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King of Fighters ’98, The

King of Fighters ’98, The

Date: Sat, 25 Jul 1998 00:14:09 +0900  THE MADMAN'S CAFE Presents---                          *THE PERFECT PLAYER'S GUIDE TO*                          *THE KING OF FIGHTERS 98'*                           -Dream Match Never Ends-                                   VER 1.00      ========================================= For The Latest FAQ, Come to         ***The Madman's Cafe*** -We Serve Game News Fresh Off The Grill-    http://www.deathsdoor.com/mmcafe =========================================      INDEX- ===================== I--- Liabilities II-- Basic Controls III- Basic System IV-- Secrets V--- Additional Info VI-- Advice VII- MovesList      =================================================================  --------- History- 7/22/98 Ver 1.00 Beta Created, All Moves added. 7/08/98 Ver 0.50 Beta Created, Movelist Redone from Control Panel 7/02/98 Ver 0.75 Beta Created, Movelist By Saturn  Special Thanks To- Gunsmith  -Preliminary Errata Check (http://www.angelfire.com/co/Gunsmith) Kensou    -Errata Check (http://kensou.home.ml.org) ---------          [Legal Disclaimer]      All rights to the game Real Bout Fatal Fury 2 belong to SNK Co.       This Guidebook is free for non-commercial use only.      Duplication, use of extracted portions of this document or      partial copying is strictly prohibited.      If for any case there is a need for quotation, please contact the      author, Henry A. Moriarty at his e-mail address.      This document may not be used commercially for profit under any      circumstance.      Please keep in mind that unauthorized duplication or modification      without specific consent is illegal under copyright law.         Questions or Comments? Write to "Howlin' Mad" Henry Moriarty at                          [email protected]                 -----------------------------------------------------                 King Of  Fighters 98 Copyright SNK Co., 1998    "The Perfect Player's Moveslist To King Of  Fighters 98" Copyright The                             Madman's Cafe, 1998   "The Perfect Player's Guide" Series Copyright Henry Moriarty 1993, 1994,                            1995, 1996, 1997, 1998    "The Perfect Player's Moveslist" Series Copyright Henry Moriarty 1993,                         1994, 1995, 1996, 1997, 1998  =================================================================   BASIC CONTROLS=====----  A- Weak Punch  B- Weak kick C- Feirce Punch D- Feirce Kick CD- Thrust Attack AB When falling Down -Down Avoid ABC when Held by submission or dizzied- Team Assistance AB On Guard- Guard Roll (Stock or POW needed) CD On Guard- Guard Thrust (Stock or POW needed) Start- Taunt              Forward x 2- Front Dash/Step Back x 2 - Backstep 3 Levels of Jump Depending on Control (Up, Up short, Down-Up)                    Advanced Mode ------------- AB - Roll AB when thrown- Throw Escape ABC - MAX up from a Stock   Extra Mode ------------ AB- Dodge ABC- Power Up Forward + Any Button - Dodge Attack       =================================================================   BASIC SYSTEM=====----   OverAll ------- First Player with all 3 Characters beaten loses.   If Jumping backwards, attacks from the air can be guarded.  Attacking repeatedly over a guard can cause a guard break.  Counters can now be done against normal moves as well.  A member can be selected with the roulette option which changes them every fight.  The player is free to decide on the number of roulette fighters (1-3)    Advanced Mode  ------------- 1st Character has 3 Stocks, 2nd has 4 stocks, 3rd has 5 stocks  A DM done when POWered up depletes the rest of the meter .   Extra Mode ---------- Extra Mode POWer meter shortens by every character Lost. Dodge attacks can be canceled to a combo.      =================================================================   SECRETS=====----                                --==FriendShips==--    Press Start in the Order Select Screen to check the friendship between                                characters.                             --==Alternate Characters==--    Press Start when selecting the floowing characters to play with their                            alternate versions.     Kyo, Mai, Billy, Fatal Fury Team, Art Of Fighting Team, Orochi Team                              --==New Victory Pose==--  Press D after beating the Opponent to see a character's new victory pose.                              --==Color Select==-- In the select Character screen, the Character's colors can be selected with the                                 A-D button.                =================================================================      ADDITIONAL INFO=====----                             --==Kyo's Infinity==--                     Kyo has an infinity in Extra mode.                Do [Image]+ C from Hop(Dash) over and over.             This move is reccomended only against the Computer.                            --==Autoguards on DMs==--   Ralf's Galactica Phantom and Goro's Root Grabber DM now have autoguards.      Since the autoguard lasts uintil the move is executed, they can be              strategically used when opponents are jumping in.                             --==Last Boss is Rugal==--    The last boss is different from the Player's Rugal or Omega Rugal,                         has a new stage and a new move.        =================================================================     ADVICE FROM THE MADMAN Here are some personal advice on Yamazaki and Rugal from the Madman, Henry Moriarty.                               --==Yamazaki==--   Yamazaki is not much different from 97'. He still has his nice priority  jump kick and punch, his Snake Arm is still fast and can be used for quick                       power up with the Snake Fake.   His Guillotine is now like CrazyGlue- it rarely lets go of the opponent in                   the second hit, so use it and abuse it.     His Sand sweep can be done with only the D button now- the B button  changes it into the new Foot Cruncher.  However there probably will not be     much of a use with his old sand sweep anyway since it now pushes the                        opponent far away in a hit.   The Foot Cruncher hits two times- on its way up, and on its way down. The   second hit is unblockable while crouching, and it can be used in combos.  Although it may seem like the Foot Cruncher has quick recovery time, it in  fact can easily be countered with a feirce attack so use it with caution.                                   --==Rugal==--       Do not overestimate Rugal- he is nowhere as strong as in 95', and                  definitely not a character for beginners.   Rugal is at his strongest in a middle-distance. Since his attacks are long   but slow, once an opponent is close up to him he has a hard time getting                 loose -so, always try to be on the offence.   Basically, Rugal should not rely on his special moves and try to use them  mostly in combos. His Reppuken comes out slow, his Kaiser Wave is big but   comes out slower, his Godpress can easily be countered after a guard and   his Dark barrier does not have the insane zero recovery like in 95'. His   Genocide cutter is not a total anti-air but it can be usedful: just keep  in mind that it should be used with B when insterting in a combo, and used                          with a D as an anti-air.    The Gigatec Pressure is also pure suicide when guarded, so it should be     done only in combos or when the opponent is hit with a counter- for   example, right after a Genocide cutter that has switched damages with an    opponent. His other Dm-  the DeadEnd Screamer, is unguardable but too  obvious a move and will easily get dodged by an opponent. Thus, try to use    it to jump over an opponent when they are about to shoot a projectile.            =================================================================    SPECIAL MOVES =================================================================    F- Forward D- Down BD- BackDown  QCF- Quarter Circle Forward QCB- Quarter Circle Backward HCF- Half Circle Forward HCB- Half Circle Backward UCM- UpperCut Motion DHU- Down (Hold), Forward BHF- Back (hold), Forward    MID-Aged Team    Heidern   Cross Cutter BHF + P  Moon Slasher DHU + P  Neck Rolling DHU + K  Storm Bringer HCB + P Near Opponent  Killing Bringer HCB + K  --Final Bringer --QCF x 2 + P  --Heidern's End --QCB, HCF + K         ---------------- Takuma Sakazaki   Tiger Projectile QCF + P  Illusion Punches F, B, F + P  Dashing Knees HCB + K  Flying Double Kick BD(Hold), F + K  Guard Shot QCB + P  Haoh- Shikou Ken F, HCF + P (Hold To Power Up)  --Demon's Death Shot --QCF x 2 + P Near Opponent  --Dragon's Dance --(Command Uncomfirmed)         ---------------- Saishu Kusanagi   Darkness Sweeper QCF + P  Flaming uppercut UCM + P  God's Flair HCB + K  Broken Wheels UCM + K  Overflame QCB + P (can be repeated)  --Orochinagi --QCB, HCF + P  --Combo Flamer --QCF x 2 + P                               ================================ Yagami Team     Iori Yagami   Darkness Slayer QCF + P  Demon Fryer UCM + P  Nail Gale UCM + K  Hazy Fists QCB + P (Can be done 3 in a row)  Scum Gale HCB, F + P Near Opponent  Darkshine Explosion HCB + K  --The Forbitten Yaotome --QCF, HCB + P  --Demonic Slayer --QCB, HCF + P          ---------------- Mature   Death Claws QCB + P (Can be done 3 in a row)  De Side HCF + K  Metal Massacre QCB + K  Despair QCF + P  Sacrilege UCM + P  Ebony tears QCF, HCB + P  --Nocturnal Lights --QCF x 2 + P  --Heaven's Gate --QCB, HCF + P          ---------------- Vice   Outrage QCB + K  Leivnas QCB + K in air  Gore Fest HCB, F + P Near Opponent  De Side HCF + K  Black End HCF + P Near Opponent  Mayhem HCB + K  Mithen's Robe QCF + P after Mayhem or Black End  --Withering Surface --QCF x 2 + P  --Negative Gain --HCB x 2 + K Near Opponent                        ================================ USA 94' Team     Heavy D!   R.S.D QCF + P  Blast Uppercut QCF + K  Soul Flower QCB + K  Shadow Down x 2 + P  Dancing Beat UCM near opponent  Ducking Combination QCB + P (can be done twice)  --Crazy D --QCB, HCF + P  --D. Magnum --QCF x 2 + P          ---------------- Lucky Glauber   Death Bound QCF + P  Cyclone Break QCB + K  Death Dunk QCB + P  Death Shoot Down x 2 + A or B or C or D  Death Heel UCM + K  Lucky Vision QCF + K   --Hell Bound --QCF x 2 + P  --Lucky Driver QCF x 2 + K          ---------------- Brian Battler   Bryant Tornado HCF + P  Screw Body Press QCF + P In Air  Bryant Hammer QCB + P (Can be done 3 times)  Rocket Tackle UCM + K  --Big Bang Tackle --QCF x 2 + P  --American Super Nova --QCF x 2 + K against opponent in air                               ================================ Japan Team     Kyo Kusanagi   Flaming uppercut UCM + P  R.E.D Kick UCMBackwards + K  Lightshine Explosion HCB + K  Crane Sweeper QCB + P  Number 75 Kick QCF + B x 2 or D x 2  Flame Smash QCF + A  Nice Wound QCF + P From Flame Smash  Rust Slam HCB + P From Flame Smash -or- P From Nice Wound  Sea Slash K From Nice Wound or Rust Slam  Venom Bite QCF + C  Sin Smash HCB + P From Venom Bite  Guilt Smash F + P From Sin Smash  --Orochinagi --QCB, HCF + P  --Absolute Flair --QCF x 2 + P         ---------------- Benimaru Nikaidou   Electric Fist QCF + P  AirBorne Spin-Kick QCB + P  Super Lightning Kick UCM + K  Blade Kick QCF + K  Benimaru Shocker HCB, F + P  Triple Reflection Kick HCB + K  --Voltage Fist --QCF x 2 + P  --Elec- Trigger --HCB x 2 + P          ---------------- Goro Daimon   Earthquaker UCM + P  Flip Dodge QCB + K  Cloud Grabber HCF + A  Root Grappler HCF + C  Heaven Dusker HCB, F + P Near Opponent  Foot Flicker UCM + K Near Opponent  Root Smasher QCF + K  Back-Throw HCB, F + K  --Flip-Around Heaven --HCB x 2 + P Near Opponent  --Root Killer --HCF x 2 + K  ---Root Grappler Plus ---HCF + K From Root Killer  ----Super Back-Throw (norm DM)  /  Heaven Dusker Ultimate (super DM) ----UCM + P From Root Grappler Plus                             ================================ Fatal Fury Team     Terry Bogard   Power Wave QCF + P  Crack Shoot QCB + K  Burn Knuckle QCB + P  Power Charge HCF + K  Rising Tackle UCM + P  Power Dunk UCM + K  --Power Guyser --QCB, BD, F + P  --High-Angle Guyser --QCF x 2 + K       ---------------- Andy Bogard   Quicksilver Elbow BD, F + P  Elbow Finisher QCF + P from Quicksilver Elbow  Ku-ha Dan HCF + K  Combo Smasher HCF + P  Hishou-Ken QCB + P  Shouryu-Dan UCM + P  Shiranui Illusion QCF + K in Air  Illusion Finisher F + K or P from Shiranui Illusion  --Hishou Ryusei-Ken --QCF x 2 + P  --Hishou Ryusei-Ken --QCB, HCF + P       ---------------- Joe Higashi   Hurricane Uppercut HCF + P  Explosion Punches P Rapid  Explosion Finisher QCF + P  Tiger Kick UCM + K  Slash-Kick HCF + K  Golden Heel QCB + K  --Screw Uppercut --QCF x 2 + P  --Exploding Hurricane Tiger Heel --QCF, HCB + P                             ================================ Art Of Fighting Team      Ryo Sakazaki Tiger Projectile QCF + P  Tiger Cannon UCM + P  Heavenly Chop QCB + P  Kokugen-Ryu Lynching HCF + P Near Opponent  Double fly-kick HCB + K  --Dragon Dance --QCF, HCB + P  --Giga Tiger Flash --QCF x 2 + P  --Haoh-Shokoken --F, HCF + P         ---------------- Robert Garcia   Dragon Projectile QCF + P  Hurricane Swing Kick HCB + K  Kokugen-Ryu Lynching HCF + K Near Opponent  Dragon Slash UCM + K  Dragon Roar QCB + K in Air  --Dragon Dance --QCF, HCB + P  --Illusion Gravity Kick --QCF x 2 + K  --Haoh-Shokoken --F, HCF + P         ---------------- Yuri Sakazaki   Tiger Projectile QCF + P  Yuri-like Uppercut UCM + P  Yuri-like Uppercut Finisher UCM + C from Fierce Yuri-like uppercut  Electric Smash QCF + K  Yuri-like Knuckle QCB + P  Yuri-like Spin Kick QCB + K  --Death Stomper --QCF, HCB + K  --Haoh-Shokoken --F, HCF + P                             ================================ Ikari Team     Leona   Moon Slasher DHU + P  Grand Saber BHF + K  Saber Finisher F + D from feirce Grand Saber  X'Caliber DHU + K  Voltec Launcher BHF + P  Earring Bomb QCB + K   --V' Slasher --QCF, HCB + P From Jump  --Gravity Storm --QCF x 2 + P  --Rebel Spark --QCB, HCF + K        ---------------- Ralf   Vulcan Punch A or C Rapid  Gateling Attack BHF + P  Ralf Kick BHF + K  Napalm Strike DHU + P  Aerial Napalm Strike QCF + P in Air  Argentina BackBreaker HCF + K Near Opponent  --Blasting Vulcan Punch --QCF, HCB + P  --Horseride Vulcan Punch --QCB, HCF + P  --Galactica Phantom --QCF x 2 + P      ---------------- Clark   Napalm Stretch UCM + P  Frankensteiner UCM + K  Elbow Finisher QCF + K from Napalm Stretch, Frankensteiner, Rolling Cradle or Backbreaker  Vulcan Punch A or C Rapid  Rolling Cradle HCF + C  Argentina BackBreaker HCF + K Near Opponent  --Ultra Argentina BackBreaker --HCB x 2 + P Near Opponent  --Running Spree --HCF x 2 + K                               ================================ Psycho Soldier Team      Athena Asamia   Psycho Sword UCM + P (can be done in Air)  Psycho Ball QCB + P  Phoenix Arrow QCB + K From Air  Classic Psycho Reflecter HCB + B  Neo Psycho Reflecter HCB + D  Psychic Teleport QCF + K  --Phoenix Fang Arrow --QCF x 2 + K in Air  --Shining Crystal Bit (Can also be done in air) --HCB x 2 + P  ---Crystal Bit Shoot ---QCB + P from Shining Crystal Bit           ---------------- Sie Kensou   Psycho Ball QCB + P  Dragon Twister UCMBackwards + K  Dragon's Fury UCM + P Rapid  Dragon's Claws QCB + P in Air  Rapid Ground Dragon HCF + A  Rapid Air Dragon HCF + C  --Bun Business --QCB x 2 + P  --Dragon Swifter --QCF, HCB + B  --Dragon Raiser --QCF, HCB + D  --Energy Blaster --QCF x 2 + P Near Opponent         ---------------- Chin Gensai   Booze Attack QCB + P  Drunk Swiveler UCM + P  Drunk Snoop1 Down x 2 + P  Drunk Snoop2 Down x 2 + K  Spinning Drunkard HCF + K or F + K from drunk Snoop  --Flame Blast --QCF x 2 + P  --Alcoholic Madness --QCF, HCB + P             ================================ Neo Female Team      Chizuru Kagura   Heavenly Force UCM + P  Heavenly Slash HCB + A or B or C or D  Heavenly Edge QCB + A or B or C or D from Heavenly Slash  Ancient Echo QCF + P  Needle Stinger Down x 2 + A or B or C or D  --Ancient Seal --QCB, HCF + P  --Heavenly Replication --QCF x 2 + K        --------------- Mai Shiranui   Butterfly Fan QCF + P  Dragon's Flame Tail QCB + P  Ankle Tackle HCF + K  Dance of Fury UCM + P  Tornado Flame UCM + K  Musasabi Attack QCB + P in Air or DHU + P  --Phoenix Meteor --QCB x 2 + P  --Super Ankle Tackle --QCB, HCF + K  --Fan Finale --QCF x 2 + P      --------------- King   Venom Strike QCF + K  Double Strike QCF x 2 + K  Trap Shot UCM + K  Tornado Kick HCB + K  Surprise Rose UCM + P  Mirage Kick HCB + K  --Silent Flash --QCB  x 2 + K  --Illusion Dance --QCF, HCB + K                            ================================ Kim Team      Kim Kaphwan   Somersault Slash DHU + K  Sand Sweep DHU + P  Comet Crush BHF + K  Somersault Slash DHU + K  Crecent Kick QCB + K  Triple Slash QCB + P (Done 3 times)  Air Stomp QCF x 2 + K in Air  Ground Eraser Down x 2 + K  --Phoenix Rage --QCF, HCB + K in Air  --Phoenix Combo --QCB, BD, F + K (Can be done in air)        ---------------- Chan Cohan   Crusher Ball BHF + P  Somersault Crush DHU + K  Ball Swing A or C Rapid  Somersault Stomp DHU + K  Destruction Throw HCB, F + C  --Pressure Of Death --QCF x 2 + P  --Iron Ball Frenzy --QCF, HCB + P      ---------------- Choi Bonge   Tornado Swing DHU + P  Run N' Slash BHF + P  Air Stomp QCF x 2 + K in Air  Monkey Swing Kick QCB + P  Aerial Stab DHU + K  Drill Stab BHF + K  Spin around Direction + K from Drill Stab or Aerial Stab  --Super Tornado Swing --HCB x 2 + P  --Phoenix Rage --QCF, HCB + K in Air                              ================================ New-Face Band Team      Nanakase Yashiro   Misstle Might Bash HCB + P  Upper Duel UCM + P  SledgeHammer QCB + P  Jet Counter HCF + P  Jet Counter Stale QCF + P From Jet Counter   Jet Counter Finisher QCF + P from Jet Counter Stale (Unconfirmed)  --Final Impact --QCF x 2 + P (Hold To power up)  --Million Bash Stream --QCB, HCF + P (Press Rapid)          ---------------- Shermie   Shermie Spiral HCF + P Near Opponent  Shermie Shoot HCF + K  Axel Spin-Kick QCB + K  Shermie Clutch UCM + K  Shermie Whip QCB + P Near opponent  Shermie Finisher QCF + K From Shermie Spiral, Shermie Clutch or Shermie Whip  --Shermie Flash --HCB x 2 + P Near Opponent  --Shermie Carnival --HCF x 2 + P Near Opponent         ---------------- Chris  Hunting Air UCM + K  Twisting Air UCM + P  Sliding Touch QCF + P  Sliding Touch Finisher QCF + P from Sliding Touch  Shooting Dancer Thrust HCB + P  Shooting Dancer Step HCB + K  Scramble Dash QCF + K  Glider Stomp QCF + K in Air  --Twister Drive --QCB x 2 + K  --Chain Slide Touch --QCF x 2 + P                               ================================ 97' Special Team      Ryuji Yamazaki  Snake Arm QCB + A or B or C (Hold)  Snake Fake D during Snake Arm  Projectile Counter QCF + P  Dynamite Headbutt HCB, F + P Near Opponent  Sado-Maso HCF + K  Judgement Dagger UCM + P  Foot Crunch UCM + B  Sand Sweeper UCM + D  --La Guillotine --QCF x 2 + P  --The Drill --HCB x 2 + P Near Opponent (Hit Rapid)         ---------------- Blue Mary   Spin-Fall QCF + K  Mary's Spider QCF + P  Backdrop Real HCB, F + P Near Opponent  Mary Reverse Headlock QCB + B against special moves  Mary Headbuster QCB + D against normal moves  Straight Slicer BHF + K  Crab Clutch QCF + P from Straight Slicer  Vertical Arrow UCM + K  Mary's Snatcher UCM + K from Vertical Arrow  --Mary Splash Rose --QCF, HCB + P  --Mary Dynamite Swing --QCF x 2 + K  --Mary Typhoon --HCB x 2 + K Near Opponent        ---------------- Billy Kane   Stick Jolt HCF + P  Stick Finisher QCF + P from Stick Jolt  Stick Spin A Rapid  Stick Jolt C Rapid  Dragon Flame QCB + B against normal moves  Dragon Buster QCB + D against normal moves  Stick Uppercut UCM + P  Assault Jump UCM + K  --Flaming Stick Spin --QCF, HCB + P  --Super Stick Swing --QCF x 2 + K                         ================================ Single Edits      Rugal Bernstein   Reppuken QCF + P  Kaiser Wave F, HCF + P (Hold To Power Up)  Dark Barrier QCF + K  Genocide Cutter UCM + K  God Press HCB + P  --Gigatec Pressure --QCB, HCF + P  --Dead End Screamer --QCF x 2 + K           ---------------- Shingo Yabuki   Unperfected Flaming uppercut UCM + P  Unperfected Flame Smash QCF + A  Unperfected Venom Bite QCF + C  Unperfected Elbow Blow QCB + C  Shingo Throw UCM + K  Unperfected Kyo Kick QCB + K  --Burning Shingo --QCB, HCF + P  --Tackle Dash --QCF x 2 + P                            =============================== Orochi Band Team      Orochi Chris   Sun Killer QCF + P  Moon Killer UCM + P  Mirror Killer QCB + P  Decision Killer HCF + P Near Opponent  --Flames of Darkness --QCF x 2 + P  --Dark Orochinagi --QCB, HCF + P           ---------------- Orochi Shermie   Electric Kiss QCF + A or B or C or D  Double Electric Slash QCB + P  Electric Blade Kick QCB + K  Electric Bash UCM + K In Air  --Dark Voltage Fist --QCF x 2 + P  --Electric Blast Kick --QCB, HCF +K             ---------------- Orochi Yashiro   Dancing Land HCF + K  Broken Land QCB + P  Suffering Land HCF + P Near Opponent  Dry Land HCB, F + P Near Opponent  --Rage of the Land --HCF  x 2 + P Near Opponent  --Flip-Around Hell --HCB x 2 + P Near Opponent  --Roar of the Land --QCF x 2 + P (Hold To Power-Up)                              ================================ Real Bout 2 Fatal Fury Team     Terry Bogard   Power Wave QCF + P  Crack Shoot QCB + K  Burn Knuckle QCB + P  Rising Tackle DHU + P  Fire Kick QCF + K  --Power Guyser --QCB, BD, F + P        ---------------- Andy Bogard   Quicksilver Elbow BD, F  + P  Ku-ha Dan HCF + K  Hishou-Ken QCB + P  Shouryu-Dan UCM + P  --Dan Da Dan --QCF x 2 + P Rapid  --Chou Reppa Dan --QCB, HCF + P        ---------------- Joe Higashi   Hurricane Uppercut HCF + P  Explosion Punches P Rapid  Explosion Finisher QCF + P  Tiger Kick UCM + K  Slash-Kick HCF + K  --Screw Uppercut --QCF x 2 + P                                ================================ Art Of Fighting 95' Team  Ryo Sakazaki Build Upper UCM + P  Tiger Projectile QCF + P  Aerial Tiger Projectile QCF + P in Air  Flying Double Kick BD, F + P  Illusion Punch F, B, F + P  Dragon Dance QCF, HCB + P  Haoh- Shoukou Ken F, HCF + P            Robert Garcia Build Upper UCM + P  Dragon Projectile QCF + P  Flying Double Kick BD, F + P  OverDrive Aerial Kick QCB + K in air  Illusion Kick F, B, F + K  Dragon Dance QCF, HCB + P  Haoh- Shoukou Ken F, HCF + P            Yuri Sakazaki Tiger Projectile QCF + P  Raikou-ken QCF + K  Sai-ha QCB + P  Deadly Slaps HCB + K  Super Vertical Uppercut QCF x 2 + P  Deadly Stomps QCF, HCB + P  Haoh- Shoukou Ken F, HCF + P         ================================ ETC.     Kyo 95'   Evil Sweeper QCF + P  Demon Burner UCM + P  Number 75 Kick QCF + B x 2 or D x 2  Wheel Twist UCMBackwards + K  Lightshine Explosion HCB + P  --Orochinagi --QCB, HCF  + P          ---------------- RB2 Mai   Butterfly Fan  QCF + P  Dragon's Flame Tail QCB + P  Ankle Tackle HCF + K   Musasabi Attack QCB + P in Air or DHU + P  Night Bird QCB + K  --Super Ankle Tackle --QCB, HCF + K  --Flower Hurricane --QCF x 2 + P          ---------------- RB2 Billy Kane   Stick Jolt HCF + P  Stick Finisher QCF + P from Stick Jolt  Stick Spin A Rapid  Sparrow Killer QCB + P  Assault Jump UCM + K  --Flaming Stick Spin --QCF, HCB + P  --Salamander Stream --QCF x 2 + P   King Of Fighters 98' Copyright SNK Co, 1998  The Perfect Player's Guide Series Copyright "The Madman's Cafe", 1998

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