
World Heroes Perfect
__ __ ____ | | | |\____ _____ __ ____ __ __ ___ _____ ____ ___/| __| | | | || || _ || | | | | || || _|| _ || || _|| | | | | || || || |_| || | | |\ | | || || |_ | |_| || || || |_ \ \ | || || || || _ < | | | | | | | -- || _|| _ < | || || _| \ \ | /\ || || || | \ || |__ | |/ | | || || |_ | | \ || || || |_ __| | |__/ \__||____||_| |_||_____||____| |__||__||___||_| |_||____||___||____| \_______\\ ______ _____ _____ _____ _____ _____ __________ __//___/ | _ \ | __|| _ || __|| __|| __||___ ___| | | | || |__ | |_| || |__ | |__ | |_ /__ | | | |_| || __|| _ < | __|| __|| | | | | | ___/ | |__ | | \ || | | |__ | |___ | | | | | __/|_____||_| |_||__| |_____||______| | | | |__| | \_____\______|__| |____/_______/ | |__| TM \ _\| |/_ / WORLD HEROES PERFECT FAQ version 4.0, rel. 5 Last Updated: 13th December 1996 Copyright (c) 1995,1996 Mark O'Neill (* FLEA *) <[email protected]> or <[email protected]> This Document may be freely copied or distributed, provided proper credit is given to it's author. ------=| CONTENTS |=----------------------------------------------------------- 1) Introduction 2) Game Details Features Perfect Pose Colour Selection Character Size HERO Gauge ABC Special Attack Ultimate Attack Moves 3) Stage Details 4) Basic Controls Special Ground Manouvers 5) Individual Character Details Hanzou Fumma Kim Dragon Janne Julius Carn Brocken Rasputin Muscle Power Erick Shura Mudman Johnny Maximum Ryoko Captain Kidd Jack Ryofu Bosses:- Gokuu (bonus/hidden character) Neo-Dio ('sub' boss) Zeus ('main' boss) 7) FAQ Version History 8) Credits/Thanks 9) Post sites for this FAQ ------=| INTRODUCTION |=------------------------------------------------------- World Heroes Perfect is a Neo Geo Beat 'em up game, available in the arcades and on the home Neo Geo systems. I myself own the Neo Geo CD version, therefore all moves shown have been discovered/confirmed by me. ------=| GAME DETAILS |=------------------------------------------------------- FEATURES : The gameplay is much like World Heroes 2 Jet, with added six-button play (3 punch strengths, 3 kick strengths, & also 4 taunts per character). All characters also have an ABC Special move, and standard Weopon Killer and Guard Crush attacks. The game now features a 'Hero' charge indicator, to allow enhanced versions of certain special moves, and also added are last-breath come-back Ultimate Attack moves when energy is low (similar to Fatal Fury Desperations). In the Home version, there are 3 modes of play; MVS, CD and VS. All characters are playable in the VS mode, MVS is Arcade mode. I do miss the old Death Match option of World Heroes I & II, that's what I think made the original game work and be more individual from all the other beat 'em ups out there. I also enjoyed spiking my opponent on a wall! In MVS mode, players fight through each period in turn until meeting the final boss. The game also now features the ability to do multiple attack hits in the air, and some special moves produce hits of 30+ hits!!! The general game fighting engine has been improved, allowing for greater combo potential. Certain moves can be 'buffered', allowing an opponent to be hit as they land/after being thrown. Characters even look up when their opponent jumps! Usual best-of-three round winning rules apply. PERFECT POSE: If a round is won without losing any of your energy bar (i.e: a Perfect Victory), you will be rewarded with a unique 'Perfect Pose' for your character. Some characters have the same 'PP' as one of their Taunt moves, other characters have some very good poses which would not normally be seen. Hence the name of the game: World Heroes PERFECT! Also, I noticed that when I was playing on 'The Period' stage, and I got a Perfect Victory using Kim Dragon, he did his Perfect Pose and a statue of the dog (in the background of that stage) fell from the sky! COLOUR SELECTION : Two colours can be selected, using either A or D buttons when selecting a character. The A button is the normal colour, the D button is the alternative colour. CHARACTER SIZE : The game features the ability to play against a minaturised CPU opponent in VS mode. To do this when selecting a CPU opponent, select them with the B button. The CPU opponent then becames TINY, and all their moves too! Rasputin's ABC Special Attack produces this effect, as well as Gokuu's Genie- Sucker move. HERO GAUGE : Each character has at the bottom of the screen a bar which fills up when your character attacks the opponent and makes contact (special or normal moves, blocked or not). When the bar becomes full, it flashes and displays 'HERO'. At this point, your character now has the following abilities; - MAX Move; a boosted special or Ultimate Attack move (one or more of the characters special moves becomes stronger, and your character will flash before it executes). See each characters section for details. * is specified by any special move which can do this. - Increased number of hits on opponent - Boosted power of normal attack moves - Decreased effectiveness of opponents moves on your own character (you also cannot be knocked out) The bar will only drain when you have used the move (successfully hitting the opponent or not). Partly charged bars are carried over to the next round. ABC SPECIAL ATTACK : Each character has their own individual form of move/attack when pressing the buttons ABC together (also may be done with a joystick direction nd ABC. See each character's section for details of these moves. ULTIMATE ATTACK MOVES : These are 'come-back' / desperation moves, which can be used any time your character's energy bar is flashing (from too much hit damage). The effectiveness and appearance of the moves is also altered if the HERO Gauge is full at the time the move is used. Full details are given in each characters section. ------=| STAGE DETAILS |=------------------------------------------------------ 1 - GENESIS The creation of the world is witnessed here. Flows of lava and erupting volcanoes are everywhere, giving a red/yellow glow to the stage. Opponents fight on the edge of a great chasm. 2 - JURASSIC PERIOD Jungle/swamp area, lush green vegetation and dragon flies fill the screen. Dinosaurs and animals witness the proceedings. Fight takes place in a large puddle of the swamp. 3 - THE ICE AGE Large dinosaur bones and ice create the scene, with breakable bones in the forground. A family of rodents run around the screen. It is night-time and snow is drifting down slowly. 4 - THE STONE AGE Fight takes place in a cave, with cavemen eating and watching, Mammoths circle in the background. There is a large stone wheel to the left. 5 - THE MEGALITHIC AGE A very Eqyptian mood to this stage, pyramids in the background and slaves are hauling huge slabs of stone along. The fight takes place on a great block of stone (which is being moved), at sunset. 6 - THE DARK AGE A dark, foggy dimmly-lit back street at night, with ghostly spirits flying around the scene, and dark red eyes peering out from dark doorways. A very spooky stage. 7 - GENROK PERIOD Fighting on a hill-top dwelling, many different types of people watch the proceedings. There are some trees where birds are restings, and a busy village can be seen in the background. There is a mountain in the far distance. 8 - THE INDUSTRIAL REVOLUTION The scene is a busy train station, a huge steam train dominates. There are many people around with their luggage, looking very 18th century. 9 - GREAT WAR PERIOD A U-boat docking bay at midnight, the moon reflecting on the calm sea. There is a lot of loading going on; boxes, barrels, chicken crates and bombs. Fighting takes place on the deck of a U-boat. 10 - THE PERIOD In the city street, a huge crowd cheers the fight and throws bottles at the fighters. A tall skyscrapper is in the background. 11 - BLACKNESS CASTLE Zeus's sky palace. There are two huge sabre-toothed tigers present, and many armoured knights holding draped lances aloft. The fight is in a long hall, a painting hangs on the far left wall. 12 - FINAL STAGE Blackness Castle has been torn apart, crumbling and deserted. Fierce winds blow and lightning flashes. Before the final stages, your character and Dr. Brown are seen travelling in the Time Machine, but Dr. Brown begins to have trouble, the Time Machine falters and he loses control. He lands at the sky palace Blackness Castle to fight Zeus. ------=| BASIC CONTROLS |=----------------------------------------------------- /====================================================================\ | | | (jump) | | | | UB U UF A - weak punch | | O O O B - normal punch | | \ | / AB - strong punch | | (mid/high guard) B O- -O F | | / | \ | | O O O C - weak kick | | DB D DF D - normal kick | | (low guard) CD - strong kick | | (crouch) | | | +--------------------------------------------------------------------+ | | | Holds/Throws : O- or -O + AB or CD (only some can throw using CD)| | Some characters can also Air Throw | | | | Taunts : Up to 4 different taunts, anywhere on screen | | (can be canceled at any time) | | | | BC - normal taunt | | | | -O + BC - alternate taunt/pose #1 | | | | O- + BC - alternate taunt/pose #2 | | | | | + BC - fake dizzy | | O | | | | NOTES:- Mudman | | will do a dance if using his ABC move | | on the ground | | | | Broken | | will do a cool pose with his shades if | | using | + ABC on the ground | | O | | | | C. Kidd | | will also do a pose if using his ABC | | move on the ground | | | | Double Jump : Jump, whilst in the air Jump again | | (only Hanzou and Fumma can do this) | | | | Wall Jump : Jump against side wall, move in opposite direction | | (only some characters can do this) | | | | Air Defense ; O- in the air whilst being attacked | | (works against most moves. You can also | | counter attack before you have landed!) | | | | Back Dash ; O- O- | | | | Forward Dash ; -O -O | | | \====================================================================/ SPECIAL GROUND MANOUVERS : Dashing Attack - Forward Dash + any attack button. Guard Attack - (similar to Fatal Fury series) During an attack, you can use powerful 'Guard Attack' techniques to destroy the enemy guard. IMMEDIATELY after blocking an attack, press -O + A Blow Defense - Use this to go on the offensive & thwart the enemy's Attack attack (ie: Guard Crush). Certain hits can stun the opponent for a split second (when they blocked the move), allowing you to initiate an attack on them. This is similar to the way fighter's clash swords in Samurai Shodown II. Each characters section shows this move. A good example of this is Hanzou's standing B punch against a blocking opponent. Projectile - Before a projectile hits, use this move to destroy the Weapon Killer projectile! A good example is Hanzou's AB punch hitting another Hanzou's Shuriken and breaking it apart. Each characters section shows this move. Notes:- Blocking at the latest moment will deflect a projectile away. If two projectiles meet, they will destroy each other (or if a projectile meets Rasputin's Ice Ball or Erick's Blizzard Breath), the projectile will get frozen! ------=| INDIVIDUAL CHARACTER DETAILS |=--------------------------------------- Notes:- (close) - the move must be executed when next/close to an opponent (i.e: within throwing range) * - move is enhanced when Hero Guage full (MAX move) All moves shown are for characters facing to the right. Some moves can also be done in the air, and are marked as so. Some moves which require the down-up motion (such as Kim Dragon's 'Dragon Kick'), do not require to be charged. Moves which do require to be charged (i.e: Janne's moves) are marked as; Hold O-, -O + button etc. The MAX move can only be executed when the character's HERO Gauge is full and flashing the word 'HERO'. After executing this move, the Hero Gauge will be empty again. The Ultimate Attack move can only be executed when your character's energy bar is flashing red. +==========+ | HANZOU | /===< MISC >=====================+==========+==============================\ | | | Everyday he never forgets all the rivals he' fought. | | Perfecting his tricks, he awaits the tournament. | | | | "I've done everything to perfect myself and have only myself to surpass" | | | | ------------------------------------------------------------------------ | | | | Double Jump: Yes Wall Jump: Yes | | | | Blow Defense: standing B (normal punch) | | | | Weapon Killer: standing AB (strong punch) | | | | Perfect Pose: Hanzou stands and salutes | | | +===< HOLDS/THROWS >=======================================================+ | | | Flying Press: -O + AB | | | | Reverse Flying Press: O- + AB | | | +===< ABC Special Attack >=================================================+ | | | ABC - 'The Hayate Tricks'...cancels all attacks | | | | O- or -O + ABC - quicker version | | | | | + ABC - low version | | O | | | +===< SPECIAL MOVES >=============================+=======( notes )========+ | | | | Izuna Slash: jump, | + B | Can also be done from | | O | out of air teleport | |-------------------------------------------------+------------------------| | | | | Rekko Zan: | \ -O + punch | | | O O | | |-------------------------------------------------+------------------------| | | | | Double Rekko Zan: | \ -O (x2) + punch | | | O O | | |-------------------------------------------------+------------------------| | *| MAX VERSION:- | | Koh Ryu Ha: -O | \ + punch | a multi-hit version, | | O O | up to 13 hits | |-------------------------------------------------+------------------------| | | | | Ninpo Koh Rin Kazan: | / O- + kick | | | O O | | |-------------------------------------------------+------------------------| | | | | Ninja Leg Lariat: | \ -O + kick | | | O O | | |-------------------------------------------------+------------------------| | | Positions; | | Ninja Teleport: | O + button | A-left C-left air | | O | | B-right D-right air | | | AB-middle CD-middle air| | | | +===< ULTIMATE ATTACKS>======(can only do when energy bar flashing)========+ | *| | | Slice The Shimmering Light: -O O- /|\ -O + AC | MAX VERSION:- | | O O O | Hanzou jump back, h | | | flashes, and does a | | A 6-hit move where Hanzou jumps back, then | 7-hit version | | dives forward and slices up the opponent, | | | teleporting for each slice | | | | | \=================================================+========================/ +=========+ | FUUMA | /===< MISC >=====================+=========+===============================\ | | | He's the hot Ninja you whose heart and body fire like a flame. | | Half of Fuuma's hot passionate body os being overthrown and the other is | | trying to pick up a girl. | | | | "Hanzou, this time you better finish it off!" | | | | ------------------------------------------------------------------------ | | | | Double Jump: Yes Wall Jump: Yes | | | | Blow Defense: standing B (normal punch) | | | | Weapon Killer: standing AB (strong punch) | | | | Perfect Pose: He puts hands together ('Ninja Pray style'), | | and mutters something | | | +===< HOLDS/THROWS >=======================================================+ | | | Flying Press: -O + AB | | | | Reverse Spinning Flying: O- + AB | | Press | | | | Jumping Dragon Throw: in air, O- / | \ -O + punch | | O O O | +===< ABC SPECIAL ATTACK >=================================================+ | | | ABC - 'Tricks to Trick'...fakes a Special Attack | | or -O + ABC | | or O- + ABC | | or | + ABC | | O | | | +===< SPECIAL MOVES >=============================+=======( notes )========+ | | | | Siranui: jump, AB near opponent | (? - can't perform) | | | | |-------------------------------------------------+------------------------| | *| MAX VERSON:- | | Reppu Zan: | \ -O + punch | Reppu Zan with ground | | O O | wave | |-------------------------------------------------+------------------------| | *| MAX VERSION:- | | Double Reppu Zan: | \ -O (x2) + punch | Double Reppu Zan with | | O O | ground wave | |-------------------------------------------------+------------------------| | | | | En Ryu Ha: -O | \ + punch | can also be done in air| | O O | | |-------------------------------------------------+------------------------| | | | | Ninpo Furin Kazah: | / O- + kick | | | O O | | | | | +===< ULTIMATE ATT|CKS >=====(can only do when energy bar flashing)========+ | *| | | O | MAX VERSION:- | | 1) Exploding Atomic Crash: -O \ | / O- \ + AB| Fires flaming darts at| | O O O | opponent before diving| | | | | Jumps into the air with fists/body on fire, | | | then dives towards opponent with explosion | | | | | |-------------------------------------------------+------------------------| | *| | | 2) Fireball Slug Trick: | / O- (x3) + ABC | MAX VERSION:- | | O O | More hits | | | | | Launches wheeling ball of fire along ground | | | | | \=================================================+========================/ +==============+ | KIM DRAGON | /===< MISC >==================+==============+=============================\ | | | He's a stud as a singer and actor, but this ain't no act; he wants to | | use all his power to defeat the others. | | | | "Whoa Cho! I want to be it all!" | | | | ------------------------------------------------------------------------ | | | | Double Jump: No Wall Jump: Yes | | | | Blow Defense: crouching AB (strong punch) | | | | Weapon Killer: (none) - use Hundred Kicks move | | | | Perfect Pose: Waves his arms around, leaving trail of shadows with | | each arm | | | +===< HOLDS/THROWS >=======================================================+ | | | Leg strangle: -O + AB Air throw: O- or -O + AB | | | | Slam: O- + AB | | | +===< ABC SPECIAL ATTACK >=================================================+ | | | ABC - 'Shining Dragon Attack'...reverse opponents attack | | O- or -O + ABC Do when blocking (?) | | | | | + ABC - low version | | O | | | +===< SPECIAL MOVES >=============================+=======( notes )========+ | *| | | Dragon Kick: | O + kick | MAX VERSION:- | | O | | 3-5 hits | |-------------------------------------------------+------------------------| | | | | Hundred Blows: any punch repeatedly | | | | | |-------------------------------------------------+------------------------| | | No. Kicks:- | | Leaping Foot slice: | \ -O + kick | C - one | | O O | D - two | | | CD - five kicks | |-------------------------------------------------+------------------------| | | | | Hundred Kicks: -O \ | / O- + kick | | | O O O | | | | | +===< ULTIMATE ATTACK >======(can only do when energy bar flashing)========+ | *| | | Dragon Super Finish: -O O- -O + BD | MAX VERSION:- | | | Harder 1st punch and | | 'Taunts', then rushes at opponent, gut punches| finish with a Dragon | | them, then does many of the Hundred Blows move | Kick | | while circling the opponent, finishing with a | | | 5-hit Leaping Foot Slice! | | | | | \=================================================+========================/ +=========+ | JANNE | /===< MISC >=====================+=========+===============================\ | | | She puts all her worries about getting married into her blows. | | She won't be getting married anytime soon! | | | | "Have you little boys become a little stronger men now!" | | | | ------------------------------------------------------------------------ | | | | Double Jump: No Wall Jump: No | | | | Blow Defense: standing AB (strong punch) | | | | Weapon Killer: (Slash Whip ABC Special Attack move) | | | | Perfect Pose: Stands with sword on shoulder, and laughs | | | +===< HOLDS/THROWS >=======================================================+ | | | Face Slap: -O + AB | | | | Reverse Toss: O- + AB | | | +===< ABC SPECIAL ATTACK >=================================================+ | | | ABC - 'Slash Whip' | | O- or -O + ABC | | or | + ABC Lashing chain/whip attack, which also destroys | | O projectiles. | | Keep holding ABC to whip chain around constantly | | | +===< SPECIAL MOVES >=============================+=======( notes )========+ | | | | Sliding Kick: \ + kick | | | O | | |-------------------------------------------------+------------------------| | | | | Mercury Sword: jump, | + B | | | O | | |-------------------------------------------------+------------------------| | *| MAX VERSION:- | | Aura Bird: hold O- , -O + punch | Flaming Aura Bird | | | | |-------------------------------------------------+------------------------| | | | | Flash Sword: hold O- , -O + kick | | | | | |-------------------------------------------------+------------------------| | | | | Justice Sword: hold | , O + kick | | | O | | | | | | +===< ULTIMATE ATTACKS >=====(can only do when energy bar flashing)========+ | *| | | O | MAX VERSION:- | | 1) Fire Bird: -O | \ -O / + AB | multi-hit version, | | O O | up to 13 hits | | | | | Rides a Huge Pheonix Bird, which sets | | | opponent on fire | | |-------------------------------------------------+------------------------| | *| | | 2) Angel Arrow: | / O- | \ -O + BCD | Hold BCD to rise higher| | O O O O | | | | MAX VERSION:- | | Jumps up and launches single stream of arrows| fire 3 rows of arrows | | at opponent | | | | | \=================================================+========================/ +===============+ | JULIUS CARN | /===< MISC >==================+===============+============================\ | | | He's become a tyrant and wants to be victorious by hurling his raw brawn.| | He and Ryofu respect each other's power. | | | | "What I'm glad I can use all my strength for fighting." | | | | ------------------------------------------------------------------------ | | | | Double Jump: No Wall Jump: Yes | | | | Blow Defense: crouching CD (strong kick) | | | | Weapon Killer: standing AB (strong punch) | | | | Perfect Pose: Sits down and laughs, slapping one knee | | | +===< HOLDS/THROWS >=======================================================+ | | | Throw 'n' gut stab: -O + AB | | | | Toss: O- + AB | | | +===< ABC SPECIAL ATTACK >=================================================+ | | | ABC - 'Shouting Spirit'...slowly raises Hero Gauge level | | | | O- or -O + ABC - no function | | or | + ABC | | O | | | +===< SPECIAL MOVES >=============================+=======( notes )========+ | | | | Secret Walk: hold \ (crawl forward) | | | O | | |-------------------------------------------------+------------------------| | | | | Head Sliding: \ + kick