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"Perfect Player's Guide -Fatal Fury 3"
Copyright The Madman's Cafe 1994, 1995
"Perfect Pleyer's Guide" Series
Copyright Henry Moriarty 1993, 1994, 1995
It has been 2 years since the second King Of Fighers tournament took place
(Fatal Fury 2). Now the lone wolves are back in Southtown. All of them have
their own reasons of coming back, but at the end, it all links to a scroll, a
scroll which encodes the secret to the lost ancient martial arts.
Terry, who was invited over to the opening of Pao Pao cafe 2, was aware that
there was something going on in Southtown, but didn't know that it was this
big. Now he walks the streets of Southtown to close the case.
Joe, who already took the title belt in Muetai kick boxing, was apparently
bored because there was no competition. Fortunately for him, he got information
from Cheng shinzan about the chaos taking place in Southtown.
After Mai's grandfather Hanzo Shiranui died, Andy inherited the Shiranui style
martial arts. As he came back to Southtown to show it to Terry and to
commeorate the opening of Pao Pao Cafe 2, he was put into the scroll
Mai, who inherited the Shiranui ninjutsus from her late grandfather, was now
on a little travel to Southtown's Pao Pao cafe2's opening with Andy. She was
looking forward to "getting to know Andy more than before", but didn't realize
what awaited for her.
Geese disappeared from Southtown for recooperation. When he came back, he
found other gang members and mobs taking over a city which was once his
domain. Now he is taking back Southtown to show the whole world his power.
A former Heavyweight kickboxing champion, Franco retired a few years before
the scroll contraversy. Seeing his strength, a mob decided to kidnapp his kid
and ordered Franco to find the scroll. Now he is out to save his child and
find the scroll.
Mochzuki, whose clan is dedicated to erasing all evil from hter face of this
earth, heard about the scroll. Seeing that everyone is fighting each other for
the scroll, Sokaku sees it as a source of evil, and thus goes on a journey to
Southtown in order to destroy it. Incidently, Sokaku's caln is an arch rival of
Mai's. It would be an interesting match when the two face each other.
Hon fu is a detective from Hong kong. With Cheng's information, he is out for
a criminal whose residence is in Hong kong. The criminal is apparently
interested in the secret scroll. Although Hon-fu himself has no interest in
the them, he wants to catch the criminal in act.
As Richard Meyer's business in Pao Pao Cafe florished, he decided to open up
Pao Pao Cafe 2. Luckily, he found an ideal person to manage the new shop, and
that was Bob Wilson, a rookie whose Capoeira is for real. Bob thus traveled to
Southtown where he found his new job and many troubles.
As a freelance agent working for the secret service, Mary was hired to
investigate the secrets of the scroll. And so she went into Southtown, unaware
of the trouble she would later face. Incidently, her grandfather taught Geese
Kobujutsu, but she for some reason uses military command Sambo.
BOSS NUMBER 1
Born in the streets of Okinawa Japan, Yamazaki never had anyone who he could
call parents. At the age of 13, he was adopted by a man who worked for a mob
(probably the same mob that took over Southtown after Geese vanished). Yamazaki
grew up, and became a part of it. Later, his adopted father was punished for a
mistake which took place in the mob. He was killed in cold blood. After that
day, Yamazaki snapped. He became a cold hearted, ruthless man of destruction.
To escape from being killed himself, Yamazaki defected to Hong Kong, and
created an empire of his own. Now that the time has come, he is out for
revenge and in search of the scroll, for the scroll will give him the power to
execute all of his wishes
A- Weak punch B- Weak kick
C- Strong punch / taunt D- Strong kick
F,F- Forward Dash B,B- Back dash
FD(shortly)- Quick sway A~D during Quick sway- Quick
FD(Hold) - Duck & walk sway attack
F + A after guarding - Counter attack
AB- Jump to / attack foreground (Line sway)
BC- Jump to / attack background (Line sway)
A~D during Line sway- Come back & attack to middle line
You can control your jump by the length of time you hold the joystick upward.
Also, if you dash before jumping, you can do a long jump.
SPECIAL MOVES (P = Punch, K = Kick)
D, DF, F + P - Power Wave
D, DB, B + P - Burn Knuckle
D, DB, B, UB + K - Crack Shoot
F, D, DF + K - Power Dunk (new move)
D, DF, F + BD - Fake Power wave
D, DB, B + BD - Fake Burn Knuckle
D, DB, B, UB + AC - Fake Crack Shoot
D, DB, B, DB, F + BC - Fake DM
D, DB, B, DB, F + CD - Power Guyser
* Terry lost his Rising tackle
D, DF, F + P - Sho-ryu-dan
D, DB, B + P - Hi-shou ken
DB, F + P - Zan-ei-ken
D (hold), U + D - Spider Web (New move 1)
D, DF, F + D IN AIR - Shiranui Illusion (New move 2)
F, D, DF + BD - Fake Sho-ryu-dan
D, DB, B + BD - Fake Hisho-ken
DB, F + BD - Fake Zan-ei-ken
D, DF, F + BC - Fake DM
D(hold), DF, F + CD - Super rocket launch
* Andy lost his normal rocket launch.
B, DB, D, DF, F + P - Hurricane uppercut
DB, F + K - Slash kick
D, DF, F, UF + K - Tiger kick
D, DB, B + K - Golden heel (New move)
DB, F + AC - Fake Slash kick
F, D, DF +AC - Fake Tiger Kick
F, B, DB, D, DF + CD - Screw uppercut
* Joe lost his Explosion punches.
D, DF, F + P - Fan throw
D, DB, B + P - Dragon's tail
B, DB, D, DF, F + C - Ankle tackle
D + BC or CD IN AIR - Air tackle
D, D + ABC - Fire replicas (new move)
D, DF, F + BD - Fake Fan Throw
D, DB, B + BD - Fake Dragon's Tail
D + AB IN AIR - Fake Air Tackle
F, DB, F + CD - Fire ankle tackle
D, DF, F + A - Reppu-ken
D, DF, F + C - Double Reppu-ken
B, DB, D, FD, F + K - Tackle throw
D, DB, B + P IN AIR - Shippu-ken
B (hold), F + K - Ja-ei-ken (new move)
D, DF, F + BD - Fake Reppu-ken
D, DB, B, F + AC - Fake Ja-ei-ken
DB, F, DF, D, DB, B, DF + AC - Fake DM
DB, F, DF, D, DB, B, DF + CD - Raging Storm
D, DB, B + P - Double Gong
B, DB, D, DF, F + P - Weaving blow
D, DF, F + K - Power Bicycle
D, DB, B + BD - Fake Double Gong
D, DF, F + AC - Fake Power Bicycle
F, DF, D, DB, B + CD - Aarmagedon Buster
* DM can be done 2 times rapidly.
D, DF, F + A - Spikes
B, DB, D, DF, F + C - Posessed Stick
D, B, DB + B - Fire Buster
D, DB, B+ D - Petite Sokakus
F, B, F +D - Demonic Punches
D rapid - Sokaku Illusion Attack
1 CIRCLE + C - Demonic Piledriver
F, D, DF + D - Lightning Shots
F, DF, D, DF, F + CD - Super Lightning Elemental
F, D, DF + P - Fire Knunchucks
D, DB, B, UB + K - Air slasher
DB(hold), F + K - Rolling Headbutt
F + K after guarding - Ku-long's Prediction
F, D, DF + BD - Fake Fire Knunchucks
D, DB, B, DB, F + BD - Kadentsia's Storm
D(hold), U + K - Bison Horn
AC OR BD - Rolling Turtle
B(hold), F + K - Wild Wolf
D, D, D + BCD - Dangerous Wolf
D, DF, F, UF + A - Spin Fall
D, DF, F, UF + C - M. Spider
F, D, DF + B - Vertical Arrow
F, D, DF + D - M. Snatcher
B(hold), F + B - Straight Slicer
B(hold), F + D - M. Crab Clutch
F, D, DF + AC - Fake Vertical Arrow
DB(hold), D, DF, F, UF + BD - M. Tyfoon
* Her moves are different depending on which button you use.
THROWS & EXTRA MOVEMENTS
Throw - F + C
Hit to background - F + D
Uppercut - DB/ + C
Throw - F + C
Turn Kick - F + D
Throw1 - F + C
Throw2 - F + D
Sliding - DF + D
Foreground Hit - B + D
Vertical uppercut - B + C
Throw - F + D
Air Throw - DB or D or DF + C IN AIR
Hit to background - B + D
Throw1 - DF + C
Throw2 - B + C
Throw3 - UF + C
Throw4 - F + D
Throw Combo1 - C after Throw 2
Throw Combo2 - D after throw 3
Hit to background - B + D
Throw - F + C
Hit to forground - F + D
Throw1 - B + C
Throw2 - B + D
Air Throw - DB or D or DF + C IN AIR
Throw Combo - D after throw 2
Upper stick hit - DB + C
Throw1 - B + C
Throw2 - B + D
Inward kick - F + D
Throw - F + D
Throw Combo1 - DF, DF + D after throw
Throw Combo2 - UF, UF + D after throw
Sliding Head butt - F + C
Jump Underkick - DF + D IN AIR
Throw - DF + D
Special Throw - 1 Circle + C during Quick-sway
Throw Combo1 - D after Throw
Throw Combo2 - C during Special Throw
Hit to Forground - F + D
Press the buttons quickly in consecutive order. For instance, Terry= A -> B ->
D button. The letters in brackets () indicate a direction in which the
joystick must be moved. Unless indicated, all moves must be done close to your
BDD (from far)
ACCCC BBD(from far)
A(F)CCC(F, D, DF)D
Special Moves of Yamazaki Ryuji, boss 1:
His arm partially teleports and hits you from a distance. It can reach
horizontally or at a 45 degree angle into the air.
A wave sort of projectile move which gives you twice the damage done to
Stands for "Sadistic Masocist". He sticks his toung out to the opponents face.
If he is hit on the upper half of his body while doing this, he counters whith
his own version of Andy's Zan-ei-ken.
La Guillotine (DM)
If his hand glows, he's ready to shove it up his opponent's neck and crush it.
Terry's stage- When the fight starts, there's no BGM. Then, a monkey (Terry's
pet?) turns on a radio, and the music starts rolling! If you attack your
opponent to the background when you finish him off, you'll splash him to off
the pier. Sometimes the monkey splashes off for no reason too.
Andy's stage- A frog (better animated than that of Genjuro's from SS2) hops
around, but has no affect to the game. It rains in the 3rd round in that stage.
Again, if you finish your opponent off to the BK, he'll splash into the pond.
If you've beaten Mai using Terry or Joe, she'll be crying behind him
before the fight starts.
Joe's stage- There's a tree trunk that looks like Geese. Sometimes Jubei comes
swimming from nowhere. If you finish your opponent off to the BK, he'll splash
into the swamp. God knows what happens if they land into the Geese tree trunk.
Unfortunately, the alligator doesn't eat you up or anything. In the 4th round,
the alligator wears a cute ribbon. If you fight with Terry, Andy, Joe or Mai,
Hoa Jai will appear before the fight.
Mai's stage- Jubei swims vertically across the aquarium randomly. Also, a
penguin occasionaly crosses over the background. If you finish your opponent
off to the BK, she/he'll crash into the aquarium glass, making a big crack in
Geese's stage- The background flames up in certain occasions. In the
background, there is a flag that says "Howard" in chinese letters. If you use
Terry, Andy, Joe or Mai, Billy Kane will appear before the fight starts. Also
if you use Terry, He shouts out Geese's name in anger, right before the fight.
Unfortunately, the distincive old Geese stage music is now gone and replaced by
a new music, but if you use one of the aforementioned 4 characters up to the
Franco Bash's stage- Airport? Looks more like a airplane construction site.
What happened here? A plane crash?
Sokaku' stage- Western looking, but this is the Dream Amusement Park from FF1
where you fought against Raiden. In the 3rd round, the place turns into a ghost
town as zombies surround you.
Hon fu's stage- You fight on a levitating platform that wanders up to god knows
where. Cheng comes out after 30 seconds or so in a chopper to greet you. If you
finish your opponent to the BK, you can almost push them off the platform.
Bob's stage- There's some guys from KoF 94' hidden in the BK, like Sei Kensu
and Kyo Kusanagi. Richard Myers will appear before the fight if you use Terry,
Andy, Joe or Mai. He can also be found at the left edge of the screen.
Blue Mary's stage- A beautiful cathedral which lights up in he 3rd round. If
you finish your opponent by attacking them up to the ceiling, all of the
chandeliers will come crashing down.
LINE JUMP-BACK GRAPH
A B C D
Franco ,Bob O O O(L) O(L)
Joe O X O(L) from FG=X(D), BG= X(L)
Geese, Sokaku O X O(L) X(L)
Hon fu O X O(L) X(D)
O- Can guard standing (L)- pushes opponent to different lane
X- Can't guard standing (D)- opponent falls down
FG= Forground BG= Background
TOP 10 TIPS AND TACTICS
1\ When playing against a human opponent, a good tactic is keep on line swaying
and attacking back.
2\ When fighitng against the COM, pick Joe Higashi first. If you leave him for
the 4th enemy, he becomes much harder to beat.
3\ Also when fighting against the COM, try picking a character with a
projectile attack. One easy way to beat the COM is keep on shooting
projectiles from a distance. Usualy the COM would either get hit, guard, or
erase it with their own. If the COM does a line sway, foot sweep them when
they come back.
4\ In FF3 you can guard in the air, but you cannot guard all moves. So far, it
seems that the only moves you can guard are attacks from the air and
projectiles. But beware, if you don't guard you can get hit multiple times in
5\ Also in the air, you can attack multiple times.
6\ When jumping back from a line sway, you attack your opponent differently
depending on which button you use. Use this to your advantage. There is a quick
sheet before these advices.
7\ When attacking an opponent in a different line, you can foot sweep them by
setting the joystick downwards and a button. Use it to your advantage and you
can do combos as you sway from line to line.
8\ Throw combos do more damage than normal throws plus you can attack them
right after, but your opponent can get out of it if they press the same button
right after you do. For instance, if you were using Sokaku, did your throw and
pressed D rightafter to do your throw combo, your opponent can get out of it
simply by pressing the D button right after.
9\ The combination arts is a move which can be done by just pressing the
buttons consectively and quickly. But you must do it close to your opponent
(unless indicated otherwise), and each move must hit your opponent in order
for the next move to hit.
10\ Last of all, try beating the COM with only one credit. You will then have
to fight Jin Choshu, a little girl in a red costume.
SPECIAL THANKS TO... (In alphabetical order)
Greg Kasavin -Move inscription advice
Tomio Toyama Jr. -Movement advice
Art of Fighting 2 Extra power for the second game: To do this trick, you must own Art of Fighting 1 & 2 for memory-compatible systems. First, win all 3 bonus games on Art of Fighting 1 and then save your game. Then go to Art of Fighting 2 and choose load. Then choose the Art of Fighting 1 option you will be given. You will begin the game with all of the characteristics of the AOF1 bonus stages completed …