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items tagged with FAQ

FAQ XID
Written By: Administrator
Section: Suse Linux

Category: Misc.

2004-09-05 18:49:56

La FAQ par Cédric Walter version 1.0

Le XID est le club Internet de l'ESSAIM, fonctionnant sous Linux et Administré par des élèves. Cette page est plutôt une trousse de premiers secours ou une faq qu'un rémède aux maux Linuxien.

A lire avant de faire votre page web.

si vous avez d'autres questions, envoyez moi un mail.
en bleu : lignes à taper ou nom de fichier.
en vert : programmes à exécuter ou menu à trouver.

0. LES COMMANDES UNIX DE BASES : (minimum vital)
1. Votre console est planté :
(2. Acceder au lecteur amovible ZIP?)
3. Changer l'image dans le fond de l'écran.
4. Pour signer vos mails automatiquement.
5. Apres un dir, je ne vois plus le haut de l'écran.
6. Faire un transfert FTP en ligne de commande.
7. Personne ne vient voir ma page WebÂ
8. Insérer un compteur dans votre page Web.Â
9.Espace disque pris par un répertoire.
10. Accéder à un poste PC via votre console UNIX (xid)
11. Netscape affiche un icone brisé a la place de mon image ou mon copain n'arrive pas a lire ma page Web,Â
ou je n'arrive pas a ouvrir un fichier, en clair j'ai un problème de droits d'accès.
12. Envoyer des données ou des images scannées à partir de la salle des clubs.
13. Envoyer des données à partir d'une salle PC.
14. Au démarrage de Netscape, un message m'avertit qu'un autre Nestcape est en train de tourner.
15. Un compte XID trop important, des fichiers CORE qui traine?
16. Opérations de copie sur les diskettes.
17. Accéder à mon compte de l'extérieur ou quel est mon adresse sur le WEB.Â
18. Ecouter un cd audio sur sur ma console unix
19. Comment déclarer vos liens (images ou liens sur les fichiers).
20. j'ai un fichier de la forme !file.ext : avec un point d'exclamation devant!
21. Les Alias sous unix (ou raccourcis clavier).
22. Comment créer son site WEB !!!
23. Lancer Netscape à partir de votre compte UNIX quand vous n'etes pas en salle XID !
24. Je fait des reload de ma page mais rien ne change, je change mes fichiers mais rien ne se passe ?
25. Un .Profile intelligent , qui est connecté, l'états de vos compteurs, des alias ... par l'exemple.
27. Ecouter des CD-Audio en salle Xid.
28. Les divers récipients internes à l'Essaim ou comment envoyer des mails à une partie des étudiants de l'Essaim.
29. Executer des applications graphiques (x-windows) sur une autre console que la votre.

LOGICIELS
25. Je veux opérer des modifications sur des images (format, resize, couleurs) ou les afficher. -> XVIEW
26. Un éditeur de texte -> MEDIT, XEDIT, JOE.


 

LEXIQUE

FTP : File Transfer Protocol.
WWW : World Wide Web.
PC : Personnal Computer.

0. LES COMMANDES UNIX DE BASES : (minimum vital)
(pour les fonctions avancées, chaque commandes possèdent leurs documentations : man Nom_commande.

ls : équivalent du dir sous dos.
ls -la : permet de voir les droits sur les fichiers.

cd : permet de se déplacer : cd Nom_répertoire ;
cd .. pour remonter dans l'arborescence.

mkdir : pour créer un répertoire mkdir Nom_répertoire.
rmdir : pour détruire un répertoire rmdir -r Nom_répertoire. (-r comme recurse directory)

mdir a: : équivalent du "dir a:" sous dos.
mcopy : équivalent du "copy" sous dos mais uniquement pour les disquettes (disk).
ex : mcopy a:*.doc disk->disque. mcopy *.jpg a: disque->disk !!!!!!!!

cp : copie de fichier sur le disque dur.
mv : pour déplacer les fichiers et renommer mv *.jpg /images mv ancien_nom nouveau_nom

rm : pour détruire un/des fichier(s).

ps : liste des processus en fonctionnement sur votre machine.
who : liste des personnes logguées sur votre machine.

rlogin : pour vous logguer sur un autre poste.


  • 1. Votre console est planté :
    deux cas:

    - Si vous pouvez changer de console (altF1 a F6) logguer vous et allez en 3 sinon
    - Changer de machine (LISA ou MARGE) logguez vous, faites un "rlogin Nom_machine_plante" et rentrer votre password.

    3. Taper "who" pour voir les personne connectes sur la dite machine.

    A CE STADE VOUS DEVEZ VOIR VOTRE NOM APPARAITRE DEUX FOIX A L'ECRAN
    En effet 1 fois en rlogin et 1 fois en local.

    4. Taper who i am pour reperer qui vous etes.
    5. Taper ps pour reperer le process par son PID. enfin pour tuer le process
    kill -9 Numero_Pid pour quitter sauvagement.
    kill Numero_Pid pour quitter proprement, mais cela ne marche pas toujours.
    Finir en quittant toutes les consoles par exit

    JE RAPPELE QU'IL EST INTERDIT DE FAIRE PLANTER LES CONSOLES DES ABEILLES, SI VOUS CRAIGNEZ DE COMMETTRE UNE BETISE, DEMANDER.


    2. Accéder au lecteur amovible ZIP? annulé car top dangereux pour stabilité d'unix
    1. Monter le lecteur ZIP avec la commande "mzip"
    2. Verifier que l'operation a reussi : "ls" le zip apparait comme un repertoire!
    3. Action: - COPIER "cp Nom_rep ou Nom_fichier zip" - DEPLACER "mv Nom_rep ou Nom_fichier zip"


    3. Changer l'image dans le fond de l'écran :
    Editer le fichier .xinitrc dans votre repertoire avec medit file load_file a la fin de votre fichier taper la ligne suivante (ou remplacer la ligne bgpict...) :
    xv ~walter/Nom_fichier_image -root -quit &
    Explications : -root pour afficher sur votre ecran -quit pour quitter xview (le viewer de la barre de tache dans xwindows) et le & (dite "et commercial") pour vous rendre la main immediatement. De plus xview utilise une palette 16millions de couleurs et smooth votre image.


    4. Pour signer vos mails automatiquement :
    Vérifier sous netscape le nom spécifié dans le menu :
    options-mail and news preferences-identity-dans l'onglet "signature file" vous devriez y trouver : home/p9x/votre_nom/.signature il faut donc créer un fichier qui porte ce nom et qui contient:

    votre site : http://w3s.essaim.univ-mulhouse.fr/~toto
    j'en ai profite pour rajouter l'adresse de votre site. Dorénavant la personne qui recevra votre mail (elle a de la chance) n'aura qu'a clicker sur mailto..... pour vous répondre et d'un click de souris et d'un seul elle accédera à votre site web. Vous n'etes pas limité sur le nombre de lignes de ce fichier mais n'abuser pas non plus.


    5. Apres un dir, je ne vois plus le haut de l'écran :
    Appuyer simultanément sur SHIFT-PAGEUP pour monter SHIFT-PAGEDOWN pour descendre.


    6. Faire un transfert FTP en ligne de commande :
    1. Ouvrir une session xterm (si vous etes sous x-windows)
    2. Taper ftp adresse_du_site
    3. On va vous demander votre nom, "Enter" donne votre nom par defaut mais il est préférable de taper "anonymous" et de valider.
    4. Si tous va bien, on vous demande un password (votre e-mail) encore une fois rester cool, inventer en un : This e-mail address is being protected from spambots. You need JavaScript enabled to view it <- tant qu'il a cette forme c'est bon. Sinon le site n'accepte pas les transfert en anonymes et sois soit c'est un site tres propre (officiel) soit pas propre du tout (warez).
    5. Vous etes maintennant dans la place : les commandes unix restent valables et vous devez vous déplacer vers le fichier tant convoité (cd ...).
    6. taper "binary" pour passer en mode de transfert binaire.
    7. Pour rapatrier le fichier : get Nom_fichier. Pour déposer un fichier : put Nom_fichier. pour quitter "exit" pour ouvrir une nouvelle session open Nom_site_ftp.


    7. Personne ne vient voir ma page WEB!
    Trois cas:
    -soit vous n'avez pas de pages web!
    -soit elle est trop nulle!
    -vous n'etes pas références sous les différents moteurs de recherche: alatavista,hotbot,yahoo....

    En effet, les robots (comprenez des logiciels qui scannent automatiquement les pages web sur internet) ont 66 millions de documents à référencés et pour mémoire sachez que altavista met un peu plus de trois semaines! Pour accelerer le processus, penser à vous référencer: Dans tous les moteurs de recherche, il exite une fonction "ad url", qui permet de définir votre adresse http


    8. Insérer un compteur dans votre page WEB.
    Il faut éditer le fichier html : lancer Medit et charger le fichier ou vous désirez insérer un compteur.
    A la fin du fichier (ou ailleur) taper la ligne suivante
    <P><IMG src="/cgi-bin/Count.cgi?dd=C|ft=0|df=VotreNom.dat"> </P>
    sauvegarder le fichier.
    Vous pouvez modifier les parametres : nombre de digits, fontes etc...


    9. Espace pris par un répertoire sur le disque :
    TAPER : du -sk


    10. Accéder à un poste PC via votre console UNIX :
    Ouvrir une console xterm et prenons par exemple comme cible un fichier doc dans c:\temp sur la machine europe (salle dess), taper :
    smbclient \\\\EUROPE\\c
    lcd temp
    get nomfichier.doc


    11. NETSCAPE AFFICHE UN ICONE BRISE A LA PLACE DE MON IMAGE
    OU MON COPAIN N'ARRIVE PAS A LIRE MA PAGE WEB
    OU JE N'ARRIVE PAS A OUVRIR UN FICHIER.
    EN CLAIR J'AI UN PROBLEME DE DROITS D'ACCES.
    Comme je vous l'ai déja dit, vous avez un problème de droit d'accés :
    Unix code les droits comme suit en octale sur 10 bits: DRWX RWX RWX
    D pour Directory (c'est le système qui le gère), R pour Read, W pour Write, X pour eXecute
    Le premier tiers (hors D) c'est vous , le deuzième tiers c'est le groupe (1,2 ou 3eme année) , le dernier : le reste du monde!
    Bon, en clair je vous recommande pour :
    vos pages web (*.html) : chmod 711 *.html
    vos images (*.gif,*.jpg) : chmod 604 *.jpg
    vos repertoires : chmod 701 Nom_Répertoire
    ex: d rwx rwx rwx
    111 101 101 en binaire
    7 5 5 en octale
    remarque : en principe, on n'autorise jamais le W a quelqu'un d'autre sinon il peut saccager vos fichiers.


    12. Envoyer des données ou des images scannées à partir de la salle des clubs.
    Après avoir scannées vos images, dans la barre LANCEUR et dans la rubrique WEBTOOLS lancer le programme FETCH, configurer l'hote (simpson)
    ,le login et mot de passe. Envoyer vos données (ENVOYER) en DONNEES BRUTES. N'oublier pas de couper le MAC!


    13. Envoyer des données à partir d'une salle PC.
    Tout dépend des logiciels que vous avez sur le poste PC, dans l'ordre décroissant de difficultés :
    Telnet, Wsftp32, FTP Voyager.
    Le premier ressemble à la commande FTP sous unix, il faut utiliser PUT, GET et LCD : No Comment.
    Le deuzième et le troisième sont simples comme bonjour et une maitrise moyenne de windows est juste nécessaire.


    14. Au démarrage de Netscape, un message m'avertit qu'un autre Nestcape est en train de tourner.
    Lancer un XTERM, taper cd .netscape puis rm lock


    15. Un compte XID trop important, des fichiers CORE qui traine?
    Très fréquents si vous avez eu des Netscape qui ont Plan.. abortés prématurément. il faut simplement les détruire : rm core.


    16. Opérations de copie sur les diskettes.
    Copie de fichier mcopy Nom_fichier a:
    récursive mcopy -r Nom_fichier a:
    se déplacer sur la disquette : mcd Nom_repertoire
    se déplacer sur la diskette : mcd Nom_répertoire.
    Un dir sur disk : mdir a:
    Nota : ces commandes utilisent la meme syntaxe que sous MS-DOS pour ceux qui s'en rappelent encore et ceci est une extension de unix : les mtools .


    17. Accéder à mon compte de l'extérieur ou mon adresse sur le WEB.
    voici votre adresse :
    http://w3s.essaim.univ-mulhouse.fr/~Login.
    Nota : vous ne POUVEZ PAS accéder à un répertoire supérieure dans l'arborescence du disque : tout chemin est relatif au répertoire WWW.


    18. Ecouter un cd audio sur sur ma console unix :
    il suffit de lancer l'utilitaire xplaycd (ouvrir une console xterm) et brancher un casque ou demander les enceintes au responsable XID.


    19. Comment déclarer vos liens (images ou liens sur les fichiers).
    Le robot de l'école ne VOIT que ce qui se trouve dans le repertoire WWW en conséquence il ne faut JAMAIS déclarer des lignes du type :
    http://w3s.essaim.univ-mulhouse.fr/~login/images/toto.html
    TOUT se déclare en relatif à partir du rep WWW!
    donc il faut écrire : images/toto.html dans les images properties ou links properties de netscape.


    20. j'ai un fichier de la forme !file.ext : avec un point d'exclamation devant!
    Il ne faut JAMAIS mettre un point d'exclamation devant un nom de fichier (je sais c'est pas vous, c'est le vilain mac qui le fait).
    Sous unix, comme en C, ! signifie NOT. Dès lors toute copie, move ne mène a rien.
    solution : virer le fichier à partir d'un accés FTP PC.


    21. Les Alias sous unix (ou raccourcis clavier).
    Ce sont des macro d'instructions qui se place dans le fichier .profile.
    ex : fatigué de taper ls -al ? ajouter dans le fichier .profile : alias ='ls -al'
    Si vous ajouter le mot finger vous verrez a chaque démarrage qui est connecté sur votre machine.


    22. Comment créer son site WEB !!!
    Bon, ce n'est pas compliqué mais comme toute chose, avant de ce lancer dans cette aventure, il vous faut acquérir une (petite) multitude de choses!
    Vous logguez dans la salle UNIX. Taper votre Login et password, démarrer X95 (x95) et lancer netscape.
    Ouvrez un Xtem et creer obligatoirement sous la racine un répertoire www : mkdir www

    Explications : le robot de l'école va indexer (donc rescenser) votre page web périodiquement et ce à l'unique condition que votre répertoire contienne un fichier HTML du type : index.html. En résumé voici l'arborescence MINIMALE :
    LOGIN (votre compte)
    |
    |
    www (dir)
    |
    index.html
    Vous pouvez créer et c'est meme recommandé autant de sous répertoires que vous le désirez, ne serait ce que pour la maintenance du site.
    Vous devez savoir que de l'extérieur on ne peut "voir" QUE ce qui se trouve dans le répertoire www, en conséquence vous devez déclarer tous vos liens en RELATIF à partir de www.

    Comment créer vos fichier html ?
    Tout dépend de l'interet que vous attachez a l'informatique : pour commencer le browser Netscape qui comporte un éditeur html devrait suffire mais il comporte des limitations : il n'édite pas les frames, ni le javascript et fout (un peu) la merde avec les compteurs.
    Frames : Subdivision de l'écran physique en plusieurs zones élémentaires que l'on peut nommer et modifier individuellement.
    Javascript : mini langage de programmation qui constitue une extension du html.
    Pour l'utilisation du COMPOSER de netscape, l'apprentissage ne remplace pas les conseils que je peut vous donner. Néanmoins et pour ceux qui ont la chance de posséder un PC, je vous conseille l'excellent FRONTPAGE 98 (pub Microsoft) qui édite frames et tutti quanti.

    Derniers conseils :
    - Surtout ne pas créer sa page web sous Adobe Pagemill Mac, pas parce qu'il est nul, pas convivial mais juste parce que vos liens ne seront pas valide et que si vous tournez la tete, le vilain mac creera des noms de fichiers exotiques que Unix ne saura pas relire (noms contenant des points d'exclamations).
    - Attention aux droits des fichiers (voir plus haut)


    23. Lancer Netscape à partir de votre compte UNIX quand vous n'etes pas en salle XID !
    Sous Windows 95 :
    Vous devez avoir EXCEED d'installer (surtout en salle DESS), il fait grosso modo la conversion des infos écran unix au format pc. Double clicker dessus et maintenant, lancer un TELNET (menu démarrage, exécuter : telnet) et se logguer sur Simpson (menu connect) et taper simplement netscape.
    Sur platteforme unix : (type Chanterelle (ultra sun creator) ou meme en salle xid.
    1. ajouter simspon a la liste des chemins : taper xhost simpson
    2. se logguer sur simpson : rlogin simpson
    3. taper netscape
    Attention : lancer en distant ralentit les machines du xid et surtout netscape, grand consommateur en ressources matériels.


    24. Je fait des reload de ma page mais rien ne change ?
    Mefier vous de l'informatique en général, c'est un envoyé de satan qui ... mais non méfiez vous des caches disques qui sont utilisés à outrance sur les systèmes modernes pour combler les lacunes matériels ou de programmation. Késako? les caches disques sont des "petites" mémoires qui sont dédiées aux stockage des données temporaires, en fait pour donner l'impression d'un accroissement de vitesse on utilise avant tout le cache avant de lancer l'usine à gaz (le système d'exploiation+controleur+disque). Ils sont de deux types : cache disque et cache mémoire. Pour vider temporairement ces caches sous netscape : menu edit preferences advanced cache et clear cache.
    Comment marche les caches netscape ? il utilise une technologie internet : les cookies, petit fichiers qui se crés en local sur votre disque et qui épie les endroits ou vous allez, les sites que vous visitez etc. Si vous avez des choses à vous reprocher (encore que) vous pouver les désactiver dans le menu edit preferences advanced cookie


    25. Je veux opérer des modifications sur des images (format, resize, couleurs) ou les afficher. XVIEW
    Un excellent petit Shareware est installé en salle XID, il s'appelle Xview (dans la barre de menu, lancer xview), une fenetre apparait, clicker avec le bouton droit de la souris dans cette fenetre. Une autre fenetre apparait : la Xv controls. les commandes load, save, next (pictures) , prev (picture) n'appelent pas de commantaires.
    Pour modifier la taille d'une image, restez appuyé sur Image size :
    set size : pour définir une taille en % ou en pixels ex 640x480
    normal : pour retrouver la taille initiale de l'image.
    double, half size : respectivement le double et la moitié de l'image.
    OU selectionner/ définisser avec la souris dans l'image la zone à conserver et faites save en cochant la case selected area.
    N'oublier pas de sauver l'image modifiée !

    Pour modifier les couleurs de l 'image :
    Maintenir bouton gauche sur windows.
    Une big fenetre apparait :
    Ne prenez pas peur, l'écran est encombré car il affiche deux modes de gestion de couleurs qui sont équivalent : systèmes RGB et HSV (HLS in french)
    RGB (Red Green Blue) ou RVB (france)
    HSV ou HLS : Hue (=luminance) Saturation Chrominance.
    Les deux co-existent car un type est utilisé en video (RGB) et l'autre en impromerie (HSV)

    Apply : pour appliquer les modifications à l'image en cours.
    brite : augmenter le contraste équivaut à translater la courbe d'intensité vers le haut.
    Dim : diminue le contraste (= translater vers le bas la courbe).
    La fenetre intensity : modifier avec la souris la courbe et regarder les modifications sur l'image. (reset pour une fct linéaire).
    La fenetre RGB : vous vous trouvez un peu pale ? un peu de rouge ne nuit pas au teint.
    Close : pour fermer la fenetre (sauver après votre oeuvre).

    Appliquer des filtres rudimentaires :
    Allez dans Algorithms : ex :lisser (sharpen)
    C'est tout quit pour quitter.


    26. Un éditeur de texte -> MEDIT, XEDIT, JOE
    Dans l'ordre croissant de convivialité :
    joe : éditeur en mode texte (help F1) (Quitter CTRL+K puis Q) (sauver CTRL+K puis S)
    xedit : éditeur semi graphique très rudimentaires.
    medit : éditeur graphique du type notepad, fonction copier (CTRL-C), coller (CTRL-V )
    nota sous netscape copier = ALT-C, Coller = ALT-V.
    il faut ouvrir auparavant un XTERM.


    25. Un .Profile intelligent , qui est connecté, l'états de vos compteurs, des alias ... par l'exemple

    Il suffit d'éditer le fichier .profile avec medit ou joe par exemple. Il vous suffit d'adapter le texte qui suit :

    alias rh='rlogin homer'
    alias rb='rlogin bart'
    alias rmoe='rlogin moe'
    alias x='x95'
    clear
    finger
    echo "Votre compteur est : " 'cat /usr/local/etc/Counter/data/Nom_fichier_dat
    echo "texte qui sera affiche a chaque login ou a chaque xterm"
    trap .bye 0,1

    Cela se passe de commentaires....

    27. Ecouter des CD-Audio en salle Xid.
    Lancer en ouvrant un xterm la commande xplaycd (les enceintes sont dispo auprès d'un responsable Xid, voire demander moi)


    28. Les divers récipients internes à l'Essaim ou comment envoyer des mails à une partie des étudiants de l'Essaim.
    Les récipients servent à envoyer des mails en interne à des groupes de personnes : les 1er année, les enseignants, tout le monde.
    Je vous invite a consulter la page :
    http://papyrus.essaim.univ-mulhouse.fr/cgi-bin/query-aliases?kind=lists
    Pour plus de détails , mais en voici un résumé

general.essaim Membres
ens.essaim Enseignants de l'ESSAIM
admin.essaim Administration de l'ESSAIM
iatos.essaim IATOS
Scolarite scolarite
scolarite.dea.3cycle Scolarite DEA & Troisieme cycle
scolarite.dess Scolarite DESS
scolarite.stages Scolarite stages
essaim.recrutement Rerutement ESSAIM
essaim.recrutement.sujet


29. Executer des applications graphiques (x-windows) sur une autre console que la votre.
Ajouter la machine cible dans la listes des paths : xhost simpson , par exemple
Se logguer sur la machine désiré : rlogin simpson
et lancer l'application (xplaycd, netscape etc).


Neo Geo FAQ (Chris Mullins)
Written By: Administrator
Section: SNK Neo Geo

Category: Others...

2004-12-25 11:45:35

Chris MullinsCHRIS MULLINS'S NEO-GEO FAQ
PDF Version 2.0/TXT version 12.1/PostScript version 1.2a
FAQ is Completely Rewritten Updated 3/20/2002
TOTAL QUESTIONS ANSWERED: 53
FAQs

----Why did I create this FAQ, and what is expected of this document in the future?

Well, there were many reasons, but the first, was that there was no other current Neo FAQ out on the Internet. Ralph Barbagallo's FAQ was, in April 1997, 2 1/2 years without an update, and I felt a new update may have been necessary. I had to find something to occupy my time then; making a new FAQ was the first step. It has gotten much larger since I started the FAQ five years ago, and much more comprehensive at that. Nowadays, there are a large number of Neo sites that have a lot of general information, and devoted fans continue to fill the void left by former SNK-players. Since I am of the "former SNK and game players" category, updates to this FAQ will be further and farther between, as all of the information that I ever knew about the Neo is here. V.1.0 (4/10/1997) to v.12.1 (3/20/2002)

----What is the History and Rationale behind the NEOGEO?

Two hypotheses concern why SNK released a home version of their MVS set:

  1. SNK originally intended for the NEOGEO to be a home rental system, as it was too expensive for most people at launch time. After two months though, SNK stopped doing this, and started to sell them vigorously, to the best of their ability. They needed to move cartridges, and could do so by interchanging the home with MVS whenever the market desired it. If more home cartridges were needed, SNK could do the conversions and sell them (Shock Troopers: Second Squad comes to mind), and vice versa.

SNK needed to generate more publicity for their arcade games; it is better to hit the arcade owners with a $650 (later the retail MVS game price was around $1100) price tag than a $200 price tag. I do not believe SNK wanted to sell a lot of home carts; people playing these home carts spread the word about NEOGEO to their friends and other interested parties, and since these were still prohibitively expensive, they would head to their local arcades to play them. The arcades would then buy new SNK boards, making the company much more money than the "piddly" money coming from home sales.The Neo stood strong after undergoing a motherboard change for the video output (they needed to have better composite output from the Neo, as the first NEOGEOs had horrid composite output), and initial expectations were high as a result of good reviews. Despite sales pushes of the Neo-Geo utilizing Penthouse Magazine Ads, game leaflets, and large information packets; the American sales they were dreaming about never came to pass.
In late 1994, after Samurai Shodown 2 was released in America, the front office of SNK US changed with Chad Okada (the Game Lord) leaving for Sony while the Barones took over rein of the company. The Barones must have took generic cost-cutting measures or "milked the cow" as far as possible, because there was very little marketing and advertising to push Neo-Geo home sales. It is a small wonder that the Neo-Geo was sinking fast by 1995.
Despite rumors that Bakumatsu Roman Gekkano Kenshi would be the last fighter on the MVS, SNK prevailed on the arcade front with their Metal Slug series, lending a new lease on life to the Neo. Outside developers were brought in to make the last few games for the MVS (Noise Factory: Sengoku Densyo 2001, Eolith: KOF 2001, etc.), which effectively told that SNK was unwilling to make any expenditures in development themselves. The death knell was sounded on 30 October 2001, though interested parties in Southeast Asia quickly took up the cause of saving SNK's intellectual properties. One can safely say that the MVS as a platform will die in around 24 months, though I cannot even count the number of people who guessed wrong concerning the Neo's departure.

----Is the NEOGEO really worth the money?

Well, though there are a few games that I can say are worth the money (Magical Drop 3 quickly comes to mind), as a whole the system will quickly disappoint given the technology in newer systems. It is hard to convince the masses that 3D garbage is worse than 2D finesse, but even if one can do so, there are very few games that are examples of 2D finesse. Unless one plays the hell out of the games listed below, and understands that the Neo is more about playability than flash, then do not get one at all. As well, given the awesome development of emulation (see below), it is a moot point to collect Neo games, as the sheer expense in mere video games has caused quite a few personal collapses that I know of.Games that I personally think are worth full price (meaning high playability) are listed further down in the FAQ, under "recommended games."

----What is a NEOGEO or NEOGEO CD, and what are the specs for it?

The NEOGEO is a near-exact copy of SNK's MVS arcade hardware (except for board pinouts, of which they are rearranged), with MVS standing for MULTI-VIDEO SYSTEM. SNK usually makes games in this order: MVS Cartridge (all games are made on this format, no matter if they are released or not), Home Cartridge, and NeoGeo CD. Remember that there are very few games that are CD only, or are MVS only; but all CD games have MVS prototypes with FM synthesis music, such as Oshidashi Zintrick.Arcade operators have the MVS boards set up to where one can play up to 6 games (can access different ones with a push of the button) while standing at one machine. There are also 4 game, 2 game (2 monitor), 2 game (1 monitor) and single units. Specs are below:

Processor: Motorola 68000 (12 Mhz, 16-bit), Zilog-80A (4 Mhz, 8-bit)

(Technically a 16-bit machine, not 24-bit)
Resolution: 320x224
Color Palette: 65,536
Maximum Colors On-Screen: 4,096
Maximum Sprites On-Screen: 380
Minimum Sprite Size: 1x2
Maximum Sprite Size: 16x512
Maximum Amount of Game Planes: 3
Sound Channels: 4-FM synthesis, 7-Digital, 3-PSG, 1-Noise channel
Internal RAM: Work RAM: 64Kb
Video RAM: 68Kb
Z80 RAM: 2Kb
Memory Card (see below)
The NEOGEOCD has all, including a single-speed CD-ROM drive, 64Kb of Static RAM, 512Kb Video RAM,
cool loading screens, and 56 Megabits of Dynamic RAM. The CDZ has the same specs, except with more
cache and a faster CD controller (not a double-speed drive).

----How much does a NEOGEO system cost?

When the NEOGEO first came out in 1990, the system cost $650 with either NAM-1975 or Baseball Stars Professional, and games soon followed at $200 apiece. Now one can pick a Neo up for about $200 though new games run around $300 apiece, due to the extremely large megabit count of them. But one can find older, used games for a lot cheaper (about $40-50 apiece); which provide somewhat better value that way. Before emulation's prowess in the Neo realm, used carts were sought after since no one could rent these systems by 1994; with emulation, one can try out any of these games for free.

The NEOGEO CD came out in 1994 as SNK's plans for high volume sales of home carts (and arcade sales in America) never materialized on the cartridge medium. The CD system was the supposed answer to SNK's gamut of problems, with cheaper games and a standard medium to put them on. It's debatable as to the system's viability nowadays, as the last game released was KOF '99 and emulation is coming into its own. Certain used games are cheaper on cartridge (not so much anymore), and load time is a big problem (due to the demanding fighting games made for it, and it being a single-speed drive). Though the CD games are very cheap on the used market now, as a whole they are now bought for the arranged music and CD only titles. The NEOGEO CD cost about $250 new, and games used to run about $50-70 apiece new for it. The CDZ cost around $400 new when released as well.

----What Accessories are available for the NEOGEO, and can I get substitutes for parts?

Joystick: There are two kinds of joysticks available for the NEOGEO. The older of the two is a larger, more stable joystick, where motions can be done with relative ease. The joystick is very comfortable, and personally it has a good feel to it. But the newer joystick (released when the Neo CD came out) are lighter, more apt to break, and harder to even pull off motions on it. Some people don't like the fact that SNK doesn't make the older, heavier controllers anymore, but only the smaller, sleeker controllers. You can use these controllers on the CD, CDZ, MVS (with a direct joystick output), and Home cart system.

  • Memory Card: This device on the NEOGEO Cartridge System can save any position in ANY game (from 19-27 game positions saved), and can be put in an MVS arcade cabinet so you can resume playing from your saved game in the arcade (8 Kbytes of RAM). One can also use any memory card (no matter the size) that has 68 pins and is JEIDA spec ver.3 or higher.
  • Joypad Controllers: These are pretty good controllers for non-fighters, but please do not try to play fighters with these unless one is adept at playing them on other home consoles. Once used to a good joystick, very few will go back to a joypad for fighting games.
  • RGB/S-Video Cables: One can have arcade quality graphics with an RGB cable (and good quality with the S-Video cable), but one has to make his own, as all of the old peripherals are not made anymore. Nylon Carry Bags: This is a very old accessory which I have seen very few of. The use is to carry one's Neo anywhere, though they are not that sturdy.
  • AC and AV adapters: The AV adapters can be used by the Home Cart, CD, and CDZ system, provided you don't try to use the red jacks on the cart system. The AC adapters are DIFFERENT for the Home cart, CD, and CDZ systems. :( One must get stock SNK replacements, for which retailers such as BuyRite charge an arm and a leg for…

There are other products out there made by third-parties and other companies, but are not listed here (like tons of specialty controllers, which were mostly made back in 1993-1994).

----What Accessories were Proposed, but never released on the NEOGEO?

There were some accessories for the Neo-Geo, mainly back in the earlier years of its life, but never surfaced. Below they are listed:

  1. The Neo-Geo Network: This was a network, which included games with built-in modems (only Minnasanno Okagesamadesu was released like that) for link-up play all across Japan and the USA (in theory). It only appeared in the USA in an advertisement for the Neo-Geo in 1990, though in Japan, it
  2. Keyboards: There were two keyboards for the Neo-Geo; the first is a Mahjong controller with 8 buttons (no joystick itself, no directional up and down), and the second is a computer-style keyboard, for the Neo-Geo network. Both were shot down in late 1991, as only prototypes exist. The Mahjong controllers do exist in small quantities in Japan, but are very rare to find.
  3. The Neo CD unit, which was supposed to attach on the Neo cart unit...relegated to vaporware status in 1993.

----Are Japanese games compatible with U.S. NEOGEOs?

Games are fully interchangeable between regions on all systems, but the region of the system determines the language of play on default. For example, if one has a Japanese system, all English games play in Japanese by default. Japanese, English, and European are the only language/region markers in use by SNK.

----Are there any Third Party Game Manufacturers for the NEOGEO?

There used to be several third party companies publishing in America, but now only produce in Japan(and let SNK publish them over here), such as Visco, Pallas, Video System, Alpha Denshi (ADK), Face, Saurus, Sunsoft, Aicom, DataEast, Tradewest, Hudson Soft, Nazca, Taito, Viccom, Technos, American Sammy, Monolith, Takara, Brezza Soft, Eolith, Success, NMK, Yumekobo, Playmore and Wave. They all publish games in Japan, or just stopped making games for SNK. To tell the truth, most of these were probably separate entities within SNK, such as ADK, Saurus, etc.

----What's this I hear about NEOGEO Emulation?

After 4 years of updates and teasers beginning with the Gekko emulator of NAM-1975, there are several well-done emulators (NeoRageX, Nebula, and Kawaks to name a few) that run all games dumped. There are still very minor kinks to work out, such as transparency flaws, but the emulation is almost perfect. As of 20 March 2002, only KOF 2001 and the Prototypes remain undumped, meaning that all other games are playable on one's computer.

Personally, I used to be turned off by emulation, but that was because I sold arcade MVS carts as a wholesaler in 1997-1999; I saw the gains emulation was making and knew that it can undercut my business. With my distance from gaming in general, the only way I'll play these games is through emulation now; as the costs I incurred as a collector years ago caught up with me in a big way. I could not believe how much money I would have saved if I never bought all those "rare" titles in 1996-1997. Emulation has landed in a big way with respect to the Neo, and personally I think it is a welcome one.

----Can I put my ROMs from my computer onto an MVS, Home Cart, or CD?

Theoretically, one could re-dump them onto an MVS or Home Cart (pirates do something similar as they copy ROMs to other Flash ROMs on Neo games; buy an arcade game from Hong Kong and open it up, and chances are that all one will see is flash ROMs), but knowing where each bit of information goes is best left to professionals. One cannot put them onto a CD (I don't think), and expect the Neo CD to play them.

----What is the Memory Card test and the Controller Test?

The Memory Card test does test and let you format cards, delete and copy saves, and read files. One presses and holds ABCD (on first controller) when a game is inserted, then one presses reset, and it is activated. The Controller Test tests to see if you have a broken controller, and it is activated by inserting a game, turning on the power while holding ABCD on the second controller. There is either a 0 or 1 when one presses any button in the test.

----Are there extension cables for my controllers available?

One can actually use PC controller 15-pin extension cables without any modifications necessary. Although I have had this information in this FAQ since April of 1997, I have never actually tried this. I've heard that this works, but I cannot verify this personally.

----What about the Multi-Link feature?

Some games (Riding Hero, League Bowling, Thrash Rally, and the two Versus Prototype games) for the NEOGEO feature the Multi-Link Feature, which means one can network two NEOGEOs together, with two separate TVs. But the Multi-Link Cable is essentially a wire with two male mini-headphone jacks, one at each end. I have never tried this either, nor do I know of anyone who has done this. I think that this was intended because the original MVS games had them, and that Home games are direct copies of MVS games.

----I keep seeing NEOGEO games with cardboard boxes, what is up?

The first 18 games were released in Japan with cardboard boxes not unlike the Nintendo (Famicom) game boxes. These are more rare than the other box forms, and are somewhat desired by collectors.

----What about these "Prototype" cartridges I'm hearing of?

There is a debate as to what can be considered a prototype game. Some have been talked about for release several times (GhostLop, QP, etc.), while others were never intended for release. Below is a partial list; other
sites on the internet may have a more complete list, so I would suggest performing an adequate search for them before claiming to know of Neo prototypes:

Baseball Stars 3
Crystal Legacy
Death Match
Droppers
Dunk Stars
Fire Suplex 2
Fun Fun Brothers
Fu'un Super Tag Battle Link-Up
GhostLop
Heavy Glove Boxing
Magician Lord 2 (CD only)
Mystic Wand
Ninja Gaiden
QP (CD only)
Reactor
Sunshine
Warlocks of the Fates
World Heroes Link-Up

Buyer beware though, as rumors purport that a few of the above have been pirated and copied for years in Latin America. The games that are MVS Only, if they are advertised as home cartridges, are merely converted cartridges.

----Which Game Magazines covered the NEOGEO?

Back from 1991, American magazines covered the Neo-Geo from day one, as there was a decent amount of hoopla surrounding it. I theorize that it was these initial reviews of the Neo that prompted the Neo home system to begin with (see first question). The coverage continued for several more years, in such magazines as Electronic Gaming Monthly, GamePro, Die Hard Game Fan, etc. But, in 1995, most of the magazines stopped covering the Neo (mainly because they were tired of going to the arcade to review the games), and readers had to turn to Japanese magazines for their Neo info. In 1996, Neo-Geo FREAK was introduced in Japan, which was the only all-Neo magazine to date. In December 2000, Neo-Geo FREAK closed its doors, shutting down adequate Neo coverage for good.

----What's the current status of the Neo?

Though everyone has been wrong as to the demise of this system, SNK's demise will spell the end of this system. Home cartridges from now on will be hobbyist, non-official releases, and the arcade development will cease in about 24 months. The Neo had a good run, but the system should have been canned in 1997 when Last Blade was supposed to be the last fighting game. Jeff Ferrier's startup Vektorlogic states, however, that they can fully reproduce the Neo boardset without SNK parts; Playmore and SNKNEOGEO (interested parties in SE Asia) have even threatened the company with lawsuits because they have been successful at duplicating Neo development kits.

Several other entrepreneurs are aiming to produce home releases of MVS only cartridges, but it may be futile; I tried to get into the market in late 2000 to no avail. I offered Breakers Revenge for $250 w/quality (not garbage, archetypal) insert, manual, and everything else, but the advent of emulation and the game's lack of appeal killed that prospect. Emulation has killed most of these offers, as near-perfect quality can be had for free.

----Why was SNK of America so complacent?

Firstly, after Bonnie Lais and Chad Okada left the company, SNK Japan brought in a new director's board to take charge of SNK USA (the Barones). It is legendary of their laziness at responding back to calls, and
their lack of will to service home sales with regard to their arcade sales. They knew where their bread and butter was, but forgot that fostering small sales is the key to garnering larger sales later.

----I want Blood in my games!

One can either input the code normally (which can be time-consuming), or one can have a language switch installed. In the following paragraphs I will explain how to do so in a NEOGEOCD(Z). This may also work for the cartridge system as well. Please don't turn the switch when the system is on, as it may damage the system. I will NOT take responsibility for your mishaps on making this, should an accident occur, as I have not tried this process. Now, here are the directions:

  1. Unplug all cables from the NEOGEOCD(Z), and remove any disks that may be inside.
  2. Turn over the NEOGEOCD(Z) and remove the four screws at the corner of the case. After removing the screws, carefully lift the TOP portion of the case so that it does not get stuck on the joystick connectors.
  3. Place the top portion of the case next to the bottom so that the CD data cable does not get removed fromcits socket.
  4. Look at the board with the joystick connectors. Carefully remove the Data Cable from its socket. Next, remove the six screws and carefully remove the board from its case. Also, be aware that there is a switch already present on the board. This is NOT a pre-installed language switch (DON'T TOUCH IT!).
  5. Look at the jumpers near the Data Cable (at southwest position from the Data Cable, when the diagram near the Data Cable is facing north, relatively). If you have an American NEOGEOCD there will be a jumper located at JN1. If you have a European system, the jumper will be at JN2. On a Japanese NEOGEOCD(Z), there is no jumper set.
  6. Look at the jumper diagram near the Data Cable. Now you have to decide what modes to switch from and to. If you have any remaining jumpers, remove them with a soldering iron. Also take the time to decide whether you want a remote switch, or one soldered to the board.
  7. (FOR JAPANESE TO USA MODE) If you decided on a remote switch, solder a piece of wire to one terminal of JN1 and solder the other end of the wire to one of the terminals on the switch. Next, solder another wire to the other terminal of JN1 and then to the other terminal on the switch. You now have a working USA to Japanese mode switch. You can now cut a hole in the case of your NEOGEOCD(Z) and mount the switch( if you want to). If you wanted to switch between Europe and Japanese mode just substitute JN2 for JN1 in the above example. Also, if you did not want a remote switch, you can optionally mount the switch directly to the board. This makes it really hard to change modes when you want to.
    (ALL THREE MODES) If you wish to have all three modes you have several options. First, you can buy a three-way switch, that must support both JN1 and JN2 open, JN1 closed and JN2 open, and JN2 closed and JN1 open. Or, you can install two switches. In the second part, you could use USA mode by leaving the JN2 switch in Japanese mode and setting the JN1 switch for USA. European mode can be used by leaving JN1 in Japanese Mode and setting JN2 for European. Japanese mode would be accomplished by leaving both switches in Japanese mode. Please do NOT leave both switches in either USA or European mode.
  8. Now reassemble your NEOGEOCD(Z).
  9. Now reattach everything and try a game in Japanese mode and then try it in American mode. If it works both times, you have a successful switch!
    If you don't want to do this yourself, please contact MAS Systems, as they can modify your NeoGeo to show the blood with the flick of a toggle button. Not all games require a language switch to get blood and Shiranui Mai's "bounciness", but even recently some do require it (Metal Slug comes to mind).

----I heard that MAS SYSTEMS does various modifications to Neo-Geo Cartridge Systems. Please tell me about it.
I'll try to explain the best I can, but since I haven't owned a Neo in four years, I'll only go by what other reliable sources told me about them. Here it goes:

  • Stereo-SVideo Mod: This mod enables you to use S-Video and Stereo outputs on your Neo-Geo system (instead of composite video and monaural sound). I think it costs about $100 to have done, courtesy of MAS Systems.
  • Debug Mod: Or known as the "Arcade Mod", or the "Game Developer Mod", this mod does quite a few things. Firstly, it's a language changer for older titles. Then, it's a "Game Genie" for the Neo, enabling you to access secret characters by using access codes and such. As well, one can have unlimited continues, damaging hits, and the like. It costs about $80-$120 or so to have done.Japanese Switch Mod: Many people can do this, as the process is described above.

----Can I convert MVS Games to Neo Home Games?

The conversions require one taking the MVS chips out of the casing, putting them in the home cart, and re-wiring them to work. Plain and simply, this is what you need:

  • $100-125+ per cart (depending on the charge that the converter uses)
  • A host cart, to convert the MVS game to (118 Megs or bigger)
  • The MVS Cart you want to convert

MAS Systems' number is at the bottom of the FAQ. Almost all of the so-called 'prototypes' out there are merely converted carts. One can tell converted carts, because when opened they contain tons of re-wiring; regular cartridges are clean inside. Jeff Kurtz had a list of what "sacrifice" carts are needed for MVS->Home conversion, of which the list can be found with an adequate internet search.

----Are you sure about the "converted" carts? Are they worth buying?

To give you an idea, about 2 years ago, I converted a copy of Breakers Revenge for my own personal use, on my own. And let me tell you, it took a lot more than $125 and a cheap game to transfer the MVS cart to. I used to "homebrew" them myself, but the cost became quickly prohibitive to collecting. I quickly left the collecting market, and with the advent of emulation and cheap arcade boards, converting MVS games in order to work in home systems easily fell out of favor. In short, they are not worth buying as cheaper alternatives provide the same level of functionality (arcade board setup in the home, emulation).

----Man, the NEOGEO CD is too slow! Can't I put in an 8x CD-ROM drive in my NEOGEO CD?

Well, it may depend on one's computer skills, as it depends on wiring the CD interface to the controller on the NEOGEO CD.. But all that work may be for naught, because most of the access time depends on what speed the games are produced at. Most are still produced at 1x,so anything higher than a 6x or 8x drive is not necessary at all. A 4x drive may not be necessary, so unfortunately one is stuck with slow access times.
The translation itself is EXTREMELY difficult, and only one place (MAS Systems) has pulled off a translation. And, it was a Saturn-CDZ, which had no speed increase in it at all. With the advent of Neo CD emulation, load times are extremely fast and games have no slowdown whatsoever. CD games are worth buying if only to play with an emulator, because the emulators currently out are that good. I would actually suggest selling the original system and playing the games with an emulator if possible, as they (NeoCD I think is the name of my favorite) blow away the original's performance. No more reading chapters out of the Hunchback of Notre Dame while waiting for Bakumatsu Roman Gekkano Kenshi to load, I guess.

----I'm so sick of composite video. I want RGB!

Have you got a PAL Neo-Geo with an RF, or composite cable? Here are two steps to RGB (I never did this, so approach with caution):

  1. You need to force your Neo-Geo to display through the NTSC signal. Why? Because unlike the PAL signal it is 16% faster, full screen, and above all, it looks as the programmers intended. To do this, just open your Neo-Geo by unscrewing the four screws on the bottom (3 of the screws are hidden under the rubber feet; just remove the feet with a little screwdriver). Once your console is open, locate a small piece of bare wire (very short) in the area of the top right corner of the motherboard; it is called PAL 1. There is no need to be uneasy, as it is marked as PAL 1. Now with a small cutter cut it in half, and make sure that no contact is made. That's all. If you did everything fine you should get full screen signal (NTSC).
  2. Now for the optimum display (RGB) make a SCART/RGB (European SCART) cable. You can either get one from a store, like Telegames UK, or make your own. I do not have any info on how to make one, however. If you did all well, you should now get a perfect display from your Neo-Geo. You COULD be a bit unlucky and get a composite display (not real good colors) through that cable on your TV set, after all that is what happened to me. Well, getting around is a pretty simple affair. All you got to do is to put your TV in Teletext mode, and it automatically switches to RGB! Then, with the appropriate button, remove the teletext page number, and there you have it!

----Do you think the composite video problem I have is in the system?

Well, first, make sure that you're using Composite video, with two AV jacks (one for monaural sound, one for video). If it still is excessively blurry, then read the following:
There are three types of Neo-Geo cartridge systems. The first type had poor composite output, but good RGB output; the motherboard was a one-piece board. Well, in late 1992-early 1993, SNK released a new type of system with a daughterboard to help the composite signal. It did just that, but the RGB output suffered despite composite's gain as a result. In late 1997, SNK seemed to finish the production of Neo cart systems in JAPAN (in the US, they ended sometime in 1995), but they were manufactured with the one-piece board. The output for both RGB and composite, however, is clearer than the other systems. But what's different on the Japanese systems, is that they have 6V AC adapters and not 5V ones.

----What is a NEOGEO CDZ?

A CDZ is merely a NEOGEO CD with better caching capabilities. IT IS NOT ADOUBLE-SPEED DRIVE, but was advertised as one. I've tested and opened the CDZ and CD, and there is the same drive mechanism. Right now, it is only available through Japanese importers, and plays CD games only in Japanese (on newer games, there is an option for the game to display English, Spanish, and Portuguese also). CDZs have high faults and low reliability with their drives; most will not last 3 years of regular use. The drive mechanism is similar to the Sega Saturn (first version)'s drive, and may work if you can wire it to the CDZ. Also, the power output is 115V, not 100V, and the board will probably fry if one doesn't use a step-down converter (from 115 to 100). One can be had from most electronics stores. Load time is not that much faster, so the cost of admission may not be worth it.

----What should I get, the CD or Cartridge System?

It all depends on two things, how much one plays games and how long one is willing to wait in load times. The cartridge-based systems have no load times, but the load time with the CD/CDZ units is downright atrocious. Emulation has fixed the problem of cost for cartridges and load time for the CD, but as far as physical systems go, the cartridge is clearly the better value. Cartridge systems have better reliability because of the inherent advantages of cartridges (less moving parts) and the disadvantages of CD-based systems (more moving parts). Almost any anomaly wrecks the Neo CD lens, so for value purposes they are not worth the money. One purchases a cartridge system for the lack of load times and cheaper used games, but emulation is free; only die-hard Neo fans would even bother owning one now. CD based systems have the load time problem, but usually have beautiful Redbook-audio music; emulation fixes the problem of bad load times. I would pick a cartridge system if I had to pick between the two, with a leaning toward the arcade cartridges with their inherent value and double use of making an arcade machine out of them.

----What should I get, the NEOGEO CD, or the NEOGEO CDZ system?

Neither, as I would buy the original games but use an emulator to play them. Believe me, the load times are very fast using emulators as compared to an original CD or CDZ. But if I had to pick between the two, it is the CD for being more reliable than the CDZ.

----I can't find the Home Cartridge games I want. Are you sure I can't use MVS cartridges in my Cartridge
system?

I speak about this from experience, because I bought a Ninja Master's MVS cart on 1/20/97, and it wouldn't fit in my home system. The original reason why SNK made the MVS and Home Cartridges incompatible, by the way, is because arcade operators couldn't buy the "cheap" home games for arcade use.

----What about an MVS->Home Cart converter?

There have been some made as of late that has piqued my attention (the !Arcade! adapter for example), however, long-term reliability concerns of these units are abound. There are reports of them not working with every game, and failure rates exceed that of the Neo CDZ. I'd say FORGET about these MVS->Home cart adapters, as one won't get the full functionality of the MVS system. This option is for the people who want the best of both by saving space, but for the cost of this thing, one can probably get a full size MVS cabinet.

----Are the NEOGEO MVS boards JAMMA?

The Neo-Geo motherboards are JAMMA compatible, and hook into any JAMMA harness. But in order to play an MVS game, one needs the main MVS motherboard (1 slot through 6 slot), the game cartridge and a Super Gun or an arcade cabinet with a JAMMA harness.

----Is It Possible to hook up my Neo Controllers to an MVS board?

It is possible on the *older* boards to hookup the Neo controllers directly to the controller ports (yes they are the same controller ports as all other SNK systems had). The new 1-slot MINI motherboards, however, do not have Neo home joystick ports.

----Then, should I get the MVS 1-Slot, because it's cheaper?

Most 1-slot boards do not have Neo controller hook-ups, which means modifications are necessary to hook up any controllers to the board. Neo MVS starters would be advised to get an older 1-slot or a 2-4-6 slot.

----Are 6-slots good to have in the home setup?

They work fine if one has a separate power supply. 6-slots need a lot of juice to keep running, and will eventually mess up the power supply if one is hooking the 6-slot to a MAS Systems Super Nova system. A dedicated cabinet with an adequate power supply will have no problem with it whatsoever.

----What system should I get, the home cartridge or the MVS cartridge system?

I would go for an arcade setup personally, given the high cost of better titles on the home system due to collector and yuppie hype. The arcade systems have had many more copies floating around, and since the only difference between the two is instructions and a game insert, arcade games hold an advantage.
Pricewise, the arcade games are much better in value; Metal Slug is the best example of yuppie hype versus normal supply-demand relations as the home costs $1100 while MVS costs around $40. Though emulation has killed off any practical rationale for home system use, the arcade setup can be used to generate income, which is something emulation cannot do. I personally prefer the arcade system to the home, in conclusion.

----What's "The Irritating Maze"?

SNK made one trackball game for the Neo-Geo called "The Irritating Maze". It utilizes a special MVS board (with air compressor hook-ups and a special trackball controller for the game), and a standard MVS Cartridge. One can't put the MVS Trackball game cart into a regular MVS board, as it will not work. There are no other games planned on the trackball platform.

----I want to get an MVS system (Arcade machine or Super Gun->MVS board), but where, or how do I go about finding one?

That's a tough call. First, decide if you have enough money ($600 or so for a newer 1-slot machine with a 25" monitor), and adequate space to hold a big arcade machine. If not, you can purchase a Super Nova (Super Gun is the generic name for this type of setup) system from MAS Systems, and attach an MVS board to it. But, if you want an arcade machine for Neo games, see below for some tips: Call up all the "Amusement Machines" dealers in the phone book n your area, and ask them these questions:

  1. Ask if there are any arcade auctions in the area.
  2. See if there are any machines for sale at the dealer.
  3. Ask if any other dealers in your area might have what you're looking for.

Then, one can check out the dealers (including the ones I listed below, and across the internet), and see if buying used or new makes sense personally.
Shipping is the most important deal, however, when it comes to purchasing an arcade machine. Even if one purchases one locally, he'll need to find a way to pick it up and deliver it safely to the destination. If you buy one from a dealer that's more than 100 miles or so miles away, the most effective way of shipping is by freight truck. This method adds about 2 weeks to your delivery time and costs about $250 or so to ship.

----Is SNK going to upgrade the MVS Board?

I've heard many rumors of SNK releasing an upgrade to the MVS board; a 32-bit upgrade of sorts, and the ill-fated CD drive in its early years represent such hype. With SNK's demise, the MVS will be dead soon and other systems more powerful than the old Neo will garner the last few developers away, killing any upgrade idea.

----What if my new MVS/Home cartridge game doesn't work?

If you've bought an MVS game from someone, and it doesn't work when you get the game, here are some things to try:

  1. When you push the game in, push it in slowly; try not to jam the game in the board.
  2. When you insert the game to its fullest extent, let it back out of the board by a couple of millimeters. You don't need to push the game all the way in.
  3. Clean the contacts with isopropyl alcohol
  4. The last reason is if you have a Japanese/English switch on the back of your Neo-Geo (cart or CD), enabled in Japanese, some newer games may not work (from Fatal Fury 3-onward). I speak from experience (I bought a system from GameDude like that, and games like Crossed Swords and Fatal Fury 3 wouldn't work), so switch it back to English and see if it works.Flip the first dipswitch at the back of the motherboard up, and then power the system on. This takes you
    into the Neo's diagnostic mode.

----Why can't I find my favorite NEOGEO cartridge?

When SNK used to make home cartridge games, they made from around 25000 during the early years or so to 500 or lower recently (I don't have exact figures). If one wants them, buy them as soon as possible before collectors push up the market value to well past its worth.

----I'm tired of my Neo Cartridge (or CD). Where do I sell it?

Well, I'm assuming that you don't know anyone else with your kind of Neo system (like myself). What you do, is follow this checklist below:

  1. Try to determine a good market value for your game, by checking out the various newsgroups associated with this (rec.games.video.marketplace comes to mind), and go from there.
  2. Put Ads over the internet, telling how good of condition it is in, the price, does it come w/ box or instructions, and other general info that the people may need to make a judgment on the game. Try to direct them toward Neo-related sites and message boards as well.
  3. Put it up for auction on www.ebay.com (eBay Auctions), though I have major differences with them over their lack of any policing ability over the type of auctions conducted.

Sell your games to a company, such as GameDude, for some cash. These places usually will not give much for them, and are used as a convenience option only. Make this the "last resort" option because it garners you the least cash available.
That should be enough to get you on your way to selling games over the internet.

----Are there any significant oddities pertaining to the Neo-Geo and its games?

  1. Minnasanno Okagesamadesu, one of the Mahjong Cartridge games for Neo, seems to be the only Cartridge game without any Megabit Count specified on the box(no cart symbol with a number inside it). It was also the game which was made (in prototype form) with a built in modem, for the Neo-Geo Network..
  2. Twinkle Star Sprites, Alpha Denshi (ADK)'s last game on Neo, was made on Neo Cartridge in limited amounts. But, ADK ran out of instruction books for the cartridge version, so they made the rest with photocopied instructions.
  3. Tokuten Ou (Super Sidekicks), one of the first soccer games out on the Neo, had a glitch in championship mode wherein facing the third team(?), the game will glitch up.
  4. The Irritating Maze requires a TRACKBALL to play, and cannot be used with a joystick! Pop N' Bounce can be played with a paddle-type joystick, like in Arkanoid.
  5. Mahjong Kyoretsuden and Mahjong Story are two different releases by two different companies, but constitute the same game.
  6. The Neo-Geo Cart system may have underwent a final cosmetic change, as in 1996 issues of NeoGeo Freak there are red buttons on the joysticks and a red reset button (Japanese cart system, everything else is just like the regular cart system). This may be the last iteration of the Neo-Geo Cartridge system.
  7. Stakes Winner, by Saurus, has 80 Megs in Japanese, and 98 in English.
  8. Dunk Dreams is known as Street Hoop is USA, and Street Slam in Europe. Also, Miracle Adventure in Japan is known as Spinmaster in USA, and Spin Kids in Asia/Europe.

----Which games for the Neo-Geo are only available in Japanese?

All these games (Cart and CD) are only available in Japanese (NOT US) form. On MVS, most are in English (European) form. The list below means that none of the games below are in any English/European form.ADK World
Art of Fighting ~ryuukonoken gaiden~ Limited Edition
Bakatonosama Mahjong Manyuki
Band of the Fighters
Chibi Marukochan Deluxe Quiz
Crossed Swords 2
Idol Mahjong ~final romance 2~
Jyanshin Densetsu
King of Fighters '96 CD Collection
Mahjong Kyoretsuden
Mahjong Story
Minnasanno Okagesamadesu
Neo-Geo CD Special
Quiz Daisousa Sen
Quiz King of Fighters
Quiz Meintantei Neo Geo ~Quiz Daisousa Sen Part 2~
Shinsetsu Samurai Spirits Bushidoretsuden
Syougi No Tatsujin

----How come new cartridges don't come with sealable stickers anymore?

Up till ~Bakumatsu Roman~ Gekkano Kenshi (Last Blade) was released, SNK utilized sealable stickers on the side of the carts to determine that they were new. Since SNK ran out of stickers, and that most carts are kept in 'like new' condition, there was no need for them anymore.

----On NAM-1975, how come there is two cartridge stickers, one on top of the other?

From NAM-1975 up till after the release of Samurai Shodown, SNK just took production Japanese games and slapped a US sticker on the Japanese game on some of them. Showing their insolent laziness, SNK saved money by not removing stickers off of Jap games and just put the US ones over them. The games are legit; there's nothing wrong with them. But, the double-stickering of the games does look unsightly.

----What games are recommended for the NEOGEO (CD)?

Here is my short list of 8 games:
Art of Fighting ~ryuukonoken gaiden~ (Art of Fighting 3)(Fighting)
King of Fighters '95 or '98 (Team Fighting)
Real Bout Garou Densetsu (Real Bout Fatal Fury)(Fighting)
Ninja Masters ~haoh-ninpo-cho~ (Fighting)
League Bowling (Sports)
Metal Slug X or 3 (Action)
2020 Super Baseball (Sports)
Magical Drop 3 (Puzzle)

----What is the Biggest Game for the NEOGEO currently?

For games that are released, King of Fighters 2001 is the largest at 892 Megabits!

----Can the NEOGEO handle more than 330 Megs?

Of course, there is no limit to how much data can be fit onto a Neo cartridge, or any cartridge for that matter. The 330 Meg limit and technology is called the "Pro-Gear Spec", which is just a name for the ROM addressing technology of the Neo-Geo. Back in 1990, SNK had to give a certain Megabit count as their maximum (any could do), and they called it "Max 330 Mega". Now, there are games twice as big as 330 Megs (King of Fighters '98, Metal Slug 3, etc.).

----Are NEOGEO games compressed?

SNK made it a point NOT to compress a game, to boast about having the bigger game as well as enhancing playability and minimizing slowdown. SNK has used it sparingly as of late, but as a general rule they don't do much of it.

----What is GIGA POWER, which I've been seeing on intro screens on games like Real Bout Garou Densetsu 2. Is it more than a marketing tool?

Well, I have heard that it is more than marketing hype. Unlike Sega's 'Blast Processing', this 'GIGA POWER' allows SNK to address higher memory on the ROMs, making for games with a less grainy look to them. For games such as Real Bout Garou Densetsu 2 and newer, they utilize the 'GIGA POWER' technology for better quality (supposedly) games. For informational purposes, Bakumatsu Roman Gekkano Kenshi (The Last Blade) is the biggest non-GIGA POWER game, weighing in at 474 Megs.

----Are there any Back-Up units for the NEOGEO?

One could probably find one of the old Multi-Game Doctor units that are floating around; but since there are no more back-up units in production, one will have to pay a pretty penny to get one now (cost $1300 new). Unfortunately, I heard that it took about 10 minutes to load up a game on the device, and there are serious reliability issues with it.

----Are there ports of Neo games on other systems?

I have a listing of ports in English name, since most people are familiar with the English name with regard to ports.

NES
---
Fatal Fury
Fatal Fury 2
Fatal Fury Special
King of Fighters '97

PC-CDROM
--------
Art of Fighting
Fatal Fury 3
King of Fighters '95
Samurai Shodown 2
Samurai Shodown 4

Game Gear
---------
Fatal Fury Special
Samurai Shodown
Bust-a-Move

Dreamcast
King of Fighters '98
King of Fighters '99
Last Blade 2
Garou: Mark of the Wolves
Twinklestar Sprites

Game Boy
--------
World Heroes Perfect
Fatal Fury 2
Real Bout Fatal Fury Special
King of Fighters '95
King of Fighters '96
Samurai Shodown
Samurai Shodown 3

3DO
---
Bust-A-Move
Samurai Shodown

Sega Genesis
-----------
Art of Fighting
Fatal Fury
Fatal Fury 2
King of the Monsters
King of the Monsters 2
Samurai Shodown
ViewPoint
World Heroes

Sega CD
-------
Fatal Fury 2
Fatal Fury Special
Samurai Shodown 2
World Heroes 2

PC Engine/Turbo-Grafix 16
-------------------------
Art of Fighting
Fatal Fury 2
Fatal Fury Special
World Heroes 2

Super Nintendo
--------------
Art of Fighting
Art of Fighting 2
Bust-A-Move
Dunk Stars (proto Neo game)
Fatal Fury
Fatal Fury 2
Fatal Fury Special
King of the Monsters
King of the Monsters 2
Legend of Success Joe
Magical Drop 2
Puzzle De Pon
Samurai Shodown
Sengoku
World Heroes
World Heroes 2

Fm Towns Marty
--------------
Fatal Fury 2
Viewpoint
World Heroes 2

Sega Saturn
-----------
Galaxy Fight
King of Fighters '95
King of Fighters '96
King of Fighters '97
Magical Drop 2
Magical Drop 3
Metal Slug
Ragnagard
Real Bout Fatal Fury
Real Bout Fatal Fury Special
Samurai Shodown III
Samurai Shodown IV
Samurai Shodown RPG
Stakes Winner 2
Twinkle Star Sprites
Waku Waku 7
World Heroes Perfect

Sony Playstation
----------------
Double Dragon
Galaxy Fight
King of Fighters '95
King of Fighters '96
King of Fighters '97
King of Fighters '98
King of Fighters '99
Last Blade
Magical Drop III
Metal Slug
Metal Slug X
Real Bout Fatal Fury
Real Bout Fatal Fury Special
Samurai Shodown
Samurai Shodown II
Samurai Shodown III
Samurai Shodown IV
Samurai Shodown RPG
Viewpoint

X68000
---------
Fatal Fury
Fatal Fury 2

GAME LIST

I rate the quality of the game and the profitability of the game for arcade operators in these mini-reviews, which all include a short ditty about the game. (1 being worst, 20 being best)
All of the names are in Japanese form, or in translated Japanese form (not necessarily what SNK calls them in USA). (American translations of names that SNK uses for USA are below) 150 Separate Games Indexed

Removed because opinions of original authors may not be accurate enough...

PAST UPDATES


UPDATES:
v.1.0: First ever edition of this FAQ, with a limited gamelist.(4/10/97)
v.1.1: Important updates, include a revamped gamelist and new questions were put up.(4/23/97)
v.1.2: Added new questions.(4/25/97)
v.1.3-1.9b: Questions were corrected, and gamelist was added to.(5/29/97, around there)
v.2.0: New questions, and Other Info was added.(6/13/97)
v.2.1-2.5: Gamelist was updated.(around 8/20/97)
v.2.6: This is now the best gamelist of Neo games on the Net! I can back up these claims as well, and this
FAQ has a lot of added questions as well.(10/25/97)
v.2.7-2.8: Added questions, updated gamelist and reviews of my own.(12/10/97)
v.2.9: Added searchable area of my FAQ, updated my gamelist and reviews.(1/23/98)
v.2.9a-2.99c:Updated gamelist, added questions.(around 2/15/98)
v.2.99d: Bold print and more reviews accentuate this interim release.(2/22/98)
v.3.0: Revamped FAQ, with more questions, and my gamelist corrected. (2/23/98)
v.3.1-3.2: Corrections to this FAQ, including new reviews and questions.(2/26/98-3/1/98)
v.3.3: Added 4 new questions, updated my Game List, and cleaned it up somewhat.(3/6/98)
v.3.4-3.43: Another interim release, with new questions and game list updates galore.(3/31/98)
v.4.0-4.09: Barring any more updates, this will be the definitive update, and will answer all your questions to
the Neo-Geo. Also, it will be the last update, for a long time.(4/31/98)
v.4.1-4.98: A compound of updates, and my review page is almost finished! Some more questions were
added.(6/2/98)
v.5.0: Another update compounding, this will try to end up being over 100kbits in size, which it did. (6/8/98)
v.5.1-5.46: This FAQ will have some more updates done to it.(6/17/98)
v.5.5: Not much more info will be needed, just new game info....(6/26/98)
v.5.6: I just need any more info, as this will hit the 100KBits mark, for text version, soon.(7/15/98)
v.5.7-5.89: Coming closer to the final completion, lots more will be added. (7/16/98)
v.6.0: Updates again. (7/17/98)
v.6.5: Updates!(7/20/98)
v.7.0: Will probably be the last update. Almost everything is complete. (8/16/98)
v.7.5-7.9b: General updates.(10/4/98)
v.8.0-8.0b: Getting bigger, this will say all the megabit counts for each game that is released! (10/5/98)
v.8.1-8.5a: Now, it's actually 100kbits in size. (10/15/98)
v.9.0-9.5: Another standard release...with more questions and a complete Prototype list.(11/15/98)
v.9.6-9.6d: More megabit counts, and a new question answered....this is 2 years since my FAQ's inception.
Thank you to all who have read my whole FAQ over the years.(12/1/98-4/26/99)
v.10.0-10.4a: This will be the second version in 1999, with more updates! Complete MVS Prices!(8/15/99)
v.10.5-10.6: New update, with complete megabit counts!(8/16/99-11/20/99)
v.11.0/1.0: New reviews of Neo games, lenghy ones of each game. Start PDF v.1.0. (12/16/99)
V.11.0a-11.0f: This is the 3rd anniversary of the Neo-Geo FAQ, thanks to all who have read it.(4/20/2000-
8/13/2000)
v.11.0g-11.2b: Updates for 2001, and the 4th anniversary of the FAQ. (2/13/2001-8/20/2001)
v.12.0: I updated all the FAQs and most game reviews, as well as the game sellers portion. I put in SNK's
newest games, as well as mentioning the demise of the once great company. (12/2/2001)
v.12.1/2.0: I have completely rewritten all parts of this FAQ, took out several unnecessary answers and tried
to fix some grammatical errors. I also added the latest games and wrote some thoughts on personal insight
into SNK's practices. The revisions to the questions are enough to reread this FAQ again, trust me. After
five years, this document still keeps on trucking. (3/20/2002)

---------------

THIS FAQ IS NOT ENDORSED OR MADE BY SNK ENTERTAINMENT CORPORATION. I would wish to thank (in no particular order) Spaceman Spiff, Frigerio Stefano, Christopher Olszewski, and Dr. Lawrence Bassin.
Special thanks to Ralph Barbagallo III, for making the first one to improve and learn on.
Copyrighted 1997, 1998, 1999, 2000, 2001, 2002 by Chris Mullins, all rights reserved. Please do not take this property and try to respect my rights as an author, no matter how trivial the subject may be (video games).

~remembering a tradition that was once rewarding, but now only for the affluent~

Chris Mullins's NEO-GEO FAQ (PDF 2.0/TXT 12.1/PS 1.2) END



Questions/ Answer on Roswell Flyer, Draganflyer...
Written By: Administrator
Section: RC helicopter

Category: Draganflyer - Roswell flyer

2004-09-01 22:43:12
  • Does the Roswell Flyer use stepper motors are simple DC motors ?
    No it uses cheap mabuchi motor, but each of them is "drinking" 2-3A, multiply by 4 and you understand that with 900mAh, you can only fly 4 min...
  • Do the electronics contain a gyroscope to calculate level flight ?
    not only one but in fact 3!
  • Does it contain a CPU and software to calculate motor speeds ?
    it contains a micro controller with no reference and a close loop (maybe more than one)
  • Do all 4 motors have adjustable speed, and is this done by changing the voltage ?
    Yes with a PWM (pulse wide modulation), though 4 Transistors.
  • Do you know of any websites where people build their own roswell flyer, including description of the electronics ?
    Yes richards friedrich with a basic stamp, but i ve heard nothing since 3 years, a german guy hardwire one with 3 mixer and no gyro (i do not know how it fly), a french guy made a glow one and take months to make it fly. mike Dammar develop the draganflyer during 5 years. Nasa is building one for MARS, but the price of project is in million dollars. We try to build one, controlling motor is not the difficult part since some circuit are also available, reading gyro and determining what to do is more difficult (our site is http://www.ifrance.com/Phobos-flyer/). All links are on my homepage
  • Aren't the batteries very heavy, or are they an expensive kind ?
    The weight comes from the battery. The problem of this heli is power consumption otherwise it is really great to fly. Hope to see the next generation of battery (methanol or something else). That will certainly push sales. Right now Nicad or nimh do notimprovemuch flight time. Li-Ion are still too expensive $80 or more.
  • What makes the kit so expensive, the chips, the motors?
    Nothing except the fact that no enough items are made, hand made is the real name of current production. In fact Mike says that all heli share the same prize (picollo or hornet). He refuse to develop a glow version because there is no market and nobody will pay for it. Moreover he has a recorded video where in less than a frame (1/24s) the heli get upside down because a motor died: no pilot on earth can save the situation.. and the heli in such case.
  • Can propellors be build by cutting them from plastic.
    The key of success is the quantities of air you can move to increase accuracy of controlling...you can discuss with the builder of the roswell flyer, he is open, his name is mike Dammar his site is at www.spectrolutions.com
  • Do you know of webreferences to instructions to make them ?
    no you must build them. Mario who build Micro heli and sell nice engineered upgrades parts send me a message, here is a copy:
    De: < This e-mail address is being protected from spambots. You need JavaScript enabled to view it >
    Objet: Re: heli blades
    Date : Donnerstag, 7. Juni 2001 20:35

    Hi Cedric,

    The Roswell blades are very easy to make, we are sorry but we don't carry
    blades for such. If you wan to make yourself a set, form wet sheet 1/16"
    thick balsa over a 3 inch tube, hold it in place with rubber bands. When
    dried you will have a balsa tube that you can sand and cover with epoxy and
    carbon cloth, when finished cut to match Roswell blade pattern, sand the
    leading trailing edges lightly and drill to match holes on the original
    blade.

    Hope this helps.

    You may be interested in our current products which include micro RC
    helicopters, systems and accessories.

    Regards,
    Mario
    www.micro-flight.com/newframe1.htm
  • Would it be an idea to put 2 props above eachother to create a simple indoor heli. This would eliminate the need for leveling the helicopter
    Yes but the mechanics is very complex, it is call a contra rotor, but you need 2 swashplate and the controller is difficult ti implement (mechanical mixer to modify pitch). Moreover no real application except some russian heli.

Dou you have another questions? feel free to write me



The NEO GEO CD FAQ
Written By: Administrator
Section: SNK Neo Geo

Category: Others...

2004-12-24 23:03:43

all credit to authors


The NEO GEO CD FAQ
Rev. 2.0, 10-09-2004


LEGAL STUFF:

This is a free document written for non-commercial use only. It is okay to
use it in any way provided the contents remain unaltered and full credit is
given.

The name Neo Geo, the Neo Geo CD console and games are (c) SNK/Playmore.
All other copyrights and trademarks are acknowledged and respected that are
not specifically mentioned herein.

Table of Contents:

1. General

1.1. What is the Neo Geo CD?
1.2. How many different NGCD models are there?
1.3. What was the initial price of the NGCD front loader?
1.4. What are the differences between the Neo cart and CD consoles?
1.5. Are the CD games cheaper than the cart games?
1.6. Why are games like Metal Slug 3 or King of Fighters 2000 not available
for NGCD?
1.7. Do Neo CD games have standard audio tracks?
1.8. Can I use my US/JPN games on my US/EU/JPN CD console?
1.9. Do I need a memory card to save games?
1.10. What can I do in the CD player menu that appears when switching on
the console?
1.11. I have a Japanese Neo CD system and want to use the Memory Card
Manager, what do the menu items mean?
1.12. Is there censorship in Neo CD games?
1.13. Are there still new CD games coming out?

2. Buying and Collecting

2.1. Which CD system should I buy, Top Loader, Front Loader or CDZ?
2.2. What is a good price for a NGCD console?
2.3. Where can I find good offers for Neo CD consoles?
2.4. I'm about to buy a Neo Geo CD console, is there anything I should take
care of?
2.5. I am a collector, are there any rare/expensive games that are worth
collecting?
2.6. What are spine cards? Do all Neo CD games have them?
2.7. I got very good offers for a couple of CD games, how can I make sure
that they are the real deal and no backup copies/bootlegs?
2.8. Which is better from a collector's point of view, collecting US or JPN
versions?
2.9. I heard people talking about Euro versions, are they for real?

3. Games and Gameplay

3.1. How many CD games do exist?
3.2. What extras are in CD games?
3.3. What has been cut from the CD games?
3.4. Is there a chance that we see some of the CD Exclusives in cart form?
3.5. Is there a chance for a re-release of some CD games?
3.6. Why are there CD Exclusives at all? I thought SNK was all about big fat
carts?
3.7. Some people call Neo CD games "ports" of the real thing (the cart
versions) - are they right?
3.8. Is there an US version of (insert game name here)?

4 Tech Section

4.1. I have a Euro/PAL Neo CD and want to get rid of the slow 50Hz mode
and the PAL borders, what can I do?
4.2. How can I switch my Neo CD to Japanese language?
4.3. Now I have modded my Neo CD to Japanese territory setting but some games
are Japanese-only now. Help!
4.4. Why does my unit start to reset sporadically after a few hours of play?
4.5. My system starts to load a game but then displays a message like this:
"DISK I/O ERROR", followed by a error code in brackets. I can only power
off afterwards, what's wrong?
 

1.  General:

1.1. What is the Neo Geo CD?

The Neo Geo CD, or NGCD, is a video game console made by SNK, Japan,
in 1994. It's based on SNK's Neo Geo arcade and home gaming system
but uses CDs instead of ROM cartridges.

SNK's original idea was to build a CD player add-on for the cart system but
the idea got canned in favor of developing a real game console.

1.2. How many different NGCD models are there?

There are three versions, the front loader, the standard top loader
and the CDZ. The front loader was the first NGCD model initially
released in Japan, followed by the standard top loader that made its
way to the US and Europe. In 1996, SNK released the CDZ, a revised
top loading model with faster cache RAM to decrease load times. Like
the standard top loader, the CDZ got released world-wide.

1.3. What was the initial price of the NGCD front loader?

The NGCD front loader's price was put at $599 for the console, one
controller pad and a pack-in game.

1.4. What are the differences between the Neo cart and CD consoles?

While the homecart or MVS system is able to directly address the cart
memory and therefore can display graphics and effects immediately, the
CD system has to load the data first. Initial load times range from 15
to 120 seconds, some games also load between levels, like the King of
Fighters games after King of Fighters 94.

That's why some of the later (and much "bigger" in terms of MBits) games
have cuts in the CD version, objects or animations are missing, etc. This
is due to the amount of data (sprites, backgrounds, etc.) a game displays
at the same time; if it exceeds a total of 7 MB of data which is the
size of the Neo CD's RAM, the CD either has to reload certain data or
the excess data has to be cut in order to fit into the CD RAM.

However, the CD console offers CD-quality audio tracks and has a more
consistent picture quality because unlike the homecart-system, there were
less hardware revisions on the main boards. The picture output, specially
via RGB/Scart, is crystal clear and much better than with some of the
later homecart models.

Also, some CD games have additional features not found on cart, see 3.2. for
more info about that.

1.5. Are the CD games cheaper than the cart games?

Yes, considerably cheaper in most cases. There are a few exceptions of CD
games that reach prices of more than $100, but these are mostly collectors
items or very sought-after games. For more info, refer to section 3.

1.6. Why are games like Metal Slug 3 or King of Fighters 2000 not available
for NGCD?


These two games are very big (688/708 MBits, respectively), so in order to
put them on CD it would have been necessary to heavily cut them down which
would have ruined the game completely. What's more, the load times of such
games would have been unbearable with their estimated 3+ minutes.

What's more, at the time when Metal Slug 3 and KoF2000 were released, SNK
already was not well anymore, that's why they cut any support for other
systems than MVS and homecart.

1.7. Do Neo CD games have standard audio tracks?

Yes, and you can play them in your HI-FI CD player. Just insert the CD and
skip the first (data) track. Neo CDs are standard mixed-mode CDs that are
compatible to the Orange/Red Book standard of CD media.

Some of the early games like League Bowling have no standard audio tracks,
all the music and sound effects are done by code using the Neo CD's Yamaha
FM synthesis chip.

1.8. Can I use my US/JPN games on my US/EU/JPN CD console?

Yes you can, all games in any versions are compatible to any CD console. You
can play US games on a Japanese NGCD, Japanese games on an US console, etc.
The territory setting of your NGCD (US, EU, JPN) determines the displayed
language of the games, provided they come with additional English text.
Some games are Japanese-only, like Samurai Spirits RPG or most of the
Mahjong games. These games will always run in Japanese regardless of the
language setting of your console.

1.9. Do I need a memory card to save games?

The NGCD has a built-in 2kb game save memory that is able to hold about 25
game saves, it's not possible to use an external memory card with it.

1.10. What can I do in the CD player menu that appears when switching on
the console?


You can replay audio CDs and access the memory card manager. If you insert
a Neo game CD, the console will scan the disc and displays "press start"
to start loading the game. If you chose to listen to the audio tracks of
a Neo CD (not standard audio CD), it will automatically skip the first
(data) track and start replaying the 2nd track.

1.11. I have a Japanese Neo CD system and want to use the Memory Card Manager,
what do the menu items mean?


While in the memory card manager, press A to activate an item, press A
again to confirm any action (e. g. deleting, formatting) and press B to
go back one step.

The menu items are:

1. Backup Memory Format

Use this to format your NGCD game save memory. Caution: ALL data will be
lost after formatting! If you have a brand new NGCD, you have to format
the game save memory once before you can use it, so if you think you have
a new console and can not save your games, format the memory first and
then try again.

2. Display Data Name

Shows the contents of the save memory.

3. Delete A Data

Delete game saves. Press A to select an item, press A again to confirm
deletion, press B twice to return to main menu.

4. File User's Name

Change the name of a game save.

5. End

Exit to CD player screen.

1.12. Is there censorship in Neo CD games?

If you have an US or EU Neo CD console, the blood that can be seen in some
games in Japanese mode is either white or invisible. You can trick some games
into displaying all the blood and gore by setting it to Japanese language in
the option menu, but that does not work with all games. What's more, not all
games have a language option or even an option menu.

Even if you have an US version of a game, all blood and fatalities are still
in it, it's just that the EU/US territory setting censors them, only the
Japanese mode is completely uncensored. If you want blood in your games, you
have to mod your NGCD, either by presetting it to Japanese or by installing
a language switch that lets you switch between US and JPN mode.

1.13. Are there still new CD games coming out?

The development of Neo CD games has been stopped after the release of
King of Fighters 99 and The Last Blade 2 and the console had been officially
declared dead. The current owner of SNK's licenses, SNK/Playmore, has no
intention to re-live the CD system.

However, in 2002, a group of coders announced the release of a new
fighting game for the Neo CD so the future of the console may lie in the
home dev scene; no news about the new game yet, but reportedly, it is
called Super Fighter and had been released for PC back in 1993 but now
should get a NGCD port.

 

2.  Buying and Collecting:




2.1. Which CD system should I buy, Top Loader, Front Loader or CDZ?

Depends on how much money you want to spend and what you want to do with
it. If you want an inexpensive and reliable CD console, get the standard
Top Loader. It does not look as fancy as the Front Loader and takes longer
to load a game than the CDZ, but it's readily available and actually sturdy
piece of console if you handle it with care.

Some CDZ owners report sudden reboots of their console after it has been
used for a couple of hours. This is due to the case design of the CDZ that
prevents excessive heat from getting vented properly.

The Front Loader model is very huge (about the size of an Xbox) and because
it has a lot more mechanical parts than the Top Loader or CDZ, it can get
very troublesome finding spare parts for it. Also, a Top Loader in good
condition would be the most expensive CD console because of its status as
a collectors item.

2.2. What is a good price for a NGCD console?

For a boxed Top Loader with all cables, manual and controller pads in good to
very good condition, you will have to pay between $150 and $200. Add $100 to
$150 for a CDZ or $150 to $200 for a Front Loader. Subtract between 20% and
40% for a non-boxed/incomplete console.

2.3. Where can I find good offers for Neo CD consoles?

For the most part, you can not simply walk into a video game store and ask
for Neo CD games and hardware, but some stores that are specialized in
"retro gaming" will most likely have some decent stuff.

Although there still are shops that carry Neo stuff, the real market for
Neo-related items is the internet. There are countless Trading Forums,
online auctions and internet shops that sell Neo Geo games and
accessories, such as

www.egameaddiction.com (owner of www.neogeocd.net)

www.neo-geo.com

www.neoayato.com

www.otaku.com.hk

www.konsolen.de (German)

If all fails and you can not find your desired item in these shops, there's
always eBay.

2.4. I'm about to buy a Neo Geo CD console, is there anything I should take
care of?


Of course you should make sure that the seller is honest and reliable; Neo
games and accessories usually reach comparably high prices, that's why a
couple of scammers have chosen the Neo market as the playground for their
shady activities. If in doubt, try to get references for a seller before
buying stuff off of him, for ex. by reviewing the seller/buyer feedback of
his eBay ID.

Anyway, if possible, you should

- ask the seller about the production date/date of purchase

- thoroughly check the console for visible damage

- take a look into the drive bay and check for excessive dust

- check all connector ports on the back of the console

- make sure that the power supply fits to the console (remember,
the EU uses an input voltage of 220~240V instead of the 110V of US and JPN)

2.5. I am a collector, are there any rare/expensive games that are worth
collecting?


Since the release numbers of most common Neo CD games were quite high
(>10,000), most of them are not really rare or very hard to find but there
are exceptions. Eight CD games have been released exclusively for the Neo CD
console, they are not available in other Neo formats such as MVS cart or
homecart. These CD Exclusives are:

- Chotetsu Brikin'ger

- ADK World

- Zintrick

- King of Fighters 96 Collection

- Final Romance 2

- Neo Geo CD Special

- Samurai Spirits RPG

- Crossed Swords 2

These CD-exclusive games are not really rare in terms of low production runs,
they are just sought-after and therefore more expensive than others.

For other games, demand is high so that they aren't as easily available. These
games are:

Metal Slug 1 and 2

Ninja Master's

Overtop

Neo Driftout

Breakers

Magical Drop 2

For these games, you will have to pay considerably more, sometimes >$100 if
they are in very good condition and complete.

2.6. What are spine cards? Do all Neo CD games have them?

Spine cards are small pieces of cardboard and are wrapped around the
spine of the jewel case. They show a screenshot and the title of the game
and give the CDs a more uniform and catchy look when sitting on the shelf.

Some people think they would be part of the packaging and discard them,
but others collect them and wouldn't buy a Neo CD game without it.

A complete Neo CD game always consists of:

- a jewel case with a transparent Neo Geo logo in the upper right corner

- a manual

- a back insert with a short description about the game

- the game CD itself

2.7. I got very good offers for a couple of CD games, how can I make sure that
they are the real deal and no backup copies/bootlegs?


Modern technology brought us scanners, color copiers and affordable color
printers that are able to authentically reproduce the insert, manual and
CD stickers of a Neo CD game. However, most software pirates don't bother
with reproducing the manual and just backup the CD. Sadly, you can get scans
of covers of most games off of the Internet, that's why you will stumble
across Neo CD bootlegs that look almost identical to the original.

Check for the following:

- Neo Geo logo in the upper right corner of the jewel case

- CD sticker accurately covers the entire upper part of the CD and does not
shine

- Data side of the CD is silver and has no visible rings/data areas

- Professionally printed multi-page manual with good paper quality

- The inserts are perforated on the sides to fit them into the case

- CD, manual and back cover show a matching NGCD number

- All inserts and the manual are of high printing quality, beware if you
notice "watery"-looking images or pixilation

2.8. Which is better from a collector's point of view, collecting US or JPN
versions?


There are a lot of games that had way less US releases than JPN releases, so
US versions are considered more "rare" than JPN ones and therefore are
more collectible. Normally, US versions are more expensive, but that's a
matter of availability because you will pay about the same for a US version
of an older (common) game. However, finding US versions of certain games
like Ninja Master's can be difficult which adds to the price.

A real collector would go for a complete CD collection with all JPN and US
titles anyway.

2.9. I heard people talking about Euro versions, are they for real?

For any CD game that came out outside of Japan, SNK printed an English
manual and included an orange colored epilepsy warning card with text
in English, Spanish and German. If people are talking about "US versions",
they in reality refer to these international versions.

Commonly, these international versions are simply called US versions because
they contain English text.

3.  Games and Gameplay:

3.1. How many CD games do exist?

There are 97 Neo Geo CD games, eight of them are CD Exclusives (see 2.5.).
However, there are less US versions because games like Zintrick have never
seen an official US release. There are some US versions of this game floating
around, but the inserts of these versions are fan-made material.

3.2. What extras are in CD games?

Some games contain additional stuff such as galleries, extra options and
even additional play modes, like Neo Turf Masters or the Metal Slug games.
Most CD games also have unlimited continues.

What's more, there are a lot of CD games that come with an arranged
soundtrack which is the same as the official sound track CDs of SNK games
that can be bought via Japanese resellers.

3.3. What has been cut from the CD games?

Many of the later games have cuts. Examples are Last Blade 2, Samurai
Spirits IV, Metal Slug 1+2, Art of Fighting 3, and so on. There are no
cuts that would lead to gameplay or even scoring differences, most of
them center around missing sprites, objects or sound effects.

For example, in Art of Fighting 3, the player sprites are slightly smaller
than on cart. In Samurai Spirits IV, there are some background objects
missing, etc.

3.4. Is there a chance that we see some of the CD Exclusives in cart form?

Apparently, some Neo CD games have been "ported" to Neo cart, but without
sound. There is no official CD-to-cart release, and chances are almost zero
th