKen | | O O | |--------------------------------------------------------------------| | -O | \ A/C Ryuuga | | O O | |--------------------------------------------------------------------| | -O O- -O B GeneiKayku | |--------------------------------------------------------------------| | / -O B Hienshippuu Kyaku | | O | |--------------------------------------------------------------------| | air | / O- B HienRyuujinKyaku | | O O | |--------------------------------------------------------------------| | rush O or O- B RyuuZanshoh | | 3rd hit \ | |--------------------------------------------------------------------| | -O O- / | \ -O C HaohShokohKen | | O O O | |--------------------------------------------------------------------| | Super | | -O O- / | \ -O N B RyuukohRanbu | | O O O | |____________________________________________________________________| _ _ _ _____ _ _ | |/ | _ _ __ _ _ _ _ _(_)|_ _|_ _| | __ | |__ | < / ' |_/ _| || | ' ' \ | | |/ \/ ' |/ \| ' \ ||_|\_|\_,_|__/ \_,_|_|_|_|_| |_|\__/\_,_|\__/|_||_| Kasumi Todoh |--------------------------------------------------------------------. | Command Attacks: | | AB Gohsen | | ?sabaki? A TsuyuBarai | | O- B Shiranami | | -O -O B Hisou | | -O -O A SouShoDan | | soushodan | B Kusanagi | | O | | soushodan O- B SoushoYaritotsuKyaku | | O- A Sakken OnUchi (use to intercept mid level punches) | | O- A Sassho OnKyaku (use to intercept standing kicks) | |--------------------------------------------------------------------| | Throw: | Pursuit | | -O MochiMawashiZen- | \ A|B Kanwari | | Otoshi | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | -O A, -O B h,h | | *-O A, -O A, -O C h,h,h | | *-O A, -O A, -O B h,h,h | | O- B, AB h,h | | -O -O A, O- B h,h | | -O -O A, | B h,l | | O | |--------------------------------------------------------------------| | Specials: | | | \ -O A Todo-ryu: KasaneAte | | O O | |--------------------------------------------------------------------| | | / O- A Todo-ryu: RaihoHoh | | O O | |--------------------------------------------------------------------| | O- -O \ | / O- A Todo-ryu: Hiden ChoKasaneAte | | O O O | |____________________________________________________________________| _ _ ____ _ _ | (_)_ __ | __|_ _ _| |_| | _ _ __| | | ' \| _|| || |_| _ |/ ' | |___/|_|_||_||_| \_,_| |_| |_|\_,_| Jin Fu-Ha |--------------------------------------------------------------------. | Command Attacks: | | O- A Body Thrust | | jump O or O or O Double Jump | | \ | / | | O- B SokutaiGeki | | -O -O A Head Thrust | | -O -O B Fuha-ryu TatsumakiKeri | | AB Kaikyaku KakatoOtoshi | | (downed | O A TenchuuRaku | | opponent) O | | |--------------------------------------------------------------------| | Throw: | Pursuit: | | -O TengekiSatsu | \ A|B TenshinDan | | | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | *-O A, -O B h,h | | -O A, -O A, -O C h,h,m | | -O A, -O A, -O B h,h,h | | *-O B, -O B h,m | | *crouch A, | B l,l | | O | | crouch B, A l,h | |--------------------------------------------------------------------| | | \ -O A Ryueijin | | O O | |--------------------------------------------------------------------| | | / O- A ShinkuuZankubiToh | | O O | |--------------------------------------------------------------------| | | O- / B Shinobikakure | | O O | |--------------------------------------------------------------------| | O- -O \ | / O- C MougoRyusatsujin | | O O O | |--------------------------------------------------------------------| | Super: | | | | C TohshinShoh | | O O | |____________________________________________________________________| ____ _ ____ _ _ | \__ _| |_ _ | \(_)_ __| | __ | / \/ ' | || || <| | '_| _|_/ _| ||_|\_\__/\_,_|\_, ||____/|_|_| \__|__/ Rody Birts |--------------|__/--------------------------------------------------. | Command Attacks: | | AB Rapid Rod | | O- A Over Swing | | / B Slide Low Kick | | O | | O- B Dodge Knee Kick (use to counter standing kicks) | |--------------------------------------------------------------------| | Throw: | Pursuit: | | -O C Hook Throw | \ A|B Bounding Rod | | | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | -O A, -O B h,h | | -O A, -O A, -O C h,h,h | | *-O A, -O A, / B h,h,l | | O | | -O A, -O A, -O B, -O B h,h,m,h | | / B, B l,l | | O | | AB, O- B hh | | *AB, | B h,l | | O | |--------------------------------------------------------------------| | Specials: | | close -O O- -O A Decisive(?) Impact | |--------------------------------------------------------------------| | | \ -O A/C Revolving Rod | | O O | |--------------------------------------------------------------------| | | \ -O B Middle Impact TT | | O O | |--------------------------------------------------------------------| | Super: | | -O O- -O O- -O C Hyper Tonfa | |____________________________________________________________________| _ ____ _ | | ___ _ __ _ __ _ _ | __|_ _____ __ | |___ _ __ | |__ / _/| ' \ ' \ || || |__| '_/ _/_/ _| _/ \| ' \ Lenny ||____|\__||_||_|_||_|\_, ||____|_| \__|__/ \__\__/|_||_| Creston |---------------------|__/-------------------------------------------. | Command Attacks: | | O- AB Over Swing Shot | | O- A Over Swing Long | | O- or O B Low Somersault | | \ | | -O -O A Bush Impact | | -O -O B Chest Bump | | chest bump A Impact to Bump | |--------------------------------------------------------------------| | Throw: | Pursuit: | | -O C Twine Throw | \ A|B Squash Kick | | | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | -O A, -O B h,h | | -O A, -O A, -O C h,h,h | | -O A, -O A, -O B h,h,h | | -O A, -O A, O- B h,h,h | | -O B, -O B h,h | | -O -O A, -O B h,h | | crouch B, O- B h,m | |--------------------------------------------------------------------| | Specials: | | -O O- -O A Whip Rush | |--------------------------------------------------------------------| | | \ -O A Flick Shot | | O O | |--------------------------------------------------------------------| | | / O- A 4 Swish Rave | | O O | |--------------------------------------------------------------------| | Super: | | -O O- / | \ -O C Flick Break | | O O O | |____________________________________________________________________| _ _ _ ____ _ _ | |/ | __ | |_ __| ___| _ _ _ __ | |_| | _ _ _ __ _ _ | < / \| \ _|__ |/ ' | ' \| | | |/ ' | ' \/ ' | ||_|\_|\__/|_||_| |____|\_,_|_||_||_,_,_|\_,_|_||_|\_, | Koh-San Wang |--------------------------------------------------|__/--------------. | Command Attacks: | | BC Left-side Kick | | O- A HakuhjaTojin | | O- B Right-side Kick | | / B Ifuoh | | O | | jump AB Flying Butt Strike | | -O O- AC Backroll Jab | | \ C Head Charge | | O | | head charge | B Leg Sweep | | O | | | AB Whirlwind Rush | | O | | whirlwind -O A KohbokuSho | | whirlwind -O B Head Charge | | -O -O A Jikottsu | |--------------------------------------------------------------------| | Throw: | Pursuit: | | -O C YanagiHou | \ A|B | | | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | *-O A, -O B, -O B h,h,h | | -O A, -O B, -O C h,h,m | | -O A, -O A, -O B, -O B h,h,h,h | | \ C, | B m,l | | O O | | AB... h | |--------------------------------------------------------------------| | Specials: | | | | A Kyoretsu Jirai Shiri kun | | O O | |--------------------------------------------------------------------| | -O | \ A Hisho Ishi Atama kun | | O O | |--------------------------------------------------------------------| | O- / | \ -O B Muteki Ranbu kun | | O O O | |--------------------------------------------------------------------| | Super: | | O- -O -O C KyuukyokuOgi Randa kun | |____________________________________________________________________| ____ ____ _ | __|_ _ _ _ _ _ _ _ _ _ __ | __|__| | ___ | |__/ ' | '_| ' ' \/ ' | ' \| |__/ \ |/ _/ ||____\_,_|_| |_|_|_|\_,_|_||_||____\__/_|\__| Carman Cole |--------------------------------------------------------------------. | Command Attacks: | | AB Standing Back Knuckle | | O- AC Dodge Straight | | O- BC Dodge High Kick | | O- B High Point Heel | | O- A Cut Straight (use to intercept standing kicks) | | O- A Cut High Kick (use to intercept mid level kicks) | | \ A <surotto> Knuckle (do close to | | O downed opponent) | |--------------------------------------------------------------------| | Throw: | Pursuit: | | -O C Dive Drop | \ A|B Under Straight | | | O | |--------------------------------------------------------------------| | Rush Combos: strike level: | | *-O A, -O A, -O B h,h,m | | AB, -O A, -O A, -O B h,h,h,m | | O- B, B h,h | |--------------------------------------------------------------------| | Specials: | | -O O- -O A Quick Under Straight | |--------------------------------------------------------------------| | | / O- -O A <hefutigaa shuutohsuaguria> | | O O | |--------------------------------------------------------------------| | -O O- -O B Quick Back Knuckle | |--------------------------------------------------------------------| | | \ -O B <gebarutigaa fuusutoritto | | O O fon oopen> | |--------------------------------------------------------------------| | Super: | | -O \ | / O- -O \ | / O- C <aofoin'nandaaforugente byurufe> | | O O O O O O | |____________________________________________________________________| ____ _ _ _ | __(_)_ __ __| | _ _(_)_ _ |__ | | ` \/ _| |/ ' | | '_| ||____|_|_||_|\__|_|\_,_|_|_| Sinclair |--------------------------------------------------------------------. | To Select: Starting at Jin, enter C, left, C, left,..., ending | | with Robert. | |--------------------------------------------------------------------| | Command Attacks: | | O- AB Turning Stab | | O- A Turning Edge | | O- B Switch Back Sword | |--------------------------------------------------------------------| | Throw: | Pursuit: | | none | \ A|B Guillotine Swing | | | O | |--------------------------------------------------------------------| | Specials: | | -O O- -O A Vision Cutter | |--------------------------------------------------------------------| | | / O- A Spinning Sword | | O O | |--------------------------------------------------------------------| | | O A Dive Sword | | O | | |--------------------------------------------------------------------| | Super: | | -O O- / | \ -O A Hyper Aura Slash | | O O O | |____________________________________________________________________| _ _ _ | |_| |_ _| | ____ _ | | | | || | |/ _/ '_| ||_,_,_|\_ |_|\__|_| Wyler |-------|__/---------------------------------------------------------. | To Select: Starting at Robert, enter C, right, C, right,..., | | ending with Jin. | |--------------------------------------------------------------------| | Command Attacks: | | O- B <akousu> Kick | |--------------------------------------------------------------------| | Throw: | Pursuit: | | -O C Buster Throw | \ A|B Buster Hip | | | O | |--------------------------------------------------------------------| | Specials: | | -O O- -O A Red Shoulder | |--------------------------------------------------------------------| | | \ -O A Black Out | | O O | |--------------------------------------------------------------------| | | O A Bounce Back | | O | | |--------------------------------------------------------------------| | Super: none | |____________________________________________________________________| Yes, I know there's lots of weird stuff in this release... I'm workin' on it! Copyright 1996 Galen Komatsu. This document is to be distributed in it's entire form. End users may print sections for personal use. No fee is to be charged beyond raw reproduction costs (i.e. the paper it is printed on.) Contact author for inclusion in media, print, electronic or otherwise. This email address is being protected from spambots. You need JavaScript enabled to view it.
  • sony hdr sr7AVCHD (Advanced Video Codec High Definition) is a new high-definition recording format introduced by Sony and Panasonic. It can use various storage media, including 8 cm (3") recordable DVD discs, a hard disk, or flash memory cards. The format is to compete with other handheld video camera recording formats, particularly HDV and MiniDV.[from WikiPedia]

    The major complain when it come to reviewing Sony SR7/SR8, panasonic SD5 or any previous model is the lack of editing tools for AVCHD (beside low light performances, but that is common on consumer camcorder). That's why I propose You some links now:

    Playing AVCHD (*.m2ts)

    • Natively on a PS3 directly from the camcorder
    • Sony Picture Motion Browser is also a good player (Free, on your sony's camcorder cd suite, PC only)
    • Power DVD 7.0 Ultra ($99), by the way the best non free player (VideoLan being free and multi platform)
      power.dvd.7.ultra.avchd.player.jpg

     

     

    Converting .m2ts to .wmv

    Windows Media Encoder + K-Lite Codec Pack
    I have been able to use this combination and it works well. I can't recommend encoding to .wmv (not as open as mpeg for many device) except if you wan to stream to an Xbox 360 (Media Center Extender

    Converting.m2ts to .mp4

    Nero Recode will convert .m2ts files to .mp4 without a hitch. Good quality, as well 

    Fast and multiple format converter

    elecard converter studio avchd
    Elecard Converter Studio AVC HD Edition is a program for movie file conversion from AVCHD® to MPEG-2 HDV and MPEG-2 DVD compatible formats. Owners of AVCHD® Camcorders (for example, Sony® HDR-SR1E, Panasonic® HDC-SD1. Click here for a full list of camcorders.) will find it a useful product which allows them to convert the footage from their cameras into format supported by their favorite editing software.
    You can download a demo here ($75 for the full edition), it is working great and play the original m2ts a lot faster than Power DVD 7 Ultra on my machine. It is also damn fast (on my HP NW9440)

    Nero 7 Ultra Edition Enhanced, is a software suite which contains the AVCHD editor Nero Vision. Also included in this suite is Nero Showtime, which plays AVCHD files natively. Nero Vision can convert AVCHD files to other formats such as MPEG-2 or AVI and can import them for use in video editing projects. Nero Vision can also export Sony's M2TS format to MPEG-4 files that can be viewed by Quicktime 7. Edited video can also be burned to DVD discs in AVCHD format for playback on hardware players or in Blu-ray format.[from WikiPedia]

    Editing AVCHD


    Ulead Studio 11 Plus (30 days trial here). It also keeps AVCHD files with 5.1 audio, in it's original state. You can then convert it to any output format; to Hardrive, DVD, HD DVD etc. It's the first AVCHD editor, that allow to trim the front part of the AVCHD files, without crashing, hanging up, losing the video. You can edit AVCHD file from any brand,, not just Sony.

    Sony Vegas Movie Studio Platinum 8 ($119), is just for Sony AVCHD cameras and is maybe the more adavanced editor on the market as for today. I was able to use basic functions (cutting, moving track, exporting) in a few minutes. Speed and use of great is great. Same rule apply, try it yourself before buying it.

    Some .m2ts  video samples to play with

    I recommend You to download low light video, pictures and judge yourself.

  • I am still waiting for the TomTom Rider, as soon as I it can be ordered, I will post a better review and provide Here a HowTo and some files if needed. Click on Read more

    Some statistics...

    Number of Street and safety camera in some countries

    • Germany 2928
    • Netherland 1742
    • Italy 1027
    • Belgium 944
    • Austria 579
    • Spain 478
    • Switzerland 473
    • France 466
    • Suede 384
    • Norwege 294
    • Poland 289
    • Finnland 99
    • Australia 91
    • Portugal 35
    • Liechtenstein 4

    src:radarfalle.de

    Zurich, CH has 83 street radars, and 100 additionnal are planned, the "best" radar is creating 4.5 Million CHF/monthly, each person in Zürich pay at least yearly 160 CHF !

    France will install in 2005 install 1000 radars

    Here is an overview of all radar which are known by www.radarfalle.de

    What You can do...

    Buy a GPS device, and install a POI software (Point of Interest) to be warned when You are in a proximity of a fix street radar.

    Point-Of-Interest visually and acoustically warns you of POIs as you approach them. Speed cameras, petrol stations, restaurants are only some exaples for POIs.

    What You can not do...

    • Using a device, to detect actively street radars (Laser, or dopler), except in UK
    • Using a device, perturb the operation of street radars (scrambler)

    Market Offering for the hardware

    All GPS devices below are supporting 3rd party sofware call POI (Point of Interest)

    I personaly recommend TomTom but any GPS device is able to do the Job

    or Medion or Navigon or....
    Pocket PCSince TomTom also ship it's software for pocket PC, You can also use Your favorite PDA

     

    Market Offering for the software

    RadarfallePOI-WarnerPOIedit
    VendorVendor Vendor
    Installation (TomTom)  
     
    <10euro yearly feesAlso available for TomTom
    Allow internet update for free if you
    have a licence
    A tool for Your PC manages all of your poi
     Reviews:
    french tutorial for TomTom
    Reviews:
    French tutorial on pocket PC

    How to enter a new camera position

    For an up to date database, the system is only working as long as You receive daily update of safety camera positions, Here is how to enter a new camera position with TomTom device.

    Sticky: 'Idiots guide to adding speed cameras'
    extract of the forumwww.expansys.com
    Further guide to help those who want to maximise the use of Tom Tom Go who may not be computer whizzes. Object is to encourage as many as possible to become "accurate camera spotters" so that the camera database is as accurate as possible.

    If you only want to update your own machine follow 1 below. If you are happy to share your new locations with everyone else then follow 2 below.

    In each of the following you need to enter the camera location, you can do this by address, browse map of by far the best most accurate is by "GPS location" when the TTGo is next to the camera location. For the reasons of accuracy that is the method I will cover here.

    1. When next to the camera location on foot/in car, Tom Tom main screen, forward arrow, forward arrow, change prefs, forward arrow, maintain POI, Add POI, select pocketgps uk gatso, select GPS location, address is shown, suggest keep address as shown and add gatso after it, do this by touching screen at end of address to remove highlight you can then type additionalty as usual. Then select done.

    As you have added to existing POI database this new entry will use settings for icon,distance and sound without additional adjustments.

    If you are willing to share your new locations then follow 2 below.

    2. Firstly you need to add a new POI catagory in which to store your new POI camara locations.
    From TTGo main screen, Forward arrow, forward arrow, change prefs, forward arrow, maintain POI, Add POI catagory, type name of your POI eg "New Gatso" , Done, select marker (scroll down for lots of options)done.

    When next to the camera location on foot/in car, Tom Tom main screen, forward arrow, forward arrow, change prefs, forward arrow, maintain POI, Add POI, select "New gatso", select GPS location, address is shown, suggest keep address as shown and add gatso after it, do this by touching screen at end of address to remove highlight you can then type additionalty as usual. Then select done.

    You have now saved this camera location in a new file, therefore so that you can be warned of your new locations you need to set the POI warnings from the "Maintain POI " menu. (as you did originally)

    POI Database

    Some links....

    • www.radarfalle.de is providing for <10euro/Year a subscription which allow YOu to download their plugins for all major GPS unit
    • http://www.radarsfixes.com/ Les emplacements des radars fixes en France, classés pas départements et par routes. Télécharger la carte des radars et la liste des coordonnées GPS.
  • Date: Mon, 14 Sep 1998 23:37:49 -1000 From: Galen Tatsuo Komatsu <This email address is being protected from spambots. You need JavaScript enabled to view it.> Breaker's Revenge (Visco) 98h19.0 Moves pulled from Gamest 229, translations are my own. Perhaps I'll turn this into a presentable FAQ one day. The command list appears to be identical to the original Breaker's so this should be usable for the first game as well (Saizo excepting.) This email address is being protected from spambots. You need JavaScript enabled to view it..
     
    789     P Punch       j jump
    4 6     K Kick        c close
    123  ABCD buttons     ! tap rapidly
            0 spin stick  . charge preceeding stick position
    "*" denotes super attacks.
     
    Dao-Long ------
    4.6P           KouRyuuga  [Dragon Fang]
    2.8K           SenkyuTai  [Leg Spike]
    4.646P         * HoushinRenha  [Cannon Wave]
    4.646K         * ShinkyokuRembu  [Divine Rampage]
    1.319K!        * RenkyuuTai  [Leg Drill]
     
    Mahrel --------
    214P           Slash Sword
    214K           Punish Sword
    41236P         Fire Breath
    ABCD(?)        Mahrel Bomb
    23623P         * <kadabuura> Bomber
    21421P         * Shiva Dance
    c0K            * Rolling Press
     
    Alision III ---
    41236P         Poison Fang
    214K           Deadly Claw
    236K           Dash Knee
    23623P         * Anubis Hag
    21421P         * Pharoh Rampage
     
    Tia -----------
    236P           Rapid Gale
    623P           Lightning Upper
    214K           Soul Spike
    K!             Mirage Spear Kick
    23623P         * Rapid Change
    21421P         * Burning Revolver
    23623K         * Cutlass Flasher
     
    Raiya ---------
    4.6P           Quick Scratch
    2.8K           Wild Sabre
    4.3K           Killer Snake
    P!             Spinning Claw
    4.646P         * Shine Beast
    1.319K         * Bloody Fang
     
    Condor --------
    ABCD (?)       Tomahawk Jack
    66K            Grand Buffalo Horn
    236K           Sky Bridge
    c0P            Monlight Slam
    23623P         * Astra Rock Buster
    c00P           * Moonlight Shake
     
    Pielle --------
    236P           Bonjour Shot
    623P           <ropin> Runner
    214P!          <musshu> Clash
    214K           Rosa Train
    j2ABCD         <merushii> Une Deux Trois
    23623P         * <andu ropin>
    21421P         * Thunder <kurauzaa>
    21421K         * Super Rosa
     
    Sho -----------
    236P           RekkoHa  [Flash Wave]
    214K!          KurenaiSandanKeri  [Crimson Kick]
    236K           MidareKiryuuKeri  [Violent Wind]
    646P           ShippuuShoKenTsuki  [Gale Thrust]
    23623P         * SeikenShouha  [Fist Blast]
    21421K         * KurenaiGansaiShuu  [Crimson Smash]
     
    Saizo ---------
    236P           Hiryu  [Flying Dragon]
    214P           Yashagami  [Demon Locks]
    623P           EnzukiZan  [Full Moon Slash]
    23623P         * Musou-Shinra  [Dream-Woods]
    21421P         * Musou-Tenha  [Dream-Heavens]
    23623K         * SenkouEnsatsuJin  [Lightning Brigade]
    
    end of file  --->  .
  • =============== Breakers v1.17 =============== Tribute: Some parts of this FAQ was lifeted from Galen Tatsuo Komatsu's <This email address is being protected from spambots. You need JavaScript enabled to view it.> Breaker's Revenge FAQ. Most of the special moves are from his FAQ. Reason: There was never one for Breakers that I could find, and some of the moves in the first one is missing in the sequels' FAQ. I felt inclined to update the movelist. Again, I stress that the original FAQ was created by Galen Tatsuo Komatsu, go thank him/her.... :) Breakers v1.17 note: -------------------- Wow, didn't even realize that Alison III had different aerial moves other than Jump, hold down + D. Added it back in. Breakers v1.16 note: -------------------- Please let this be the last update :> Change the display format to be DOS Edit friendly. Deleted all the other version's notes. No need. Since this is the only FAQ that's being posted on the net. Added more combos. Mahrel, Tia, and Sho all got new combo(s). Condor's B, C, Sky Bridge can also be used to demonstrate the Dizzy Juggling system described below. Under normal usage of the combo, the B kick is the knee animation, while the C is the uppercut (try it, stand next to opponent, hit C). Only then will the Sky Bridge connect. It is also true that B, C will be considered a 2 hit combo even if the C animation is the stun punch. Having said all that (are you still with me?), if the stun punch (C button), dizzies the opponent, immediately do a Sky Bridge, and it will also count as the 3rd hit!! Added another Sho move. It's always been there, but I never thought to add it. -------- Notation -------- ub u uf \ | / b-- --f / | \ db d df The above diagram shows the 8 joystick position.... fairly standard. ABCD = 4 buttons, A+C are weak/strong punches, B+D are weak/strong kicks NOTE: The directions are always written in lowercase, while the button presses are always in capital letters. Assume that all moves start with character facing right. (1st Player's starting position). "P" can be any punch "K" can be any kick "(P)" or "(K)" means the P/K is optional "J" first jump, then perform move "*" is a Super attack "." charge for a 1-2 seconds before next joystick direction "^" the move can also be performed in the air "!" tap button repeatedly for more hits "x#" the maximum hits that can be obtained by pressing the P or K button "O" spin the joystick either clockwise or counter clockwise "c" the move must be performed from up Close "st" standing "cr" crounching "j" jumping --------------- Fighting System --------------- Cross-up: As it's the norm these days, a cross-up attack means that when your character lands a jumping attack, s/he will land on the opponsite side of the opponent. For example, if the Player is jumping from left to right, he will land on the right side of the opponent. Guard Break: When executed, the move will hit a blocking opponent, thereby "breaking" his defense. A good exampe is when your opponent is crouch-blocking, and Sho does a Hopping Lunge Punch. This will hit a crouch blocking opponent. Supers: As with most 2D fighters these days, there are Super attacks that can only be performed when your "super meter" shows at least a 1. It is very easy to interrupt a Strong Punch/Kick with Supers, which make them rather deadly... Maximum: If you decide to not use your super, it will go from 1, to 2, to Maximum. When your super bar flashes maximum, all moves will do more damage. Chain combos: These are a sequence of button presses that result in multiple hits. Chain combos can only go from a weak punch/kick to a strong punch/kick. The difference between chain and linked combos are that Chains do not require any sort of real timing. When the first punch/kick hits, go through the rest of the sequence of buttons to complete the chain combo without having to worry about when to press the buttons. A good example of an easy chain combo is Sho's st weak Punch, st. weak Kick, st. Strong P/K. Link combos: Linked combos are button presses that when timed correctly, will add to the number of hits possible. Normally, the 2 hits aren't counted as "combos", but because of good timing, it is possible for them to add together as multiple hits. A good example is Dao-long's link. Do a turn-around Roundhouse (BD) then as he retracts, hit A. This will result in a 2 hit combo. Juggling: This allows the Player to hit an opponent when they are still in the air. The juggling system in Breakers is very limited. The time for juggling only occurs while the Opponent is still being lifted in the air by the Player's attack(s). A somewhat shoddy example of a juggle is Sho's cr. Strong punch into Flash Wave. Also, I've performed a rare juggle with Dao-long vs. CPU. Jump towards Opponent with D. While I'm jumping, CPU jumps back. As he is barely above ground, my D kick connects, hitting him for 2 hits. This pops the computer in the air, and I land. When I landed, I added on a close st. Strong punch, which added an extra hit. This I feel is juggling. Again, I stress the juggling system is very limited, nothing like MK style trampolines, or even SFA3's juggles. Dizzy Juggling: This is more fluke than anything else. When the hit that the Player perfomrs dizzies, the Opponent is knocked off his feet, which floats him in the air. Now, as the Opponent is floating upwards, some moves will juggle for more hits. For example, use Rila to dizzy with her cr A while the Opponent is in the corner. As soon as the Opponent is floating, do a Spinning Claw. This will add up to 12 hits, instead of the normal 11. Admittedly, Dizzy Juggles are more of a fluke than anything else (at least for me.) But this is a legitimate condition for juggling combos. Knockdown Recovery: Certain situations will make your opponent lie flat on the ground after being hit. An easy example is being swept with a cr. D kick. Normally your character will take his/her time to get up. With knockdown recovery, as soon as you're lying flat, hit ABC or BCD. Your character should immediately roll or spring back (depending on the animation) and get up quicker. Taunts: As far as I can figure out, taunts don't affect gameplay. But it's sure fun when in the heat of the battle, you taunt your opponent, and there's nothing s/he can do about it. You can taunt once every 6 in game seconds. -------------------- Character's Movelist -------------------- Sho --------- bb or ff (P) Dash or Dash and Punch J u C Air Uppercut J A (x5) Multiple air jabs J d D Stutter, then a diving kick J d B Knee Bounce AC Hopping lunge punch (low guard crush) BD Shin kick (high guard crush) BC Pseudo "Tiger Knee" d,df,f P RekkoHa [Flash Wave] d,db,b K (x3) KurenaiSandanKeri [Crimson Kick] d,df,f K MidareKiryuuKeri [Violent Wind] f,b,f P ShippuuShoKenTsuki [Gale Thrust] d,df,f,d,df P * SeikenShouha [Fist Blast] d,db,b,d,db K^ * KurenaiGansaiShuu [Crimson Smash] J d,df,f,d,df P * Super air Flash Wave -- COMBOS: st A, A, B, C, Violent Wind st A, C, C, Flash Wave st A, C, C, C, Crimson Smash cr C, Pseudo "Tiger Knee", Crimson Smash Pielle -------- bb or ff (P) Dash or Dash and Punch AC Hopping Fierce Thrust BD Butt bounce (low guard crush) J d A Pogo Sword d,df,f P Bonjour Shot f,d,df P <ropin> Runner d,db,b P (x3) <musshu> Clash d,db,b K Rosa Train J d ABC or BCD <merushii> Une Deux Trois d,df,f,d,df P * <andu ropin> d,db,b,d,db P * <kurauzaa> Thunder d,db,b,d,db K * Super Rosa -- COMBOS: cr C, Thunder st A, A, A, Clash Butt bounce, st A, A, A, Andu Ropin Pogo Sword, C <--- aim the Pogo Sword at opponents feet, as soon as it connects, do a C Condor -------- J d C Flying body Press (it's different than just J+C) J d D Dive Kick cdf A or B Choke Hold cdf C Headbutts cdf D Bearhug ABC or BCD Tomahawk Jack ff K Grand Buffalo Horn d,df,f K Sky Bridge c0 P Monlight Slam d,df,f,d,df P * Astra Rock Buster c00 P * Moonlight Shake -- COMBOS: st B, C, Sky Bridge <- The C punch must be the uppercut animation j cross-up C, cr A, A, A Tomahawk Jack j cross-up C, cr A, A, A, Astra Rock Buster A, A, cr A, A, Astra Rock Buster Choke hold, Astra Rock Buster Cross-up Flying Body Press, st A, st B, st C, Astra Rock Buster Rila --------- bb or ff (P) Dash or Dash and Punch f D Hopping Side Kick b.f P Quick Scratch d.u K Wild Sabre b.df K Killer Snake P! Spinning Claw b.f,b,f P * Shine Beast (hold P to wait...too long will abort the super) db.df,db,u K * Bloody Fang -- COMBOS: cr (Charge for Leg spike), st C, Wild Sabre cr A, st C, Quick Scratch j A, st A, Spinning Claw Tia ----------- AC 1-2 punch BD Cresent Kick (low guard crush) d,df,f P Rapid Gale f,d,df P Lightning Upper d,db,b K^ Soul Spike K! Mirage Spear Kick d,df,f,d,df P * Rapid Change d,db,b,d,db P^ * Burning Revolver <- You can control it up or down d,df,f,d,df K * Cutlass Flasher -- COMBOS: st A, A, A, cr B, 1-2 punch cr A, A, cr B, B, Mirage Spear Kick Alision III --- bb or ff Dash b A Short Jab b B Short Kick b C Short Strong Punch b D (P or K) Backward Launching Kick. (Optional P/K while in air) J d D Pharoh's Knee AC Somersault Slap (low guard crush) BD Heel Kick (low guard crush) b,db,d,df,f P Poison Fang d,db,b K^ Deadly Claw d,df,f K^ Dash Knee d,df,f,d,df P * Anubis Hag d,db,b,d,db P * Pharoh Rampage -- COMBOS: Somersault Slap, st A, Anubis Hag Somersault Slap, st A, Pharoh Rampage Short Strong Punch, Poison Fang Pharoh's Knee, Short Jab, Short Jab, Dash Knee Mahrel -------- bb or ff Dash J d B Ass Splash J d C Belly Flop AC Belly Splash b or f ABC or BCD Mahrel Bomb (control distance with b or f) d,db,b P Slash Sword d,db,b K Punish Sword b,db,d,df,f P Fire Breath d,df,f,d,df P * <kadabuura> Bomber d,db,b,d,db P * Shiva Dance c0 K * Rolling Press -- COMBOS: Belly Splash, f C (Headbutt), interrupt into Slash Sword Belly Splash, f C (Headbutt), interrupt into Shiva Dance close ff, Rolling Press <- Not a combo, but the Super will connect right after the dash. cr B, Belly Splash, Rolling Press <- Although the hit counters don't add up, there is no known escape. Dao-Long ------ AC Mini Dragon Fang BD Turn-around Roundhouse CD Flying Elbow smash (low guard crush) b.f P KouRyuuga [Dragon Fang] d.u P SenkyuTai [Leg Spike] b.f,b,f P * HoushinRenha [Cannon Wave] b.f,b,f K * ShinkyokuRembu [Divine Rampage] db.df,db,u K! * RenkyuuTai [Leg Drill] -- COMBOS: st A, A, A, B, Mini Dragon Fang cr (Charge for Leg spike), st C, Leg Spike Turn-around Roundhouse, cr A, Leg Spike cr A, A, A, Cannon Wave ---------------- Alterative Names ---------------- Sho = Jin Pielle = George Condor = Gigars Rila = Sandra Tia = Shelly Alison III = Atoum Mahrel = Javar Dao-Long = Liu-Khai ============================================ Created/modified by Asiliat the Wonder Puppy This email address is being protected from spambots. You need JavaScript enabled to view it.
    irc efnet: neogeo, retrogamers, mame. 
    
  • atlassian.bamboo.logo My Bamboo continuous integration server is now fully functional and available at&160; http://bamboo.waltercedric.com/

    &160;

    &160;

    &160;

    Remember Atlassian is providing free license for Open Source Projects:

    Atlassian supports and believes in the Open Source movement -Bamboo utilizes a number of good Open Source components, and Atlassian developers are committers on a large number of Open Source projects.

    To give back to the open source community (and hopefully improve the quality of those projects!),Bamboo is free for any Open Source project to use.

    There are a few requirements for an Open Source license, the main ones being:

    • Established code base
    • Publicly available project website
    • Using an approved open source license
    • YourBamboo instance will be publicly accessible

    My objective is to make Joomla! and all my projects also running in Bamboo (not only in TeamCity as the limit of 20 builds will be rapidly reached)

    Visit it by clicking on the picture

    Very quick Bamboo install how to

    Install a fresh Tomcat 6 runtime,

    Move the war into the ROOT web context of tomcat

    Choose free port for HTTP, AJP, and Tomcat server port&160; in conf/server.xml

    <Server port="8050" shutdown="SHUTDOWN">
    
    <Connector port="8051" protocol="HTTP/1.1" 
               connectionTimeout="20000" 
               redirectPort="8443"
               enableLookup="false"         
               useBodyEncodingForURI="true" 
    
    <Connector port="8030" protocol="AJP/1.3" redirectPort="8443" />

    Copy mysqldriver.jar into /lib

    Configure the data source into server.xml

    <Host name="localhost"  appBase="webapps"
                unpackWARs="true" autoDeploy="true"
                xmlValidation="false" xmlNamespaceAware="false">
            <Resource name="jdbc/BambooDS" auth="Container" type="javax.sql.DataSource"
                username="user"
                password="pwd"
                driverClassName="com.mysql.jdbc.Driver"            
                url="jdbc:mysql://localhost/schema?autoReconnect=true"            
                maxActive="20"
                validationQuery="select 1" />

    Edit /etc/apache/worker.properties

    worker.list=ajp13, teamcity, jira, bamboo
    worker.bamboo.port=8030
    worker.bamboo.host=localhost
    worker.bamboo.type=ajp13

    &160;

    Create a vhost.conf in the subdomains

    # vi /srv/www/vhosts/waltercedric.com/subdomains/bamboo/conf/vhost.conf

    ServerName bamboo.waltercedric.com
    
    ProxyPass /  ajp://bamboo.waltercedric.com:8030/
    <Proxy *>
       Order Allow,Deny
       Allow from all
    </Proxy>
    
    <Directory />
      Options FollowSymLinks
      AllowOverride None
    </Directory>

    To tell plesk to include an overridden vhost.conf, run

    # /usr/local/psa/admin/sbin/websrvmng

    Restart Apache2

    rcapache2 restart

  • compilation of the famous dilbert.com about Blockchain and Bitcoin

    dilber and blockchain 12 dilber and blockchain 11

     

  • clip_image001

  • 2016-07-27_14-04-20

    Official Resources

    Flight Skills and Post Production Series

  • robogeo.generate.google.map.jpg

    There is a trend on the camera market, people want now to tag their photo, not only by adding sound (micro can be found now on point and shot consumer camera), or letting the camera add EXIF embeded data ( Exchangeable Image File Format) into each pictures.
    Consumer always want more!, and with the arrival of Google Maps on the market, some years ago, It has not taken much time till users decide to add geoposition (with a GPS) to their pictures. While this feature can be found on some high end camera model (camera body > $10000, as an option it is quite pricey too), TomTom, Garmin and other consumer GPS are now able to provide a cheap and ready to go alternative.  A data logger is a device able to record periodically  latidutes, longitudes, altitude, date and time while yyou are on the road. It is now possible with some tools to merge pictures and files produced by GPS ad save new meta informations in EXIF data.

    Click Here for a live example

    Why use a data logger?

    • What itinerary did I travel yesterday?
    • When did I start driving today?
    • How long did It take to go from A to B and C in between?
    • Which is the current altitude and speed?
    • How can I remind precise positions?
    • When exactly I traveled there? 

    Combined with your favorite DSLR or point and shot camera

    • You take pictures but now can't remember the exact place of some of the  photos
    • With a software, you can then match the coordinates with the picture and you  like to see your pictures on a map. (Google map, Google Earth)

    Dedicated data logger

    Sony has started to sell a small device (Sony GPS-CS1KA), it cost $105 and do not use the latest SIRFstar III chipset, so don't expect much of it, old GPS chipsets are known to be slower to find satellites, have lower sensivity, do not work also well in city.
    Anyway here are the main characteristics:
    Sony.GPS-CS1KA

    • Keep track of your digital photos with satellite precision
    • Holds approximately 360 hours (31MB) of data
    • Records a location log every 15 seconds
    • Simple operation; no need for complex set up or connection, one button, two lights
    • Compatible with most digital still cameras; compliance with EXIF 2.1 or later
    • Small
    • 12-channel GPS with no screen.
    • The included software detects the unit and imports the GPS data. Another module detects attached cameras/MSD and imports the data
    Or you may want to buy a better dedicated data logger, Royaltek, Evermore, Gisteq or Globalsat are selling small device.

    Amod AGL3080 GPS Data Logger (SiRF III, Driverless, 128MB, Push to Log) (Windows and Mac Image Software included)
    EverMore GT-900BT Bluetooth Data Logger (SiRF III, Driverless, 120,000 Waypoints, Photo Software Included) (Your Choice of Free Mount)
    GlobalSat BT-335 Bluetooth Data Logger (SiRF III, Download via Bluetooth) (Your Choice of Free Mount) (Free Ground Shipping)
    Royaltek RBT-2300 Bluetooth Data Logger GPS (SiRF III GSC3f/LP, WAAS, 650,000 Waypoints) (Your Choice of Free Mount)
    Amod AGL3080 GPS Data Logger SiRF III, Driverless, 128MB, Push to Log EverMore GT-900BT Bluetooth Data Logger (SiRF III, Driverless, 120,000 Waypoints, Photo Software Included) GlobalSat BT-335 Bluetooth Data Logger SiRF III, Download via Bluetooth Royaltek RBT-2300 Bluetooth Data Logger GPS SiRF III GSC3f/LP, WAAS, 650,000 Waypoints
    Royaltek RGM-3800 GPS Data Logger (SiRF III GSC3f/LP, WAAS, 650,000 Waypoints)
    Qstarz BT-Q1000 Bluetooth Data Logger GPS Receiver (51 ch, Auto On/Off, WAAS, Bluetooth, USB, Push to Log, 100,000 Waypoints) (Your Choice of Free Mount)
    EverMore GT-600 Image Tracker
    i-Blue 747 Bluetooth Data Logger GPS Receiver (Auto On/Off, 32 ch, WAAS, Bluetooth, USB, Push to Log, 16Mb Memory with Google Integration) (Your Choice of Free Mount)
    Royaltek RGM-3800 GPS Data Logger SiRF III GSC3f/LP, WAAS, 650,000 Waypoints starz BT-Q1000 Bluetooth Data Logger GPS Receiver 51 ch, Auto On/Off, WAAS, Bluetooth, USB, Push to Log, 100,000 Waypoints EverMore GT-600 Image Tracker i-Blue 747 Bluetooth Data Logger GPS Receiver Auto On/Off, 32 ch, WAAS, Bluetooth, USB, Push to Log, 16Mb Memory with Google Integration
    GiSTEQ Bluetooth PhotoTrackr for Digital Camera (Bluetooth GPS Receiver and Photo Tracking Software Included) (Your Choice of Free Mount)
    GiSTEQ PhotoTrackr for Digital Camera (GPS Receiver and Photo Tracking Software Included)
    i.Trek Z1 BT Data Logger GPS Receiver (Solar, MTK 32 Ch, WAAS, Auto On/Off, Bluetooth, USB, Data Logger with Google Earth Integration) (Free GpsGate Utility) (Your Choice of Free Mount)
    RoyalTek BlueGPS Mini Mobile Data-logger RBT-1100 for Windows, Pocket PC and Palm (Output to Google Earth) (Your Choice of Free Mount)
    GiSTEQ Bluetooth PhotoTrackr for Digital Camera  GiSTEQ PhotoTrackr for Digital Camera  i.Trek Z1 BT Data Logger GPS Receiver Solar, MTK 32 Ch, WAAS, Auto On/Off, Bluetooth, USB, Data Logger with Google Earth Integration i-Blue 757 Pro Solar BT Data Logger GPS Receiver 
    Wintec WBT-201 Bluetooth Data Logger GPS Receiver (Auto on/off, WAAS, Bluetooth, USB, Push to Log, Google Earth Integration with Photo) (Your Choice of Free Mount)
    i-Blue 757 Pro Solar BT Data Logger GPS Receiver (Your Choice of Free Mount)
    GlobalSat DG-100 GPS Data Logger (SiRF III, USB, Push to Log, Google Earth Integration)
     
    Wintec WBT-201 Bluetooth Data Logger GPS Receiver Auto on/off, WAAS, Bluetooth, USB, Push to Log, Google Earth Integration with Photo RoyalTek BlueGPS Mini Mobile Data-logger RBT-1100 for Windows, Pocket PC and Palm Output to Google Earth
    GlobalSat DG-100 GPS Data Logger SiRF III, USB, Push to Log, Google Earth Integration
     

    Price range are from $50 to $200, depending on brand, size, memory (number of points saved), chipset, number of chanels (ability to use more satellites at the sam time equal to more precision and sensivity) and export functionnality.

    Tom Tom Software data logger

    If by chance, you have a Tom Tom and are ready to take it in your holiday, look no further: Event_logger is the software you are looking for!
    Installation is straightforward, just dump all files to your SD CARD, and start your Tom Tom, as default the logging start. A text file (Event_Logger.txt) let you configure the software

    "Event_Logger is a tracking and logging application enhancingTom Tom GO. It can log Tom Tom GO events to Itinerary files that are managed by Tom Tom GO like any other native Itinerary created through the ordinary user interface; besides, Event_Logger can produce standard GPX XML files where events are represented as way points and the whole route is logged through a sequence of track points obtained by querying Tom Tom GO for location information at short periodical intervals";  from Event_Logger introduction

    On the plus side:
    • Work as expected.
    • Complete documentation.
    • Files are saved in directory /itn and use a standard file format (GPX)
    • Google map viewer in Internet Explorer (drag and drop file)
    • A Tom Tom will also show you the right way :-)
    Some issues:
    • Tom Tom battery lifetime, very limited especially if you are in a 8 hours trip, do not forget to set the Tom Tom contrast to the minimum
    • a XSL (transformation language) render the file directly in Internet Explorer but NOT in firefox as an activeX support is required to view the MAP.
    Example of GPX file

    <?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?>
    <?xml-stylesheet href="gpx.xsl" type="text/xsl"?>
    <gpx
     version="1.0" creator="Event_Logger 7.1 - http://web.tiscali.it/macri/Event_Logger"
     xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.topografix.com/GPX/1/0"
     xsi:schemaLocation="http://www.topografix.com/GPX/1/0 http://www.topografix.com/GPX/1/0/gpx.xsd">
     <name>END Thursday 15 November 2007 22:43:42</name>
     <desc>(Waypoints are missing in this track)</desc>
     <author>amacri</author><email>This email address is being protected from spambots. You need JavaScript enabled to view it.</email>
     <url>http://web.tiscali.it/macri/Event_Logger</url><urlname>Event_Logger 7.1</urlname>
    <?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?>
    <?xml-stylesheet href="gpx.xsl" type="text/xsl"?>
    <gpx  version="1.0" creator="Event_Logger '"$VERSION"' - http://web.tiscali.it/macri/Event_Logger"
     xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.topografix.com/GPX/1/0"
     xsi:schemaLocation="http://www.topografix.com/GPX/1/0 http://www.topografix.com/GPX/1/0/gpx.xsd">
    <trk><name>Thursday 15 November 2007 21:37:01</name><cmt>Started</cmt><desc>Gablerstrasse 40-41, Zürich</desc><trkseg>
    <trkpt lat="42.35860" lon="6.52764"><ele>450.0</ele><time>2007-11-15T19:37:01Z</time><course>0.0</course><speed>0.0</speed><fix>3d</fix>
    <sat>3</sat><hdop>2.3</hdop></trkpt>
    <trkpt lat="47.35859" lon="6.52767"><ele>450.0</ele><time>2007-11-15T19:37:08Z</time><course>62.0</course><speed>0.0</speed><fix>3d</fix>
    <sat>3</sat><hdop>2.3</hdop></trkpt>
    <trkpt lat="42.35859" lon="6.52769"><ele>450.0</ele><time>2007-11-15T19:37:11Z</time><course>62.0</course><speed>0.0</speed><fix>3d</fix>
    <sat>3</sat><hdop>2.3</hdop></trkpt>
    <trkpt lat="42.35858" lon="8.52770"><ele>450.0</ele><time>2007-11-15T19:37:15Z</time><course>62.0</course><speed>0.0</speed><fix>3d</fix>
    <sat>3</sat><hdop>2.3</hdop></trkpt>
    <trkpt lat="42.35861" lon="8.52750"><ele>450.0</ele><time>2007-11-15T19:37:21Z</time><course>62.0</course><speed>0.56</speed><fix>3d</fix>
    <sat>3</sat><hdop>2.3</hdop></trkpt>
    <trkpt lat="42.35848" lon="8.52719"><time>2007-11-15T19:37:27Z</time><course>339.0</course><speed>4.72</speed><fix>none</fix></trkpt>
    </gpx></trkseg></trk></gpx>


    Garmin data logger

    Garmin is able to create NMEA (The ASCII data stream received from navigation equipment (such as GPS receivers) conforming to the NMEA 0182 Version 2.0 specification.) file out the box, you do not have to install anything and can jump to next to "Viewing your trip"

    Using a data logger with your camera/camcorder

    They are all  quite easy to use,  start both device and check that the time are more or less in sync, so that both date and time are very near together. That's all! We just need now to use a software to mix pictures, video and GPX/NMEA file together.

    Viewing your trip

    Basically what you need to find is a GPX viewer. there is a lot available online (use Google :-)), here are some I've used

    Geo tagging your pictures/video

    Sony picture motion browser tag automatically pictures and video, but this tool is checking prior to installation that you have a genuine sony camera/camcorder.The next tool I've found is named: RoboGeo

    RoboGeo ($35) has a very easy to use step by step menu n the left side of the main windows. The most interesting functionnality for me is the ability to create Google Map web pages with icons that show where each picture was taken. When these icons are clicked, additional info about the picture is displayed along with the option of viewing the full size image. It is really worth the money.
    robogeo.step1.gif robogeo.step2.gif robogeo.step3.gif

    And the Map you'll get in Google Map with the above GPX file (the demo version of RoboGeo add random coordinate as long as it is not registered, that's why some point are in the lake of Zürich). When these icons are clicked, additional info about the picture is displayed along with the option of viewing the full size image.
    robogeo.generate.google.map.jpg

    GPSTagr site which allows people with a GPS Track log in GPX format to upload their log, authorize the application site to modify their images, search for images with relevant timestamps, manually exclude images from geotagging - then process the net list of your flickr images against the GPX track log. Picasa (Free) let your tag picture one at a time, it open Google Earth and wait for You to click on the map. Not very useful if you have many pictures and a GPX file for matching them. It is still avery good tools for viewing and organizing thousands of pictures.

    RedHen  is a free download that synchronizes the  GPS log files with just about any digital camera's standard EXIF datafile. RedHen can drop icons onto a Google Earth map-  Make sure you save the new "Spatial Media" folder in the "My Places" folder so your images are available next time you open Google Earth.
  •  _____ _____ | ___| _______ _ | ___| _ ___ __ __ | |__ /|__ __/\ | | | |__| | | | \ \_/ / | __/ \ | | / \ | | | __| | | | _\ / | | / __ \| |/ __ \| |__ | | | |_| | |\ \ | | |_|/_/ \_|_/_/ \_|____||_| |_____|_| \_\|_| Garo^Densetsu - The moves below were copied from the (Sega) Megadrive game manual so don't whine if you can't do them. - All are assuming you are facing right. - words were copied straight from Katakana, I couldn't figure out it's translation =^) _ Terry Bogard _____________________________________________________ | | / O- A Burn Knuckle | | O O | |--------------------------------------------------------------------| | | O A Rising Tackle | | O | | |--------------------------------------------------------------------| | | / O- O B Crack Shoot | | O O \ | |--------------------------------------------------------------------| | | \ -O A/C Power Wave | | O O | |____________________________________________________________________| _ Andy Bogard ______________________________________________________ | / -O A ZanneiKen | | O | |--------------------------------------------------------------------| | | \ -O O A Shoryudan | | O O / | |--------------------------------------------------------------------| | / O B Kuhadan | | O / | |--------------------------------------------------------------------| | | / O- A HishoKen | | O O | |____________________________________________________________________| _ Joe Higashi ______________________________________________________ | / O B Slash Kick | | O / | |--------------------------------------------------------------------| | tap A quickly BakuretsuKen | |--------------------------------------------------------------------| | | \ -O O B Tiger Kick | | O O / | |--------------------------------------------------------------------| | O- / | \ -O A Hurricane Upper | | O O O | |____________________________________________________________________| _ Richard Meyer ____________________________________________________ | | \ -O B Patriot Rolling Attack | | O O | |--------------------------------------------------------------------| | | O B Spider Kick | | O | | |--------------------------------------------------------------------| | | / O- B Handstand Kick | | O O | |--------------------------------------------------------------------| | -O C Throw | |____________________________________________________________________| _ Duck King ________________________________________________________ | O- -O A Headspin Attack | |--------------------------------------------------------------------| | | \ -O O B Cannonball Attack | | O O / | |--------------------------------------------------------------------| | | O A Screw Attack | | O | | |--------------------------------------------------------------------| | -O C Backdrop | |____________________________________________________________________| _ Tung Fu Rue ______________________________________________________ | | \ -O A Kiko^Ken | | O O | |---------------------------------------------may be done when small-| | | / O- O B DaisharinKyaku | | O O \ | |====================================================================| | | \ -O A Senpu^Ken | | O O | |-----------------------------------------------may be done when big-| | | \ -O B Senpu^Kyaku | | O O | |____________________________________________________________________| _ Michael Max ______________________________________________________ | O- -O A Gust Straight Punch | |--------------------------------------------------------------------| | / | \ -O A Tornado Upper | | O O O | |--------------------------------------------------------------------| | -O C Bomber Throw | |--------------------------------------------------------------------| | O- O- or -O -O Footwork | |____________________________________________________________________| _ Raiden ___________________________________________________________ | O- -O A Dokuzarisappo^ | |--------------------------------------------------------------------| | | / O- A Rocket Atack | | O O | |--------------------------------------------------------------------| | O- C Hanging Bull | |--------------------------------------------------------------------| | O- O- Escape Footwork | |____________________________________________________________________| _ Geese Howard _____________________________________________________ | O- / | \ -O A Reppu^Ken | | O O O | |--------------------------------------------------------------------| | O- C AteMinage | |--------------------------------------------------------------------| | \ B Sliding Kick | | O | |--------------------------------------------------------------------| | O- O- Escape Footwork | |____________________________________________________________________| -- Galen Komatsu ! Apple //e ! XTC This email address is being protected from spambots. You need JavaScript enabled to view it. ! Sega Mega Drive ! Sakai Noriko This email address is being protected from spambots. You need JavaScript enabled to view it.    !   Classic Atari   !    Checkers
    
    -=====================================================================-
  •  _____ _____ ____ | ___| _______ _ | ___| _ ___ __ __ |___ \ 94c23.4 | |__ /|__ __/\ | | | |__| | | | \ \_/ / __| | 94k25.5 | __/ \ | | / \ | | | __| | | | _\___/___/___/___ _ ___ _ | | / __ \| |/ __ \| |__ | | | |_| | |\ \| __| _ | __| _| | _ | | |_|/_/ \_|_/_/ \_|____||_| |_____|_| \_|__ | _| __| |_| | | |_ GarouDensetsu2 GarouDensetsu SPECIAL |___|_|_|___|___|_|_|_|___| ___ NOTES: ___ - this listing is presented in the usual "right facing" manner. - "x/y" means to hit either the x or y button. - "x&y" means to hit x AND y buttons simultaneously. - Dots indicate "charges", hold joystick there for a moment. - Stars "*" indicate "Super Moves", may only be done when strength bar is flashing red. - words like <this> I couldn't read, pure Japanese reading given. _ General __________________________________________________________ | A / C Light/Heavy Punch | | (C produces a medium kick for Kim Kaphwan) | | B / D Light/Heavy Kick | | (close, towards opponent) C Throw | | (close, towards opponent) D Character Specific | | A & B Jump Between Levels | | C & D Strong Attack | | (guard opponent attack) -O A Defensive Attack | | (far, stick centered) C Taunt | | O- O- Quick Escape | | | | While on different Levels (foreground/background) | | stick up/down roll between levels | | buttons attack between levels | |____________________________________________________________________| _ Terry Bogard: Martial Arts Expert ________________________________ | Fighting Style: Martial Arts + Jeff-style <KenkaSappou> | | Birth: March 15, 1971 (22 years old) | | Origin: America | | Location: The Wild West, America | | Blood Type: O | | Height: 182cm | | Weight: 77kg | | Hobbies: Video Games | | Favorite Food: Fast Food | | Best Sport: Basketball | | Important Value: Souvenir gloves from Jeff (Bogard, father) | | Favorite Music: Rock | | Dislikes: Slugs | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Buster Throw | |--------------------------------------------------------------------| | | / O- A/C Burn Knuckle | | O O | |--------------------------------------------------------------------| | | O A/C Rising Tackle | | O. | | |--------------------------------------------------------------------| | | / O- O B/D Crack Shoot | | O O \ | |--------------------------------------------------------------------| | | \ -O A/C Power Wave | | O O | |--------------------------------------------------------------------| | | / O- / -O B&C Power Geyser * | | O O O | |____________________________________________________________________| _ Andy Bogard: Baron of Bone-Breaking ______________________________ | Fighting Style: Koppo | | Birth: August 16, 1972 (21 years old) | | Origin: America | | Location: Vienza, Italy | | Blood Type: A | | Height: 171cm | | Weight: 69kg | | Hobby: (Pursuit of) Knowledge | | Favorite Food: Natto (fermented soybeans) Spaghetti | | Best Sport: <sho^to> Track | | Important Value: Photo of his days of study. Taken with his | | Favorite Music: Quiet master, Shiranui Hanzoh. | | Dislike: Dogs | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Holding Throw | |--------------------------------------------------------------------| | / -O A/C ZaneiKen | | O [Shadow Slice] | |--------------------------------------------------------------------| | | \ -O A/C Shoryudan | | O O [Rising Dragon Punch] | |--------------------------------------------------------------------| | / O B/D Kuhadan | | O. / [Sonic Split] | |--------------------------------------------------------------------| | | / O- A/C HishoKen | | O O [Flying Crunch] | |--------------------------------------------------------------------| | | \ -O B&D ChoReppadan * | | O. O | |____________________________________________________________________| _ Joe Higashi: Kick-Boxing Demon ___________________________________ | Style: Muetai | | Birth: March 29, 1972 | | Origin: Japan | | Location: Chiang Mai, Thailand | | Blood Type: AB | | Height: 180cm | | Weight: 72kg | | Hobby: Fighting | | Favorite Food: Chinese Fried Aligator | | Best Sport: (All) Martial Arts | | Important Value: Headband | | Favorite Music: DoEnka | | Dislikes: School | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Thai Kick Throw -O D Knee Inferno | |--------------------------------------------------------------------| | / O B/D Slash Kick | | O. / | |--------------------------------------------------------------------| | tap A/C quickly BakuretsuKen [TNT Punch] | |--------------------------------------------------------------------| | | \ -O O B/D Tiger Kick | | O O / | |--------------------------------------------------------------------| | O- / | \ -O A/C Hurricane Upper | | O O O | |--------------------------------------------------------------------| | -O O- / | \ B&C Screw Upper * | | O O O | |____________________________________________________________________| _ Big Bear: Bone-Crushing Beast_____________________________________ | Fighting Style: Wrestling | | Birth: March 3, ? (35 years old, approximate) | | Origin: Australia | | Location: Alice Springs, Australia | | Blood Type: O | | Height: 202cm | | Weight: 210kg | | Hobby: Amusement Park Rides | | Favorite Food: <o^ji^>beef Steak | | Best Sport: American Football | | Important Value: Mask Collection | | Favorite Music: Country Rock | | Dislikes: Koalas | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Power Bomb -O D Neck Hang | | O- C Back Drop O- D Head Bat | | \ C Lariot Drop O D Bear Hug | | O / | | \ D Lift Up Throw | | O | |--------------------------------------------------------------------| | / -O A/C Giant Bomb | | O. | |--------------------------------------------------------------------| | hold D for 8 seconds Super Drop Kick | | (other moves may be done while "charging" this one) | |--------------------------------------------------------------------| | -O O- | O C Bear Bomber | | O | (Fatal Fury Special Only) | |--------------------------------------------------------------------| | -O \ | / -O B&C Fire Breath * | | O O O | |____________________________________________________________________| _ Jubei Yamada: Judo Devil _________________________________________ | Fighting Style: Judo | | Birth: July 7, 1922 (70 years old) | | Origin: Japan | | Location: Kumamoto, Japan | | Blood Type: A | | Height: 156cm | | Weight: 50kg | | Hobby: Shiatsu | | Favorite Food: Onsen eggs (eggs boiled in hot-springs (onsen)) | | Best Sport: Gateball | | Important Value: Chanchanko (his vest-coat) | | Favorite Music: Eurobeat | | Dislikes: Men smelling of sweat | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ippon Seoi -O D Benkei Nakashi (Shin | | O C Kumo Koroshi (Bear O- D Tomoe Nage Attack) | | / C Tawara Nage Killer) | D Jumping Izuna Otoshi | | \ O (while jumping) | | O | |--------------------------------------------------------------------| | O-. -O B/D Nihon Seoi Dash | |--------------------------------------------------------------------| | | O A/C Ooizuna Otoshi [Body Drop] | | O. | (must be done at close range) | |--------------------------------------------------------------------| | O-. -O A/C Senbe Shuriken [Cookie Cutter] | |--------------------------------------------------------------------| | -O \ | / O- C Neko Jarashi [Twist Trick] | | O O O (Fatal Fury Special Only) | |--------------------------------------------------------------------| | / | \ B&C Dynamite Izuna Otoshi * | | O. O O | |____________________________________________________________________| _ Chin ShinZan: Money-Grubbing Mauler_______________________________ | Fighting Style: Taichi | | Birth: August 10, 1952 (40 years old) | | Origin: Taiwan | | Location: Abardeen, Hong Kong | | Blood Type: O | | Height: 160cm | | Weight: 100kg | | Hobby: Savings | | Favorite Food: Ramen | | Best Sport: Ping-Pong | | Important Value: Money | | Favorite Music: Pops | | Dislikes: Poverty | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Aiki Nage -O D Zutsuki Satsu | |--------------------------------------------------------------------| | | \ -O A/C Kirai Hoh [Tempest Blast] | | O O | |--------------------------------------------------------------------| | | O A/C Dai-Taikobarauchi [Belly Blast] | | O. | | |--------------------------------------------------------------------| | O-. -O B/D Hagan Geki [Bone Crusher Blast] | |--------------------------------------------------------------------| | / | -O B&C Bakurai Hoh * | | O. O | |____________________________________________________________________| _ Kim Kaphwan: Taekwondo Genius ____________________________________ | Fighting Style: Taekwondo | | Birth: December 21, 1964 (28 years old) | | Origin: Korea | | Location: Seoul, Korea | | Blood Type: A | | Height: 176cm | | Weight: 78kg | | Hobby: Karaoke | | Favorite Food: <ikafe> | | Best Sport: Gymnastics | | Important Value: His two sons | | Favorite Music: Mood Kayokyoku | | Dislikes: Wrong, vice | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Sakkyaku Nage (Kick of Killing(?)) | |--------------------------------------------------------------------| | | O B/D Hienzan [Flying Slice] | | O. | | |--------------------------------------------------------------------| | | / O- B/D Hangetsuzan [Moon Cresent Slash] | | O O | |--------------------------------------------------------------------| | jump | B/D HishoKyaku [Flying Kick] | | O | |--------------------------------------------------------------------| | | / O- / -O B&D Houou Kyaku * | | O O O | |____________________________________________________________________| _ Mai Shiranui: Enchanting Ninja Maid ______________________________ | Fighting Style: Ninjutsu | | Birth: January 1, 1974 (18 years old) | | Origin: Japan | | Location: Aokigahara, Japan | | Blood Type: B | | Height: 164cm | | Weight: 50kg | | Size: bust 85cm waist 54cm hip 90cm foot 24cm | | Hobby: Cooking Osechi (New Years') dishes | | Favorite Food: Ozoni | | Best Sport: Battledore (similar to badmitton) | | Important Value: Kansashi from her Grandmother | | Favorite Music: Heavy Metal | | Dislikes: Bears | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Leg Throw | D Yumezakura (Cherry's Dream) | | O (while jumping) | |--------------------------------------------------------------------| | | / O- A/C Ryuenbu | | O O [Dragon Flame Fandango] | |--------------------------------------------------------------------| | O- / | \ -O B/D Hisatsu Shinobibachi | | O O O [Deadly Ninja Bees] | |--------------------------------------------------------------------| | | \ -O A/C Kachosen [Butterfly Fan] | | O O | |--------------------------------------------------------------------| | | O C Musasabi-no Mai [Squirrel Attack] | | O. | (in FF2, may only be done on her screen) | |--------------------------------------------------------------------| | -O / -O B&C Cho Hisatsu Shinobibachi * | | O | |____________________________________________________________________| ____________________________________________________________________ | | | The following characters are only available in Fatal Fury Special. | |____________________________________________________________________| _ Duck King: Brutal Break Dancer ___________________________________ | Fighting Style: (none given) | | Birth: February 2, 1967 (26 years old) | | Origin: America | | Location: Bay Area, America | | Blood Type: B | | Height: 179cm | | Weight: 62kg | | Hobby: Dance Dance Dance | | Favorite Food: Buttered Corn | | Best Sport: (none given) | | Important Value: P-Chan (the chick in his hair) | | Favorite Music: (none given) | | Dislikes: Rising Tackle | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Rolling Neck | | | C Reverse Breaker | | O (while jumping) | |--------------------------------------------------------------------| | O-. -O A/C Headspin Attack | |--------------------------------------------------------------------| | | \ -O O B/D Break Storm | | O O / | |--------------------------------------------------------------------| | | / O- B/D Dancing Dive | | O O | |--------------------------------------------------------------------| | -O O- -O C Beat Rush | |--------------------------------------------------------------------| | | D Needle Roll | | O | |--------------------------------------------------------------------| | O- / | \ -O O | B&C Break Spiral * | | O O O / O | |____________________________________________________________________| _ Tung Fu Rue: Schizoid Martial Arts Old Guy _______________________ | Fighting Style: (none given) | | Birth: April 14, 1924 (69 years old) | | Origin: China | | Location: Hobei, China | | Blood Type: A | | Height: 163cm | | Weight: 46kg | | Hobby: Meditation | | Favorite Food: <Cha-tamago> (not sure how to translate) | | Best Sport: (none given) | | Important Value: Students/Diciples | | Favorite Music: (none given) | | Dislikes: Nothing in particular (?) | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ressen Shou (Thousand Slaps) | |--------------------------------------------------------------------| | | / O- A/C SenShippo | | O O | |--------------------------------------------------------------------| | Tap C Button Gekihou [Shock Blow] | |--------------------------------------------------------------------| | / O B/D RessenKyaku | | O. / [Thousand Kick] | |--------------------------------------------------------------------| | / -O A/C Shouhai | | O. [Power Wave] | |--------------------------------------------------------------------| | -O \ | O B&C Senpu-Gou-Ken * | | O O | | |____________________________________________________________________| _ Billy Kane: Vengeful Pole Pounder ________________________________ | Fighting Style: Staff | | Birth: December 25, 1966 (26 years old) | | Origin: England | | Location: London, England | | Blood Type: B | | Height: 179cm | | Weight: 77kg | | Hobby: Laundering (yes, as in washing clothes) | | Favorite Food: Egg dishes | | Best Sport: Pole Vaulting | | Important Value: Younger sister | | Favorite Music: Punk | | Dislikes: Orders/Command | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ippon Tsuri Nage -O D Jigoku Otoshi | |--------------------------------------------------------------------| | O-. -O A/C SansetsuKon [Club Blow] | |--------------------------------------------------------------------| | / O A/C SuzumeOtoshi | | O. / [Sparrow Drop] | |--------------------------------------------------------------------| | Tap A/C Button SempuuKon [Club Twist] | |--------------------------------------------------------------------| | / | \ -O B/D KyoShuuHishouKon | | O O O [Super Power Club] | |--------------------------------------------------------------------| | | \ -O \ | / O- O A&C Cho Kaen Senpu-Kon * | | O O O O O \ | |____________________________________________________________________| _ Axel Hawk: Iron-Knuckled Pugilist ________________________________ | Fighting Style: Boxing | | Birth: June 13, 1954 (38 years old) | | Origin: America | | Location: New York, America | | Blood Type: AB | | Height: 196cm | | Weight: 125kg | | Hobby: Radio Control (models) | | Favorite Food: Watermelon | | Best Sport: Baseball | | Important Value: Mother | | Favorite Music: Gospel | | Dislikes: Mice | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O D Hell Bomber O D Rolling Buster | | O- D Electric Attack / | |--------------------------------------------------------------------| | | \ -O A/C Tornado Upper | | O O | |--------------------------------------------------------------------| | / -O A/C Smash Bomber | | O. | |--------------------------------------------------------------------| | Tap A/C Button Axel Dance | |--------------------------------------------------------------------| | O- -O \ | / O B&C Axel Rush * | | O O O / | |____________________________________________________________________| _ Laurence Blood: Bloodythirsty Matador ____________________________ | Fighting Style: Self taught Matador arts | | Birth: September 4, 1960 (32 years old) | | Origin: Spain | | Location: Pamplona, Spain | | Blood Type: B | | Height: 195cm | | Weight: 95kg | | Hobby: Flamenco Guitar | | Favorite Food: Beef Stew | | Best Sport: Fencing | | Important Value: Honor/Prestige | | Favorite Music: Flamenco | | Dislikes: Women, Children | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Poncho Through -O D Poncho Breaker | | | C Flying Buster | | O (while jumping) | |--------------------------------------------------------------------| | O- / | \ -O A/C Bloody Saber | | O O O | |--------------------------------------------------------------------| | O-. -O B/D Bloody Spin | |--------------------------------------------------------------------| | | O C Bloody Cutter | | O. | | |--------------------------------------------------------------------| | \ O- / | \ -O / -O B&D Bloody Flash * | | O O O O O | |____________________________________________________________________| _ Geese Howard: Conqueror of the Underworld ________________________ | Fighting Style: (none given) | | Birth: January 21, 1953 (40 years old) | | Origin: America | | Location: Southtown, America | | Blood Type: B | | Height: 183cm | | Weight: 82kg | | Hobby: Nothing Specific (tires quickly of things) | | Favorite Food: Steak (cooked rare) | | Best Sport: (none given) | | Important Value: Self | | Favorite Music: (none given) | | Dislikes: Those in his way, who impede his ambition. | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Katate Nage (One Hand -O D KosatsuSho (Tiger's Palm) | | \ C Shunku Nage Blow) | | O (Vacuum Blow) | |--------------------------------------------------------------------| | | \ -O A/C Reppuuken/Double Reppuuken | | O O [Wave Slice] | |--------------------------------------------------------------------| | (jump) | / O- A/C Shippuuken | | O O [Gale Slice] | |--------------------------------------------------------------------| | O- / | \ -O O B/D AtemiNage | | O O O / [Knockdown Throw] | |--------------------------------------------------------------------| | / -O \ | / O- \ B&C Razing Storm * | | O O O O O | |____________________________________________________________________| _ Wolfgang Krauser: Dreaded "Dark Kaiser" __________________________ | Fighting Style: Combination of various fighting arts. | | Birth: ? | | Origin: Germany | | Location: Mittelgebirge, Germany | | Blood Type: A | | Height: 200cm | | Weight: 145kg | | Hobby: Antiques of the World | | Favorite Food: Anything | | Best Sport: No interest in sports, but can play anything. | | Important Value: (Spirit of) Chivalry | | Favorite Music: Classical | | Dislikes: Vanity, Falsehood | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Knee Smasher -O D Neck Hang Blow | | \ C Lift Up Blow | | O | |--------------------------------------------------------------------| | | / O- A/C High Blitz Ball | | O O | |--------------------------------------------------------------------| | | / O- B/D Low Blitz Ball | | O O | |--------------------------------------------------------------------| | | \ -O B/D Leg Tomahawk | | O O | |--------------------------------------------------------------------| | O- / | \ -O O A/C AtemiNage | | O O O / [Knockdown Throw] | |--------------------------------------------------------------------| | O-. O A&C Kaiser Wave * | | / | |____________________________________________________________________| _ Ryo Sakazaki: The Young Dragon ___________________________________ | Fighting Style: Kyokugenryu Karate | | | Birth: August 2, ? (23 years old) | Ryo?! | | Origin: Japan | Yes, | | Location: ? | Ryo. | | Blood Type: O |_________| | Height: 179cm | | Weight: 68kg | | Favorite Food: Mochi, Natto | | Favorite Things: Endeavor, Disposition, Duty | | Important Value: Friends, (his) younger sister | | Favorite Music: doesn't know | | Dislikes: Bugs with lots of legs. | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Throw | |--------------------------------------------------------------------| | | \ -O A/C Koh-Ken | | O O | |--------------------------------------------------------------------| | -O | \ A/C Kohoh | | O O | |--------------------------------------------------------------------| | -O O- / | \ -O C HaohShohKoh-Ken | | O O O | |--------------------------------------------------------------------| | Tap C Button Zanretsu-Ken | |--------------------------------------------------------------------| | / -O B/D Hienshippuu-Kyaku | | O | |--------------------------------------------------------------------| | | / O- / -O B&D RyuukoRanbu * | | O O O | |____________________________________________________________________| - Send Corrections, Comments, etc... to This email address is being protected from spambots. You need JavaScript enabled to view it. Copyright 1994 Galen Komatsu, permission to freely distribute granted provided no fee is charged outside of reproduction costs. Sell this list without my knowledge and I start crackin' skulls. _____ _____ ____ | ___| _______ _ | ___| _ ___ __ __ |___ \ 94c23.4 | |__ /|__ __/\ | | | |__| | | | \ \_/ / __| | 94k25.5 | __/ \ | | / \ | | | __| | | | _\___/___/___/___ _ ___ _ | | / __ \| |/ __ \| |__ | | | |_| | |\ \| __| _ | __| _| | _ | | |_|/_/ \_|_/_/ \_|____||_| |_____|_| \_|__ | _| __| |_| | | |_ GarouDensetsu 2 & SPECIAL supplement |___|_|_|___|___|_|_|_|___| _____________________________________________________________________ | | | Sorry if you're looking for Fatal Fury 2 specific information, most | | of this deals with Fatal Fury Special. | |_____________________________________________________________________| The "Dream Match": FFS contains a 16th character, Ryo Sakazaki from Art of Fighting. To meet him, you must complete the game with a 2-0 win record against all your opponents (you do not need to have "perfect" wins however). If you lose a match, just have someone join in and beat him/her with a 2-0 record and continue on. Switching between 1P and 2P is also allowed, provided the continuing player wins 2-0. To USE Ryo, reach him (save the game at this point to make using him later easier) and beat him (beating him required?) Then wait for the demo-mode fights to begin. After it says "FIGHT", enter the following on the left controller: Up Left Down Right Up A Up Right Down Left Up C You should hear Ryo's taunt ("Ora! Ora!"). Now press Start and select 1P vs 2P (you may not use him in a 1P vs COM game). Ryo's picture should now be available, in the lower right next to Krauser. His special moves are listed on the move listing. Also, if you take a look in the background, Micky, Todo, Lee, and John, (all from Art of Fighting) make little cameos. Todo is in the dead center of the background, Micky, Lee and John are up in the trees. The above procedure is for the home game, is selection of Ryo possible in the arcade version? (someone posted a long time back of walking into HK arcades and everybody using him.) ______________________________________________________________________ You Saw What? Things to keep an eye out for in each stage: Big Bear: - the trailer design changes from "BIG BEAR" (FF2) to "SPECIAL" (FFS) - a guy who looks suspiciously like Joe Higashi yelling with a megaphone. (by truck cab) - Kim Kaphwan flying in the background. (!) Billy Kane: - Laundry appears on round 4. (Remember his hobby?) Jubei Yamada: - Screen paintings change from tigers (FF2) to women (FFS) - Screen paintings change to his name in round 4 (Yama-Da-Ju-bei-i) Kim Kaphwan: - Kim's wife & kids in the background. - Snowfall in round 3 (changes back in round 4) - Once in a while (1/256 chance) chicks pass by instead of scooter. - Once in a while (1/128 chance) old guy on scooter jets across the screen in one tenth of a second. Cheng Shin Zan: - Cheng's boat sinks in round 4. Geese Howard: - Floor color changes between rounds. Duck King: - Dancers replaced by dancin' ducks! in round 4. Joe Higashi: - Sillouhette appears in lake, women turn & bow in round 4. Terry Bogard: - Kim makes a fly-by when the timer hits 20 in round 4. Andy Bogard: - Terry & Mai sometimes appear in background. - Chicks run in background, 2 for each round #. - In round 4, if the ten-thousands digit is 0, the guy on the scooter will ride off the canal ledge and over the water! If you're playing against a human opponent this will work if the sum of both players ten-thousands digit is 0 or 16. Axel Hawk: - Billboard explodes in round 4. Chick appears in corner. Mai Shiranui: - Some guy (looks like Hanzoh from World Heroes) "surfs" by on a fish. Laurence Blood: - Sometimes chicks fly by. - 120 bulls run by in a minute. (count 'em! =^) Tung Fu Rue: - If Duck fights & wins here, a chick pops out from one of the holes in the background. Wolfgang Krauser: - Nothing really, but a 60 piece orchestra! You gotta love this guy. Other Happenings: - Ducks burst out of broken barrels and baskets. - In Mai's score, AAB,Bxx, if AA+BB=59 when she loses, she will fall in an explosion of fans. Likewise, Jubei will "lose his cookies" (senbei) under the same condition. the pattern 005,9xx as well as 015,8xx (01+58=59) will work. ______________________________________________________________________ Music 'n' Sounds Pause the game and enter A B C D A for a sound test. Soundtracks: These CDs are only available in Japan. If you want to get one or more, you have these options: 1) find someone in or going to Japan. 2) order through an importer. With the latter, your success will vary depending on where you live. Check Iain Sinclair's BGM listing (also available on netcom) as several sources are listed (not to mention soundtracks from many other games.) At the very last resort, check with a videogame importer, many do bring in soundtracks but tend to charge an arm and a leg (four to five times the cover price isn't surprising.) Soundtracks include just about every sound effect, voice, and BGM in the game. Title | GarouDensetsu2 GarouDensetsu SPECIAL Artist | Neo Sound Orchestra Neo Sound Orchestra Maker | Pony Canyon / Scitron Pony Canyon / Scitron Catalog# | PCCB-00111 PCCB-00138 Price | 1500yen 1500yen Release Date | 1993.2.19 1993.10.21 Length | 51'11" (42 tracks) 59'39" (44 tracks) Image albums contain arranged versions of BGM appearing in the respective game, no sound effects of voices are included. GarouDensetsu SPECIAL Image Album... Part 1 Part 2 Neo Sound Orchestra Neo Sound Orchestra Pony Canyon / Scitron Pony Canyon / Scitron PCCB-00152 PCCB-00155 2500yen 2500yen 1994.4.21 1994.6.17 36'07" (10 tracks) 44'36" (11 tracks) If you wish to go back further to the original game. The soundtrack is coupled with the soundtrack for shooter Last Resort. GarouDensetsu - Last Resort GarouDensetsu Image Album SNK Neo Sound Orchestra Pony Canyon / Scitron Pony Canyon / Scitron PCCB-00087 PCCB-00132 1500yen 2500yen 1992.5.21 1993.7.21 64'03" 36'04" ______________________________________________________________________ Character Rankings: First of all, I'm not totally sure, but I believe the way these charts are interpreted is each number represents the number of matches out of ten a character on a particular row will is likely to win against the character in each column. Each row is then tallied up to get the totals and thus the rankings. I present these here as information for the curious as ultimately a character is only as good as the person using him/her. But if you use it to pick the character you wish to use, then so be it. Fatal Fury 2 (from June 1993 GAMEST) | C J A K M T J B | | h o n i a e u e | Totals ______|_e__e__d__m__i__r__b__a_|_________ Cheng | - 5 6 5 5 6 7 8 | 42 + 6 Joe | 5 - 6 6 5 6 5 7 | 40 + 4 Andy | 4 4 - 5 6 6 6 6 | 37 + 1 Kim | 6 4 6 - 5 5 6 6 | 36 -+0 Mai | 6 6 4 6 - 6 6 4 | 35 - 1 Terry | 4 4 4 5 4 - 5 6 | 32 - 4 Jubei | 3 5 4 4 4 5 - 7 | 32 - 4 Bear | 2 3 4 4 6 4 3 - | 26 -10 Fatal Fury SPECIAL (from January 1994 GAMEST) | K M B J T B A G J K A L D C T | | i a i o e e x e u r n a u h u | Totals _________|_m__i__l__e__r__a__e__e__b__a__d__u__c__e__n_|_________ Kim | - 6 4 5 5 8 7 7 8 7 7 7 6 7 7 | 91 +27 Mai | 4 - 5 5 7 4 5 5 6 5 5 6 7 6 7 | 77 + 7 Billy | 6 5 - 6 4 4 6 4 7 3 5 5 6 8 7 | 76 + 6 Joe | 5 5 4 - 6 6 4 6 6 6 5 4 6 6 5 | 74 + 4 Terry | 5 3 6 4 - 5 5 5 5 6 7 5 5 7 5 | 73 + 3 Bear | 2 6 6 4 5 - 6 4 4 6 7 6 5 6 4 | 71 + 1 Axel | 3 5 4 6 5 4 - 5 7 5 5 4 5 6 7 | 71 + 1 Geese | 3 5 6 4 5 6 5 - 5 5 5 6 4 4 7 | 70 -+0 Jubei | 2 4 3 4 5 6 3 5 - 7 5 7 6 4 7 | 68 - 2 Krauser | 3 5 7 4 4 4 5 5 3 - 5 7 4 6 6 | 68 - 2 Andy | 3 5 5 5 3 3 5 5 5 5 - 6 5 6 5 | 66 - 4 Laurence | 3 4 5 6 5 4 6 4 3 3 4 - 6 5 6 | 64 - 6 Duck | 4 3 4 4 5 5 5 6 4 6 5 4 - 5 4 | 64 - 6 Cheng | 3 4 2 4 3 4 4 6 6 4 4 5 5 - 5 | 59 -11 Tung | 3 3 3 5 5 6 3 3 3 4 5 4 6 5 - | 58 -12 Sources: "All About GarouDensetsu SPECIAL" (MaikonBASIC Magazine All About Series Volume 3). Wonderful Folk of the Internet (moves 'n things) thanks guys! Quick Thank-You to Kurt Ishisaka for letting me borrow the manual. ______________________________________________________________________ If you're reading this, chances are you don't really need to know the following. =^) This FAQ can be found on: ftp.netcom.com /pub/vi/vidgames/faqs kaiwan.kaiwan.com /user/dvillnva/neogeo_faqs Filenames: ffs_move.txt move listing ffs_supp.txt supplement (this file) - Send Corrections, Comments, etc... to This email address is being protected from spambots. You need JavaScript enabled to view it.
    
    Copyright 1994 Galen Komatsu, permission to freely distribute 
    granted provided no fee is charged outside of reproduction costs.
    Sell this list without my knowledge and I start crackin' skulls.
  •  _____ _____ ____ | ___| _______ _ | ___| _ ___ __ __ |___ \ 94c23.4 | |__ /|__ __/\ | | | |__| | | | \ \_/ / __| | 94k25.5 | __/ \ | | / \ | | | __| | | | _\___/___/___/___ _ ___ _ | | / __ \| |/ __ \| |__ | | | |_| | |\ \| __| _ | __| _| | _ | | |_|/_/ \_|_/_/ \_|____||_| |_____|_| \_|__ | _| __| |_| | | |_ GarouDensetsu2 GarouDensetsu SPECIAL |___|_|_|___|___|_|_|_|___| ___ NOTES: ___ - this listing is presented in the usual "right facing" manner. - "x/y" means to hit either the x or y button. - "x&y" means to hit x AND y buttons simultaneously. - Dots indicate "charges", hold joystick there for a moment. - Stars "*" indicate "Super Moves", may only be done when strength bar is flashing red. - words like <this> I couldn't read, pure Japanese reading given. _ General __________________________________________________________ | A / C Light/Heavy Punch | | (C produces a medium kick for Kim Kaphwan) | | B / D Light/Heavy Kick | | (close, towards opponent) C Throw | | (close, towards opponent) D Character Specific | | A & B Jump Between Levels | | C & D Strong Attack | | (guard opponent attack) -O A Defensive Attack | | (far, stick centered) C Taunt | | O- O- Quick Escape | | | | While on different Levels (foreground/background) | | stick up/down roll between levels | | buttons attack between levels | |____________________________________________________________________| _ Terry Bogard: Martial Arts Expert ________________________________ | Fighting Style: Martial Arts + Jeff-style <KenkaSappou> | | Birth: March 15, 1971 (22 years old) | | Origin: America | | Location: The Wild West, America | | Blood Type: O | | Height: 182cm | | Weight: 77kg | | Hobbies: Video Games | | Favorite Food: Fast Food | | Best Sport: Basketball | | Important Value: Souvenir gloves from Jeff (Bogard, father) | | Favorite Music: Rock | | Dislikes: Slugs | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Buster Throw | |--------------------------------------------------------------------| | | / O- A/C Burn Knuckle | | O O | |--------------------------------------------------------------------| | | O A/C Rising Tackle | | O. | | |--------------------------------------------------------------------| | | / O- O B/D Crack Shoot | | O O \ | |--------------------------------------------------------------------| | | \ -O A/C Power Wave | | O O | |--------------------------------------------------------------------| | | / O- / -O B&C Power Geyser * | | O O O | |____________________________________________________________________| _ Andy Bogard: Baron of Bone-Breaking ______________________________ | Fighting Style: Koppo | | Birth: August 16, 1972 (21 years old) | | Origin: America | | Location: Vienza, Italy | | Blood Type: A | | Height: 171cm | | Weight: 69kg | | Hobby: (Pursuit of) Knowledge | | Favorite Food: Natto (fermented soybeans) Spaghetti | | Best Sport: <sho^to> Track | | Important Value: Photo of his days of study. Taken with his | | Favorite Music: Quiet master, Shiranui Hanzoh. | | Dislike: Dogs | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Holding Throw | |--------------------------------------------------------------------| | / -O A/C ZaneiKen | | O [Shadow Slice] | |--------------------------------------------------------------------| | | \ -O A/C Shoryudan | | O O [Rising Dragon Punch] | |--------------------------------------------------------------------| | / O B/D Kuhadan | | O. / [Sonic Split] | |--------------------------------------------------------------------| | | / O- A/C HishoKen | | O O [Flying Crunch] | |--------------------------------------------------------------------| | | \ -O B&D ChoReppadan * | | O. O | |____________________________________________________________________| _ Joe Higashi: Kick-Boxing Demon ___________________________________ | Style: Muetai | | Birth: March 29, 1972 | | Origin: Japan | | Location: Chiang Mai, Thailand | | Blood Type: AB | | Height: 180cm | | Weight: 72kg | | Hobby: Fighting | | Favorite Food: Chinese Fried Aligator | | Best Sport: (All) Martial Arts | | Important Value: Headband | | Favorite Music: DoEnka | | Dislikes: School | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Thai Kick Throw -O D Knee Inferno | |--------------------------------------------------------------------| | / O B/D Slash Kick | | O. / | |--------------------------------------------------------------------| | tap A/C quickly BakuretsuKen [TNT Punch] | |--------------------------------------------------------------------| | | \ -O O B/D Tiger Kick | | O O / | |--------------------------------------------------------------------| | O- / | \ -O A/C Hurricane Upper | | O O O | |--------------------------------------------------------------------| | -O O- / | \ B&C Screw Upper * | | O O O | |____________________________________________________________________| _ Big Bear: Bone-Crushing Beast_____________________________________ | Fighting Style: Wrestling | | Birth: March 3, ? (35 years old, approximate) | | Origin: Australia | | Location: Alice Springs, Australia | | Blood Type: O | | Height: 202cm | | Weight: 210kg | | Hobby: Amusement Park Rides | | Favorite Food: <o^ji^>beef Steak | | Best Sport: American Football | | Important Value: Mask Collection | | Favorite Music: Country Rock | | Dislikes: Koalas | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Power Bomb -O D Neck Hang | | O- C Back Drop O- D Head Bat | | \ C Lariot Drop O D Bear Hug | | O / | | \ D Lift Up Throw | | O | |--------------------------------------------------------------------| | / -O A/C Giant Bomb | | O. | |--------------------------------------------------------------------| | hold D for 8 seconds Super Drop Kick | | (other moves may be done while "charging" this one) | |--------------------------------------------------------------------| | -O O- | O C Bear Bomber | | O | (Fatal Fury Special Only) | |--------------------------------------------------------------------| | -O \ | / -O B&C Fire Breath * | | O O O | |____________________________________________________________________| _ Jubei Yamada: Judo Devil _________________________________________ | Fighting Style: Judo | | Birth: July 7, 1922 (70 years old) | | Origin: Japan | | Location: Kumamoto, Japan | | Blood Type: A | | Height: 156cm | | Weight: 50kg | | Hobby: Shiatsu | | Favorite Food: Onsen eggs (eggs boiled in hot-springs (onsen)) | | Best Sport: Gateball | | Important Value: Chanchanko (his vest-coat) | | Favorite Music: Eurobeat | | Dislikes: Men smelling of sweat | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ippon Seoi -O D Benkei Nakashi (Shin | | O C Kumo Koroshi (Bear O- D Tomoe Nage Attack) | | / C Tawara Nage Killer) | D Jumping Izuna Otoshi | | \ O (while jumping) | | O | |--------------------------------------------------------------------| | O-. -O B/D Nihon Seoi Dash | |--------------------------------------------------------------------| | | O A/C Ooizuna Otoshi [Body Drop] | | O. | (must be done at close range) | |--------------------------------------------------------------------| | O-. -O A/C Senbe Shuriken [Cookie Cutter] | |--------------------------------------------------------------------| | -O \ | / O- C Neko Jarashi [Twist Trick] | | O O O (Fatal Fury Special Only) | |--------------------------------------------------------------------| | / | \ B&C Dynamite Izuna Otoshi * | | O. O O | |____________________________________________________________________| _ Chin ShinZan: Money-Grubbing Mauler_______________________________ | Fighting Style: Taichi | | Birth: August 10, 1952 (40 years old) | | Origin: Taiwan | | Location: Abardeen, Hong Kong | | Blood Type: O | | Height: 160cm | | Weight: 100kg | | Hobby: Savings | | Favorite Food: Ramen | | Best Sport: Ping-Pong | | Important Value: Money | | Favorite Music: Pops | | Dislikes: Poverty | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Aiki Nage -O D Zutsuki Satsu | |--------------------------------------------------------------------| | | \ -O A/C Kirai Hoh [Tempest Blast] | | O O | |--------------------------------------------------------------------| | | O A/C Dai-Taikobarauchi [Belly Blast] | | O. | | |--------------------------------------------------------------------| | O-. -O B/D Hagan Geki [Bone Crusher Blast] | |--------------------------------------------------------------------| | / | -O B&C Bakurai Hoh * | | O. O | |____________________________________________________________________| _ Kim Kaphwan: Taekwondo Genius ____________________________________ | Fighting Style: Taekwondo | | Birth: December 21, 1964 (28 years old) | | Origin: Korea | | Location: Seoul, Korea | | Blood Type: A | | Height: 176cm | | Weight: 78kg | | Hobby: Karaoke | | Favorite Food: <ikafe> | | Best Sport: Gymnastics | | Important Value: His two sons | | Favorite Music: Mood Kayokyoku | | Dislikes: Wrong, vice | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Sakkyaku Nage (Kick of Killing(?)) | |--------------------------------------------------------------------| | | O B/D Hienzan [Flying Slice] | | O. | | |--------------------------------------------------------------------| | | / O- B/D Hangetsuzan [Moon Cresent Slash] | | O O | |--------------------------------------------------------------------| | jump | B/D HishoKyaku [Flying Kick] | | O | |--------------------------------------------------------------------| | | / O- / -O B&D Houou Kyaku * | | O O O | |____________________________________________________________________| _ Mai Shiranui: Enchanting Ninja Maid ______________________________ | Fighting Style: Ninjutsu | | Birth: January 1, 1974 (18 years old) | | Origin: Japan | | Location: Aokigahara, Japan | | Blood Type: B | | Height: 164cm | | Weight: 50kg | | Size: bust 85cm waist 54cm hip 90cm foot 24cm | | Hobby: Cooking Osechi (New Years') dishes | | Favorite Food: Ozoni | | Best Sport: Battledore (similar to badmitton) | | Important Value: Kansashi from her Grandmother | | Favorite Music: Heavy Metal | | Dislikes: Bears | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Leg Throw | D Yumezakura (Cherry's Dream) | | O (while jumping) | |--------------------------------------------------------------------| | | / O- A/C Ryuenbu | | O O [Dragon Flame Fandango] | |--------------------------------------------------------------------| | O- / | \ -O B/D Hisatsu Shinobibachi | | O O O [Deadly Ninja Bees] | |--------------------------------------------------------------------| | | \ -O A/C Kachosen [Butterfly Fan] | | O O | |--------------------------------------------------------------------| | | O C Musasabi-no Mai [Squirrel Attack] | | O. | (in FF2, may only be done on her screen) | |--------------------------------------------------------------------| | -O / -O B&C Cho Hisatsu Shinobibachi * | | O | |____________________________________________________________________| ____________________________________________________________________ | | | The following characters are only available in Fatal Fury Special. | |____________________________________________________________________| _ Duck King: Brutal Break Dancer ___________________________________ | Fighting Style: (none given) | | Birth: February 2, 1967 (26 years old) | | Origin: America | | Location: Bay Area, America | | Blood Type: B | | Height: 179cm | | Weight: 62kg | | Hobby: Dance Dance Dance | | Favorite Food: Buttered Corn | | Best Sport: (none given) | | Important Value: P-Chan (the chick in his hair) | | Favorite Music: (none given) | | Dislikes: Rising Tackle | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Rolling Neck | | | C Reverse Breaker | | O (while jumping) | |--------------------------------------------------------------------| | O-. -O A/C Headspin Attack | |--------------------------------------------------------------------| | | \ -O O B/D Break Storm | | O O / | |--------------------------------------------------------------------| | | / O- B/D Dancing Dive | | O O | |--------------------------------------------------------------------| | -O O- -O C Beat Rush | |--------------------------------------------------------------------| | | D Needle Roll | | O | |--------------------------------------------------------------------| | O- / | \ -O O | B&C Break Spiral * | | O O O / O | |____________________________________________________________________| _ Tung Fu Rue: Schizoid Martial Arts Old Guy _______________________ | Fighting Style: (none given) | | Birth: April 14, 1924 (69 years old) | | Origin: China | | Location: Hobei, China | | Blood Type: A | | Height: 163cm | | Weight: 46kg | | Hobby: Meditation | | Favorite Food: <Cha-tamago> (not sure how to translate) | | Best Sport: (none given) | | Important Value: Students/Diciples | | Favorite Music: (none given) | | Dislikes: Nothing in particular (?) | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ressen Shou (Thousand Slaps) | |--------------------------------------------------------------------| | | / O- A/C SenShippo | | O O | |--------------------------------------------------------------------| | Tap C Button Gekihou [Shock Blow] | |--------------------------------------------------------------------| | / O B/D RessenKyaku | | O. / [Thousand Kick] | |--------------------------------------------------------------------| | / -O A/C Shouhai | | O. [Power Wave] | |--------------------------------------------------------------------| | -O \ | O B&C Senpu-Gou-Ken * | | O O | | |____________________________________________________________________| _ Billy Kane: Vengeful Pole Pounder ________________________________ | Fighting Style: Staff | | Birth: December 25, 1966 (26 years old) | | Origin: England | | Location: London, England | | Blood Type: B | | Height: 179cm | | Weight: 77kg | | Hobby: Laundering (yes, as in washing clothes) | | Favorite Food: Egg dishes | | Best Sport: Pole Vaulting | | Important Value: Younger sister | | Favorite Music: Punk | | Dislikes: Orders/Command | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ippon Tsuri Nage -O D Jigoku Otoshi | |--------------------------------------------------------------------| | O-. -O A/C SansetsuKon [Club Blow] | |--------------------------------------------------------------------| | / O A/C SuzumeOtoshi | | O. / [Sparrow Drop] | |--------------------------------------------------------------------| | Tap A/C Button SempuuKon [Club Twist] | |--------------------------------------------------------------------| | / | \ -O B/D KyoShuuHishouKon | | O O O [Super Power Club] | |--------------------------------------------------------------------| | | \ -O \ | / O- O A&C Cho Kaen Senpu-Kon * | | O O O O O \ | |____________________________________________________________________| _ Axel Hawk: Iron-Knuckled Pugilist ________________________________ | Fighting Style: Boxing | | Birth: June 13, 1954 (38 years old) | | Origin: America | | Location: New York, America | | Blood Type: AB | | Height: 196cm | | Weight: 125kg | | Hobby: Radio Control (models) | | Favorite Food: Watermelon | | Best Sport: Baseball | | Important Value: Mother | | Favorite Music: Gospel | | Dislikes: Mice | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O D Hell Bomber O D Rolling Buster | | O- D Electric Attack / | |--------------------------------------------------------------------| | | \ -O A/C Tornado Upper | | O O | |--------------------------------------------------------------------| | / -O A/C Smash Bomber | | O. | |--------------------------------------------------------------------| | Tap A/C Button Axel Dance | |--------------------------------------------------------------------| | O- -O \ | / O B&C Axel Rush * | | O O O / | |____________________________________________________________________| _ Laurence Blood: Bloodythirsty Matador ____________________________ | Fighting Style: Self taught Matador arts | | Birth: September 4, 1960 (32 years old) | | Origin: Spain | | Location: Pamplona, Spain | | Blood Type: B | | Height: 195cm | | Weight: 95kg | | Hobby: Flamenco Guitar | | Favorite Food: Beef Stew | | Best Sport: Fencing | | Important Value: Honor/Prestige | | Favorite Music: Flamenco | | Dislikes: Women, Children | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Poncho Through -O D Poncho Breaker | | | C Flying Buster | | O (while jumping) | |--------------------------------------------------------------------| | O- / | \ -O A/C Bloody Saber | | O O O | |--------------------------------------------------------------------| | O-. -O B/D Bloody Spin | |--------------------------------------------------------------------| | | O C Bloody Cutter | | O. | | |--------------------------------------------------------------------| | \ O- / | \ -O / -O B&D Bloody Flash * | | O O O O O | |____________________________________________________________________| _ Geese Howard: Conqueror of the Underworld ________________________ | Fighting Style: (none given) | | Birth: January 21, 1953 (40 years old) | | Origin: America | | Location: Southtown, America | | Blood Type: B | | Height: 183cm | | Weight: 82kg | | Hobby: Nothing Specific (tires quickly of things) | | Favorite Food: Steak (cooked rare) | | Best Sport: (none given) | | Important Value: Self | | Favorite Music: (none given) | | Dislikes: Those in his way, who impede his ambition. | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Katate Nage (One Hand -O D KosatsuSho (Tiger's Palm) | | \ C Shunku Nage Blow) | | O (Vacuum Blow) | |--------------------------------------------------------------------| | | \ -O A/C Reppuuken/Double Reppuuken | | O O [Wave Slice] | |--------------------------------------------------------------------| | (jump) | / O- A/C Shippuuken | | O O [Gale Slice] | |--------------------------------------------------------------------| | O- / | \ -O O B/D AtemiNage | | O O O / [Knockdown Throw] | |--------------------------------------------------------------------| | / -O \ | / O- \ B&C Razing Storm * | | O O O O O | |____________________________________________________________________| _ Wolfgang Krauser: Dreaded "Dark Kaiser" __________________________ | Fighting Style: Combination of various fighting arts. | | Birth: ? | | Origin: Germany | | Location: Mittelgebirge, Germany | | Blood Type: A | | Height: 200cm | | Weight: 145kg | | Hobby: Antiques of the World | | Favorite Food: Anything | | Best Sport: No interest in sports, but can play anything. | | Important Value: (Spirit of) Chivalry | | Favorite Music: Classical | | Dislikes: Vanity, Falsehood | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Knee Smasher -O D Neck Hang Blow | | \ C Lift Up Blow | | O | |--------------------------------------------------------------------| | | / O- A/C High Blitz Ball | | O O | |--------------------------------------------------------------------| | | / O- B/D Low Blitz Ball | | O O | |--------------------------------------------------------------------| | | \ -O B/D Leg Tomahawk | | O O | |--------------------------------------------------------------------| | O- / | \ -O O A/C AtemiNage | | O O O / [Knockdown Throw] | |--------------------------------------------------------------------| | O-. O A&C Kaiser Wave * | | / | |____________________________________________________________________| _ Ryo Sakazaki: The Young Dragon ___________________________________ | Fighting Style: Kyokugenryu Karate | | | Birth: August 2, ? (23 years old) | Ryo?! | | Origin: Japan | Yes, | | Location: ? | Ryo. | | Blood Type: O |_________| | Height: 179cm | | Weight: 68kg | | Favorite Food: Mochi, Natto | | Favorite Things: Endeavor, Disposition, Duty | | Important Value: Friends, (his) younger sister | | Favorite Music: doesn't know | | Dislikes: Bugs with lots of legs. | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Throw | |--------------------------------------------------------------------| | | \ -O A/C Koh-Ken | | O O | |--------------------------------------------------------------------| | -O | \ A/C Kohoh | | O O | |--------------------------------------------------------------------| | -O O- / | \ -O C HaohShohKoh-Ken | | O O O | |--------------------------------------------------------------------| | Tap C Button Zanretsu-Ken | |--------------------------------------------------------------------| | / -O B/D Hienshippuu-Kyaku | | O | |--------------------------------------------------------------------| | | / O- / -O B&D RyuukoRanbu * | | O O O | |____________________________________________________________________| - Send Corrections, Comments, etc... to This email address is being protected from spambots. You need JavaScript enabled to view it. Copyright 1994 Galen Komatsu, permission to freely distribute granted provided no fee is charged outside of reproduction costs. Sell this list without my knowledge and I start crackin' skulls. _____ _____ ____ | ___| _______ _ | ___| _ ___ __ __ |___ \ 94c23.4 | |__ /|__ __/\ | | | |__| | | | \ \_/ / __| | 94k25.5 | __/ \ | | / \ | | | __| | | | _\___/___/___/___ _ ___ _ | | / __ \| |/ __ \| |__ | | | |_| | |\ \| __| _ | __| _| | _ | | |_|/_/ \_|_/_/ \_|____||_| |_____|_| \_|__ | _| __| |_| | | |_ GarouDensetsu 2 & SPECIAL supplement |___|_|_|___|___|_|_|_|___| _____________________________________________________________________ | | | Sorry if you're looking for Fatal Fury 2 specific information, most | | of this deals with Fatal Fury Special. | |_____________________________________________________________________| The "Dream Match": FFS contains a 16th character, Ryo Sakazaki from Art of Fighting. To meet him, you must complete the game with a 2-0 win record against all your opponents (you do not need to have "perfect" wins however). If you lose a match, just have someone join in and beat him/her with a 2-0 record and continue on. Switching between 1P and 2P is also allowed, provided the continuing player wins 2-0. To USE Ryo, reach him (save the game at this point to make using him later easier) and beat him (beating him required?) Then wait for the demo-mode fights to begin. After it says "FIGHT", enter the following on the left controller: Up Left Down Right Up A Up Right Down Left Up C You should hear Ryo's taunt ("Ora! Ora!"). Now press Start and select 1P vs 2P (you may not use him in a 1P vs COM game). Ryo's picture should now be available, in the lower right next to Krauser. His special moves are listed on the move listing. Also, if you take a look in the background, Micky, Todo, Lee, and John, (all from Art of Fighting) make little cameos. Todo is in the dead center of the background, Micky, Lee and John are up in the trees. The above procedure is for the home game, is selection of Ryo possible in the arcade version? (someone posted a long time back of walking into HK arcades and everybody using him.) ______________________________________________________________________ You Saw What? Things to keep an eye out for in each stage: Big Bear: - the trailer design changes from "BIG BEAR" (FF2) to "SPECIAL" (FFS) - a guy who looks suspiciously like Joe Higashi yelling with a megaphone. (by truck cab) - Kim Kaphwan flying in the background. (!) Billy Kane: - Laundry appears on round 4. (Remember his hobby?) Jubei Yamada: - Screen paintings change from tigers (FF2) to women (FFS) - Screen paintings change to his name in round 4 (Yama-Da-Ju-bei-i) Kim Kaphwan: - Kim's wife & kids in the background. - Snowfall in round 3 (changes back in round 4) - Once in a while (1/256 chance) chicks pass by instead of scooter. - Once in a while (1/128 chance) old guy on scooter jets across the screen in one tenth of a second. Cheng Shin Zan: - Cheng's boat sinks in round 4. Geese Howard: - Floor color changes between rounds. Duck King: - Dancers replaced by dancin' ducks! in round 4. Joe Higashi: - Sillouhette appears in lake, women turn & bow in round 4. Terry Bogard: - Kim makes a fly-by when the timer hits 20 in round 4. Andy Bogard: - Terry & Mai sometimes appear in background. - Chicks run in background, 2 for each round #. - In round 4, if the ten-thousands digit is 0, the guy on the scooter will ride off the canal ledge and over the water! If you're playing against a human opponent this will work if the sum of both players ten-thousands digit is 0 or 16. Axel Hawk: - Billboard explodes in round 4. Chick appears in corner. Mai Shiranui: - Some guy (looks like Hanzoh from World Heroes) "surfs" by on a fish. Laurence Blood: - Sometimes chicks fly by. - 120 bulls run by in a minute. (count 'em! =^) Tung Fu Rue: - If Duck fights & wins here, a chick pops out from one of the holes in the background. Wolfgang Krauser: - Nothing really, but a 60 piece orchestra! You gotta love this guy. Other Happenings: - Ducks burst out of broken barrels and baskets. - In Mai's score, AAB,Bxx, if AA+BB=59 when she loses, she will fall in an explosion of fans. Likewise, Jubei will "lose his cookies" (senbei) under the same condition. the pattern 005,9xx as well as 015,8xx (01+58=59) will work. ______________________________________________________________________ Music 'n' Sounds Pause the game and enter A B C D A for a sound test. Soundtracks: These CDs are only available in Japan. If you want to get one or more, you have these options: 1) find someone in or going to Japan. 2) order through an importer. With the latter, your success will vary depending on where you live. Check Iain Sinclair's BGM listing (also available on netcom) as several sources are listed (not to mention soundtracks from many other games.) At the very last resort, check with a videogame importer, many do bring in soundtracks but tend to charge an arm and a leg (four to five times the cover price isn't surprising.) Soundtracks include just about every sound effect, voice, and BGM in the game. Title | GarouDensetsu2 GarouDensetsu SPECIAL Artist | Neo Sound Orchestra Neo Sound Orchestra Maker | Pony Canyon / Scitron Pony Canyon / Scitron Catalog# | PCCB-00111 PCCB-00138 Price | 1500yen 1500yen Release Date | 1993.2.19 1993.10.21 Length | 51'11" (42 tracks) 59'39" (44 tracks) Image albums contain arranged versions of BGM appearing in the respective game, no sound effects of voices are included. GarouDensetsu SPECIAL Image Album... Part 1 Part 2 Neo Sound Orchestra Neo Sound Orchestra Pony Canyon / Scitron Pony Canyon / Scitron PCCB-00152 PCCB-00155 2500yen 2500yen 1994.4.21 1994.6.17 36'07" (10 tracks) 44'36" (11 tracks) If you wish to go back further to the original game. The soundtrack is coupled with the soundtrack for shooter Last Resort. GarouDensetsu - Last Resort GarouDensetsu Image Album SNK Neo Sound Orchestra Pony Canyon / Scitron Pony Canyon / Scitron PCCB-00087 PCCB-00132 1500yen 2500yen 1992.5.21 1993.7.21 64'03" 36'04" ______________________________________________________________________ Character Rankings: First of all, I'm not totally sure, but I believe the way these charts are interpreted is each number represents the number of matches out of ten a character on a particular row will is likely to win against the character in each column. Each row is then tallied up to get the totals and thus the rankings. I present these here as information for the curious as ultimately a character is only as good as the person using him/her. But if you use it to pick the character you wish to use, then so be it. Fatal Fury 2 (from June 1993 GAMEST) | C J A K M T J B | | h o n i a e u e | Totals ______|_e__e__d__m__i__r__b__a_|_________ Cheng | - 5 6 5 5 6 7 8 | 42 + 6 Joe | 5 - 6 6 5 6 5 7 | 40 + 4 Andy | 4 4 - 5 6 6 6 6 | 37 + 1 Kim | 6 4 6 - 5 5 6 6 | 36 -+0 Mai | 6 6 4 6 - 6 6 4 | 35 - 1 Terry | 4 4 4 5 4 - 5 6 | 32 - 4 Jubei | 3 5 4 4 4 5 - 7 | 32 - 4 Bear | 2 3 4 4 6 4 3 - | 26 -10 Fatal Fury SPECIAL (from January 1994 GAMEST) | K M B J T B A G J K A L D C T | | i a i o e e x e u r n a u h u | Totals _________|_m__i__l__e__r__a__e__e__b__a__d__u__c__e__n_|_________ Kim | - 6 4 5 5 8 7 7 8 7 7 7 6 7 7 | 91 +27 Mai | 4 - 5 5 7 4 5 5 6 5 5 6 7 6 7 | 77 + 7 Billy | 6 5 - 6 4 4 6 4 7 3 5 5 6 8 7 | 76 + 6 Joe | 5 5 4 - 6 6 4 6 6 6 5 4 6 6 5 | 74 + 4 Terry | 5 3 6 4 - 5 5 5 5 6 7 5 5 7 5 | 73 + 3 Bear | 2 6 6 4 5 - 6 4 4 6 7 6 5 6 4 | 71 + 1 Axel | 3 5 4 6 5 4 - 5 7 5 5 4 5 6 7 | 71 + 1 Geese | 3 5 6 4 5 6 5 - 5 5 5 6 4 4 7 | 70 -+0 Jubei | 2 4 3 4 5 6 3 5 - 7 5 7 6 4 7 | 68 - 2 Krauser | 3 5 7 4 4 4 5 5 3 - 5 7 4 6 6 | 68 - 2 Andy | 3 5 5 5 3 3 5 5 5 5 - 6 5 6 5 | 66 - 4 Laurence | 3 4 5 6 5 4 6 4 3 3 4 - 6 5 6 | 64 - 6 Duck | 4 3 4 4 5 5 5 6 4 6 5 4 - 5 4 | 64 - 6 Cheng | 3 4 2 4 3 4 4 6 6 4 4 5 5 - 5 | 59 -11 Tung | 3 3 3 5 5 6 3 3 3 4 5 4 6 5 - | 58 -12 Sources: "All About GarouDensetsu SPECIAL" (MaikonBASIC Magazine All About Series Volume 3). Wonderful Folk of the Internet (moves 'n things) thanks guys! Quick Thank-You to Kurt Ishisaka for letting me borrow the manual. ______________________________________________________________________ If you're reading this, chances are you don't really need to know the following. =^) This FAQ can be found on: ftp.netcom.com /pub/vi/vidgames/faqs kaiwan.kaiwan.com /user/dvillnva/neogeo_faqs Filenames: ffs_move.txt move listing ffs_supp.txt supplement (this file) - Send Corrections, Comments, etc... to This email address is being protected from spambots. You need JavaScript enabled to view it.
    
    Copyright 1994 Galen Komatsu, permission to freely distribute 
    granted provided no fee is charged outside of reproduction costs.
    Sell this list without my knowledge and I start crackin' skulls.
  •  /------ /\ -------- /\ / / / | / / | / /------- /---| / /---| / / / | / / | / / / | / / | / / / | / / | /________ /------- / / /-------\ \ / / / / / / \ / /------- / / /--------/ \ / / / / / \ / / / / / \ / / \______/ / \ / --------------------\ | | --------------------| | | ____________________/ HOWLIN' MAD -H- 's Ver 3.00 PERFECT PLAYER'S GUIDE TO FATAL FURY 3 You are free to distribute this list, but please give aknowledgement to me, Henry Adams Moriarty. If are in need of contact, catch me at This email address is being protected from spambots. You need JavaScript enabled to view it. or www.deathsdoor.com/mmcafe.
    
    
    
    "Perfect Player's Guide -Fatal Fury 3"
    Copyright The Madman's Cafe 1994, 1995
    
    "Perfect Pleyer's Guide" Series 
    Copyright Henry Moriarty 1993, 1994, 1995
    
    
    
    
    
    
    
    
    THE  STORYLINES
    
    It has been 2 years since the second King Of Fighers  tournament took place 
    (Fatal Fury 2).  Now the lone wolves are back in Southtown. All of them have 
    their own reasons of coming back, but at the end, it all links to a scroll, a 
    scroll which encodes the  secret to the lost ancient martial arts.   
    
    
    
    OLD CHARACTERS
    
    Terry Bogard
     Terry, who was invited over to the opening of Pao Pao cafe 2, was aware that 
    there was something going on in Southtown, but didn't know that it was this 
    big. Now he walks the streets of Southtown to close the case. 
    
    Joe Higashi
     Joe, who already took the title belt in Muetai kick boxing, was apparently 
    bored because there was no competition. Fortunately for him, he got information 
    from Cheng shinzan about the chaos taking place in Southtown.  
                                                        
    Andy Bogard
     After Mai's grandfather Hanzo Shiranui died, Andy inherited the Shiranui style 
    martial arts. As he came back to Southtown to show it to Terry and to 
    commeorate the opening of Pao Pao Cafe 2, he was put into the scroll 
    contraversy. 
    
    Mai Shiranui
     Mai, who inherited the Shiranui ninjutsus from her late grandfather, was now 
    on a little travel to Southtown's Pao Pao cafe2's opening with Andy. She was 
    looking forward to "getting to know Andy more than before", but didn't realize 
    what awaited for her.  
    
    Geese Howard
     Geese disappeared from Southtown for recooperation. When he came back, he 
    found other gang members and mobs taking over a city which was once his 
    domain. Now he is taking back Southtown to show the whole world his power.
    
    
    
    NEW CHARACTERS
    
     Franco Bash
     A former Heavyweight kickboxing champion, Franco retired a few years before 
    the scroll contraversy. Seeing his strength, a mob decided to kidnapp his kid 
    and ordered Franco to find the scroll. Now he is out to save his child and 
    find the scroll. 
    
    Mochizuki Sokaku
    Mochzuki, whose clan is dedicated to erasing all evil from hter face of this 
    earth, heard about the scroll. Seeing that everyone is fighting each other for 
    the scroll, Sokaku sees it as a source of evil, and thus goes on a journey to 
    Southtown in order to destroy it. Incidently, Sokaku's caln is an arch rival of 
    Mai's. It would be an interesting match when the two face each other.     
    
    Hon Fu
     Hon fu is a detective from Hong kong. With Cheng's information, he is out for
    a criminal whose residence is in Hong kong. The criminal is apparently 
    interested in the secret scroll. Although Hon-fu himself has no interest in 
    the them, he wants to catch the criminal in act.         
    
    Bob Wilson
     As Richard Meyer's business in Pao Pao Cafe florished, he decided to open up 
    Pao Pao Cafe 2. Luckily, he found an ideal person to manage the new shop, and 
    that was Bob Wilson, a rookie whose Capoeira is for real. Bob thus traveled to 
    Southtown where he found his new job and many troubles. 
    
    Blue Mary
     As a freelance agent working for the secret service, Mary was hired to 
    investigate the secrets of the scroll. And so she went into Southtown, unaware 
    of the trouble she would later face. Incidently, her grandfather taught Geese 
    Kobujutsu, but she for some reason uses military command Sambo.    
    
    
    BOSS NUMBER 1                                                            
    Yamazaki Ryuji
     Born in the streets of Okinawa Japan, Yamazaki never had anyone who he could 
    call parents. At the age of 13, he was adopted by a man who worked for a mob 
    (probably the same mob that took over Southtown after Geese vanished). Yamazaki 
    grew up, and became a part of it. Later, his adopted father was punished for a 
    mistake which took place in the mob. He was killed in cold blood.  After that 
    day, Yamazaki snapped. He became a cold hearted, ruthless man of destruction. 
    To escape from being killed himself, Yamazaki defected to Hong Kong, and 
    created an empire of his own. Now that the time has come, he is out for 
    revenge and in search of the scroll, for the scroll will give him the power to
    execute all of his wishes
    
    
    
    BASIC MOVES
    A- Weak punch                  B- Weak kick
    C- Strong punch / taunt        D- Strong kick 
    F,F- Forward Dash              B,B- Back dash
    FD(shortly)- Quick sway        A~D during Quick sway- Quick
    FD(Hold)   - Duck & walk                        sway attack 
    F + A after guarding - Counter attack 
    AB- Jump to / attack foreground  (Line sway) 
    BC- Jump to / attack background  (Line sway)
    A~D during Line sway- Come back & attack to middle line 
    You can control your jump by the length of time you hold the joystick upward. 
    Also, if you dash before jumping, you can do a long jump.
    
    
    SPECIAL MOVES         (P = Punch, K = Kick)
    
    OLD CHARACTERS
    -Terry Bogard- 
    D, DF, F + P         - Power Wave 
    D, DB, B + P         - Burn Knuckle
    D, DB, B, UB + K     - Crack Shoot
    F, D, DF + K         - Power Dunk (new move)
    D, DF, F + BD        - Fake Power wave 
    D, DB, B + BD        - Fake Burn Knuckle
    D, DB, B, UB + AC    - Fake Crack Shoot
    D, DB, B, DB, F + BC - Fake DM 
    DM-
    D, DB, B, DB, F + CD - Power Guyser 
    * Terry lost his Rising tackle
    
    -Andy Bogard-
    D, DF, F + P        - Sho-ryu-dan
    D, DB, B + P        - Hi-shou ken
    DB, F + P           - Zan-ei-ken
    D (hold), U + D     - Spider Web (New move 1)
    D, DF, F + D IN AIR - Shiranui Illusion (New move 2)
    F, D, DF + BD       - Fake Sho-ryu-dan
    D, DB, B + BD       - Fake Hisho-ken
    DB, F + BD          - Fake Zan-ei-ken
    D, DF, F + BC       - Fake DM
    DM-
    D(hold), DF, F + CD - Super rocket launch 
    * Andy lost his normal rocket launch. 
    
    
    
    
    
    
    
    -Joe Higashi-
    B, DB, D, DF, F + P  - Hurricane uppercut
    DB, F + K            - Slash kick
    D, DF, F, UF + K     - Tiger kick
    D, DB, B + K         - Golden heel (New move)
    DB, F + AC           - Fake Slash kick
    F, D, DF +AC         - Fake Tiger Kick
    DM- 
    F, B, DB, D, DF + CD - Screw uppercut
    * Joe lost his Explosion punches.
     
    -Mai  Shiranui-
    D, DF, F + P        - Fan throw
    D, DB, B + P        - Dragon's tail 
    B, DB, D, DF, F + C - Ankle tackle
    D + BC or CD IN AIR - Air tackle
    D, D + ABC          - Fire replicas (new move)
    D, DF, F + BD       - Fake Fan Throw
    D, DB, B + BD       - Fake Dragon's Tail  
    D + AB IN AIR       - Fake Air Tackle
    DM-
    F, DB, F + CD       - Fire ankle tackle
    
    -Geese Howard-
    D, DF, F + A                  - Reppu-ken
    D, DF, F + C                  - Double Reppu-ken
    B, DB, D, FD, F + K           - Tackle throw
    D, DB, B + P IN AIR           - Shippu-ken
    B (hold), F + K               - Ja-ei-ken (new move) 
    D, DF, F + BD                 - Fake Reppu-ken
    D, DB, B, F + AC              - Fake Ja-ei-ken
    DB, F, DF, D, DB, B, DF + AC  - Fake DM  
    DM- 
    DB, F, DF, D, DB, B, DF  + CD - Raging Storm  
    
    
    NEW CHARACTERS
     
    -Franco Bash-
    D, DB, B + P         - Double Gong
    B, DB, D, DF, F + P  - Weaving blow
    D, DF, F + K         - Power Bicycle
    D, DB, B + BD        - Fake Double Gong
    D, DF, F + AC        - Fake Power Bicycle
    DM- 
    F, DF, D, DB, B + CD - Aarmagedon Buster
    * DM can be done 2 times rapidly. 
    
    -Mochizuki Sokaku-
    D, DF, F + A         - Spikes
    B, DB, D, DF, F + C  - Posessed Stick
    D, B, DB + B         - Fire Buster
    D, DB, B+ D         - Petite Sokakus
    F, B, F +D           - Demonic Punches
    D rapid              - Sokaku Illusion Attack
    1 CIRCLE + C         - Demonic Piledriver
    F, D, DF + D         - Lightning Shots 
    DM- 
    F, DF, D, DF, F + CD - Super Lightning Elemental    
       
    -Hon fu-
    F, D, DF + P         - Fire Knunchucks
    D, DB, B, UB + K     - Air slasher 
    DB(hold), F + K      - Rolling Headbutt
    F + K after guarding - Ku-long's Prediction
    F, D, DF + BD        - Fake Fire Knunchucks
    DM- 
    D, DB, B, DB, F + BD - Kadentsia's Storm 
    
    -Bob Wilson-
    D(hold), U + K - Bison Horn 
    AC OR BD       - Rolling Turtle 
    B(hold), F + K - Wild Wolf
    DM- 
    D, D, D + BCD  - Dangerous Wolf
    
    -Blue Mary-
    D, DF, F, UF + A            - Spin Fall
    D, DF, F, UF + C            - M. Spider
    F, D, DF + B                - Vertical Arrow
    F, D, DF + D                - M. Snatcher
    B(hold), F + B              - Straight Slicer
    B(hold), F + D              - M. Crab Clutch
    F, D, DF + AC               - Fake Vertical Arrow  
    DM- 
    DB(hold), D, DF, F, UF + BD - M. Tyfoon
    * Her moves are different depending on which button you use.  
    
    THROWS & EXTRA MOVEMENTS
    
    -Terry Bogard-
    Throw             - F  + C 
    Hit to background - F  + D
    Uppercut          - DB/ + C
    
    -Andy Bogard-
    Throw             - F  + C
    Turn Kick         - F  + D
    
    -Joe Higashi-
    Throw1           - F  + C
    Throw2           - F  + D
    Sliding           - DF + D
    Foreground Hit    - B  + D
    Vertical uppercut - B  + C
    
    -Mai Shiranui-
    Throw             - F  + D
    Air Throw         - DB or D or DF + C IN AIR
    Hit to background - B  + D
    
    -Geese Howard-
    Throw1           - DF + C
    Throw2           - B  + C
    Throw3           - UF + C
    Throw4           - F  + D
    Throw Combo1     - C after Throw 2
    Throw Combo2     - D after throw 3 
    Hit to background - B  + D
    
    -Franco Bash-
    Throw             - F  + C
    Hit to forground  - F  + D
    
    -Mochzuki Sokaku-
    Throw1           - B  + C
    Throw2           - B  + D
    Air Throw         - DB or D or DF + C IN AIR
    Throw Combo       - D after throw 2
    Upper stick hit   - DB + C
    
    -Hon Fu-
    Throw1           - B  + C
    Throw2           - B  + D
    Inward kick       - F  + D
    
    
    
    
    -Bob Wilson-
    Throw             - F  + D
    Throw Combo1     - DF, DF + D after throw
    Throw Combo2     - UF, UF + D after throw  
    Sliding Head butt - F  + C
    Jump Underkick    - DF + D IN AIR
    
    -Blue Mary-
    Throw             - DF + D
    Special Throw     - 1 Circle + C during Quick-sway
    Throw Combo1     - D after Throw 
    Throw Combo2     - C during Special Throw
    Hit to Forground  - F  + D
    
    
    COMBINATION ARTS
    Press the buttons quickly in consecutive order. For instance, Terry= A -> B ->
    D  button. The letters in brackets () indicate a direction in which the 
    joystick must be moved. Unless indicated, all moves must be done close to your
    opponent. 
    
    All Characters
    CCC
    
    Terry
    ABD         CC(DB)C 
    AAC         ACCC
    (F)CCCD     A(F)CCDD 
    
    Andy
    ACCCD       ACCD
    BBBC        BBB 
    
    Joe
    BDD (from far)
    (B)CD
    
    Mai
    CCCD        B(F)BB
    CC(D)B
    
    Geese
    DD
    
    Franco 
    CCCD           CCCCD
    
    Sokaku
    BD           BD(DF)D
    
    Hon Fu
    CCCCD      CCD
    
    Bob
    ABCCD      CD
    
    Blue Mary
    ACCCC      BBD(from far)
    CCD        ACCC  
    A(F)CCC(F, D, DF)D
    
    
    
    BEWARE OF...
    Special Moves of Yamazaki Ryuji, boss 1:
    
    Snake Arms
    His arm partially teleports and hits you from a distance. It can reach 
    horizontally or at a 45 degree angle into the air.
    
    Double counter
    A wave sort of projectile move which gives you twice the damage done to 
    Yamazaki.
    
    SadI-maso
    Stands for "Sadistic Masocist". He sticks his toung out to the opponents face. 
    If he is hit on the upper half of his body while doing this, he counters whith 
    his own version of Andy's Zan-ei-ken.
      
    La Guillotine  (DM)
    If his hand glows, he's ready to shove it up his opponent's neck and crush it. 
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    STAGES
    
    OLD CHARACTERS
    
    Terry's stage- When the fight starts, there's no BGM. Then, a monkey (Terry's 
    pet?) turns on a radio, and the music starts rolling! If you attack your 
    opponent to the background when you finish him off, you'll splash him to off 
    the pier. Sometimes the monkey splashes off for no reason too. 
                                                                
    Andy's stage- A frog (better animated than that of Genjuro's from SS2) hops 
    around, but has no affect to the game. It rains in the 3rd round in that stage. 
    Again, if you finish your opponent off to the BK, he'll splash into the pond. 
    If you've beaten Mai using Terry or Joe, she'll be crying behind him 
    before the fight starts.    
                                                              
    Joe's stage- There's a tree trunk that looks like Geese. Sometimes Jubei comes 
    swimming from nowhere. If you finish your opponent off to the BK, he'll splash 
    into the swamp. God knows what happens if they land into the Geese tree trunk. 
    Unfortunately, the alligator doesn't eat you up or anything. In the 4th round, 
    the alligator wears a cute ribbon. If you fight with Terry, Andy, Joe or Mai, 
    Hoa Jai will appear before the fight. 
                                                          
    Mai's stage- Jubei swims vertically across the aquarium randomly. Also, a 
    penguin occasionaly crosses over the background. If you finish your opponent 
    off to the BK, she/he'll crash into the aquarium glass, making a big crack in 
    it.                                               
    
    Geese's stage- The background flames up in certain occasions. In the 
    background, there is a flag that says "Howard" in chinese letters. If you use 
    Terry, Andy, Joe or Mai, Billy Kane will appear before the fight starts. Also 
    if you use Terry, He shouts out Geese's name in anger, right before the fight. 
    Unfortunately, the distincive old Geese stage music is now gone and replaced by 
    a new music, but if you use one of the aforementioned 4 characters up to the
    2nd round... 
                                                            
    
    New Characters                                              
                                                                
    Franco Bash's stage- Airport? Looks more like a airplane construction site. 
    What happened here? A plane crash?      
    
    Sokaku' stage- Western looking, but this is the Dream Amusement Park from FF1 
    where you fought against Raiden. In the 3rd round, the place turns into a ghost 
    town as zombies surround you.
    
    Hon fu's stage- You fight on a levitating platform that wanders up to god knows 
    where. Cheng comes out after 30 seconds or so in a chopper to greet you. If you 
    finish your opponent to the BK, you can almost push them off the platform. 
    
    Bob's stage- There's some guys from KoF 94' hidden in the BK, like Sei Kensu 
    and Kyo Kusanagi. Richard Myers will appear before the fight if you use Terry,
    Andy, Joe or Mai. He can also be found at the left edge of the screen.
                                                                
    Blue Mary's stage- A beautiful cathedral which lights up in he 3rd round. If 
    you finish your opponent by attacking them up to the ceiling, all of the 
    chandeliers will come crashing down.
                                                                
    
    LINE JUMP-BACK GRAPH
    
                      A    B      C      D      
    Terry   ,Andy          
    Franco   ,Bob     O    O     O(L)   O(L)
    Mai     ,Mary         
    
    Joe               O    X     O(L)   from FG=X(D), BG= X(L) 
    
    Geese, Sokaku     O    X     O(L)   X(L)
    
    Hon fu            O    X     O(L)   X(D)
    
    
    O- Can guard standing      (L)- pushes opponent to different lane 
    X- Can't guard standing     (D)- opponent falls down
    FG= Forground                 BG= Background
    
    
    
    TOP 10   TIPS AND TACTICS          
    1\ When playing against a human opponent, a good tactic is keep on line swaying 
    and attacking back.  
    
    2\ When fighitng against the COM, pick Joe Higashi first. If you leave him for 
    the 4th enemy, he becomes much harder to beat.
    
    3\ Also when fighting against the COM, try picking a character with a 
    projectile attack. One easy way to beat the COM is keep on shooting 
    projectiles from a distance. Usualy the COM would either get hit, guard, or 
    erase it with their own. If the COM does a line sway, foot sweep them when 
    they come back.
    
    4\  In FF3 you can guard in the air, but you cannot guard all moves. So far, it 
    seems that the only moves you can guard are attacks from the air and 
    projectiles. But beware, if you don't guard you can get hit multiple times in 
    the air.
    
    5\ Also in the air, you can attack multiple times.
      
    6\ When jumping back from a line sway, you attack your opponent differently 
    depending on which button you use. Use this to your advantage. There is a quick 
    sheet before these advices. 
    
    7\ When attacking an opponent in a different line, you can foot sweep them by 
    setting the joystick downwards and a button. Use it to your advantage and you 
    can do combos as you sway from line to line. 
    
    8\ Throw combos do more damage than normal throws plus you can attack them
    right after, but your opponent can get out of it if they press the same button
    right after you do. For instance, if you were using Sokaku, did your throw and
    pressed D rightafter to do your throw combo, your opponent can get out of it 
    simply by pressing the D button right after.    
    
    9\ The combination arts is a move which can be done by just pressing the 
    buttons consectively and quickly. But you must do it close to your opponent 
    (unless indicated otherwise), and each move must hit your opponent in order 
    for the next move to hit.  
    
    10\ Last of all, try beating the COM with only one credit. You will then have 
    to fight Jin Choshu, a little girl in a red costume. 
    
    
    SPECIAL THANKS TO...   (In alphabetical order)
    BFS                     -Equipments
    Greg Kasavin        -Move inscription advice 
    Tomio Toyama Jr. -Movement advice
     
  •  _____ _____ ____ | ___| _______ _ | ___| _ ___ __ __ |___ \ 94c23.4 | |__ /|__ __/\ | | | |__| | | | \ \_/ / __| | 94k25.5 | __/ \ | | / \ | | | __| | | | _\___/___/___/___ _ ___ _ | | / __ \| |/ __ \| |__ | | | |_| | |\ \| __| _ | __| _| | _ | | |_|/_/ \_|_/_/ \_|____||_| |_____|_| \_|__ | _| __| |_| | | |_ GarouDensetsu2 GarouDensetsu SPECIAL |___|_|_|___|___|_|_|_|___| ___ NOTES: ___ - this listing is presented in the usual "right facing" manner. - "x/y" means to hit either the x or y button. - "x&y" means to hit x AND y buttons simultaneously. - Dots indicate "charges", hold joystick there for a moment. - Stars "*" indicate "Super Moves", may only be done when strength bar is flashing red. - words like <this> I couldn't read, pure Japanese reading given. _ General __________________________________________________________ | A / C Light/Heavy Punch | | (C produces a medium kick for Kim Kaphwan) | | B / D Light/Heavy Kick | | (close, towards opponent) C Throw | | (close, towards opponent) D Character Specific | | A & B Jump Between Levels | | C & D Strong Attack | | (guard opponent attack) -O A Defensive Attack | | (far, stick centered) C Taunt | | O- O- Quick Escape | | | | While on different Levels (foreground/background) | | stick up/down roll between levels | | buttons attack between levels | |____________________________________________________________________| _ Terry Bogard: Martial Arts Expert ________________________________ | Fighting Style: Martial Arts + Jeff-style <KenkaSappou> | | Birth: March 15, 1971 (22 years old) | | Origin: America | | Location: The Wild West, America | | Blood Type: O | | Height: 182cm | | Weight: 77kg | | Hobbies: Video Games | | Favorite Food: Fast Food | | Best Sport: Basketball | | Important Value: Souvenir gloves from Jeff (Bogard, father) | | Favorite Music: Rock | | Dislikes: Slugs | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Buster Throw | |--------------------------------------------------------------------| | | / O- A/C Burn Knuckle | | O O | |--------------------------------------------------------------------| | | O A/C Rising Tackle | | O. | | |--------------------------------------------------------------------| | | / O- O B/D Crack Shoot | | O O \ | |--------------------------------------------------------------------| | | \ -O A/C Power Wave | | O O | |--------------------------------------------------------------------| | | / O- / -O B&C Power Geyser * | | O O O | |____________________________________________________________________| _ Andy Bogard: Baron of Bone-Breaking ______________________________ | Fighting Style: Koppo | | Birth: August 16, 1972 (21 years old) | | Origin: America | | Location: Vienza, Italy | | Blood Type: A | | Height: 171cm | | Weight: 69kg | | Hobby: (Pursuit of) Knowledge | | Favorite Food: Natto (fermented soybeans) Spaghetti | | Best Sport: <sho^to> Track | | Important Value: Photo of his days of study. Taken with his | | Favorite Music: Quiet master, Shiranui Hanzoh. | | Dislike: Dogs | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Holding Throw | |--------------------------------------------------------------------| | / -O A/C ZaneiKen | | O [Shadow Slice] | |--------------------------------------------------------------------| | | \ -O A/C Shoryudan | | O O [Rising Dragon Punch] | |--------------------------------------------------------------------| | / O B/D Kuhadan | | O. / [Sonic Split] | |--------------------------------------------------------------------| | | / O- A/C HishoKen | | O O [Flying Crunch] | |--------------------------------------------------------------------| | | \ -O B&D ChoReppadan * | | O. O | |____________________________________________________________________| _ Joe Higashi: Kick-Boxing Demon ___________________________________ | Style: Muetai | | Birth: March 29, 1972 | | Origin: Japan | | Location: Chiang Mai, Thailand | | Blood Type: AB | | Height: 180cm | | Weight: 72kg | | Hobby: Fighting | | Favorite Food: Chinese Fried Aligator | | Best Sport: (All) Martial Arts | | Important Value: Headband | | Favorite Music: DoEnka | | Dislikes: School | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Thai Kick Throw -O D Knee Inferno | |--------------------------------------------------------------------| | / O B/D Slash Kick | | O. / | |--------------------------------------------------------------------| | tap A/C quickly BakuretsuKen [TNT Punch] | |--------------------------------------------------------------------| | | \ -O O B/D Tiger Kick | | O O / | |--------------------------------------------------------------------| | O- / | \ -O A/C Hurricane Upper | | O O O | |--------------------------------------------------------------------| | -O O- / | \ B&C Screw Upper * | | O O O | |____________________________________________________________________| _ Big Bear: Bone-Crushing Beast_____________________________________ | Fighting Style: Wrestling | | Birth: March 3, ? (35 years old, approximate) | | Origin: Australia | | Location: Alice Springs, Australia | | Blood Type: O | | Height: 202cm | | Weight: 210kg | | Hobby: Amusement Park Rides | | Favorite Food: <o^ji^>beef Steak | | Best Sport: American Football | | Important Value: Mask Collection | | Favorite Music: Country Rock | | Dislikes: Koalas | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Power Bomb -O D Neck Hang | | O- C Back Drop O- D Head Bat | | \ C Lariot Drop O D Bear Hug | | O / | | \ D Lift Up Throw | | O | |--------------------------------------------------------------------| | / -O A/C Giant Bomb | | O. | |--------------------------------------------------------------------| | hold D for 8 seconds Super Drop Kick | | (other moves may be done while "charging" this one) | |--------------------------------------------------------------------| | -O O- | O C Bear Bomber | | O | (Fatal Fury Special Only) | |--------------------------------------------------------------------| | -O \ | / -O B&C Fire Breath * | | O O O | |____________________________________________________________________| _ Jubei Yamada: Judo Devil _________________________________________ | Fighting Style: Judo | | Birth: July 7, 1922 (70 years old) | | Origin: Japan | | Location: Kumamoto, Japan | | Blood Type: A | | Height: 156cm | | Weight: 50kg | | Hobby: Shiatsu | | Favorite Food: Onsen eggs (eggs boiled in hot-springs (onsen)) | | Best Sport: Gateball | | Important Value: Chanchanko (his vest-coat) | | Favorite Music: Eurobeat | | Dislikes: Men smelling of sweat | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ippon Seoi -O D Benkei Nakashi (Shin | | O C Kumo Koroshi (Bear O- D Tomoe Nage Attack) | | / C Tawara Nage Killer) | D Jumping Izuna Otoshi | | \ O (while jumping) | | O | |--------------------------------------------------------------------| | O-. -O B/D Nihon Seoi Dash | |--------------------------------------------------------------------| | | O A/C Ooizuna Otoshi [Body Drop] | | O. | (must be done at close range) | |--------------------------------------------------------------------| | O-. -O A/C Senbe Shuriken [Cookie Cutter] | |--------------------------------------------------------------------| | -O \ | / O- C Neko Jarashi [Twist Trick] | | O O O (Fatal Fury Special Only) | |--------------------------------------------------------------------| | / | \ B&C Dynamite Izuna Otoshi * | | O. O O | |____________________________________________________________________| _ Chin ShinZan: Money-Grubbing Mauler_______________________________ | Fighting Style: Taichi | | Birth: August 10, 1952 (40 years old) | | Origin: Taiwan | | Location: Abardeen, Hong Kong | | Blood Type: O | | Height: 160cm | | Weight: 100kg | | Hobby: Savings | | Favorite Food: Ramen | | Best Sport: Ping-Pong | | Important Value: Money | | Favorite Music: Pops | | Dislikes: Poverty | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Aiki Nage -O D Zutsuki Satsu | |--------------------------------------------------------------------| | | \ -O A/C Kirai Hoh [Tempest Blast] | | O O | |--------------------------------------------------------------------| | | O A/C Dai-Taikobarauchi [Belly Blast] | | O. | | |--------------------------------------------------------------------| | O-. -O B/D Hagan Geki [Bone Crusher Blast] | |--------------------------------------------------------------------| | / | -O B&C Bakurai Hoh * | | O. O | |____________________________________________________________________| _ Kim Kaphwan: Taekwondo Genius ____________________________________ | Fighting Style: Taekwondo | | Birth: December 21, 1964 (28 years old) | | Origin: Korea | | Location: Seoul, Korea | | Blood Type: A | | Height: 176cm | | Weight: 78kg | | Hobby: Karaoke | | Favorite Food: <ikafe> | | Best Sport: Gymnastics | | Important Value: His two sons | | Favorite Music: Mood Kayokyoku | | Dislikes: Wrong, vice | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Sakkyaku Nage (Kick of Killing(?)) | |--------------------------------------------------------------------| | | O B/D Hienzan [Flying Slice] | | O. | | |--------------------------------------------------------------------| | | / O- B/D Hangetsuzan [Moon Cresent Slash] | | O O | |--------------------------------------------------------------------| | jump | B/D HishoKyaku [Flying Kick] | | O | |--------------------------------------------------------------------| | | / O- / -O B&D Houou Kyaku * | | O O O | |____________________________________________________________________| _ Mai Shiranui: Enchanting Ninja Maid ______________________________ | Fighting Style: Ninjutsu | | Birth: January 1, 1974 (18 years old) | | Origin: Japan | | Location: Aokigahara, Japan | | Blood Type: B | | Height: 164cm | | Weight: 50kg | | Size: bust 85cm waist 54cm hip 90cm foot 24cm | | Hobby: Cooking Osechi (New Years') dishes | | Favorite Food: Ozoni | | Best Sport: Battledore (similar to badmitton) | | Important Value: Kansashi from her Grandmother | | Favorite Music: Heavy Metal | | Dislikes: Bears | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Leg Throw | D Yumezakura (Cherry's Dream) | | O (while jumping) | |--------------------------------------------------------------------| | | / O- A/C Ryuenbu | | O O [Dragon Flame Fandango] | |--------------------------------------------------------------------| | O- / | \ -O B/D Hisatsu Shinobibachi | | O O O [Deadly Ninja Bees] | |--------------------------------------------------------------------| | | \ -O A/C Kachosen [Butterfly Fan] | | O O | |--------------------------------------------------------------------| | | O C Musasabi-no Mai [Squirrel Attack] | | O. | (in FF2, may only be done on her screen) | |--------------------------------------------------------------------| | -O / -O B&C Cho Hisatsu Shinobibachi * | | O | |____________________________________________________________________| ____________________________________________________________________ | | | The following characters are only available in Fatal Fury Special. | |____________________________________________________________________| _ Duck King: Brutal Break Dancer ___________________________________ | Fighting Style: (none given) | | Birth: February 2, 1967 (26 years old) | | Origin: America | | Location: Bay Area, America | | Blood Type: B | | Height: 179cm | | Weight: 62kg | | Hobby: Dance Dance Dance | | Favorite Food: Buttered Corn | | Best Sport: (none given) | | Important Value: P-Chan (the chick in his hair) | | Favorite Music: (none given) | | Dislikes: Rising Tackle | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Rolling Neck | | | C Reverse Breaker | | O (while jumping) | |--------------------------------------------------------------------| | O-. -O A/C Headspin Attack | |--------------------------------------------------------------------| | | \ -O O B/D Break Storm | | O O / | |--------------------------------------------------------------------| | | / O- B/D Dancing Dive | | O O | |--------------------------------------------------------------------| | -O O- -O C Beat Rush | |--------------------------------------------------------------------| | | D Needle Roll | | O | |--------------------------------------------------------------------| | O- / | \ -O O | B&C Break Spiral * | | O O O / O | |____________________________________________________________________| _ Tung Fu Rue: Schizoid Martial Arts Old Guy _______________________ | Fighting Style: (none given) | | Birth: April 14, 1924 (69 years old) | | Origin: China | | Location: Hobei, China | | Blood Type: A | | Height: 163cm | | Weight: 46kg | | Hobby: Meditation | | Favorite Food: <Cha-tamago> (not sure how to translate) | | Best Sport: (none given) | | Important Value: Students/Diciples | | Favorite Music: (none given) | | Dislikes: Nothing in particular (?) | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ressen Shou (Thousand Slaps) | |--------------------------------------------------------------------| | | / O- A/C SenShippo | | O O | |--------------------------------------------------------------------| | Tap C Button Gekihou [Shock Blow] | |--------------------------------------------------------------------| | / O B/D RessenKyaku | | O. / [Thousand Kick] | |--------------------------------------------------------------------| | / -O A/C Shouhai | | O. [Power Wave] | |--------------------------------------------------------------------| | -O \ | O B&C Senpu-Gou-Ken * | | O O | | |____________________________________________________________________| _ Billy Kane: Vengeful Pole Pounder ________________________________ | Fighting Style: Staff | | Birth: December 25, 1966 (26 years old) | | Origin: England | | Location: London, England | | Blood Type: B | | Height: 179cm | | Weight: 77kg | | Hobby: Laundering (yes, as in washing clothes) | | Favorite Food: Egg dishes | | Best Sport: Pole Vaulting | | Important Value: Younger sister | | Favorite Music: Punk | | Dislikes: Orders/Command | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Ippon Tsuri Nage -O D Jigoku Otoshi | |--------------------------------------------------------------------| | O-. -O A/C SansetsuKon [Club Blow] | |--------------------------------------------------------------------| | / O A/C SuzumeOtoshi | | O. / [Sparrow Drop] | |--------------------------------------------------------------------| | Tap A/C Button SempuuKon [Club Twist] | |--------------------------------------------------------------------| | / | \ -O B/D KyoShuuHishouKon | | O O O [Super Power Club] | |--------------------------------------------------------------------| | | \ -O \ | / O- O A&C Cho Kaen Senpu-Kon * | | O O O O O \ | |____________________________________________________________________| _ Axel Hawk: Iron-Knuckled Pugilist ________________________________ | Fighting Style: Boxing | | Birth: June 13, 1954 (38 years old) | | Origin: America | | Location: New York, America | | Blood Type: AB | | Height: 196cm | | Weight: 125kg | | Hobby: Radio Control (models) | | Favorite Food: Watermelon | | Best Sport: Baseball | | Important Value: Mother | | Favorite Music: Gospel | | Dislikes: Mice | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O D Hell Bomber O D Rolling Buster | | O- D Electric Attack / | |--------------------------------------------------------------------| | | \ -O A/C Tornado Upper | | O O | |--------------------------------------------------------------------| | / -O A/C Smash Bomber | | O. | |--------------------------------------------------------------------| | Tap A/C Button Axel Dance | |--------------------------------------------------------------------| | O- -O \ | / O B&C Axel Rush * | | O O O / | |____________________________________________________________________| _ Laurence Blood: Bloodythirsty Matador ____________________________ | Fighting Style: Self taught Matador arts | | Birth: September 4, 1960 (32 years old) | | Origin: Spain | | Location: Pamplona, Spain | | Blood Type: B | | Height: 195cm | | Weight: 95kg | | Hobby: Flamenco Guitar | | Favorite Food: Beef Stew | | Best Sport: Fencing | | Important Value: Honor/Prestige | | Favorite Music: Flamenco | | Dislikes: Women, Children | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Poncho Through -O D Poncho Breaker | | | C Flying Buster | | O (while jumping) | |--------------------------------------------------------------------| | O- / | \ -O A/C Bloody Saber | | O O O | |--------------------------------------------------------------------| | O-. -O B/D Bloody Spin | |--------------------------------------------------------------------| | | O C Bloody Cutter | | O. | | |--------------------------------------------------------------------| | \ O- / | \ -O / -O B&D Bloody Flash * | | O O O O O | |____________________________________________________________________| _ Geese Howard: Conqueror of the Underworld ________________________ | Fighting Style: (none given) | | Birth: January 21, 1953 (40 years old) | | Origin: America | | Location: Southtown, America | | Blood Type: B | | Height: 183cm | | Weight: 82kg | | Hobby: Nothing Specific (tires quickly of things) | | Favorite Food: Steak (cooked rare) | | Best Sport: (none given) | | Important Value: Self | | Favorite Music: (none given) | | Dislikes: Those in his way, who impede his ambition. | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Katate Nage (One Hand -O D KosatsuSho (Tiger's Palm) | | \ C Shunku Nage Blow) | | O (Vacuum Blow) | |--------------------------------------------------------------------| | | \ -O A/C Reppuuken/Double Reppuuken | | O O [Wave Slice] | |--------------------------------------------------------------------| | (jump) | / O- A/C Shippuuken | | O O [Gale Slice] | |--------------------------------------------------------------------| | O- / | \ -O O B/D AtemiNage | | O O O / [Knockdown Throw] | |--------------------------------------------------------------------| | / -O \ | / O- \ B&C Razing Storm * | | O O O O O | |____________________________________________________________________| _ Wolfgang Krauser: Dreaded "Dark Kaiser" __________________________ | Fighting Style: Combination of various fighting arts. | | Birth: ? | | Origin: Germany | | Location: Mittelgebirge, Germany | | Blood Type: A | | Height: 200cm | | Weight: 145kg | | Hobby: Antiques of the World | | Favorite Food: Anything | | Best Sport: No interest in sports, but can play anything. | | Important Value: (Spirit of) Chivalry | | Favorite Music: Classical | | Dislikes: Vanity, Falsehood | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Knee Smasher -O D Neck Hang Blow | | \ C Lift Up Blow | | O | |--------------------------------------------------------------------| | | / O- A/C High Blitz Ball | | O O | |--------------------------------------------------------------------| | | / O- B/D Low Blitz Ball | | O O | |--------------------------------------------------------------------| | | \ -O B/D Leg Tomahawk | | O O | |--------------------------------------------------------------------| | O- / | \ -O O A/C AtemiNage | | O O O / [Knockdown Throw] | |--------------------------------------------------------------------| | O-. O A&C Kaiser Wave * | | / | |____________________________________________________________________| _ Ryo Sakazaki: The Young Dragon ___________________________________ | Fighting Style: Kyokugenryu Karate | | | Birth: August 2, ? (23 years old) | Ryo?! | | Origin: Japan | Yes, | | Location: ? | Ryo. | | Blood Type: O |_________| | Height: 179cm | | Weight: 68kg | | Favorite Food: Mochi, Natto | | Favorite Things: Endeavor, Disposition, Duty | | Important Value: Friends, (his) younger sister | | Favorite Music: doesn't know | | Dislikes: Bugs with lots of legs. | |--------------------------------------------------------------------| | Close Range Moves, Throws and Holds: | | -O C Throw | |--------------------------------------------------------------------| | | \ -O A/C Koh-Ken | | O O | |--------------------------------------------------------------------| | -O | \ A/C Kohoh | | O O | |--------------------------------------------------------------------| | -O O- / | \ -O C HaohShohKoh-Ken | | O O O | |--------------------------------------------------------------------| | Tap C Button Zanretsu-Ken | |--------------------------------------------------------------------| | / -O B/D Hienshippuu-Kyaku | | O | |--------------------------------------------------------------------| | | / O- / -O B&D RyuukoRanbu * | | O O O | |____________________________________________________________________| - Send Corrections, Comments, etc... to This email address is being protected from spambots. You need JavaScript enabled to view it. Copyright 1994 Galen Komatsu, permission to freely distribute granted provided no fee is charged outside of reproduction costs. Sell this list without my knowledge and I start crackin' skulls. _____ _____ ____ | ___| _______ _ | ___| _ ___ __ __ |___ \ 94c23.4 | |__ /|__ __/\ | | | |__| | | | \ \_/ / __| | 94k25.5 | __/ \ | | / \ | | | __| | | | _\___/___/___/___ _ ___ _ | | / __ \| |/ __ \| |__ | | | |_| | |\ \| __| _ | __| _| | _ | | |_|/_/ \_|_/_/ \_|____||_| |_____|_| \_|__ | _| __| |_| | | |_ GarouDensetsu 2 & SPECIAL supplement |___|_|_|___|___|_|_|_|___| _____________________________________________________________________ | | | Sorry if you're looking for Fatal Fury 2 specific information, most | | of this deals with Fatal Fury Special. | |_____________________________________________________________________| The "Dream Match": FFS contains a 16th character, Ryo Sakazaki from Art of Fighting. To meet him, you must complete the game with a 2-0 win record against all your opponents (you do not need to have "perfect" wins however). If you lose a match, just have someone join in and beat him/her with a 2-0 record and continue on. Switching between 1P and 2P is also allowed, provided the continuing player wins 2-0. To USE Ryo, reach him (save the game at this point to make using him later easier) and beat him (beating him required?) Then wait for the demo-mode fights to begin. After it says "FIGHT", enter the following on the left controller: Up Left Down Right Up A Up Right Down Left Up C You should hear Ryo's taunt ("Ora! Ora!"). Now press Start and select 1P vs 2P (you may not use him in a 1P vs COM game). Ryo's picture should now be available, in the lower right next to Krauser. His special moves are listed on the move listing. Also, if you take a look in the background, Micky, Todo, Lee, and John, (all from Art of Fighting) make little cameos. Todo is in the dead center of the background, Micky, Lee and John are up in the trees. The above procedure is for the home game, is selection of Ryo possible in the arcade version? (someone posted a long time back of walking into HK arcades and everybody using him.) ______________________________________________________________________ You Saw What? Things to keep an eye out for in each stage: Big Bear: - the trailer design changes from "BIG BEAR" (FF2) to "SPECIAL" (FFS) - a guy who looks suspiciously like Joe Higashi yelling with a megaphone. (by truck cab) - Kim Kaphwan flying in the background. (!) Billy Kane: - Laundry appears on round 4. (Remember his hobby?) Jubei Yamada: - Screen paintings change from tigers (FF2) to women (FFS) - Screen paintings change to his name in round 4 (Yama-Da-Ju-bei-i) Kim Kaphwan: - Kim's wife & kids in the background. - Snowfall in round 3 (changes back in round 4) - Once in a while (1/256 chance) chicks pass by instead of scooter. - Once in a while (1/128 chance) old guy on scooter jets across the screen in one tenth of a second. Cheng Shin Zan: - Cheng's boat sinks in round 4. Geese Howard: - Floor color changes between rounds. Duck King: - Dancers replaced by dancin' ducks! in round 4. Joe Higashi: - Sillouhette appears in lake, women turn & bow in round 4. Terry Bogard: - Kim makes a fly-by when the timer hits 20 in round 4. Andy Bogard: - Terry & Mai sometimes appear in background. - Chicks run in background, 2 for each round #. - In round 4, if the ten-thousands digit is 0, the guy on the scooter will ride off the canal ledge and over the water! If you're playing against a human opponent this will work if the sum of both players ten-thousands digit is 0 or 16. Axel Hawk: - Billboard explodes in round 4. Chick appears in corner. Mai Shiranui: - Some guy (looks like Hanzoh from World Heroes) "surfs" by on a fish. Laurence Blood: - Sometimes chicks fly by. - 120 bulls run by in a minute. (count 'em! =^) Tung Fu Rue: - If Duck fights & wins here, a chick pops out from one of the holes in the background. Wolfgang Krauser: - Nothing really, but a 60 piece orchestra! You gotta love this guy. Other Happenings: - Ducks burst out of broken barrels and baskets. - In Mai's score, AAB,Bxx, if AA+BB=59 when she loses, she will fall in an explosion of fans. Likewise, Jubei will "lose his cookies" (senbei) under the same condition. the pattern 005,9xx as well as 015,8xx (01+58=59) will work. ______________________________________________________________________ Music 'n' Sounds Pause the game and enter A B C D A for a sound test. Soundtracks: These CDs are only available in Japan. If you want to get one or more, you have these options: 1) find someone in or going to Japan. 2) order through an importer. With the latter, your success will vary depending on where you live. Check Iain Sinclair's BGM listing (also available on netcom) as several sources are listed (not to mention soundtracks from many other games.) At the very last resort, check with a videogame importer, many do bring in soundtracks but tend to charge an arm and a leg (four to five times the cover price isn't surprising.) Soundtracks include just about every sound effect, voice, and BGM in the game. Title | GarouDensetsu2 GarouDensetsu SPECIAL Artist | Neo Sound Orchestra Neo Sound Orchestra Maker | Pony Canyon / Scitron Pony Canyon / Scitron Catalog# | PCCB-00111 PCCB-00138 Price | 1500yen 1500yen Release Date | 1993.2.19 1993.10.21 Length | 51'11" (42 tracks) 59'39" (44 tracks) Image albums contain arranged versions of BGM appearing in the respective game, no sound effects of voices are included. GarouDensetsu SPECIAL Image Album... Part 1 Part 2 Neo Sound Orchestra Neo Sound Orchestra Pony Canyon / Scitron Pony Canyon / Scitron PCCB-00152 PCCB-00155 2500yen 2500yen 1994.4.21 1994.6.17 36'07" (10 tracks) 44'36" (11 tracks) If you wish to go back further to the original game. The soundtrack is coupled with the soundtrack for shooter Last Resort. GarouDensetsu - Last Resort GarouDensetsu Image Album SNK Neo Sound Orchestra Pony Canyon / Scitron Pony Canyon / Scitron PCCB-00087 PCCB-00132 1500yen 2500yen 1992.5.21 1993.7.21 64'03" 36'04" ______________________________________________________________________ Character Rankings: First of all, I'm not totally sure, but I believe the way these charts are interpreted is each number represents the number of matches out of ten a character on a particular row will is likely to win against the character in each column. Each row is then tallied up to get the totals and thus the rankings. I present these here as information for the curious as ultimately a character is only as good as the person using him/her. But if you use it to pick the character you wish to use, then so be it. Fatal Fury 2 (from June 1993 GAMEST) | C J A K M T J B | | h o n i a e u e | Totals ______|_e__e__d__m__i__r__b__a_|_________ Cheng | - 5 6 5 5 6 7 8 | 42 + 6 Joe | 5 - 6 6 5 6 5 7 | 40 + 4 Andy | 4 4 - 5 6 6 6 6 | 37 + 1 Kim | 6 4 6 - 5 5 6 6 | 36 -+0 Mai | 6 6 4 6 - 6 6 4 | 35 - 1 Terry | 4 4 4 5 4 - 5 6 | 32 - 4 Jubei | 3 5 4 4 4 5 - 7 | 32 - 4 Bear | 2 3 4 4 6 4 3 - | 26 -10 Fatal Fury SPECIAL (from January 1994 GAMEST) | K M B J T B A G J K A L D C T | | i a i o e e x e u r n a u h u | Totals _________|_m__i__l__e__r__a__e__e__b__a__d__u__c__e__n_|_________ Kim | - 6 4 5 5 8 7 7 8 7 7 7 6 7 7 | 91 +27 Mai | 4 - 5 5 7 4 5 5 6 5 5 6 7 6 7 | 77 + 7 Billy | 6 5 - 6 4 4 6 4 7 3 5 5 6 8 7 | 76 + 6 Joe | 5 5 4 - 6 6 4 6 6 6 5 4 6 6 5 | 74 + 4 Terry | 5 3 6 4 - 5 5 5 5 6 7 5 5 7 5 | 73 + 3 Bear | 2 6 6 4 5 - 6 4 4 6 7 6 5 6 4 | 71 + 1 Axel | 3 5 4 6 5 4 - 5 7 5 5 4 5 6 7 | 71 + 1 Geese | 3 5 6 4 5 6 5 - 5 5 5 6 4 4 7 | 70 -+0 Jubei | 2 4 3 4 5 6 3 5 - 7 5 7 6 4 7 | 68 - 2 Krauser | 3 5 7 4 4 4 5 5 3 - 5 7 4 6 6 | 68 - 2 Andy | 3 5 5 5 3 3 5 5 5 5 - 6 5 6 5 | 66 - 4 Laurence | 3 4 5 6 5 4 6 4 3 3 4 - 6 5 6 | 64 - 6 Duck | 4 3 4 4 5 5 5 6 4 6 5 4 - 5 4 | 64 - 6 Cheng | 3 4 2 4 3 4 4 6 6 4 4 5 5 - 5 | 59 -11 Tung | 3 3 3 5 5 6 3 3 3 4 5 4 6 5 - | 58 -12 Sources: "All About GarouDensetsu SPECIAL" (MaikonBASIC Magazine All About Series Volume 3). Wonderful Folk of the Internet (moves 'n things) thanks guys! Quick Thank-You to Kurt Ishisaka for letting me borrow the manual. ______________________________________________________________________ If you're reading this, chances are you don't really need to know the following. =^) This FAQ can be found on: ftp.netcom.com /pub/vi/vidgames/faqs kaiwan.kaiwan.com /user/dvillnva/neogeo_faqs Filenames: ffs_move.txt move listing ffs_supp.txt supplement (this file) - Send Corrections, Comments, etc... to This email address is being protected from spambots. You need JavaScript enabled to view it.
    
    Copyright 1994 Galen Komatsu, permission to freely distribute 
    granted provided no fee is charged outside of reproduction costs.
    Sell this list without my knowledge and I start crackin' skulls.
  • Garou -Mark of the Wolves- -- FAQ v5.0 For the MVS arcade system and Neo Geo home systems by James Kuroki (This email address is being protected from spambots. You need JavaScript enabled to view it.) Last update: 4/2/00 Unpublished work copyright 1999-2000 James Kuroki This is a document intended for free use. It may be reproduced, so long that this disclaimer or the above copyright is not removed, or modified in any way. This must also be free, and cannot be used to make a profit. This FAQ may not be used for promotional purposes, which include (but not limited to) prizes at tournaments, or magazine articles. Do not plagarize, as that is a sign of disrespect, and just plain stupid. If you are going to post this FAQ on your web page, email me, James Kuroki (This email address is being protected from spambots. You need JavaScript enabled to view it.) first, OK? Garou and all the charcters are copyrights of SNK of Japan and America. ------------------------------------------------------------------------- Latest versions of this FAQ can be found at: ------------------------------------------------------------------------- Gamefaqs www.gamefaqs.com About.com Guide to Video Game Strategies vgstrategies.about.com Under the Neo Geo Moon welcome.to/undertheneogeomoon King Of Fighters Millennium welcome.to/kofmillennium Cheat Heaven Cheat-Heaven.com Kazuya www.emuhp.com/kazuya/ Garou - Mark of the Wolves Studio chrisgado.free.fr/home.htm ================= TABLE OF CONTENTS ================= 1) HOW TO PLAY -FAQ Notations -Life and Power -New Game Features 2) PROFILES AND STORIES -Rock Howard -Terry Bogard -Kim Dong Hwan -Kim Jae Hoon -Hotaru Futaba -Gato -Bonne Jenet -Marco Rodriguez -Hokutomaru -Freeman -The Griffon Mask -Kevin Rian -Grant -Kain R. Heinlein 3) MOVE LIST -Rock Howard -Terry Bogard -Kim Dong Hwan -Kim Jae Hoon -Hotaru Futaba -Gato -Bonne Jenet -Marco Rodriguez -Hokutomaru -Freeman -The Griffon Mask -Kevin Rian -Grant -Kain R. Heinlein 4) MOVE ANALYSIS -Rock Howard -Terry Bogard -Kim Dong Hwan -Kim Jae Hoon -Hotaru Futaba -Gato -Bonne Jenet -Marco Rodriguez -Hokutomaru -Freeman -The Griffon Mask -Kevin Rian -Grant -Kain R. Heinlein 5) TAUNTS, POSES, AND PHRASES -Rock Howard -Terry Bogard -Kim Dong Hwan -Kim Jae Hoon -Hotaru Futaba -Gato -Bonne Jenet -Marco Rodriguez -Hokutomaru -Freeman -The Griffon Mask -Kevin Rian -Grant -Kain R. Heinlein 6) COMBINATION ATTACKS AND COMBOS -Rock Howard -Terry Bogard -Kim Dong Hwan -Kim Jae Hoon -Hotaru Futaba -Gato -Bonne Jenet -Marco Rodriguez -Hokutomaru -Freeman -The Griffon Mask -Kevin Rian -Grant -Kain R. Heinlein 7) SECRETS 8) MISCELLANEOUS 9) AUTHOR'S COMMENTS 10) SPECIAL THANKS 11) REVISION HISTORY NOTE: The official name of the game is "Garou: -Mark of the Wolves-" in both Japan and the US. It is not longer Fatal Fury. ========================================================================= 1. HOW TO PLAY ========================================================================= ---Joystick Layout------------------------------------------------------- ub u uf Jump Backward Jump Up Jump Forward \ | / (up-back) (up) (up-forward) b -- n -- f Walk Back / Block Neutral Walk Forward / | \ (back) (forward) db d df Crouch Block Crouch Crouch (down-back) (down) (down forward) ---Button Layout--------------------------------------------------------- B C D Weak Kick Strong Punch Strong Kick A Weak Punch ------------------------------------------------------------------------- ---Other Commands-------------------------------------------------------- AB - low dodge attack d + AB - high dodge attack during T. O. P. mode, CD - T. O. P. Attack f, f - dash (front step for some characters) b, b - back dash tap u quickly - small jump when close, f or b + C - throw right when grabbed, f or b + C - Throw Escape A, right before down - Down Evade - forward (small) B, right before down - Down Evade - back (small) C, right before down - Down Evade - forward (big) D, right before down - Down Evade - back (big) f + AC or d + AC - Feint Move Start Button - Taunt ---Move Notations-------------------------------------------------------- qcf : Roll the joystick from d to f (d,df,f) qcb : Roll the joystick from d to b (d,db,b) hcf : Roll the joystick from b to d to f (b,db,d,df,f) hcb : Roll the joystick from f to d to b (f,df,d,db,b) charge : hold listed direction for 2 or more seconds 360 : Roll the joystick in a circle, either way 720 : Roll the joystick in a circle twice, either way (air) : move is possible in air (BR) : move is a Brake Move, and is cancellable with AB ------------------------------------------------------------------------- Life Guage and Power Meter ------------------------------------------------------------------------- Your life guage is located at the top of your screen, and displays the amount of damage you can take. Each hit you take will decrease the guage, and when it is empty, you lose the round. You play best of 3 rounds with your opponent, and the winner moves on to the next match. Unlike the Real Bout series, you no longer have two bars, one overlapping the other. Once one bar is depleted, you lose. The power meter is located at the bottom of the screen. The bar can charge up twice, once for the S. Power (Supers) and twice for the P. Power (Potentials). There are no Break Shots (B. Power) in this game. Supers and Hidden Powers have been simplified. Every character has 2 Supers and 2 Potentials. It is qcf, qcf + A for Super number 1 and qcf, qcf + B or Super number 2, and qcf, qcf + C for Potential number 1, and qcf, qcf + D for Potential number 2. This goes with all characters, except for The Griffon, where the buttons are the same but his motion is a 720. Also the Potentials now seem to be just powered-up versions of the Supers (like the MAX Supers of KOF). There are some Hidden supers with certain characters. ------------------------------------------------------------------------- Guard Crush ------------------------------------------------------------------------- If you guard too often, your body will turn red, indicating that your Guard Crush meter is almost to its critical point. Another heavy hit, and you will be wide open for a big combo. To prevent this, use the Just Defense system explained below. ------------------------------------------------------------------------- Feint Moves ------------------------------------------------------------------------- As with previous installments of the Garou Densetsu series, each character has two feint moves. Do them by pressing either d + AC or f + AC. You can not only use this to fake the opponent out, but you can use the moves to combo. For example, Dong Hwan has nothing to connect after a Close C. But if you press Close C --> feint move --> A, it actually combos. Feint moves seem useless enough, but in fact are a very important factor to mastering the game. ------------------------------------------------------------------------- T. O. P. System ------------------------------------------------------------------------- The T. O. P. System is a completely new system incorporated into the latest installation of the Fatal Fury series. It stands for Tactical Offensive Position. Before each match, you adjust the T. O. P. meter about 3 places on the life meter (beginning, middle, end). When your life meter reaches the T. O. P. guage, your character flashes, and you get several advantages: 1) Offensive Power Up 2) Life recovery (slowly) 3) Ability to use T. O. P. attack When your life meter falls out a T. O. P. range, you return to normal. T. O. P. Attacks have several uses. One, it does heavy damage, same as a good special. Plus the guard crush power of the attacks are big. ------------------------------------------------------------------------- Just Defense ------------------------------------------------------------------------- If you defend a move at the last second, your character will flash blue, and you will gain health (the amount you gain back varies with the move). It is similar to parrying in Street Fighter 3. You can also do this in the air. Just Defense have these special advantages: 1) Life Recovery 2) Guard Stamina does not decrease 3) Ability to use Guard Cancel You can Just Defend anything, including Supers and anti-airs. Plus you can Just Defend multiple times, where otherwise you would get hit. For instance, you cannot air block Rock's Rising Tackle, but you can Just Defend it several times. Remember, this is not like Samurai Spirits or Gekka no Kenshi (Last Blade) where you make an opening, or like Street Fighter 3, where you can move first. Just think of it as a block where you gain energy. Just Defense is an essential to learn, as you gain energy back, allows you to block otherwise unblockable moves in the air, and it gives you a chance to counter-attack (Guard Canel). ------------------------------------------------------------------------- Braking ------------------------------------------------------------------------- You can stop certain special moves in the middle of it. Each character has at least one Brake-able move. For instance, during Terry's Power Dunk, pressing AB (same time) at a certain time will stop the move, and you can follow up with other moves. Also, Braking will allow you to recover quicker than if you didn't Brake. For example, Jae Hoon's Hien Zan leaves him wide open if he misses, but Braking it will set you right back onto the ground. ------------------------------------------------------------------------- Taunting ------------------------------------------------------------------------- It's not really new, but there are new parts added to this. I am not sure if taunts actually have any special meaning, but it's cool anyways. Hitting start during battle will taunt. You can cancel out by moving. Simple, huh? Here's the cool part: everyone has 3 taunts AT THE END OF THE ROUND! There's the normal in-fight taunt, and 2 special finishing taunts. You do them right after it says "KO" and one is done f + Start and the other b + Start. Some of these are really kick-ass! I will add a taunt list later. ========================================================================= 2. PROFILES AND STORIES ========================================================================= ------------------------------------------------------------------------- ROCK HOWARD ------------------------------------------------------------------------- Age: 17 years old Height: 178 cm Weight: 70 kg Birthday: June 24 Blood Type: B Nationality: America Fighting Style: Kobu-justu (Kobu) + Martial Arts Hobbies: Touring, playing the base (he can perfectly copy any song he hears once) Specialty: Cooking (in the midsts of making food for fast-food loving Terry he be a pro at it) Most Important: The hat the Terry gave him, his bike (Honda) Most Unpleasant: Women (growing up with a bunch of men, he's become a little shy) Likes: Driver Gloves Dislikes: People who boast all the time Favorite Food: Jumbalaya (but he doesn't like the sausages) Favorite Music: Hard Rock Best Sport: Street Basket (3 on 3) ------------------------------------------------------------------------- TERRY BOGARD ------------------------------------------------------------------------- Age: 35 years old Height: 182 cm Weight: 81 kg Birthday: March 15 Blood Type: O Nationality: America Fighting Style: Martial Arts Hobbies: Wall Paint Specialty: Making 50 3-point shots in a row Most Important: Ukkee, his monkey (ran away from home right now) Most Unpleasant: Cigar/cigarrettes Likes: Vintage Jeans Dislikes: Slugs Favorite Food: Rock's specialty Club House Sandwiches (he overate recently and is a littly chubby) Favorite Music: Country Best Sport: Basketball ------------------------------------------------------------------------- KIM DONG HWAN ------------------------------------------------------------------------- Age: 20 years old Height: 181 cm Weight: 78 kg Birthday: June 13 Blood Type: O Nationality: South Korea Fighting Style: Tae Kwon Do Hobbies: Hitting on girls Specialty: Gluttony (his record is 60 plates of clams) Most Important: His girlfriends Most Unpleasant: His father (although he does respect him) Likes: High-cut Sneakers Dislikes: Rats Favorite Food: Korean Barbeque Favorite Music: J-Pop Best Sport: Winter Sports (especially Snow Boarding) ------------------------------------------------------------------------- KIM JAE HOON ------------------------------------------------------------------------- Age: 19 years old Height: 177 cm Weight: 72 kg Birthday: December 29 Bloodtype: A Nationality: South Korea Fighting Style: Tae Kwon Do Hobbies: Study Tae Kwon Do's history Specialty: Reciting Pi to the 27th decimal place Most Important: His family Most Unpleasant: Really sweet candy Likes: Small animals (rabbits, hamsters, pharrots, etc.) Dislikes: Evil people Favorite Food: Really hot Chi ge Favorite Music: Techno Best Sport: Mat exercises ------------------------------------------------------------------------- HOTARU FUTABA ------------------------------------------------------------------------- Age: 16 years old Height: 156 cm Weight: 42 kg Three Sizes: B 78/ W 54/ H 80 Birthday: May 11 Blood Type: A Nationality: Japan Fighting Style: Chinese Kenpo "Juu-kei" (gentle lineage) (like Tai Kyoku Ken, Hakkake Shou) Hobbies: Cute ribbon collection Specialty: She can make any animal out of snow Most Important: Itokatsu, her ferrot Most Unpleasant: Strong alchohic beverages Likes: Dangling-style Linear Coasters Dislikes: Earthquakes Favorite Food: Chocolate Ice Cream Banana Parfet Favorite Music: Pops Best Sport: High jump ------------------------------------------------------------------------- GATO ------------------------------------------------------------------------- Age: 26 years old Height: 180 cm Weight: 82 kg Birthday: May 27 Blood Type: A Nationality: Unknown Fighting Style: Chinese Kenpo "Gou-kei" (firm lineage) (like Hakkyoku Ken, Shin-i Rokuai Ken) Hobbies: Calligraphy Specialty: He can hold his breath underwater for 10 minutes Most Important: Mother's necklage momento Most Unpleasant: Paying attention Likes: Anything grand, dynamite, beautiful Dislikes: Anyone who humbles himself Favorite Food: Tomyankun Favorite Music: Homey Best Sport: Swimming ------------------------------------------------------------------------- BONNE JENET ------------------------------------------------------------------------- Age: 19 years old Height: 167 cm Weight: 49 kg Three Sizes: B 86/ W 57 / H 89 Birthday: January 23 Blood Type: AB Nationality: England Fighting Style: LK Arts Hobbies: Nail Art, invading territorial waters Specialty: Her "internal clock" is never off by more than one minute Most Important: Her "Lilien Knights" companions, and the newest weapons of the "Lilien Knights". Most Unpleasant: Mornings Likes: The silence and stillness of 1000 meters deep in the sea. Dislikes: Diesel ships (because they stink) Favorite Food: Sirlion Steak (she saves them valuably in the galley) Favorite Music: Euro Beat Best Sport: Tennis, Equestrian ------------------------------------------------------------------------- MARCO RODRIGUEZ ------------------------------------------------------------------------- Age: 40 years old Height: 183 cm Weight: 91 kg Birthday: September 4 Blood Type: A Nationality: Brazil Fighting Style: Kyokugen-ryuu Karate (Kyokugen-style Karate) Hobbies: Reading picture books (he aways cries reading Disney stories) Specialty: Sewing, tailoring. Most Important: His black belt, his Kyokugen signboard Most Unpleasant: Sake Likes: His hut for training Dislikes: Cockroaches Favorite Food: Chicken curry, rakkyou, grilled (roasted) chicken Favorite Music: Samba (it boils his blood) Best Sport: Shotput ------------------------------------------------------------------------- HOKUTOMARU ------------------------------------------------------------------------- Age: 14 years old Height: 154 cm Weight: 40 kg Birthday: October 7 Blood Type: O Nationality: Japan Fighting Style: Koppou and Shiranui-ryuu Ninjustu (Shiranui-style Ninjustu) Hobbies: Going to the hot springs in the mountains with monkeys Specialty: He can climb the tallest tree in the mountains in 16.3 seconds (now attempting to break the record) Most Important: His master and all the Shiranui-ryuu people Most Unpleasant: Shiranui "Oneechan" (big sister) Likes: Hot springs Dislikes: Hairy caterpillars Favorite Food: Shabon Nabe (?) Favorite Music: Japanese Kotone (Shiranui Oneechan plays it for him) Best Sport: Athletics ------------------------------------------------------------------------- FREEMAN ------------------------------------------------------------------------- Age: 24 years old Height: 185 cm Weight: 80 kg Birthday: November 21 Blood Type: Unknown Nationality: England Fighting Style: Ga-ryuu Kakutoujustu (self-style fighting) "Zanki" Hobbies: Popping bubble wrap Specialty: As long as his head can fit, he can slip through anything Most Important: His drill necklace (he likes it) Most Unpleasant: Flowers with a lot of pollen Likes: The edges of needles and blades Dislikes: The middle of a big crowd Favorite Food: Fish & Chips Favorite Music: Heavy Metal Best Sport: none ------------------------------------------------------------------------- THE GRIFFON MASK ------------------------------------------------------------------------- Age: 27 years old Height: 215 cm Weight: 118 kg Birthday: April 25 Blood Type: O Nationality: Mexico Fighting Style: Pro Wrestling Hobbies: none Specialty: He can hold 5 average men on his bridge Most Important: His Griffon mask Most Unpleasant: Magazine interviews Likes: The smile of children Dislikes: Illegal moves, and the wrestlers who use them nonchalantly Favorite Food: "I eat anything a lot!" (quote from Griffon) Favorite Music: "The Theme of Griffon" (His entrance song in wrestling) Best Sport: Triathelon ------------------------------------------------------------------------- KEVIN RIAN ------------------------------------------------------------------------- Age: 37 years old Height: 187 cm Weight: 89 kg Birthday: December 17 Blood Type: B Nationality: America Fighting Style: SWAT Mercenary Techniques Hobbies: Collects goods of a certain Sci-Fi movie (he says he saw all 6 movies on the premier day) Specialty: Paint Ball Most Important: His best friend Most Unpleasant: Medicine (he refuses to take them even when he's sick) Likes: Loose, leisurely clothing Dislikes: Tight, formal clothing Favorite Food: Spare Ribs Favorite Music: Jazz Best Sport: Darts ------------------------------------------------------------------------- GRANT ------------------------------------------------------------------------- Age: Unknown Height: 201 cm Weight: 105 kg Birthday: January 8 Blood Type: A Nationality: America Fighting Style: Ankoku Karate Hobbies: Making China (plates) Specialty: He can hold any emotions to himself Most Important: A picture of him, Kain, and Merry from long ago Most Unpleasant: Hot places Likes: Nationalistic Masks Dislikes: Begging for life Favorite Food: Beef Stew Favorite Music: Doesn't listen to music Best Sport: Weightlifting ------------------------------------------------------------------------- KAIN R. HEINLEIN ------------------------------------------------------------------------- Age: 26 years old Height: 183 cm Weight: 76 kg Birthday: February 16 Blood Type: B Nationality: America Fighting Style: Ankoku Shinkuu-Ken Hobbies: Reading Specialty: He can tell others' emotions by looking at their eyes Most Important: All the people that surround him (his people) Most Unpleasant: Emotions Likes: A starry night sky Dislikes: Emotions Favorite Food: Apple Pie Favorite Music: Classic Best Sport: None (he can do anything, though) ========================================================================= 3. MOVE LIST ========================================================================= ??? - Tentative name BR - Brake move Supers - wastes 1 bar on power guage Hidden - wastes 2 bars on power guage T. O. P. Attack - CD in the middle of T. O. P. mode Note: when the name is tentative I did 1 of 3 things: 1) Put the description of the move as the name 2) Put what they say (or what I think they say) as the name 3) The name of a move that look similar to the move ------------------------------------------------------------------------- ROCK HOWARD ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Kokuu Sen when close, f or b + C ----------------------------[ Special Moves ]---------------------------- Reppu Ken qcf + A Double Reppu Ken qcf + C Crack Counter Jou-dan (high) qcf + B Crack Counter Ge-dan (low) qcf + D Rising Tackle (weak) charge d, u + A Rising Tackle (strong) charge d, u + C Hard Edge (weak) qcb + A Hard Edge (strong) qcb + C Rage Run - Type "Dunk" qcb + B Rage Run - Type "Shift" qcb + D Shinkuu Nage (BR) when close, 360 + C Rasetsu after Braking Shinkuu Nage, hold AB and let go -----------------------------[ Super Moves ]----------------------------- Raging Storm qcf, qcf + A Shine Knuckle qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Raging Storm qcf, qcf + C (holdable) Shine Knuckle qcf, qcf + D Deadly Rave - Neo hcb, f + A, A, A, B, B, C, C, D, D, qcb + C ---------------------------[ T. O. P. Attack ]--------------------------- OVERHEAD KICK -----------------------------[ Feint Moves ]----------------------------- f + AC Shine Knuckle d + AC Reppu Ken ------------------------------------------------------------------------- TERRY BOGARD ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Buster Throw when close, f or b + C ----------------------------[ Special Moves ]---------------------------- Power Wave (weak) qcf + A Power Wave (strong) qcf + C Burn Knuckle (weak) qcb + A Burn Knuckle (strong) qcb + C Power Dunk (weak) (BR) f, d, df + B Power Dunk (strong) (BR) f, d, df + D Crack Shoot (weak) qcb + B Crack Shoot (strong) qcb + D Power Charge (weak) f, f + A (up to 3 times) Power Charge (strong) f, f + C (up to 3 times) -----------------------------[ Super Moves ]----------------------------- Power Geyser qcf, qcf + A Buster Wolf qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Power Geyser qcf, qcf + C Buster Wolf qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- MAX DUNK -----------------------------[ Feint Moves ]----------------------------- f + AC Burn Knuckle (weak) d + AC Burn Knuckle (strong) ------------------------------------------------------------------------- KIM DONG HWAN ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Tai-otoshi when close, f or b + C Tai-hineri in air close, anything but u + C ----------------------------[ Command Moves ]---------------------------- Super Jump d, then quickly jump (ub, u, or uf) Sankaku-tobi in air by wall, opposite direction Ushiro-geri in air, b + C ----------------------------[ Special Moves ]---------------------------- Raimei Zan (weak) qcb + B Raimei Zan (strong) qcb + D Kuu Sa Jin (weak) (BR) f, d, df + A Kuu Sa Jin (strong) (BR) f, d, df + C Hishou Kyaku (weak) in air, d + B Hishou Kyaku (strong) in air, d + D Shiden Kyaku (weak) qcf + B Shiden Kyaku (strong) qcf + D Ashi Binta hcf + C -----------------------------[ Super Moves ]----------------------------- Super Dong Hwan Kyaku in air, qcf, qcf + A Raimei Dan qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Super Dong Hwan Kyaku in air, qcf, qcf + C Raimei Dan qcf, qcf + D (hold) Ore-sama Hou-Ou Kyaku qcf, qcf, qcf + C ---------------------------[ T. O. P. Attack ]--------------------------- KAITEN DONG HWAN -----------------------------[ Feint Moves ]----------------------------- f + AC Shiden Kyaku (weak) d + AC Shiden Kyaku (strong) ------------------------------------------------------------------------- KIM JAE HOON ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Tai-otoshi when close, f or b + C ----------------------------[ Command Moves ]---------------------------- Shou-Kyaku Hou during backstep, B ----------------------------[ Special Moves ]---------------------------- Hien Zan (weak) (BR) charge d, u + B Hien Zan (strong) (BR) charge d, u + D Hangetsu Zan (weak) qcb + B Hangetsu Zan (strong) qcb + D, follow up w/ d + D Hishou Kyaku (weak) in air, d + B Hishou Kyaku (weak) Hassei Waza >from Hishou Kyaku (weak), df + B >from Hishou Kuaku (weak), qcb + B Hishou Kyaku (strong) in air, d + D Hishou Kyaku (strong) Hassei Waza >from Hishou Kyaku (strong), df + D >from Hishou Kuaku (strong), qcb + D Ryuusei Raku (weak) qcf + B Ryuusei Raku (strong) qcf + D Shakka Shuu (weak) qcf + A (hold) Shakka Shuu (strong) qcf + C (hold) -----------------------------[ Super Moves ]----------------------------- Hou-yoku Ten-Shou Kyaku qcf, qcf + A Hou-ou Kyaku qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Hou-yoku Ten-Shou Kyaku qcf, qcf + C (hold - let go) Hou-ou Kyaku qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- HIGH-ANGLE NERI-CHAGI -----------------------------[ Feint Moves ]----------------------------- f + AC Shakka Shuu d + AC Hou-ou Kyaku ------------------------------------------------------------------------- HOTARU FUTABA ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Ten Raku-tou when close, f or b + C Hanten-tou in air close, anything but u + C ----------------------------[ Command Moves ]---------------------------- Kuuchuu Furi-Muki in air, CD (same time) Kou-shuu Da in air, d + B ----------------------------[ Special Moves ]---------------------------- Hakki Shou (weak) qcf + A Hakki Shou (strong) qcf + C Ren-geki Shuu (weak) in air, qcb + B Ren-geki Shuu (strong) in air, qcb + D Ten-shin Shou (weak) f, d, df + B Ten-shin Shou (strong) f, d, df + D Sou-Shou Shin (weak) qcb + A Sou-Shou Shin (strong) qcb + C Sha-jou Tai when close, hcf + D Ko-bi Kyaku (weak) (BR) qcb + B Ko-bi Kyaku (strong) (BR) qcb + D -----------------------------[ Super Moves ]----------------------------- Sou-Shou Ten-Ren-Ge qcf, qcf + A Ten-Shou Ran-Ki qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Sou-Shou Ten-Ren-Ge qcf, qcf + C (hold) Ten-Shou Ran-Ki qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- SEN-KAI EN -----------------------------[ Feint Moves ]----------------------------- f + AC Hakki Shou d + AC Sou-Shou Shin ------------------------------------------------------------------------- GATO ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Dai-en Shin when close, f or b + C Dan-Zetsu Tai when close, f or b + D ----------------------------[ Command Moves ]---------------------------- Mu-ran-Geri f + B Kuuchuu Furi-Muki in air, CD (same time) Sai-Gaku f + A ----------------------------[ Special Moves ]---------------------------- Shin-Ga (weak) qcf + A Shin-Ga (weak) Tsuika Kougeki >from Shin-Ga (weak), f, f + A Shin-Ga (strong) qcf + C Shin-Ga (strong) Tsuika Kougeki >from Shin-Ga (strong), f, f + C Rai-Ga (weak) (BR) f, d, df + B Rai-Ga (strong) (BR) f, d, df + D Fuu-Ga (weak) qcb + B Fuu-Ga (strong) qcb + D Kou-Ga >during Fuu-Ga, A Sen-Ga >during Fuu-Ga, B Kyuu-Ga >during Fuu-Ga, C Katsu-Ga >during Fuu-Ga, D Hou-zan Sai Heki-Ga charge d, u + C -----------------------------[ Super Moves ]----------------------------- Zero Kiba qcf, qcf + A Tatsu Kiba qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Zero Kiba qcf, qcf + C Tatsu Kiba qcf, qcf + D Ten-Ryuu Retsu-Kiba f, d, df + AB (up to 3 times) ---------------------------[ T. O. P. Attack ]--------------------------- MOU-KO KOU HAZAN -----------------------------[ Feint Moves ]----------------------------- f + AC Shin-Ga d + AC Rai-Ga ------------------------------------------------------------------------- BONNE JENET ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Bye-Bye Boo when close, f or b + C Falling Crush in air close, anything but u + C ----------------------------[ Command Moves ]---------------------------- Super Jump d, then quickly jump (ub, u, or uf) ----------------------------[ Special Moves ]---------------------------- Crazy Ivan (weak) qcb + A Crazy Ivan (strong) qcb + C Gulf Tomahawk (weak) qcb + B Gulf Tomahawk (strong) qcb + D The Hind (weak) (BR) qcf + B The Hind (strong) (BR) qcf + D Buffrass (weak) qcf + A Buffrass (strong) qcf + C Harrier Bee (weak) in air, d + B, then B, B, B, B Harrier Bee (strong) in air, d + D, then D, D, D, D -----------------------------[ Super Moves ]----------------------------- Many Many Torpedo qcf, qcf + A Aurora qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Many Many Torpedo qcf, qcf + C Aurora qcf, qcf + D An Oi Mademoiselle during Just Defense, A then B, then C (quickly) ---------------------------[ T. O. P. Attack ]--------------------------- ROLLING THUNDER -----------------------------[ Feint Moves ]----------------------------- f + AC Many Many Torpedo d + AC Aurora ------------------------------------------------------------------------- MARCO RODRIGUEZ ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Kyokugen Zu-Tsuki when close, f or b + C ----------------------------[ Command Moves ]---------------------------- Kyokugen Hiji f + A ----------------------------[ Special Moves ]---------------------------- Ko-ou Ken (weak) qcf + A Ko-ou Ken (strong) qcf + C Hien Shippu Kyaku (weak) qcf + B Hien Shippu Kyaku (strong) qcf + D Ryuu-Sen Ken hold C and let go (4-level power up) Ko-Sen Kyaku hold D and let go (4-level power up) Jou-dan Harai qcb + A Ge-dan Harai qcb + B Ko Hou (weak) (BR) f, d, df + A Ko Hou (strong) (BR) f, d, df + C -----------------------------[ Super Moves ]----------------------------- Haou Shoukou Ken qcf, qcf + A Kyokugen Ko Hou qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Haou Shoukou Ken qcf, qcf + A Kyokugen Ko Hou qcf, qcf + B Ryuuko Ranbu qcf, qcf, qcf + C (C repeatedly) Level 1: 0 -- 2 times Level 2: 3 -- 6 times Level 3: 7 -- 9 times Level 4: 10 or more times ---------------------------[ T. O. P. Attack ]--------------------------- ZAN-RETSU KEN -----------------------------[ Feint Moves ]----------------------------- f + AC Haou Shoukou Ken d + AC Kyokugen Ko Hou ------------------------------------------------------------------------- HOKUTOMARU ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Hikkaki when close, f or b + C Non-men Tsukuri in air close, anything but u + C ----------------------------[ Command Moves ]---------------------------- Sliding df + B Kuuten Keri df + D Ni-dan Jump in air, jump again ----------------------------[ Special Moves ]---------------------------- Karakusa-Giri (weak) qcb + A (hold just for dash) Karakusa-Giri (strong) qcb + C (hold just for dash) Rakka-Zan - Kyou qcb + B (air) Rakka-Zan - Jitsu qcb + D (air) Kuu Ha Dan (weak) (BR) qcf + B Kuu Ha Dan (strong) (BR) qcf + D Shuriken (weak) qcf + A Shuriken (strong) qcf + C Kuuchuu Shuriken (weak) in air, qcf + A Kuuchuu Shuriken (strong) in air, qcf + C -----------------------------[ Super Moves ]----------------------------- Chou Hissatsu Shuriken qcf, qcf + A (AB to finish) Ougi - Chou Hissatsu Tatsumaki qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Chou Baku-en Kunai qcf, qcf + C (AB to finish) Kyuukyoku Ougi - Chou Bakuen Tatsumaki qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- NIN-POU BAKUEN JUMP -----------------------------[ Feint Moves ]----------------------------- f + AC Karakusa-Giri d + AC Shuriken ------------------------------------------------------------------------- FREEMAN ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Gore Fest when close, f or b + C ----------------------------[ Special Moves ]---------------------------- Nightmare (weak) qcf + A Nightmare (strong) qcf + C Crow (weak) qcb + B Crow (strong) qcb + D Phobia (weak) f, d, df + A Phobia (strong) f, d, df + C V. O. D. (weak) qcb + A (up to 3 times) V. O. D. (strong) qcb + C (up to 3 times) Morbid Angel (weak) (BR) hcf + B Morbid Angel (strong) (BR) hcf + D -----------------------------[ Super Moves ]----------------------------- Full Blast qcf, qcf + A (hold) Creeping Death qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Full Blast qcf, qcf + C (hold) Creeping Death qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- OVERKILL -----------------------------[ Feint Moves ]----------------------------- f + AC Full Blast d + AC Phobia ------------------------------------------------------------------------- THE GRIFFON MASK ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Griffon Tower when close, f or b + C Grif-Fall >after Griffon Tower, df, df + C Gri-Hug when close, f or b + D ----------------------------[ Special Moves ]---------------------------- Justice Hurricane (weak) when close, 360 + A Justice Hurricane (strong) when close, 360 + C Olympus Over (weak) qcb + B Olympus Over (strong) (BR) qcb + D Poseidon Wave (weak) b, d, db + A Poseidon Wave (strong) (BR) d, d, db + C Active Tupon (weak) f, d, df + A Active Tupon (strong) f, d, df + C Hercules Throw when close hcf + B Icarus Crash in air, qcf + A -----------------------------[ Super Moves ]----------------------------- Big Fall Griffon when close, 720 + A Daedalus Attack qcf,qcf + B --------------------------[ Potential Powers ]-------------------------- Big Fall Griffon when close, 720 + C Daedalus Attack qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- GRI-DRO SUPER KICK -----------------------------[ Feint Moves ]----------------------------- f + AC Hercules Throw d + AC Daedalus Attack ------------------------------------------------------------------------- KEVIN RIAN ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Poli-Throw when close, f or b + C ----------------------------[ Command Moves ]---------------------------- Poli-Kick f + B ----------------------------[ Special Moves ]---------------------------- Hell Rotor (weak) qcb + A (hold for 3-level power up, D to cancel) Hell Rotor (strong) qcb + C (hold for 3-level power up, D to cancel) Hell Arrest (weak) when close, hcf + A Hell Arrest (strong) when close, hcf + C Hell Trap (weak) (BR) qcf + B Hell Trap (strong) (BR) qcf + D Hell Snipe (weak) f, d, df + A Hell Snipe (strong) f, d, df + C Abide Mine qcb + D Creeper qcb + B >cancel >during Creeper, C >low attack >during Creeper, A >mid attack (overhead) >during Creeper, B -----------------------------[ Super Moves ]----------------------------- Lucky Strike qcf, qcf + A Gattling Freezer qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Lucky Strike qcf, qcf + C (hold) Gatling Freezer qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- BLAST CHARGE -----------------------------[ Feint Moves ]----------------------------- f + AC Hell Rotor d + AC Hell Arrest (?) ------------------------------------------------------------------------- GRANT ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Ankoku Otoshi when close, f or b + C ----------------------------[ Command Moves ]---------------------------- Ma-Heki df + C ----------------------------[ Special Moves ]---------------------------- Kokuen-Ryuu (weak) qcb + A Kokuen-Ryuu (strong) qcb + C Kyou Chou-Jin (weak) (BR) f, d, df + A Kyou Chou-Jin (strong) (BR) f, d, df + C Messhou Hisetsu (weak) in air, d + B >during Rising Palm, d + B Messhou Hisetsu (strong) in air, d + D >during Rising Palm, d + D Gou Dangai (weak) qcf + B Gou Dangai (strong) qcf + D Gou Retsu-Shou (weak) f, b, f + A Gou Retsu-Shou (strong) f, b, f + C -----------------------------[ Super Moves ]----------------------------- Majin Haten Dan qcf, qcf + A Majin Engetsu Rin qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Majin Haten Dan qcf, qcf + C Majin Engetsu Rin qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- MAJIN GAN -----------------------------[ Feint Moves ]----------------------------- f + AC Kokuen-Ryuu d + AC Majin Haten Dan ------------------------------------------------------------------------- KAIN R. HEINLEIN ------------------------------------------------------------------------- --------------------------[ Throws and Holds ]--------------------------- Schwarze Mond when close, f or b + C ----------------------------[ Special Moves ]---------------------------- Schwarze Flamme (weak) charge b, f + A Schwarze Flamme (strong) charge b, f + C Schwarzer Panzer (weak) charge b, f + B Schwarzer Panzer (strong) (BR) charge b, f + D Schwarze Lanze (weak) (BR) charge d, u + B Schwarze Lanze (strong) (BR) charge d, u + D -----------------------------[ Super Moves ]----------------------------- Himmlischer Atem qcf, qcf + A Himmlische Seele qcf, qcf + B --------------------------[ Potential Powers ]-------------------------- Himmlischer Atem qcf, qcf + C Himmlische Seele qcf, qcf + D ---------------------------[ T. O. P. Attack ]--------------------------- SCHWARZER STOß -----------------------------[ Feint Moves ]----------------------------- f + AC Schwarzer Panzer d + AC Himmlisher Atem ========================================================================= 4. MOVE ANALYSIS ========================================================================= ------------------------------------------------------------------------- ROCK HOWARD ------------------------------------------------------------------------- Move Name: Kokuu Sen Command: when close, f or b + C Description: a typical throw Move Name: Reppuu Ken Command: qcf + A Description: Like Geese's, a projectile that hugs the ground. Quick recovery time, too. You'll be using this a lot. Move Name: Double Reppu Ken Command: qcf + C Description: Also like Geese, shoots one out, then powers it up with another, making a big Reppu Ken. Use to throw off timing. Also, works good in close combos. Move Name: Crack Counter Jou-dan Command: qcf + B Description: Rock goes into a guarding position, and if hit with a high or mid attack, he will counter with a quick Crack Shoot that goes nowhere. Not as good as Geese's because unlike Geese's, the counter will not always connect when initiated. Normally, the hit will slam the opponent down, but counters do not, so aim for follow-ups after. Move Name: Crack Counter Ge-dan Command: qcf + D Description: Exact same as the Jou-dan except it is a low counter. Rock does crouch pretty low, and can dodge attack otherwise would hit him. Move Name: Rising Tackle Command: charge d, u + A or C Description: Terry's key anti-air. Works the same way as always. Good move, but not to be overused. If you're going to use it, use the strong. If you miss, strong or weak, you're screwed, so go for broke. Move Name: Hard Edge Command: qcb + A or C Description: A mix between Burn Knuckle and Ja-ei Ken. Weak is quick and should be used often (elbow). Strong, Rock does an elbow followed by a palm. Powerful. Can be used in combos, but needs to be started at point blank range. Move Name: Rage Run - Type "Dunk" Command: qcb + B Description: Rock runs up at a high speed, and if he reaches the opponent, he will hop and perform a Power Dunk-like move. It is an overhead. A good surprise attack. Move Name: Rage Run - Type "Shift" Command: qcb + D Description: Rock runs up at a high speed, and if he reaches the opponent, he will teleport right behind him. You can do the Shinkuu Nage and it will connect most of the time (it's not a combo, but it works well). Move Name: Shinkuu Nage Command: when close, 360 + C Description: Command throw. Rock grab the opponent and spins his arm in a circle launching the opponent into the air. Slow to come out, and range is limited. Plus if you mess up, it becomes a Double Reppu Ken or a Strong Hard Edge, leaving you open. It also has a miss animation. Do not use this too often. Best when used after the Rage Run - Type "Shift". A Brake move, good to set up for a big move. Move Name: Rasetsu Command: after braking Shinkuu Nage, hold AB and let go Description: A Brake-only move. It is an energy shot. Hard to do, plus timing is very tight. It is best not to use this, but to brake the Shinkuu Nage and follow up with a different move. Doesn't do very good amount of damage, so brake into another move. Move Name: Raging Storm (S) Command: qcf, qcf + A (with S power) Description: Rock hits the ground, launching a gust of energy upwards. Although similar to Geese's, but not as wide. A little slow to come out, and not a good anti-air. He has ni invincibility time right when he does it, and it is easily crushed. Move Name: Shine Knuckle (S) Command: qcf, qcf + B (with S power) Description: Does a Burn Knuckle-like fist, with flashy effects. This move has no invicibility time, but is quick, and can be used in a combo as well as a counter. If you are aiming for a hit in the air, the timing is right when the opponent is in front of you, or else you will fly right underneath your opponent. Also useful to attack opponent when he messes up (due to the Shine Knuckle's speed) but most times both of you will get hit, and there is very little damage. Move Name: Raging Storm (P) Command: qcf, qcf + C (hold) (with P power) Description: Like the S. version, but this one has more range. It is also slower to come out compared to the S. version. You can hold it to throw off Just Defense timings. In general use the S. one. Move Name: Shine Knuckle (P) Command: qcf, qcf + D (with P power) Description: Hard Edge elbow --> d + AB (elbow) --> Rising Tackle. This is best if used in combos. The first elbow needs to hit for the rest to come out. As an air hit, the second elbow and R. Tackle misses (R. Tackle hits in corner). Better off with the S. version as an air counter or combo. Move Name: Deadly Rave - Neo Command: hcb, f + A, ,A, A, B, B, C, C, D, D, qcb + C Description: Geese's rememberable command ranbu. The key to timing is to keep hitting the same button until you see the hit register, then go to next button. Most times the finish will never be seen (you'll see later). The frame rate is zero at the beginning, which makes it good. Move Name: Overhead Kick Command: During T. O. P. mode, CD Description: Slow to come out, and if has a slow recovery. But it works well as a cross-up. A mind-game move. ------------------------------------------------------------------------- TERRY BOGARD ------------------------------------------------------------------------- Move Name: Buster Throw Command: when close, f or b + C Description: A typical shoulder throw. Move Name: Power Wave Command: qcf + A or C Description: The use of this projectile is same as always. Don't overuse it, due to Just Defense. You can use this to hit opponents on the ground if the first hits as a counter. Weak travels slower, and has quick recovery time, while strong is just the opposite. Move Name: Burn Knuckle Command: qcb + A or C Description: Terry's trademark banzai --> flying fist. The weak can be used in combos (no banzai) and strong for long-range attacking, as it is fast. Use the weak one as your main. Either way, if blocked, prepare for a counter-attack. Try it just get the tip to hit. Move Name: Power Dunk Command: f, d, df + B or D Description: Shoulder charge up, jumping fist down. Difference between weak and strong is the height of his jump, the recovery time (is they block the duck part of the weak one he has almost no opening), and the power (strong is more powerful). The range on the beginning is tiny, though. Time it right and this move makes a decent anti-air. Use this as a Brake move and you can get in some damage, plus you have little openings. For strong or weak, the Brake recovery is tha same, so use strong, which has longer invincibility time. Move Name: Crack Shoot Command: qcb + B or D Description: Spinning heel kick. Difference between the buttons is mainly height, and some distance. It's an overhead. Use the weak one more, and try to get the tip to hit, that way it'll be harder to be countered. Move Name: Power Charge Command: f, f + A or C (up to 3 times) Description: Elbow --> Swipe --> Charge. Distance is the main difference. Combo-able. Guard crushes damage like hell. Weak is quick to come out, while strong has quick recovery time. Move Name: Power Geyser (S) Command: qcf, qcf + A (with S power) Description: Terry hits the ground, the launches a "geyser" of energy. Good anti-air. Move Name: Buster Wolf (S) Command: qcf, qcf + B (with S power) Description: Knuckle --> Energy wave. Quick, and can be used as a counter. VERY combo-able too. If the first hit is well-placed, the entire move will hit in the air. Move Name: Power Geyser (P) Command: qcf, qcf + C (with P power) Description: The Triple Geyser. Decent anti-air, but second tends to miss. For anti-air and air juggles, use the S. Power Geyser. It does come out quicker than the S. version, though. Move Name: Buster Wolf (P) Command: qcf, qcf + D (with P power) Description: Exactly the same as S. version, but deals more damage and hits a little earlier. Use just like the S. version. Move Name: MAX Dunk Command: During T. O. P. mode, CD Description: Charge forward --> Power Dunk. Deals good damage, and can be combo-ed. But it is slow to come out, and if blocked, you're screwed. ------------------------------------------------------------------------- KIM DONG HWAN ------------------------------------------------------------------------- Move Name: Tai-Otoshi Command: when close, f or b + C Description: Another shoulder throw. Move Name: Tai-Hineri Command: in air close, anything but u + C Description: Grabs opponent is the air with his legs, Dong Hwan twists, falling along with lightning. Move Name: Super Jump Command: d, then quickly jump (ub, u, or uf) Description: He jumps higher than usual. You can tell be a shadow following him. Move Name: Sankaku-tobi Command: in air by wall, opposite direction Description: Triangle jump. Need I say more? Move Name: Ushiro-geri Command: in air, b + C Description: Move made for cross-ups, but it's ability is limited. Move Name: Raimei Zan Command: qcb + B or D Description: Dong Hwan hops forward with a lightning Neri-chagi. Overhead attack. Weak is a little quicker than strong, but does not go as far. Move Name: Kuu Sa Jin Command: f, d, df + A or C Description: Dong Hwans spin up diagnolly, kicking each time. Completely different from Kim's version. This move has absolutely no range, and is a decent anti-air only if you wait until the last second.. Difference between weak and strong is whether or not Dong Hwan finishes it. If you use this move, use the strong one. It also is a Brake move, but you do not have much time, and you still would be hit if blocked, but I guess it's better than flying in the air waiting to be hit. Move Name: Hishou Kyaku Command: in air, d + B or D Description: Pierces downwards with his leg (like Robert's Hien Ryuujin Kyaku), and when it hits (hit or block) he will keep stabbing with his other foot (left, right, left...). Works good if you can read what the opponent is doing next. Quick, too. Move Name: Shiden Kyaku Command: qcf + B or D Description: In weak, Dong steps with his front foot, lighting appearing when his foot hits the ground. It stuns the opponent briefly, so aim for combos. It has no range, but constantly doing it can build up the power meter fast. In strong, he steps with his back foot, and lightning comes out. Slower than the weak one, but has more range and knocks opponent up. Both are low hitting, and are slow to come out, so don't overuse them. Move Name: Ashi Binta Command: hcf + C Description: In simple terms, Gen-ei Kyaku. No range, and not good in combos. Only good use is Guard Cancelling. Move Name: Super Dong Hwan Kyaku (S) Command: in air, qcf, qcf + A (hold) (with S power) Description: Dong hits opponent with a dive kick, and hit or block, he will do a bunch of spin kicks upward. Great when you are in the air and you see that the opponent messes up. You can follow-up after this move connects. Move Name: Raimei Dan (S) Command: qcf, qcf + B (with S power) Description: Dong does a quick Riamei Zan. A move with good invincibility, but otherwise useless, due to the fact that it's not an overhead. Move Name: Super Dong Hwan Kyaku (P) Command: in air, qcf, qcf + C (hold) (with P power) Description: Same as the S, version, but with lightning with each kick. Can't follow-up because he knocks them down at the end. Move Name: Raimei Dan (hold) (P) Command: qcf, qcf + D (with P power) Description: Two Raimei Dans. The first hit is shorter than the S. version, but is an overhead. You can hold it, charging the move up. Second level does 3, and Third (MAX) does 4 Raimei Zans. If you charge it up all the way and the opponent blocks all of them, it is an automatic guard crush! Use the super if the opponent is weak and starts turtling. Move Name: Ore-sama Hou-ou Kyaku Command: qcf, qcf, qcf + C (with P power) Description: Dong runs up quickly and performs his own version of the Houou Kyaku. Major damage. Good to use if the opponent screws up because it is fast. Move Name: Kaiten Dong Hwan Command: During T. O. P. mode, CD Description: Dong kicks --> spins, hitting five times. Comes out with decent time, and recovers somewhat average. Deals major damage to opponent, but has crappy guard crush ability. ------------------------------------------------------------------------- KIM JAE HOON ------------------------------------------------------------------------- Move Name: Tai-otoshi Command: when close, f or b + C Description: Ashoulder throw, same as Dong's. Move Name: Shou-Kyaku Hou Command: during backstep, B Description: After performing the command, Jae Hoon will hop forward and kick up. Great surprise attack, plus it knocks the opponent up. Cancel into a special after. Move Name: Hien Zan Command: charge d, u + B or D Description: Kim's original trademark anti-air somersault kick, with an added fire effect. If you use the strong one, you can follow up with d + D, and Jae Hoon does a Neri-chagi in the air. The range on this move is very short, and combos into this move are rare. It is Brake-able, and you can start great combos with it. Also Braking this move will help, because if the opponent blocks it, you still are on the ground and can move about the same time the opponent does. Move Name: Hangetsu Zan Command: qcb + B or D Description: Spin kick with fire. Difference between weak and strong is the distance and how fast it comes out. The weak version can combo from a standing C or D. Strong works as a decent anti-air, so long as you aim more ahead of you than above you. Move Name: Hishou Kyaku Command: in air, d + B or D Description: Exactly like Kim's Hishou Kyaku. After it hits, df + B or D will go into a low sliding attack, and qcb + B or D will do a downwards flame kick. Use the df + B or D if the original move hits, as the qcb + B or D does not combo. If blocked, mix it up, since one is high and the other low. The only problem is that the high attack is slow and can be read easily, plus half the time it will right over ducking opponents. Do the low slide only if the Hishou Kyaku hits. Move Name: Ryuusei Raku Command: qcf + B or D Description: Sweep --> jumping Neri-chagi. Low hit --> overhead. Similar to Kim's KOF Ryuusei Raku, but not as much range due to the fact that Jae Hoon does not slide. If the first hit is blocked, the overhead misses half the time. Can combo from a standing C or D. Use the strong in combos, because he jumps forward farther. Move Name: Shakka Shuu Command: qcf + A or C (hold) Description: Jae Hoon raises his leg, then slides forward a bit, throwing four rapid kicks. Can combo, again, from a strong attack. If you hold the button down, Jae Hoon will stay with his knee raised. The knee has a guard point, but there is an opening from the start to that point, so it is not that good against opponents jumping in. Can also guard special moves. Move Name: Hou-yoku Ten-Shou Kyaku (S) Command: qcf, qcf + A (with S power) Description: Hangetsu Zan --> two or three Hien Zan (in the air). This move has no range, and should be used at point blank range. It is quick, plus it is an overhead and can be used as an anti-air. Move Name: Hou-ou Kyaku (S) Command: qcf, qcf + B (with S power) Description: Jae Hoon runs forward, and if it hits, will start beating down his opponent. If the opponent misses, or you see an opening, use this move, as it is very quick. Move Name: Hou-yoku Ten-Shou Kyaku (P) Command: qcf, qcf + C (hold -- let go) (with P power) Description: Use exactly like the S. version. If it hits, keep holding the C button down, and let go after he lands. If you time it right, Jae Hoon will add an extra kick. Move Name: Hou-ou Kyaku (P) Command: qcf, qcf + D (hold) (with P power) Description: Even more flashier version of the Hou-ou Kyaku. Use same as the S. version. Move Name: High-Angle Neri-chagi Command: During T. O. P. mode, CD Description: Jae Hoon turns around, brings up is legs, turns toward the opponent, and does a Neri-chagi (axe kick). Very slow to come out, but absolutely no lag afterward and guard crushes in just three! ------------------------------------------------------------------------- HOTARU FUTABA ------------------------------------------------------------------------- Move Name: Ten Raku-tou Command: when close, f or b + C Description: Shoulder throw --> flips over. You have to watch it for this throw. You throw left, and Hotaru will flip over and end up on the left side. The throw is not good for getting opponent into the corner, but is good for getting yourself out. Move Name: Hanten-tou Command: in air close, anything but u + C Description: Hotaru throws opponent toward the ground. Pretty good throw. Move Name: Kuuchuu Furi-muki Command: in air, CD Description: She will turn around in mid-air. Great for crossing-up. Move Name: Kou-shuu Da Command: in air, d + B Description: Heel stomp, like Chun-Li's of Street Fighter fame. Cannot pull it off again, so no Jhun infinite. Can do other moves afterwards... Move Name: Hakki Shou Command: qcf + A or C Description: Projectile. Weak and strong adjust the speed. Quick recovery time for a projectile. Move Name: Ren-geki Shuu Command: in air, qcb + B or D Description: Hotaru flies down-forward, and if she hits (or blocks) she does a double kick (think Ibuki's Hien). If it is blocked, expect a counter-attack... Weak goes down more, but comes out quick. Strong goes more forward, and has speed. Move Name: Ten-Shin Shou Command: f, d, df + B or D Description: Hotaru spins up-forward, hitting multiple times. Anti-air attack. Weak does not fly far, and hits 3 or so times. Strong hits a lot, and flies very high. It comes out quick, but like all anti-air, you're wide open if you miss. Not too useful as an anti-air, because it is crushed often. Move Name: Sou-Shou Shin Command: qcb + A or C Description: Hotaru hops forward, spinning her arms, and when she lands, she finishes with a palm. Great combo move. Weak hops a little forward, and strong hops farther (and hits more). Weak also comes out quicker than the strong version. Surprisingly, the strong can be combo-ed from a standing C. Although it is hard to tell, she actually it able to move an instant before the opponent when blocked. Move Name: Sha-jou Tai Command: when close, hcf + D Description: Command throw. She runs up the opponent, stepping on their face. Range is tiny, but the move has its uses. Move Name: Ko-bi Kyaku Command: qcb + B or D Description: Hotaru turns around and kicks up (a la Tekken's Xiao Yu) and an energy field appears. This move can reflect projectiles. Its range is short, and is hard to combo. It is a Brake move, but unless in the corner, there is nothing to follow up with. Use the weak one, as it has better priority. Always brake this move. Move Name: Sou-Shou Ten-Ren-Ge (S) Command: qcf, qcf + A (with S power) Description: Sou-Shou Shin x2 --> Ten-Shin Shou --> mid air AB (heel kick). Good in combos and counter-attack move when there is an opening. Move Name: Ten-Shou Ran-Ki (S) Command: qcf, qcf + B (with S power) Description: Sen-Kai En (with a lot of "ki") --> she flies on top of opponent and releases all her "ki" (energy) at once (thus the appearance of her having an orgasm). Works good as anti-air, just don't do it too early. Major invincibility at the start too. Move Name: Sou-Shou Ten-Ren-Ge (P) Command: qcf, qcf + C (hold) (with P power) Description: Sou-Shou Shin x2 --> Ten-Shin Shou --> Rengeki Shuu (just the knee). Use the same as the S. version. But you should use this one as guard damage move. Plus, the last knee can hit people on the ground, unlike the S. version. Use that as a surprise attack. Move Name: Ten-Shou Ran-Ki (P) Command: qcf, qcf + D (with P power) Description: She just releases an even greater amount of "ki" with this version. Use exactly like S. version. Some major damage. Move Name: Sen-Kai En Command: During T. O. P. mode, CD Description: Hotaru does a flip kcik. This looks like a better anti-air than the Ten-Shin Shou, but it actually is worse. ------------------------------------------------------------------------- GATO ------------------------------------------------------------------------- Move Name: Dai-en Shin Command: when close, f or b + C Description: Picks them up and slams them. Move Name: Dan-Zetsu Tai Command: when close, f or b + D Description: Gato lift the opponent up with his foot and stomps on them. I don't why he has two throws, but maybe you can't get out of this one. Move Name: Mu-ran-Geri Command: f + B Description: Gato does a hop kick, a la Bruce Lee jump kick. It misses crouching opponents, but has no opening if blocked. Move Name: Kuuchuu Furi-muki Command: in air, CD (same time) Description: Like Hotaru, he turns around in mid-air. For cross-up. Move Name: Sai-Gaku Command: f + A Description: Gato swipes downward. Overhead. Move Name: Shin-Ga Command: qcf + A or C (follow with f, f + A or C) Description: Gato stomps (steps on opponent's feet?) and does a palm. Follows up with a hop punch (like Tung's or Kensou's). Works best in combos. Strong has more range, but has more recovery time, too. Move Name: Rai-Ga Command: f, d, df + B or D Description: Anti-air kick, like Tung's Ressen Kyaku. Aim more forward than up, otherwise you'll go straight under. Strong does a finishing downward kick. Either way, if you miss, you still jump the same height, so just use the strong one. Useful as a Brake move, because you are wide open if you miss, plus he has good combos. Move Name: Fuu-Ga Command: qcb + B or D Description: Gato stomps, then jumps up. Strong jumps higher than weak. Also, Strong knocks the opponent into the air if the stomps connects, while weak does not. In the air, Gato can perform several different moves, as listed below. Move Name: Kou-ga Command: during Fuu-Ga, A Description: A Rai-ou Ken-like move. Gato pushes his hands out and at about a 45 degree angle on the ground a blast of energy appears. Only that will hit. If the opponent is in the air right next to you, it will not hit. If you do this immediately after the Fuu-Ga, Gato will not jump in the air (like it canceled). Move Name: Sen-Ga Command: during Fuu-Ga, B Description: Gato does a kick up, working as an anti-air. Use when the opponent tries to jump over you, or to avoid getting when landing (ex: floating over a projectile), since he hops up a bit when kicking. Use mostly as a combo (when Fuu-Ga hits). Weak you must do immediately, while strong is easy enough. Move Name: Kyuu-Ga Command: during Fuu-Ga, C Description: Gato pierces down-forward with a kick. Opponent must block high. Try to hit deep, or else you still be countered. Move Name: Katsu-Ga Command: during Fuu-Ga, D Description: Gato lands and instantly does a low hit. Switch off Between this, Kyuu-Ga, and just landing and throwing. You're dead if blocked, though. Move Name: Hou-zan Sai Heki-Ga Command: charge d, u + C Description: He puts his hands out to take the opponent's move, and if it hits, he shifts his weight up and his fists at his sides. An atemi (counter) move. Great against cross-ups, since he hits on both sides. But otherwise not too useful. Move Name: Zero Kiba (S) Command: qcf, qcf + A (with S power) Description: Shin-Ga --> jumps on opponent and twists their neck with his legs. Somewhat powerful, best if used in combos. Move Name: Tatsu Kiba (S) Command: qcf, qcf + B (with S power) Description: Gato kicks straight up, and continues to do so Until he reaches the top of the screen. Great anti-air and reversal, due to the invincibility time he has. Move Name: Zero Kiba (P) Command: qcf, qcf + C (with P power) Description: Shin-Ga --> jumps on opponent and twists their neck with his legs --> slams them down with his legs and punches them at the same time. Looks great, does good damage, but the P. version has almost no use. Just use it as a Guard Cancel, or air juggles. Move Name: Tatsu Kiba (P) Command: qcf, qcf + D (with P power) Description: Same as he S. version, only the "ki" is yellow (S. is blue) and he spins. Otherwise same uses as the S. version, like anti-air and reversals. Move Name: Ten-Ryuu Retsu-Kiba Command: f, d, df + AB (up to 3 times) (with P power) Description: Shoulder --> double palm --> pose into an energy fist. Major damage. Use in combos for best outcome. Move Name: Mou-Ko Kou Hazan Command: During T. O. P. mode, CD Description: A hard palm as Gato steps forward. Slow, don't even bother using this move. ------------------------------------------------------------------------- BONNE JENET ------------------------------------------------------------------------- Move Name: Bye-Bye Boo Command: when close, f or b + C Description: Slap --> kicks opponent back. A good taunt as well as a throw. Move Name: Falling Crush Command: in air close, anything but u + C Description: Air throw. Looks like Rugal's Dead End Screamer, as she spins on them with her high heels, then jumps back blowing a kiss. Remember you switch sides after the throw. Move Name: Super Jump Command: d, then quickly jump (ub, u, or uf) Description: A higher jump. You can tell by a shadow following her. Move Name: Crazy Ivan Command: qcb + A or C Description: Simply Ryuu-En Bu. Jenet spins around, hitting the opponent with her dress's blades. Weak is quick to come out, while strong moves forward and is powerful. Use the weak one in combos. Move Name: Gulf Tomahawk Command: qcb + B or D Description: Spin Fall-type move. Jenet jumps up, and comes down with her heel and dress. An overhead. The difference between weak and strong is the height of the jump, and some distance. She does not go very far forward on on this move. If you read the opponents moves, you can use as an anticipated anti-air. If blocked, she still has a advantage, but expect a counter-attack if you miss. Move Name: The Hind Command: qcf + B or D Description: Jenet hops forward with her knee, then spins upward, Hitting with her dress. An OK charging move, but The best part is the fact that it is Brake-able. You can move about the same time as the opponent, plus if it hits, you can follow it up with some good moves. Weak hops shorter while strong hits more. Weak can be used in combos, while strong has shorter recovery time in Braking. Move Name: Buffrass Command: qcf + A or C Description: A mini version of KOF 99's Krizalid's Tornado(?). Weak goes nowhere (stays in place), and strong Goes across the screen. Gets in 3 hits. Move Name: Harrier Bee Command: in air, d + B, B, B, B, B or D, D, D, D, D Description: A move very similar to Alfred's Mayday! Mayday! Jenet flies down, and you can hits up to 4 times. On the fourth hit, she kicks up while popping back up, so you can use this to avoid stuff on the ground. Weak has a sharper angle. Move Name: Many Many Torpedo (S) Command: qcf, qcf + A (with S power) Description: Jenet jumps forward, spinning and kicking, giving the illusion of many (many) torpedoes. Good use in ground combos. Does nice block damage, too. Plus invicibility time is long (until she starts attacking) and the frame rate is zero (is the try to block after the flash, they still get hit). Move Name: Aurora (S) Command: qcf, qcf + B (with S power) Description: Jenet turns around and spins up (like the end of The Hind) 3 times then finishes it off with a blown kiss. Great anti-air super. Move Name: Many Many Torpedo (P) Command: qcf, qcf + C (with P power) Description: A longer, more powerful version of the S. power. Use the same as the S. version. Move Name: Aurora (P) Command: qcf, qcf + A (with P power) Description: Five spins --> blown kiss. In general, works the same as the S. version. Just be careful of the timing and positioning, because the wrong timing or position can cause the last spin (and the kiss). Move Name: An Oi Mademoiselle Command: during Just Defense, A then B, then C (quickly) Description: Just Defense-only Hidden. Jenet loses it, takes off one of her high heels and starts beating the opponent with it, swinging up at the end. She then realizes what she did, turns bright red, saying "Gomen asobase!" (I beg my pardon!). Great as a counter (of course, that's the only thing you can aim for). The timing for the button pressing is like sliding your hand across quickly. Does at least 60% damage ground hits, and about 40% juggling the opponent in the air. Move Name: Rolling Thunder Command: During T. O. P. mode, CD Description: Jenet flips up, and if the flip kick hits the opponent (only hit, nothing happens if she misses or is blocked), she dives forward (the pose is taken from the jump D), knocking the opponent down. Range is incredibly short, and she can be knocked out the air easily from the air, so it looks like it has no use, but in fact it works great as an anti-air Guard Cancel or in combos. ------------------------------------------------------------------------- MARCO RODRIGUEZ ------------------------------------------------------------------------- Move Name: Kyokugen Zu-Tsuki Command: when close, f or b + C Description: Headbutt. Nothing too special. Move Name: Kyokugen Hiji Command: f + A Description: Marco thrust his elbow downwards. An overhead with limited range. Move Name: Ko-ou Ken Command: qcf + A or C Description: Typical projectile, like Takuma's. Strong travels quicker than weak. Do not overuse, due to the Just Defense. Knocks opponent down from close range, and deals more damage. Move Name: Hien Shippu Kyaku Command: qcf + B or D Description: Marco flies half the screen with a kick with weak. If he hits, he will do another kick. Use this in combos. The strong goes up, like Joe's Tiger Kick, and swings his heel downwards. Not exactly sure on its uses, but maybe useful in air juggles. Do not use for anti-air; the Ko Hou works 200% better than this (it has no priority or invincibility). Move Name: Ryuu-Sen Ken Command: hold C and let go (4-level power up) Description: Marco charges forward with a straight fist. Very powerful if charged up. Useful in combos. Move Name: Ko-Sen Kyaku Command: hold D and let go (4-level power up) Description: Performs a move similar to the beginning of the weak Hien Shippu Kyaku. Also powerful if charged up and combo-ed. Can also dodge low attacks. Use this more often, as the specials with punch (Ko-ou Ken, Ko Hou) are more useful than the kick special (Hien Shippu Kyaku). Move Name: Jou-dan Harai Command: qcb + A Description: Marco dashes forward with his shoulder lowered. If the opponent hits high or mid, Marco will counter with an uppercut. Works well as an anti-air counter, or to get in close. You can follow-up with a Ryuu-Sen Ken or Ko-Sen Kyaku (level 3 or higher) or a P. Haou Shoukou Ken. Move Name: Ge-Dan Harai Command: qcb + B Description: Jou-dan Harai low version. Mix with the Jou-dan Harai. Move Name: Ko Hou Command: f, d, df + A or C Description: Jumping uppercut. Good anti-air, but range is limited. Switch between this and the Jou-dan Harai. Weak is a smaller jump. If the second hit misses on a ground hit, opponent will not get knocked down, and you will be wide open. Timing for the Brake is tough, as you have no time to do so. Best if used mainly as an anti-air, but always try to brake. Move Name: Haou Shoukou Ken (S) Command: qcf, qcf + A (with S power) Description: Kyogen style's trademark super projectile. Wind up is a bit slow, and there is no invinciblity time, so be sure to use it anticipating the opponent's moves. Fast, though. Move Name: Kyokugen Ko Hou (S) Command: qcf, qcf + B (with S power) Description: Super uppercut, with flashy effect. Decent anti-air, but it loses some damage that way. Best if in a combo, or a reversal, since it is quick and invincible at the beginning. Move Name: Haou Shoukou Ken (P) Command: qcf, qcf + C (with P power) Description: Same as S. Power, but even faster to fly across the screen, has invincibility time, and can even vaporize Super projectiles. Move Name: Kyokugen Ko Hou (P) Command: qcf, qcf + D (with P power) Description: Slightly flashier than the S. version. Same strategies with it. Move Name: Ryuuko Ranbu Command: qcf, qcf, qcf + C (hit buttons repeatedly) (with P power) Description: This Hidden is very different from Ryo's or Robert's. Marco does not jump forward, and start his Ranbu when he hits, but instead starts then and there, and start to progress forward (like Joe's Bakuretsu Hurrican Tiger Kakato). By hitting the buttons, you can charge up to four levels (like Yamazaki's Guillotine). Major damage, and if blocked, it will automatically bring the opponent's Guard Crush meter to the red. Once I figure out the difference between the levels (what he does on each level), I'll post it. Move Name: Zan-Retsu Ken Command: During T. O. P. mode, CD Description: Marco does a flurry of punches, then an uppercut with the other fist. Unlike Ryo's it does this from the start, whereas Ryo's starts up only after the arm hits. Not too useful as the range is short, and is slow to come out, so Guard Cancels do connect all the time. ------------------------------------------------------------------------- HOKUTOMARU ------------------------------------------------------------------------- Move Name: Hikkaki Command: when close, f or b + C Description: Monkey stratch. Enough said. Move Name: Non-men Tsukuri Command: in air close, anything but u + C Description: Hokutomaru grabs the opponent's head with both hands and pushes it into the ground. Move Name: Sliding Command: df + B Description: Fairly long range low attack. It is low enough to go under flying projectiles, and is good from mid-range. Move Name: Kuuten Keri Command: df + D Description: Hopping double-kick, similar to Athena's Renkan Tai. Very useful becuase you can cancel into a Kuuchuu Shuriken or a Rakka Zan. Move Name: Ni-dan Jump Command: in air, jump again Description: Double jump. Move Name: Karakusa-Giri Command: qcb + A or C (hold for just movement) Description: Hokutomaru hops forward, slicing with his wooden sword at the end. Difference between weak and strong is the distance (slightly) and number of slices (one for weak, two for strong). The weak is quick enough to combo. Holding down the button will make Hokutomaru just flip forward. A throw after that works good. Move Name: Rakka Zan - Kyou Command: qcb + B (air) Description: Hokutomaru teleports, appearing in a puff of smoke in the air just above where he was. Basically a fake move. Possible in the air. Useless. Move Name: Rakka Zan - Jitsu Command: qcb + D (air) Description: Teleports above opponent, slashing with his wooden sword. Good surprise attack, but you are wide openn if the opponent blocks it. You can do in the air, too. Move Name: Kuu Ha Dan Command: qcf + B or D Description: Andy's trademark move. Hokutomaru pushes off a handstand and hits with both feet put together. Weak is shorter while strong Hokutomaru does a forward flip first, is longer and hits more times. This is a great Brake move. If it hits, you can set up for a combo and if it is blocked, you recover and aren't left wide open. Move Name: Shuriken Command: qcf + A or C Description: Hokutomaru throws a four-pointed ninja star (shuriken). Weak throws 1 and strong throws 3 in a row (3-rapid Just Defense). Move Name: Kuuchuu Shuriken Command: in air, qcf + A or C Description: Same as the normal one, but in the air, and strong just throws a fast star. Move Name: Chou Hissatsu Shuriken Command: qcf, qcf + A (AB to finish) (with S power) Description: Throws a bunch of shurikens, finishing with a big one. Use in ground combos, or if the opponent messes up, because this move is quick to come out. Pressing AB will cause Hokutomaru to finish his move early (throw the giant Shuriken). Move Name: Ougi - Chou Hissatsu Tatsumaki Command: qcf, qcf + B (with S power) Description: Hokutomaru puts a scroll in his mouth, and spins straight up, with wind swirling around him. Good anti-air, but you must wait until the last second for maximum damage. It doesn't matter, because this move has no invincibility time but has major priority. Move Name: Chou Baku-en Kunai Command: qcf, qcf + C (AB ot finish) (with P power) Description: Throws a bunch of kunais (like Zantestu or Ibuki) that are on fire, finishing with an exploding one. Use the same as the Chou Hissatsu Shuriken. Like it, the Kunais can be finished by pressing AB. Move Name: Kyuukyoku Ougi - Chou Hissatsu Tatsumaki Command: qcf, qcf + D (with P power) Description: Hokutomaru puts a scroll in his mouth, and spins straight up, with fire swirling around him. Again wait until the last second for damage. Move Name: Nin-pou Baku-en Jump Command: During T. O. P. mode, CD Description: He puts a scroll in his mouth and poses, then the ground explodes, pushing him up-forward. Good anticipating anti-air. ------------------------------------------------------------------------- FREEMAN ------------------------------------------------------------------------- Move Name: Gore Fest Command: when close, f or b + C Description: Grabs their face, and slashes outward with his hand. Move Name: Nightmare Command: qcf + A or C Description: Freeman slides back a little, then slides forward a lot, doing an upward slash. He is invincible during the back part. Strong goes farther forward than weak. Move Name: Crow Command: qcb + B or D Description: Freeman does a small jump, spinning, and does two swipes with his claw. An overhead. Strong jumps farther forward than weak. Move Name: Phobia Command: f, d, df + A or C Description: Freeman leans back then slashes downward. Weak uses one, while strong uses two hands. Not too useful. Move Name: V. O. D. Command: qcb + A or C (up to 3 times) Description: Three swipes, like Mature's. The weak goes normal hit --> low --> push back hit and the strong goes normal hit --> normal hit --> swipe up. You can switch buttons in the middle. For minimal openings, use A --> A --> C. Move Name: Morbid Angel Command: hcf + B or D Description: Freeman flips toward the opponent. If they are standing and in range (which is actually tiny), Freeman will grab the opponent, and stab him with his hand. It will not hit in the corner, no matter what. Use in mixture with Crow, since the have crouch to avoid this and stand to block Crow. Brake this move right when he grabs the opponent, and it's a free combo. Strong just flies farther forward than weak. Move Name: Full Blast (S) Command: qcf, qcf + A (hold) (with S power) Description: Giant slash horizontally. Works as a good anti-air (aim in front). Hold to delay the timing. Move Name: Creeping Death (S) Command: qcf, qcf + B (with S power) Description: Freeman walks forward with a shadow, and if the opponent tries to hit him, he will then flash (like all other supers) and grab the opponent. In the dark, you only see shadows as Freemman beats on his opponent. Basically a counter move. Use after doing a rush or blocked combo and it works well. Move Name: Full Blast (P) Command: qcf, qcf + C (hold) (with P power) Description: Horizontal --> Vertical slash. Otherwise use the same way, and you still can hold to delay it. Move Name: Creeping Death (P) Command: qcf, qcf + D (with P power) Description: Exactly the same as the S. version, but has different beating sequence, and does more damage. Move Name: Overkill Command: During T. O. P. mode, CD Description: Freeman swings his hands by his waist, and a half-circle appears right above him. Fairly good anti-air, but best if used as a Guard Cancel. Otherwise useless. ------------------------------------------------------------------------- THE GRIFFON MASK ------------------------------------------------------------------------- Move Name: Griffon Tower Command: when close, f or b + C Description: Brain Buster. Move Name: Grif-fall Command: after Griffon Tower, df, df + C Description: Pin move. Always remember to do this when you do the Griffon Tower. The df is the direction you used to pull off hte Griffon Tower. Move Name: Gri-Hug Command: when close, f or b + D Description: Grabs the opponent, and bear hugs. I think it's one of those rapid button grabs. Move Name: Justice Hurricane Command: when close, 360 + A or C Description: Grabs the opponent and does a spinning suplex. Damaging. Use often, but don't overuse it. Learn to pull it off without jumping. A has range, while C has power. Use the strong one often, and the weak version as Guard Cancel and Reversals. Move Name: Olympus Over Command: qcb + B or D Description: Jumping elbow drop. Overhead. Works great to jump over projectiles while attacking. In the strong version, he hops back and then elbows. Only useful if you start out next to the opponent. You can Brake only the strong version during the jump back, but a backstep would work better due to the invincibility time. Move Name: Poseidon Wave Command: b, d, db + A or C Description: Griffon slides forward and does a lariat. Weak comes out quick while strong jumps back and goes farther forward. The strong works really well, because the opponent may think that it is a backstep and get hit by it. Again, you can Brake at the hop back (on strong only) but the use is minimal. Move Name: Active Tupon Command: f, d, df + A or C Description: Griffon flips forward, and if the opponent is standing, he will grab the opponent with his legs and flip back, slamming the opponent into the ground. A jumping throw. Strong flies farther than weak (weak only goes to right next to him). Use in combination with the Olympus Over, to vary it (they have block high for the Olympus Over, but the have to duck for Active Tupon). Move Name: Hercules Throw Command: when close, hcf + B Description: Griffon grabs the opponent, and throws him against the wall behind him. You can then follow up. The only good moves I know are the weak Poseidon Wave and the Gri-Dro Super Kick. This move comes out slower than the Justice Hurricane, so it is best not to use it. Move Name: Icarus Crash Command: in air, qcf + A Description: Air throw. Griffon grabs the opponent and does an air suplex. Incredibly hard to pull off due to the fact that the move just will not come out on command (I got it off 1 out of every 5 times). Damage isn't that good, either. Move Name: Big Fall Griffon (S) Command: when close, 720 + A (with S power) Description: Griffon grabs the opponent, jumps, and pushes their head into the ceiling, then puts them under his feet and lands on them. Does major damage, and the opponent cannot escape after the flash appears. If you can, I would suggest waiting until the P. power bar if full. Move Name: Daedalus Attack (S) Command: qcf, qcf + B (with S power) Description: Griffon points up, then does 3 lariats, and each hit has a giant impact to it (reminds me fo Yashiro's Million Bash Stream). This move has decent invincibility time, so use it as a reversal, but doesn't go great damage. Move Name: Big Fall Griffon (P) Command: when close, 720 + C (with P power) Description: Slams opponent's head into the ceiling, then does a Justice Hurricane. Major damage (60% normal, 75% or so on T. O. P.). Aim for it as a surprise attack, or just as you get up. Feint move (d + AC) --> Big Fall works good, too. Move Name: Daedalus Attack (P) Command: qcf, qcf + C (with P power) Description: Five lariats now. Otherwise the same as the S. version. Still has invincibility time, so aim for the reversal. This one actually deals good damage, too. Move Name: Gri-Dro Super Kick Command: During T. O. P. mode, CD Description: A drop kick in the forward direction. Slow to start, but if blocked it will push the opponent back and has almost no recovery time. Use from long range for the guard crush (only 2!), then a Justice Hurricane. ------------------------------------------------------------------------- KEVIN RIAN ------------------------------------------------------------------------- Move Name: Poli-Throw Command: when close, f or b + C Description: Shoulder throw. Move Name: Poli-Kick Command: f + B Description: Does a low kick and then with the same leg, a side kick. Both can be blocked high or low, I think, and the two hits don't even combo. Move Name: Hell Rotor (hold for 3-level power up, D to cancel) Command: qcb + A or C Description: Kevin turns his back, and spins toward the opponent. Weak is a straight backhand, and strong is an overhead backhand, but it has less range than the weak version, and cannot be combo-ed. Charging it up will make it stronger, but not unblockable. Pressing D while holding it will cancel it, but you will automatically kick (or do an Abide Mine is you cancel early). Move Name: Hell Arrest Command: when close, hcf + A or C Description: A command throw. Kevin does an uppercut followed by a straight, knocking the opponent back. Good against those who keep blocking. Use often as a Guard Cancel, it's easy to do(since it starts from back) and effective. Use the strong due to it's damage (weak has longer range). Move Name: Hell Trap Command: qcf + B or D Description: Low kick --> grab and knee. You must block the low kick low. The grab can grab in the air, but it's not worth it (timing's too hard and damage not enough). Good to use in combos, but watch out; the range is a little short, so no long combos. Braking into a Hell Snipe works good. Also, Braking works good if the opponent blocks the low kick, since you cancel the miss animation. The difference between weak and strong is the change in range. Strong can only connect from strong attacks, but weak can combo from weak attacks. Move Name: Hell Snipe Command: f, d, df + A or C Description: Kevin jumps up, and punches downward. Weak does a small hops while strong does a normal jump. At first it looks useless, but in fact is a great anti-air. Unlike the normal anti-air where you do it when you see the opponent jump, you must anticipate the opponent's movement. It seems hard, but it is very useful, as well as this move. Move Name: Abide Mine Command: qcb + D Description: Kevin rolls forward. He is invincible only at the very beginning of this teleport move (I think). You can roll around the opponent, cofusing them by switching block directions. Move Name: Creeper Command: qcb + B Description: Kevin starts to crawl a la army style. It can go under a lot of move. Pressing A during Cleaver does a low attack (sweeps with his hand). Use this often, especially when dodging moves, since it comes out the quickest. Also you can follow up if it is a counter hit. Pressing B makes Kevin do a spinning heel kick (overhead). It comes out quick, but not as quick as the low attack. Pressing C cancels Cleaver. Cancelling into the Hell Arrest is a good strategy. Move Name: Lucky Strike (S) Command: qcf, qcf + A (with S power) Description: Kevin rolls forward (the roll hits) and pulls off a punch and an uppercut (with explosions) knocking the opponent into the air. You can follow up after this move. Great in combos, since he goes forward in this attack. Invincible in the beginning. Move Name: Gatling Freezer (S) Command: qcf, qcf + B (with S power) Description: Kevin kicks up, with a bunch of explosions. If it hits on the ground the opponent is frozen for a short time, giving you a chance to combo. If it hits in the air, the opponent SLOWLY (I mean slowly) fall to the ground, giving you a chance to follow up. Decent in ground combos, but range is very limited (and I think it can be ducked under). As an anti-air, you cannot do it too early (it's quick, so you'll miss) or too late (for a split-second Kevin poses, and can be hit out of the super), so watch it. Move Name: Lucky Strike (P) Command: qcf, qcf + C (hold) (with P power) Description: Same as the S. version, but with an added explosive straight after the uppercut, which means no follow up. You will probably not use this Potential (or the other, you'll see...). Move Name: Gatling Freezer (P) Command: qcf, qcf + D (with P power) Description: Exactly the same as the Super version, but more explosions. Plus a frame rate of zero. Move Name: Blast Charge Command: During T. O. P. mode, CD Description: Shoulder charge --> spinning heel kick. Quick to come out, but a little slow to recover. Pretty good in combos, but lower guard crush damage. ------------------------------------------------------------------------- GRANT ------------------------------------------------------------------------- Move Name: Ankoku Otoshi Command: when close, f or b + C Description: Body slam. Move Name: Ma-Heki Command: df + C Description: Grant dashes forward a little, and does a pose that looks like Leona's Botlic launcher. Move Name: Kokuen-Ryuu Command: qcb + A or C Description: Grant does an uppercut motion, and a blast of energy shoot from the ground. Useful as a shield. Weak is quick, and strong lasts longer. Move Name: Kyou Chou-Jin Command: f, d, df + A or C Description: Anti-air uppercut move. Weak goes halfway up while strong goes out of the screen, then he punches the ground (which is unblockable, but jumping will avoid it). You can cancel into Messhou Hisetsu for a combo. Also it is a break move, easy to do and has many uses. Move Name: Messhou Hisetsu Command: in air, d + B or D, or during Rising Palm, d + B or D Description: Pierces downward with a kick. Weak has a sharper angle. Good suprise move, or escape move. Move Name: Gou Dangai Command: qcf + B or D Description: Grant charges with his face forward very quick. Move Name: Gou Retsu-Shou Command: f, b, f + A or C Description: Grant does a punch into the ground, then an uppercut, launching the opponent into the air. I believe that weak is quicker to come out, while strong launches higher. Move Name: Majin Haten-Dan (S) Command: qcf, qcf + A (with S power) Description: Grant kicks up-forward and launches a projectile at an angle. Nice invincibility time, and a great anti-air. Best if used as an air juggle. Move Name: Majin Engetsu-Rin (S) Command: qcf, qcf + B (with S power) Description: With his leg, he spins it in a circle several times, very similar to Haomaru's Tenma Fuujin Zan, and ends with a Charge (if the kicks hit, otherwise he just stops). Good for ground combos. Move Name: Majin Haten-Dan (P) Command: qcf, qcf + C (with P power) Description: Looks and acts exactly the same as S. version, but with yellow "ki" (S. has purple). Move Name: Majin Engestu-Rin (P) Command: qcf, qcf + D (with P power) Description: More spins. Use the same way as the Super version. Move Name: Majin Gan Command: During T. O. P. mode, CD Description: Grant quickly dos a kick while sliding forward, and if it connect (or is blocked), he does a shoulder into a palm. A bit slow to come out, but has good recovery time. Can be used in combos, though. ------------------------------------------------------------------------- KAIN R. HEINLEIN ------------------------------------------------------------------------- Move Name: Schwarzer Mond Command: when close, f or b + C Description: Grabs, then a flaming somersault kick. In or near the corner, you can actually combo after the throw. Move Name: Schwarze Flamme Command: charge b, f + A or C Description: Flame projectile. Kain hops back when doing it. Weak goes forward and strong goes at about a 45 degree angle. Move Name: Schwarz Cutter Command: charge b, f + B or D Description: A charge move. Kain dashes forward with flames around his elbow. Weak comes out quick, while in strong Kain sets a flame in front of him, then charges forward. I think that the weak version in combo-able. Only the strong version is breakable. Move Name: Schwarze Lanze Command: charge d, u + B or D Description: Kain kicks flames from the ground, knocking the opponent up, jumps up, and shoot fire down, hitting the floating enemy. Works as an anti-air, and has very little opening due to the fact that on the way down, Kain throws a projectile. The difference between weak and strong is the angle he throws the projectile; weak has a sharper angle than strong. Brake this to minimize openings when blocked, and to set up combos. Move Name: Himmlischer Atem (S) Command: qcf, qcf + A (with S power) Description: Kain does a motion like a slash, and a fire (energy?) rains from the sky in front of him. Pretty useful as as anti-air, but not much of range. Move Name: Himmlische Seele (S) Command: qcf, qcf + B (with S power) Description: Kain shoot out a ball of energy that floats slowly forward. Hits multiple times. Good for air juggles. Move Name: Himmlischer Atem (P) Command: qcf, qcf + C (with P power) Description: Same as before, but with three projectiles. Move Name: Himmlische Seele (P) Command: qcf, qcf + D (with P power) Description: Kain shoots a yellow ball (the S. was blue I think) of energy. Same as the S. version, but hit more times. Move Name: Schwarzer Stoß Command: During T. O. P. mode, CD Description: Performs a move similar to Joe's Slash Kick, but with a fire effect. A little slow to come out, and not too quick on the recovery side, but the movement is quick as hell. Nice damage, so use in combos. ========================================================================= 5. TAUNTS, POSES, AND PHRASES ========================================================================= I was in a rush to do this, so it's still incomplete. I forgot some characters poses, or forgot what they said. Sometimes I put what I think I hear them saying. If you remember, or have a correction, email me. ------------------------------------------------------------------------- ROCK HOWARD ------------------------------------------------------------------------- Entrance: "Genkai made tobasu ze...!" (I gonna speed till the limit...!) as he zips down his sleeves. Entrance 2: (vs Terry) "Tekagen nashi daze, Terry!" (I'm not gonna lay off, Terry!" Entrance 3: (vs Kain) "Chi ga...uzuku noka? Ku!" (My blood...is boiling? Ku!) Win: "Kono teido jane--daro?" Rock takes off a glove with his mouth and shakes his hads. Final Win 1: "Dokomademo...agaite yaru..!" (No matter how far...I will fight it..!" Turns around, and wings of energy briefly appears. Final Win 2: (T.O.P. or Shine Knucklu finish) Throws his jacket on the fallen opponent. "...Abayo." (...So long.) Final Win 3: (Geese move finish) Holds his wrist, trying to control the evil power flowing from his other hand, "Kuuuu...! Ha, ha, ha..." and falls to his knees, breathing hard. Taunt: "Shanto shina!" (Do it right!) He points his hand to the opponent. Post-Win Taunt 1: "Chi...dase--na..." (Hmph...pathetic...) Rock shrugs his shoulders and puts his hand on his forehead. Post-Win Taunt 2: "Nige-chimai yo..." (Run away...) as Rock pushes his hair back. Small KO: "Ko...Kokomade ka..." Flying KO: "Uwaaaaaaaa!" Draw: "Chi..." Time Loss: "Souka yo..." Reppuu Ken: "Reppuu Ken!" Double Reppu Ken: "Double Reppu Ken!" Rising Tackle: "Rising Tackle!" Rasetsu: "Haaaa...Morata" Rage Run Type D: "Du--nk!" Shine Knuckle (S): "Kurai na! Urya--!" Shine Knuckle (P): "Kurai na! Urya Sei! Iyaa--!" Raging Storm (S): "Raging Storm!" Raging Storm (P): "Raging...Stooorm!" Deadly Rave - Neo "Deadly Rave!" ------------------------------------------------------------------------- TERRY BOGARD ------------------------------------------------------------------------- Entrance: Hops up and down, getting warmed up, pushes his hair back, then beckons the opponent "C'mon get serious!" Entrance 2: (vs Rock) Puts his hands on his hand, relaxed, "Hey, rookie!" Win: Points his finger to the downed opponent, "Stand up!" Final Win 1: "OK!" Terry tosses his jacket up and catches it, putting it over his shoulders. Final Win 2: (vs Rock) "Tsk, tsk, tsk" as he waves his finger "All right!" takes a guts pose (raises an arm) Taunt: "Hey, c'mon, c'mon!" motioning to get over here Post-Win Taunt 1: Bows courteously, "Sorry" Post-Win Taunt 2: Wipes his forehead with his arm, "Good going!" Small KO: "Shit!" Flying KO: "Uwaaaaaaaa!" Draw: "....." Time Loss: "You're dead!" MAX Dunk: "Crash!" Power Wave: "Rock you!" Crack Shoot: "Kick bat!" Burn Knuckle: "Burning!" Power Charge: "Shoo! Ha! Charging!" Power Geyser (S): "Go bang!" Power Geyser (P): "Live wire! (Gin-gin daze!) Go bang! Buster Wolf: "Are you OK?" >hit "Buster Wolf!" ------------------------------------------------------------------------- KIM DONG HWAN ------------------------------------------------------------------------- Entrance: "Nja, karu--ku ikouka." (Now, let's go very lightly) Dong stretches his legs over his head, and flips into fighting position. Entrance 2: (vs Jae Hoon) "Ganbaru ne!" (You're working hard!) as he picks his ear. "Honja ma---, yaru ka!" (Well, I guess we should fight!) Dong stretches lazily. Win: "Ko--nna kanji de...dou?" (How's it like this?) Final Win 1: "Koko no deki ga chigaun dayo!" (This's made differently!) as he slaps his leg. Final Win 2: (Perfect) "Touzen no kekka te yatsu?" (Is this what you call an expected outcome?" Dong says, smiling. "Amai!" (Not enough!) Kim jumps out of nowhere behind Dong. "Giku!" (the sound one makes when one is scared or guilty, no real translation) Dong starts sweating. Taunt: "Oni-san, kochi da!" (Devil, over here!) (the devil he means here is the equivalent of being "it") waves his foot around. Post-Win Taunt 1: "Pompe, pompe." as Dong shrugs his shoulder and does a taunting dance Post-Win Taunt 2: "Makeru no mo akitarou?!" (You're tired of losing, huh?!) Dong says while squatting down. Small KO: "Ma..maji kayo..." Flying KO: "Sonnan ari kayo--!!" Draw: "Gege!" Time Loss: "Yabe..!!" Kaiten Dong Hwan: "Douyo?: Shiden Kyaku (weak): "Yo!" Shiden KYaku (strong): "Sora YO!" Raimei Zan: "So---Ra!" Ashi Binta: "Uryaryaryaryarya, sei!" Kuu Sa Jin (weak): "Sorya!" Kuu Sa Jin (strong): "Sorya! Omake!" Super Dong Hwan Kyaku (S): "Iku ze!? Ora, ora, ora, ora---!!" Super Dong Hwan Kyaku (P): "Iku ze!? Ora, ora, ora, ora--! Kurae-tteno!" Raimei Dan (S): "So--...re!" Raimei Dan (P): "Ora! Ittoke!" Ore-sama Hou-ou Kyaku: "Hajimaru ze! Ore no hitori butai..hyahoooo!" ------------------------------------------------------------------------- KIM JAE HOON ------------------------------------------------------------------------- Entrance: "Ichi, ni, san, shi...shobu desu!" (One, two, three, four...I challenge you!) Jae Hoon stretches, then jumps up into fighting position. Entrance 2: (vs Dong Hwan) "Honki dashte kure yo, Niisan!" (Please be serious, Big Brother!" Jae Hoon points toward Dong. Entrance 3: (vs evil) Back to opponent "Aku wa, yurushimasen!" (Evil cannot be forgiven!) Turns around, foot on fire. Win: Jae Hoon snaps his fingers, and a girl comes out with a kettle. Jae Hoon drinks the water, and the girl starts clapping Final Win 1: "Ii shobu deshta...Yosh!" (It was a good battle) Jae Hoon wipes his head with a towel. Final Win 2: (Perfect) "Okega wa arimasen ka?" (Are you injured?) Jae Hoon runs toward the fallen opponent, checking for injuries. Taunt: "Dame janai deska." (That's no good.) Jae Hoons turns around, shrugging his sholders. Post-Win Taunt 1: Jae Hoon turns around for a seconds, "Douda!" (How's this!) Jae Hoon flashes a smile, teeth sparkling. Post-Win Taunt 2: "Omigoto desu!" (Wonderful!) Jae Hoon claps. Small KO: "Munen...desu..." Flying KO: "Mairimashta---!" Draw: "Yarimasu ne." Time Loss: "Shimatta!" High-Angle Neri-chagi: "Neri-chagi!" Hien Zan: "Hien Zan!" Ryuusei Raku: "Ryuusei Raku!" Hangetsu Zan: "Hangsetsu Zan!" Shakka Shuu: "Shakka Shuu!" Hishou Kyaku: "Hishou Kyaku!" >kick "Ue!" >slide "Shita!" Hou-Yoku Ten-Shou Kyaku: "Hou-Yoku...Ten-Shou---Kyaku!" Hou-ou Kyaku: "Ikimasu!" >hit "Watatatata....Hou-ou Kyaku!" ------------------------------------------------------------------------- HOTARU FUTABA ------------------------------------------------------------------------- Entrance: "Oniichan..." (Big Brother) Back to her opponent, sad. Itokatsu hisses at the opponent, and Hotaru turns around. "Ima, iku kara ne!" (I'm coming right now (to find you)!) She wipes her tears. Entrance 2: (vs Gato) "A! Itokatsu!" Her pet runs around Gato, friendly. "Onii..chan..?" (Big..Brother..?) looking very serious. Entrance 3: (her stage) "Are? Arere?" (Huh? Huh?) As the doves fly about her, taking off her coat. "Minna arigatou!" (Thank you everyone) Win: "(giggles)" while spinning around. She bends down while a big smile on her face "Ehehe!" Final Win 1: She looks sad, "Kitto..." (We will...), and Itokatsu jumps into her "Kya! Aeruno ne!" (...meet him!) Final Win 2: (vs Gato) "Onichan...gomen ne..." (Big Brother... I'm sorry...) She says dissapointed. Final Win 3: (perfect) She turns around. "Oide!" (Come here!) Itokatsu runs into her arms, and she falls over with a smile. "Kyahaha..." Taunt: "Gambaranakya!" (I must do my best) She smacks her cheeks and shakes her face. Post-Win Taunt 1: "I---da!" Hotaru sticks her tongue out, in a sense that she dislikes the opponent. Post-Win Taunt 2: Hotaru puts her fingers in her mouth, whistles, and Itokatsu, her ferrot, drops from the sky, landing on the opponent, and runs behind her. Small KO: "Sonna..." Flying KO: "Onicha-----nn!!" Draw: "Nmou!" Time Loss: "Uso!" Hakki Shou: "Nrya!" Ko-bi Kyaku: "Hai!" Ten-Shin Shou (weak): "Ei!" Ten-Shin Shou (strong): "E---i!" Sou-Shou Shin: "Sou-Shou Shin!" Rengeki Shuu: "Rengeki Shuu!" Sha-jou Tai: "Yayaya!" Sou-Shou Ten-Ren-Ge: "Sou-Shou Ten-Ren-Ge! Ei!" Ten-Shou Ran-Ki (S): "Kakugo shite ne! Yaa-----h!" Ten-Shou Ran-Ki: "Kakugo shite ne! So-...Re! Yayayayayayaya! Yaaaaah! Fu-----..." ------------------------------------------------------------------------- GATO ------------------------------------------------------------------------- Entrance: "Kisama no ougi wo...misetemiro!" (Show me your... secret technique!), flips and his clothes are magically tied. Entrance 2: (own stage) Same poses as above, but he says, "Komono wo aite suru ki wa nai!" (I don't feel like dealing with small fish!" Entrance 3: (vs Hotaru) With Itokatsu walking around him, Gato grips his fists. "Komusume ga...usero!" (Little girl...be gone!" Win: "Zuibun to tanoshimasete kureru..." (You're making this enjoyable..." As he turns his back. Final Win 1: "Sono teido nara, yameteshimae!" (If that's all, then quit (fighting)!) Pops off his top, showing a giant bear scratch on his back. Final Win 2: (vs Hotaru) "Tatakai kara mi wo hike..." (Leave the world of fighting...) Taunt: Sits down and says "Tsumaran yatsu da!" (You're an uninteresting person!) Post-Win Taunt 1: "Kudaranu! Shouke Shiai da." Folds his arms. Post-Win Taunt 2: "Koshi-nuke ga!" (Coward!) Looks back. Small KO: "O...Onore..." Flying KO: "Aitsu wo taosu madewa-!" Draw: "....." Time Loss: "Inochi-biroi shita na..." Mou-ko Kou Ha-Zan "Kono katonpo ga!" Shin-Ga: "Torya-!" >follow up: "Tei!" Rai-Ga: "Haihaihaihaihai!" Fuu-Ga: "Fuun!" Kou-Ga: "Haaa!" Sen-Ga: "Cherya!" Katsu-Ga: "Torya!" Kyuu-Ga: "Tsuea!" Hou-zan Sai Heki-Ga: "Baka ga!" Zero Kiba: "Mezawari da! Kiero! Fuun! Zako ga!" Tatsu Kiba: "Ho--! Nameruna!" Ten-Ryuu Rettsu-Kiba: "Fuun! Sei! Kudakero!" ------------------------------------------------------------------------- BONNE JENET ------------------------------------------------------------------------- Entrance: "Viva! Lilien Nights!" All her comrades take a gulp and they all throw the mugs on the ground, breaking it. Entrance 2: (vs Kain, Grant) "Hontou no anata wo oshiete ageru." (I'll show you the real you.) Win: "A--n Daru" (A--n I'm tired) as she stratches her head. Final Win 1: "Beautiful victory!" She says as she puts her hands out toward the screen. Final Win 2: (Perfect) "Very good! Ahaha!" Jenet takes a guts pose, and the rest of the Lilien Nights throw her up and down. "Kanchou!" (Captain!) Taunt: "Non, non!" Jenet taunts in French. Post-Win Taunt 1: "Be---!" Jenet sticks out her toungue and makes a face with her fingers. Post-Win Taunt 2: "Da--me da!" (You're no good!) She says as she points to the opponent with both her fingers at her waist. Small KO: "Funi--" Flying KO: "Zen-in tetai---!" (All troops fall back!) Draw: "....." Time Loss: "Boo!" Rolling Thunder: "Rolling...Thunder!" Crazy Ivan: "Hi-Ho!" Gulf Tomahawk: "Hello!" The Hind: "Yahoo!" >Brake "Hi---!" Buffrass: "Sore---!" Harrier Bee: "Hyu Hyu!" Many Many Torapedo: "Danmaku! Final Goodnight!" Aurora: "Lock on! Gekitsu--i!" An Oi Mademoiselle: "Koitsu...Mukatsuku! Mukatsuku! Makatsuku! Muki---! Gomen asobase." ------------------------------------------------------------------------- MARCO RODRIGUEZ ------------------------------------------------------------------------- Entrance: "N----!" Marco charges his "ki". "Iku zo!" (Let's go!) Entrance 2: (own stage) "Chesto--!" Win: "Kyokugen fight!" (Go Kyokugen!) Marco becomes too buff for his shirt. Final Win 1: "Mitaka, Kyokugen-ryuu!" (Did you see it, (this is) Kyokugen-style!) Marco brings out his Kyokugen signboard. Taunt: "Ocharakeruna!" (Don't screw around!) Points. Post-Win Taunt 1: Marco shakes his head and has his arms folded. "Nattoran na..." (You're not "into" it...) Post-Win Taunt 2: "Osu!" He bows. Small KO: "Chi.ka..ra..yo..." Flying KO: "Shishou--!!" Draw: "...." Time Loss: "Naze da?!" Ko-ou Ken: "Ko-ou Ken!" Zan-Retsu Ken: "Zan-Retsu Ken!" Hien Shippu Kyaku: "Hien Shippu Kyaku!" Ko Hou: "Urya!" Jou(Ge)-Dan Harai: "Amai!" >fail: "Nanto!" Ryuu-Sen Ken: "Dosei!" Ko-Sen Kyaku: "Chesto--!" Haou Shoukou Ken: "Haou Shoukou Ken!" Kyokugen Ko Hou: "Kowappa ga---!" Ryuuko Ranbu: "Kitta-! Tsue! Tsuetsue! Todome!" Ryuuko Ranbu Lv 4: "Oryaryaryaryaryaryarya!" ------------------------------------------------------------------------- HOKUTOMARU ------------------------------------------------------------------------- Entrance: Appears in a cloud of smoke. "Mi--kke! Uhya! Arya?" (I found you! Heh! Huh?) He's all black, and puffs out smoke, then shakes off the black. Entrance 2: (his level only) "Ko-natta no mo ome-- no sei da zo!" (It's your fault that this happened!) A tire hits him on the head. "Aitta---!" (Ow--!) Win: "Kore zo! Shiranui Ninpo..." (This is Shiranui Ar...) He says flipping over and taking a pose, but his cape gets in his face. "te ne..." He laughs it off. Final Win 1: Juggles apples, and eats two, and then accidentally eats a bomb, smoking his mouth. "Kore ga...oira no...jitsuryoku da! Ge?!" (This is...my...skills! Huh?!) He says while eating. Final Win 2: (perfect) "DA! I! SHOU! RI!" Hokutomaru acts like a cheerleader while spelling out "Big Victory" Taunt: Flips up, and dances like a monkey. Post-Win Taunt 1: Hokutomaru sneeze, then rubs his nose, a little embarrassed. Post-Win Taunt 2: He teleports in front of the opponent, steps on him, raising his wooden sword, "Uchi tottari!" (I won!) Small KO: "Oira..maketa no?" Flying KO: "Makechatta yo--!" Draw: "..." Time Loss: "Accha--!" Ninpo Bakuen Jump: "Shwachu!" Kuu Ha Dan: "Kuu Ha Dan!" Karakusa-giri: "Darya!" Rakka Zan: "Kocchi da yo-!" Shuriken (weak): "Sha!" Shuriken (strong): "Shashasha!" Chou Hissatsu Shuriken: "Ikkuzo! Ryaryaryarya... Oddoroke-!" Chou Bakuen Kunai: "Attsui zo-!" Ougi - Chou Hissatsu Tatsumaki: "Koitsu ga...oku no te da-!" Kyuukyoku Ougi Chou Bakuen Tatsumaki: "Shiranui...Kyuukyoku Ougi-!" ------------------------------------------------------------------------- FREEMAN ------------------------------------------------------------------------- Entrance: (his level) "Jitsu ni...Subarashi yoru da." (What a wonderful night) Dressed up in a pierot costume bowing, he cuts it up. Entrance 2: "Kono kawaki wo...iyashitekure" (Heal this thirst), doing his taunt pose. Win: "Kono akumu he youkouso..." (Welcome to this nightmare...) Freeman bows, snickering. Final Win 1: (perfect) Takes this weird pose. "Kore ga...ai aru satsuriku da..." (This is murder with love...) Final Win 2: Stretches back (like the Overkill pose) and says "Gokujou no shi ni kansha shiro..." (Thank me for the best death...) Taunt: "Tomadou na." (Don't hold back.) Siging with both hands to come here. Post-Win Taunt 1: "Subarashi zo..." (It's wonderful) I forgot what he does. Post-Win Taunt 2: "Ima sugu messarero...!" (Die right now...!) Thumb across the throat. Small KO: "Subarashi..i.." Flying KO: "Ushaaaaoooo!" Draw: "Kore dewa...dame da..." Time Loss: "....ku!" Overkill: "I-sakero-!" Nightmare: "Shaaa!" Crow: "Shine--!" Morbid Angel: "Iidarou? Kukuku..." V. O. D.: "Shu! Sha! Chire--!" Full Blast: "Uuu-----aaaaa a a a a...Shaaaoo!" Creeping Death (S): "Ikuzo..kukuku" Creeping Death (P): "Ikuzo..u.a.a.a.A.A.AA! NModaero!!" ------------------------------------------------------------------------- THE GRIFFON MASK ------------------------------------------------------------------------- Entrance: Takes off his cape, "Muteki ni iku zo!" (I'm going in invincible!) Entrance 2: (vs Grant) "Yukuzo ko-akutou!" (Here I come, evil-doer!) Entrance 3: (vs Kain) "Kakugo dai-akutou!" (Prepare yourself, villain!) Win: Raises both hands and yells "Daah!" Final Win 1: Points forward and says "Kono mune ni toukon ga aru kagiri!" (As long as there is a fighting spirit in this chest!" Taunt: Spins around "Hey hey!" Guts pose with one hand. Post-Win Taunt 1: "Miyo kono fukukin!" (Look at these abdominal muscles!) Griffon does a bridge, and gets back up. Post-Win Taunt 2: Puts his hand to his chest "Ouen arigatou!" (Thanks for the support!) Small KO: "Guho!" Flying KO: "Kodomo-tachi yo, sumanu--!" Draw: "..." Time Loss: "Sonna baka na..!" Gri-Dro Super Kick: "Ki-----ck!" Poseidon Wave: "Poseidon Wave!" Olympus Over: "Olympus Over!" Active Tupon: "Active Tupon!" Justice Hurricane: "Justice Hurricane!" Icarus Crash: "Icarus Crash!" Daedalus Attack: "Daedalus Attack!" Big Fall Griffon: "Big! Fa---ll!" ------------------------------------------------------------------------- KEVIN RIAN ------------------------------------------------------------------------- Entrance: (with Marky) He reads the paper. "O! Yaru kai!" (Oh! Let's do it!) Marky: "Cool ni Kate yo!" (Win cool, ok?) Kevin: "Ryoukai!" (Roger!) They knock fists. Marky jumps into the background. Entrance 2: (without Marky) "Kyou wa hiban daze!" (Today's my day off!) Win: (with Marky) Puts his hands on his waist. "Ochitsuke yo." (Calm down) Win 2: (without Marky) "Fun! Kono akutou me!" (You punk!) Final Win 1: (with Marky) Marky: "Mission!" Kevin: "Complete!" They high five. Final Win 2: (without Marky) "Mitaka! Koumuin ni iji wo!" (Did you see that! The pride of a government worker!" Taunt: Pulls his gloves up and says "Chanto nerai na!" (Aim correctly) Post-Win Taunt 1: Salutes and says "Hettare da ne!" (You suck) Post-Win Taunt 2: "N! N! N--!" As he winds up his arm. Blast Charge: "O--ra!" Hell Trap: "Sorayotto!" Abide Mine: "Ikuze!" Hell Snipe: "Ochina!" Hell Rotor: "Dodai?!" Hell Arrest: "Au?" >hit: "Tsukame..ta!" Creeper: "Hmm, hm, hm, hmm" (Humming) >A "Ora!" >B "Ame!" Lucky Strike: "Yokete mi na!" >P finish: "Bakuha!" Gatling Freezer: "Bingo!" ------------------------------------------------------------------------- GRANT ------------------------------------------------------------------------- Entrance: Powers up. "Kukugo---!" (Prepare yourself) Entrance 2: Busts out from a pile a rock with a skull on top. "Nanji no sadame...'Horobi' nari!" (Thoust fate is destruction!) Entrance 3: (vs Kain) Points to Kain "Warera wa chikawan, yuukyuu no kizuna wo!" (We pledge an eternal alliegence) Win: "Ware wa tatakai no gakyousha nari..." (I am the martyr of battle...) Final Win 1: "Mada da...mada shinan zo!" (Not yet...I will not die yet!) Taking a guts pose. Final Win 2: (vs Kain) "Doushita...ude ga namatta ka..." (What's wrong...Your skill has fallen...) Taunt: "Kisama wa katenu!" (You cannot beat me!) Post-Win Taunt 1: Hits the ground, shaking the earth. Post-Win Taunt 2: Covers himself with his mantle, and says . Small KO: "Mada mada..." Flying KO: "Kain yo----!" Draw: "..." Time Loss: "Kuchi oshi ya..." Kyou Chou-Jin: "Kurae!" Messhou Hisetsu: "Ochiyou!" Kokuen-Ryuu: "Funka kase!" Gou Retsu-Shou: "Kudakero!" Gou Dan-Gai: "Tsuranuke!" Majin Haten Dan S: "Haten Dan!" Majin Haten Dan P: "Unare...Majin Haten Dan!" Majin Engetsu Rin S: "Engetsu Rin!" Majin Engetsu Rin P: "Unare...Majin Engetsu Rin!" ------------------------------------------------------------------------- KAIN R. HEINLEIN ------------------------------------------------------------------------- Entrance: Holds his hand up, flames coming out, then brings it back. "Omoi shiru ga ii, onore no mijuku-sa wo!" (Realize your own weakness!) Entrance 2: (vs Grant) Points to Grant. "Warera wa chikawan, yuukyuu no kizuna wo!" (We pledge an eternal alliegence) Win: "Make-inu ni wa you wa nai...!" (I have no business with losers!) Kain turns his back. Final Win 1: "Osore ononoke, waga honou no mae ni!" (Shudder in fear before my flames!) Kain spreads his arms out and flames come out, in the shape of a cross. Final Win 2: (vs Rock) "Kimi wa mou...watashi no mono da." (You are now...mine) Same pose as the other win. Final Win 3: (vs Terry) "Shosen sono teido da." (In the end, that is all you have.) Taunt: "Sate, tsugi no te wa?" (So, what's your next move?) Kain points to the opponent. Post-Win Taunt 1: "Yume wo misugita you da na..." (You seemed to have dreamed too much...) Post-Win Taunt 2: "Buzama na!" (How pathetic!) Kain brushes back his hair. Small KO: "Yaru na..." Flying KO: "Uoooo---------!" Draw: "Kyouzameda..." Time Loss: "Miayamatta ka?" Special CPU loss: "Fu, tsuyoi na...ku!" schwarzer Stoß: "Moratta!" Schwarz Flamme: "Schwarze Flamme" Schwarzer Panzer: "Schwarzer Panzer" Schwarze Lanze: "Schwarze Lanze" Himmlischer Atem (S.): "Himmlischer Atem!" Himmlischer Atem (P.): "Owari da! Fieln!" (?) Himmlische Seele (S.): "Himmlische Seele!" Himmlische Seele (P.): "Otonashiku shite moraouka...Himmlische Seele!" ========================================================================= 6. COMBINATION ATTACKS AND COMBOS ========================================================================= Tell me any more combination attacks, since I can't remember all in one sitting. I'll add strategies later. Jump - do while jumping Standing - do standing Close - do while standing close to the opponent Crouching - do while crouching (Brake) - Brake the special move indicated (x#) - do move as many times as indicated (#) (counter hit) - combo can only initiate if the first hit is a counter hit. (mid-air hit) - hit the opponent while he is in the air (BGH) - Both the opponent and you get hit at the same time (corner) - Must do while opponent is in the corner (near corner) - Do combo while close to corner, but not starting in it ------------------------------------------------------------------------- ROCK HOWARD ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- Jump A --> C -Not too useful, because the other mid-air combination attack works better. Jump C --> B -A mid-air combination attack. Useful because most people will automatically crouch after the first hit. Note that there are certain characters that the 2nd hit will miss in mid-air. Close D --> f + D -Normal kick into and overhead. -------------------------------[ Combos ]-------------------------------- Jump D --> Crouching C --> weak Hard Edge -Basic combo starting from a jumping attack. If blocked try a Reppuu Ken, or a combo with the Rage Run - Type "Shift". Crouching B (x2) --> Shine Knuckle -Nice combo, especially since it starts from a low hit, and it does good damage. Either Shine Knuckle will do, since they both start the same. If the crouching B is blocked, cancel into a Rage Run - Type "Dunk" to throw the opponent off. Rage Run - Type "Shift" --> Shinkuu Nage (Brake) --> Raging Storm -Not really a combo, but if the opponent does not react quick enough, the Shinkuu Nage will grab them. If you have your back to the corner when you start the combo, a P. Raging Storm, delayed a little can do massive damage (still does with it), but this combo can be done anywhere. If you don't have a bar, a Double Reppuu Ken works well, because the opponent will land afterwards, allow you to continue on your attack. This combo is great because it can be started off a blocked combo (Jump D (blocked) --> Standing C (blocked) --> Rage Run Type "Shift"..., etc.). Jump D --> Close C --> Deadly Rave - Neo (up to ninth hit) --> Crouching C --> strong Hard Edge -Major damage combo, plus it take skill. Like Geese, Rock will never finish the Deadly Rave, but instead continue into another combo. It deals about 70% or so (on a human opponent). You must do the strong Hard Edge immediately after the Crouching C, but if you do it too quick, the C won't even connect (because it cancels into the Hard Edge. Reppu Ken or Double Reppu Ken (counter hit) --> Reppu Ken -Somewhat of a useless combo, but good if the first hits from across the screen, since you can't follow up from far away. weak Hard Edge (counter hit) --> Raging Storm -Not too bad of a combo, does good damage off a counter. Use another weak Hard Edge if you don't have a bar. Shine Knuckle (S.) (BGH) --> Crouching B (x2) --> Shine Knuckle (S.) -Works only if you get hit while doing the first Shine Knuckle. You can exclude the two crouching B's. (corner) Jump strong attack (C or D) --> high dodge attack (d + AB) --> cancel feint move (d + AC) --> close standing A --> close standing or crouching C --> special moves -Best to use Shine Knuckle or Deadly Rave Neo. If you have no bar, Reppu Ken or Hard Edge will work good. After using the feint, you have to walk up a little or the A won't be close. Jump strong attack (C or D) --> high dodge attack (d + AB) --> cancel Rising Tackle -A variation of the combo above, remixed for the mid-screen battles. (corner) Shinkuu Nage (Brake) --> Double Reppu Ken (2 hits) --> Deadly Rave Neo (P.) -When you do the Shikuu Nage, you must have your back to the wall. Try doing this off of a Rage Run Type Shift. Do the Deadly Rave just as the opponent lands, and they cannot block! ------------------------------------------------------------------------- TERRY BOGARD ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- Close C --> f + C -Double upper. Does OK damage, but you can't cancel into a special, so I'd refrain from using this combo. -------------------------------[ Combos ]-------------------------------- Jump D (deep) --> Close C --> feint move --> Close C --> weak Burn Knuckle -A technical combo, but more useful (and damaging) than the typical jump attack --> stand attack --> special combo. Standing A (x2) --> weak Power Charge (x3) -A good combo starting from a jab. strong Power Charge (x1) --> Standing C --> Power Dunk (Brake) --> Power Geyser or Buster Wolf -Nice because the Power Charge allows you to get in close. I suggest a Power Geyser for S. and Buster Wolf for P. (make sure you delay the Buster Wolf to get all the hits). Power Wave (counter hit) --> strong Power Wave -Only useful if the first Power Wave hits from across the screen, otherwise you'd want to follow up with another move. Burn Knuckle or Crack Shoot (counter hit) --> Power Geyser -Another useful counter combo. Close C --> f + C --> (no cancel) Power Geyser (P.) -The Potential Triple Geyser is quick enough to combo without cancelling. (corner) close standing C --> feint move (f + AC) close standing C --> feint move (f + AC) --> close standing C --> feint move (f + AC) --> crouching C --> cancel Power Wave (strong) or a S. or P. -If you can master this combo, Terry will become a force to reckon with. After each feint, you have to walk a bit forward, or the standing C will become a far C and not a close C. (near corner) Power Dunk (brake) (counter hit) --> Buster Wolf (S.) --> Power Geyser (S.) or Buster Wolf (S.) -Right after landing from the Brake, quickly do the B. Wolf, and the instant you can move, do it again or the Geyser. I prefer the Geyser because it's giving the opponent a full course. Power Dunk (brake) (counter hit) --> Power Dunk (brake) --> weak Burn Knuckle -A no bar, no corner remix of the above combo. ------------------------------------------------------------------------- KIM DONG HWAN ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- Jump A --> C -Pretty good mid-air combination attack, at least you can combo it. Jump B --> C -Same as above. -------------------------------[ Combos ]-------------------------------- (corner) Super Dong Hwan Kyaku (S.) --> Super Dong Hwan Kyaku (S.) --> strong Kuu Sa Jin -A maniac combo, but does major damage, and is cool to watch. strong Shiden Kyaku --> strong Raimei Zan -A combo that starts from a low hit. Just time the Raimei Zan right. Does a good amount of damage. But watch the opening, since the Shiden Kyaku comes out slow. strong Shiden Kyaku --> Ore-sama Hou-ou Kyaku -Make sure you do the Hou-ou Kyaku late, because he runs fast. The trick is to roll the joystick slowly, not too fast, so it will come out. Jump D --> Crouching C --> Kuu Sa Jin (Brake) --> Ore-sama Hou-ou Kyaku -It does not matter what strength you use for the Kuu Sa Jin, but you have very little time to do the Hou-ou Kyaku. Close C --> Kaiten Dong Hwan (T. O. P.) -Simple, yet damaging combo. Jump D --> Hishou Kyaku or Super Dong Hwan Kyaku -Easy combo to do, and into a Super or Potential. Nice. (corner) weak Shiden Kyaku or (Jump A --> Jump C) --> Jump A (rising) --> cancel Super Dong Hwan Kyaku (S.) --> Super Dong Hwan Kyaku (S.) --> Kuu Sa Jin (strong) -A great combo, but it is hard to master. When you do the Jump A (rising), do while doing (d, df, f, uf) so it makes the S. Dong Hwan Kyaku easier to do. (corner) (close standing D (1st hit) --> cancel feint) x n --> follow up -Remember to walk forward after the feint move. The "n" should be anywhere from 3 to 7 times, whatever you feel you're capable of. As for the follow up, crouching B --> crouching C (if you're too far, just the use the crouching B) --> a special move or rising jump A. From the rising jump A, you can do the S. Dong Hwan combo. ------------------------------------------------------------------------- KIM JAE HOON ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- Jump A --> C -You don't need this. If the opponent is on the ground and crouching, the second hit will completely miss. Jump B --> C -You don't need this either. If the opponent is on the ground, you can't come out with the second hit. -------------------------------[ Combos ]-------------------------------- Jump D --> Close C --> Shakka Shuu or weak Hangetsu Zan or strong Ryuusei Raku -Either way, it does good damage. Just pick whatever you feel like at the time. Jump D --> Hisshou Kyaku --> Slide -Simple combo, but not too damaging. Hien Zan (Brake) --> strong Hien Zan --> finish -A decent combo, but I have not found a really good way to incorporate it into my strategy besides as a wake-up move. Hien Zan (Brake) --> Hou-ou Kyaku -Either S. or P. will do, but make sure you do it late, because Jae Hoon runs up fast. Hou-yoku Ten-Shou Kyaku (S.) (mid-air hit) --> Hou-ou Kyaku (S.) -I haven't tried this combo yet, but it looks kind of useful. ------------------------------------------------------------------------- HOTARU FUTABA ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- Jump A --> B -This is your main mid-air combination attack. Jump A --> C -The second hit misses crouching opponents, so use the other one. -------------------------------[ Combos ]-------------------------------- Jump D --> Close C --> Ten-Shou Ran-Ki or Sou-Shou Ten-Ren-Ge -I'd use the Sou-Shou Ten-Ren-Ge just to be safe, since the Ten-Shou Ran-Ki might miss if you take too long. (corner) Jump D --> close standing D --> cancel weak Ko-bi Kyaku (Brake) --> strong Rengeki Shuu (rising) --> Ten-Shou Ran-Ki -You can use the Jump A --> C to start up, but it's not worth the effort. Kou-shuu Da --> Kuuchuu Furi-muki --> Rengeki Shuu -Not really a combo, but it works good as a cross-up. (corner) close standing D --> cancel weak Ko-bi Kyaku (Brake) --> strong Hakki-Shou --> Ten-Shou Ran-Ki -Hotaru's main combo. Aim for the Ten-Shou Ran-ki right as they land. Ten-Shin Shou (mid-air hit) (BGH) --> strong Ten-Shin Shou ------------------------------------------------------------------------- GATO ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- Jump B --> A -A useful air combination attack. -------------------------------[ Combos ]-------------------------------- Jump D --> Close C --> Shin-Ga (--> f, f + A or C) or Ten-Ryuu Retsu-Kiba -Use the Ten-Tyuu Retsu-Kiba as often as possible, as it does, in the combo, major damage. (corner) Jump C --> crouching A --> cancel strong Fuu-Ga --> Sen-Ga --> weak Fuu-Ga --> Sen-Ga --> Zero Kiba -If you use the Potential Zero Kiba, it's an instant death 100% combo. After the Fuu-Gas, do the Sen-Ga IMMEDIATELY. If you just do the Fuu-Ga once, you can do the Zero Kiba from the middle of the screen. (corner) Jump D --> Close C --> Rai-Ga (Brake) --> Tatsu Kiba -Good damage, and easy to do. (corner) Jump C --> close standing C --> cancel weak Rai-Ga (Brake) --> weak Rai-Ga --> Zero Kiba -A great combo, plus it's easy to aim for. Sai Gaku --> Zero Kiba -Overhead start. Jump D --> Close C --> Rai-Ga (Brake) --> walk forward --> Zero Kiba -You need to walk up a little before doing the Zero Kiba, or you will miss. You have little time to do so, so do it quick. Jump D --> Close C --> strong Fuu-Ga --> Sen-Ga --> Zero Kiba -Not sure if this all works, but at least if does from the strong Fuu-Ga. ------------------------------------------------------------------------- BONNE JENET ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- close standing A --> A --> A -Good for pushing away the opponent, or aiming for guard crush. far standing C --> C -Good for zoning and guard crush. Straight Jump D --> A -Not very useful, since you can only do it on a straight jump. -------------------------------[ Combos ]-------------------------------- (cross-up) Jump C --> Close C --> weak Crazy Ivan or Many Many Torpedo -Great due to the cross-up. Crouching B (x2) --> weak Crazy Ivan or Many Many Torpedo -Starts from a low hit. Nice. strong The Hind (Brake) --> strong The Hind -Good damage for just two moves. (corner) strong The Hind (Brake) --> weak Gulf Tomahawk or Aurora -At least in the corner you can get in a Super or Potential. strong The Hind (Brake) --> weak Crazy Ivan --> Aurora -You'll be using this combo a lot. Aim the Aurora for when they land. (corner) crouching B --> weak The Hind (Brake) --> Aurora -Works well. (corner) Harrier Bee (until the third hit)--> Aurora -Looks like it will not connect, but it picks the opponent up right before it hits the ground. (corner) crouching B --> close standing D (1st hit) --> cancel feint (d + AC) --> high dodge attack (d + AB) --> cancel Many Many Torpedo -A great combo. (corner) (high dodge attack (d + AB) --> cancel feint (d + AC)) x 3 --> high dodge attack (d + aB) --> cancel Many Many Torpedo -I'd stick with the above combo. ------------------------------------------------------------------------- MARCO RODRIGUEZ ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- Jump B --> A Jump B --> C -------------------------------[ Combos ]-------------------------------- Jump D --> Close C --> weak Hien Shippu Kyaku or Ryuu-Sen Ken or Ko-Sen Kyaku -If you charged up a while, use the Ryuu-Sen Ken or Ko-Sen Kyaku. If blocked try the Ko-ou Ken, or a Harai, aiming for a counter. Close C --> Ko Hou (Brake) --> Zan-Retsu Ken (T. O. P.) or Haou Shoukou Ken -Incredibly difficult to do, because the Ko Hou is extremely difficult to Brake. Jou-dan Harai or Ge-dan Harai --> Haoh Shoukou Ken (P.) -Great for aiming for the counter. close standing A --> crouching C --> specials -What can connect are Ko-ou Ken, weak Hien Shippu Kyaku, Ko-Sen Kyaku, Haoh Shoukou Ken, and Ryuuko Ranbu. I'd stick with Ko-ou Ken. Try aiming for it after a dash. Kyokugen Hiji --> Ryuuko Ranbu -Major damage from a quick overhead (as long as you do Level 4). (corner) Jump D --> crouching C --> cancel weak Ko Hou (Brake) --> weak Hien Shippu Kyaku --> Kyokugen Ko Hou -A combo to aim for. You have to do the Kyokugen Ko Hou right after the Hien Shippu Kyaku. (corner) Jump D --> crouching C --> cancel weak Ko Hou (Brake) --> Zan-Retsu Ken --> Kyokugen Ko Hou or Haoh Shoukou Ken or Ryuuko Ranbu -A T.O.P. remix of the above. Right after the Ko Hou, you should do the Zan-Retsu Ken. The supers have to be potentials. Damage! ------------------------------------------------------------------------- HOKUTOMARU ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- GROUND *note* Hokutomaru has mess up poses at the end of some combination attacks. I mark them as (&) stand A --> stand C --> C (&) crouching A or B --> crouching C --> C (&) standing B --> standing D --> C (&) crouching B --> crouching D --> C (&) standing A --> standing B crouching A --> crouching B high dodge attack --> BC MID-AIR Jump A --> B Jump A --> C Jump A --> D Jump B --> A Jump B --> C Jump B --> D Jump C --> A Jump C --> B Jump C --> D Straight Jump D --> A Straight Jump D --> B Straight Jump D --> C -------------------------------[ Combos ]-------------------------------- Kuuten Geri --> Kuuchuu Shuriken -If blocked, try cancelling into a mid-air Rakka Zan - Jitsu, or just landing and throwing the opponent. Jump D --> B --> D --> cancel weak Karakusa-Giri or Chou Hissatsu Shuriken or Chou Baku-en Kunai -Good standard combo. Will be Hokutomaru's main combo. Jump D --> Crouching C --> strong Kuu Ha Dan (Brake) --> strong Kuu Ha Dan -Use to push the opponent into the corner. Plus, if the block the combo, stop at the first Kuu Ha Dan. (corner) Jump D --> Crouching C --> strong Kuu Ha Dan (Brake) --> Ougi - Chou Hissatsu Tatsumaki or Kyuukyoku Ougi - Chou Hissatsu Tatsumaki -Wait until the last second to do the Tatsumaki. close standing D --> cancel strong Kuu Ha Dan (Brake) --> Kuuten Geri (only the 2nd hit hits) --> Rakka Zan - Jitsu -Good combo. (corner) Jump D --> close standing D --> cancel strong Kuu Ha Dan (Brake) --> Kuuten Geri (only 2nd hit hits) --> Tatsumaki (S.) or (P.) -Do the Tatsumaki as soon as you land. A --> A --> B --> cancel Ougi - Chou Hissatsu Shuriken or P. version -Aim for it while dashing in. ------------------------------------------------------------------------- FREEMAN ------------------------------------------------------------------------- ------------------------[ Combination Attacks ]------------------------- close standing A --> A --> A -Easy to do. far A --> A -------------------------------[ Combos ]-------------------------------- Jump C --> Close A --> V. O. D. (x3) -I believe the a C will knock the opponent too far back. Use Creeping Death if the beginning is blocked once in a while to catch the counter-attacking opponents. crouching B --> cancel V. O. D. (x3) -Main Freeman combo. crouching B x 2 --> Full Blast (S.) or (P.) -Use if you have a meter or two. high dodge attack --> cancel V. O. D. (x3) or Full Blast -This is useful, too. strong V. O. D.(3rd hit counters) --> Full Blast or C -The third hit of the V. O. D. must be the first hit. strong Phobia (mid-air counter hit) --> C or Full Blast -Similar to the above, but you'll use this one more. (corner) Creeping Death --> crouching C -You hit them when they're kneeling. Nightmare or Phobia (counter hit) --> Full Blast -Easy damage off a counter hit. Morbid Angel (Brake) --> Close C --> V. O. D. (x3) or Full Blast -Once the Morbid Angel connects, it's a free combo! ------------------------------------------------------------------------- THE GRIFFON MASK ------------------------------------------------------------------------- -------------------------------[ Combos ]-------------------------------- Hercules Throw --> weak Poseidon Wave or Gri-Dro Super Kick (T. O. P.) -The Daedalus Attack works, but not all the hits connect. (back to corner) Hercules Throw --> Icarus Crash -Just a cool looking combo. No use. feint move (d + AC) --> Big Fall Griffon -Not a combo, but allows you to spin 720 without jumping. An A --> feint --> BF Griffon works well. ------------------------------------------------------------------------- KEVIN RIAN ------------------------------------------------------------------------- -------------------------------[ Combos ]-------------------------------- Crouching C --> Hell Trap (Brake) --> weak Hell Snipe -If you start with the Jump C, the grab of the Hell Trap will not connect, so Brake it. Jump C (deep) --> Crouching C --> Gatling Freezer (S.) --> Jump C (deep) --> Crouching C --> Gatling Freezer (S.) --> Jump C (deep)--> Crouching C --> strong Hell Trap (Brake) --> weak Hell Snipe -Big combo here! Instant death! close standing C --> feint (d + AC) --> crouching C --> specials -strong Hell Trap (Brake) --> weak Hell Snipe or one of the potentials works. Jump C --> Crouching C --> Lucky Strike (S.) --> Gatling Freezer (S.) --> weak Hell Snipe -A much easier combo, due to the fact that the Lucky Strike can combo from a Jump C --> Crouching C, without hitting deep. ------------------------------------------------------------------------- GRANT ------------------------------------------------------------------------- -------------------------------[ Combos ]-------------------------------- Jump D --> Close C --> Kyou Chou-Jin (Brake) --> Kyou Chou-Jin (--> Messhou Hisetsu) --> Majin Haten-Dan -Good, damaging combo. Gou Retsu-Shou --> Kyou Chou-Jin (--> Messhou Hisetsu) or Majin Haten-Dan or Kokuen-Ryuu -Not a combo to be aimed for, but when the Double Kong hits, go for it. Jump D --> Close C --> Majin Engetsu-Rin -Does major damage as a Potential. ------------------------------------------------------------------------- KAIN R. HEINLEIN ------------------------------------------------------------------------- -------------------------------[ Combos ]-------------------------------- strong Schwarze Flamme (counter hit) --> weak Schwarze Flamme -Good for tricking the opponent by using the weak a lot, then throwing in a strong Flame, and combo-ing from across the screen. (corner) Schwarzer Mond --> Shwartz Lanze -One of the only combos from a throw. Schwarze Lanze (Brake) --> Schwarze Lanze -Typical Brake combo. (near corner) Schwarze Lanze (Brake) --> Himmlische Seele (S.) --> Himmlischer Atem (S.) --> Schwarze Lanze -Crappy damage. But a great crowd-pleasure. You're sure to get "Oohs" and "Ahhs". ========================================================================= 7. SECRETS ========================================================================= Different Colors -OK, so not much of a secret, but each character has 4 colors, corresponding to each button. Survival Mode -After inserting coins, hold ABCD down while pressing start. You will fight all characters with one life bar, gaining some back after each match. Roulette -to get a random character every match, hold start and hit a button. Play as Grant -At Dong Hwan, hold start, and hit u, u, d, d, u, d and Grant appears. Play as Kain -At Jae Hoon, hold start, and hit d, d, u, u, d, u and Kain appears. ========================================================================= 8. MISCELLANEOUS ========================================================================= There are several interesting things in Hokutomaru's stage. 1) In the background in the middle, a signboard with Mai and Andy holding hands is there. 2) In the background, at the very left, there is a signboard of the Real Bout 2 advertisement (Terry with his hat on the ground and Rick's leg). 3) At the left, a little right of the RB2 advertisement, there is the Real Bout advertisement (Geese sitting in his chair with Billy, Ripper, and Hopper on both sides). 4) In the middle of the level, Kaede and Moriya from Gekka no Kenshi (Last Blade). In round one, they are both in the car, with their heads out of the car. In round two, Moriya looks in the hood while Kaede is held back by an officer (he's awakened, with blonde hair). In round three, they are both sitting on the hood of the car (Kaede is back to normal). 5) Below the Mai and Andy board, there is a board of Alfred. I'm not sure if this is true or not, but my friend pointed out some very strange coincidences. That Bonne Jenet is a play on Jean Bonet, of that baffling murder case. The pronunciation is very, very similar, just with the front letter switched around. And Jenet is blonde. Plus, I believe that Jean Benet, 10 years from now (which Garou takes place) she would be more or less 19. Maybe it's just coincidence, but that's kind of eerie. In Kim Jae Hoon's stage. if his opponent is not Dong Hwan, then Dong is in the background. All the Tae Kwon Do students and Dong clap and cheer for Jae Hoon when he wins, and are disappointed when he loses. If Dong Hwan is the opponent, then he is not in the background, and the students in black cheer for Dong Hwan while those white are for Jae Hoon. They clap and are sad when their side wins or loses, respectively. In the stage openings, if you are Dong Hwan and the computer Jae Hoon, there is a special stage opening. At first it looks the same, but if you keep watching... Each character has his or her own win mark. Rock - Wing Terry - Star Dong Hwan - Lightning Jae Hoon - Flame Hotaru - Ribbon Gato - Fist Jenet - Skull Marco - The character "Kyoku" from Kyokugen Hokutomaru - Four-pointed Shuriken Freeman - Spider Griffon - Feather Kevin - Bullet Grant - Silver Sun (his pin) Kain - King of Fighters Maximum Mayhem logo Taunting causes something in the stage to move. Try it! Very minor but I like this detail! When you win a certain amount of matches against other players, a handicap is initialized (the store can turn it on/off). 10 wins - challenger can charge guage with taunts 20 wins - challenger starts match with full guage 30 wins - challenger's bar goes up quicker 40 wins - challenger's bar automatically refills 50 wins - challenger's life bar is one big T. O. P. area To fight Kain, your Fighting Level average must be AAA. Pick the first player side as much as possible. The first player side has slight advantages. For instance, if Jae Hoon did a strong Hien Zan (Brake) and backstepped immediately after while the opponent goes for a normal grab, 1st player will get away but the 2nd player Jae Hoon will be thrown. There are exceptions to this, keep in mind. SNK has a secret Garou website up. The secret address is: http://www.neogeo.co.jp/garou/gsp0125/garo_pwd.html The password is: trikara Try it, and check out some of the stratched character designs! Plus the endings! ========================================================================= 9. AUTHOR'S COMMENTS ========================================================================= Tell me if I'm wrong with the names of the moves, though I know that most are right (I'm Japanese). Not sure of The Griffon's T. O. P. Attack. I had fun searching the net for some of those Greek Gods.... Well, the "B" in Jenet means "good" not "beautiful," and it's her last name, so that doesn't really count (I think she uses her last name first just as a pun). There's one more Kain saying that's in German... Anyone know German? ========================================================================= 10. SPECIAL THANKS ========================================================================= Here is a list of all the people I must thank for this FAQ. If you feel you deserve credit, email me, James Kuroki (This email address is being protected from spambots. You need JavaScript enabled to view it.), making sure you put why you deserve credit (sometimes I forget, so you need to remind me), and I'll stick you on the list. But remember, it's first-come, first-serve, and I may be the first to find stuff out. SNK of Japan (www.neogeo.co.jp) -as of now, they are my only resource for the moves! Of course, they also made the game.... Neo Geo Freak -this magazine keeps me updated, as well as teaches me some combos that are near impossible! This has given me some crazy combos. Arcadia -this magazine gave me the mook, with the sayings and some bugs, plus it had some cool fan art (really erotic, hehe). Kao Megura -he was the reason why I'm writing FAQs, so I must thank him. I also stole his FAQ layout, so I guess he deserves credit (just kidding, man, you DO deserve it). cHaNgFuI <This email address is being protected from spambots. You need JavaScript enabled to view it.> -he played the game before I did....and gave me some extra info on some moves. Lord Pyron Ikari <This email address is being protected from spambots. You need JavaScript enabled to view it.>
       -he's really my friend, but he wants to be credited this way. He got
        Grant and Kain on Roulette enough times for me to get down an 
        accurate move list.
    
    Ura no Ura                               <http://www2.airnet.ne.jp/~tac/>
       -a sight that I frequent.  Got some of the Hiddens there, and will 
        take some combos later on.  Great place!
    
    Famitsu
       -I got some other Hiddens from this magazine, plus Kain and Grant's
        move names.
    
    OKmen
       -He's the first to tell me of the Kain/Grant codes.  He pulled them
        off a newsgroup, which in turn pulled them off a Japanese web site.
    
    Tough Sutsune (spelling?)
       -For telling me what Chi ge is.
    
    Katica Puljic & Dragon4S
       -Both gave my Kain's spellings.  And it helped a load!
    
    Gunsmith
       -For giving me a bunch of combos.  I'm only putting up the ones you
        should know, or if it looks cool (so mostly from NG Freak).  Sorry
        bout that, Gunsmith, but I'll leave the combo stuff to you.
    
    =========================================================================
    11.  REVISION HISTORY
    =========================================================================
    
    
    Version 0.5               (November 30, 1999)
        -Whew!  All this in one day!  And before the game reaches most
         arcades (official Japan release date was 11/26/99).  Still gotta
         help my friend work on his KOF 99 FAQ....and now this...  I'm a 
         busy man!
    
    Version 0.6               (December 2, 1999)
       -Some minor changes and corrections.  Still need to add profiles...
    
    Version 1.0               (December 6, 1999)
       -Still need the profiles, dammit.  But I did get in a preliminary
        move list for Grant and Kain.  Now for the profiles and taunts...
    
    Version 3.0               (December 16, 1999)
       -What happend to 2.0, you say?  I don't know!  I typed so much, I
        say that it deserves a 3!  I even brought a laptop to the arcade!
        Almost all the stuff, was done by pure research.  Took out stress
        by beating down the people who only picked Rock (one of those
        one-character people who steal any combos you show them the instant
        they see it) with Roullette!!
    
    Version 3.5               (December 17, 1999)
       -Got the names of Grant's and Kain's moves.  Last minute update
        right before I go on my snowboard trip to Utah!  Next update after
        X-Mas.
    
    Version 3.8               (January 11, 2000)
       -Corrected some minor mistakes, and that's about all.  Changed the
        code for Grant and Kain, to the SNK one.  Sorry it took so long,
        but after I got back, Garou was gone (should be getting the final
        version soon), so I kind of lost the will.  This FAQ will blow up
        at the end of February, though, when I get the home version...
    
    Version 5.0               (April 2, 2000)
       -I'm eating my words right now.  I got kinda lazy, plus finals and
        all this other stuff to do, and once finals are over, the flow of
        games increase, cutting my time again!  I'm hooked on Gekka no
        Kenshi and Metal Slug 2nd Mission for the NGP!  I noticed a flood of
        emails for me to update my FAQ once the ROM was released on the
        net...  Sheesh, greedy bastards, you want more after getting
        something for free (^_^:).  KOF 99 Evolution is great!  They
        actually fixed some bugs!  Looks like 2000's gonna be a great one!
        But it will take a lot to surpass Garou IMHO!  You know, I always
        write FAQs when I am into the game like hell, then get lazy later on.
        I don't know why I keep writing FAQs...  Oh, well.  I started it, I
        have to finish it.  Gotta wipe your own ass in this world...
    
    
    *************************************************************************
    Unpublished work Copyright 1999-2000 James Kuroki
    *************************************************************************
  •  __________________ __________________ *_____ \ ___/ / ____/ /_/ /_ __/ ____/ _ >/ __/ Fighter's / __// / /_ / __ / / / / __/_/ __ / \_ \ History / / _/_/_____/_/_/_/_/_/_/_____/_/ /_//____/ Dynamite \_/ __ ____________________ ______ ____ / /_/ / / _____ __/ _ \/ _ \ \/ __/ (Karnov's / __ / /\_ \ / / / /_/ / __ / \/ / Revenge) /_/ /_/_/_____/ /_/ \____/_/ /_/ /_/ 95d8.3f ______ __ __ ___ __ _____ __ __ __ _______ _______ | _ || |_| | \| || _ || \_/ | |__ __| ____| | |_| |\_ _/| | _ | _ | | | | | __|_ |______| |_| |__|\___|__| |__|__| |__|__| |_| |_______| Like always, all assume right facing on move diagrams. _ Ray McDougal: _____________________________________________ USA __ | weak point: "lightning" on chest 1967.3.21 | | art: Martial Arts 185cm 95kg | | occupation: police detective B | | likes: curry ruce, hamburger, coffee | | dislikes: tobacco, doctors | |--------------------------------------------------------------------| | | \ -O Punch Big Tornado | | O O | |--------------------------------------------------------------------| | -O -O Punch Dynamite Tackle | |--------------------------------------------------------------------| | | / O- Kick Wheel Kick | | O O | |--------------------------------------------------------------------| | (jump) | / O- Kick Flying Wheel Kick | | O O | |--------------------------------------------------------------------| | O-. -O -O Punch Thunder Dynamite Tackle * | |____________________________________________________________________| _ Liu Feilin: _____________________________________________ China __ | weak point: breastplate 1966.11.11 | | art: Mantis Fist 169cm ?kg | | likes: strong & beautiful herself, Almond pudding O | | dislikes: reptiles (especially snakes) | |--------------------------------------------------------------------| | | \ -O Punch TourohZan | | O O Mantis Claw | |--------------------------------------------------------------------| | (jump) O- / | Punch Kuuchu TourohZan | | O O Midair Mantis Claw | |--------------------------------------------------------------------| | | O Punch HakkakuSoubiKen | | O. | Flying Crane Strike | |--------------------------------------------------------------------| | | / \ -O O Punch Kakkou HakkakuSoubiKen * | | O. O O / Sliding Crane Strike | |--------------------------------------------------------------------| | (jump) | D HishouKyaku | | O Flying Kick | |--------------------------------------------------------------------| | - The KakkouHakkakuSoubiKen may alternately be charged in the | | defensive crouch, then carried through as given to the forward | | up position. It slides under projectiles. | |____________________________________________________________________| _ Kano Ryoko: _____________________________________________ Japan __ | weak point: headband 1977.1.21 | | art Judo 168cm 57kg | | occupation: high school student B | | likes: Judo, fried pork cutlet, Grandpa Gengoro | | dislikes: dishonest person, mushroom | |--------------------------------------------------------------------| | (throw) | | Punch Submission Hold | | O O | |--------------------------------------------------------------------| | (close) -O \ | / O- Punch ChoYamaArashi | | O O O Mountain Storm | |--------------------------------------------------------------------| | O-. -O Punch ZenTenUkeMi | | Rolling Body Attack | |--------------------------------------------------------------------| | (near) -O \ | / O- Punch Ippon Seoi | | O O O One arm shoulder throw | |--------------------------------------------------------------------| | (jump) -O \ | / O- Punch Midair Ippon Seoi | | (near) O O O | |--------------------------------------------------------------------| | (close) -O O O O O- Punch KataGuruma * | | / | \ Shoulder Carry | |--------------------------------------------------------------------| | - the moves using half-circle motions may be done forward to | | back or back to forward, regardless of facing. | | - the ChoYamaArashi must be done next to your opponent, else the | | IpponSeoi will result. | | - The KataGuruma does not harm directly, it sets up the opponent | | for an air attack. | |____________________________________________________________________| _ Matlock Jade: __________________________________ United Kingdom __ | weak point: headgear 1968.7.12 | | art: independent "Punk" style 172cm 60kg | | occupation: musician O | | likes: live performances, "legendary" guitar | | dislikes: heavy-metal rock, pickles | |--------------------------------------------------------------------| | | Kick Dancing Head Press | | O | |--------------------------------------------------------------------| | O-. -O Punch Spinning Wave | |--------------------------------------------------------------------| | O-. -O Kick Overhead Kick | |--------------------------------------------------------------------| | | O Kick Road Hurricane | | O. | | |--------------------------------------------------------------------| | | O CD Loop Hurricane * | | O. | (tap CD to maintain spin, stick to move) | |____________________________________________________________________| _ Samchay Tomyamgun: ___________________________________ Thailand __ | weak point: armband 1971.11.11 | | art: Muetai 190cm 77kg | | occupation: boxer of Thai Kick Boxing AB | | likes: little brothers, Kuiteu & Waikuku | | dislikes: poverty, weak challenger | |--------------------------------------------------------------------| | | \ -O Punch Maddron Jusarop | | O O | |--------------------------------------------------------------------| | | \ -O Kick Ti-Kaukoun | | O O | |--------------------------------------------------------------------| | -O / \ Kick Ti-KauRoi | | O O | |--------------------------------------------------------------------| | Punch & Kick at same time Pap Soukau | | | |--------------------------------------------------------------------| | - Samchay does not have a "hidden" move. | |____________________________________________________________________| _ Lee Diendo: _____________________________________________ China __ | weak point: knees 1965.8.14 | | art: Kung-Fu 175cm 75kg | | occupation: boatman A | | likes: mushroom, nature, self-training | | dislikes: lazy person, automobile | |--------------------------------------------------------------------| | | \ -O Punch ZesshouHou | | O O | |--------------------------------------------------------------------| | | \ -O O- Punch Super ZesshouHou | | O O | |--------------------------------------------------------------------| | (ZesshouHou) -O -O Weak Punch ChoshinKou | |--------------------------------------------------------------------| | (ZesshouHou) -O -O Strong Punch TetsuzanKou | |--------------------------------------------------------------------| | O- -O / \ AB MouKo Kouhazan * | | O O Tiger Claw | |--------------------------------------------------------------------| | | \ -O Kick SenKyuuTai | | O O | |____________________________________________________________________| _ Mizoguchi Makoto: ______________________________________ Japan __ | weak point: headband 1976.1.1 | | art: Jissen Karate 188cm 95kg | | occupation: high schol student B | | likes: beef rice, enka, Chie (girlfriend) | | dislikes: study, non-serious person, disease | |--------------------------------------------------------------------| | | \ -O Punch Tiger Bazooka | | O O | |--------------------------------------------------------------------| | O- / | Punch KoRyuuSai | | O O Tiger Smash | |--------------------------------------------------------------------| | | \ -O Kick RenZokuKeri | | O O (repeat motion for up to five kicks) | |--------------------------------------------------------------------| | | \ -O All 4 Buttons Gottsui Tiger Bazooka | | O O | |--------------------------------------------------------------------| | O- / | All 4 Buttons ShoTenSai * | | O O Rising Smash | |--------------------------------------------------------------------| | - performed next to your opponent, the ShoTenSai will carry them | | off the screen(!). | |____________________________________________________________________| _ Jean Pierre: ___________________________________________ France __ | weak point: leg band 1969.9.15 | | art: Gymnastics 183cm 95kg | | occupation: research fellow at Sorbonne University AB | | likes: croissant, cafe au'lait, rose hip salad | | dislikes: Samchay, dog sh*t | |--------------------------------------------------------------------| | Tap Punch Needle Shower | |--------------------------------------------------------------------| | O-. -O Punch Ball Rose | |--------------------------------------------------------------------| | \ Kick Sliding Kick | | O | |--------------------------------------------------------------------| | | O Kick Flic Flac | | O. | | |--------------------------------------------------------------------| | -O. | / O- Kick Rondato * | | O O | |--------------------------------------------------------------------| | All 4 buttons Chojaku Needle Shower | |--------------------------------------------------------------------| | - the Rondato may be charged in the forward crouch position. | |____________________________________________________________________| _ Marstorius: _____________________________________________ Italy __ | weak point: leg warmers 1949.6.9 | | art: Pro-Wrestling 203cm 150kg | | occupation: professional wrestler O | | likes: wrestling, cats, watermelon, training | | dislikes: anti pro-wrestling fans, non pro-wrestling fights | |--------------------------------------------------------------------| | O-. -O Punch Dash Lariot | |--------------------------------------------------------------------| | | O Punch Moonsault Press | | O. | | |--------------------------------------------------------------------| | -O \ | / O- Punch Double German | | O O O | |--------------------------------------------------------------------| | -O O O O O- Punch Drill Power Slam * | | / | \ | |--------------------------------------------------------------------| | O-. -O Kick Kneel Kick | |--------------------------------------------------------------------| | - moves with half-circle motions may be done foward to back or | | back to forward regardless of facing. | |____________________________________________________________________| _ Liu Yungmie: ______________________________________ South Korea __ | weak point: waistband 1972.1.2 | | art: TaeKwondo 166cm 54kg | | occupation: tour conductor AB | | likes: Korean BBQ, TaeKwondo, mama&papa | | dislikes: weak person, liquor | |--------------------------------------------------------------------| | Jump to screen edge, Triangle Jump | | Press joystick & button. | |--------------------------------------------------------------------| | Tap AC Fire Kick * | |--------------------------------------------------------------------| | (jump) | \ -O Punch Aura Smash | | O O | |--------------------------------------------------------------------| | -O / \ Kick <nerichagi> | | O O | |____________________________________________________________________| _ Zazie Muhaba: __________________________________________ Africa __ | weak point: headband 1959.8.20 | | art: karate 103cm 100kg | | occupation: Chairman of African Nature Protection Society O | | likes: Africa, animals, karate | | dislikes: poachers, nature destroyer | |--------------------------------------------------------------------| | Tap Punch Vulcan Hook | |--------------------------------------------------------------------| | | / O- Punch Hellfire | | O O | |--------------------------------------------------------------------| | -O -O Kick Ducking | |--------------------------------------------------------------------| | -O O- Kick Step Back | |--------------------------------------------------------------------| | O | Kick <deshikakato> * | | | O | |--------------------------------------------------------------------| | All 4 buttons Chojaku Vulcan Hook | |--------------------------------------------------------------------| | - Ducking and Step-Back are not offensive moves, they will pass | | through projectiles and other attacks. | |____________________________________________________________________| _ Clown: ______________________________________________________ ? __ | weak point: mask 1960.8.29 | | occupation: owner of the Clown's Circus 179cm 64kg | | likes: pretty young boy, bear, fortune telling cards A | | dislikes: nonpretty boy, staying late at night (bad for beauty!) | |--------------------------------------------------------------------| | O-. -O Punch Pick-a-Card | |--------------------------------------------------------------------| | / O Punch Head Stamp | | O. / | |--------------------------------------------------------------------| | / -O Kick Spin Attack | | O. | |--------------------------------------------------------------------| | / O Kick Spin Drop | | O. | | |--------------------------------------------------------------------| | - Clown has no "hidden" moves. | |____________________________________________________________________| _ Karnov: ________________________________________________ Russia __ | weak point: necklace 1944.12.25 | | occupation: Oracle 180cm 135kg | | likes: treasure, power, ladder A | | dislikes: never-give-up challenger, farm-work | |--------------------------------------------------------------------| | | \ -O Punch Fireball | | O O | |--------------------------------------------------------------------| | -O -O Any Button Fire Breath | |--------------------------------------------------------------------| | O-. -O Kick Super 100-kick | |--------------------------------------------------------------------| | (jump) -O \ | / O- O Punch Balloon Attack | | O O O \ | |--------------------------------------------------------------------| | - Karnov has no "hidden" moves. | |____________________________________________________________________| "<tekkusuto>" names were copied directly from Katanana, (from a Japanese magazine article) unsure of translation. Hidden Moves, marked with a star (*), were undocumented moves. However, as special they may seem, not all are high-damage moves as the general trend with fighters. Samchay, Clown, and Karnov do not have these hiddens. Finishing the game with no losses and no continues will give a special fight with an Ox. The game must be set at level 4 or higher. (Normal or higher on home units.) Release History: 94c?.0 Initial release. 94e31.2 Further updated with moves. 94d6.1 Updated with moves. 95d8.3f FINAL EDIT. Thanks: Ryo Saeba <This email address is being protected from spambots. You need JavaScript enabled to view it.> Masahiro Abe <This email address is being protected from spambots. You need JavaScript enabled to view it.> Copyright 1994,1995 Galen Komatsu. Permission to distribute freely granted provided no fee is charged beyond reproduction costs. Additions & Corrections to list are appreciated. This email address is being protected from spambots. You need JavaScript enabled to view it.
  • funny.manager

  • ============================================================================ GGGGGG AAAA LL AAAA XX XX YY YY FFFFFF II GGGGGG HH HH TTTTTT GG AA AA LL AA AA XXXX YYYY FF II GG HH HH TT GG GGGG AAAAAA LL AAAAAA XX YY FFFF II GG GGGG HHHHHH TT GG GG AA AA LL AA AA XXXX YY FF II GG GG HH HH TT GGGGGG AA AA LLLLL AA AA XX XX YY FF II GGGGGG HH HH TT "THE UNIVERSE TREMBLES! THE GREATEST BATTLE EVER BEGINS NOW!" ============================================================================ FAQ File v2.5 by : Joe Palanca (This email address is being protected from spambots. You need JavaScript enabled to view it.) This FAQ can be found at : http://www.geocities.com/TimesSquare/9673 Any ascii pics, questions, comments, other cool stuff, send to me at address above. This Document may be freely copied or distributed, provided proper credit is given to it's author. ---------------------------------------------------------------------------- VERSION HISTORY : v0.1 - Initial early version; All (Known at this time ) moves for characters covered. (By Mark O'Neill) v1.0 - Expanded with more character info, Bonus Kun and Rouwe inserted (Joseph Palanca new author) v1.5 - Character endings added; How to get to Rouwe v2.0 - How to beat Felden inserted for each character; revisions on character endings; minor editing v2.2 - Minor revisions and editing v2.5 - Saturn & PSX codes added, few refinements, minor edits ---------------------------------------------------------------------------- CONTENTS : - Introduction - Game Details General Move Info Buttons Basic Movement Instant Death Move Color Selection Convert Score/Timer Display Speech Select Scoring Other Features - Codes - Character Details Rolf Kazuma Juri Roomi Gunter Alvan G. Done Musafar CPU players: Bonus Kun (Bonus Game) Yacopu (Sub-Boss; Mirror Match) Felden (Boss) Rouwe (Hidden Boss/Bonus Game) - Credits/Thanks ---------------------------------------------------------------------------- ============== INTRODUCTION ============== A number of legends exist throughout the planets of our galaxy that say the Divine Being appears once every millenia. The millenia is upon us now, and many have converged on the Denius system to greet the Diving Being. Without this God of legend, all is dark and empty. His name is Felden Crais and he knows only one way of doing things. He is neutral; neither benevolent nor malvolent, but his power is omnipotent. No one mortal being is more powerful than he. (N.Rox Review from DHGF Magazine) On a system completely overrun with fighting games, it's usually hard get excited about another one. This is not the case with Sunsoft's Galaxy Fight : Universal Warriors. This 170-meg wonder is, truly, the most amazing Neo*Geo game I have ever seen. From the hyper high-quality FMV intro to the last boss' scaling, warping and color cycling background, Galaxy Fight is total quality, and highly unorthodox : The stages have no boundaries, meaning you can advance or retreat endlessly, adding up to no corner traps and a much larger playfield for defensive players to work with. Combos come out almost effortlessly in GF (the novice player will have no difficulty whipping out five-hitters), and this is the only fighting game I know of in which two super moves can be two-in-oned into each other, making for insane, beautiful- looking combos. Galaxy Fight's most impressive trait is its art and special effects - visual effects featured in this title are so amazing that seeing them for the first time is comparable to your first encounter with Gunstar Heroes : Each level features up to five layers of parallax and amazing deep line-scrolling, while scaling in and out! Power! It ain't just the backgrounds that are a beauty, though, as Galaxy Fight's characters are animated extremely well and are very unique, not only in design but special moves. GF's music is another of its strong points : It ranges anywhere from odd ambient tracks with vague snippets of half-heard conversation, Art of Fighting-style, to raging techno and to subdued yet too-cool Japanese Samurai Shodown-esque tunes. The sound effects are nice too, but the speech is unfortunately spoken with thick Japanese accents. ---------------------------------------------------------------------------- ============== GAME DETAILS ============== BUTTONS : A - Weak Attack B - Medium Attack C - Strong Attack D - Taunt There are no defined kicks or punches in this game for the buttons, the characters punch or kick when a button is pressed depending upon the situation they are in. BASIC MOVEMENT : UB U UF O O O \ | / B O-- --O F / | \ O O O DB D DF Holds & Throws - Holds or Throws can be done with O-- or --O + A, B, C or on some characters the D button. More details are shown in each character's section. Some characters can also Air Throw, using the above method. Again, more details are shown in each characters section. O O O Double Jump - Jump, while in the air : \ or | or / * Only ROLF can double jump * On the Ground - Back Dash: O-- O-- Forward Dash: --O --O (Back Dash to stop, or do a Special move!) More Damage - When in dash mode, the effects of hits are multi- plied by 50%, and there is a greater loss of strength, even if you are defending. Auto-Chasing - In some cases, using a dashing attack will send the opponent flying and your character will auto- matically run after. INSTANT DEATH MOVE : Any character can perform an instant Death Move on their opponent. To do this, turn your characters head and move while pressing the A, B or C button. (???) Haven't a CLUE what this means!!! If anyone does, please contact me to update this FAQ with what it DOES mean! COLOR SELECTION : 2 colors are available. Player 1 is always the normal color for a character. Player 2 is always the alternate color. So whichever color you want to be, you have to play as player 1 or player 2 accordingly. CONVERT SCORE/TIMER DISPLAY (IN ONE-PLAYER MODE) : At the start of a new game, press and hold the "start" button be- fore the round begins to change the score and time displays on the screen. Do the same to change back. SPEECH SELECT (IN TWO-PLAYER MODE) : To choose the ending speech in a VS match, hold either A, B, or C buttons at the after winning the second round. A is for small, humble speech, B for regular, and C for forceful and cheer. If no button is pressed, B will play automatically. SCORING : The scoring categories are as follows : Splendid (You get this if you beat your opponent in under 15 seconds.), Numbers (I still haven't figured out what this is for.), Perfect (If you win with full life meter.), Vitality (The higher your life meter, the more points.), Narrow (If you win with nothing left on your life meter.), and Time (The more time left on the counter, the more points.). OTHER FEATURES : There are some other features also of note. There is air juggling. You can juggle your opponent in the air for a maximum of two to three hits depending on the character. You can also attack your opponent as you fall if you take a hit in the air. ---------------------------------------------------------------------------- ======= CODES ======= BOSS CODE : US Saturn -> highlight (but do NOT select) VS. mode, hold down left button, right button, and Y, then press and hold start, while holding all the above until the character select screen appears. If you beat the game on very hard level, and win every match 2-0, you get the code from Roomi. Japan Saturn -> Same as above except hold left, right, and Y on both controllers. PSX -> ??? GAMESHARK/PAR CODES : Saturn -> Master Code = F6000924 C305 B6002800 0000 Infinite Energy = 16063044 FFFF PSX -> Infinite Energy Player 1 = 8019F5A6 FFFF Infinite Energy Player 2 = 8019F77E FFFF Infinite Time = 8018D430 99D4 ---------------------------------------------------------------------------- =================== CHARACTER DETAILS =================== All moves shown are for characters facing to the right. When (close) is specified next to a move, the move must be executed when next/close to an opponent. Note : I'm not 100% positive on what they say during taunts, so forgive me if they're not exactly accurate. If anyone does know what they say exactly or have translations, please send me mail about it. If you want more detailed endings...beat the game!!! ################################## ROLF ################################## "The Hero of the Galaxy" Origin: Atlas, a world in Outer Space (AIRASS) Searches for adventure throughout the galaxy in his spaceship "Silver." Known as a hero by all in the Milky Way. Age : 25 Ht. : 180.5 cm Wt. : 87 kg Taunts : Points hand at opponent (like gun) and pretends to shoot while saying, "Bang," then blows finger. ---= Holds/Throws =--------------------------------------------------------- Boost Over Drop | B Button -----------------------------|---------------------------------------------- Boost Pressure | C Button -----------------------------|---------------------------------------------- Comet Tail | \ + A button (close) ? | O -----------------------------|---------------------------------------------- Star Dust Arrow | \ + B button (close) ? | O -----------------------------|---------------------------------------------- Meteor Launch | \ + C button (close) ? | O ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- Planet Breaker | -O | \ + A/B/C button | O O -----------------------------|---------------------------------------------- Rolf Shot | | \ -O + A/B/C button | O O -----------------------------|---------------------------------------------- Rolling Rolf Shot | O- / | \ -O + A/B/C button | O O O -----------------------------|---------------------------------------------- Rapid Crush | | / O- + A/B/C button | O O -----------------------------|---------------------------------------------- Striking Bomb | Rotate 360 + A/B/C button | ---------------------------------------------------------------------------- Fighting Felden : Try to keep the fight close in. Don't let Felden get a full length of the screen away, or you'll be blocking fireballs and facing his uppercut. Use the Rolf Shot to block fireballs. If you get close, try this combo : Rapid Crush, Ducking A x3, Rolf Shot, Planet Breaker (can substitute last two for Striking Bomb). Ending : Rolf feels sorry for Felden because he abused his power and thinks he now needs a vacation, but his partner tells him of a monster in another galaxy on the rampage and he goes off to save the galaxy. The final picture is of him, Kazuma, and Musafar in a fighting pose. ################################# KAZUMA ################################# "The Raging Storm" Origin: Outer Space (AIRASS) Following in his late father's footsteps. Travelled to continue his martial arts training. Age : 25 Ht. : 180 cm Wt. : 81 kg Taunts : Takes a stance and does arm movement and grunts. ---= Holds/Throws =--------------------------------------------------------- Oniyarai | B Button -----------------------------|---------------------------------------------- Mizuchi | C Button -----------------------------|---------------------------------------------- Tensui | \ + A button (close) ? | O -----------------------------|---------------------------------------------- Bassohanshu | \ + B button (close) ? | O -----------------------------|---------------------------------------------- Chikokagsetsu | \ + C button (close) ? | O ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | Blade Storm | -O | \ + A/B/C button | O O -----------------------------|---------------------------------------------- Ninja Replicant | | \ -O + A/B/C button | O O -----------------------------|---------------------------------------------- Hurricane | | / O- + A/B/C button Destruction | O O (also can do | in the air) -----------------------------|---------------------------------------------- Ninja Death | -O O- / | \ -O + D button (close) Tornado | O O O ---------------------------------------------------------------------------- Fighting Felden : Using the Jumping C, Crouching C combo a lot. But don't jump too much or you'll be eating his uppercut. If you jump and attack and he blocks, get ready to block his uppercut. Use the crouching C when he comes down. Every now and then, you can get the Ninja Death Tornado off (if he's close enough), but it's a very risky move. Ending : Felden says he hasn't been beaten since Rouwe, but dissappears before Kazuma can get anything more out of him. He then says that someday he'll avenge his father. ################################## JURI ################################## "The Space Bandit" Origin: Unknown (LEZAAR) A beautiful woman who harnesses some awesome strength. Can often out- maneuver an opponent. Age : 23 Ht. : 165 cm / 3 (?) Wt. : 49 kg Measurements : B87/W56/H91 Taunts : Wipes mouth with hand then points at opponent and says one of the following : "Sore dio senai" "Aka teo de" "Sore teo nano" ---= Holds/Throws =--------------------------------------------------------- Grand Dump | B Button -------------------------------|-------------------------------------------- Air Dump | C Button | ---= Air Throws =----------------------------------------------------------- | Air Toss | C Button | ---= Special Moves =-------------------------------------------------------- | Garing Elbow | O- + B button -------------------------------|-------------------------------------------- Laser Stroke | -O | \ + A/B/C button | O O -------------------------------|-------------------------------------------- Rolling Slicer | | \ -O + A/B/C button | O O -------------------------------|-------------------------------------------- Somersault Kick | | / O- + A/B/C button | O O -------------------------------|-------------------------------------------- Needle Shot | Jump, O- / | \ -O + A/B/C button | O O O -------------------------------|-------------------------------------------- Galactica Cyclone | -O O- / | \ -O + ABC buttons | O O O ---------------------------------------------------------------------------- Fighting Felden : Using her B when you jump, because it stays out. Counter with her crouching C when you block his uppercut or his elbow. Then run up while he's down and perform this combo : Standing A x3, Crouching A, Rolling Slicer. Continue this combo as long as you keep knocking him down. (Four times in a row and he's dizzy. Then do the Galatica Cyclone to finish him off.) Ending : She says she thought Felden was immortal, but he was weaker than her and one must be both beautiful and strong to survive. For if you are weak, you will be destroyed and ugly, cast aside, so she vows to become more beautiful and stronger and someday good fortune will be hers. ################################## ROOMI ################################# "The Fighter Destined for Fame" Origin: LUTECIA Famous on her home planet before leaving on her journey. Senses her opponent's feelings before they strike. Age : 8 (her years)/ 16 (our years) Ht. : 160 cm / 3 (?) Wt. : 52 kg Measurements : B89/W52/H84 Taunts : Waves one hand, then both and says, "Ena Enu" ---= Holds/Throws =--------------------------------------------------------- Suppoko Ride | C Button | ---= Air Throws =----------------------------------------------------------- (none) | | ---= Special Moves =-------------------------------------------------------- | Star Punch | | + C button (in air) | O ------------------------------|--------------------------------------------- Rabbit Blow | | \ -O + A/B/C button | O O | This can be done 3 times for | a 3 hit combo. ------------------------------|--------------------------------------------- Rolling Crush | Hold O- , -O + A/B/C button ------------------------------|--------------------------------------------- Rolling Bomber | Jump, ABC buttons ------------------------------|--------------------------------------------- Giant Knuckle | Rotate 360 + A/B/C button ---------------------------------------------------------------------------- Fighting Felden : Using her jumping B since it stays out. Use her Crouching C because he doesn't block it very often. Play turtle a lot. Ending : She's now famous and a great fighter. She then tells everyone to listen to her as she sings a song in a concert. ################################# GUNTER ################################# "The Worthy Warrior" Origin: GULJEFF A warrior with his native tribe. In order to fulfill a prophecy that he would protect his people against all enemies, he has come to fight. Age : ? Ht. : 240 cm Wt. : 283 kg Taunts : Lifts arms (like wings) and squeals while sticking tongue out at opponent. ---= Holds/Throws =--------------------------------------------------------- | Bull Smash | C Button | ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | Gunter Bomber | -O | \ + A/B/C button | O O --------------------------------|------------------------------------------- Gunter Breath | -O \ | / O- + A/B/C button | O O O --------------------------------|------------------------------------------- Gunter Shoulder | Hold O- , -O + A/B/C button --------------------------------|------------------------------------------- Wild Shake | Rotate 360 + A/B/C button (close) --------------------------------|------------------------------------------- Hammer Brake | Rotate 360 + ABC buttons (close) ---------------------------------------------------------------------------- Fighting Felden : Use his jumping C whenever Felden throws a fireball. Block his uppercuts and use the Standing C. Play very defensively, attack only when Felden's attacks are blocked or missed. Ending : He beats Felden and his wife approaches with their new baby. His wife says that she's sorry she thought he was a bad father for going off to fight. Gunter says it's okay and that he's going to be the best father he can be for his son. ################################## ALVAN ################################# "The Prince of the Lost Kingdom" Origin: ROZALIS Prince of his homeworld. Has special powers he utilizes in his attacks. Age : 93 (his years) / 12 (our years) Ht. : 153 cm Wt. : 46 kg Taunts : Clenches a glowing/electric fist. ---= Holds/Throws =--------------------------------------------------------- | Head Bat | B Button ---------------------------------|------------------------------------------ Gamba Through | C Button, tap C repeatedly | ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | Aldigy | Jump, O + B button | | ---------------------------------|------------------------------------------ Aerial Al Blast | -O | \ + A/B/C button | O O ---------------------------------|------------------------------------------ Al Blast | | \ -O + A/B/C button | O O (also can do | in the air) ---------------------------------|------------------------------------------ Al Fire | O- / | \ -O + A/B/C button | O O O ---------------------------------|------------------------------------------ Al Slugger | ABC Buttons ---------------------------------|------------------------------------------ Al Thunder | Hold |, O + A/B/C button | O | ---------------------------------|------------------------------------------ Super Alvan | When Energy Bar Flashing: | | -O O- / | \ -O + ABC buttons | O O O ---------------------------------------------------------------------------- Fighting Felden : Use his fireball attacks often to counter Felden's. He has limited range, so make sure Felden's in range of normal attacks. The fireball/uppercut method works occassionally. Ending : He says now the curse is lifted, and his homeworld is restored to its original beauty (his stage losses the dreary look). He then gets on his horse to find other evil and end it. ################################# G. DONE ################################ "The Amnesiac Warrior" Origin: Unknown (MANI) Although his past is unknown, there are many in the galaxy who know of him. Age : 1000 Ht. : 189.3 cm Wt. : 58 kg Taunts : Says, "You want some?!?" as he points to himself with his thumb, then continues to cut himself spurting out blood. ---= Holds/Throws =--------------------------------------------------------- | Double Knee Kick | -O + A Button ---------------------------------|------------------------------------------ Front Suplex | O- + A button ---------------------------------|------------------------------------------ German Suplex | -O + B Button ---------------------------------|------------------------------------------ Brain Buster | O- + B button ---------------------------------|------------------------------------------ Tombstone Piledriver | -O + C Button ---------------------------------|------------------------------------------ Block Buster | O- + C button | ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | Overhead Kick | \ + C button | O ---------------------------------|------------------------------------------ Diving Head Butt | Dash, -O | \ + A/B/C button | O O ---------------------------------|------------------------------------------ Hurricane Bolt | Jump, | \ -O + A/B/C button | O O ---------------------------------|------------------------------------------ Shoring Roll | | \ -O + A/B/C button | O O ---------------------------------|------------------------------------------ Flying Cross Chop | Jump, O- / | \ -O + A/B/C button | O O O ---------------------------------|------------------------------------------ Retro Attack | Jump, -O \ | + A/B/C button | O O ---------------------------------|------------------------------------------ Final Mega Diver | Jump, -O | \ + A/B/C button | O O ---------------------------------------------------------------------------- Fighting Felden : Play turtle at the beginning, blocking until you get a full screen length away. Then, let him throw fireballs until he runs and jumps at you. Jump back with B. Stay full screen away, and repeat above. Ending : Felden says that he was foolish to destroy him because G.Done would be the next after he died. G.Done says that he knows, but he had to discover who he was. ################################# MUSAFAR ################################ "The New Weapon of the Military Empire" Origin: FAKIR A robot sent from the Imperial Army of the planet Faquil. He gather data on his opponents to pick his strengths and exploit weaknesses. Age : NA Ht. : 220 cm Wt. : 560 kg Taunts : Bends down, firing retro rockets, then straightens and fires retro rockets again (sounds almost like a car revving up). ---= Holds/Throws =--------------------------------------------------------- | Face Knee Kick | B Button ---------------------------------|------------------------------------------ Hard Slam | C button | ---= Air Throws =----------------------------------------------------------- | Air Throw | B Button ---------------------------------|------------------------------------------ Head Crusher | C button | ---= Special Moves =-------------------------------------------------------- | Reverse Spin Kick | When Defending: | | -O + C button ---------------------------------|------------------------------------------ Reverse Back Knuckle | When Defending: | | \ + B button | O ---------------------------------|------------------------------------------ Musafar Punch | -O \ | / O- + A/B/C button | O O O ---------------------------------|------------------------------------------ Musafar Kick | Hold |, O + A/B/C button | O | ---------------------------------|------------------------------------------ Musafar Missile | Hold O- , -O + A/B/C button ---------------------------------|------------------------------------------ Musafar Bomber | Rotate 360 + A/B/C button ---------------------------------|------------------------------------------ Head Upper | Dash, | + A button | O ---------------------------------|------------------------------------------ Sliding Kick | Dash, | + B button | O ---------------------------------|------------------------------------------ Head Sliding | Dash, | + C button | O ---------------------------------------------------------------------------- Fighting Felden : Play like Guile (in Street Fighter). Sit back and play turtle. Block the fireballs and wait for Felden to jump at you. Use the A Musafar Kick (B and C never connect right). Use the Musafar Missile to hit as he's getting up. Repeat the strategy continuously. Ending : After defeating Felden, he remembers what happened to him. The Fakir empire then comes to get him because they need him somewhere else, but Musafar destroys the messenger and vows that he will not let what happened to him happen to anyone else. He wages a personal war against the Fakir empire. ############################################################################ -------- CPU Opponents -------- ############################## BONUS KUN ################################### "The punching bag with technique!" Origin : Unknown (whatever the third character's stage is) He was Rouwe's punching bag come to life. Rouwe trained him in the basics. Age : ? Ht. : 160.5 cm Wt. : 70 kg Note : He cannot block. ---= Holds/Throws =--------------------------------------------------------- | (none) | | ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | - Head Butt | Hits you with his head ---------------------------------------------------------------------------- - Butt Butt | Hits you with his posterior ---------------------------------------------------------------------------- - Fire Ball | Spits a fireball out of his mouth ---------------------------------------------------------------------------- ################################## YACOPU ################################ "A cute well 'ard Little Bunny!" Origin: LETUCIA He is Rouwe's pet from Roomi's homeworld. Age : 2 (his years) / 6 (our years) Ht. : 60 cm Wt. : 55 kg Notes : If you continue to attack him in the second round and not give him a chance, he will not morph into your character. ---= Holds/Throws =--------------------------------------------------------- | (none) | | ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | Once beaten after a round, will morph into your character and use your own moves against you! ---------------------------------------------------------------------------- Sliding Foot Kick | Slides across ground ---------------------------------------------------------------------------- Jumping Foot Kick | Jumps and kicks ---------------------------------------------------------------------------- * Can't be thrown. | High hitting moves cannot hit him as | well ---------------------------------------------------------------------------- ################################# FELDEN ################################# "The Boss Dude..." Origin: OUTER SPACE He might have once been a student of Rouwe. However, he claims that only Rouwe has beaten him before. Age : ? Ht. : ? Wt. : ? ---= Holds/Throws =--------------------------------------------------------- | Grab 'n' Plasma Punch | Grabs, drains energy holding you up | the slams you with hand across screen ---------------------------------------------------------------------------- Dash 'n' Slam | Grabs, lifts, then slams you into | ground ---------------------------------------------------------------------------- Shadow Throw | Throws you across the ground as his | image trails behind him ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | Flaming Spin | An uppercut type move ---------------------------------------------------------------------------- Ground Fireball | Throws a large fireball that flames (big and fast) | opponent if it hits ---------------------------------------------------------------------------- Bouncing Plasma Ball | Throws a large purple sphere from the (from the air after he | air which bounces (usually dizzies if jumps) | it hits) ---------------------------------------------------------------------------- Flying Elbow | Jumps at you with his elbow ---------------------------------------------------------------------------- ################################## ROUWE #################################### "The hidden warrior" Origin : ? Age : ? Ht. : 146 cm Wt. : 62 kg Note : To fight Rouwe, you must win all your matches without losing a round. You can lose credits, but you cannot lose a round. So if you lose a round, just lose the game and continue. He will appear after your ending. Your ending does not change though. But if you are able to reach him, there is a special credits ending which goes through some sketches of the characters while displaying the credits. If you beat Rouwe, you get a congratulations picture of all the characters before the credits sequence. ---= Holds/Throws =--------------------------------------------------------- | Ground Roll Throw | Like Juri's throw ---------------------------------------------------------------------------- Ground Slam | Slams you into the ground ---------------------------------------------------------------------------- Face Bash | Jumps on you and pounds on your face | then holds as blood spurts out ---= Air Throws =----------------------------------------------------------- | (none) | | ---= Special Moves =-------------------------------------------------------- | Uppercut | Like the Sho-Ryu-Ken (SF2) -----------------------------------|---------------------------------------- Hurricane Kick | A faster version of Ryu's (SF2) -----------------------------------|---------------------------------------- Air Wave | A wave of air flies along the ground -----------------------------------|---------------------------------------- Combos | He has a lot of quick combos to beat | you senseless ---------------------------------------------------------------------------- ================ CREDITS/THANKS ================ Mark O'Neill (* FLEA *) (CServe : 100125,2005 attn: Mark O'Neill) (Internet : This email address is being protected from spambots. You need JavaScript enabled to view it.) Author of original FAQ Sunsoft For making the game. Jason Saddrick (This email address is being protected from spambots. You need JavaScript enabled to view it.) For showing me pics in Diehard Game magazine and introducing the game to me; giving me the Gamest mag with all the pictures including the ones of Rouwe; teaching me to play the game Kelya Saddrick (This email address is being protected from spambots. You need JavaScript enabled to view it.) Contributing writer; giving me hours of practice against her; editing and spelling corrections; other stuff Eric Estantino First person I know who found and played Rouwe I can't find the name (This email address is being protected from spambots. You need JavaScript enabled to view it.) Info on how to reach Rouwe John E. Larkspur/Lark (This email address is being protected from spambots. You need JavaScript enabled to view it.) Saturn Boss Code Barberman (This email address is being protected from spambots. You need JavaScript enabled to view it.)
            Codes for PSX and Saturn
    
    ============================================================================
    END OF GALAXY FIGHT FAQ                          (C)1995, 1996 JGPalanca
    ============================================================================
  • When working with many feature/release/bugix/hotfix branches, it is a bad idea to start changing the pom version as this will create merge conflicts using pull request. this plugin allow you to keep in ALL branches the same pom version for all your projects, for example MASTER-SNAPSHOT the version will be derived from branch name automagically :-)

    You may want to read more first these 2 short articles

    git-branch-renamer-maven-plugin allow you to keep in ALL branches the same pom version for all your projects: for example MASTER-SNAPSHOT and never change it again.

    the project version will be derived from branch name automatically when running in your continuous integration server.

    branch name feature/xxxx

    • <version>xxxx-SNAPSHOT</version> (default)
    • <version>xxxx</version> (release = true)
    • <version>0-xxxx-SNAPSHOT</version> (forceNumericalVersion = true)
    • <version>feature-xxxx-SNAPSHOT</version> (filterOutBranchQualifier = false)

    The project is hosted at Github https://github.com/cedricwalter/git-branch-renamer-maven-plugin